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30250 lines
954 KiB
30250 lines
954 KiB
/* build: `node build.js modules=ALL exclude=gestures,accessors requirejs minifier=uglifyjs` */ |
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/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */ |
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|
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var fabric = fabric || { version: '4.3.0' }; |
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if (typeof exports !== 'undefined') { |
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exports.fabric = fabric; |
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} |
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/* _AMD_START_ */ |
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else if (typeof define === 'function' && define.amd) { |
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define([], function() { return fabric; }); |
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} |
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/* _AMD_END_ */ |
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if (typeof document !== 'undefined' && typeof window !== 'undefined') { |
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if (document instanceof (typeof HTMLDocument !== 'undefined' ? HTMLDocument : Document)) { |
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fabric.document = document; |
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} |
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else { |
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fabric.document = document.implementation.createHTMLDocument(''); |
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} |
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fabric.window = window; |
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} |
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else { |
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// assume we're running under node.js when document/window are not present |
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var jsdom = require('jsdom'); |
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var virtualWindow = new jsdom.JSDOM( |
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decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'), |
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{ |
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features: { |
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FetchExternalResources: ['img'] |
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}, |
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resources: 'usable' |
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}).window; |
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fabric.document = virtualWindow.document; |
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fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper; |
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fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas; |
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fabric.window = virtualWindow; |
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DOMParser = fabric.window.DOMParser; |
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} |
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|
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/** |
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* True when in environment that supports touch events |
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* @type boolean |
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*/ |
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fabric.isTouchSupported = 'ontouchstart' in fabric.window || 'ontouchstart' in fabric.document || |
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(fabric.window && fabric.window.navigator && fabric.window.navigator.maxTouchPoints > 0); |
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|
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/** |
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* True when in environment that's probably Node.js |
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* @type boolean |
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*/ |
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fabric.isLikelyNode = typeof Buffer !== 'undefined' && |
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typeof window === 'undefined'; |
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/* _FROM_SVG_START_ */ |
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/** |
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* Attributes parsed from all SVG elements |
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* @type array |
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*/ |
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fabric.SHARED_ATTRIBUTES = [ |
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'display', |
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'transform', |
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'fill', 'fill-opacity', 'fill-rule', |
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'opacity', |
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'stroke', 'stroke-dasharray', 'stroke-linecap', 'stroke-dashoffset', |
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'stroke-linejoin', 'stroke-miterlimit', |
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'stroke-opacity', 'stroke-width', |
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'id', 'paint-order', 'vector-effect', |
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'instantiated_by_use', 'clip-path', |
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]; |
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/* _FROM_SVG_END_ */ |
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|
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/** |
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* Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion. |
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*/ |
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fabric.DPI = 96; |
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fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:[eE][-+]?\\d+)?)'; |
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fabric.commaWsp = '(?:\\s+,?\\s*|,\\s*)'; |
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fabric.rePathCommand = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:[eE][-+]?\d+)?)/ig; |
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fabric.reNonWord = /[ \n\.,;!\?\-]/; |
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fabric.fontPaths = { }; |
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fabric.iMatrix = [1, 0, 0, 1, 0, 0]; |
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fabric.svgNS = 'http://www.w3.org/2000/svg'; |
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|
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/** |
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* Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine. |
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* @since 1.7.14 |
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* @type Number |
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* @default |
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*/ |
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fabric.perfLimitSizeTotal = 2097152; |
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|
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/** |
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* Pixel limit for cache canvases width or height. IE fixes the maximum at 5000 |
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* @since 1.7.14 |
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* @type Number |
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* @default |
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*/ |
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fabric.maxCacheSideLimit = 4096; |
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|
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/** |
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* Lowest pixel limit for cache canvases, set at 256PX |
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* @since 1.7.14 |
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* @type Number |
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* @default |
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*/ |
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fabric.minCacheSideLimit = 256; |
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|
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/** |
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* Cache Object for widths of chars in text rendering. |
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*/ |
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fabric.charWidthsCache = { }; |
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|
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/** |
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* if webgl is enabled and available, textureSize will determine the size |
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* of the canvas backend |
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* @since 2.0.0 |
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* @type Number |
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* @default |
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*/ |
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fabric.textureSize = 2048; |
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|
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/** |
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* When 'true', style information is not retained when copy/pasting text, making |
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* pasted text use destination style. |
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* Defaults to 'false'. |
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* @type Boolean |
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* @default |
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*/ |
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fabric.disableStyleCopyPaste = false; |
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|
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/** |
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* Enable webgl for filtering picture is available |
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* A filtering backend will be initialized, this will both take memory and |
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* time since a default 2048x2048 canvas will be created for the gl context |
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* @since 2.0.0 |
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* @type Boolean |
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* @default |
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*/ |
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fabric.enableGLFiltering = true; |
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|
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/** |
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* Device Pixel Ratio |
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* @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html |
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*/ |
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fabric.devicePixelRatio = fabric.window.devicePixelRatio || |
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fabric.window.webkitDevicePixelRatio || |
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fabric.window.mozDevicePixelRatio || |
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1; |
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/** |
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* Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value, |
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* which is unitless and not rendered equally across browsers. |
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* |
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* Values that work quite well (as of October 2017) are: |
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* - Chrome: 1.5 |
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* - Edge: 1.75 |
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* - Firefox: 0.9 |
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* - Safari: 0.95 |
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* |
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* @since 2.0.0 |
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* @type Number |
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* @default 1 |
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*/ |
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fabric.browserShadowBlurConstant = 1; |
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|
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/** |
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* This object contains the result of arc to bezier conversion for faster retrieving if the same arc needs to be converted again. |
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* It was an internal variable, is accessible since version 2.3.4 |
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*/ |
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fabric.arcToSegmentsCache = { }; |
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|
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/** |
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* This object keeps the results of the boundsOfCurve calculation mapped by the joined arguments necessary to calculate it. |
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* It does speed up calculation, if you parse and add always the same paths, but in case of heavy usage of freedrawing |
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* you do not get any speed benefit and you get a big object in memory. |
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* The object was a private variable before, while now is appended to the lib so that you have access to it and you |
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* can eventually clear it. |
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* It was an internal variable, is accessible since version 2.3.4 |
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*/ |
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fabric.boundsOfCurveCache = { }; |
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|
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/** |
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* If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better |
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* @default true |
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*/ |
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fabric.cachesBoundsOfCurve = true; |
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/** |
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* Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on |
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* Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true |
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* this has to be set before instantiating the filtering backend ( before filtering the first image ) |
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* @type Boolean |
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* @default false |
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*/ |
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fabric.forceGLPutImageData = false; |
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fabric.initFilterBackend = function() { |
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if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) { |
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console.log('max texture size: ' + fabric.maxTextureSize); |
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return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize })); |
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} |
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else if (fabric.Canvas2dFilterBackend) { |
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return (new fabric.Canvas2dFilterBackend()); |
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} |
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}; |
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if (typeof document !== 'undefined' && typeof window !== 'undefined') { |
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// ensure globality even if entire library were function wrapped (as in Meteor.js packaging system) |
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window.fabric = fabric; |
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} |
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(function() { |
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/** |
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* @private |
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* @param {String} eventName |
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* @param {Function} handler |
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*/ |
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function _removeEventListener(eventName, handler) { |
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if (!this.__eventListeners[eventName]) { |
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return; |
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} |
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var eventListener = this.__eventListeners[eventName]; |
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if (handler) { |
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eventListener[eventListener.indexOf(handler)] = false; |
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} |
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else { |
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fabric.util.array.fill(eventListener, false); |
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} |
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} |
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|
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/** |
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* Observes specified event |
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* @memberOf fabric.Observable |
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* @alias on |
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* @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) |
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* @param {Function} handler Function that receives a notification when an event of the specified type occurs |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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function on(eventName, handler) { |
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if (!this.__eventListeners) { |
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this.__eventListeners = { }; |
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} |
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// one object with key/value pairs was passed |
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if (arguments.length === 1) { |
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for (var prop in eventName) { |
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this.on(prop, eventName[prop]); |
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} |
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} |
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else { |
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if (!this.__eventListeners[eventName]) { |
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this.__eventListeners[eventName] = []; |
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} |
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this.__eventListeners[eventName].push(handler); |
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} |
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return this; |
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} |
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/** |
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* Stops event observing for a particular event handler. Calling this method |
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* without arguments removes all handlers for all events |
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* @memberOf fabric.Observable |
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* @alias off |
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* @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) |
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* @param {Function} handler Function to be deleted from EventListeners |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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function off(eventName, handler) { |
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if (!this.__eventListeners) { |
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return this; |
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} |
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|
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// remove all key/value pairs (event name -> event handler) |
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if (arguments.length === 0) { |
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for (eventName in this.__eventListeners) { |
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_removeEventListener.call(this, eventName); |
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} |
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} |
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// one object with key/value pairs was passed |
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else if (arguments.length === 1 && typeof arguments[0] === 'object') { |
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for (var prop in eventName) { |
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_removeEventListener.call(this, prop, eventName[prop]); |
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} |
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} |
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else { |
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_removeEventListener.call(this, eventName, handler); |
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} |
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return this; |
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} |
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|
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/** |
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* Fires event with an optional options object |
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* @memberOf fabric.Observable |
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* @param {String} eventName Event name to fire |
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* @param {Object} [options] Options object |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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function fire(eventName, options) { |
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if (!this.__eventListeners) { |
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return this; |
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} |
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var listenersForEvent = this.__eventListeners[eventName]; |
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if (!listenersForEvent) { |
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return this; |
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} |
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for (var i = 0, len = listenersForEvent.length; i < len; i++) { |
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listenersForEvent[i] && listenersForEvent[i].call(this, options || { }); |
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} |
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this.__eventListeners[eventName] = listenersForEvent.filter(function(value) { |
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return value !== false; |
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}); |
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return this; |
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} |
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|
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/** |
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* @namespace fabric.Observable |
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* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events} |
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* @see {@link http://fabricjs.com/events|Events demo} |
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*/ |
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fabric.Observable = { |
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fire: fire, |
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on: on, |
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off: off, |
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}; |
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})(); |
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/** |
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* @namespace fabric.Collection |
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*/ |
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fabric.Collection = { |
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|
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_objects: [], |
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|
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/** |
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* Adds objects to collection, Canvas or Group, then renders canvas |
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* (if `renderOnAddRemove` is not `false`). |
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* in case of Group no changes to bounding box are made. |
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* Objects should be instances of (or inherit from) fabric.Object |
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* Use of this function is highly discouraged for groups. |
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* you can add a bunch of objects with the add method but then you NEED |
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* to run a addWithUpdate call for the Group class or position/bbox will be wrong. |
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* @param {...fabric.Object} object Zero or more fabric instances |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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add: function () { |
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this._objects.push.apply(this._objects, arguments); |
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if (this._onObjectAdded) { |
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for (var i = 0, length = arguments.length; i < length; i++) { |
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this._onObjectAdded(arguments[i]); |
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} |
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} |
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this.renderOnAddRemove && this.requestRenderAll(); |
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return this; |
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}, |
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|
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/** |
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* Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`) |
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* An object should be an instance of (or inherit from) fabric.Object |
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* Use of this function is highly discouraged for groups. |
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* you can add a bunch of objects with the insertAt method but then you NEED |
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* to run a addWithUpdate call for the Group class or position/bbox will be wrong. |
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* @param {Object} object Object to insert |
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* @param {Number} index Index to insert object at |
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* @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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insertAt: function (object, index, nonSplicing) { |
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var objects = this._objects; |
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if (nonSplicing) { |
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objects[index] = object; |
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} |
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else { |
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objects.splice(index, 0, object); |
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} |
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this._onObjectAdded && this._onObjectAdded(object); |
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this.renderOnAddRemove && this.requestRenderAll(); |
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return this; |
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}, |
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|
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/** |
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* Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`) |
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* @param {...fabric.Object} object Zero or more fabric instances |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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remove: function() { |
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var objects = this._objects, |
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index, somethingRemoved = false; |
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|
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for (var i = 0, length = arguments.length; i < length; i++) { |
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index = objects.indexOf(arguments[i]); |
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|
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// only call onObjectRemoved if an object was actually removed |
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if (index !== -1) { |
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somethingRemoved = true; |
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objects.splice(index, 1); |
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this._onObjectRemoved && this._onObjectRemoved(arguments[i]); |
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} |
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} |
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|
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this.renderOnAddRemove && somethingRemoved && this.requestRenderAll(); |
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return this; |
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}, |
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|
|
/** |
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* Executes given function for each object in this group |
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* @param {Function} callback |
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* Callback invoked with current object as first argument, |
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* index - as second and an array of all objects - as third. |
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* Callback is invoked in a context of Global Object (e.g. `window`) |
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* when no `context` argument is given |
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* |
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* @param {Object} context Context (aka thisObject) |
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* @return {Self} thisArg |
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* @chainable |
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*/ |
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forEachObject: function(callback, context) { |
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var objects = this.getObjects(); |
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for (var i = 0, len = objects.length; i < len; i++) { |
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callback.call(context, objects[i], i, objects); |
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} |
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return this; |
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}, |
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|
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/** |
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* Returns an array of children objects of this instance |
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* Type parameter introduced in 1.3.10 |
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* since 2.3.5 this method return always a COPY of the array; |
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* @param {String} [type] When specified, only objects of this type are returned |
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* @return {Array} |
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*/ |
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getObjects: function(type) { |
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if (typeof type === 'undefined') { |
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return this._objects.concat(); |
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} |
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return this._objects.filter(function(o) { |
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return o.type === type; |
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}); |
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}, |
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|
|
/** |
|
* Returns object at specified index |
|
* @param {Number} index |
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* @return {Self} thisArg |
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*/ |
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item: function (index) { |
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return this._objects[index]; |
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}, |
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|
|
/** |
|
* Returns true if collection contains no objects |
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* @return {Boolean} true if collection is empty |
|
*/ |
|
isEmpty: function () { |
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return this._objects.length === 0; |
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}, |
|
|
|
/** |
|
* Returns a size of a collection (i.e: length of an array containing its objects) |
|
* @return {Number} Collection size |
|
*/ |
|
size: function() { |
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return this._objects.length; |
|
}, |
|
|
|
/** |
|
* Returns true if collection contains an object |
|
* @param {Object} object Object to check against |
|
* @return {Boolean} `true` if collection contains an object |
|
*/ |
|
contains: function(object) { |
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return this._objects.indexOf(object) > -1; |
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}, |
|
|
|
/** |
|
* Returns number representation of a collection complexity |
|
* @return {Number} complexity |
|
*/ |
|
complexity: function () { |
|
return this._objects.reduce(function (memo, current) { |
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memo += current.complexity ? current.complexity() : 0; |
|
return memo; |
|
}, 0); |
|
} |
|
}; |
|
|
|
|
|
/** |
|
* @namespace fabric.CommonMethods |
|
*/ |
|
fabric.CommonMethods = { |
|
|
|
/** |
|
* Sets object's properties from options |
|
* @param {Object} [options] Options object |
|
*/ |
|
_setOptions: function(options) { |
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for (var prop in options) { |
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this.set(prop, options[prop]); |
|
} |
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}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} [filler] Options object |
|
* @param {String} [property] property to set the Gradient to |
|
*/ |
|
_initGradient: function(filler, property) { |
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if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) { |
|
this.set(property, new fabric.Gradient(filler)); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} [filler] Options object |
|
* @param {String} [property] property to set the Pattern to |
|
* @param {Function} [callback] callback to invoke after pattern load |
|
*/ |
|
_initPattern: function(filler, property, callback) { |
|
if (filler && filler.source && !(filler instanceof fabric.Pattern)) { |
|
this.set(property, new fabric.Pattern(filler, callback)); |
|
} |
|
else { |
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callback && callback(); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setObject: function(obj) { |
|
for (var prop in obj) { |
|
this._set(prop, obj[prop]); |
|
} |
|
}, |
|
|
|
/** |
|
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. |
|
* @param {String|Object} key Property name or object (if object, iterate over the object properties) |
|
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
set: function(key, value) { |
|
if (typeof key === 'object') { |
|
this._setObject(key); |
|
} |
|
else { |
|
this._set(key, value); |
|
} |
|
return this; |
|
}, |
|
|
|
_set: function(key, value) { |
|
this[key] = value; |
|
}, |
|
|
|
/** |
|
* Toggles specified property from `true` to `false` or from `false` to `true` |
|
* @param {String} property Property to toggle |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
toggle: function(property) { |
|
var value = this.get(property); |
|
if (typeof value === 'boolean') { |
|
this.set(property, !value); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Basic getter |
|
* @param {String} property Property name |
|
* @return {*} value of a property |
|
*/ |
|
get: function(property) { |
|
return this[property]; |
|
} |
|
}; |
|
|
|
|
|
(function(global) { |
|
|
|
var sqrt = Math.sqrt, |
|
atan2 = Math.atan2, |
|
pow = Math.pow, |
|
PiBy180 = Math.PI / 180, |
|
PiBy2 = Math.PI / 2; |
|
|
|
/** |
|
* @namespace fabric.util |
|
*/ |
|
fabric.util = { |
|
|
|
/** |
|
* Calculate the cos of an angle, avoiding returning floats for known results |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Number} angle the angle in radians or in degree |
|
* @return {Number} |
|
*/ |
|
cos: function(angle) { |
|
if (angle === 0) { return 1; } |
|
if (angle < 0) { |
|
// cos(a) = cos(-a) |
|
angle = -angle; |
|
} |
|
var angleSlice = angle / PiBy2; |
|
switch (angleSlice) { |
|
case 1: case 3: return 0; |
|
case 2: return -1; |
|
} |
|
return Math.cos(angle); |
|
}, |
|
|
|
/** |
|
* Calculate the sin of an angle, avoiding returning floats for known results |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Number} angle the angle in radians or in degree |
|
* @return {Number} |
|
*/ |
|
sin: function(angle) { |
|
if (angle === 0) { return 0; } |
|
var angleSlice = angle / PiBy2, sign = 1; |
|
if (angle < 0) { |
|
// sin(-a) = -sin(a) |
|
sign = -1; |
|
} |
|
switch (angleSlice) { |
|
case 1: return sign; |
|
case 2: return 0; |
|
case 3: return -sign; |
|
} |
|
return Math.sin(angle); |
|
}, |
|
|
|
/** |
|
* Removes value from an array. |
|
* Presence of value (and its position in an array) is determined via `Array.prototype.indexOf` |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} array |
|
* @param {*} value |
|
* @return {Array} original array |
|
*/ |
|
removeFromArray: function(array, value) { |
|
var idx = array.indexOf(value); |
|
if (idx !== -1) { |
|
array.splice(idx, 1); |
|
} |
|
return array; |
|
}, |
|
|
|
/** |
|
* Returns random number between 2 specified ones. |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Number} min lower limit |
|
* @param {Number} max upper limit |
|
* @return {Number} random value (between min and max) |
|
*/ |
|
getRandomInt: function(min, max) { |
|
return Math.floor(Math.random() * (max - min + 1)) + min; |
|
}, |
|
|
|
/** |
|
* Transforms degrees to radians. |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Number} degrees value in degrees |
|
* @return {Number} value in radians |
|
*/ |
|
degreesToRadians: function(degrees) { |
|
return degrees * PiBy180; |
|
}, |
|
|
|
/** |
|
* Transforms radians to degrees. |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Number} radians value in radians |
|
* @return {Number} value in degrees |
|
*/ |
|
radiansToDegrees: function(radians) { |
|
return radians / PiBy180; |
|
}, |
|
|
|
/** |
|
* Rotates `point` around `origin` with `radians` |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {fabric.Point} point The point to rotate |
|
* @param {fabric.Point} origin The origin of the rotation |
|
* @param {Number} radians The radians of the angle for the rotation |
|
* @return {fabric.Point} The new rotated point |
|
*/ |
|
rotatePoint: function(point, origin, radians) { |
|
point.subtractEquals(origin); |
|
var v = fabric.util.rotateVector(point, radians); |
|
return new fabric.Point(v.x, v.y).addEquals(origin); |
|
}, |
|
|
|
/** |
|
* Rotates `vector` with `radians` |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Object} vector The vector to rotate (x and y) |
|
* @param {Number} radians The radians of the angle for the rotation |
|
* @return {Object} The new rotated point |
|
*/ |
|
rotateVector: function(vector, radians) { |
|
var sin = fabric.util.sin(radians), |
|
cos = fabric.util.cos(radians), |
|
rx = vector.x * cos - vector.y * sin, |
|
ry = vector.x * sin + vector.y * cos; |
|
return { |
|
x: rx, |
|
y: ry |
|
}; |
|
}, |
|
|
|
/** |
|
* Apply transform t to point p |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {fabric.Point} p The point to transform |
|
* @param {Array} t The transform |
|
* @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied |
|
* @return {fabric.Point} The transformed point |
|
*/ |
|
transformPoint: function(p, t, ignoreOffset) { |
|
if (ignoreOffset) { |
|
return new fabric.Point( |
|
t[0] * p.x + t[2] * p.y, |
|
t[1] * p.x + t[3] * p.y |
|
); |
|
} |
|
return new fabric.Point( |
|
t[0] * p.x + t[2] * p.y + t[4], |
|
t[1] * p.x + t[3] * p.y + t[5] |
|
); |
|
}, |
|
|
|
/** |
|
* Returns coordinates of points's bounding rectangle (left, top, width, height) |
|
* @param {Array} points 4 points array |
|
* @param {Array} [transform] an array of 6 numbers representing a 2x3 transform matrix |
|
* @return {Object} Object with left, top, width, height properties |
|
*/ |
|
makeBoundingBoxFromPoints: function(points, transform) { |
|
if (transform) { |
|
for (var i = 0; i < points.length; i++) { |
|
points[i] = fabric.util.transformPoint(points[i], transform); |
|
} |
|
} |
|
var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x], |
|
minX = fabric.util.array.min(xPoints), |
|
maxX = fabric.util.array.max(xPoints), |
|
width = maxX - minX, |
|
yPoints = [points[0].y, points[1].y, points[2].y, points[3].y], |
|
minY = fabric.util.array.min(yPoints), |
|
maxY = fabric.util.array.max(yPoints), |
|
height = maxY - minY; |
|
|
|
return { |
|
left: minX, |
|
top: minY, |
|
width: width, |
|
height: height |
|
}; |
|
}, |
|
|
|
/** |
|
* Invert transformation t |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} t The transform |
|
* @return {Array} The inverted transform |
|
*/ |
|
invertTransform: function(t) { |
|
var a = 1 / (t[0] * t[3] - t[1] * t[2]), |
|
r = [a * t[3], -a * t[1], -a * t[2], a * t[0]], |
|
o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true); |
|
r[4] = -o.x; |
|
r[5] = -o.y; |
|
return r; |
|
}, |
|
|
|
/** |
|
* A wrapper around Number#toFixed, which contrary to native method returns number, not string. |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Number|String} number number to operate on |
|
* @param {Number} fractionDigits number of fraction digits to "leave" |
|
* @return {Number} |
|
*/ |
|
toFixed: function(number, fractionDigits) { |
|
return parseFloat(Number(number).toFixed(fractionDigits)); |
|
}, |
|
|
|
/** |
|
* Converts from attribute value to pixel value if applicable. |
|
* Returns converted pixels or original value not converted. |
|
* @param {Number|String} value number to operate on |
|
* @param {Number} fontSize |
|
* @return {Number|String} |
|
*/ |
|
parseUnit: function(value, fontSize) { |
|
var unit = /\D{0,2}$/.exec(value), |
|
number = parseFloat(value); |
|
if (!fontSize) { |
|
fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; |
|
} |
|
switch (unit[0]) { |
|
case 'mm': |
|
return number * fabric.DPI / 25.4; |
|
|
|
case 'cm': |
|
return number * fabric.DPI / 2.54; |
|
|
|
case 'in': |
|
return number * fabric.DPI; |
|
|
|
case 'pt': |
|
return number * fabric.DPI / 72; // or * 4 / 3 |
|
|
|
case 'pc': |
|
return number * fabric.DPI / 72 * 12; // or * 16 |
|
|
|
case 'em': |
|
return number * fontSize; |
|
|
|
default: |
|
return number; |
|
} |
|
}, |
|
|
|
/** |
|
* Function which always returns `false`. |
|
* @static |
|
* @memberOf fabric.util |
|
* @return {Boolean} |
|
*/ |
|
falseFunction: function() { |
|
return false; |
|
}, |
|
|
|
/** |
|
* Returns klass "Class" object of given namespace |
|
* @memberOf fabric.util |
|
* @param {String} type Type of object (eg. 'circle') |
|
* @param {String} namespace Namespace to get klass "Class" object from |
|
* @return {Object} klass "Class" |
|
*/ |
|
getKlass: function(type, namespace) { |
|
// capitalize first letter only |
|
type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1)); |
|
return fabric.util.resolveNamespace(namespace)[type]; |
|
}, |
|
|
|
/** |
|
* Returns array of attributes for given svg that fabric parses |
|
* @memberOf fabric.util |
|
* @param {String} type Type of svg element (eg. 'circle') |
|
* @return {Array} string names of supported attributes |
|
*/ |
|
getSvgAttributes: function(type) { |
|
var attributes = [ |
|
'instantiated_by_use', |
|
'style', |
|
'id', |
|
'class' |
|
]; |
|
switch (type) { |
|
case 'linearGradient': |
|
attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']); |
|
break; |
|
case 'radialGradient': |
|
attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']); |
|
break; |
|
case 'stop': |
|
attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']); |
|
break; |
|
} |
|
return attributes; |
|
}, |
|
|
|
/** |
|
* Returns object of given namespace |
|
* @memberOf fabric.util |
|
* @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric' |
|
* @return {Object} Object for given namespace (default fabric) |
|
*/ |
|
resolveNamespace: function(namespace) { |
|
if (!namespace) { |
|
return fabric; |
|
} |
|
|
|
var parts = namespace.split('.'), |
|
len = parts.length, i, |
|
obj = global || fabric.window; |
|
|
|
for (i = 0; i < len; ++i) { |
|
obj = obj[parts[i]]; |
|
} |
|
|
|
return obj; |
|
}, |
|
|
|
/** |
|
* Loads image element from given url and passes it to a callback |
|
* @memberOf fabric.util |
|
* @param {String} url URL representing an image |
|
* @param {Function} callback Callback; invoked with loaded image |
|
* @param {*} [context] Context to invoke callback in |
|
* @param {Object} [crossOrigin] crossOrigin value to set image element to |
|
*/ |
|
loadImage: function(url, callback, context, crossOrigin) { |
|
if (!url) { |
|
callback && callback.call(context, url); |
|
return; |
|
} |
|
|
|
var img = fabric.util.createImage(); |
|
|
|
/** @ignore */ |
|
var onLoadCallback = function () { |
|
callback && callback.call(context, img, false); |
|
img = img.onload = img.onerror = null; |
|
}; |
|
|
|
img.onload = onLoadCallback; |
|
/** @ignore */ |
|
img.onerror = function() { |
|
fabric.log('Error loading ' + img.src); |
|
callback && callback.call(context, null, true); |
|
img = img.onload = img.onerror = null; |
|
}; |
|
|
|
// data-urls appear to be buggy with crossOrigin |
|
// https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767 |
|
// see https://code.google.com/p/chromium/issues/detail?id=315152 |
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=935069 |
|
// crossOrigin null is the same as not set. |
|
if (url.indexOf('data') !== 0 && |
|
crossOrigin !== undefined && |
|
crossOrigin !== null) { |
|
img.crossOrigin = crossOrigin; |
|
} |
|
|
|
// IE10 / IE11-Fix: SVG contents from data: URI |
|
// will only be available if the IMG is present |
|
// in the DOM (and visible) |
|
if (url.substring(0,14) === 'data:image/svg') { |
|
img.onload = null; |
|
fabric.util.loadImageInDom(img, onLoadCallback); |
|
} |
|
|
|
img.src = url; |
|
}, |
|
|
|
/** |
|
* Attaches SVG image with data: URL to the dom |
|
* @memberOf fabric.util |
|
* @param {Object} img Image object with data:image/svg src |
|
* @param {Function} callback Callback; invoked with loaded image |
|
* @return {Object} DOM element (div containing the SVG image) |
|
*/ |
|
loadImageInDom: function(img, onLoadCallback) { |
|
var div = fabric.document.createElement('div'); |
|
div.style.width = div.style.height = '1px'; |
|
div.style.left = div.style.top = '-100%'; |
|
div.style.position = 'absolute'; |
|
div.appendChild(img); |
|
fabric.document.querySelector('body').appendChild(div); |
|
/** |
|
* Wrap in function to: |
|
* 1. Call existing callback |
|
* 2. Cleanup DOM |
|
*/ |
|
img.onload = function () { |
|
onLoadCallback(); |
|
div.parentNode.removeChild(div); |
|
div = null; |
|
}; |
|
}, |
|
|
|
/** |
|
* Creates corresponding fabric instances from their object representations |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} objects Objects to enliven |
|
* @param {Function} callback Callback to invoke when all objects are created |
|
* @param {String} namespace Namespace to get klass "Class" object from |
|
* @param {Function} reviver Method for further parsing of object elements, |
|
* called after each fabric object created. |
|
*/ |
|
enlivenObjects: function(objects, callback, namespace, reviver) { |
|
objects = objects || []; |
|
|
|
var enlivenedObjects = [], |
|
numLoadedObjects = 0, |
|
numTotalObjects = objects.length; |
|
|
|
function onLoaded() { |
|
if (++numLoadedObjects === numTotalObjects) { |
|
callback && callback(enlivenedObjects.filter(function(obj) { |
|
// filter out undefined objects (objects that gave error) |
|
return obj; |
|
})); |
|
} |
|
} |
|
|
|
if (!numTotalObjects) { |
|
callback && callback(enlivenedObjects); |
|
return; |
|
} |
|
|
|
objects.forEach(function (o, index) { |
|
// if sparse array |
|
if (!o || !o.type) { |
|
onLoaded(); |
|
return; |
|
} |
|
var klass = fabric.util.getKlass(o.type, namespace); |
|
klass.fromObject(o, function (obj, error) { |
|
error || (enlivenedObjects[index] = obj); |
|
reviver && reviver(o, obj, error); |
|
onLoaded(); |
|
}); |
|
}); |
|
}, |
|
|
|
/** |
|
* Create and wait for loading of patterns |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} patterns Objects to enliven |
|
* @param {Function} callback Callback to invoke when all objects are created |
|
* called after each fabric object created. |
|
*/ |
|
enlivenPatterns: function(patterns, callback) { |
|
patterns = patterns || []; |
|
|
|
function onLoaded() { |
|
if (++numLoadedPatterns === numPatterns) { |
|
callback && callback(enlivenedPatterns); |
|
} |
|
} |
|
|
|
var enlivenedPatterns = [], |
|
numLoadedPatterns = 0, |
|
numPatterns = patterns.length; |
|
|
|
if (!numPatterns) { |
|
callback && callback(enlivenedPatterns); |
|
return; |
|
} |
|
|
|
patterns.forEach(function (p, index) { |
|
if (p && p.source) { |
|
new fabric.Pattern(p, function(pattern) { |
|
enlivenedPatterns[index] = pattern; |
|
onLoaded(); |
|
}); |
|
} |
|
else { |
|
enlivenedPatterns[index] = p; |
|
onLoaded(); |
|
} |
|
}); |
|
}, |
|
|
|
/** |
|
* Groups SVG elements (usually those retrieved from SVG document) |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} elements SVG elements to group |
|
* @param {Object} [options] Options object |
|
* @param {String} path Value to set sourcePath to |
|
* @return {fabric.Object|fabric.Group} |
|
*/ |
|
groupSVGElements: function(elements, options, path) { |
|
var object; |
|
if (elements && elements.length === 1) { |
|
return elements[0]; |
|
} |
|
if (options) { |
|
if (options.width && options.height) { |
|
options.centerPoint = { |
|
x: options.width / 2, |
|
y: options.height / 2 |
|
}; |
|
} |
|
else { |
|
delete options.width; |
|
delete options.height; |
|
} |
|
} |
|
object = new fabric.Group(elements, options); |
|
if (typeof path !== 'undefined') { |
|
object.sourcePath = path; |
|
} |
|
return object; |
|
}, |
|
|
|
/** |
|
* Populates an object with properties of another object |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Object} source Source object |
|
* @param {Object} destination Destination object |
|
* @return {Array} properties Properties names to include |
|
*/ |
|
populateWithProperties: function(source, destination, properties) { |
|
if (properties && Object.prototype.toString.call(properties) === '[object Array]') { |
|
for (var i = 0, len = properties.length; i < len; i++) { |
|
if (properties[i] in source) { |
|
destination[properties[i]] = source[properties[i]]; |
|
} |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Draws a dashed line between two points |
|
* |
|
* This method is used to draw dashed line around selection area. |
|
* See <a href="http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas">dotted stroke in canvas</a> |
|
* |
|
* @param {CanvasRenderingContext2D} ctx context |
|
* @param {Number} x start x coordinate |
|
* @param {Number} y start y coordinate |
|
* @param {Number} x2 end x coordinate |
|
* @param {Number} y2 end y coordinate |
|
* @param {Array} da dash array pattern |
|
*/ |
|
drawDashedLine: function(ctx, x, y, x2, y2, da) { |
|
var dx = x2 - x, |
|
dy = y2 - y, |
|
len = sqrt(dx * dx + dy * dy), |
|
rot = atan2(dy, dx), |
|
dc = da.length, |
|
di = 0, |
|
draw = true; |
|
|
|
ctx.save(); |
|
ctx.translate(x, y); |
|
ctx.moveTo(0, 0); |
|
ctx.rotate(rot); |
|
|
|
x = 0; |
|
while (len > x) { |
|
x += da[di++ % dc]; |
|
if (x > len) { |
|
x = len; |
|
} |
|
ctx[draw ? 'lineTo' : 'moveTo'](x, 0); |
|
draw = !draw; |
|
} |
|
|
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Creates canvas element |
|
* @static |
|
* @memberOf fabric.util |
|
* @return {CanvasElement} initialized canvas element |
|
*/ |
|
createCanvasElement: function() { |
|
return fabric.document.createElement('canvas'); |
|
}, |
|
|
|
/** |
|
* Creates a canvas element that is a copy of another and is also painted |
|
* @param {CanvasElement} canvas to copy size and content of |
|
* @static |
|
* @memberOf fabric.util |
|
* @return {CanvasElement} initialized canvas element |
|
*/ |
|
copyCanvasElement: function(canvas) { |
|
var newCanvas = fabric.util.createCanvasElement(); |
|
newCanvas.width = canvas.width; |
|
newCanvas.height = canvas.height; |
|
newCanvas.getContext('2d').drawImage(canvas, 0, 0); |
|
return newCanvas; |
|
}, |
|
|
|
/** |
|
* since 2.6.0 moved from canvas instance to utility. |
|
* @param {CanvasElement} canvasEl to copy size and content of |
|
* @param {String} format 'jpeg' or 'png', in some browsers 'webp' is ok too |
|
* @param {Number} quality <= 1 and > 0 |
|
* @static |
|
* @memberOf fabric.util |
|
* @return {String} data url |
|
*/ |
|
toDataURL: function(canvasEl, format, quality) { |
|
return canvasEl.toDataURL('image/' + format, quality); |
|
}, |
|
|
|
/** |
|
* Creates image element (works on client and node) |
|
* @static |
|
* @memberOf fabric.util |
|
* @return {HTMLImageElement} HTML image element |
|
*/ |
|
createImage: function() { |
|
return fabric.document.createElement('img'); |
|
}, |
|
|
|
/** |
|
* Multiply matrix A by matrix B to nest transformations |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} a First transformMatrix |
|
* @param {Array} b Second transformMatrix |
|
* @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices |
|
* @return {Array} The product of the two transform matrices |
|
*/ |
|
multiplyTransformMatrices: function(a, b, is2x2) { |
|
// Matrix multiply a * b |
|
return [ |
|
a[0] * b[0] + a[2] * b[1], |
|
a[1] * b[0] + a[3] * b[1], |
|
a[0] * b[2] + a[2] * b[3], |
|
a[1] * b[2] + a[3] * b[3], |
|
is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4], |
|
is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5] |
|
]; |
|
}, |
|
|
|
/** |
|
* Decomposes standard 2x3 matrix into transform components |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Array} a transformMatrix |
|
* @return {Object} Components of transform |
|
*/ |
|
qrDecompose: function(a) { |
|
var angle = atan2(a[1], a[0]), |
|
denom = pow(a[0], 2) + pow(a[1], 2), |
|
scaleX = sqrt(denom), |
|
scaleY = (a[0] * a[3] - a[2] * a[1]) / scaleX, |
|
skewX = atan2(a[0] * a[2] + a[1] * a [3], denom); |
|
return { |
|
angle: angle / PiBy180, |
|
scaleX: scaleX, |
|
scaleY: scaleY, |
|
skewX: skewX / PiBy180, |
|
skewY: 0, |
|
translateX: a[4], |
|
translateY: a[5] |
|
}; |
|
}, |
|
|
|
/** |
|
* Returns a transform matrix starting from an object of the same kind of |
|
* the one returned from qrDecompose, useful also if you want to calculate some |
|
* transformations from an object that is not enlived yet |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Object} options |
|
* @param {Number} [options.angle] angle in degrees |
|
* @return {Number[]} transform matrix |
|
*/ |
|
calcRotateMatrix: function(options) { |
|
if (!options.angle) { |
|
return fabric.iMatrix.concat(); |
|
} |
|
var theta = fabric.util.degreesToRadians(options.angle), |
|
cos = fabric.util.cos(theta), |
|
sin = fabric.util.sin(theta); |
|
return [cos, sin, -sin, cos, 0, 0]; |
|
}, |
|
|
|
/** |
|
* Returns a transform matrix starting from an object of the same kind of |
|
* the one returned from qrDecompose, useful also if you want to calculate some |
|
* transformations from an object that is not enlived yet. |
|
* is called DimensionsTransformMatrix because those properties are the one that influence |
|
* the size of the resulting box of the object. |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Object} options |
|
* @param {Number} [options.scaleX] |
|
* @param {Number} [options.scaleY] |
|
* @param {Boolean} [options.flipX] |
|
* @param {Boolean} [options.flipY] |
|
* @param {Number} [options.skewX] |
|
* @param {Number} [options.skewX] |
|
* @return {Number[]} transform matrix |
|
*/ |
|
calcDimensionsMatrix: function(options) { |
|
var scaleX = typeof options.scaleX === 'undefined' ? 1 : options.scaleX, |
|
scaleY = typeof options.scaleY === 'undefined' ? 1 : options.scaleY, |
|
scaleMatrix = [ |
|
options.flipX ? -scaleX : scaleX, |
|
0, |
|
0, |
|
options.flipY ? -scaleY : scaleY, |
|
0, |
|
0], |
|
multiply = fabric.util.multiplyTransformMatrices, |
|
degreesToRadians = fabric.util.degreesToRadians; |
|
if (options.skewX) { |
|
scaleMatrix = multiply( |
|
scaleMatrix, |
|
[1, 0, Math.tan(degreesToRadians(options.skewX)), 1], |
|
true); |
|
} |
|
if (options.skewY) { |
|
scaleMatrix = multiply( |
|
scaleMatrix, |
|
[1, Math.tan(degreesToRadians(options.skewY)), 0, 1], |
|
true); |
|
} |
|
return scaleMatrix; |
|
}, |
|
|
|
/** |
|
* Returns a transform matrix starting from an object of the same kind of |
|
* the one returned from qrDecompose, useful also if you want to calculate some |
|
* transformations from an object that is not enlived yet |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {Object} options |
|
* @param {Number} [options.angle] |
|
* @param {Number} [options.scaleX] |
|
* @param {Number} [options.scaleY] |
|
* @param {Boolean} [options.flipX] |
|
* @param {Boolean} [options.flipY] |
|
* @param {Number} [options.skewX] |
|
* @param {Number} [options.skewX] |
|
* @param {Number} [options.translateX] |
|
* @param {Number} [options.translateY] |
|
* @return {Number[]} transform matrix |
|
*/ |
|
composeMatrix: function(options) { |
|
var matrix = [1, 0, 0, 1, options.translateX || 0, options.translateY || 0], |
|
multiply = fabric.util.multiplyTransformMatrices; |
|
if (options.angle) { |
|
matrix = multiply(matrix, fabric.util.calcRotateMatrix(options)); |
|
} |
|
if (options.scaleX !== 1 || options.scaleY !== 1 || |
|
options.skewX || options.skewY || options.flipX || options.flipY) { |
|
matrix = multiply(matrix, fabric.util.calcDimensionsMatrix(options)); |
|
} |
|
return matrix; |
|
}, |
|
|
|
/** |
|
* reset an object transform state to neutral. Top and left are not accounted for |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {fabric.Object} target object to transform |
|
*/ |
|
resetObjectTransform: function (target) { |
|
target.scaleX = 1; |
|
target.scaleY = 1; |
|
target.skewX = 0; |
|
target.skewY = 0; |
|
target.flipX = false; |
|
target.flipY = false; |
|
target.rotate(0); |
|
}, |
|
|
|
/** |
|
* Extract Object transform values |
|
* @static |
|
* @memberOf fabric.util |
|
* @param {fabric.Object} target object to read from |
|
* @return {Object} Components of transform |
|
*/ |
|
saveObjectTransform: function (target) { |
|
return { |
|
scaleX: target.scaleX, |
|
scaleY: target.scaleY, |
|
skewX: target.skewX, |
|
skewY: target.skewY, |
|
angle: target.angle, |
|
left: target.left, |
|
flipX: target.flipX, |
|
flipY: target.flipY, |
|
top: target.top |
|
}; |
|
}, |
|
|
|
/** |
|
* Returns true if context has transparent pixel |
|
* at specified location (taking tolerance into account) |
|
* @param {CanvasRenderingContext2D} ctx context |
|
* @param {Number} x x coordinate |
|
* @param {Number} y y coordinate |
|
* @param {Number} tolerance Tolerance |
|
*/ |
|
isTransparent: function(ctx, x, y, tolerance) { |
|
|
|
// If tolerance is > 0 adjust start coords to take into account. |
|
// If moves off Canvas fix to 0 |
|
if (tolerance > 0) { |
|
if (x > tolerance) { |
|
x -= tolerance; |
|
} |
|
else { |
|
x = 0; |
|
} |
|
if (y > tolerance) { |
|
y -= tolerance; |
|
} |
|
else { |
|
y = 0; |
|
} |
|
} |
|
|
|
var _isTransparent = true, i, temp, |
|
imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1), |
|
l = imageData.data.length; |
|
|
|
// Split image data - for tolerance > 1, pixelDataSize = 4; |
|
for (i = 3; i < l; i += 4) { |
|
temp = imageData.data[i]; |
|
_isTransparent = temp <= 0; |
|
if (_isTransparent === false) { |
|
break; // Stop if colour found |
|
} |
|
} |
|
|
|
imageData = null; |
|
|
|
return _isTransparent; |
|
}, |
|
|
|
/** |
|
* Parse preserveAspectRatio attribute from element |
|
* @param {string} attribute to be parsed |
|
* @return {Object} an object containing align and meetOrSlice attribute |
|
*/ |
|
parsePreserveAspectRatioAttribute: function(attribute) { |
|
var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid', |
|
aspectRatioAttrs = attribute.split(' '), align; |
|
|
|
if (aspectRatioAttrs && aspectRatioAttrs.length) { |
|
meetOrSlice = aspectRatioAttrs.pop(); |
|
if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') { |
|
align = meetOrSlice; |
|
meetOrSlice = 'meet'; |
|
} |
|
else if (aspectRatioAttrs.length) { |
|
align = aspectRatioAttrs.pop(); |
|
} |
|
} |
|
//divide align in alignX and alignY |
|
alignX = align !== 'none' ? align.slice(1, 4) : 'none'; |
|
alignY = align !== 'none' ? align.slice(5, 8) : 'none'; |
|
return { |
|
meetOrSlice: meetOrSlice, |
|
alignX: alignX, |
|
alignY: alignY |
|
}; |
|
}, |
|
|
|
/** |
|
* Clear char widths cache for the given font family or all the cache if no |
|
* fontFamily is specified. |
|
* Use it if you know you are loading fonts in a lazy way and you are not waiting |
|
* for custom fonts to load properly when adding text objects to the canvas. |
|
* If a text object is added when its own font is not loaded yet, you will get wrong |
|
* measurement and so wrong bounding boxes. |
|
* After the font cache is cleared, either change the textObject text content or call |
|
* initDimensions() to trigger a recalculation |
|
* @memberOf fabric.util |
|
* @param {String} [fontFamily] font family to clear |
|
*/ |
|
clearFabricFontCache: function(fontFamily) { |
|
fontFamily = (fontFamily || '').toLowerCase(); |
|
if (!fontFamily) { |
|
fabric.charWidthsCache = { }; |
|
} |
|
else if (fabric.charWidthsCache[fontFamily]) { |
|
delete fabric.charWidthsCache[fontFamily]; |
|
} |
|
}, |
|
|
|
/** |
|
* Given current aspect ratio, determines the max width and height that can |
|
* respect the total allowed area for the cache. |
|
* @memberOf fabric.util |
|
* @param {Number} ar aspect ratio |
|
* @param {Number} maximumArea Maximum area you want to achieve |
|
* @return {Object.x} Limited dimensions by X |
|
* @return {Object.y} Limited dimensions by Y |
|
*/ |
|
limitDimsByArea: function(ar, maximumArea) { |
|
var roughWidth = Math.sqrt(maximumArea * ar), |
|
perfLimitSizeY = Math.floor(maximumArea / roughWidth); |
|
return { x: Math.floor(roughWidth), y: perfLimitSizeY }; |
|
}, |
|
|
|
capValue: function(min, value, max) { |
|
return Math.max(min, Math.min(value, max)); |
|
}, |
|
|
|
/** |
|
* Finds the scale for the object source to fit inside the object destination, |
|
* keeping aspect ratio intact. |
|
* respect the total allowed area for the cache. |
|
* @memberOf fabric.util |
|
* @param {Object | fabric.Object} source |
|
* @param {Number} source.height natural unscaled height of the object |
|
* @param {Number} source.width natural unscaled width of the object |
|
* @param {Object | fabric.Object} destination |
|
* @param {Number} destination.height natural unscaled height of the object |
|
* @param {Number} destination.width natural unscaled width of the object |
|
* @return {Number} scale factor to apply to source to fit into destination |
|
*/ |
|
findScaleToFit: function(source, destination) { |
|
return Math.min(destination.width / source.width, destination.height / source.height); |
|
}, |
|
|
|
/** |
|
* Finds the scale for the object source to cover entirely the object destination, |
|
* keeping aspect ratio intact. |
|
* respect the total allowed area for the cache. |
|
* @memberOf fabric.util |
|
* @param {Object | fabric.Object} source |
|
* @param {Number} source.height natural unscaled height of the object |
|
* @param {Number} source.width natural unscaled width of the object |
|
* @param {Object | fabric.Object} destination |
|
* @param {Number} destination.height natural unscaled height of the object |
|
* @param {Number} destination.width natural unscaled width of the object |
|
* @return {Number} scale factor to apply to source to cover destination |
|
*/ |
|
findScaleToCover: function(source, destination) { |
|
return Math.max(destination.width / source.width, destination.height / source.height); |
|
}, |
|
|
|
/** |
|
* given an array of 6 number returns something like `"matrix(...numbers)"` |
|
* @memberOf fabric.util |
|
* @param {Array} transform an array with 6 numbers |
|
* @return {String} transform matrix for svg |
|
* @return {Object.y} Limited dimensions by Y |
|
*/ |
|
matrixToSVG: function(transform) { |
|
return 'matrix(' + transform.map(function(value) { |
|
return fabric.util.toFixed(value, fabric.Object.NUM_FRACTION_DIGITS); |
|
}).join(' ') + ')'; |
|
}, |
|
|
|
/** |
|
* given a width and height, return the size of the bounding box |
|
* that can contains the box with width/height with applied transform |
|
* described in options. |
|
* Use to calculate the boxes around objects for controls. |
|
* @memberOf fabric.util |
|
* @param {Number} width |
|
* @param {Number} height |
|
* @param {Object} options |
|
* @param {Number} options.scaleX |
|
* @param {Number} options.scaleY |
|
* @param {Number} options.skewX |
|
* @param {Number} options.skewY |
|
* @return {Object.x} width of containing |
|
* @return {Object.y} height of containing |
|
*/ |
|
sizeAfterTransform: function(width, height, options) { |
|
var dimX = width / 2, dimY = height / 2, |
|
points = [ |
|
{ |
|
x: -dimX, |
|
y: -dimY |
|
}, |
|
{ |
|
x: dimX, |
|
y: -dimY |
|
}, |
|
{ |
|
x: -dimX, |
|
y: dimY |
|
}, |
|
{ |
|
x: dimX, |
|
y: dimY |
|
}], |
|
transformMatrix = fabric.util.calcDimensionsMatrix(options), |
|
bbox = fabric.util.makeBoundingBoxFromPoints(points, transformMatrix); |
|
return { |
|
x: bbox.width, |
|
y: bbox.height, |
|
}; |
|
} |
|
}; |
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function() { |
|
var _join = Array.prototype.join, |
|
commandLengths = { |
|
m: 2, |
|
l: 2, |
|
h: 1, |
|
v: 1, |
|
c: 6, |
|
s: 4, |
|
q: 4, |
|
t: 2, |
|
a: 7 |
|
}, |
|
repeatedCommands = { |
|
m: 'l', |
|
M: 'L' |
|
}; |
|
function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) { |
|
var costh2 = fabric.util.cos(th2), |
|
sinth2 = fabric.util.sin(th2), |
|
costh3 = fabric.util.cos(th3), |
|
sinth3 = fabric.util.sin(th3), |
|
toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1, |
|
toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1, |
|
cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2), |
|
cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2), |
|
cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3), |
|
cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3); |
|
|
|
return ['C', |
|
cp1X, cp1Y, |
|
cp2X, cp2Y, |
|
toX, toY |
|
]; |
|
} |
|
|
|
/* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp |
|
* by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here |
|
* http://mozilla.org/MPL/2.0/ |
|
*/ |
|
function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) { |
|
var PI = Math.PI, th = rotateX * PI / 180, |
|
sinTh = fabric.util.sin(th), |
|
cosTh = fabric.util.cos(th), |
|
fromX = 0, fromY = 0; |
|
|
|
rx = Math.abs(rx); |
|
ry = Math.abs(ry); |
|
|
|
var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5, |
|
py = -cosTh * toY * 0.5 + sinTh * toX * 0.5, |
|
rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px, |
|
pl = rx2 * ry2 - rx2 * py2 - ry2 * px2, |
|
root = 0; |
|
|
|
if (pl < 0) { |
|
var s = Math.sqrt(1 - pl / (rx2 * ry2)); |
|
rx *= s; |
|
ry *= s; |
|
} |
|
else { |
|
root = (large === sweep ? -1.0 : 1.0) * |
|
Math.sqrt( pl / (rx2 * py2 + ry2 * px2)); |
|
} |
|
|
|
var cx = root * rx * py / ry, |
|
cy = -root * ry * px / rx, |
|
cx1 = cosTh * cx - sinTh * cy + toX * 0.5, |
|
cy1 = sinTh * cx + cosTh * cy + toY * 0.5, |
|
mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry), |
|
dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry); |
|
|
|
if (sweep === 0 && dtheta > 0) { |
|
dtheta -= 2 * PI; |
|
} |
|
else if (sweep === 1 && dtheta < 0) { |
|
dtheta += 2 * PI; |
|
} |
|
|
|
// Convert into cubic bezier segments <= 90deg |
|
var segments = Math.ceil(Math.abs(dtheta / PI * 2)), |
|
result = [], mDelta = dtheta / segments, |
|
mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2), |
|
th3 = mTheta + mDelta; |
|
|
|
for (var i = 0; i < segments; i++) { |
|
result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY); |
|
fromX = result[i][5]; |
|
fromY = result[i][6]; |
|
mTheta = th3; |
|
th3 += mDelta; |
|
} |
|
return result; |
|
} |
|
|
|
/* |
|
* Private |
|
*/ |
|
function calcVectorAngle(ux, uy, vx, vy) { |
|
var ta = Math.atan2(uy, ux), |
|
tb = Math.atan2(vy, vx); |
|
if (tb >= ta) { |
|
return tb - ta; |
|
} |
|
else { |
|
return 2 * Math.PI - (ta - tb); |
|
} |
|
} |
|
|
|
/** |
|
* Calculate bounding box of a beziercurve |
|
* @param {Number} x0 starting point |
|
* @param {Number} y0 |
|
* @param {Number} x1 first control point |
|
* @param {Number} y1 |
|
* @param {Number} x2 secondo control point |
|
* @param {Number} y2 |
|
* @param {Number} x3 end of bezier |
|
* @param {Number} y3 |
|
*/ |
|
// taken from http://jsbin.com/ivomiq/56/edit no credits available for that. |
|
// TODO: can we normalize this with the starting points set at 0 and then translated the bbox? |
|
function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) { |
|
var argsString; |
|
if (fabric.cachesBoundsOfCurve) { |
|
argsString = _join.call(arguments); |
|
if (fabric.boundsOfCurveCache[argsString]) { |
|
return fabric.boundsOfCurveCache[argsString]; |
|
} |
|
} |
|
|
|
var sqrt = Math.sqrt, |
|
min = Math.min, max = Math.max, |
|
abs = Math.abs, tvalues = [], |
|
bounds = [[], []], |
|
a, b, c, t, t1, t2, b2ac, sqrtb2ac; |
|
|
|
b = 6 * x0 - 12 * x1 + 6 * x2; |
|
a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3; |
|
c = 3 * x1 - 3 * x0; |
|
|
|
for (var i = 0; i < 2; ++i) { |
|
if (i > 0) { |
|
b = 6 * y0 - 12 * y1 + 6 * y2; |
|
a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3; |
|
c = 3 * y1 - 3 * y0; |
|
} |
|
|
|
if (abs(a) < 1e-12) { |
|
if (abs(b) < 1e-12) { |
|
continue; |
|
} |
|
t = -c / b; |
|
if (0 < t && t < 1) { |
|
tvalues.push(t); |
|
} |
|
continue; |
|
} |
|
b2ac = b * b - 4 * c * a; |
|
if (b2ac < 0) { |
|
continue; |
|
} |
|
sqrtb2ac = sqrt(b2ac); |
|
t1 = (-b + sqrtb2ac) / (2 * a); |
|
if (0 < t1 && t1 < 1) { |
|
tvalues.push(t1); |
|
} |
|
t2 = (-b - sqrtb2ac) / (2 * a); |
|
if (0 < t2 && t2 < 1) { |
|
tvalues.push(t2); |
|
} |
|
} |
|
|
|
var x, y, j = tvalues.length, jlen = j, mt; |
|
while (j--) { |
|
t = tvalues[j]; |
|
mt = 1 - t; |
|
x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3); |
|
bounds[0][j] = x; |
|
|
|
y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3); |
|
bounds[1][j] = y; |
|
} |
|
|
|
bounds[0][jlen] = x0; |
|
bounds[1][jlen] = y0; |
|
bounds[0][jlen + 1] = x3; |
|
bounds[1][jlen + 1] = y3; |
|
var result = [ |
|
{ |
|
x: min.apply(null, bounds[0]), |
|
y: min.apply(null, bounds[1]) |
|
}, |
|
{ |
|
x: max.apply(null, bounds[0]), |
|
y: max.apply(null, bounds[1]) |
|
} |
|
]; |
|
if (fabric.cachesBoundsOfCurve) { |
|
fabric.boundsOfCurveCache[argsString] = result; |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Converts arc to a bunch of bezier curves |
|
* @param {Number} fx starting point x |
|
* @param {Number} fy starting point y |
|
* @param {Array} coords Arc command |
|
*/ |
|
function fromArcToBeziers(fx, fy, coords) { |
|
var rx = coords[1], |
|
ry = coords[2], |
|
rot = coords[3], |
|
large = coords[4], |
|
sweep = coords[5], |
|
tx = coords[6], |
|
ty = coords[7], |
|
segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); |
|
|
|
for (var i = 0, len = segsNorm.length; i < len; i++) { |
|
segsNorm[i][1] += fx; |
|
segsNorm[i][2] += fy; |
|
segsNorm[i][3] += fx; |
|
segsNorm[i][4] += fy; |
|
segsNorm[i][5] += fx; |
|
segsNorm[i][6] += fy; |
|
} |
|
return segsNorm; |
|
}; |
|
|
|
/** |
|
* This function take a parsed SVG path and make it simpler for fabricJS logic. |
|
* simplification consist of: only UPPERCASE absolute commands ( relative converted to absolute ) |
|
* S converted in C, T converted in Q, A converted in C. |
|
* @param {Array} path the array of commands of a parsed svg path for fabric.Path |
|
* @return {Array} the simplified array of commands of a parsed svg path for fabric.Path |
|
*/ |
|
function makePathSimpler(path) { |
|
// x and y represent the last point of the path. the previous command point. |
|
// we add them to each relative command to make it an absolute comment. |
|
// we also swap the v V h H with L, because are easier to transform. |
|
var x = 0, y = 0, len = path.length, |
|
// x1 and y1 represent the last point of the subpath. the subpath is started with |
|
// m or M command. When a z or Z command is drawn, x and y need to be resetted to |
|
// the last x1 and y1. |
|
x1 = 0, y1 = 0, current, i, converted, |
|
// previous will host the letter of the previous command, to handle S and T. |
|
// controlX and controlY will host the previous reflected control point |
|
destinationPath = [], previous, controlX, controlY; |
|
for (i = 0; i < len; ++i) { |
|
converted = false; |
|
current = path[i].slice(0); |
|
switch (current[0]) { // first letter |
|
case 'l': // lineto, relative |
|
current[0] = 'L'; |
|
current[1] += x; |
|
current[2] += y; |
|
// falls through |
|
case 'L': |
|
x = current[1]; |
|
y = current[2]; |
|
break; |
|
case 'h': // horizontal lineto, relative |
|
current[1] += x; |
|
// falls through |
|
case 'H': |
|
current[0] = 'L'; |
|
current[2] = y; |
|
x = current[1]; |
|
break; |
|
case 'v': // vertical lineto, relative |
|
current[1] += y; |
|
// falls through |
|
case 'V': |
|
current[0] = 'L'; |
|
y = current[1]; |
|
current[1] = x; |
|
current[2] = y; |
|
break; |
|
case 'm': // moveTo, relative |
|
current[0] = 'M'; |
|
current[1] += x; |
|
current[2] += y; |
|
// falls through |
|
case 'M': |
|
x = current[1]; |
|
y = current[2]; |
|
x1 = current[1]; |
|
y1 = current[2]; |
|
break; |
|
case 'c': // bezierCurveTo, relative |
|
current[0] = 'C'; |
|
current[1] += x; |
|
current[2] += y; |
|
current[3] += x; |
|
current[4] += y; |
|
current[5] += x; |
|
current[6] += y; |
|
// falls through |
|
case 'C': |
|
controlX = current[3]; |
|
controlY = current[4]; |
|
x = current[5]; |
|
y = current[6]; |
|
break; |
|
case 's': // shorthand cubic bezierCurveTo, relative |
|
current[0] = 'S'; |
|
current[1] += x; |
|
current[2] += y; |
|
current[3] += x; |
|
current[4] += y; |
|
// falls through |
|
case 'S': |
|
// would be sScC but since we are swapping sSc for C, we check just that. |
|
if (previous === 'C') { |
|
// calculate reflection of previous control points |
|
controlX = 2 * x - controlX; |
|
controlY = 2 * y - controlY; |
|
} |
|
else { |
|
// If there is no previous command or if the previous command was not a C, c, S, or s, |
|
// the control point is coincident with the current point |
|
controlX = x; |
|
controlY = y; |
|
} |
|
x = current[3]; |
|
y = current[4]; |
|
current[0] = 'C'; |
|
current[5] = current[3]; |
|
current[6] = current[4]; |
|
current[3] = current[1]; |
|
current[4] = current[2]; |
|
current[1] = controlX; |
|
current[2] = controlY; |
|
// current[3] and current[4] are NOW the second control point. |
|
// we keep it for the next reflection. |
|
controlX = current[3]; |
|
controlY = current[4]; |
|
break; |
|
case 'q': // quadraticCurveTo, relative |
|
current[0] = 'Q'; |
|
current[1] += x; |
|
current[2] += y; |
|
current[3] += x; |
|
current[4] += y; |
|
// falls through |
|
case 'Q': |
|
controlX = current[1]; |
|
controlY = current[2]; |
|
x = current[3]; |
|
y = current[4]; |
|
break; |
|
case 't': // shorthand quadraticCurveTo, relative |
|
current[0] = 'T'; |
|
current[1] += x; |
|
current[2] += y; |
|
// falls through |
|
case 'T': |
|
if (previous === 'Q') { |
|
// calculate reflection of previous control point |
|
controlX = 2 * x - controlX; |
|
controlY = 2 * y - controlY; |
|
} |
|
else { |
|
// If there is no previous command or if the previous command was not a Q, q, T or t, |
|
// assume the control point is coincident with the current point |
|
controlX = x; |
|
controlY = y; |
|
} |
|
current[0] = 'Q'; |
|
x = current[1]; |
|
y = current[2]; |
|
current[1] = controlX; |
|
current[2] = controlY; |
|
current[3] = x; |
|
current[4] = y; |
|
break; |
|
case 'a': |
|
current[0] = 'A'; |
|
current[6] += x; |
|
current[7] += y; |
|
// falls through |
|
case 'A': |
|
converted = true; |
|
destinationPath = destinationPath.concat(fromArcToBeziers(x, y, current)); |
|
x = current[6]; |
|
y = current[7]; |
|
break; |
|
case 'z': |
|
case 'Z': |
|
x = x1; |
|
y = y1; |
|
break; |
|
default: |
|
} |
|
if (!converted) { |
|
destinationPath.push(current); |
|
} |
|
previous = current[0]; |
|
} |
|
return destinationPath; |
|
}; |
|
|
|
/** |
|
* Calc length from point x1,y1 to x2,y2 |
|
* @param {Number} x1 starting point x |
|
* @param {Number} y1 starting point y |
|
* @param {Number} x2 starting point x |
|
* @param {Number} y2 starting point y |
|
* @return {Number} length of segment |
|
*/ |
|
function calcLineLength(x1, y1, x2, y2) { |
|
return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); |
|
} |
|
|
|
// functions for the Cubic beizer |
|
// taken from: https://github.com/konvajs/konva/blob/7.0.5/src/shapes/Path.ts#L350 |
|
function CB1(t) { |
|
return t * t * t; |
|
} |
|
function CB2(t) { |
|
return 3 * t * t * (1 - t); |
|
} |
|
function CB3(t) { |
|
return 3 * t * (1 - t) * (1 - t); |
|
} |
|
function CB4(t) { |
|
return (1 - t) * (1 - t) * (1 - t); |
|
} |
|
|
|
function getPointOnCubicBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) { |
|
return function(pct) { |
|
var c1 = CB1(pct), c2 = CB2(pct), c3 = CB3(pct), c4 = CB4(pct); |
|
return { |
|
x: p4x * c1 + p3x * c2 + p2x * c3 + p1x * c4, |
|
y: p4y * c1 + p3y * c2 + p2y * c3 + p1y * c4 |
|
}; |
|
}; |
|
} |
|
|
|
function QB1(t) { |
|
return t * t; |
|
} |
|
|
|
function QB2(t) { |
|
return 2 * t * (1 - t); |
|
} |
|
|
|
function QB3(t) { |
|
return (1 - t) * (1 - t); |
|
} |
|
|
|
function getPointOnQuadraticBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y) { |
|
return function(pct) { |
|
var c1 = QB1(pct), c2 = QB2(pct), c3 = QB3(pct); |
|
return { |
|
x: p3x * c1 + p2x * c2 + p1x * c3, |
|
y: p3y * c1 + p2y * c2 + p1y * c3 |
|
}; |
|
}; |
|
} |
|
|
|
// this will run over a path segment ( a cubic or quadratic segment) and approximate it |
|
// with 100 segemnts. This will good enough to calculate the length of the curve |
|
function pathIterator(iterator, x1, y1) { |
|
var tempP = { x: x1, y: y1 }, p, tmpLen = 0, perc; |
|
for (perc = 0.01; perc <= 1; perc += 0.01) { |
|
p = iterator(perc); |
|
tmpLen += calcLineLength(tempP.x, tempP.y, p.x, p.y); |
|
tempP = p; |
|
} |
|
return tmpLen; |
|
} |
|
|
|
/** |
|
* Given a pathInfo, and a distance in pixels, find the percentage from 0 to 1 |
|
* that correspond to that pixels run over the path. |
|
* The percentage will be then used to find the correct point on the canvas for the path. |
|
* @param {Array} segInfo fabricJS collection of information on a parsed path |
|
* @param {Number} distance from starting point, in pixels. |
|
* @return {Number} length of segment |
|
*/ |
|
function findPercentageForDistance(segInfo, distance) { |
|
var perc = 0, tmpLen = 0, iterator = segInfo.iterator, tempP = { x: segInfo.x, y: segInfo.y }, |
|
p, nextLen, nextStep = 0.01; |
|
// nextStep > 0.0001 covers 0.00015625 that 1/64th of 1/100 |
|
// the path |
|
while (tmpLen < distance && perc <= 1 && nextStep > 0.0001) { |
|
p = iterator(perc); |
|
nextLen = calcLineLength(tempP.x, tempP.y, p.x, p.y); |
|
// compare tmpLen each cycle with distance, decide next perc to test. |
|
if ((nextLen + tmpLen) > distance) { |
|
// we discard this step and we make smaller steps. |
|
nextStep /= 2; |
|
perc -= nextStep; |
|
} |
|
else { |
|
tempP = p; |
|
perc += nextStep; |
|
tmpLen += nextLen; |
|
} |
|
} |
|
return p; |
|
} |
|
|
|
/** |
|
* Run over a parsed and simplifed path and extrac some informations. |
|
* informations are length of each command and starting point |
|
* @param {Array} path fabricJS parsed path commands |
|
* @return {Array} path commands informations |
|
*/ |
|
function getPathSegmentsInfo(path) { |
|
var totalLength = 0, len = path.length, current, |
|
//x2 and y2 are the coords of segment start |
|
//x1 and y1 are the coords of the current point |
|
x1 = 0, y1 = 0, x2 = 0, y2 = 0, info = [], iterator, tempInfo; |
|
for (var i = 0; i < len; i++) { |
|
current = path[i]; |
|
tempInfo = { |
|
x: x1, |
|
y: y1, |
|
command: current[0], |
|
}; |
|
switch (current[0]) { //first letter |
|
case 'M': |
|
tempInfo.length = 0; |
|
x2 = x1 = current[1]; |
|
y2 = y1 = current[2]; |
|
break; |
|
case 'L': |
|
tempInfo.length = calcLineLength(x1, y1, current[1], current[2]); |
|
x1 = current[1]; |
|
y1 = current[2]; |
|
break; |
|
case 'C': |
|
iterator = getPointOnCubicBezierIterator( |
|
x1, |
|
y1, |
|
current[1], |
|
current[2], |
|
current[3], |
|
current[4], |
|
current[5], |
|
current[6] |
|
); |
|
tempInfo.iterator = iterator; |
|
tempInfo.length = pathIterator(iterator, x1, y1); |
|
x1 = current[5]; |
|
y1 = current[6]; |
|
break; |
|
case 'Q': |
|
iterator = getPointOnQuadraticBezierIterator( |
|
x1, |
|
y1, |
|
current[1], |
|
current[2], |
|
current[3], |
|
current[4] |
|
); |
|
tempInfo.iterator = iterator; |
|
tempInfo.length = pathIterator(iterator, x1, y1); |
|
x1 = current[3]; |
|
y1 = current[4]; |
|
break; |
|
case 'Z': |
|
case 'z': |
|
// we add those in order to ease calculations later |
|
tempInfo.destX = x2; |
|
tempInfo.destY = y2; |
|
tempInfo.length = calcLineLength(x1, y1, x2, y2); |
|
x1 = x2; |
|
y1 = y2; |
|
break; |
|
} |
|
totalLength += tempInfo.length; |
|
info.push(tempInfo); |
|
} |
|
info.push({ length: totalLength, x: x1, y: y1 }); |
|
return info; |
|
} |
|
|
|
function getPointOnPath(path, distance, infos) { |
|
if (!infos) { |
|
infos = getPathSegmentsInfo(path); |
|
} |
|
// var distance = infos[infos.length - 1] * perc; |
|
var i = 0; |
|
while ((distance - infos[i].length > 0) && i < (infos.length - 2)) { |
|
distance -= infos[i].length; |
|
i++; |
|
} |
|
var segInfo = infos[i], segPercent = distance / segInfo.length, |
|
command = segInfo.command, segment = path[i]; |
|
|
|
switch (command) { |
|
case 'M': |
|
return { x: segInfo.x, y: segInfo.y }; |
|
case 'Z': |
|
case 'z': |
|
return new fabric.Point(segInfo.x, segInfo.y).lerp( |
|
new fabric.Point(segInfo.destX, segInfo.destY), |
|
segPercent |
|
); |
|
case 'L': |
|
return new fabric.Point(segInfo.x, segInfo.y).lerp( |
|
new fabric.Point(segment[1], segment[2]), |
|
segPercent |
|
); |
|
case 'C': |
|
return findPercentageForDistance(segInfo, distance); |
|
case 'Q': |
|
return findPercentageForDistance(segInfo, distance); |
|
} |
|
} |
|
|
|
function parsePath(pathString) { |
|
var result = [], |
|
coords = [], |
|
currentPath, |
|
parsed, |
|
re = fabric.rePathCommand, |
|
rNumber = '[-+]?(?:\\d*\\.\\d+|\\d+\\.?)(?:[eE][-+]?\\d+)?\\s*', |
|
rNumberCommaWsp = '(' + rNumber + ')' + fabric.commaWsp, |
|
rFlagCommaWsp = '([01])' + fabric.commaWsp + '?', |
|
rArcSeq = rNumberCommaWsp + '?' + rNumberCommaWsp + '?' + rNumberCommaWsp + rFlagCommaWsp + rFlagCommaWsp + |
|
rNumberCommaWsp + '?(' + rNumber + ')', |
|
regArcArgumentSequence = new RegExp(rArcSeq, 'g'), |
|
match, |
|
coordsStr, |
|
// one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values) |
|
path; |
|
if (!pathString || !pathString.match) { |
|
return result; |
|
} |
|
path = pathString.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi); |
|
|
|
for (var i = 0, coordsParsed, len = path.length; i < len; i++) { |
|
currentPath = path[i]; |
|
|
|
coordsStr = currentPath.slice(1).trim(); |
|
coords.length = 0; |
|
|
|
var command = currentPath.charAt(0); |
|
coordsParsed = [command]; |
|
|
|
if (command.toLowerCase() === 'a') { |
|
// arcs have special flags that apparently don't require spaces so handle special |
|
for (var args; (args = regArcArgumentSequence.exec(coordsStr));) { |
|
for (var j = 1; j < args.length; j++) { |
|
coords.push(args[j]); |
|
} |
|
} |
|
} |
|
else { |
|
while ((match = re.exec(coordsStr))) { |
|
coords.push(match[0]); |
|
} |
|
} |
|
|
|
for (var j = 0, jlen = coords.length; j < jlen; j++) { |
|
parsed = parseFloat(coords[j]); |
|
if (!isNaN(parsed)) { |
|
coordsParsed.push(parsed); |
|
} |
|
} |
|
|
|
var commandLength = commandLengths[command.toLowerCase()], |
|
repeatedCommand = repeatedCommands[command] || command; |
|
|
|
if (coordsParsed.length - 1 > commandLength) { |
|
for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) { |
|
result.push([command].concat(coordsParsed.slice(k, k + commandLength))); |
|
command = repeatedCommand; |
|
} |
|
} |
|
else { |
|
result.push(coordsParsed); |
|
} |
|
} |
|
|
|
return result; |
|
}; |
|
|
|
/** |
|
* Calculate bounding box of a elliptic-arc |
|
* @deprecated |
|
* @param {Number} fx start point of arc |
|
* @param {Number} fy |
|
* @param {Number} rx horizontal radius |
|
* @param {Number} ry vertical radius |
|
* @param {Number} rot angle of horizontal axis |
|
* @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points |
|
* @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction |
|
* @param {Number} tx end point of arc |
|
* @param {Number} ty |
|
*/ |
|
function getBoundsOfArc(fx, fy, rx, ry, rot, large, sweep, tx, ty) { |
|
|
|
var fromX = 0, fromY = 0, bound, bounds = [], |
|
segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); |
|
|
|
for (var i = 0, len = segs.length; i < len; i++) { |
|
bound = getBoundsOfCurve(fromX, fromY, segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5], segs[i][6]); |
|
bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy }); |
|
bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy }); |
|
fromX = segs[i][5]; |
|
fromY = segs[i][6]; |
|
} |
|
return bounds; |
|
}; |
|
|
|
/** |
|
* Draws arc |
|
* @deprecated |
|
* @param {CanvasRenderingContext2D} ctx |
|
* @param {Number} fx |
|
* @param {Number} fy |
|
* @param {Array} coords coords of the arc, without the front 'A/a' |
|
*/ |
|
function drawArc(ctx, fx, fy, coords) { |
|
coords = coords.slice(0).unshift('X'); // command A or a does not matter |
|
var beziers = fromArcToBeziers(fx, fy, coords); |
|
beziers.forEach(function(bezier) { |
|
ctx.bezierCurveTo.apply(ctx, bezier.slice(1)); |
|
}); |
|
}; |
|
|
|
fabric.util.parsePath = parsePath; |
|
fabric.util.makePathSimpler = makePathSimpler; |
|
fabric.util.getPathSegmentsInfo = getPathSegmentsInfo; |
|
fabric.util.fromArcToBeziers = fromArcToBeziers; |
|
/** |
|
* Typo of `fromArcToBeziers` kept for not breaking the api once corrected. |
|
* Will be removed in fabric 5.0 |
|
* @deprecated |
|
*/ |
|
fabric.util.fromArcToBeizers = fromArcToBeziers; |
|
fabric.util.getBoundsOfCurve = getBoundsOfCurve; |
|
fabric.util.getPointOnPath = getPointOnPath; |
|
// kept because we do not want to make breaking changes. |
|
// but useless and deprecated. |
|
fabric.util.getBoundsOfArc = getBoundsOfArc; |
|
fabric.util.drawArc = drawArc; |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var slice = Array.prototype.slice; |
|
|
|
/** |
|
* Invokes method on all items in a given array |
|
* @memberOf fabric.util.array |
|
* @param {Array} array Array to iterate over |
|
* @param {String} method Name of a method to invoke |
|
* @return {Array} |
|
*/ |
|
function invoke(array, method) { |
|
var args = slice.call(arguments, 2), result = []; |
|
for (var i = 0, len = array.length; i < len; i++) { |
|
result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]); |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* Finds maximum value in array (not necessarily "first" one) |
|
* @memberOf fabric.util.array |
|
* @param {Array} array Array to iterate over |
|
* @param {String} byProperty |
|
* @return {*} |
|
*/ |
|
function max(array, byProperty) { |
|
return find(array, byProperty, function(value1, value2) { |
|
return value1 >= value2; |
|
}); |
|
} |
|
|
|
/** |
|
* Finds minimum value in array (not necessarily "first" one) |
|
* @memberOf fabric.util.array |
|
* @param {Array} array Array to iterate over |
|
* @param {String} byProperty |
|
* @return {*} |
|
*/ |
|
function min(array, byProperty) { |
|
return find(array, byProperty, function(value1, value2) { |
|
return value1 < value2; |
|
}); |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function fill(array, value) { |
|
var k = array.length; |
|
while (k--) { |
|
array[k] = value; |
|
} |
|
return array; |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function find(array, byProperty, condition) { |
|
if (!array || array.length === 0) { |
|
return; |
|
} |
|
|
|
var i = array.length - 1, |
|
result = byProperty ? array[i][byProperty] : array[i]; |
|
if (byProperty) { |
|
while (i--) { |
|
if (condition(array[i][byProperty], result)) { |
|
result = array[i][byProperty]; |
|
} |
|
} |
|
} |
|
else { |
|
while (i--) { |
|
if (condition(array[i], result)) { |
|
result = array[i]; |
|
} |
|
} |
|
} |
|
return result; |
|
} |
|
|
|
/** |
|
* @namespace fabric.util.array |
|
*/ |
|
fabric.util.array = { |
|
fill: fill, |
|
invoke: invoke, |
|
min: min, |
|
max: max |
|
}; |
|
|
|
})(); |
|
|
|
|
|
(function() { |
|
/** |
|
* Copies all enumerable properties of one js object to another |
|
* this does not and cannot compete with generic utils. |
|
* Does not clone or extend fabric.Object subclasses. |
|
* This is mostly for internal use and has extra handling for fabricJS objects |
|
* it skips the canvas and group properties in deep cloning. |
|
* @memberOf fabric.util.object |
|
* @param {Object} destination Where to copy to |
|
* @param {Object} source Where to copy from |
|
* @return {Object} |
|
*/ |
|
|
|
function extend(destination, source, deep) { |
|
// JScript DontEnum bug is not taken care of |
|
// the deep clone is for internal use, is not meant to avoid |
|
// javascript traps or cloning html element or self referenced objects. |
|
if (deep) { |
|
if (!fabric.isLikelyNode && source instanceof Element) { |
|
// avoid cloning deep images, canvases, |
|
destination = source; |
|
} |
|
else if (source instanceof Array) { |
|
destination = []; |
|
for (var i = 0, len = source.length; i < len; i++) { |
|
destination[i] = extend({ }, source[i], deep); |
|
} |
|
} |
|
else if (source && typeof source === 'object') { |
|
for (var property in source) { |
|
if (property === 'canvas' || property === 'group') { |
|
// we do not want to clone this props at all. |
|
// we want to keep the keys in the copy |
|
destination[property] = null; |
|
} |
|
else if (source.hasOwnProperty(property)) { |
|
destination[property] = extend({ }, source[property], deep); |
|
} |
|
} |
|
} |
|
else { |
|
// this sounds odd for an extend but is ok for recursive use |
|
destination = source; |
|
} |
|
} |
|
else { |
|
for (var property in source) { |
|
destination[property] = source[property]; |
|
} |
|
} |
|
return destination; |
|
} |
|
|
|
/** |
|
* Creates an empty object and copies all enumerable properties of another object to it |
|
* @memberOf fabric.util.object |
|
* TODO: this function return an empty object if you try to clone null |
|
* @param {Object} object Object to clone |
|
* @return {Object} |
|
*/ |
|
function clone(object, deep) { |
|
return extend({ }, object, deep); |
|
} |
|
|
|
/** @namespace fabric.util.object */ |
|
fabric.util.object = { |
|
extend: extend, |
|
clone: clone |
|
}; |
|
fabric.util.object.extend(fabric.util, fabric.Observable); |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
/** |
|
* Camelizes a string |
|
* @memberOf fabric.util.string |
|
* @param {String} string String to camelize |
|
* @return {String} Camelized version of a string |
|
*/ |
|
function camelize(string) { |
|
return string.replace(/-+(.)?/g, function(match, character) { |
|
return character ? character.toUpperCase() : ''; |
|
}); |
|
} |
|
|
|
/** |
|
* Capitalizes a string |
|
* @memberOf fabric.util.string |
|
* @param {String} string String to capitalize |
|
* @param {Boolean} [firstLetterOnly] If true only first letter is capitalized |
|
* and other letters stay untouched, if false first letter is capitalized |
|
* and other letters are converted to lowercase. |
|
* @return {String} Capitalized version of a string |
|
*/ |
|
function capitalize(string, firstLetterOnly) { |
|
return string.charAt(0).toUpperCase() + |
|
(firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase()); |
|
} |
|
|
|
/** |
|
* Escapes XML in a string |
|
* @memberOf fabric.util.string |
|
* @param {String} string String to escape |
|
* @return {String} Escaped version of a string |
|
*/ |
|
function escapeXml(string) { |
|
return string.replace(/&/g, '&') |
|
.replace(/"/g, '"') |
|
.replace(/'/g, ''') |
|
.replace(/</g, '<') |
|
.replace(/>/g, '>'); |
|
} |
|
|
|
/** |
|
* Divide a string in the user perceived single units |
|
* @memberOf fabric.util.string |
|
* @param {String} textstring String to escape |
|
* @return {Array} array containing the graphemes |
|
*/ |
|
function graphemeSplit(textstring) { |
|
var i = 0, chr, graphemes = []; |
|
for (i = 0, chr; i < textstring.length; i++) { |
|
if ((chr = getWholeChar(textstring, i)) === false) { |
|
continue; |
|
} |
|
graphemes.push(chr); |
|
} |
|
return graphemes; |
|
} |
|
|
|
// taken from mdn in the charAt doc page. |
|
function getWholeChar(str, i) { |
|
var code = str.charCodeAt(i); |
|
|
|
if (isNaN(code)) { |
|
return ''; // Position not found |
|
} |
|
if (code < 0xD800 || code > 0xDFFF) { |
|
return str.charAt(i); |
|
} |
|
|
|
// High surrogate (could change last hex to 0xDB7F to treat high private |
|
// surrogates as single characters) |
|
if (0xD800 <= code && code <= 0xDBFF) { |
|
if (str.length <= (i + 1)) { |
|
throw 'High surrogate without following low surrogate'; |
|
} |
|
var next = str.charCodeAt(i + 1); |
|
if (0xDC00 > next || next > 0xDFFF) { |
|
throw 'High surrogate without following low surrogate'; |
|
} |
|
return str.charAt(i) + str.charAt(i + 1); |
|
} |
|
// Low surrogate (0xDC00 <= code && code <= 0xDFFF) |
|
if (i === 0) { |
|
throw 'Low surrogate without preceding high surrogate'; |
|
} |
|
var prev = str.charCodeAt(i - 1); |
|
|
|
// (could change last hex to 0xDB7F to treat high private |
|
// surrogates as single characters) |
|
if (0xD800 > prev || prev > 0xDBFF) { |
|
throw 'Low surrogate without preceding high surrogate'; |
|
} |
|
// We can pass over low surrogates now as the second component |
|
// in a pair which we have already processed |
|
return false; |
|
} |
|
|
|
|
|
/** |
|
* String utilities |
|
* @namespace fabric.util.string |
|
*/ |
|
fabric.util.string = { |
|
camelize: camelize, |
|
capitalize: capitalize, |
|
escapeXml: escapeXml, |
|
graphemeSplit: graphemeSplit |
|
}; |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var slice = Array.prototype.slice, emptyFunction = function() { }, |
|
|
|
IS_DONTENUM_BUGGY = (function() { |
|
for (var p in { toString: 1 }) { |
|
if (p === 'toString') { |
|
return false; |
|
} |
|
} |
|
return true; |
|
})(), |
|
|
|
/** @ignore */ |
|
addMethods = function(klass, source, parent) { |
|
for (var property in source) { |
|
|
|
if (property in klass.prototype && |
|
typeof klass.prototype[property] === 'function' && |
|
(source[property] + '').indexOf('callSuper') > -1) { |
|
|
|
klass.prototype[property] = (function(property) { |
|
return function() { |
|
|
|
var superclass = this.constructor.superclass; |
|
this.constructor.superclass = parent; |
|
var returnValue = source[property].apply(this, arguments); |
|
this.constructor.superclass = superclass; |
|
|
|
if (property !== 'initialize') { |
|
return returnValue; |
|
} |
|
}; |
|
})(property); |
|
} |
|
else { |
|
klass.prototype[property] = source[property]; |
|
} |
|
|
|
if (IS_DONTENUM_BUGGY) { |
|
if (source.toString !== Object.prototype.toString) { |
|
klass.prototype.toString = source.toString; |
|
} |
|
if (source.valueOf !== Object.prototype.valueOf) { |
|
klass.prototype.valueOf = source.valueOf; |
|
} |
|
} |
|
} |
|
}; |
|
|
|
function Subclass() { } |
|
|
|
function callSuper(methodName) { |
|
var parentMethod = null, |
|
_this = this; |
|
|
|
// climb prototype chain to find method not equal to callee's method |
|
while (_this.constructor.superclass) { |
|
var superClassMethod = _this.constructor.superclass.prototype[methodName]; |
|
if (_this[methodName] !== superClassMethod) { |
|
parentMethod = superClassMethod; |
|
break; |
|
} |
|
// eslint-disable-next-line |
|
_this = _this.constructor.superclass.prototype; |
|
} |
|
|
|
if (!parentMethod) { |
|
return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this); |
|
} |
|
|
|
return (arguments.length > 1) |
|
? parentMethod.apply(this, slice.call(arguments, 1)) |
|
: parentMethod.call(this); |
|
} |
|
|
|
/** |
|
* Helper for creation of "classes". |
|
* @memberOf fabric.util |
|
* @param {Function} [parent] optional "Class" to inherit from |
|
* @param {Object} [properties] Properties shared by all instances of this class |
|
* (be careful modifying objects defined here as this would affect all instances) |
|
*/ |
|
function createClass() { |
|
var parent = null, |
|
properties = slice.call(arguments, 0); |
|
|
|
if (typeof properties[0] === 'function') { |
|
parent = properties.shift(); |
|
} |
|
function klass() { |
|
this.initialize.apply(this, arguments); |
|
} |
|
|
|
klass.superclass = parent; |
|
klass.subclasses = []; |
|
|
|
if (parent) { |
|
Subclass.prototype = parent.prototype; |
|
klass.prototype = new Subclass(); |
|
parent.subclasses.push(klass); |
|
} |
|
for (var i = 0, length = properties.length; i < length; i++) { |
|
addMethods(klass, properties[i], parent); |
|
} |
|
if (!klass.prototype.initialize) { |
|
klass.prototype.initialize = emptyFunction; |
|
} |
|
klass.prototype.constructor = klass; |
|
klass.prototype.callSuper = callSuper; |
|
return klass; |
|
} |
|
|
|
fabric.util.createClass = createClass; |
|
})(); |
|
|
|
|
|
(function () { |
|
// since ie11 can use addEventListener but they do not support options, i need to check |
|
var couldUseAttachEvent = !!fabric.document.createElement('div').attachEvent, |
|
touchEvents = ['touchstart', 'touchmove', 'touchend']; |
|
/** |
|
* Adds an event listener to an element |
|
* @function |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element |
|
* @param {String} eventName |
|
* @param {Function} handler |
|
*/ |
|
fabric.util.addListener = function(element, eventName, handler, options) { |
|
element && element.addEventListener(eventName, handler, couldUseAttachEvent ? false : options); |
|
}; |
|
|
|
/** |
|
* Removes an event listener from an element |
|
* @function |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element |
|
* @param {String} eventName |
|
* @param {Function} handler |
|
*/ |
|
fabric.util.removeListener = function(element, eventName, handler, options) { |
|
element && element.removeEventListener(eventName, handler, couldUseAttachEvent ? false : options); |
|
}; |
|
|
|
function getTouchInfo(event) { |
|
var touchProp = event.changedTouches; |
|
if (touchProp && touchProp[0]) { |
|
return touchProp[0]; |
|
} |
|
return event; |
|
} |
|
|
|
fabric.util.getPointer = function(event) { |
|
var element = event.target, |
|
scroll = fabric.util.getScrollLeftTop(element), |
|
_evt = getTouchInfo(event); |
|
return { |
|
x: _evt.clientX + scroll.left, |
|
y: _evt.clientY + scroll.top |
|
}; |
|
}; |
|
|
|
fabric.util.isTouchEvent = function(event) { |
|
return touchEvents.indexOf(event.type) > -1 || event.pointerType === 'touch'; |
|
}; |
|
})(); |
|
|
|
|
|
(function () { |
|
|
|
/** |
|
* Cross-browser wrapper for setting element's style |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element |
|
* @param {Object} styles |
|
* @return {HTMLElement} Element that was passed as a first argument |
|
*/ |
|
function setStyle(element, styles) { |
|
var elementStyle = element.style; |
|
if (!elementStyle) { |
|
return element; |
|
} |
|
if (typeof styles === 'string') { |
|
element.style.cssText += ';' + styles; |
|
return styles.indexOf('opacity') > -1 |
|
? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1]) |
|
: element; |
|
} |
|
for (var property in styles) { |
|
if (property === 'opacity') { |
|
setOpacity(element, styles[property]); |
|
} |
|
else { |
|
var normalizedProperty = (property === 'float' || property === 'cssFloat') |
|
? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat') |
|
: property; |
|
elementStyle[normalizedProperty] = styles[property]; |
|
} |
|
} |
|
return element; |
|
} |
|
|
|
var parseEl = fabric.document.createElement('div'), |
|
supportsOpacity = typeof parseEl.style.opacity === 'string', |
|
supportsFilters = typeof parseEl.style.filter === 'string', |
|
reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/, |
|
|
|
/** @ignore */ |
|
setOpacity = function (element) { return element; }; |
|
|
|
if (supportsOpacity) { |
|
/** @ignore */ |
|
setOpacity = function(element, value) { |
|
element.style.opacity = value; |
|
return element; |
|
}; |
|
} |
|
else if (supportsFilters) { |
|
/** @ignore */ |
|
setOpacity = function(element, value) { |
|
var es = element.style; |
|
if (element.currentStyle && !element.currentStyle.hasLayout) { |
|
es.zoom = 1; |
|
} |
|
if (reOpacity.test(es.filter)) { |
|
value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')'); |
|
es.filter = es.filter.replace(reOpacity, value); |
|
} |
|
else { |
|
es.filter += ' alpha(opacity=' + (value * 100) + ')'; |
|
} |
|
return element; |
|
}; |
|
} |
|
|
|
fabric.util.setStyle = setStyle; |
|
|
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var _slice = Array.prototype.slice; |
|
|
|
/** |
|
* Takes id and returns an element with that id (if one exists in a document) |
|
* @memberOf fabric.util |
|
* @param {String|HTMLElement} id |
|
* @return {HTMLElement|null} |
|
*/ |
|
function getById(id) { |
|
return typeof id === 'string' ? fabric.document.getElementById(id) : id; |
|
} |
|
|
|
var sliceCanConvertNodelists, |
|
/** |
|
* Converts an array-like object (e.g. arguments or NodeList) to an array |
|
* @memberOf fabric.util |
|
* @param {Object} arrayLike |
|
* @return {Array} |
|
*/ |
|
toArray = function(arrayLike) { |
|
return _slice.call(arrayLike, 0); |
|
}; |
|
|
|
try { |
|
sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array; |
|
} |
|
catch (err) { } |
|
|
|
if (!sliceCanConvertNodelists) { |
|
toArray = function(arrayLike) { |
|
var arr = new Array(arrayLike.length), i = arrayLike.length; |
|
while (i--) { |
|
arr[i] = arrayLike[i]; |
|
} |
|
return arr; |
|
}; |
|
} |
|
|
|
/** |
|
* Creates specified element with specified attributes |
|
* @memberOf fabric.util |
|
* @param {String} tagName Type of an element to create |
|
* @param {Object} [attributes] Attributes to set on an element |
|
* @return {HTMLElement} Newly created element |
|
*/ |
|
function makeElement(tagName, attributes) { |
|
var el = fabric.document.createElement(tagName); |
|
for (var prop in attributes) { |
|
if (prop === 'class') { |
|
el.className = attributes[prop]; |
|
} |
|
else if (prop === 'for') { |
|
el.htmlFor = attributes[prop]; |
|
} |
|
else { |
|
el.setAttribute(prop, attributes[prop]); |
|
} |
|
} |
|
return el; |
|
} |
|
|
|
/** |
|
* Adds class to an element |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to add class to |
|
* @param {String} className Class to add to an element |
|
*/ |
|
function addClass(element, className) { |
|
if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) { |
|
element.className += (element.className ? ' ' : '') + className; |
|
} |
|
} |
|
|
|
/** |
|
* Wraps element with another element |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to wrap |
|
* @param {HTMLElement|String} wrapper Element to wrap with |
|
* @param {Object} [attributes] Attributes to set on a wrapper |
|
* @return {HTMLElement} wrapper |
|
*/ |
|
function wrapElement(element, wrapper, attributes) { |
|
if (typeof wrapper === 'string') { |
|
wrapper = makeElement(wrapper, attributes); |
|
} |
|
if (element.parentNode) { |
|
element.parentNode.replaceChild(wrapper, element); |
|
} |
|
wrapper.appendChild(element); |
|
return wrapper; |
|
} |
|
|
|
/** |
|
* Returns element scroll offsets |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to operate on |
|
* @return {Object} Object with left/top values |
|
*/ |
|
function getScrollLeftTop(element) { |
|
|
|
var left = 0, |
|
top = 0, |
|
docElement = fabric.document.documentElement, |
|
body = fabric.document.body || { |
|
scrollLeft: 0, scrollTop: 0 |
|
}; |
|
|
|
// While loop checks (and then sets element to) .parentNode OR .host |
|
// to account for ShadowDOM. We still want to traverse up out of ShadowDOM, |
|
// but the .parentNode of a root ShadowDOM node will always be null, instead |
|
// it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938 |
|
while (element && (element.parentNode || element.host)) { |
|
|
|
// Set element to element parent, or 'host' in case of ShadowDOM |
|
element = element.parentNode || element.host; |
|
|
|
if (element === fabric.document) { |
|
left = body.scrollLeft || docElement.scrollLeft || 0; |
|
top = body.scrollTop || docElement.scrollTop || 0; |
|
} |
|
else { |
|
left += element.scrollLeft || 0; |
|
top += element.scrollTop || 0; |
|
} |
|
|
|
if (element.nodeType === 1 && element.style.position === 'fixed') { |
|
break; |
|
} |
|
} |
|
|
|
return { left: left, top: top }; |
|
} |
|
|
|
/** |
|
* Returns offset for a given element |
|
* @function |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to get offset for |
|
* @return {Object} Object with "left" and "top" properties |
|
*/ |
|
function getElementOffset(element) { |
|
var docElem, |
|
doc = element && element.ownerDocument, |
|
box = { left: 0, top: 0 }, |
|
offset = { left: 0, top: 0 }, |
|
scrollLeftTop, |
|
offsetAttributes = { |
|
borderLeftWidth: 'left', |
|
borderTopWidth: 'top', |
|
paddingLeft: 'left', |
|
paddingTop: 'top' |
|
}; |
|
|
|
if (!doc) { |
|
return offset; |
|
} |
|
|
|
for (var attr in offsetAttributes) { |
|
offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0; |
|
} |
|
|
|
docElem = doc.documentElement; |
|
if ( typeof element.getBoundingClientRect !== 'undefined' ) { |
|
box = element.getBoundingClientRect(); |
|
} |
|
|
|
scrollLeftTop = getScrollLeftTop(element); |
|
|
|
return { |
|
left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left, |
|
top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top |
|
}; |
|
} |
|
|
|
/** |
|
* Returns style attribute value of a given element |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to get style attribute for |
|
* @param {String} attr Style attribute to get for element |
|
* @return {String} Style attribute value of the given element. |
|
*/ |
|
var getElementStyle; |
|
if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) { |
|
getElementStyle = function(element, attr) { |
|
var style = fabric.document.defaultView.getComputedStyle(element, null); |
|
return style ? style[attr] : undefined; |
|
}; |
|
} |
|
else { |
|
getElementStyle = function(element, attr) { |
|
var value = element.style[attr]; |
|
if (!value && element.currentStyle) { |
|
value = element.currentStyle[attr]; |
|
} |
|
return value; |
|
}; |
|
} |
|
|
|
(function () { |
|
var style = fabric.document.documentElement.style, |
|
selectProp = 'userSelect' in style |
|
? 'userSelect' |
|
: 'MozUserSelect' in style |
|
? 'MozUserSelect' |
|
: 'WebkitUserSelect' in style |
|
? 'WebkitUserSelect' |
|
: 'KhtmlUserSelect' in style |
|
? 'KhtmlUserSelect' |
|
: ''; |
|
|
|
/** |
|
* Makes element unselectable |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to make unselectable |
|
* @return {HTMLElement} Element that was passed in |
|
*/ |
|
function makeElementUnselectable(element) { |
|
if (typeof element.onselectstart !== 'undefined') { |
|
element.onselectstart = fabric.util.falseFunction; |
|
} |
|
if (selectProp) { |
|
element.style[selectProp] = 'none'; |
|
} |
|
else if (typeof element.unselectable === 'string') { |
|
element.unselectable = 'on'; |
|
} |
|
return element; |
|
} |
|
|
|
/** |
|
* Makes element selectable |
|
* @memberOf fabric.util |
|
* @param {HTMLElement} element Element to make selectable |
|
* @return {HTMLElement} Element that was passed in |
|
*/ |
|
function makeElementSelectable(element) { |
|
if (typeof element.onselectstart !== 'undefined') { |
|
element.onselectstart = null; |
|
} |
|
if (selectProp) { |
|
element.style[selectProp] = ''; |
|
} |
|
else if (typeof element.unselectable === 'string') { |
|
element.unselectable = ''; |
|
} |
|
return element; |
|
} |
|
|
|
fabric.util.makeElementUnselectable = makeElementUnselectable; |
|
fabric.util.makeElementSelectable = makeElementSelectable; |
|
})(); |
|
|
|
function getNodeCanvas(element) { |
|
var impl = fabric.jsdomImplForWrapper(element); |
|
return impl._canvas || impl._image; |
|
}; |
|
|
|
function cleanUpJsdomNode(element) { |
|
if (!fabric.isLikelyNode) { |
|
return; |
|
} |
|
var impl = fabric.jsdomImplForWrapper(element); |
|
if (impl) { |
|
impl._image = null; |
|
impl._canvas = null; |
|
// unsure if necessary |
|
impl._currentSrc = null; |
|
impl._attributes = null; |
|
impl._classList = null; |
|
} |
|
} |
|
|
|
function setImageSmoothing(ctx, value) { |
|
ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled |
|
|| ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled; |
|
ctx.imageSmoothingEnabled = value; |
|
} |
|
|
|
/** |
|
* setImageSmoothing sets the context imageSmoothingEnabled property. |
|
* Used by canvas and by ImageObject. |
|
* @memberOf fabric.util |
|
* @since 4.0.0 |
|
* @param {HTMLRenderingContext2D} ctx to set on |
|
* @param {Boolean} value true or false |
|
*/ |
|
fabric.util.setImageSmoothing = setImageSmoothing; |
|
fabric.util.getById = getById; |
|
fabric.util.toArray = toArray; |
|
fabric.util.addClass = addClass; |
|
fabric.util.makeElement = makeElement; |
|
fabric.util.wrapElement = wrapElement; |
|
fabric.util.getScrollLeftTop = getScrollLeftTop; |
|
fabric.util.getElementOffset = getElementOffset; |
|
fabric.util.getNodeCanvas = getNodeCanvas; |
|
fabric.util.cleanUpJsdomNode = cleanUpJsdomNode; |
|
|
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
function addParamToUrl(url, param) { |
|
return url + (/\?/.test(url) ? '&' : '?') + param; |
|
} |
|
|
|
function emptyFn() { } |
|
|
|
/** |
|
* Cross-browser abstraction for sending XMLHttpRequest |
|
* @memberOf fabric.util |
|
* @param {String} url URL to send XMLHttpRequest to |
|
* @param {Object} [options] Options object |
|
* @param {String} [options.method="GET"] |
|
* @param {String} [options.parameters] parameters to append to url in GET or in body |
|
* @param {String} [options.body] body to send with POST or PUT request |
|
* @param {Function} options.onComplete Callback to invoke when request is completed |
|
* @return {XMLHttpRequest} request |
|
*/ |
|
function request(url, options) { |
|
options || (options = { }); |
|
|
|
var method = options.method ? options.method.toUpperCase() : 'GET', |
|
onComplete = options.onComplete || function() { }, |
|
xhr = new fabric.window.XMLHttpRequest(), |
|
body = options.body || options.parameters; |
|
|
|
/** @ignore */ |
|
xhr.onreadystatechange = function() { |
|
if (xhr.readyState === 4) { |
|
onComplete(xhr); |
|
xhr.onreadystatechange = emptyFn; |
|
} |
|
}; |
|
|
|
if (method === 'GET') { |
|
body = null; |
|
if (typeof options.parameters === 'string') { |
|
url = addParamToUrl(url, options.parameters); |
|
} |
|
} |
|
|
|
xhr.open(method, url, true); |
|
|
|
if (method === 'POST' || method === 'PUT') { |
|
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); |
|
} |
|
|
|
xhr.send(body); |
|
return xhr; |
|
} |
|
|
|
fabric.util.request = request; |
|
})(); |
|
|
|
|
|
/** |
|
* Wrapper around `console.log` (when available) |
|
* @param {*} [values] Values to log |
|
*/ |
|
fabric.log = console.log; |
|
|
|
/** |
|
* Wrapper around `console.warn` (when available) |
|
* @param {*} [values] Values to log as a warning |
|
*/ |
|
fabric.warn = console.warn; |
|
|
|
|
|
(function() { |
|
|
|
function noop() { |
|
return false; |
|
} |
|
|
|
function defaultEasing(t, b, c, d) { |
|
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; |
|
} |
|
|
|
/** |
|
* Changes value from one to another within certain period of time, invoking callbacks as value is being changed. |
|
* @memberOf fabric.util |
|
* @param {Object} [options] Animation options |
|
* @param {Function} [options.onChange] Callback; invoked on every value change |
|
* @param {Function} [options.onComplete] Callback; invoked when value change is completed |
|
* @param {Number} [options.startValue=0] Starting value |
|
* @param {Number} [options.endValue=100] Ending value |
|
* @param {Number} [options.byValue=100] Value to modify the property by |
|
* @param {Function} [options.easing] Easing function |
|
* @param {Number} [options.duration=500] Duration of change (in ms) |
|
* @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called. |
|
*/ |
|
function animate(options) { |
|
|
|
requestAnimFrame(function(timestamp) { |
|
options || (options = { }); |
|
|
|
var start = timestamp || +new Date(), |
|
duration = options.duration || 500, |
|
finish = start + duration, time, |
|
onChange = options.onChange || noop, |
|
abort = options.abort || noop, |
|
onComplete = options.onComplete || noop, |
|
easing = options.easing || defaultEasing, |
|
startValue = 'startValue' in options ? options.startValue : 0, |
|
endValue = 'endValue' in options ? options.endValue : 100, |
|
byValue = options.byValue || endValue - startValue; |
|
|
|
options.onStart && options.onStart(); |
|
|
|
(function tick(ticktime) { |
|
// TODO: move abort call after calculation |
|
// and pass (current,valuePerc, timePerc) as arguments |
|
time = ticktime || +new Date(); |
|
var currentTime = time > finish ? duration : (time - start), |
|
timePerc = currentTime / duration, |
|
current = easing(currentTime, startValue, byValue, duration), |
|
valuePerc = Math.abs((current - startValue) / byValue); |
|
if (abort()) { |
|
onComplete(endValue, 1, 1); |
|
return; |
|
} |
|
if (time > finish) { |
|
onChange(endValue, 1, 1); |
|
onComplete(endValue, 1, 1); |
|
return; |
|
} |
|
else { |
|
onChange(current, valuePerc, timePerc); |
|
requestAnimFrame(tick); |
|
} |
|
})(start); |
|
}); |
|
} |
|
|
|
var _requestAnimFrame = fabric.window.requestAnimationFrame || |
|
fabric.window.webkitRequestAnimationFrame || |
|
fabric.window.mozRequestAnimationFrame || |
|
fabric.window.oRequestAnimationFrame || |
|
fabric.window.msRequestAnimationFrame || |
|
function(callback) { |
|
return fabric.window.setTimeout(callback, 1000 / 60); |
|
}; |
|
|
|
var _cancelAnimFrame = fabric.window.cancelAnimationFrame || fabric.window.clearTimeout; |
|
|
|
/** |
|
* requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/ |
|
* In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method |
|
* @memberOf fabric.util |
|
* @param {Function} callback Callback to invoke |
|
* @param {DOMElement} element optional Element to associate with animation |
|
*/ |
|
function requestAnimFrame() { |
|
return _requestAnimFrame.apply(fabric.window, arguments); |
|
} |
|
|
|
function cancelAnimFrame() { |
|
return _cancelAnimFrame.apply(fabric.window, arguments); |
|
} |
|
|
|
fabric.util.animate = animate; |
|
fabric.util.requestAnimFrame = requestAnimFrame; |
|
fabric.util.cancelAnimFrame = cancelAnimFrame; |
|
})(); |
|
|
|
|
|
(function() { |
|
// Calculate an in-between color. Returns a "rgba()" string. |
|
// Credit: Edwin Martin <edwin@bitstorm.org> |
|
// http://www.bitstorm.org/jquery/color-animation/jquery.animate-colors.js |
|
function calculateColor(begin, end, pos) { |
|
var color = 'rgba(' |
|
+ parseInt((begin[0] + pos * (end[0] - begin[0])), 10) + ',' |
|
+ parseInt((begin[1] + pos * (end[1] - begin[1])), 10) + ',' |
|
+ parseInt((begin[2] + pos * (end[2] - begin[2])), 10); |
|
|
|
color += ',' + (begin && end ? parseFloat(begin[3] + pos * (end[3] - begin[3])) : 1); |
|
color += ')'; |
|
return color; |
|
} |
|
|
|
/** |
|
* Changes the color from one to another within certain period of time, invoking callbacks as value is being changed. |
|
* @memberOf fabric.util |
|
* @param {String} fromColor The starting color in hex or rgb(a) format. |
|
* @param {String} toColor The starting color in hex or rgb(a) format. |
|
* @param {Number} [duration] Duration of change (in ms). |
|
* @param {Object} [options] Animation options |
|
* @param {Function} [options.onChange] Callback; invoked on every value change |
|
* @param {Function} [options.onComplete] Callback; invoked when value change is completed |
|
* @param {Function} [options.colorEasing] Easing function. Note that this function only take two arguments (currentTime, duration). Thus the regular animation easing functions cannot be used. |
|
* @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called. |
|
*/ |
|
function animateColor(fromColor, toColor, duration, options) { |
|
var startColor = new fabric.Color(fromColor).getSource(), |
|
endColor = new fabric.Color(toColor).getSource(), |
|
originalOnComplete = options.onComplete, |
|
originalOnChange = options.onChange; |
|
options = options || {}; |
|
|
|
fabric.util.animate(fabric.util.object.extend(options, { |
|
duration: duration || 500, |
|
startValue: startColor, |
|
endValue: endColor, |
|
byValue: endColor, |
|
easing: function (currentTime, startValue, byValue, duration) { |
|
var posValue = options.colorEasing |
|
? options.colorEasing(currentTime, duration) |
|
: 1 - Math.cos(currentTime / duration * (Math.PI / 2)); |
|
return calculateColor(startValue, byValue, posValue); |
|
}, |
|
// has to take in account for color restoring; |
|
onComplete: function(current, valuePerc, timePerc) { |
|
if (originalOnComplete) { |
|
return originalOnComplete( |
|
calculateColor(endColor, endColor, 0), |
|
valuePerc, |
|
timePerc |
|
); |
|
} |
|
}, |
|
onChange: function(current, valuePerc, timePerc) { |
|
if (originalOnChange) { |
|
if (Array.isArray(current)) { |
|
return originalOnChange( |
|
calculateColor(current, current, 0), |
|
valuePerc, |
|
timePerc |
|
); |
|
} |
|
originalOnChange(current, valuePerc, timePerc); |
|
} |
|
} |
|
})); |
|
} |
|
|
|
fabric.util.animateColor = animateColor; |
|
|
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
function normalize(a, c, p, s) { |
|
if (a < Math.abs(c)) { |
|
a = c; |
|
s = p / 4; |
|
} |
|
else { |
|
//handle the 0/0 case: |
|
if (c === 0 && a === 0) { |
|
s = p / (2 * Math.PI) * Math.asin(1); |
|
} |
|
else { |
|
s = p / (2 * Math.PI) * Math.asin(c / a); |
|
} |
|
} |
|
return { a: a, c: c, p: p, s: s }; |
|
} |
|
|
|
function elastic(opts, t, d) { |
|
return opts.a * |
|
Math.pow(2, 10 * (t -= 1)) * |
|
Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p ); |
|
} |
|
|
|
/** |
|
* Cubic easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutCubic(t, b, c, d) { |
|
return c * ((t = t / d - 1) * t * t + 1) + b; |
|
} |
|
|
|
/** |
|
* Cubic easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutCubic(t, b, c, d) { |
|
t /= d / 2; |
|
if (t < 1) { |
|
return c / 2 * t * t * t + b; |
|
} |
|
return c / 2 * ((t -= 2) * t * t + 2) + b; |
|
} |
|
|
|
/** |
|
* Quartic easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInQuart(t, b, c, d) { |
|
return c * (t /= d) * t * t * t + b; |
|
} |
|
|
|
/** |
|
* Quartic easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutQuart(t, b, c, d) { |
|
return -c * ((t = t / d - 1) * t * t * t - 1) + b; |
|
} |
|
|
|
/** |
|
* Quartic easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutQuart(t, b, c, d) { |
|
t /= d / 2; |
|
if (t < 1) { |
|
return c / 2 * t * t * t * t + b; |
|
} |
|
return -c / 2 * ((t -= 2) * t * t * t - 2) + b; |
|
} |
|
|
|
/** |
|
* Quintic easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInQuint(t, b, c, d) { |
|
return c * (t /= d) * t * t * t * t + b; |
|
} |
|
|
|
/** |
|
* Quintic easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutQuint(t, b, c, d) { |
|
return c * ((t = t / d - 1) * t * t * t * t + 1) + b; |
|
} |
|
|
|
/** |
|
* Quintic easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutQuint(t, b, c, d) { |
|
t /= d / 2; |
|
if (t < 1) { |
|
return c / 2 * t * t * t * t * t + b; |
|
} |
|
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; |
|
} |
|
|
|
/** |
|
* Sinusoidal easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInSine(t, b, c, d) { |
|
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; |
|
} |
|
|
|
/** |
|
* Sinusoidal easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutSine(t, b, c, d) { |
|
return c * Math.sin(t / d * (Math.PI / 2)) + b; |
|
} |
|
|
|
/** |
|
* Sinusoidal easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutSine(t, b, c, d) { |
|
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; |
|
} |
|
|
|
/** |
|
* Exponential easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInExpo(t, b, c, d) { |
|
return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; |
|
} |
|
|
|
/** |
|
* Exponential easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutExpo(t, b, c, d) { |
|
return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; |
|
} |
|
|
|
/** |
|
* Exponential easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutExpo(t, b, c, d) { |
|
if (t === 0) { |
|
return b; |
|
} |
|
if (t === d) { |
|
return b + c; |
|
} |
|
t /= d / 2; |
|
if (t < 1) { |
|
return c / 2 * Math.pow(2, 10 * (t - 1)) + b; |
|
} |
|
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; |
|
} |
|
|
|
/** |
|
* Circular easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInCirc(t, b, c, d) { |
|
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; |
|
} |
|
|
|
/** |
|
* Circular easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutCirc(t, b, c, d) { |
|
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; |
|
} |
|
|
|
/** |
|
* Circular easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutCirc(t, b, c, d) { |
|
t /= d / 2; |
|
if (t < 1) { |
|
return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; |
|
} |
|
return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; |
|
} |
|
|
|
/** |
|
* Elastic easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInElastic(t, b, c, d) { |
|
var s = 1.70158, p = 0, a = c; |
|
if (t === 0) { |
|
return b; |
|
} |
|
t /= d; |
|
if (t === 1) { |
|
return b + c; |
|
} |
|
if (!p) { |
|
p = d * 0.3; |
|
} |
|
var opts = normalize(a, c, p, s); |
|
return -elastic(opts, t, d) + b; |
|
} |
|
|
|
/** |
|
* Elastic easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutElastic(t, b, c, d) { |
|
var s = 1.70158, p = 0, a = c; |
|
if (t === 0) { |
|
return b; |
|
} |
|
t /= d; |
|
if (t === 1) { |
|
return b + c; |
|
} |
|
if (!p) { |
|
p = d * 0.3; |
|
} |
|
var opts = normalize(a, c, p, s); |
|
return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b; |
|
} |
|
|
|
/** |
|
* Elastic easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutElastic(t, b, c, d) { |
|
var s = 1.70158, p = 0, a = c; |
|
if (t === 0) { |
|
return b; |
|
} |
|
t /= d / 2; |
|
if (t === 2) { |
|
return b + c; |
|
} |
|
if (!p) { |
|
p = d * (0.3 * 1.5); |
|
} |
|
var opts = normalize(a, c, p, s); |
|
if (t < 1) { |
|
return -0.5 * elastic(opts, t, d) + b; |
|
} |
|
return opts.a * Math.pow(2, -10 * (t -= 1)) * |
|
Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b; |
|
} |
|
|
|
/** |
|
* Backwards easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInBack(t, b, c, d, s) { |
|
if (s === undefined) { |
|
s = 1.70158; |
|
} |
|
return c * (t /= d) * t * ((s + 1) * t - s) + b; |
|
} |
|
|
|
/** |
|
* Backwards easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutBack(t, b, c, d, s) { |
|
if (s === undefined) { |
|
s = 1.70158; |
|
} |
|
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; |
|
} |
|
|
|
/** |
|
* Backwards easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutBack(t, b, c, d, s) { |
|
if (s === undefined) { |
|
s = 1.70158; |
|
} |
|
t /= d / 2; |
|
if (t < 1) { |
|
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; |
|
} |
|
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; |
|
} |
|
|
|
/** |
|
* Bouncing easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInBounce(t, b, c, d) { |
|
return c - easeOutBounce (d - t, 0, c, d) + b; |
|
} |
|
|
|
/** |
|
* Bouncing easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeOutBounce(t, b, c, d) { |
|
if ((t /= d) < (1 / 2.75)) { |
|
return c * (7.5625 * t * t) + b; |
|
} |
|
else if (t < (2 / 2.75)) { |
|
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; |
|
} |
|
else if (t < (2.5 / 2.75)) { |
|
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; |
|
} |
|
else { |
|
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; |
|
} |
|
} |
|
|
|
/** |
|
* Bouncing easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
function easeInOutBounce(t, b, c, d) { |
|
if (t < d / 2) { |
|
return easeInBounce (t * 2, 0, c, d) * 0.5 + b; |
|
} |
|
return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; |
|
} |
|
|
|
/** |
|
* Easing functions |
|
* See <a href="http://gizma.com/easing/">Easing Equations by Robert Penner</a> |
|
* @namespace fabric.util.ease |
|
*/ |
|
fabric.util.ease = { |
|
|
|
/** |
|
* Quadratic easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
easeInQuad: function(t, b, c, d) { |
|
return c * (t /= d) * t + b; |
|
}, |
|
|
|
/** |
|
* Quadratic easing out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
easeOutQuad: function(t, b, c, d) { |
|
return -c * (t /= d) * (t - 2) + b; |
|
}, |
|
|
|
/** |
|
* Quadratic easing in and out |
|
* @memberOf fabric.util.ease |
|
*/ |
|
easeInOutQuad: function(t, b, c, d) { |
|
t /= (d / 2); |
|
if (t < 1) { |
|
return c / 2 * t * t + b; |
|
} |
|
return -c / 2 * ((--t) * (t - 2) - 1) + b; |
|
}, |
|
|
|
/** |
|
* Cubic easing in |
|
* @memberOf fabric.util.ease |
|
*/ |
|
easeInCubic: function(t, b, c, d) { |
|
return c * (t /= d) * t * t + b; |
|
}, |
|
|
|
easeOutCubic: easeOutCubic, |
|
easeInOutCubic: easeInOutCubic, |
|
easeInQuart: easeInQuart, |
|
easeOutQuart: easeOutQuart, |
|
easeInOutQuart: easeInOutQuart, |
|
easeInQuint: easeInQuint, |
|
easeOutQuint: easeOutQuint, |
|
easeInOutQuint: easeInOutQuint, |
|
easeInSine: easeInSine, |
|
easeOutSine: easeOutSine, |
|
easeInOutSine: easeInOutSine, |
|
easeInExpo: easeInExpo, |
|
easeOutExpo: easeOutExpo, |
|
easeInOutExpo: easeInOutExpo, |
|
easeInCirc: easeInCirc, |
|
easeOutCirc: easeOutCirc, |
|
easeInOutCirc: easeInOutCirc, |
|
easeInElastic: easeInElastic, |
|
easeOutElastic: easeOutElastic, |
|
easeInOutElastic: easeInOutElastic, |
|
easeInBack: easeInBack, |
|
easeOutBack: easeOutBack, |
|
easeInOutBack: easeInOutBack, |
|
easeInBounce: easeInBounce, |
|
easeOutBounce: easeOutBounce, |
|
easeInOutBounce: easeInOutBounce |
|
}; |
|
|
|
})(); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
/** |
|
* @name fabric |
|
* @namespace |
|
*/ |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend, |
|
clone = fabric.util.object.clone, |
|
toFixed = fabric.util.toFixed, |
|
parseUnit = fabric.util.parseUnit, |
|
multiplyTransformMatrices = fabric.util.multiplyTransformMatrices, |
|
|
|
svgValidTagNames = ['path', 'circle', 'polygon', 'polyline', 'ellipse', 'rect', 'line', |
|
'image', 'text'], |
|
svgViewBoxElements = ['symbol', 'image', 'marker', 'pattern', 'view', 'svg'], |
|
svgInvalidAncestors = ['pattern', 'defs', 'symbol', 'metadata', 'clipPath', 'mask', 'desc'], |
|
svgValidParents = ['symbol', 'g', 'a', 'svg', 'clipPath', 'defs'], |
|
|
|
attributesMap = { |
|
cx: 'left', |
|
x: 'left', |
|
r: 'radius', |
|
cy: 'top', |
|
y: 'top', |
|
display: 'visible', |
|
visibility: 'visible', |
|
transform: 'transformMatrix', |
|
'fill-opacity': 'fillOpacity', |
|
'fill-rule': 'fillRule', |
|
'font-family': 'fontFamily', |
|
'font-size': 'fontSize', |
|
'font-style': 'fontStyle', |
|
'font-weight': 'fontWeight', |
|
'letter-spacing': 'charSpacing', |
|
'paint-order': 'paintFirst', |
|
'stroke-dasharray': 'strokeDashArray', |
|
'stroke-dashoffset': 'strokeDashOffset', |
|
'stroke-linecap': 'strokeLineCap', |
|
'stroke-linejoin': 'strokeLineJoin', |
|
'stroke-miterlimit': 'strokeMiterLimit', |
|
'stroke-opacity': 'strokeOpacity', |
|
'stroke-width': 'strokeWidth', |
|
'text-decoration': 'textDecoration', |
|
'text-anchor': 'textAnchor', |
|
opacity: 'opacity', |
|
'clip-path': 'clipPath', |
|
'clip-rule': 'clipRule', |
|
'vector-effect': 'strokeUniform', |
|
'image-rendering': 'imageSmoothing', |
|
}, |
|
|
|
colorAttributes = { |
|
stroke: 'strokeOpacity', |
|
fill: 'fillOpacity' |
|
}, |
|
|
|
fSize = 'font-size', cPath = 'clip-path'; |
|
|
|
fabric.svgValidTagNamesRegEx = getSvgRegex(svgValidTagNames); |
|
fabric.svgViewBoxElementsRegEx = getSvgRegex(svgViewBoxElements); |
|
fabric.svgInvalidAncestorsRegEx = getSvgRegex(svgInvalidAncestors); |
|
fabric.svgValidParentsRegEx = getSvgRegex(svgValidParents); |
|
|
|
fabric.cssRules = { }; |
|
fabric.gradientDefs = { }; |
|
fabric.clipPaths = { }; |
|
|
|
function normalizeAttr(attr) { |
|
// transform attribute names |
|
if (attr in attributesMap) { |
|
return attributesMap[attr]; |
|
} |
|
return attr; |
|
} |
|
|
|
function normalizeValue(attr, value, parentAttributes, fontSize) { |
|
var isArray = Object.prototype.toString.call(value) === '[object Array]', |
|
parsed; |
|
|
|
if ((attr === 'fill' || attr === 'stroke') && value === 'none') { |
|
value = ''; |
|
} |
|
else if (attr === 'strokeUniform') { |
|
return (value === 'non-scaling-stroke'); |
|
} |
|
else if (attr === 'strokeDashArray') { |
|
if (value === 'none') { |
|
value = null; |
|
} |
|
else { |
|
value = value.replace(/,/g, ' ').split(/\s+/).map(parseFloat); |
|
} |
|
} |
|
else if (attr === 'transformMatrix') { |
|
if (parentAttributes && parentAttributes.transformMatrix) { |
|
value = multiplyTransformMatrices( |
|
parentAttributes.transformMatrix, fabric.parseTransformAttribute(value)); |
|
} |
|
else { |
|
value = fabric.parseTransformAttribute(value); |
|
} |
|
} |
|
else if (attr === 'visible') { |
|
value = value !== 'none' && value !== 'hidden'; |
|
// display=none on parent element always takes precedence over child element |
|
if (parentAttributes && parentAttributes.visible === false) { |
|
value = false; |
|
} |
|
} |
|
else if (attr === 'opacity') { |
|
value = parseFloat(value); |
|
if (parentAttributes && typeof parentAttributes.opacity !== 'undefined') { |
|
value *= parentAttributes.opacity; |
|
} |
|
} |
|
else if (attr === 'textAnchor' /* text-anchor */) { |
|
value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center'; |
|
} |
|
else if (attr === 'charSpacing') { |
|
// parseUnit returns px and we convert it to em |
|
parsed = parseUnit(value, fontSize) / fontSize * 1000; |
|
} |
|
else if (attr === 'paintFirst') { |
|
var fillIndex = value.indexOf('fill'); |
|
var strokeIndex = value.indexOf('stroke'); |
|
var value = 'fill'; |
|
if (fillIndex > -1 && strokeIndex > -1 && strokeIndex < fillIndex) { |
|
value = 'stroke'; |
|
} |
|
else if (fillIndex === -1 && strokeIndex > -1) { |
|
value = 'stroke'; |
|
} |
|
} |
|
else if (attr === 'href' || attr === 'xlink:href' || attr === 'font') { |
|
return value; |
|
} |
|
else if (attr === 'imageSmoothing') { |
|
return (value === 'optimizeQuality'); |
|
} |
|
else { |
|
parsed = isArray ? value.map(parseUnit) : parseUnit(value, fontSize); |
|
} |
|
|
|
return (!isArray && isNaN(parsed) ? value : parsed); |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function getSvgRegex(arr) { |
|
return new RegExp('^(' + arr.join('|') + ')\\b', 'i'); |
|
} |
|
|
|
/** |
|
* @private |
|
* @param {Object} attributes Array of attributes to parse |
|
*/ |
|
function _setStrokeFillOpacity(attributes) { |
|
for (var attr in colorAttributes) { |
|
|
|
if (typeof attributes[colorAttributes[attr]] === 'undefined' || attributes[attr] === '') { |
|
continue; |
|
} |
|
|
|
if (typeof attributes[attr] === 'undefined') { |
|
if (!fabric.Object.prototype[attr]) { |
|
continue; |
|
} |
|
attributes[attr] = fabric.Object.prototype[attr]; |
|
} |
|
|
|
if (attributes[attr].indexOf('url(') === 0) { |
|
continue; |
|
} |
|
|
|
var color = new fabric.Color(attributes[attr]); |
|
attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba(); |
|
} |
|
return attributes; |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function _getMultipleNodes(doc, nodeNames) { |
|
var nodeName, nodeArray = [], nodeList, i, len; |
|
for (i = 0, len = nodeNames.length; i < len; i++) { |
|
nodeName = nodeNames[i]; |
|
nodeList = doc.getElementsByTagName(nodeName); |
|
nodeArray = nodeArray.concat(Array.prototype.slice.call(nodeList)); |
|
} |
|
return nodeArray; |
|
} |
|
|
|
/** |
|
* Parses "transform" attribute, returning an array of values |
|
* @static |
|
* @function |
|
* @memberOf fabric |
|
* @param {String} attributeValue String containing attribute value |
|
* @return {Array} Array of 6 elements representing transformation matrix |
|
*/ |
|
fabric.parseTransformAttribute = (function() { |
|
function rotateMatrix(matrix, args) { |
|
var cos = fabric.util.cos(args[0]), sin = fabric.util.sin(args[0]), |
|
x = 0, y = 0; |
|
if (args.length === 3) { |
|
x = args[1]; |
|
y = args[2]; |
|
} |
|
|
|
matrix[0] = cos; |
|
matrix[1] = sin; |
|
matrix[2] = -sin; |
|
matrix[3] = cos; |
|
matrix[4] = x - (cos * x - sin * y); |
|
matrix[5] = y - (sin * x + cos * y); |
|
} |
|
|
|
function scaleMatrix(matrix, args) { |
|
var multiplierX = args[0], |
|
multiplierY = (args.length === 2) ? args[1] : args[0]; |
|
|
|
matrix[0] = multiplierX; |
|
matrix[3] = multiplierY; |
|
} |
|
|
|
function skewMatrix(matrix, args, pos) { |
|
matrix[pos] = Math.tan(fabric.util.degreesToRadians(args[0])); |
|
} |
|
|
|
function translateMatrix(matrix, args) { |
|
matrix[4] = args[0]; |
|
if (args.length === 2) { |
|
matrix[5] = args[1]; |
|
} |
|
} |
|
|
|
// identity matrix |
|
var iMatrix = fabric.iMatrix, |
|
|
|
// == begin transform regexp |
|
number = fabric.reNum, |
|
|
|
commaWsp = fabric.commaWsp, |
|
|
|
skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))', |
|
|
|
skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))', |
|
|
|
rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' + |
|
commaWsp + '(' + number + ')' + |
|
commaWsp + '(' + number + '))?\\s*\\))', |
|
|
|
scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' + |
|
commaWsp + '(' + number + '))?\\s*\\))', |
|
|
|
translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' + |
|
commaWsp + '(' + number + '))?\\s*\\))', |
|
|
|
matrix = '(?:(matrix)\\s*\\(\\s*' + |
|
'(' + number + ')' + commaWsp + |
|
'(' + number + ')' + commaWsp + |
|
'(' + number + ')' + commaWsp + |
|
'(' + number + ')' + commaWsp + |
|
'(' + number + ')' + commaWsp + |
|
'(' + number + ')' + |
|
'\\s*\\))', |
|
|
|
transform = '(?:' + |
|
matrix + '|' + |
|
translate + '|' + |
|
scale + '|' + |
|
rotate + '|' + |
|
skewX + '|' + |
|
skewY + |
|
')', |
|
|
|
transforms = '(?:' + transform + '(?:' + commaWsp + '*' + transform + ')*' + ')', |
|
|
|
transformList = '^\\s*(?:' + transforms + '?)\\s*$', |
|
|
|
// http://www.w3.org/TR/SVG/coords.html#TransformAttribute |
|
reTransformList = new RegExp(transformList), |
|
// == end transform regexp |
|
|
|
reTransform = new RegExp(transform, 'g'); |
|
|
|
return function(attributeValue) { |
|
|
|
// start with identity matrix |
|
var matrix = iMatrix.concat(), |
|
matrices = []; |
|
|
|
// return if no argument was given or |
|
// an argument does not match transform attribute regexp |
|
if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) { |
|
return matrix; |
|
} |
|
|
|
attributeValue.replace(reTransform, function(match) { |
|
|
|
var m = new RegExp(transform).exec(match).filter(function (match) { |
|
// match !== '' && match != null |
|
return (!!match); |
|
}), |
|
operation = m[1], |
|
args = m.slice(2).map(parseFloat); |
|
|
|
switch (operation) { |
|
case 'translate': |
|
translateMatrix(matrix, args); |
|
break; |
|
case 'rotate': |
|
args[0] = fabric.util.degreesToRadians(args[0]); |
|
rotateMatrix(matrix, args); |
|
break; |
|
case 'scale': |
|
scaleMatrix(matrix, args); |
|
break; |
|
case 'skewX': |
|
skewMatrix(matrix, args, 2); |
|
break; |
|
case 'skewY': |
|
skewMatrix(matrix, args, 1); |
|
break; |
|
case 'matrix': |
|
matrix = args; |
|
break; |
|
} |
|
|
|
// snapshot current matrix into matrices array |
|
matrices.push(matrix.concat()); |
|
// reset |
|
matrix = iMatrix.concat(); |
|
}); |
|
|
|
var combinedMatrix = matrices[0]; |
|
while (matrices.length > 1) { |
|
matrices.shift(); |
|
combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]); |
|
} |
|
return combinedMatrix; |
|
}; |
|
})(); |
|
|
|
/** |
|
* @private |
|
*/ |
|
function parseStyleString(style, oStyle) { |
|
var attr, value; |
|
style.replace(/;\s*$/, '').split(';').forEach(function (chunk) { |
|
var pair = chunk.split(':'); |
|
|
|
attr = pair[0].trim().toLowerCase(); |
|
value = pair[1].trim(); |
|
|
|
oStyle[attr] = value; |
|
}); |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function parseStyleObject(style, oStyle) { |
|
var attr, value; |
|
for (var prop in style) { |
|
if (typeof style[prop] === 'undefined') { |
|
continue; |
|
} |
|
|
|
attr = prop.toLowerCase(); |
|
value = style[prop]; |
|
|
|
oStyle[attr] = value; |
|
} |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function getGlobalStylesForElement(element, svgUid) { |
|
var styles = { }; |
|
for (var rule in fabric.cssRules[svgUid]) { |
|
if (elementMatchesRule(element, rule.split(' '))) { |
|
for (var property in fabric.cssRules[svgUid][rule]) { |
|
styles[property] = fabric.cssRules[svgUid][rule][property]; |
|
} |
|
} |
|
} |
|
return styles; |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function elementMatchesRule(element, selectors) { |
|
var firstMatching, parentMatching = true; |
|
//start from rightmost selector. |
|
firstMatching = selectorMatches(element, selectors.pop()); |
|
if (firstMatching && selectors.length) { |
|
parentMatching = doesSomeParentMatch(element, selectors); |
|
} |
|
return firstMatching && parentMatching && (selectors.length === 0); |
|
} |
|
|
|
function doesSomeParentMatch(element, selectors) { |
|
var selector, parentMatching = true; |
|
while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) { |
|
if (parentMatching) { |
|
selector = selectors.pop(); |
|
} |
|
element = element.parentNode; |
|
parentMatching = selectorMatches(element, selector); |
|
} |
|
return selectors.length === 0; |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function selectorMatches(element, selector) { |
|
var nodeName = element.nodeName, |
|
classNames = element.getAttribute('class'), |
|
id = element.getAttribute('id'), matcher, i; |
|
// i check if a selector matches slicing away part from it. |
|
// if i get empty string i should match |
|
matcher = new RegExp('^' + nodeName, 'i'); |
|
selector = selector.replace(matcher, ''); |
|
if (id && selector.length) { |
|
matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i'); |
|
selector = selector.replace(matcher, ''); |
|
} |
|
if (classNames && selector.length) { |
|
classNames = classNames.split(' '); |
|
for (i = classNames.length; i--;) { |
|
matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i'); |
|
selector = selector.replace(matcher, ''); |
|
} |
|
} |
|
return selector.length === 0; |
|
} |
|
|
|
/** |
|
* @private |
|
* to support IE8 missing getElementById on SVGdocument and on node xmlDOM |
|
*/ |
|
function elementById(doc, id) { |
|
var el; |
|
doc.getElementById && (el = doc.getElementById(id)); |
|
if (el) { |
|
return el; |
|
} |
|
var node, i, len, nodelist = doc.getElementsByTagName('*'); |
|
for (i = 0, len = nodelist.length; i < len; i++) { |
|
node = nodelist[i]; |
|
if (id === node.getAttribute('id')) { |
|
return node; |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @private |
|
*/ |
|
function parseUseDirectives(doc) { |
|
var nodelist = _getMultipleNodes(doc, ['use', 'svg:use']), i = 0; |
|
while (nodelist.length && i < nodelist.length) { |
|
var el = nodelist[i], |
|
xlink = (el.getAttribute('xlink:href') || el.getAttribute('href')).substr(1), |
|
x = el.getAttribute('x') || 0, |
|
y = el.getAttribute('y') || 0, |
|
el2 = elementById(doc, xlink).cloneNode(true), |
|
currentTrans = (el2.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')', |
|
parentNode, oldLength = nodelist.length, attr, j, attrs, len, namespace = fabric.svgNS; |
|
|
|
applyViewboxTransform(el2); |
|
if (/^svg$/i.test(el2.nodeName)) { |
|
var el3 = el2.ownerDocument.createElementNS(namespace, 'g'); |
|
for (j = 0, attrs = el2.attributes, len = attrs.length; j < len; j++) { |
|
attr = attrs.item(j); |
|
el3.setAttributeNS(namespace, attr.nodeName, attr.nodeValue); |
|
} |
|
// el2.firstChild != null |
|
while (el2.firstChild) { |
|
el3.appendChild(el2.firstChild); |
|
} |
|
el2 = el3; |
|
} |
|
|
|
for (j = 0, attrs = el.attributes, len = attrs.length; j < len; j++) { |
|
attr = attrs.item(j); |
|
if (attr.nodeName === 'x' || attr.nodeName === 'y' || |
|
attr.nodeName === 'xlink:href' || attr.nodeName === 'href') { |
|
continue; |
|
} |
|
|
|
if (attr.nodeName === 'transform') { |
|
currentTrans = attr.nodeValue + ' ' + currentTrans; |
|
} |
|
else { |
|
el2.setAttribute(attr.nodeName, attr.nodeValue); |
|
} |
|
} |
|
|
|
el2.setAttribute('transform', currentTrans); |
|
el2.setAttribute('instantiated_by_use', '1'); |
|
el2.removeAttribute('id'); |
|
parentNode = el.parentNode; |
|
parentNode.replaceChild(el2, el); |
|
// some browsers do not shorten nodelist after replaceChild (IE8) |
|
if (nodelist.length === oldLength) { |
|
i++; |
|
} |
|
} |
|
} |
|
|
|
// http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute |
|
// matches, e.g.: +14.56e-12, etc. |
|
var reViewBoxAttrValue = new RegExp( |
|
'^' + |
|
'\\s*(' + fabric.reNum + '+)\\s*,?' + |
|
'\\s*(' + fabric.reNum + '+)\\s*,?' + |
|
'\\s*(' + fabric.reNum + '+)\\s*,?' + |
|
'\\s*(' + fabric.reNum + '+)\\s*' + |
|
'$' |
|
); |
|
|
|
/** |
|
* Add a <g> element that envelop all child elements and makes the viewbox transformMatrix descend on all elements |
|
*/ |
|
function applyViewboxTransform(element) { |
|
if (!fabric.svgViewBoxElementsRegEx.test(element.nodeName)) { |
|
return; |
|
} |
|
var viewBoxAttr = element.getAttribute('viewBox'), |
|
scaleX = 1, |
|
scaleY = 1, |
|
minX = 0, |
|
minY = 0, |
|
viewBoxWidth, viewBoxHeight, matrix, el, |
|
widthAttr = element.getAttribute('width'), |
|
heightAttr = element.getAttribute('height'), |
|
x = element.getAttribute('x') || 0, |
|
y = element.getAttribute('y') || 0, |
|
preserveAspectRatio = element.getAttribute('preserveAspectRatio') || '', |
|
missingViewBox = (!viewBoxAttr || !(viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))), |
|
missingDimAttr = (!widthAttr || !heightAttr || widthAttr === '100%' || heightAttr === '100%'), |
|
toBeParsed = missingViewBox && missingDimAttr, |
|
parsedDim = { }, translateMatrix = '', widthDiff = 0, heightDiff = 0; |
|
|
|
parsedDim.width = 0; |
|
parsedDim.height = 0; |
|
parsedDim.toBeParsed = toBeParsed; |
|
|
|
if (missingViewBox) { |
|
if (((x || y) && element.parentNode.nodeName !== '#document')) { |
|
translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') '; |
|
matrix = (element.getAttribute('transform') || '') + translateMatrix; |
|
element.setAttribute('transform', matrix); |
|
element.removeAttribute('x'); |
|
element.removeAttribute('y'); |
|
} |
|
} |
|
|
|
if (toBeParsed) { |
|
return parsedDim; |
|
} |
|
|
|
if (missingViewBox) { |
|
parsedDim.width = parseUnit(widthAttr); |
|
parsedDim.height = parseUnit(heightAttr); |
|
// set a transform for elements that have x y and are inner(only) SVGs |
|
return parsedDim; |
|
} |
|
minX = -parseFloat(viewBoxAttr[1]); |
|
minY = -parseFloat(viewBoxAttr[2]); |
|
viewBoxWidth = parseFloat(viewBoxAttr[3]); |
|
viewBoxHeight = parseFloat(viewBoxAttr[4]); |
|
parsedDim.minX = minX; |
|
parsedDim.minY = minY; |
|
parsedDim.viewBoxWidth = viewBoxWidth; |
|
parsedDim.viewBoxHeight = viewBoxHeight; |
|
if (!missingDimAttr) { |
|
parsedDim.width = parseUnit(widthAttr); |
|
parsedDim.height = parseUnit(heightAttr); |
|
scaleX = parsedDim.width / viewBoxWidth; |
|
scaleY = parsedDim.height / viewBoxHeight; |
|
} |
|
else { |
|
parsedDim.width = viewBoxWidth; |
|
parsedDim.height = viewBoxHeight; |
|
} |
|
|
|
// default is to preserve aspect ratio |
|
preserveAspectRatio = fabric.util.parsePreserveAspectRatioAttribute(preserveAspectRatio); |
|
if (preserveAspectRatio.alignX !== 'none') { |
|
//translate all container for the effect of Mid, Min, Max |
|
if (preserveAspectRatio.meetOrSlice === 'meet') { |
|
scaleY = scaleX = (scaleX > scaleY ? scaleY : scaleX); |
|
// calculate additional translation to move the viewbox |
|
} |
|
if (preserveAspectRatio.meetOrSlice === 'slice') { |
|
scaleY = scaleX = (scaleX > scaleY ? scaleX : scaleY); |
|
// calculate additional translation to move the viewbox |
|
} |
|
widthDiff = parsedDim.width - viewBoxWidth * scaleX; |
|
heightDiff = parsedDim.height - viewBoxHeight * scaleX; |
|
if (preserveAspectRatio.alignX === 'Mid') { |
|
widthDiff /= 2; |
|
} |
|
if (preserveAspectRatio.alignY === 'Mid') { |
|
heightDiff /= 2; |
|
} |
|
if (preserveAspectRatio.alignX === 'Min') { |
|
widthDiff = 0; |
|
} |
|
if (preserveAspectRatio.alignY === 'Min') { |
|
heightDiff = 0; |
|
} |
|
} |
|
|
|
if (scaleX === 1 && scaleY === 1 && minX === 0 && minY === 0 && x === 0 && y === 0) { |
|
return parsedDim; |
|
} |
|
if ((x || y) && element.parentNode.nodeName !== '#document') { |
|
translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') '; |
|
} |
|
|
|
matrix = translateMatrix + ' matrix(' + scaleX + |
|
' 0' + |
|
' 0 ' + |
|
scaleY + ' ' + |
|
(minX * scaleX + widthDiff) + ' ' + |
|
(minY * scaleY + heightDiff) + ') '; |
|
// seems unused. |
|
// parsedDim.viewboxTransform = fabric.parseTransformAttribute(matrix); |
|
if (element.nodeName === 'svg') { |
|
el = element.ownerDocument.createElementNS(fabric.svgNS, 'g'); |
|
// element.firstChild != null |
|
while (element.firstChild) { |
|
el.appendChild(element.firstChild); |
|
} |
|
element.appendChild(el); |
|
} |
|
else { |
|
el = element; |
|
el.removeAttribute('x'); |
|
el.removeAttribute('y'); |
|
matrix = el.getAttribute('transform') + matrix; |
|
} |
|
el.setAttribute('transform', matrix); |
|
return parsedDim; |
|
} |
|
|
|
function hasAncestorWithNodeName(element, nodeName) { |
|
while (element && (element = element.parentNode)) { |
|
if (element.nodeName && nodeName.test(element.nodeName.replace('svg:', '')) |
|
&& !element.getAttribute('instantiated_by_use')) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
/** |
|
* Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback |
|
* @static |
|
* @function |
|
* @memberOf fabric |
|
* @param {SVGDocument} doc SVG document to parse |
|
* @param {Function} callback Callback to call when parsing is finished; |
|
* It's being passed an array of elements (parsed from a document). |
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. |
|
* @param {Object} [parsingOptions] options for parsing document |
|
* @param {String} [parsingOptions.crossOrigin] crossOrigin settings |
|
*/ |
|
fabric.parseSVGDocument = function(doc, callback, reviver, parsingOptions) { |
|
if (!doc) { |
|
return; |
|
} |
|
|
|
parseUseDirectives(doc); |
|
|
|
var svgUid = fabric.Object.__uid++, i, len, |
|
options = applyViewboxTransform(doc), |
|
descendants = fabric.util.toArray(doc.getElementsByTagName('*')); |
|
options.crossOrigin = parsingOptions && parsingOptions.crossOrigin; |
|
options.svgUid = svgUid; |
|
|
|
if (descendants.length === 0 && fabric.isLikelyNode) { |
|
// we're likely in node, where "o3-xml" library fails to gEBTN("*") |
|
// https://github.com/ajaxorg/node-o3-xml/issues/21 |
|
descendants = doc.selectNodes('//*[name(.)!="svg"]'); |
|
var arr = []; |
|
for (i = 0, len = descendants.length; i < len; i++) { |
|
arr[i] = descendants[i]; |
|
} |
|
descendants = arr; |
|
} |
|
|
|
var elements = descendants.filter(function(el) { |
|
applyViewboxTransform(el); |
|
return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')) && |
|
!hasAncestorWithNodeName(el, fabric.svgInvalidAncestorsRegEx); // http://www.w3.org/TR/SVG/struct.html#DefsElement |
|
}); |
|
if (!elements || (elements && !elements.length)) { |
|
callback && callback([], {}); |
|
return; |
|
} |
|
var clipPaths = { }; |
|
descendants.filter(function(el) { |
|
return el.nodeName.replace('svg:', '') === 'clipPath'; |
|
}).forEach(function(el) { |
|
var id = el.getAttribute('id'); |
|
clipPaths[id] = fabric.util.toArray(el.getElementsByTagName('*')).filter(function(el) { |
|
return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')); |
|
}); |
|
}); |
|
fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc); |
|
fabric.cssRules[svgUid] = fabric.getCSSRules(doc); |
|
fabric.clipPaths[svgUid] = clipPaths; |
|
// Precedence of rules: style > class > attribute |
|
fabric.parseElements(elements, function(instances, elements) { |
|
if (callback) { |
|
callback(instances, options, elements, descendants); |
|
delete fabric.gradientDefs[svgUid]; |
|
delete fabric.cssRules[svgUid]; |
|
delete fabric.clipPaths[svgUid]; |
|
} |
|
}, clone(options), reviver, parsingOptions); |
|
}; |
|
|
|
function recursivelyParseGradientsXlink(doc, gradient) { |
|
var gradientsAttrs = ['gradientTransform', 'x1', 'x2', 'y1', 'y2', 'gradientUnits', 'cx', 'cy', 'r', 'fx', 'fy'], |
|
xlinkAttr = 'xlink:href', |
|
xLink = gradient.getAttribute(xlinkAttr).substr(1), |
|
referencedGradient = elementById(doc, xLink); |
|
if (referencedGradient && referencedGradient.getAttribute(xlinkAttr)) { |
|
recursivelyParseGradientsXlink(doc, referencedGradient); |
|
} |
|
gradientsAttrs.forEach(function(attr) { |
|
if (referencedGradient && !gradient.hasAttribute(attr) && referencedGradient.hasAttribute(attr)) { |
|
gradient.setAttribute(attr, referencedGradient.getAttribute(attr)); |
|
} |
|
}); |
|
if (!gradient.children.length) { |
|
var referenceClone = referencedGradient.cloneNode(true); |
|
while (referenceClone.firstChild) { |
|
gradient.appendChild(referenceClone.firstChild); |
|
} |
|
} |
|
gradient.removeAttribute(xlinkAttr); |
|
} |
|
|
|
var reFontDeclaration = new RegExp( |
|
'(normal|italic)?\\s*(normal|small-caps)?\\s*' + |
|
'(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\\s*(' + |
|
fabric.reNum + |
|
'(?:px|cm|mm|em|pt|pc|in)*)(?:\\/(normal|' + fabric.reNum + '))?\\s+(.*)'); |
|
|
|
extend(fabric, { |
|
/** |
|
* Parses a short font declaration, building adding its properties to a style object |
|
* @static |
|
* @function |
|
* @memberOf fabric |
|
* @param {String} value font declaration |
|
* @param {Object} oStyle definition |
|
*/ |
|
parseFontDeclaration: function(value, oStyle) { |
|
var match = value.match(reFontDeclaration); |
|
|
|
if (!match) { |
|
return; |
|
} |
|
var fontStyle = match[1], |
|
// font variant is not used |
|
// fontVariant = match[2], |
|
fontWeight = match[3], |
|
fontSize = match[4], |
|
lineHeight = match[5], |
|
fontFamily = match[6]; |
|
|
|
if (fontStyle) { |
|
oStyle.fontStyle = fontStyle; |
|
} |
|
if (fontWeight) { |
|
oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight); |
|
} |
|
if (fontSize) { |
|
oStyle.fontSize = parseUnit(fontSize); |
|
} |
|
if (fontFamily) { |
|
oStyle.fontFamily = fontFamily; |
|
} |
|
if (lineHeight) { |
|
oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight; |
|
} |
|
}, |
|
|
|
/** |
|
* Parses an SVG document, returning all of the gradient declarations found in it |
|
* @static |
|
* @function |
|
* @memberOf fabric |
|
* @param {SVGDocument} doc SVG document to parse |
|
* @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element |
|
*/ |
|
getGradientDefs: function(doc) { |
|
var tagArray = [ |
|
'linearGradient', |
|
'radialGradient', |
|
'svg:linearGradient', |
|
'svg:radialGradient'], |
|
elList = _getMultipleNodes(doc, tagArray), |
|
el, j = 0, gradientDefs = { }; |
|
j = elList.length; |
|
while (j--) { |
|
el = elList[j]; |
|
if (el.getAttribute('xlink:href')) { |
|
recursivelyParseGradientsXlink(doc, el); |
|
} |
|
gradientDefs[el.getAttribute('id')] = el; |
|
} |
|
return gradientDefs; |
|
}, |
|
|
|
/** |
|
* Returns an object of attributes' name/value, given element and an array of attribute names; |
|
* Parses parent "g" nodes recursively upwards. |
|
* @static |
|
* @memberOf fabric |
|
* @param {DOMElement} element Element to parse |
|
* @param {Array} attributes Array of attributes to parse |
|
* @return {Object} object containing parsed attributes' names/values |
|
*/ |
|
parseAttributes: function(element, attributes, svgUid) { |
|
|
|
if (!element) { |
|
return; |
|
} |
|
|
|
var value, |
|
parentAttributes = { }, |
|
fontSize, parentFontSize; |
|
|
|
if (typeof svgUid === 'undefined') { |
|
svgUid = element.getAttribute('svgUid'); |
|
} |
|
// if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards |
|
if (element.parentNode && fabric.svgValidParentsRegEx.test(element.parentNode.nodeName)) { |
|
parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid); |
|
} |
|
|
|
var ownAttributes = attributes.reduce(function(memo, attr) { |
|
value = element.getAttribute(attr); |
|
if (value) { // eslint-disable-line |
|
memo[attr] = value; |
|
} |
|
return memo; |
|
}, { }); |
|
// add values parsed from style, which take precedence over attributes |
|
// (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes) |
|
var cssAttrs = extend( |
|
getGlobalStylesForElement(element, svgUid), |
|
fabric.parseStyleAttribute(element) |
|
); |
|
ownAttributes = extend( |
|
ownAttributes, |
|
cssAttrs |
|
); |
|
if (cssAttrs[cPath]) { |
|
element.setAttribute(cPath, cssAttrs[cPath]); |
|
} |
|
fontSize = parentFontSize = parentAttributes.fontSize || fabric.Text.DEFAULT_SVG_FONT_SIZE; |
|
if (ownAttributes[fSize]) { |
|
// looks like the minimum should be 9px when dealing with ems. this is what looks like in browsers. |
|
ownAttributes[fSize] = fontSize = parseUnit(ownAttributes[fSize], parentFontSize); |
|
} |
|
|
|
var normalizedAttr, normalizedValue, normalizedStyle = {}; |
|
for (var attr in ownAttributes) { |
|
normalizedAttr = normalizeAttr(attr); |
|
normalizedValue = normalizeValue(normalizedAttr, ownAttributes[attr], parentAttributes, fontSize); |
|
normalizedStyle[normalizedAttr] = normalizedValue; |
|
} |
|
if (normalizedStyle && normalizedStyle.font) { |
|
fabric.parseFontDeclaration(normalizedStyle.font, normalizedStyle); |
|
} |
|
var mergedAttrs = extend(parentAttributes, normalizedStyle); |
|
return fabric.svgValidParentsRegEx.test(element.nodeName) ? mergedAttrs : _setStrokeFillOpacity(mergedAttrs); |
|
}, |
|
|
|
/** |
|
* Transforms an array of svg elements to corresponding fabric.* instances |
|
* @static |
|
* @memberOf fabric |
|
* @param {Array} elements Array of elements to parse |
|
* @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements) |
|
* @param {Object} [options] Options object |
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. |
|
*/ |
|
parseElements: function(elements, callback, options, reviver, parsingOptions) { |
|
new fabric.ElementsParser(elements, callback, options, reviver, parsingOptions).parse(); |
|
}, |
|
|
|
/** |
|
* Parses "style" attribute, retuning an object with values |
|
* @static |
|
* @memberOf fabric |
|
* @param {SVGElement} element Element to parse |
|
* @return {Object} Objects with values parsed from style attribute of an element |
|
*/ |
|
parseStyleAttribute: function(element) { |
|
var oStyle = { }, |
|
style = element.getAttribute('style'); |
|
|
|
if (!style) { |
|
return oStyle; |
|
} |
|
|
|
if (typeof style === 'string') { |
|
parseStyleString(style, oStyle); |
|
} |
|
else { |
|
parseStyleObject(style, oStyle); |
|
} |
|
|
|
return oStyle; |
|
}, |
|
|
|
/** |
|
* Parses "points" attribute, returning an array of values |
|
* @static |
|
* @memberOf fabric |
|
* @param {String} points points attribute string |
|
* @return {Array} array of points |
|
*/ |
|
parsePointsAttribute: function(points) { |
|
|
|
// points attribute is required and must not be empty |
|
if (!points) { |
|
return null; |
|
} |
|
|
|
// replace commas with whitespace and remove bookending whitespace |
|
points = points.replace(/,/g, ' ').trim(); |
|
|
|
points = points.split(/\s+/); |
|
var parsedPoints = [], i, len; |
|
|
|
for (i = 0, len = points.length; i < len; i += 2) { |
|
parsedPoints.push({ |
|
x: parseFloat(points[i]), |
|
y: parseFloat(points[i + 1]) |
|
}); |
|
} |
|
|
|
// odd number of points is an error |
|
// if (parsedPoints.length % 2 !== 0) { |
|
// return null; |
|
// } |
|
|
|
return parsedPoints; |
|
}, |
|
|
|
/** |
|
* Returns CSS rules for a given SVG document |
|
* @static |
|
* @function |
|
* @memberOf fabric |
|
* @param {SVGDocument} doc SVG document to parse |
|
* @return {Object} CSS rules of this document |
|
*/ |
|
getCSSRules: function(doc) { |
|
var styles = doc.getElementsByTagName('style'), i, len, |
|
allRules = { }, rules; |
|
|
|
// very crude parsing of style contents |
|
for (i = 0, len = styles.length; i < len; i++) { |
|
var styleContents = styles[i].textContent; |
|
|
|
// remove comments |
|
styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, ''); |
|
if (styleContents.trim() === '') { |
|
continue; |
|
} |
|
rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g); |
|
rules = rules.map(function(rule) { return rule.trim(); }); |
|
// eslint-disable-next-line no-loop-func |
|
rules.forEach(function(rule) { |
|
|
|
var match = rule.match(/([\s\S]*?)\s*\{([^}]*)\}/), |
|
ruleObj = { }, declaration = match[2].trim(), |
|
propertyValuePairs = declaration.replace(/;$/, '').split(/\s*;\s*/); |
|
|
|
for (i = 0, len = propertyValuePairs.length; i < len; i++) { |
|
var pair = propertyValuePairs[i].split(/\s*:\s*/), |
|
property = pair[0], |
|
value = pair[1]; |
|
ruleObj[property] = value; |
|
} |
|
rule = match[1]; |
|
rule.split(',').forEach(function(_rule) { |
|
_rule = _rule.replace(/^svg/i, '').trim(); |
|
if (_rule === '') { |
|
return; |
|
} |
|
if (allRules[_rule]) { |
|
fabric.util.object.extend(allRules[_rule], ruleObj); |
|
} |
|
else { |
|
allRules[_rule] = fabric.util.object.clone(ruleObj); |
|
} |
|
}); |
|
}); |
|
} |
|
return allRules; |
|
}, |
|
|
|
/** |
|
* Takes url corresponding to an SVG document, and parses it into a set of fabric objects. |
|
* Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy) |
|
* @memberOf fabric |
|
* @param {String} url |
|
* @param {Function} callback |
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. |
|
* @param {Object} [options] Object containing options for parsing |
|
* @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources |
|
*/ |
|
loadSVGFromURL: function(url, callback, reviver, options) { |
|
|
|
url = url.replace(/^\n\s*/, '').trim(); |
|
new fabric.util.request(url, { |
|
method: 'get', |
|
onComplete: onComplete |
|
}); |
|
|
|
function onComplete(r) { |
|
|
|
var xml = r.responseXML; |
|
if (!xml || !xml.documentElement) { |
|
callback && callback(null); |
|
return false; |
|
} |
|
|
|
fabric.parseSVGDocument(xml.documentElement, function (results, _options, elements, allElements) { |
|
callback && callback(results, _options, elements, allElements); |
|
}, reviver, options); |
|
} |
|
}, |
|
|
|
/** |
|
* Takes string corresponding to an SVG document, and parses it into a set of fabric objects |
|
* @memberOf fabric |
|
* @param {String} string |
|
* @param {Function} callback |
|
* @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. |
|
* @param {Object} [options] Object containing options for parsing |
|
* @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources |
|
*/ |
|
loadSVGFromString: function(string, callback, reviver, options) { |
|
var parser = new fabric.window.DOMParser(), |
|
doc = parser.parseFromString(string.trim(), 'text/xml'); |
|
fabric.parseSVGDocument(doc.documentElement, function (results, _options, elements, allElements) { |
|
callback(results, _options, elements, allElements); |
|
}, reviver, options); |
|
} |
|
}); |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
fabric.ElementsParser = function(elements, callback, options, reviver, parsingOptions, doc) { |
|
this.elements = elements; |
|
this.callback = callback; |
|
this.options = options; |
|
this.reviver = reviver; |
|
this.svgUid = (options && options.svgUid) || 0; |
|
this.parsingOptions = parsingOptions; |
|
this.regexUrl = /^url\(['"]?#([^'"]+)['"]?\)/g; |
|
this.doc = doc; |
|
}; |
|
|
|
(function(proto) { |
|
proto.parse = function() { |
|
this.instances = new Array(this.elements.length); |
|
this.numElements = this.elements.length; |
|
this.createObjects(); |
|
}; |
|
|
|
proto.createObjects = function() { |
|
var _this = this; |
|
this.elements.forEach(function(element, i) { |
|
element.setAttribute('svgUid', _this.svgUid); |
|
_this.createObject(element, i); |
|
}); |
|
}; |
|
|
|
proto.findTag = function(el) { |
|
return fabric[fabric.util.string.capitalize(el.tagName.replace('svg:', ''))]; |
|
}; |
|
|
|
proto.createObject = function(el, index) { |
|
var klass = this.findTag(el); |
|
if (klass && klass.fromElement) { |
|
try { |
|
klass.fromElement(el, this.createCallback(index, el), this.options); |
|
} |
|
catch (err) { |
|
fabric.log(err); |
|
} |
|
} |
|
else { |
|
this.checkIfDone(); |
|
} |
|
}; |
|
|
|
proto.createCallback = function(index, el) { |
|
var _this = this; |
|
return function(obj) { |
|
var _options; |
|
_this.resolveGradient(obj, el, 'fill'); |
|
_this.resolveGradient(obj, el, 'stroke'); |
|
if (obj instanceof fabric.Image && obj._originalElement) { |
|
_options = obj.parsePreserveAspectRatioAttribute(el); |
|
} |
|
obj._removeTransformMatrix(_options); |
|
_this.resolveClipPath(obj, el); |
|
_this.reviver && _this.reviver(el, obj); |
|
_this.instances[index] = obj; |
|
_this.checkIfDone(); |
|
}; |
|
}; |
|
|
|
proto.extractPropertyDefinition = function(obj, property, storage) { |
|
var value = obj[property], regex = this.regexUrl; |
|
if (!regex.test(value)) { |
|
return; |
|
} |
|
regex.lastIndex = 0; |
|
var id = regex.exec(value)[1]; |
|
regex.lastIndex = 0; |
|
return fabric[storage][this.svgUid][id]; |
|
}; |
|
|
|
proto.resolveGradient = function(obj, el, property) { |
|
var gradientDef = this.extractPropertyDefinition(obj, property, 'gradientDefs'); |
|
if (gradientDef) { |
|
var opacityAttr = el.getAttribute(property + '-opacity'); |
|
var gradient = fabric.Gradient.fromElement(gradientDef, obj, opacityAttr, this.options); |
|
obj.set(property, gradient); |
|
} |
|
}; |
|
|
|
proto.createClipPathCallback = function(obj, container) { |
|
return function(_newObj) { |
|
_newObj._removeTransformMatrix(); |
|
_newObj.fillRule = _newObj.clipRule; |
|
container.push(_newObj); |
|
}; |
|
}; |
|
|
|
proto.resolveClipPath = function(obj, usingElement) { |
|
var clipPath = this.extractPropertyDefinition(obj, 'clipPath', 'clipPaths'), |
|
element, klass, objTransformInv, container, gTransform, options; |
|
if (clipPath) { |
|
container = []; |
|
objTransformInv = fabric.util.invertTransform(obj.calcTransformMatrix()); |
|
// move the clipPath tag as sibling to the real element that is using it |
|
var clipPathTag = clipPath[0].parentNode; |
|
var clipPathOwner = usingElement; |
|
while (clipPathOwner.parentNode && clipPathOwner.getAttribute('clip-path') !== obj.clipPath) { |
|
clipPathOwner = clipPathOwner.parentNode; |
|
} |
|
clipPathOwner.parentNode.appendChild(clipPathTag); |
|
for (var i = 0; i < clipPath.length; i++) { |
|
element = clipPath[i]; |
|
klass = this.findTag(element); |
|
klass.fromElement( |
|
element, |
|
this.createClipPathCallback(obj, container), |
|
this.options |
|
); |
|
} |
|
if (container.length === 1) { |
|
clipPath = container[0]; |
|
} |
|
else { |
|
clipPath = new fabric.Group(container); |
|
} |
|
gTransform = fabric.util.multiplyTransformMatrices( |
|
objTransformInv, |
|
clipPath.calcTransformMatrix() |
|
); |
|
if (clipPath.clipPath) { |
|
this.resolveClipPath(clipPath, clipPathOwner); |
|
} |
|
var options = fabric.util.qrDecompose(gTransform); |
|
clipPath.flipX = false; |
|
clipPath.flipY = false; |
|
clipPath.set('scaleX', options.scaleX); |
|
clipPath.set('scaleY', options.scaleY); |
|
clipPath.angle = options.angle; |
|
clipPath.skewX = options.skewX; |
|
clipPath.skewY = 0; |
|
clipPath.setPositionByOrigin({ x: options.translateX, y: options.translateY }, 'center', 'center'); |
|
obj.clipPath = clipPath; |
|
} |
|
else { |
|
// if clip-path does not resolve to any element, delete the property. |
|
delete obj.clipPath; |
|
} |
|
}; |
|
|
|
proto.checkIfDone = function() { |
|
if (--this.numElements === 0) { |
|
this.instances = this.instances.filter(function(el) { |
|
// eslint-disable-next-line no-eq-null, eqeqeq |
|
return el != null; |
|
}); |
|
this.callback(this.instances, this.elements); |
|
} |
|
}; |
|
})(fabric.ElementsParser.prototype); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ |
|
|
|
var fabric = global.fabric || (global.fabric = { }); |
|
|
|
if (fabric.Point) { |
|
fabric.warn('fabric.Point is already defined'); |
|
return; |
|
} |
|
|
|
fabric.Point = Point; |
|
|
|
/** |
|
* Point class |
|
* @class fabric.Point |
|
* @memberOf fabric |
|
* @constructor |
|
* @param {Number} x |
|
* @param {Number} y |
|
* @return {fabric.Point} thisArg |
|
*/ |
|
function Point(x, y) { |
|
this.x = x; |
|
this.y = y; |
|
} |
|
|
|
Point.prototype = /** @lends fabric.Point.prototype */ { |
|
|
|
type: 'point', |
|
|
|
constructor: Point, |
|
|
|
/** |
|
* Adds another point to this one and returns another one |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} new Point instance with added values |
|
*/ |
|
add: function (that) { |
|
return new Point(this.x + that.x, this.y + that.y); |
|
}, |
|
|
|
/** |
|
* Adds another point to this one |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} thisArg |
|
* @chainable |
|
*/ |
|
addEquals: function (that) { |
|
this.x += that.x; |
|
this.y += that.y; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Adds value to this point and returns a new one |
|
* @param {Number} scalar |
|
* @return {fabric.Point} new Point with added value |
|
*/ |
|
scalarAdd: function (scalar) { |
|
return new Point(this.x + scalar, this.y + scalar); |
|
}, |
|
|
|
/** |
|
* Adds value to this point |
|
* @param {Number} scalar |
|
* @return {fabric.Point} thisArg |
|
* @chainable |
|
*/ |
|
scalarAddEquals: function (scalar) { |
|
this.x += scalar; |
|
this.y += scalar; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Subtracts another point from this point and returns a new one |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} new Point object with subtracted values |
|
*/ |
|
subtract: function (that) { |
|
return new Point(this.x - that.x, this.y - that.y); |
|
}, |
|
|
|
/** |
|
* Subtracts another point from this point |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} thisArg |
|
* @chainable |
|
*/ |
|
subtractEquals: function (that) { |
|
this.x -= that.x; |
|
this.y -= that.y; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Subtracts value from this point and returns a new one |
|
* @param {Number} scalar |
|
* @return {fabric.Point} |
|
*/ |
|
scalarSubtract: function (scalar) { |
|
return new Point(this.x - scalar, this.y - scalar); |
|
}, |
|
|
|
/** |
|
* Subtracts value from this point |
|
* @param {Number} scalar |
|
* @return {fabric.Point} thisArg |
|
* @chainable |
|
*/ |
|
scalarSubtractEquals: function (scalar) { |
|
this.x -= scalar; |
|
this.y -= scalar; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Multiplies this point by a value and returns a new one |
|
* TODO: rename in scalarMultiply in 2.0 |
|
* @param {Number} scalar |
|
* @return {fabric.Point} |
|
*/ |
|
multiply: function (scalar) { |
|
return new Point(this.x * scalar, this.y * scalar); |
|
}, |
|
|
|
/** |
|
* Multiplies this point by a value |
|
* TODO: rename in scalarMultiplyEquals in 2.0 |
|
* @param {Number} scalar |
|
* @return {fabric.Point} thisArg |
|
* @chainable |
|
*/ |
|
multiplyEquals: function (scalar) { |
|
this.x *= scalar; |
|
this.y *= scalar; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Divides this point by a value and returns a new one |
|
* TODO: rename in scalarDivide in 2.0 |
|
* @param {Number} scalar |
|
* @return {fabric.Point} |
|
*/ |
|
divide: function (scalar) { |
|
return new Point(this.x / scalar, this.y / scalar); |
|
}, |
|
|
|
/** |
|
* Divides this point by a value |
|
* TODO: rename in scalarDivideEquals in 2.0 |
|
* @param {Number} scalar |
|
* @return {fabric.Point} thisArg |
|
* @chainable |
|
*/ |
|
divideEquals: function (scalar) { |
|
this.x /= scalar; |
|
this.y /= scalar; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns true if this point is equal to another one |
|
* @param {fabric.Point} that |
|
* @return {Boolean} |
|
*/ |
|
eq: function (that) { |
|
return (this.x === that.x && this.y === that.y); |
|
}, |
|
|
|
/** |
|
* Returns true if this point is less than another one |
|
* @param {fabric.Point} that |
|
* @return {Boolean} |
|
*/ |
|
lt: function (that) { |
|
return (this.x < that.x && this.y < that.y); |
|
}, |
|
|
|
/** |
|
* Returns true if this point is less than or equal to another one |
|
* @param {fabric.Point} that |
|
* @return {Boolean} |
|
*/ |
|
lte: function (that) { |
|
return (this.x <= that.x && this.y <= that.y); |
|
}, |
|
|
|
/** |
|
|
|
* Returns true if this point is greater another one |
|
* @param {fabric.Point} that |
|
* @return {Boolean} |
|
*/ |
|
gt: function (that) { |
|
return (this.x > that.x && this.y > that.y); |
|
}, |
|
|
|
/** |
|
* Returns true if this point is greater than or equal to another one |
|
* @param {fabric.Point} that |
|
* @return {Boolean} |
|
*/ |
|
gte: function (that) { |
|
return (this.x >= that.x && this.y >= that.y); |
|
}, |
|
|
|
/** |
|
* Returns new point which is the result of linear interpolation with this one and another one |
|
* @param {fabric.Point} that |
|
* @param {Number} t , position of interpolation, between 0 and 1 default 0.5 |
|
* @return {fabric.Point} |
|
*/ |
|
lerp: function (that, t) { |
|
if (typeof t === 'undefined') { |
|
t = 0.5; |
|
} |
|
t = Math.max(Math.min(1, t), 0); |
|
return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t); |
|
}, |
|
|
|
/** |
|
* Returns distance from this point and another one |
|
* @param {fabric.Point} that |
|
* @return {Number} |
|
*/ |
|
distanceFrom: function (that) { |
|
var dx = this.x - that.x, |
|
dy = this.y - that.y; |
|
return Math.sqrt(dx * dx + dy * dy); |
|
}, |
|
|
|
/** |
|
* Returns the point between this point and another one |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} |
|
*/ |
|
midPointFrom: function (that) { |
|
return this.lerp(that); |
|
}, |
|
|
|
/** |
|
* Returns a new point which is the min of this and another one |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} |
|
*/ |
|
min: function (that) { |
|
return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y)); |
|
}, |
|
|
|
/** |
|
* Returns a new point which is the max of this and another one |
|
* @param {fabric.Point} that |
|
* @return {fabric.Point} |
|
*/ |
|
max: function (that) { |
|
return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y)); |
|
}, |
|
|
|
/** |
|
* Returns string representation of this point |
|
* @return {String} |
|
*/ |
|
toString: function () { |
|
return this.x + ',' + this.y; |
|
}, |
|
|
|
/** |
|
* Sets x/y of this point |
|
* @param {Number} x |
|
* @param {Number} y |
|
* @chainable |
|
*/ |
|
setXY: function (x, y) { |
|
this.x = x; |
|
this.y = y; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Sets x of this point |
|
* @param {Number} x |
|
* @chainable |
|
*/ |
|
setX: function (x) { |
|
this.x = x; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Sets y of this point |
|
* @param {Number} y |
|
* @chainable |
|
*/ |
|
setY: function (y) { |
|
this.y = y; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Sets x/y of this point from another point |
|
* @param {fabric.Point} that |
|
* @chainable |
|
*/ |
|
setFromPoint: function (that) { |
|
this.x = that.x; |
|
this.y = that.y; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Swaps x/y of this point and another point |
|
* @param {fabric.Point} that |
|
*/ |
|
swap: function (that) { |
|
var x = this.x, |
|
y = this.y; |
|
this.x = that.x; |
|
this.y = that.y; |
|
that.x = x; |
|
that.y = y; |
|
}, |
|
|
|
/** |
|
* return a cloned instance of the point |
|
* @return {fabric.Point} |
|
*/ |
|
clone: function () { |
|
return new Point(this.x, this.y); |
|
} |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ |
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var fabric = global.fabric || (global.fabric = { }); |
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if (fabric.Intersection) { |
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fabric.warn('fabric.Intersection is already defined'); |
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return; |
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} |
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/** |
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* Intersection class |
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* @class fabric.Intersection |
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* @memberOf fabric |
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* @constructor |
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*/ |
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function Intersection(status) { |
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this.status = status; |
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this.points = []; |
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} |
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fabric.Intersection = Intersection; |
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fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ { |
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constructor: Intersection, |
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/** |
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* Appends a point to intersection |
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* @param {fabric.Point} point |
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* @return {fabric.Intersection} thisArg |
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* @chainable |
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*/ |
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appendPoint: function (point) { |
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this.points.push(point); |
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return this; |
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}, |
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/** |
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* Appends points to intersection |
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* @param {Array} points |
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* @return {fabric.Intersection} thisArg |
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* @chainable |
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*/ |
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appendPoints: function (points) { |
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this.points = this.points.concat(points); |
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return this; |
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} |
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}; |
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/** |
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* Checks if one line intersects another |
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* TODO: rename in intersectSegmentSegment |
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* @static |
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* @param {fabric.Point} a1 |
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* @param {fabric.Point} a2 |
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* @param {fabric.Point} b1 |
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* @param {fabric.Point} b2 |
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* @return {fabric.Intersection} |
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*/ |
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fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) { |
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var result, |
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uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x), |
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ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x), |
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uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y); |
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if (uB !== 0) { |
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var ua = uaT / uB, |
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ub = ubT / uB; |
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if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) { |
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result = new Intersection('Intersection'); |
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result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y))); |
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} |
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else { |
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result = new Intersection(); |
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} |
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} |
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else { |
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if (uaT === 0 || ubT === 0) { |
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result = new Intersection('Coincident'); |
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} |
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else { |
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result = new Intersection('Parallel'); |
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} |
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} |
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return result; |
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}; |
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/** |
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* Checks if line intersects polygon |
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* TODO: rename in intersectSegmentPolygon |
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* fix detection of coincident |
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* @static |
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* @param {fabric.Point} a1 |
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* @param {fabric.Point} a2 |
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* @param {Array} points |
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* @return {fabric.Intersection} |
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*/ |
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fabric.Intersection.intersectLinePolygon = function(a1, a2, points) { |
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var result = new Intersection(), |
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length = points.length, |
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b1, b2, inter, i; |
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for (i = 0; i < length; i++) { |
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b1 = points[i]; |
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b2 = points[(i + 1) % length]; |
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inter = Intersection.intersectLineLine(a1, a2, b1, b2); |
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result.appendPoints(inter.points); |
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} |
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if (result.points.length > 0) { |
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result.status = 'Intersection'; |
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} |
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return result; |
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}; |
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/** |
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* Checks if polygon intersects another polygon |
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* @static |
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* @param {Array} points1 |
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* @param {Array} points2 |
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* @return {fabric.Intersection} |
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*/ |
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fabric.Intersection.intersectPolygonPolygon = function (points1, points2) { |
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var result = new Intersection(), |
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length = points1.length, i; |
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for (i = 0; i < length; i++) { |
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var a1 = points1[i], |
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a2 = points1[(i + 1) % length], |
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inter = Intersection.intersectLinePolygon(a1, a2, points2); |
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result.appendPoints(inter.points); |
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} |
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if (result.points.length > 0) { |
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result.status = 'Intersection'; |
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} |
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return result; |
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}; |
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/** |
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* Checks if polygon intersects rectangle |
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* @static |
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* @param {Array} points |
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* @param {fabric.Point} r1 |
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* @param {fabric.Point} r2 |
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* @return {fabric.Intersection} |
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*/ |
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fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) { |
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var min = r1.min(r2), |
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max = r1.max(r2), |
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topRight = new fabric.Point(max.x, min.y), |
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bottomLeft = new fabric.Point(min.x, max.y), |
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inter1 = Intersection.intersectLinePolygon(min, topRight, points), |
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inter2 = Intersection.intersectLinePolygon(topRight, max, points), |
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inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points), |
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inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points), |
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result = new Intersection(); |
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result.appendPoints(inter1.points); |
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result.appendPoints(inter2.points); |
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result.appendPoints(inter3.points); |
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result.appendPoints(inter4.points); |
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if (result.points.length > 0) { |
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result.status = 'Intersection'; |
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} |
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return result; |
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}; |
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})(typeof exports !== 'undefined' ? exports : this); |
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(function(global) { |
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'use strict'; |
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var fabric = global.fabric || (global.fabric = { }); |
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if (fabric.Color) { |
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fabric.warn('fabric.Color is already defined.'); |
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return; |
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} |
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/** |
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* Color class |
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* The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations; |
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* {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects. |
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* |
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* @class fabric.Color |
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* @param {String} color optional in hex or rgb(a) or hsl format or from known color list |
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* @return {fabric.Color} thisArg |
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* @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors} |
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*/ |
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function Color(color) { |
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if (!color) { |
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this.setSource([0, 0, 0, 1]); |
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} |
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else { |
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this._tryParsingColor(color); |
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} |
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} |
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fabric.Color = Color; |
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fabric.Color.prototype = /** @lends fabric.Color.prototype */ { |
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/** |
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* @private |
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* @param {String|Array} color Color value to parse |
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*/ |
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_tryParsingColor: function(color) { |
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var source; |
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if (color in Color.colorNameMap) { |
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color = Color.colorNameMap[color]; |
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} |
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if (color === 'transparent') { |
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source = [255, 255, 255, 0]; |
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} |
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if (!source) { |
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source = Color.sourceFromHex(color); |
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} |
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if (!source) { |
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source = Color.sourceFromRgb(color); |
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} |
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if (!source) { |
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source = Color.sourceFromHsl(color); |
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} |
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if (!source) { |
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//if color is not recognize let's make black as canvas does |
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source = [0, 0, 0, 1]; |
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} |
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if (source) { |
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this.setSource(source); |
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} |
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}, |
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/** |
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* Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a> |
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* @private |
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* @param {Number} r Red color value |
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* @param {Number} g Green color value |
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* @param {Number} b Blue color value |
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* @return {Array} Hsl color |
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*/ |
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_rgbToHsl: function(r, g, b) { |
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r /= 255; g /= 255; b /= 255; |
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var h, s, l, |
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max = fabric.util.array.max([r, g, b]), |
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min = fabric.util.array.min([r, g, b]); |
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l = (max + min) / 2; |
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if (max === min) { |
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h = s = 0; // achromatic |
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} |
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else { |
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var d = max - min; |
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s = l > 0.5 ? d / (2 - max - min) : d / (max + min); |
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switch (max) { |
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case r: |
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h = (g - b) / d + (g < b ? 6 : 0); |
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break; |
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case g: |
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h = (b - r) / d + 2; |
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break; |
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case b: |
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h = (r - g) / d + 4; |
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break; |
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} |
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h /= 6; |
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} |
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return [ |
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Math.round(h * 360), |
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Math.round(s * 100), |
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Math.round(l * 100) |
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]; |
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}, |
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/** |
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* Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1]) |
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* @return {Array} |
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*/ |
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getSource: function() { |
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return this._source; |
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}, |
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/** |
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* Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1]) |
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* @param {Array} source |
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*/ |
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setSource: function(source) { |
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this._source = source; |
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}, |
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/** |
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* Returns color representation in RGB format |
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* @return {String} ex: rgb(0-255,0-255,0-255) |
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*/ |
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toRgb: function() { |
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var source = this.getSource(); |
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return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')'; |
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}, |
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/** |
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* Returns color representation in RGBA format |
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* @return {String} ex: rgba(0-255,0-255,0-255,0-1) |
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*/ |
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toRgba: function() { |
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var source = this.getSource(); |
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return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')'; |
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}, |
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/** |
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* Returns color representation in HSL format |
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* @return {String} ex: hsl(0-360,0%-100%,0%-100%) |
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*/ |
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toHsl: function() { |
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var source = this.getSource(), |
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hsl = this._rgbToHsl(source[0], source[1], source[2]); |
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return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)'; |
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}, |
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/** |
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* Returns color representation in HSLA format |
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* @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1) |
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*/ |
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toHsla: function() { |
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var source = this.getSource(), |
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hsl = this._rgbToHsl(source[0], source[1], source[2]); |
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return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')'; |
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}, |
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/** |
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* Returns color representation in HEX format |
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* @return {String} ex: FF5555 |
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*/ |
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toHex: function() { |
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var source = this.getSource(), r, g, b; |
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r = source[0].toString(16); |
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r = (r.length === 1) ? ('0' + r) : r; |
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g = source[1].toString(16); |
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g = (g.length === 1) ? ('0' + g) : g; |
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b = source[2].toString(16); |
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b = (b.length === 1) ? ('0' + b) : b; |
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return r.toUpperCase() + g.toUpperCase() + b.toUpperCase(); |
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}, |
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/** |
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* Returns color representation in HEXA format |
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* @return {String} ex: FF5555CC |
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*/ |
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toHexa: function() { |
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var source = this.getSource(), a; |
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a = Math.round(source[3] * 255); |
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a = a.toString(16); |
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a = (a.length === 1) ? ('0' + a) : a; |
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return this.toHex() + a.toUpperCase(); |
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}, |
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/** |
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* Gets value of alpha channel for this color |
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* @return {Number} 0-1 |
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*/ |
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getAlpha: function() { |
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return this.getSource()[3]; |
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}, |
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|
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/** |
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* Sets value of alpha channel for this color |
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* @param {Number} alpha Alpha value 0-1 |
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* @return {fabric.Color} thisArg |
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*/ |
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setAlpha: function(alpha) { |
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var source = this.getSource(); |
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source[3] = alpha; |
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this.setSource(source); |
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return this; |
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}, |
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/** |
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* Transforms color to its grayscale representation |
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* @return {fabric.Color} thisArg |
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*/ |
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toGrayscale: function() { |
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var source = this.getSource(), |
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average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10), |
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currentAlpha = source[3]; |
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this.setSource([average, average, average, currentAlpha]); |
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return this; |
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}, |
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/** |
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* Transforms color to its black and white representation |
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* @param {Number} threshold |
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* @return {fabric.Color} thisArg |
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*/ |
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toBlackWhite: function(threshold) { |
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var source = this.getSource(), |
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average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), |
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currentAlpha = source[3]; |
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threshold = threshold || 127; |
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average = (Number(average) < Number(threshold)) ? 0 : 255; |
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this.setSource([average, average, average, currentAlpha]); |
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return this; |
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}, |
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/** |
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* Overlays color with another color |
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* @param {String|fabric.Color} otherColor |
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* @return {fabric.Color} thisArg |
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*/ |
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overlayWith: function(otherColor) { |
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if (!(otherColor instanceof Color)) { |
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otherColor = new Color(otherColor); |
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} |
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var result = [], |
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alpha = this.getAlpha(), |
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otherAlpha = 0.5, |
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source = this.getSource(), |
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otherSource = otherColor.getSource(), i; |
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for (i = 0; i < 3; i++) { |
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result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha))); |
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} |
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result[3] = alpha; |
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this.setSource(result); |
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return this; |
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} |
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}; |
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|
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/** |
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* Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5)) |
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* @static |
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* @field |
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* @memberOf fabric.Color |
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*/ |
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// eslint-disable-next-line max-len |
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fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*((?:\d*\.?\d+)?)\s*)?\)$/i; |
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|
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/** |
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* Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 )) |
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* @static |
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* @field |
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* @memberOf fabric.Color |
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*/ |
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fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/i; |
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|
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/** |
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* Regex matching color in HEX format (ex: #FF5544CC, #FF5555, 010155, aff) |
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* @static |
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* @field |
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* @memberOf fabric.Color |
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*/ |
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fabric.Color.reHex = /^#?([0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})$/i; |
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|
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/** |
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* Map of the 148 color names with HEX code |
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* @static |
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* @field |
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* @memberOf fabric.Color |
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* @see: https://www.w3.org/TR/css3-color/#svg-color |
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*/ |
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fabric.Color.colorNameMap = { |
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aliceblue: '#F0F8FF', |
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antiquewhite: '#FAEBD7', |
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aqua: '#00FFFF', |
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aquamarine: '#7FFFD4', |
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azure: '#F0FFFF', |
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beige: '#F5F5DC', |
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bisque: '#FFE4C4', |
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black: '#000000', |
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blanchedalmond: '#FFEBCD', |
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blue: '#0000FF', |
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blueviolet: '#8A2BE2', |
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brown: '#A52A2A', |
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burlywood: '#DEB887', |
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cadetblue: '#5F9EA0', |
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chartreuse: '#7FFF00', |
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chocolate: '#D2691E', |
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coral: '#FF7F50', |
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cornflowerblue: '#6495ED', |
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cornsilk: '#FFF8DC', |
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crimson: '#DC143C', |
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cyan: '#00FFFF', |
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darkblue: '#00008B', |
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darkcyan: '#008B8B', |
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darkgoldenrod: '#B8860B', |
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darkgray: '#A9A9A9', |
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darkgrey: '#A9A9A9', |
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darkgreen: '#006400', |
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darkkhaki: '#BDB76B', |
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darkmagenta: '#8B008B', |
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darkolivegreen: '#556B2F', |
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darkorange: '#FF8C00', |
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darkorchid: '#9932CC', |
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darkred: '#8B0000', |
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darksalmon: '#E9967A', |
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darkseagreen: '#8FBC8F', |
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darkslateblue: '#483D8B', |
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darkslategray: '#2F4F4F', |
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darkslategrey: '#2F4F4F', |
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darkturquoise: '#00CED1', |
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darkviolet: '#9400D3', |
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deeppink: '#FF1493', |
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deepskyblue: '#00BFFF', |
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dimgray: '#696969', |
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dimgrey: '#696969', |
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dodgerblue: '#1E90FF', |
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firebrick: '#B22222', |
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floralwhite: '#FFFAF0', |
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forestgreen: '#228B22', |
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fuchsia: '#FF00FF', |
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gainsboro: '#DCDCDC', |
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ghostwhite: '#F8F8FF', |
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gold: '#FFD700', |
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goldenrod: '#DAA520', |
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gray: '#808080', |
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grey: '#808080', |
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green: '#008000', |
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greenyellow: '#ADFF2F', |
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honeydew: '#F0FFF0', |
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hotpink: '#FF69B4', |
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indianred: '#CD5C5C', |
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indigo: '#4B0082', |
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ivory: '#FFFFF0', |
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khaki: '#F0E68C', |
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lavender: '#E6E6FA', |
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lavenderblush: '#FFF0F5', |
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lawngreen: '#7CFC00', |
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lemonchiffon: '#FFFACD', |
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lightblue: '#ADD8E6', |
|
lightcoral: '#F08080', |
|
lightcyan: '#E0FFFF', |
|
lightgoldenrodyellow: '#FAFAD2', |
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lightgray: '#D3D3D3', |
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lightgrey: '#D3D3D3', |
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lightgreen: '#90EE90', |
|
lightpink: '#FFB6C1', |
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lightsalmon: '#FFA07A', |
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lightseagreen: '#20B2AA', |
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lightskyblue: '#87CEFA', |
|
lightslategray: '#778899', |
|
lightslategrey: '#778899', |
|
lightsteelblue: '#B0C4DE', |
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lightyellow: '#FFFFE0', |
|
lime: '#00FF00', |
|
limegreen: '#32CD32', |
|
linen: '#FAF0E6', |
|
magenta: '#FF00FF', |
|
maroon: '#800000', |
|
mediumaquamarine: '#66CDAA', |
|
mediumblue: '#0000CD', |
|
mediumorchid: '#BA55D3', |
|
mediumpurple: '#9370DB', |
|
mediumseagreen: '#3CB371', |
|
mediumslateblue: '#7B68EE', |
|
mediumspringgreen: '#00FA9A', |
|
mediumturquoise: '#48D1CC', |
|
mediumvioletred: '#C71585', |
|
midnightblue: '#191970', |
|
mintcream: '#F5FFFA', |
|
mistyrose: '#FFE4E1', |
|
moccasin: '#FFE4B5', |
|
navajowhite: '#FFDEAD', |
|
navy: '#000080', |
|
oldlace: '#FDF5E6', |
|
olive: '#808000', |
|
olivedrab: '#6B8E23', |
|
orange: '#FFA500', |
|
orangered: '#FF4500', |
|
orchid: '#DA70D6', |
|
palegoldenrod: '#EEE8AA', |
|
palegreen: '#98FB98', |
|
paleturquoise: '#AFEEEE', |
|
palevioletred: '#DB7093', |
|
papayawhip: '#FFEFD5', |
|
peachpuff: '#FFDAB9', |
|
peru: '#CD853F', |
|
pink: '#FFC0CB', |
|
plum: '#DDA0DD', |
|
powderblue: '#B0E0E6', |
|
purple: '#800080', |
|
rebeccapurple: '#663399', |
|
red: '#FF0000', |
|
rosybrown: '#BC8F8F', |
|
royalblue: '#4169E1', |
|
saddlebrown: '#8B4513', |
|
salmon: '#FA8072', |
|
sandybrown: '#F4A460', |
|
seagreen: '#2E8B57', |
|
seashell: '#FFF5EE', |
|
sienna: '#A0522D', |
|
silver: '#C0C0C0', |
|
skyblue: '#87CEEB', |
|
slateblue: '#6A5ACD', |
|
slategray: '#708090', |
|
slategrey: '#708090', |
|
snow: '#FFFAFA', |
|
springgreen: '#00FF7F', |
|
steelblue: '#4682B4', |
|
tan: '#D2B48C', |
|
teal: '#008080', |
|
thistle: '#D8BFD8', |
|
tomato: '#FF6347', |
|
turquoise: '#40E0D0', |
|
violet: '#EE82EE', |
|
wheat: '#F5DEB3', |
|
white: '#FFFFFF', |
|
whitesmoke: '#F5F5F5', |
|
yellow: '#FFFF00', |
|
yellowgreen: '#9ACD32' |
|
}; |
|
|
|
/** |
|
* @private |
|
* @param {Number} p |
|
* @param {Number} q |
|
* @param {Number} t |
|
* @return {Number} |
|
*/ |
|
function hue2rgb(p, q, t) { |
|
if (t < 0) { |
|
t += 1; |
|
} |
|
if (t > 1) { |
|
t -= 1; |
|
} |
|
if (t < 1 / 6) { |
|
return p + (q - p) * 6 * t; |
|
} |
|
if (t < 1 / 2) { |
|
return q; |
|
} |
|
if (t < 2 / 3) { |
|
return p + (q - p) * (2 / 3 - t) * 6; |
|
} |
|
return p; |
|
} |
|
|
|
/** |
|
* Returns new color object, when given a color in RGB format |
|
* @memberOf fabric.Color |
|
* @param {String} color Color value ex: rgb(0-255,0-255,0-255) |
|
* @return {fabric.Color} |
|
*/ |
|
fabric.Color.fromRgb = function(color) { |
|
return Color.fromSource(Color.sourceFromRgb(color)); |
|
}; |
|
|
|
/** |
|
* Returns array representation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format |
|
* @memberOf fabric.Color |
|
* @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%) |
|
* @return {Array} source |
|
*/ |
|
fabric.Color.sourceFromRgb = function(color) { |
|
var match = color.match(Color.reRGBa); |
|
if (match) { |
|
var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1), |
|
g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1), |
|
b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1); |
|
|
|
return [ |
|
parseInt(r, 10), |
|
parseInt(g, 10), |
|
parseInt(b, 10), |
|
match[4] ? parseFloat(match[4]) : 1 |
|
]; |
|
} |
|
}; |
|
|
|
/** |
|
* Returns new color object, when given a color in RGBA format |
|
* @static |
|
* @function |
|
* @memberOf fabric.Color |
|
* @param {String} color |
|
* @return {fabric.Color} |
|
*/ |
|
fabric.Color.fromRgba = Color.fromRgb; |
|
|
|
/** |
|
* Returns new color object, when given a color in HSL format |
|
* @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%) |
|
* @memberOf fabric.Color |
|
* @return {fabric.Color} |
|
*/ |
|
fabric.Color.fromHsl = function(color) { |
|
return Color.fromSource(Color.sourceFromHsl(color)); |
|
}; |
|
|
|
/** |
|
* Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format. |
|
* Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a> |
|
* @memberOf fabric.Color |
|
* @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1) |
|
* @return {Array} source |
|
* @see http://http://www.w3.org/TR/css3-color/#hsl-color |
|
*/ |
|
fabric.Color.sourceFromHsl = function(color) { |
|
var match = color.match(Color.reHSLa); |
|
if (!match) { |
|
return; |
|
} |
|
|
|
var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360, |
|
s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1), |
|
l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1), |
|
r, g, b; |
|
|
|
if (s === 0) { |
|
r = g = b = l; |
|
} |
|
else { |
|
var q = l <= 0.5 ? l * (s + 1) : l + s - l * s, |
|
p = l * 2 - q; |
|
|
|
r = hue2rgb(p, q, h + 1 / 3); |
|
g = hue2rgb(p, q, h); |
|
b = hue2rgb(p, q, h - 1 / 3); |
|
} |
|
|
|
return [ |
|
Math.round(r * 255), |
|
Math.round(g * 255), |
|
Math.round(b * 255), |
|
match[4] ? parseFloat(match[4]) : 1 |
|
]; |
|
}; |
|
|
|
/** |
|
* Returns new color object, when given a color in HSLA format |
|
* @static |
|
* @function |
|
* @memberOf fabric.Color |
|
* @param {String} color |
|
* @return {fabric.Color} |
|
*/ |
|
fabric.Color.fromHsla = Color.fromHsl; |
|
|
|
/** |
|
* Returns new color object, when given a color in HEX format |
|
* @static |
|
* @memberOf fabric.Color |
|
* @param {String} color Color value ex: FF5555 |
|
* @return {fabric.Color} |
|
*/ |
|
fabric.Color.fromHex = function(color) { |
|
return Color.fromSource(Color.sourceFromHex(color)); |
|
}; |
|
|
|
/** |
|
* Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HEX format |
|
* @static |
|
* @memberOf fabric.Color |
|
* @param {String} color ex: FF5555 or FF5544CC (RGBa) |
|
* @return {Array} source |
|
*/ |
|
fabric.Color.sourceFromHex = function(color) { |
|
if (color.match(Color.reHex)) { |
|
var value = color.slice(color.indexOf('#') + 1), |
|
isShortNotation = (value.length === 3 || value.length === 4), |
|
isRGBa = (value.length === 8 || value.length === 4), |
|
r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2), |
|
g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4), |
|
b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6), |
|
a = isRGBa ? (isShortNotation ? (value.charAt(3) + value.charAt(3)) : value.substring(6, 8)) : 'FF'; |
|
|
|
return [ |
|
parseInt(r, 16), |
|
parseInt(g, 16), |
|
parseInt(b, 16), |
|
parseFloat((parseInt(a, 16) / 255).toFixed(2)) |
|
]; |
|
} |
|
}; |
|
|
|
/** |
|
* Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5]) |
|
* @static |
|
* @memberOf fabric.Color |
|
* @param {Array} source |
|
* @return {fabric.Color} |
|
*/ |
|
fabric.Color.fromSource = function(source) { |
|
var oColor = new Color(); |
|
oColor.setSource(source); |
|
return oColor; |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
scaleMap = ['e', 'se', 's', 'sw', 'w', 'nw', 'n', 'ne', 'e'], |
|
skewMap = ['ns', 'nesw', 'ew', 'nwse'], |
|
controls = {}, |
|
LEFT = 'left', TOP = 'top', RIGHT = 'right', BOTTOM = 'bottom', CENTER = 'center', |
|
opposite = { |
|
top: BOTTOM, |
|
bottom: TOP, |
|
left: RIGHT, |
|
right: LEFT, |
|
center: CENTER, |
|
}, radiansToDegrees = fabric.util.radiansToDegrees, |
|
sign = (Math.sign || function(x) { return ((x > 0) - (x < 0)) || +x; }); |
|
|
|
/** |
|
* Combine control position and object angle to find the control direction compared |
|
* to the object center. |
|
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls |
|
* @param {fabric.Control} control the control class |
|
* @return {Number} 0 - 7 a quadrant number |
|
*/ |
|
function findCornerQuadrant(fabricObject, control) { |
|
var cornerAngle = fabricObject.angle + radiansToDegrees(Math.atan2(control.y, control.x)) + 360; |
|
return Math.round((cornerAngle % 360) / 45); |
|
} |
|
|
|
function fireEvent(eventName, options) { |
|
var target = options.transform.target, |
|
canvas = target.canvas, |
|
canvasOptions = fabric.util.object.clone(options); |
|
canvasOptions.target = target; |
|
canvas && canvas.fire('object:' + eventName, canvasOptions); |
|
target.fire(eventName, options); |
|
} |
|
|
|
/** |
|
* Inspect event and fabricObject properties to understand if the scaling action |
|
* @param {Event} eventData from the user action |
|
* @param {fabric.Object} fabricObject the fabric object about to scale |
|
* @return {Boolean} true if scale is proportional |
|
*/ |
|
function scaleIsProportional(eventData, fabricObject) { |
|
var canvas = fabricObject.canvas, uniScaleKey = canvas.uniScaleKey, |
|
uniformIsToggled = eventData[uniScaleKey]; |
|
return (canvas.uniformScaling && !uniformIsToggled) || |
|
(!canvas.uniformScaling && uniformIsToggled); |
|
} |
|
|
|
/** |
|
* Checks if transform is centered |
|
* @param {Object} transform transform data |
|
* @return {Boolean} true if transform is centered |
|
*/ |
|
function isTransformCentered(transform) { |
|
return transform.originX === CENTER && transform.originY === CENTER; |
|
} |
|
|
|
/** |
|
* Inspect fabricObject to understand if the current scaling action is allowed |
|
* @param {fabric.Object} fabricObject the fabric object about to scale |
|
* @param {String} by 'x' or 'y' or '' |
|
* @param {Boolean} scaleProportionally true if we are trying to scale proportionally |
|
* @return {Boolean} true if scaling is not allowed at current conditions |
|
*/ |
|
function scalingIsForbidden(fabricObject, by, scaleProportionally) { |
|
var lockX = fabricObject.lockScalingX, lockY = fabricObject.lockScalingY; |
|
if (lockX && lockY) { |
|
return true; |
|
} |
|
if (!by && (lockX || lockY) && scaleProportionally) { |
|
return true; |
|
} |
|
if (lockX && by === 'x') { |
|
return true; |
|
} |
|
if (lockY && by === 'y') { |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
/** |
|
* return the correct cursor style for the scale action |
|
* @param {Event} eventData the javascript event that is causing the scale |
|
* @param {fabric.Control} control the control that is interested in the action |
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action |
|
* @return {String} a valid css string for the cursor |
|
*/ |
|
function scaleCursorStyleHandler(eventData, control, fabricObject) { |
|
var notAllowed = 'not-allowed', |
|
scaleProportionally = scaleIsProportional(eventData, fabricObject), |
|
by = ''; |
|
if (control.x !== 0 && control.y === 0) { |
|
by = 'x'; |
|
} |
|
else if (control.x === 0 && control.y !== 0) { |
|
by = 'y'; |
|
} |
|
if (scalingIsForbidden(fabricObject, by, scaleProportionally)) { |
|
return notAllowed; |
|
} |
|
var n = findCornerQuadrant(fabricObject, control); |
|
return scaleMap[n] + '-resize'; |
|
} |
|
|
|
/** |
|
* return the correct cursor style for the skew action |
|
* @param {Event} eventData the javascript event that is causing the scale |
|
* @param {fabric.Control} control the control that is interested in the action |
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action |
|
* @return {String} a valid css string for the cursor |
|
*/ |
|
function skewCursorStyleHandler(eventData, control, fabricObject) { |
|
var notAllowed = 'not-allowed'; |
|
if (control.x !== 0 && fabricObject.lockSkewingY) { |
|
return notAllowed; |
|
} |
|
if (control.y !== 0 && fabricObject.lockSkewingX) { |
|
return notAllowed; |
|
} |
|
var n = findCornerQuadrant(fabricObject, control) % 4; |
|
return skewMap[n] + '-resize'; |
|
} |
|
|
|
/** |
|
* Combine skew and scale style handlers to cover fabric standard use case |
|
* @param {Event} eventData the javascript event that is causing the scale |
|
* @param {fabric.Control} control the control that is interested in the action |
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action |
|
* @return {String} a valid css string for the cursor |
|
*/ |
|
function scaleSkewCursorStyleHandler(eventData, control, fabricObject) { |
|
if (eventData[fabricObject.canvas.altActionKey]) { |
|
return controls.skewCursorStyleHandler(eventData, control, fabricObject); |
|
} |
|
return controls.scaleCursorStyleHandler(eventData, control, fabricObject); |
|
} |
|
|
|
/** |
|
* Inspect event, control and fabricObject to return the correct action name |
|
* @param {Event} eventData the javascript event that is causing the scale |
|
* @param {fabric.Control} control the control that is interested in the action |
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action |
|
* @return {String} an action name |
|
*/ |
|
function scaleOrSkewActionName(eventData, control, fabricObject) { |
|
var isAlternative = eventData[fabricObject.canvas.altActionKey]; |
|
if (control.x === 0) { |
|
// then is scaleY or skewX |
|
return isAlternative ? 'skewX' : 'scaleY'; |
|
} |
|
if (control.y === 0) { |
|
// then is scaleY or skewX |
|
return isAlternative ? 'skewY' : 'scaleX'; |
|
} |
|
} |
|
|
|
/** |
|
* Find the correct style for the control that is used for rotation. |
|
* this function is very simple and it just take care of not-allowed or standard cursor |
|
* @param {Event} eventData the javascript event that is causing the scale |
|
* @param {fabric.Control} control the control that is interested in the action |
|
* @param {fabric.Object} fabricObject the fabric object that is interested in the action |
|
* @return {String} a valid css string for the cursor |
|
*/ |
|
function rotationStyleHandler(eventData, control, fabricObject) { |
|
if (fabricObject.lockRotation) { |
|
return 'not-allowed'; |
|
} |
|
return control.cursorStyle; |
|
} |
|
|
|
function commonEventInfo(eventData, transform, x, y) { |
|
return { |
|
e: eventData, |
|
transform: transform, |
|
pointer: { |
|
x: x, |
|
y: y, |
|
} |
|
}; |
|
} |
|
|
|
/** |
|
* Wrap an action handler with saving/restoring object position on the transform. |
|
* this is the code that permits to objects to keep their position while transforming. |
|
* @param {Function} actionHandler the function to wrap |
|
* @return {Function} a function with an action handler signature |
|
*/ |
|
function wrapWithFixedAnchor(actionHandler) { |
|
return function(eventData, transform, x, y) { |
|
var target = transform.target, centerPoint = target.getCenterPoint(), |
|
constraint = target.translateToOriginPoint(centerPoint, transform.originX, transform.originY), |
|
actionPerformed = actionHandler(eventData, transform, x, y); |
|
target.setPositionByOrigin(constraint, transform.originX, transform.originY); |
|
return actionPerformed; |
|
}; |
|
} |
|
|
|
/** |
|
* Transforms a point described by x and y in a distance from the top left corner of the object |
|
* bounding box. |
|
* @param {Object} transform |
|
* @param {String} originX |
|
* @param {String} originY |
|
* @param {number} x |
|
* @param {number} y |
|
* @return {Fabric.Point} the normalized point |
|
*/ |
|
function getLocalPoint(transform, originX, originY, x, y) { |
|
var target = transform.target, |
|
control = target.controls[transform.corner], |
|
zoom = target.canvas.getZoom(), |
|
padding = target.padding / zoom, |
|
localPoint = target.toLocalPoint(new fabric.Point(x, y), originX, originY); |
|
if (localPoint.x >= padding) { |
|
localPoint.x -= padding; |
|
} |
|
if (localPoint.x <= -padding) { |
|
localPoint.x += padding; |
|
} |
|
if (localPoint.y >= padding) { |
|
localPoint.y -= padding; |
|
} |
|
if (localPoint.y <= padding) { |
|
localPoint.y += padding; |
|
} |
|
localPoint.x -= control.offsetX; |
|
localPoint.y -= control.offsetY; |
|
return localPoint; |
|
} |
|
|
|
/** |
|
* Detect if the fabric object is flipped on one side. |
|
* @param {fabric.Object} target |
|
* @return {Boolean} true if one flip, but not two. |
|
*/ |
|
function targetHasOneFlip(target) { |
|
return (target.flipX && !target.flipY) || (!target.flipX && target.flipY); |
|
} |
|
|
|
/** |
|
* Utility function to compensate the scale factor when skew is applied on both axes |
|
* @private |
|
*/ |
|
function compensateScaleForSkew(target, oppositeSkew, scaleToCompensate, axis, reference) { |
|
if (target[oppositeSkew] !== 0) { |
|
var newDim = target._getTransformedDimensions()[axis]; |
|
var newValue = reference / newDim * target[scaleToCompensate]; |
|
target.set(scaleToCompensate, newValue); |
|
} |
|
} |
|
|
|
/** |
|
* Action handler for skewing on the X axis |
|
* @private |
|
*/ |
|
function skewObjectX(eventData, transform, x, y) { |
|
var target = transform.target, |
|
// find how big the object would be, if there was no skewX. takes in account scaling |
|
dimNoSkew = target._getTransformedDimensions(0, target.skewY), |
|
localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y), |
|
// the mouse is in the center of the object, and we want it to stay there. |
|
// so the object will grow twice as much as the mouse. |
|
// this makes the skew growth to localPoint * 2 - dimNoSkew. |
|
totalSkewSize = Math.abs(localPoint.x * 2) - dimNoSkew.x, |
|
currentSkew = target.skewX, newSkew; |
|
if (totalSkewSize < 2) { |
|
// let's make it easy to go back to position 0. |
|
newSkew = 0; |
|
} |
|
else { |
|
newSkew = radiansToDegrees( |
|
Math.atan2((totalSkewSize / target.scaleX), (dimNoSkew.y / target.scaleY)) |
|
); |
|
// now we have to find the sign of the skew. |
|
// it mostly depend on the origin of transformation. |
|
if (transform.originX === LEFT && transform.originY === BOTTOM) { |
|
newSkew = -newSkew; |
|
} |
|
if (transform.originX === RIGHT && transform.originY === TOP) { |
|
newSkew = -newSkew; |
|
} |
|
if (targetHasOneFlip(target)) { |
|
newSkew = -newSkew; |
|
} |
|
} |
|
var hasSkewed = currentSkew !== newSkew; |
|
if (hasSkewed) { |
|
var dimBeforeSkewing = target._getTransformedDimensions().y; |
|
target.set('skewX', newSkew); |
|
compensateScaleForSkew(target, 'skewY', 'scaleY', 'y', dimBeforeSkewing); |
|
fireEvent('skewing', commonEventInfo(eventData, transform, x, y)); |
|
} |
|
return hasSkewed; |
|
} |
|
|
|
/** |
|
* Action handler for skewing on the Y axis |
|
* @private |
|
*/ |
|
function skewObjectY(eventData, transform, x, y) { |
|
var target = transform.target, |
|
// find how big the object would be, if there was no skewX. takes in account scaling |
|
dimNoSkew = target._getTransformedDimensions(target.skewX, 0), |
|
localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y), |
|
// the mouse is in the center of the object, and we want it to stay there. |
|
// so the object will grow twice as much as the mouse. |
|
// this makes the skew growth to localPoint * 2 - dimNoSkew. |
|
totalSkewSize = Math.abs(localPoint.y * 2) - dimNoSkew.y, |
|
currentSkew = target.skewY, newSkew; |
|
if (totalSkewSize < 2) { |
|
// let's make it easy to go back to position 0. |
|
newSkew = 0; |
|
} |
|
else { |
|
newSkew = radiansToDegrees( |
|
Math.atan2((totalSkewSize / target.scaleY), (dimNoSkew.x / target.scaleX)) |
|
); |
|
// now we have to find the sign of the skew. |
|
// it mostly depend on the origin of transformation. |
|
if (transform.originX === LEFT && transform.originY === BOTTOM) { |
|
newSkew = -newSkew; |
|
} |
|
if (transform.originX === RIGHT && transform.originY === TOP) { |
|
newSkew = -newSkew; |
|
} |
|
if (targetHasOneFlip(target)) { |
|
newSkew = -newSkew; |
|
} |
|
} |
|
var hasSkewed = currentSkew !== newSkew; |
|
if (hasSkewed) { |
|
var dimBeforeSkewing = target._getTransformedDimensions().x; |
|
target.set('skewY', newSkew); |
|
compensateScaleForSkew(target, 'skewX', 'scaleX', 'x', dimBeforeSkewing); |
|
fireEvent('skewing', commonEventInfo(eventData, transform, x, y)); |
|
} |
|
return hasSkewed; |
|
} |
|
|
|
/** |
|
* Wrapped Action handler for skewing on the Y axis, takes care of the |
|
* skew direction and determine the correct transform origin for the anchor point |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function skewHandlerX(eventData, transform, x, y) { |
|
// step1 figure out and change transform origin. |
|
// if skewX > 0 and originY bottom we anchor on right |
|
// if skewX > 0 and originY top we anchor on left |
|
// if skewX < 0 and originY bottom we anchor on left |
|
// if skewX < 0 and originY top we anchor on right |
|
// if skewX is 0, we look for mouse position to understand where are we going. |
|
var target = transform.target, currentSkew = target.skewX, originX, originY = transform.originY; |
|
if (target.lockSkewingX) { |
|
return false; |
|
} |
|
if (currentSkew === 0) { |
|
var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y); |
|
if (localPointFromCenter.x > 0) { |
|
// we are pulling right, anchor left; |
|
originX = LEFT; |
|
} |
|
else { |
|
// we are pulling right, anchor right |
|
originX = RIGHT; |
|
} |
|
} |
|
else { |
|
if (currentSkew > 0) { |
|
originX = originY === TOP ? LEFT : RIGHT; |
|
} |
|
if (currentSkew < 0) { |
|
originX = originY === TOP ? RIGHT : LEFT; |
|
} |
|
// is the object flipped on one side only? swap the origin. |
|
if (targetHasOneFlip(target)) { |
|
originX = originX === LEFT ? RIGHT : LEFT; |
|
} |
|
} |
|
|
|
// once we have the origin, we find the anchor point |
|
transform.originX = originX; |
|
var finalHandler = wrapWithFixedAnchor(skewObjectX); |
|
return finalHandler(eventData, transform, x, y); |
|
} |
|
|
|
/** |
|
* Wrapped Action handler for skewing on the Y axis, takes care of the |
|
* skew direction and determine the correct transform origin for the anchor point |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function skewHandlerY(eventData, transform, x, y) { |
|
// step1 figure out and change transform origin. |
|
// if skewY > 0 and originX left we anchor on top |
|
// if skewY > 0 and originX right we anchor on bottom |
|
// if skewY < 0 and originX left we anchor on bottom |
|
// if skewY < 0 and originX right we anchor on top |
|
// if skewY is 0, we look for mouse position to understand where are we going. |
|
var target = transform.target, currentSkew = target.skewY, originY, originX = transform.originX; |
|
if (target.lockSkewingY) { |
|
return false; |
|
} |
|
if (currentSkew === 0) { |
|
var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y); |
|
if (localPointFromCenter.y > 0) { |
|
// we are pulling down, anchor up; |
|
originY = TOP; |
|
} |
|
else { |
|
// we are pulling up, anchor down |
|
originY = BOTTOM; |
|
} |
|
} |
|
else { |
|
if (currentSkew > 0) { |
|
originY = originX === LEFT ? TOP : BOTTOM; |
|
} |
|
if (currentSkew < 0) { |
|
originY = originX === LEFT ? BOTTOM : TOP; |
|
} |
|
// is the object flipped on one side only? swap the origin. |
|
if (targetHasOneFlip(target)) { |
|
originY = originY === TOP ? BOTTOM : TOP; |
|
} |
|
} |
|
|
|
// once we have the origin, we find the anchor point |
|
transform.originY = originY; |
|
var finalHandler = wrapWithFixedAnchor(skewObjectY); |
|
return finalHandler(eventData, transform, x, y); |
|
} |
|
|
|
/** |
|
* Action handler for rotation and snapping, without anchor point. |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
* @private |
|
*/ |
|
function rotationWithSnapping(eventData, transform, x, y) { |
|
var t = transform, |
|
target = t.target, |
|
pivotPoint = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY); |
|
|
|
if (target.lockRotation) { |
|
return false; |
|
} |
|
|
|
var lastAngle = Math.atan2(t.ey - pivotPoint.y, t.ex - pivotPoint.x), |
|
curAngle = Math.atan2(y - pivotPoint.y, x - pivotPoint.x), |
|
angle = radiansToDegrees(curAngle - lastAngle + t.theta), |
|
hasRotated = true; |
|
|
|
if (target.snapAngle > 0) { |
|
var snapAngle = target.snapAngle, |
|
snapThreshold = target.snapThreshold || snapAngle, |
|
rightAngleLocked = Math.ceil(angle / snapAngle) * snapAngle, |
|
leftAngleLocked = Math.floor(angle / snapAngle) * snapAngle; |
|
|
|
if (Math.abs(angle - leftAngleLocked) < snapThreshold) { |
|
angle = leftAngleLocked; |
|
} |
|
else if (Math.abs(angle - rightAngleLocked) < snapThreshold) { |
|
angle = rightAngleLocked; |
|
} |
|
} |
|
|
|
// normalize angle to positive value |
|
if (angle < 0) { |
|
angle = 360 + angle; |
|
} |
|
angle %= 360; |
|
|
|
hasRotated = target.angle !== angle; |
|
target.angle = angle; |
|
if (hasRotated) { |
|
fireEvent('rotating', commonEventInfo(eventData, transform, x, y)); |
|
} |
|
return hasRotated; |
|
} |
|
|
|
/** |
|
* Basic scaling logic, reused with different constrain for scaling X,Y, freely or equally. |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @param {Object} options additional information for scaling |
|
* @param {String} options.by 'x', 'y', 'equally' or '' to indicate type of scaling |
|
* @return {Boolean} true if some change happened |
|
* @private |
|
*/ |
|
function scaleObject(eventData, transform, x, y, options) { |
|
options = options || {}; |
|
var target = transform.target, |
|
lockScalingX = target.lockScalingX, lockScalingY = target.lockScalingY, |
|
by = options.by, newPoint, scaleX, scaleY, dim, |
|
scaleProportionally = scaleIsProportional(eventData, target), |
|
forbidScaling = scalingIsForbidden(target, by, scaleProportionally), |
|
signX, signY, gestureScale = transform.gestureScale; |
|
|
|
if (forbidScaling) { |
|
return false; |
|
} |
|
if (gestureScale) { |
|
scaleX = transform.scaleX * gestureScale; |
|
scaleY = transform.scaleY * gestureScale; |
|
} |
|
else { |
|
newPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y); |
|
// use of sign: We use sign to detect change of direction of an action. sign usually change when |
|
// we cross the origin point with the mouse. So a scale flip for example. There is an issue when scaling |
|
// by center and scaling using one middle control ( default: mr, mt, ml, mb), the mouse movement can easily |
|
// cross many time the origin point and flip the object. so we need a way to filter out the noise. |
|
// This ternary here should be ok to filter out X scaling when we want Y only and vice versa. |
|
signX = by !== 'y' ? sign(newPoint.x) : 1; |
|
signY = by !== 'x' ? sign(newPoint.y) : 1; |
|
if (!transform.signX) { |
|
transform.signX = signX; |
|
} |
|
if (!transform.signY) { |
|
transform.signY = signY; |
|
} |
|
|
|
if (target.lockScalingFlip && |
|
(transform.signX !== signX || transform.signY !== signY) |
|
) { |
|
return false; |
|
} |
|
|
|
dim = target._getTransformedDimensions(); |
|
// missing detection of flip and logic to switch the origin |
|
if (scaleProportionally && !by) { |
|
// uniform scaling |
|
var distance = Math.abs(newPoint.x) + Math.abs(newPoint.y), |
|
original = transform.original, |
|
originalDistance = Math.abs(dim.x * original.scaleX / target.scaleX) + |
|
Math.abs(dim.y * original.scaleY / target.scaleY), |
|
scale = distance / originalDistance, hasScaled; |
|
scaleX = original.scaleX * scale; |
|
scaleY = original.scaleY * scale; |
|
} |
|
else { |
|
scaleX = Math.abs(newPoint.x * target.scaleX / dim.x); |
|
scaleY = Math.abs(newPoint.y * target.scaleY / dim.y); |
|
} |
|
// if we are scaling by center, we need to double the scale |
|
if (isTransformCentered(transform)) { |
|
scaleX *= 2; |
|
scaleY *= 2; |
|
} |
|
if (transform.signX !== signX && by !== 'y') { |
|
transform.originX = opposite[transform.originX]; |
|
scaleX *= -1; |
|
transform.signX = signX; |
|
} |
|
if (transform.signY !== signY && by !== 'x') { |
|
transform.originY = opposite[transform.originY]; |
|
scaleY *= -1; |
|
transform.signY = signY; |
|
} |
|
} |
|
// minScale is taken are in the setter. |
|
var oldScaleX = target.scaleX, oldScaleY = target.scaleY; |
|
if (!by) { |
|
!lockScalingX && target.set('scaleX', scaleX); |
|
!lockScalingY && target.set('scaleY', scaleY); |
|
} |
|
else { |
|
// forbidden cases already handled on top here. |
|
by === 'x' && target.set('scaleX', scaleX); |
|
by === 'y' && target.set('scaleY', scaleY); |
|
} |
|
hasScaled = oldScaleX !== target.scaleX || oldScaleY !== target.scaleY; |
|
if (hasScaled) { |
|
fireEvent('scaling', commonEventInfo(eventData, transform, x, y)); |
|
} |
|
return hasScaled; |
|
} |
|
|
|
/** |
|
* Generic scaling logic, to scale from corners either equally or freely. |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function scaleObjectFromCorner(eventData, transform, x, y) { |
|
return scaleObject(eventData, transform, x, y); |
|
} |
|
|
|
/** |
|
* Scaling logic for the X axis. |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function scaleObjectX(eventData, transform, x, y) { |
|
return scaleObject(eventData, transform, x, y , { by: 'x' }); |
|
} |
|
|
|
/** |
|
* Scaling logic for the Y axis. |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function scaleObjectY(eventData, transform, x, y) { |
|
return scaleObject(eventData, transform, x, y , { by: 'y' }); |
|
} |
|
|
|
/** |
|
* Composed action handler to either scale Y or skew X |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function scalingYOrSkewingX(eventData, transform, x, y) { |
|
// ok some safety needed here. |
|
if (eventData[transform.target.canvas.altActionKey]) { |
|
return controls.skewHandlerX(eventData, transform, x, y); |
|
} |
|
return controls.scalingY(eventData, transform, x, y); |
|
} |
|
|
|
/** |
|
* Composed action handler to either scale X or skew Y |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function scalingXOrSkewingY(eventData, transform, x, y) { |
|
// ok some safety needed here. |
|
if (eventData[transform.target.canvas.altActionKey]) { |
|
return controls.skewHandlerY(eventData, transform, x, y); |
|
} |
|
return controls.scalingX(eventData, transform, x, y); |
|
} |
|
|
|
/** |
|
* Action handler to change textbox width |
|
* Needs to be wrapped with `wrapWithFixedAnchor` to be effective |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if some change happened |
|
*/ |
|
function changeWidth(eventData, transform, x, y) { |
|
var target = transform.target, localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y), |
|
strokePadding = target.strokeWidth / (target.strokeUniform ? target.scaleX : 1), |
|
multiplier = isTransformCentered(transform) ? 2 : 1, |
|
oldWidth = target.width, hasResized, |
|
newWidth = Math.abs(localPoint.x * multiplier / target.scaleX) - strokePadding; |
|
target.set('width', Math.max(newWidth, 0)); |
|
hasResized = oldWidth !== newWidth; |
|
if (hasResized) { |
|
fireEvent('resizing', commonEventInfo(eventData, transform, x, y)); |
|
} |
|
return hasResized; |
|
} |
|
|
|
/** |
|
* Action handler |
|
* @private |
|
* @param {Event} eventData javascript event that is doing the transform |
|
* @param {Object} transform javascript object containing a series of information around the current transform |
|
* @param {number} x current mouse x position, canvas normalized |
|
* @param {number} y current mouse y position, canvas normalized |
|
* @return {Boolean} true if the translation occurred |
|
*/ |
|
function dragHandler(eventData, transform, x, y) { |
|
var target = transform.target, |
|
newLeft = x - transform.offsetX, |
|
newTop = y - transform.offsetY, |
|
moveX = !target.get('lockMovementX') && target.left !== newLeft, |
|
moveY = !target.get('lockMovementY') && target.top !== newTop; |
|
moveX && target.set('left', newLeft); |
|
moveY && target.set('top', newTop); |
|
if (moveX || moveY) { |
|
fireEvent('moving', commonEventInfo(eventData, transform, x, y)); |
|
} |
|
return moveX || moveY; |
|
} |
|
|
|
controls.scaleCursorStyleHandler = scaleCursorStyleHandler; |
|
controls.skewCursorStyleHandler = skewCursorStyleHandler; |
|
controls.scaleSkewCursorStyleHandler = scaleSkewCursorStyleHandler; |
|
controls.rotationWithSnapping = wrapWithFixedAnchor(rotationWithSnapping); |
|
controls.scalingEqually = wrapWithFixedAnchor(scaleObjectFromCorner); |
|
controls.scalingX = wrapWithFixedAnchor(scaleObjectX); |
|
controls.scalingY = wrapWithFixedAnchor(scaleObjectY); |
|
controls.scalingYOrSkewingX = scalingYOrSkewingX; |
|
controls.scalingXOrSkewingY = scalingXOrSkewingY; |
|
controls.changeWidth = wrapWithFixedAnchor(changeWidth); |
|
controls.skewHandlerX = skewHandlerX; |
|
controls.skewHandlerY = skewHandlerY; |
|
controls.dragHandler = dragHandler; |
|
controls.scaleOrSkewActionName = scaleOrSkewActionName; |
|
controls.rotationStyleHandler = rotationStyleHandler; |
|
controls.fireEvent = fireEvent; |
|
controls.wrapWithFixedAnchor = wrapWithFixedAnchor; |
|
controls.getLocalPoint = getLocalPoint; |
|
fabric.controlsUtils = controls; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
degreesToRadians = fabric.util.degreesToRadians, |
|
controls = fabric.controlsUtils; |
|
|
|
/** |
|
* Render a round control, as per fabric features. |
|
* This function is written to respect object properties like transparentCorners, cornerSize |
|
* cornerColor, cornerStrokeColor |
|
* plus the addition of offsetY and offsetX. |
|
* @param {CanvasRenderingContext2D} ctx context to render on |
|
* @param {Number} left x coordinate where the control center should be |
|
* @param {Number} top y coordinate where the control center should be |
|
* @param {Object} styleOverride override for fabric.Object controls style |
|
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls |
|
*/ |
|
function renderCircleControl (ctx, left, top, styleOverride, fabricObject) { |
|
styleOverride = styleOverride || {}; |
|
var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize, |
|
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize, |
|
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? |
|
styleOverride.transparentCorners : this.transparentCorners, |
|
methodName = transparentCorners ? 'stroke' : 'fill', |
|
stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor), |
|
myLeft = left, |
|
myTop = top, size; |
|
ctx.save(); |
|
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor; |
|
ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor; |
|
// as soon as fabric react v5, remove ie11, use proper ellipse code. |
|
if (xSize > ySize) { |
|
size = xSize; |
|
ctx.scale(1.0, ySize / xSize); |
|
myTop = top * xSize / ySize; |
|
} |
|
else if (ySize > xSize) { |
|
size = ySize; |
|
ctx.scale(xSize / ySize, 1.0); |
|
myLeft = left * ySize / xSize; |
|
} |
|
else { |
|
size = xSize; |
|
} |
|
// this is still wrong |
|
ctx.lineWidth = 1; |
|
ctx.beginPath(); |
|
ctx.arc(myLeft, myTop, size / 2, 0, 2 * Math.PI, false); |
|
ctx[methodName](); |
|
if (stroke) { |
|
ctx.stroke(); |
|
} |
|
ctx.restore(); |
|
} |
|
|
|
/** |
|
* Render a square control, as per fabric features. |
|
* This function is written to respect object properties like transparentCorners, cornerSize |
|
* cornerColor, cornerStrokeColor |
|
* plus the addition of offsetY and offsetX. |
|
* @param {CanvasRenderingContext2D} ctx context to render on |
|
* @param {Number} left x coordinate where the control center should be |
|
* @param {Number} top y coordinate where the control center should be |
|
* @param {Object} styleOverride override for fabric.Object controls style |
|
* @param {fabric.Object} fabricObject the fabric object for which we are rendering controls |
|
*/ |
|
function renderSquareControl(ctx, left, top, styleOverride, fabricObject) { |
|
styleOverride = styleOverride || {}; |
|
var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize, |
|
ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize, |
|
transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? |
|
styleOverride.transparentCorners : fabricObject.transparentCorners, |
|
methodName = transparentCorners ? 'stroke' : 'fill', |
|
stroke = !transparentCorners && ( |
|
styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor |
|
), xSizeBy2 = xSize / 2, ySizeBy2 = ySize / 2; |
|
ctx.save(); |
|
ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor; |
|
ctx.strokeStyle = styleOverride.strokeCornerColor || fabricObject.strokeCornerColor; |
|
// this is still wrong |
|
ctx.lineWidth = 1; |
|
ctx.translate(left, top); |
|
ctx.rotate(degreesToRadians(fabricObject.angle)); |
|
// this does not work, and fixed with ( && ) does not make sense. |
|
// to have real transparent corners we need the controls on upperCanvas |
|
// transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize); |
|
ctx[methodName + 'Rect'](-xSizeBy2, -ySizeBy2, xSize, ySize); |
|
if (stroke) { |
|
ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize); |
|
} |
|
ctx.restore(); |
|
} |
|
|
|
controls.renderCircleControl = renderCircleControl; |
|
controls.renderSquareControl = renderSquareControl; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }); |
|
|
|
function Control(options) { |
|
for (var i in options) { |
|
this[i] = options[i]; |
|
} |
|
} |
|
|
|
fabric.Control = Control; |
|
|
|
fabric.Control.prototype = /** @lends fabric.Control.prototype */ { |
|
|
|
/** |
|
* keep track of control visibility. |
|
* mainly for backward compatibility. |
|
* if you do not want to see a control, you can remove it |
|
* from the controlset. |
|
* @type {Boolean} |
|
* @default true |
|
*/ |
|
visible: true, |
|
|
|
/** |
|
* Name of the action that the control will likely execute. |
|
* This is optional. FabricJS uses to identify what the user is doing for some |
|
* extra optimizations. If you are writing a custom control and you want to know |
|
* somewhere else in the code what is going on, you can use this string here. |
|
* you can also provide a custom getActionName if your control run multiple actions |
|
* depending on some external state. |
|
* default to scale since is the most common, used on 4 corners by default |
|
* @type {String} |
|
* @default 'scale' |
|
*/ |
|
actionName: 'scale', |
|
|
|
/** |
|
* Drawing angle of the control. |
|
* NOT used for now, but name marked as needed for internal logic |
|
* example: to reuse the same drawing function for different rotated controls |
|
* @type {Number} |
|
* @default 0 |
|
*/ |
|
angle: 0, |
|
|
|
/** |
|
* Relative position of the control. X |
|
* 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities |
|
* of the bounding box. |
|
* @type {Number} |
|
* @default 0 |
|
*/ |
|
x: 0, |
|
|
|
/** |
|
* Relative position of the control. Y |
|
* 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities |
|
* of the bounding box. |
|
* @type {Number} |
|
* @default 0 |
|
*/ |
|
y: 0, |
|
|
|
/** |
|
* Horizontal offset of the control from the defined position. In pixels |
|
* Positive offset moves the control to the right, negative to the left. |
|
* It used when you want to have position of control that does not scale with |
|
* the bounding box. Example: rotation control is placed at x:0, y: 0.5 on |
|
* the boundindbox, with an offset of 30 pixels vertically. Those 30 pixels will |
|
* stay 30 pixels no matter how the object is big. Another example is having 2 |
|
* controls in the corner, that stay in the same position when the object scale. |
|
* of the bounding box. |
|
* @type {Number} |
|
* @default 0 |
|
*/ |
|
offsetX: 0, |
|
|
|
/** |
|
* Vertical offset of the control from the defined position. In pixels |
|
* Positive offset moves the control to the bottom, negative to the top. |
|
* @type {Number} |
|
* @default 0 |
|
*/ |
|
offsetY: 0, |
|
|
|
/** |
|
* Sets the length of the control. If null, defaults to object's cornerSize. |
|
* Expects both sizeX and sizeY to be set when set. |
|
* @type {?Number} |
|
* @default null |
|
*/ |
|
sizeX: null, |
|
|
|
/** |
|
* Sets the height of the control. If null, defaults to object's cornerSize. |
|
* Expects both sizeX and sizeY to be set when set. |
|
* @type {?Number} |
|
* @default null |
|
*/ |
|
sizeY: null, |
|
|
|
/** |
|
* Sets the length of the touch area of the control. If null, defaults to object's touchCornerSize. |
|
* Expects both touchSizeX and touchSizeY to be set when set. |
|
* @type {?Number} |
|
* @default null |
|
*/ |
|
touchSizeX: null, |
|
|
|
/** |
|
* Sets the height of the touch area of the control. If null, defaults to object's touchCornerSize. |
|
* Expects both touchSizeX and touchSizeY to be set when set. |
|
* @type {?Number} |
|
* @default null |
|
*/ |
|
touchSizeY: null, |
|
|
|
/** |
|
* Css cursor style to display when the control is hovered. |
|
* if the method `cursorStyleHandler` is provided, this property is ignored. |
|
* @type {String} |
|
* @default 'crosshair' |
|
*/ |
|
cursorStyle: 'crosshair', |
|
|
|
/** |
|
* If controls has an offsetY or offsetX, draw a line that connects |
|
* the control to the bounding box |
|
* @type {Boolean} |
|
* @default false |
|
*/ |
|
withConnection: false, |
|
|
|
/** |
|
* The control actionHandler, provide one to handle action ( control being moved ) |
|
* @param {Event} eventData the native mouse event |
|
* @param {Object} transformData properties of the current transform |
|
* @param {Number} x x position of the cursor |
|
* @param {Number} y y position of the cursor |
|
* @return {Boolean} true if the action/event modified the object |
|
*/ |
|
actionHandler: function(/* eventData, transformData, x, y */) { }, |
|
|
|
/** |
|
* The control handler for mouse down, provide one to handle mouse down on control |
|
* @param {Event} eventData the native mouse event |
|
* @param {Object} transformData properties of the current transform |
|
* @param {Number} x x position of the cursor |
|
* @param {Number} y y position of the cursor |
|
* @return {Boolean} true if the action/event modified the object |
|
*/ |
|
mouseDownHandler: function(/* eventData, transformData, x, y */) { }, |
|
|
|
/** |
|
* The control mouseUpHandler, provide one to handle an effect on mouse up. |
|
* @param {Event} eventData the native mouse event |
|
* @param {Object} transformData properties of the current transform |
|
* @param {Number} x x position of the cursor |
|
* @param {Number} y y position of the cursor |
|
* @return {Boolean} true if the action/event modified the object |
|
*/ |
|
mouseUpHandler: function(/* eventData, transformData, x, y */) { }, |
|
|
|
/** |
|
* Returns control actionHandler |
|
* @param {Event} eventData the native mouse event |
|
* @param {fabric.Object} fabricObject on which the control is displayed |
|
* @param {fabric.Control} control control for which the action handler is being asked |
|
* @return {Function} the action handler |
|
*/ |
|
getActionHandler: function(/* eventData, fabricObject, control */) { |
|
return this.actionHandler; |
|
}, |
|
|
|
/** |
|
* Returns control mouseDown handler |
|
* @param {Event} eventData the native mouse event |
|
* @param {fabric.Object} fabricObject on which the control is displayed |
|
* @param {fabric.Control} control control for which the action handler is being asked |
|
* @return {Function} the action handler |
|
*/ |
|
getMouseDownHandler: function(/* eventData, fabricObject, control */) { |
|
return this.mouseDownHandler; |
|
}, |
|
|
|
/** |
|
* Returns control mouseUp handler |
|
* @param {Event} eventData the native mouse event |
|
* @param {fabric.Object} fabricObject on which the control is displayed |
|
* @param {fabric.Control} control control for which the action handler is being asked |
|
* @return {Function} the action handler |
|
*/ |
|
getMouseUpHandler: function(/* eventData, fabricObject, control */) { |
|
return this.mouseUpHandler; |
|
}, |
|
|
|
/** |
|
* Returns control cursorStyle for css using cursorStyle. If you need a more elaborate |
|
* function you can pass one in the constructor |
|
* the cursorStyle property |
|
* @param {Event} eventData the native mouse event |
|
* @param {fabric.Control} control the current control ( likely this) |
|
* @param {fabric.Object} object on which the control is displayed |
|
* @return {String} |
|
*/ |
|
cursorStyleHandler: function(eventData, control /* fabricObject */) { |
|
return control.cursorStyle; |
|
}, |
|
|
|
/** |
|
* Returns the action name. The basic implementation just return the actionName property. |
|
* @param {Event} eventData the native mouse event |
|
* @param {fabric.Control} control the current control ( likely this) |
|
* @param {fabric.Object} object on which the control is displayed |
|
* @return {String} |
|
*/ |
|
getActionName: function(eventData, control /* fabricObject */) { |
|
return control.actionName; |
|
}, |
|
|
|
/** |
|
* Returns controls visibility |
|
* @param {fabric.Object} object on which the control is displayed |
|
* @param {String} controlKey key where the control is memorized on the |
|
* @return {Boolean} |
|
*/ |
|
getVisibility: function(fabricObject, controlKey) { |
|
var objectVisibility = fabricObject._controlsVisibility; |
|
if (objectVisibility && typeof objectVisibility[controlKey] !== 'undefined') { |
|
return objectVisibility[controlKey]; |
|
} |
|
return this.visible; |
|
}, |
|
|
|
/** |
|
* Sets controls visibility |
|
* @param {Boolean} visibility for the object |
|
* @return {Void} |
|
*/ |
|
setVisibility: function(visibility /* name, fabricObject */) { |
|
this.visible = visibility; |
|
}, |
|
|
|
|
|
positionHandler: function(dim, finalMatrix /*, fabricObject, currentControl */) { |
|
var point = fabric.util.transformPoint({ |
|
x: this.x * dim.x + this.offsetX, |
|
y: this.y * dim.y + this.offsetY }, finalMatrix); |
|
return point; |
|
}, |
|
|
|
/** |
|
* Returns the coords for this control based on object values. |
|
* @param {Number} objectAngle angle from the fabric object holding the control |
|
* @param {Number} objectCornerSize cornerSize from the fabric object holding the control (or touchCornerSize if |
|
* isTouch is true) |
|
* @param {Number} centerX x coordinate where the control center should be |
|
* @param {Number} centerY y coordinate where the control center should be |
|
* @param {boolean} isTouch true if touch corner, false if normal corner |
|
*/ |
|
calcCornerCoords: function(objectAngle, objectCornerSize, centerX, centerY, isTouch) { |
|
var cosHalfOffset, |
|
sinHalfOffset, |
|
cosHalfOffsetComp, |
|
sinHalfOffsetComp, |
|
xSize = (isTouch) ? this.touchSizeX : this.sizeX, |
|
ySize = (isTouch) ? this.touchSizeY : this.sizeY; |
|
if (xSize && ySize && xSize !== ySize) { |
|
// handle rectangular corners |
|
var controlTriangleAngle = Math.atan2(ySize, xSize); |
|
var cornerHypotenuse = Math.sqrt(xSize * xSize + ySize * ySize) / 2; |
|
var newTheta = controlTriangleAngle - fabric.util.degreesToRadians(objectAngle); |
|
var newThetaComp = Math.PI / 2 - controlTriangleAngle - fabric.util.degreesToRadians(objectAngle); |
|
cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta); |
|
sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta); |
|
// use complementary angle for two corners |
|
cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newThetaComp); |
|
sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newThetaComp); |
|
} |
|
else { |
|
// handle square corners |
|
// use default object corner size unless size is defined |
|
var cornerSize = (xSize && ySize) ? xSize : objectCornerSize; |
|
/* 0.7071067812 stands for sqrt(2)/2 */ |
|
cornerHypotenuse = cornerSize * 0.7071067812; |
|
// complementary angles are equal since they're both 45 degrees |
|
var newTheta = fabric.util.degreesToRadians(45 - objectAngle); |
|
cosHalfOffset = cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newTheta); |
|
sinHalfOffset = sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newTheta); |
|
} |
|
|
|
return { |
|
tl: { |
|
x: centerX - sinHalfOffsetComp, |
|
y: centerY - cosHalfOffsetComp, |
|
}, |
|
tr: { |
|
x: centerX + cosHalfOffset, |
|
y: centerY - sinHalfOffset, |
|
}, |
|
bl: { |
|
x: centerX - cosHalfOffset, |
|
y: centerY + sinHalfOffset, |
|
}, |
|
br: { |
|
x: centerX + sinHalfOffsetComp, |
|
y: centerY + cosHalfOffsetComp, |
|
}, |
|
}; |
|
}, |
|
|
|
/** |
|
* Render function for the control. |
|
* When this function runs the context is unscaled. unrotate. Just retina scaled. |
|
* all the functions will have to translate to the point left,top before starting Drawing |
|
* if they want to draw a control where the position is detected. |
|
* left and top are the result of the positionHandler function |
|
* @param {RenderingContext2D} ctx the context where the control will be drawn |
|
* @param {Number} left position of the canvas where we are about to render the control. |
|
* @param {Number} top position of the canvas where we are about to render the control. |
|
* @param {Object} styleOverride |
|
* @param {fabric.Object} fabricObject the object where the control is about to be rendered |
|
*/ |
|
render: function(ctx, left, top, styleOverride, fabricObject) { |
|
styleOverride = styleOverride || {}; |
|
switch (styleOverride.cornerStyle || fabricObject.cornerStyle) { |
|
case 'circle': |
|
fabric.controlsUtils.renderCircleControl.call(this, ctx, left, top, styleOverride, fabricObject); |
|
break; |
|
default: |
|
fabric.controlsUtils.renderSquareControl.call(this, ctx, left, top, styleOverride, fabricObject); |
|
} |
|
}, |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function() { |
|
|
|
/* _FROM_SVG_START_ */ |
|
function getColorStop(el, multiplier) { |
|
var style = el.getAttribute('style'), |
|
offset = el.getAttribute('offset') || 0, |
|
color, colorAlpha, opacity, i; |
|
|
|
// convert percents to absolute values |
|
offset = parseFloat(offset) / (/%$/.test(offset) ? 100 : 1); |
|
offset = offset < 0 ? 0 : offset > 1 ? 1 : offset; |
|
if (style) { |
|
var keyValuePairs = style.split(/\s*;\s*/); |
|
|
|
if (keyValuePairs[keyValuePairs.length - 1] === '') { |
|
keyValuePairs.pop(); |
|
} |
|
|
|
for (i = keyValuePairs.length; i--; ) { |
|
|
|
var split = keyValuePairs[i].split(/\s*:\s*/), |
|
key = split[0].trim(), |
|
value = split[1].trim(); |
|
|
|
if (key === 'stop-color') { |
|
color = value; |
|
} |
|
else if (key === 'stop-opacity') { |
|
opacity = value; |
|
} |
|
} |
|
} |
|
|
|
if (!color) { |
|
color = el.getAttribute('stop-color') || 'rgb(0,0,0)'; |
|
} |
|
if (!opacity) { |
|
opacity = el.getAttribute('stop-opacity'); |
|
} |
|
|
|
color = new fabric.Color(color); |
|
colorAlpha = color.getAlpha(); |
|
opacity = isNaN(parseFloat(opacity)) ? 1 : parseFloat(opacity); |
|
opacity *= colorAlpha * multiplier; |
|
|
|
return { |
|
offset: offset, |
|
color: color.toRgb(), |
|
opacity: opacity |
|
}; |
|
} |
|
|
|
function getLinearCoords(el) { |
|
return { |
|
x1: el.getAttribute('x1') || 0, |
|
y1: el.getAttribute('y1') || 0, |
|
x2: el.getAttribute('x2') || '100%', |
|
y2: el.getAttribute('y2') || 0 |
|
}; |
|
} |
|
|
|
function getRadialCoords(el) { |
|
return { |
|
x1: el.getAttribute('fx') || el.getAttribute('cx') || '50%', |
|
y1: el.getAttribute('fy') || el.getAttribute('cy') || '50%', |
|
r1: 0, |
|
x2: el.getAttribute('cx') || '50%', |
|
y2: el.getAttribute('cy') || '50%', |
|
r2: el.getAttribute('r') || '50%' |
|
}; |
|
} |
|
/* _FROM_SVG_END_ */ |
|
|
|
var clone = fabric.util.object.clone; |
|
|
|
/** |
|
* Gradient class |
|
* @class fabric.Gradient |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#gradients} |
|
* @see {@link fabric.Gradient#initialize} for constructor definition |
|
*/ |
|
fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ { |
|
|
|
/** |
|
* Horizontal offset for aligning gradients coming from SVG when outside pathgroups |
|
* @type Number |
|
* @default 0 |
|
*/ |
|
offsetX: 0, |
|
|
|
/** |
|
* Vertical offset for aligning gradients coming from SVG when outside pathgroups |
|
* @type Number |
|
* @default 0 |
|
*/ |
|
offsetY: 0, |
|
|
|
/** |
|
* A transform matrix to apply to the gradient before painting. |
|
* Imported from svg gradients, is not applied with the current transform in the center. |
|
* Before this transform is applied, the origin point is at the top left corner of the object |
|
* plus the addition of offsetY and offsetX. |
|
* @type Number[] |
|
* @default null |
|
*/ |
|
gradientTransform: null, |
|
|
|
/** |
|
* coordinates units for coords. |
|
* If `pixels`, the number of coords are in the same unit of width / height. |
|
* If set as `percentage` the coords are still a number, but 1 means 100% of width |
|
* for the X and 100% of the height for the y. It can be bigger than 1 and negative. |
|
* allowed values pixels or percentage. |
|
* @type String |
|
* @default 'pixels' |
|
*/ |
|
gradientUnits: 'pixels', |
|
|
|
/** |
|
* Gradient type linear or radial |
|
* @type String |
|
* @default 'pixels' |
|
*/ |
|
type: 'linear', |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} options Options object with type, coords, gradientUnits and colorStops |
|
* @param {Object} [options.type] gradient type linear or radial |
|
* @param {Object} [options.gradientUnits] gradient units |
|
* @param {Object} [options.offsetX] SVG import compatibility |
|
* @param {Object} [options.offsetY] SVG import compatibility |
|
* @param {Object[]} options.colorStops contains the colorstops. |
|
* @param {Object} options.coords contains the coords of the gradient |
|
* @param {Number} [options.coords.x1] X coordiante of the first point for linear or of the focal point for radial |
|
* @param {Number} [options.coords.y1] Y coordiante of the first point for linear or of the focal point for radial |
|
* @param {Number} [options.coords.x2] X coordiante of the second point for linear or of the center point for radial |
|
* @param {Number} [options.coords.y2] Y coordiante of the second point for linear or of the center point for radial |
|
* @param {Number} [options.coords.r1] only for radial gradient, radius of the inner circle |
|
* @param {Number} [options.coords.r2] only for radial gradient, radius of the external circle |
|
* @return {fabric.Gradient} thisArg |
|
*/ |
|
initialize: function(options) { |
|
options || (options = { }); |
|
options.coords || (options.coords = { }); |
|
|
|
var coords, _this = this; |
|
|
|
// sets everything, then coords and colorstops get sets again |
|
Object.keys(options).forEach(function(option) { |
|
_this[option] = options[option]; |
|
}); |
|
|
|
if (this.id) { |
|
this.id += '_' + fabric.Object.__uid++; |
|
} |
|
else { |
|
this.id = fabric.Object.__uid++; |
|
} |
|
|
|
coords = { |
|
x1: options.coords.x1 || 0, |
|
y1: options.coords.y1 || 0, |
|
x2: options.coords.x2 || 0, |
|
y2: options.coords.y2 || 0 |
|
}; |
|
|
|
if (this.type === 'radial') { |
|
coords.r1 = options.coords.r1 || 0; |
|
coords.r2 = options.coords.r2 || 0; |
|
} |
|
|
|
this.coords = coords; |
|
this.colorStops = options.colorStops.slice(); |
|
}, |
|
|
|
/** |
|
* Adds another colorStop |
|
* @param {Object} colorStop Object with offset and color |
|
* @return {fabric.Gradient} thisArg |
|
*/ |
|
addColorStop: function(colorStops) { |
|
for (var position in colorStops) { |
|
var color = new fabric.Color(colorStops[position]); |
|
this.colorStops.push({ |
|
offset: parseFloat(position), |
|
color: color.toRgb(), |
|
opacity: color.getAlpha() |
|
}); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns object representation of a gradient |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
var object = { |
|
type: this.type, |
|
coords: this.coords, |
|
colorStops: this.colorStops, |
|
offsetX: this.offsetX, |
|
offsetY: this.offsetY, |
|
gradientUnits: this.gradientUnits, |
|
gradientTransform: this.gradientTransform ? this.gradientTransform.concat() : this.gradientTransform |
|
}; |
|
fabric.util.populateWithProperties(this, object, propertiesToInclude); |
|
|
|
return object; |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns SVG representation of an gradient |
|
* @param {Object} object Object to create a gradient for |
|
* @return {String} SVG representation of an gradient (linear/radial) |
|
*/ |
|
toSVG: function(object, options) { |
|
var coords = clone(this.coords, true), i, len, options = options || {}, |
|
markup, commonAttributes, colorStops = clone(this.colorStops, true), |
|
needsSwap = coords.r1 > coords.r2, |
|
transform = this.gradientTransform ? this.gradientTransform.concat() : fabric.iMatrix.concat(), |
|
offsetX = -this.offsetX, offsetY = -this.offsetY, |
|
withViewport = !!options.additionalTransform, |
|
gradientUnits = this.gradientUnits === 'pixels' ? 'userSpaceOnUse' : 'objectBoundingBox'; |
|
// colorStops must be sorted ascending |
|
colorStops.sort(function(a, b) { |
|
return a.offset - b.offset; |
|
}); |
|
|
|
if (gradientUnits === 'objectBoundingBox') { |
|
offsetX /= object.width; |
|
offsetY /= object.height; |
|
} |
|
else { |
|
offsetX += object.width / 2; |
|
offsetY += object.height / 2; |
|
} |
|
if (object.type === 'path' && this.gradientUnits !== 'percentage') { |
|
offsetX -= object.pathOffset.x; |
|
offsetY -= object.pathOffset.y; |
|
} |
|
|
|
|
|
transform[4] -= offsetX; |
|
transform[5] -= offsetY; |
|
|
|
commonAttributes = 'id="SVGID_' + this.id + |
|
'" gradientUnits="' + gradientUnits + '"'; |
|
commonAttributes += ' gradientTransform="' + (withViewport ? |
|
options.additionalTransform + ' ' : '') + fabric.util.matrixToSVG(transform) + '" '; |
|
|
|
if (this.type === 'linear') { |
|
markup = [ |
|
'<linearGradient ', |
|
commonAttributes, |
|
' x1="', coords.x1, |
|
'" y1="', coords.y1, |
|
'" x2="', coords.x2, |
|
'" y2="', coords.y2, |
|
'">\n' |
|
]; |
|
} |
|
else if (this.type === 'radial') { |
|
// svg radial gradient has just 1 radius. the biggest. |
|
markup = [ |
|
'<radialGradient ', |
|
commonAttributes, |
|
' cx="', needsSwap ? coords.x1 : coords.x2, |
|
'" cy="', needsSwap ? coords.y1 : coords.y2, |
|
'" r="', needsSwap ? coords.r1 : coords.r2, |
|
'" fx="', needsSwap ? coords.x2 : coords.x1, |
|
'" fy="', needsSwap ? coords.y2 : coords.y1, |
|
'">\n' |
|
]; |
|
} |
|
|
|
if (this.type === 'radial') { |
|
if (needsSwap) { |
|
// svg goes from internal to external radius. if radius are inverted, swap color stops. |
|
colorStops = colorStops.concat(); |
|
colorStops.reverse(); |
|
for (i = 0, len = colorStops.length; i < len; i++) { |
|
colorStops[i].offset = 1 - colorStops[i].offset; |
|
} |
|
} |
|
var minRadius = Math.min(coords.r1, coords.r2); |
|
if (minRadius > 0) { |
|
// i have to shift all colorStops and add new one in 0. |
|
var maxRadius = Math.max(coords.r1, coords.r2), |
|
percentageShift = minRadius / maxRadius; |
|
for (i = 0, len = colorStops.length; i < len; i++) { |
|
colorStops[i].offset += percentageShift * (1 - colorStops[i].offset); |
|
} |
|
} |
|
} |
|
|
|
for (i = 0, len = colorStops.length; i < len; i++) { |
|
var colorStop = colorStops[i]; |
|
markup.push( |
|
'<stop ', |
|
'offset="', (colorStop.offset * 100) + '%', |
|
'" style="stop-color:', colorStop.color, |
|
(typeof colorStop.opacity !== 'undefined' ? ';stop-opacity: ' + colorStop.opacity : ';'), |
|
'"/>\n' |
|
); |
|
} |
|
|
|
markup.push((this.type === 'linear' ? '</linearGradient>\n' : '</radialGradient>\n')); |
|
|
|
return markup.join(''); |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* Returns an instance of CanvasGradient |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @return {CanvasGradient} |
|
*/ |
|
toLive: function(ctx) { |
|
var gradient, coords = fabric.util.object.clone(this.coords), i, len; |
|
|
|
if (!this.type) { |
|
return; |
|
} |
|
|
|
if (this.type === 'linear') { |
|
gradient = ctx.createLinearGradient( |
|
coords.x1, coords.y1, coords.x2, coords.y2); |
|
} |
|
else if (this.type === 'radial') { |
|
gradient = ctx.createRadialGradient( |
|
coords.x1, coords.y1, coords.r1, coords.x2, coords.y2, coords.r2); |
|
} |
|
|
|
for (i = 0, len = this.colorStops.length; i < len; i++) { |
|
var color = this.colorStops[i].color, |
|
opacity = this.colorStops[i].opacity, |
|
offset = this.colorStops[i].offset; |
|
|
|
if (typeof opacity !== 'undefined') { |
|
color = new fabric.Color(color).setAlpha(opacity).toRgba(); |
|
} |
|
gradient.addColorStop(offset, color); |
|
} |
|
|
|
return gradient; |
|
} |
|
}); |
|
|
|
fabric.util.object.extend(fabric.Gradient, { |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* Returns {@link fabric.Gradient} instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Gradient |
|
* @param {SVGGradientElement} el SVG gradient element |
|
* @param {fabric.Object} instance |
|
* @param {String} opacityAttr A fill-opacity or stroke-opacity attribute to multiply to each stop's opacity. |
|
* @param {Object} svgOptions an object containing the size of the SVG in order to parse correctly gradients |
|
* that uses gradientUnits as 'userSpaceOnUse' and percentages. |
|
* @param {Object.number} viewBoxWidth width part of the viewBox attribute on svg |
|
* @param {Object.number} viewBoxHeight height part of the viewBox attribute on svg |
|
* @param {Object.number} width width part of the svg tag if viewBox is not specified |
|
* @param {Object.number} height height part of the svg tag if viewBox is not specified |
|
* @return {fabric.Gradient} Gradient instance |
|
* @see http://www.w3.org/TR/SVG/pservers.html#LinearGradientElement |
|
* @see http://www.w3.org/TR/SVG/pservers.html#RadialGradientElement |
|
*/ |
|
fromElement: function(el, instance, opacityAttr, svgOptions) { |
|
/** |
|
* @example: |
|
* |
|
* <linearGradient id="linearGrad1"> |
|
* <stop offset="0%" stop-color="white"/> |
|
* <stop offset="100%" stop-color="black"/> |
|
* </linearGradient> |
|
* |
|
* OR |
|
* |
|
* <linearGradient id="linearGrad2"> |
|
* <stop offset="0" style="stop-color:rgb(255,255,255)"/> |
|
* <stop offset="1" style="stop-color:rgb(0,0,0)"/> |
|
* </linearGradient> |
|
* |
|
* OR |
|
* |
|
* <radialGradient id="radialGrad1"> |
|
* <stop offset="0%" stop-color="white" stop-opacity="1" /> |
|
* <stop offset="50%" stop-color="black" stop-opacity="0.5" /> |
|
* <stop offset="100%" stop-color="white" stop-opacity="1" /> |
|
* </radialGradient> |
|
* |
|
* OR |
|
* |
|
* <radialGradient id="radialGrad2"> |
|
* <stop offset="0" stop-color="rgb(255,255,255)" /> |
|
* <stop offset="0.5" stop-color="rgb(0,0,0)" /> |
|
* <stop offset="1" stop-color="rgb(255,255,255)" /> |
|
* </radialGradient> |
|
* |
|
*/ |
|
|
|
var multiplier = parseFloat(opacityAttr) / (/%$/.test(opacityAttr) ? 100 : 1); |
|
multiplier = multiplier < 0 ? 0 : multiplier > 1 ? 1 : multiplier; |
|
if (isNaN(multiplier)) { |
|
multiplier = 1; |
|
} |
|
|
|
var colorStopEls = el.getElementsByTagName('stop'), |
|
type, |
|
gradientUnits = el.getAttribute('gradientUnits') === 'userSpaceOnUse' ? |
|
'pixels' : 'percentage', |
|
gradientTransform = el.getAttribute('gradientTransform') || '', |
|
colorStops = [], |
|
coords, i, offsetX = 0, offsetY = 0, |
|
transformMatrix; |
|
if (el.nodeName === 'linearGradient' || el.nodeName === 'LINEARGRADIENT') { |
|
type = 'linear'; |
|
coords = getLinearCoords(el); |
|
} |
|
else { |
|
type = 'radial'; |
|
coords = getRadialCoords(el); |
|
} |
|
|
|
for (i = colorStopEls.length; i--; ) { |
|
colorStops.push(getColorStop(colorStopEls[i], multiplier)); |
|
} |
|
|
|
transformMatrix = fabric.parseTransformAttribute(gradientTransform); |
|
|
|
__convertPercentUnitsToValues(instance, coords, svgOptions, gradientUnits); |
|
|
|
if (gradientUnits === 'pixels') { |
|
offsetX = -instance.left; |
|
offsetY = -instance.top; |
|
} |
|
|
|
var gradient = new fabric.Gradient({ |
|
id: el.getAttribute('id'), |
|
type: type, |
|
coords: coords, |
|
colorStops: colorStops, |
|
gradientUnits: gradientUnits, |
|
gradientTransform: transformMatrix, |
|
offsetX: offsetX, |
|
offsetY: offsetY, |
|
}); |
|
|
|
return gradient; |
|
} |
|
/* _FROM_SVG_END_ */ |
|
}); |
|
|
|
/** |
|
* @private |
|
*/ |
|
function __convertPercentUnitsToValues(instance, options, svgOptions, gradientUnits) { |
|
var propValue, finalValue; |
|
Object.keys(options).forEach(function(prop) { |
|
propValue = options[prop]; |
|
if (propValue === 'Infinity') { |
|
finalValue = 1; |
|
} |
|
else if (propValue === '-Infinity') { |
|
finalValue = 0; |
|
} |
|
else { |
|
finalValue = parseFloat(options[prop], 10); |
|
if (typeof propValue === 'string' && /^(\d+\.\d+)%|(\d+)%$/.test(propValue)) { |
|
finalValue *= 0.01; |
|
if (gradientUnits === 'pixels') { |
|
// then we need to fix those percentages here in svg parsing |
|
if (prop === 'x1' || prop === 'x2' || prop === 'r2') { |
|
finalValue *= svgOptions.viewBoxWidth || svgOptions.width; |
|
} |
|
if (prop === 'y1' || prop === 'y2') { |
|
finalValue *= svgOptions.viewBoxHeight || svgOptions.height; |
|
} |
|
} |
|
} |
|
} |
|
options[prop] = finalValue; |
|
}); |
|
} |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
'use strict'; |
|
|
|
var toFixed = fabric.util.toFixed; |
|
|
|
/** |
|
* Pattern class |
|
* @class fabric.Pattern |
|
* @see {@link http://fabricjs.com/patterns|Pattern demo} |
|
* @see {@link http://fabricjs.com/dynamic-patterns|DynamicPattern demo} |
|
* @see {@link fabric.Pattern#initialize} for constructor definition |
|
*/ |
|
|
|
|
|
fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ { |
|
|
|
/** |
|
* Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat) |
|
* @type String |
|
* @default |
|
*/ |
|
repeat: 'repeat', |
|
|
|
/** |
|
* Pattern horizontal offset from object's left/top corner |
|
* @type Number |
|
* @default |
|
*/ |
|
offsetX: 0, |
|
|
|
/** |
|
* Pattern vertical offset from object's left/top corner |
|
* @type Number |
|
* @default |
|
*/ |
|
offsetY: 0, |
|
|
|
/** |
|
* crossOrigin value (one of "", "anonymous", "use-credentials") |
|
* @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes |
|
* @type String |
|
* @default |
|
*/ |
|
crossOrigin: '', |
|
|
|
/** |
|
* transform matrix to change the pattern, imported from svgs. |
|
* @type Array |
|
* @default |
|
*/ |
|
patternTransform: null, |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
* @param {Function} [callback] function to invoke after callback init. |
|
* @return {fabric.Pattern} thisArg |
|
*/ |
|
initialize: function(options, callback) { |
|
options || (options = { }); |
|
|
|
this.id = fabric.Object.__uid++; |
|
this.setOptions(options); |
|
if (!options.source || (options.source && typeof options.source !== 'string')) { |
|
callback && callback(this); |
|
return; |
|
} |
|
else { |
|
// img src string |
|
var _this = this; |
|
this.source = fabric.util.createImage(); |
|
fabric.util.loadImage(options.source, function(img, isError) { |
|
_this.source = img; |
|
callback && callback(_this, isError); |
|
}, null, this.crossOrigin); |
|
} |
|
}, |
|
|
|
/** |
|
* Returns object representation of a pattern |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} Object representation of a pattern instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, |
|
source, object; |
|
|
|
// <img> element |
|
if (typeof this.source.src === 'string') { |
|
source = this.source.src; |
|
} |
|
// <canvas> element |
|
else if (typeof this.source === 'object' && this.source.toDataURL) { |
|
source = this.source.toDataURL(); |
|
} |
|
|
|
object = { |
|
type: 'pattern', |
|
source: source, |
|
repeat: this.repeat, |
|
crossOrigin: this.crossOrigin, |
|
offsetX: toFixed(this.offsetX, NUM_FRACTION_DIGITS), |
|
offsetY: toFixed(this.offsetY, NUM_FRACTION_DIGITS), |
|
patternTransform: this.patternTransform ? this.patternTransform.concat() : null |
|
}; |
|
fabric.util.populateWithProperties(this, object, propertiesToInclude); |
|
|
|
return object; |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns SVG representation of a pattern |
|
* @param {fabric.Object} object |
|
* @return {String} SVG representation of a pattern |
|
*/ |
|
toSVG: function(object) { |
|
var patternSource = typeof this.source === 'function' ? this.source() : this.source, |
|
patternWidth = patternSource.width / object.width, |
|
patternHeight = patternSource.height / object.height, |
|
patternOffsetX = this.offsetX / object.width, |
|
patternOffsetY = this.offsetY / object.height, |
|
patternImgSrc = ''; |
|
if (this.repeat === 'repeat-x' || this.repeat === 'no-repeat') { |
|
patternHeight = 1; |
|
if (patternOffsetY) { |
|
patternHeight += Math.abs(patternOffsetY); |
|
} |
|
} |
|
if (this.repeat === 'repeat-y' || this.repeat === 'no-repeat') { |
|
patternWidth = 1; |
|
if (patternOffsetX) { |
|
patternWidth += Math.abs(patternOffsetX); |
|
} |
|
|
|
} |
|
if (patternSource.src) { |
|
patternImgSrc = patternSource.src; |
|
} |
|
else if (patternSource.toDataURL) { |
|
patternImgSrc = patternSource.toDataURL(); |
|
} |
|
|
|
return '<pattern id="SVGID_' + this.id + |
|
'" x="' + patternOffsetX + |
|
'" y="' + patternOffsetY + |
|
'" width="' + patternWidth + |
|
'" height="' + patternHeight + '">\n' + |
|
'<image x="0" y="0"' + |
|
' width="' + patternSource.width + |
|
'" height="' + patternSource.height + |
|
'" xlink:href="' + patternImgSrc + |
|
'"></image>\n' + |
|
'</pattern>\n'; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
setOptions: function(options) { |
|
for (var prop in options) { |
|
this[prop] = options[prop]; |
|
} |
|
}, |
|
|
|
/** |
|
* Returns an instance of CanvasPattern |
|
* @param {CanvasRenderingContext2D} ctx Context to create pattern |
|
* @return {CanvasPattern} |
|
*/ |
|
toLive: function(ctx) { |
|
var source = this.source; |
|
// if the image failed to load, return, and allow rest to continue loading |
|
if (!source) { |
|
return ''; |
|
} |
|
|
|
// if an image |
|
if (typeof source.src !== 'undefined') { |
|
if (!source.complete) { |
|
return ''; |
|
} |
|
if (source.naturalWidth === 0 || source.naturalHeight === 0) { |
|
return ''; |
|
} |
|
} |
|
return ctx.createPattern(source, this.repeat); |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
toFixed = fabric.util.toFixed; |
|
|
|
if (fabric.Shadow) { |
|
fabric.warn('fabric.Shadow is already defined.'); |
|
return; |
|
} |
|
|
|
/** |
|
* Shadow class |
|
* @class fabric.Shadow |
|
* @see {@link http://fabricjs.com/shadows|Shadow demo} |
|
* @see {@link fabric.Shadow#initialize} for constructor definition |
|
*/ |
|
fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ { |
|
|
|
/** |
|
* Shadow color |
|
* @type String |
|
* @default |
|
*/ |
|
color: 'rgb(0,0,0)', |
|
|
|
/** |
|
* Shadow blur |
|
* @type Number |
|
*/ |
|
blur: 0, |
|
|
|
/** |
|
* Shadow horizontal offset |
|
* @type Number |
|
* @default |
|
*/ |
|
offsetX: 0, |
|
|
|
/** |
|
* Shadow vertical offset |
|
* @type Number |
|
* @default |
|
*/ |
|
offsetY: 0, |
|
|
|
/** |
|
* Whether the shadow should affect stroke operations |
|
* @type Boolean |
|
* @default |
|
*/ |
|
affectStroke: false, |
|
|
|
/** |
|
* Indicates whether toObject should include default values |
|
* @type Boolean |
|
* @default |
|
*/ |
|
includeDefaultValues: true, |
|
|
|
/** |
|
* When `false`, the shadow will scale with the object. |
|
* When `true`, the shadow's offsetX, offsetY, and blur will not be affected by the object's scale. |
|
* default to false |
|
* @type Boolean |
|
* @default |
|
*/ |
|
nonScaling: false, |
|
|
|
/** |
|
* Constructor |
|
* @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px") |
|
* @return {fabric.Shadow} thisArg |
|
*/ |
|
initialize: function(options) { |
|
|
|
if (typeof options === 'string') { |
|
options = this._parseShadow(options); |
|
} |
|
|
|
for (var prop in options) { |
|
this[prop] = options[prop]; |
|
} |
|
|
|
this.id = fabric.Object.__uid++; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} shadow Shadow value to parse |
|
* @return {Object} Shadow object with color, offsetX, offsetY and blur |
|
*/ |
|
_parseShadow: function(shadow) { |
|
var shadowStr = shadow.trim(), |
|
offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [], |
|
color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)'; |
|
|
|
return { |
|
color: color.trim(), |
|
offsetX: parseInt(offsetsAndBlur[1], 10) || 0, |
|
offsetY: parseInt(offsetsAndBlur[2], 10) || 0, |
|
blur: parseInt(offsetsAndBlur[3], 10) || 0 |
|
}; |
|
}, |
|
|
|
/** |
|
* Returns a string representation of an instance |
|
* @see http://www.w3.org/TR/css-text-decor-3/#text-shadow |
|
* @return {String} Returns CSS3 text-shadow declaration |
|
*/ |
|
toString: function() { |
|
return [this.offsetX, this.offsetY, this.blur, this.color].join('px '); |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns SVG representation of a shadow |
|
* @param {fabric.Object} object |
|
* @return {String} SVG representation of a shadow |
|
*/ |
|
toSVG: function(object) { |
|
var fBoxX = 40, fBoxY = 40, NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, |
|
offset = fabric.util.rotateVector( |
|
{ x: this.offsetX, y: this.offsetY }, |
|
fabric.util.degreesToRadians(-object.angle)), |
|
BLUR_BOX = 20, color = new fabric.Color(this.color); |
|
|
|
if (object.width && object.height) { |
|
//http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion |
|
// we add some extra space to filter box to contain the blur ( 20 ) |
|
fBoxX = toFixed((Math.abs(offset.x) + this.blur) / object.width, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX; |
|
fBoxY = toFixed((Math.abs(offset.y) + this.blur) / object.height, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX; |
|
} |
|
if (object.flipX) { |
|
offset.x *= -1; |
|
} |
|
if (object.flipY) { |
|
offset.y *= -1; |
|
} |
|
|
|
return ( |
|
'<filter id="SVGID_' + this.id + '" y="-' + fBoxY + '%" height="' + (100 + 2 * fBoxY) + '%" ' + |
|
'x="-' + fBoxX + '%" width="' + (100 + 2 * fBoxX) + '%" ' + '>\n' + |
|
'\t<feGaussianBlur in="SourceAlpha" stdDeviation="' + |
|
toFixed(this.blur ? this.blur / 2 : 0, NUM_FRACTION_DIGITS) + '"></feGaussianBlur>\n' + |
|
'\t<feOffset dx="' + toFixed(offset.x, NUM_FRACTION_DIGITS) + |
|
'" dy="' + toFixed(offset.y, NUM_FRACTION_DIGITS) + '" result="oBlur" ></feOffset>\n' + |
|
'\t<feFlood flood-color="' + color.toRgb() + '" flood-opacity="' + color.getAlpha() + '"/>\n' + |
|
'\t<feComposite in2="oBlur" operator="in" />\n' + |
|
'\t<feMerge>\n' + |
|
'\t\t<feMergeNode></feMergeNode>\n' + |
|
'\t\t<feMergeNode in="SourceGraphic"></feMergeNode>\n' + |
|
'\t</feMerge>\n' + |
|
'</filter>\n'); |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* Returns object representation of a shadow |
|
* @return {Object} Object representation of a shadow instance |
|
*/ |
|
toObject: function() { |
|
if (this.includeDefaultValues) { |
|
return { |
|
color: this.color, |
|
blur: this.blur, |
|
offsetX: this.offsetX, |
|
offsetY: this.offsetY, |
|
affectStroke: this.affectStroke, |
|
nonScaling: this.nonScaling |
|
}; |
|
} |
|
var obj = { }, proto = fabric.Shadow.prototype; |
|
|
|
['color', 'blur', 'offsetX', 'offsetY', 'affectStroke', 'nonScaling'].forEach(function(prop) { |
|
if (this[prop] !== proto[prop]) { |
|
obj[prop] = this[prop]; |
|
} |
|
}, this); |
|
|
|
return obj; |
|
} |
|
}); |
|
|
|
/** |
|
* Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px") |
|
* @static |
|
* @field |
|
* @memberOf fabric.Shadow |
|
*/ |
|
// eslint-disable-next-line max-len |
|
fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:px)?(?:\s?|$))?(-?\d+(?:px)?(?:\s?|$))?(\d+(?:px)?)?(?:\s?|$)(?:$|\s)/; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function () { |
|
|
|
'use strict'; |
|
|
|
if (fabric.StaticCanvas) { |
|
fabric.warn('fabric.StaticCanvas is already defined.'); |
|
return; |
|
} |
|
|
|
// aliases for faster resolution |
|
var extend = fabric.util.object.extend, |
|
getElementOffset = fabric.util.getElementOffset, |
|
removeFromArray = fabric.util.removeFromArray, |
|
toFixed = fabric.util.toFixed, |
|
transformPoint = fabric.util.transformPoint, |
|
invertTransform = fabric.util.invertTransform, |
|
getNodeCanvas = fabric.util.getNodeCanvas, |
|
createCanvasElement = fabric.util.createCanvasElement, |
|
|
|
CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element'); |
|
|
|
/** |
|
* Static canvas class |
|
* @class fabric.StaticCanvas |
|
* @mixes fabric.Collection |
|
* @mixes fabric.Observable |
|
* @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo} |
|
* @see {@link fabric.StaticCanvas#initialize} for constructor definition |
|
* @fires before:render |
|
* @fires after:render |
|
* @fires canvas:cleared |
|
* @fires object:added |
|
* @fires object:removed |
|
*/ |
|
fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ { |
|
|
|
/** |
|
* Constructor |
|
* @param {HTMLElement | String} el <canvas> element to initialize instance on |
|
* @param {Object} [options] Options object |
|
* @return {Object} thisArg |
|
*/ |
|
initialize: function(el, options) { |
|
options || (options = { }); |
|
this.renderAndResetBound = this.renderAndReset.bind(this); |
|
this.requestRenderAllBound = this.requestRenderAll.bind(this); |
|
this._initStatic(el, options); |
|
}, |
|
|
|
/** |
|
* Background color of canvas instance. |
|
* Should be set via {@link fabric.StaticCanvas#setBackgroundColor}. |
|
* @type {(String|fabric.Pattern)} |
|
* @default |
|
*/ |
|
backgroundColor: '', |
|
|
|
/** |
|
* Background image of canvas instance. |
|
* since 2.4.0 image caching is active, please when putting an image as background, add to the |
|
* canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom |
|
* vale. As an alternative you can disable image objectCaching |
|
* @type fabric.Image |
|
* @default |
|
*/ |
|
backgroundImage: null, |
|
|
|
/** |
|
* Overlay color of canvas instance. |
|
* Should be set via {@link fabric.StaticCanvas#setOverlayColor} |
|
* @since 1.3.9 |
|
* @type {(String|fabric.Pattern)} |
|
* @default |
|
*/ |
|
overlayColor: '', |
|
|
|
/** |
|
* Overlay image of canvas instance. |
|
* since 2.4.0 image caching is active, please when putting an image as overlay, add to the |
|
* canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom |
|
* vale. As an alternative you can disable image objectCaching |
|
* @type fabric.Image |
|
* @default |
|
*/ |
|
overlayImage: null, |
|
|
|
/** |
|
* Indicates whether toObject/toDatalessObject should include default values |
|
* if set to false, takes precedence over the object value. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
includeDefaultValues: true, |
|
|
|
/** |
|
* Indicates whether objects' state should be saved |
|
* @type Boolean |
|
* @default |
|
*/ |
|
stateful: false, |
|
|
|
/** |
|
* Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove}, |
|
* {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas. |
|
* Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once |
|
* since the renders are quequed and executed one per frame. |
|
* Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() ) |
|
* Left default to true to do not break documentation and old app, fiddles. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
renderOnAddRemove: true, |
|
|
|
/** |
|
* Indicates whether object controls (borders/controls) are rendered above overlay image |
|
* @type Boolean |
|
* @default |
|
*/ |
|
controlsAboveOverlay: false, |
|
|
|
/** |
|
* Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas |
|
* @type Boolean |
|
* @default |
|
*/ |
|
allowTouchScrolling: false, |
|
|
|
/** |
|
* Indicates whether this canvas will use image smoothing, this is on by default in browsers |
|
* @type Boolean |
|
* @default |
|
*/ |
|
imageSmoothingEnabled: true, |
|
|
|
/** |
|
* The transformation (in the format of Canvas transform) which focuses the viewport |
|
* @type Array |
|
* @default |
|
*/ |
|
viewportTransform: fabric.iMatrix.concat(), |
|
|
|
/** |
|
* if set to false background image is not affected by viewport transform |
|
* @since 1.6.3 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
backgroundVpt: true, |
|
|
|
/** |
|
* if set to false overlya image is not affected by viewport transform |
|
* @since 1.6.3 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
overlayVpt: true, |
|
|
|
/** |
|
* When true, canvas is scaled by devicePixelRatio for better rendering on retina screens |
|
* @type Boolean |
|
* @default |
|
*/ |
|
enableRetinaScaling: true, |
|
|
|
/** |
|
* Describe canvas element extension over design |
|
* properties are tl,tr,bl,br. |
|
* if canvas is not zoomed/panned those points are the four corner of canvas |
|
* if canvas is viewportTransformed you those points indicate the extension |
|
* of canvas element in plain untrasformed coordinates |
|
* The coordinates get updated with @method calcViewportBoundaries. |
|
* @memberOf fabric.StaticCanvas.prototype |
|
*/ |
|
vptCoords: { }, |
|
|
|
/** |
|
* Based on vptCoords and object.aCoords, skip rendering of objects that |
|
* are not included in current viewport. |
|
* May greatly help in applications with crowded canvas and use of zoom/pan |
|
* If One of the corner of the bounding box of the object is on the canvas |
|
* the objects get rendered. |
|
* @memberOf fabric.StaticCanvas.prototype |
|
* @type Boolean |
|
* @default |
|
*/ |
|
skipOffscreen: true, |
|
|
|
/** |
|
* a fabricObject that, without stroke define a clipping area with their shape. filled in black |
|
* the clipPath object gets used when the canvas has rendered, and the context is placed in the |
|
* top left corner of the canvas. |
|
* clipPath will clip away controls, if you do not want this to happen use controlsAboveOverlay = true |
|
* @type fabric.Object |
|
*/ |
|
clipPath: undefined, |
|
|
|
/** |
|
* @private |
|
* @param {HTMLElement | String} el <canvas> element to initialize instance on |
|
* @param {Object} [options] Options object |
|
*/ |
|
_initStatic: function(el, options) { |
|
var cb = this.requestRenderAllBound; |
|
this._objects = []; |
|
this._createLowerCanvas(el); |
|
this._initOptions(options); |
|
// only initialize retina scaling once |
|
if (!this.interactive) { |
|
this._initRetinaScaling(); |
|
} |
|
|
|
if (options.overlayImage) { |
|
this.setOverlayImage(options.overlayImage, cb); |
|
} |
|
if (options.backgroundImage) { |
|
this.setBackgroundImage(options.backgroundImage, cb); |
|
} |
|
if (options.backgroundColor) { |
|
this.setBackgroundColor(options.backgroundColor, cb); |
|
} |
|
if (options.overlayColor) { |
|
this.setOverlayColor(options.overlayColor, cb); |
|
} |
|
this.calcOffset(); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_isRetinaScaling: function() { |
|
return (fabric.devicePixelRatio !== 1 && this.enableRetinaScaling); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @return {Number} retinaScaling if applied, otherwise 1; |
|
*/ |
|
getRetinaScaling: function() { |
|
return this._isRetinaScaling() ? fabric.devicePixelRatio : 1; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_initRetinaScaling: function() { |
|
if (!this._isRetinaScaling()) { |
|
return; |
|
} |
|
var scaleRatio = fabric.devicePixelRatio; |
|
this.__initRetinaScaling(scaleRatio, this.lowerCanvasEl, this.contextContainer); |
|
if (this.upperCanvasEl) { |
|
this.__initRetinaScaling(scaleRatio, this.upperCanvasEl, this.contextTop); |
|
} |
|
}, |
|
|
|
__initRetinaScaling: function(scaleRatio, canvas, context) { |
|
canvas.setAttribute('width', this.width * scaleRatio); |
|
canvas.setAttribute('height', this.height * scaleRatio); |
|
context.scale(scaleRatio, scaleRatio); |
|
}, |
|
|
|
|
|
/** |
|
* Calculates canvas element offset relative to the document |
|
* This method is also attached as "resize" event handler of window |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
*/ |
|
calcOffset: function () { |
|
this._offset = getElementOffset(this.lowerCanvasEl); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas |
|
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to |
|
* @param {Function} callback callback to invoke when image is loaded and set as an overlay |
|
* @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}. |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
* @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo} |
|
* @example <caption>Normal overlayImage with left/top = 0</caption> |
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { |
|
* // Needed to position overlayImage at 0/0 |
|
* originX: 'left', |
|
* originY: 'top' |
|
* }); |
|
* @example <caption>overlayImage with different properties</caption> |
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { |
|
* opacity: 0.5, |
|
* angle: 45, |
|
* left: 400, |
|
* top: 400, |
|
* originX: 'left', |
|
* originY: 'top' |
|
* }); |
|
* @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption> |
|
* fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img, isError) { |
|
* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); |
|
* canvas.setOverlayImage(img, canvas.renderAll.bind(canvas)); |
|
* }); |
|
* @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption> |
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { |
|
* width: canvas.width, |
|
* height: canvas.height, |
|
* // Needed to position overlayImage at 0/0 |
|
* originX: 'left', |
|
* originY: 'top' |
|
* }); |
|
* @example <caption>overlayImage loaded from cross-origin</caption> |
|
* canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { |
|
* opacity: 0.5, |
|
* angle: 45, |
|
* left: 400, |
|
* top: 400, |
|
* originX: 'left', |
|
* originY: 'top', |
|
* crossOrigin: 'anonymous' |
|
* }); |
|
*/ |
|
setOverlayImage: function (image, callback, options) { |
|
return this.__setBgOverlayImage('overlayImage', image, callback, options); |
|
}, |
|
|
|
/** |
|
* Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas |
|
* @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to |
|
* @param {Function} callback Callback to invoke when image is loaded and set as background |
|
* @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}. |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
* @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo} |
|
* @example <caption>Normal backgroundImage with left/top = 0</caption> |
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { |
|
* // Needed to position backgroundImage at 0/0 |
|
* originX: 'left', |
|
* originY: 'top' |
|
* }); |
|
* @example <caption>backgroundImage with different properties</caption> |
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { |
|
* opacity: 0.5, |
|
* angle: 45, |
|
* left: 400, |
|
* top: 400, |
|
* originX: 'left', |
|
* originY: 'top' |
|
* }); |
|
* @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption> |
|
* fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img, isError) { |
|
* img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); |
|
* canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas)); |
|
* }); |
|
* @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption> |
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { |
|
* width: canvas.width, |
|
* height: canvas.height, |
|
* // Needed to position backgroundImage at 0/0 |
|
* originX: 'left', |
|
* originY: 'top' |
|
* }); |
|
* @example <caption>backgroundImage loaded from cross-origin</caption> |
|
* canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { |
|
* opacity: 0.5, |
|
* angle: 45, |
|
* left: 400, |
|
* top: 400, |
|
* originX: 'left', |
|
* originY: 'top', |
|
* crossOrigin: 'anonymous' |
|
* }); |
|
*/ |
|
// TODO: fix stretched examples |
|
setBackgroundImage: function (image, callback, options) { |
|
return this.__setBgOverlayImage('backgroundImage', image, callback, options); |
|
}, |
|
|
|
/** |
|
* Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas |
|
* @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to |
|
* @param {Function} callback Callback to invoke when foreground color is set |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
* @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo} |
|
* @example <caption>Normal overlayColor - color value</caption> |
|
* canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); |
|
* @example <caption>fabric.Pattern used as overlayColor</caption> |
|
* canvas.setOverlayColor({ |
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png' |
|
* }, canvas.renderAll.bind(canvas)); |
|
* @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption> |
|
* canvas.setOverlayColor({ |
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png', |
|
* repeat: 'repeat', |
|
* offsetX: 200, |
|
* offsetY: 100 |
|
* }, canvas.renderAll.bind(canvas)); |
|
*/ |
|
setOverlayColor: function(overlayColor, callback) { |
|
return this.__setBgOverlayColor('overlayColor', overlayColor, callback); |
|
}, |
|
|
|
/** |
|
* Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas |
|
* @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to |
|
* @param {Function} callback Callback to invoke when background color is set |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
* @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo} |
|
* @example <caption>Normal backgroundColor - color value</caption> |
|
* canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); |
|
* @example <caption>fabric.Pattern used as backgroundColor</caption> |
|
* canvas.setBackgroundColor({ |
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png' |
|
* }, canvas.renderAll.bind(canvas)); |
|
* @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption> |
|
* canvas.setBackgroundColor({ |
|
* source: 'http://fabricjs.com/assets/escheresque_ste.png', |
|
* repeat: 'repeat', |
|
* offsetX: 200, |
|
* offsetY: 100 |
|
* }, canvas.renderAll.bind(canvas)); |
|
*/ |
|
setBackgroundColor: function(backgroundColor, callback) { |
|
return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage} |
|
* or {@link fabric.StaticCanvas#overlayImage|overlayImage}) |
|
* @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to |
|
* @param {Function} callback Callback to invoke when image is loaded and set as background or overlay. The first argument is the created image, the second argument is a flag indicating whether an error occurred or not. |
|
* @param {Object} [options] Optional options to set for the {@link fabric.Image|image}. |
|
*/ |
|
__setBgOverlayImage: function(property, image, callback, options) { |
|
if (typeof image === 'string') { |
|
fabric.util.loadImage(image, function(img, isError) { |
|
if (img) { |
|
var instance = new fabric.Image(img, options); |
|
this[property] = instance; |
|
instance.canvas = this; |
|
} |
|
callback && callback(img, isError); |
|
}, this, options && options.crossOrigin); |
|
} |
|
else { |
|
options && image.setOptions(options); |
|
this[property] = image; |
|
image && (image.canvas = this); |
|
callback && callback(image, false); |
|
} |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor} |
|
* or {@link fabric.StaticCanvas#overlayColor|overlayColor}) |
|
* @param {(Object|String|null)} color Object with pattern information, color value or null |
|
* @param {Function} [callback] Callback is invoked when color is set |
|
*/ |
|
__setBgOverlayColor: function(property, color, callback) { |
|
this[property] = color; |
|
this._initGradient(color, property); |
|
this._initPattern(color, property, callback); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_createCanvasElement: function() { |
|
var element = createCanvasElement(); |
|
if (!element) { |
|
throw CANVAS_INIT_ERROR; |
|
} |
|
if (!element.style) { |
|
element.style = { }; |
|
} |
|
if (typeof element.getContext === 'undefined') { |
|
throw CANVAS_INIT_ERROR; |
|
} |
|
return element; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} [options] Options object |
|
*/ |
|
_initOptions: function (options) { |
|
var lowerCanvasEl = this.lowerCanvasEl; |
|
this._setOptions(options); |
|
|
|
this.width = this.width || parseInt(lowerCanvasEl.width, 10) || 0; |
|
this.height = this.height || parseInt(lowerCanvasEl.height, 10) || 0; |
|
|
|
if (!this.lowerCanvasEl.style) { |
|
return; |
|
} |
|
|
|
lowerCanvasEl.width = this.width; |
|
lowerCanvasEl.height = this.height; |
|
|
|
lowerCanvasEl.style.width = this.width + 'px'; |
|
lowerCanvasEl.style.height = this.height + 'px'; |
|
|
|
this.viewportTransform = this.viewportTransform.slice(); |
|
}, |
|
|
|
/** |
|
* Creates a bottom canvas |
|
* @private |
|
* @param {HTMLElement} [canvasEl] |
|
*/ |
|
_createLowerCanvas: function (canvasEl) { |
|
// canvasEl === 'HTMLCanvasElement' does not work on jsdom/node |
|
if (canvasEl && canvasEl.getContext) { |
|
this.lowerCanvasEl = canvasEl; |
|
} |
|
else { |
|
this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement(); |
|
} |
|
|
|
fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas'); |
|
|
|
if (this.interactive) { |
|
this._applyCanvasStyle(this.lowerCanvasEl); |
|
} |
|
|
|
this.contextContainer = this.lowerCanvasEl.getContext('2d'); |
|
}, |
|
|
|
/** |
|
* Returns canvas width (in px) |
|
* @return {Number} |
|
*/ |
|
getWidth: function () { |
|
return this.width; |
|
}, |
|
|
|
/** |
|
* Returns canvas height (in px) |
|
* @return {Number} |
|
*/ |
|
getHeight: function () { |
|
return this.height; |
|
}, |
|
|
|
/** |
|
* Sets width of this canvas instance |
|
* @param {Number|String} value Value to set width to |
|
* @param {Object} [options] Options object |
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions |
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
setWidth: function (value, options) { |
|
return this.setDimensions({ width: value }, options); |
|
}, |
|
|
|
/** |
|
* Sets height of this canvas instance |
|
* @param {Number|String} value Value to set height to |
|
* @param {Object} [options] Options object |
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions |
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
setHeight: function (value, options) { |
|
return this.setDimensions({ height: value }, options); |
|
}, |
|
|
|
/** |
|
* Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em) |
|
* @param {Object} dimensions Object with width/height properties |
|
* @param {Number|String} [dimensions.width] Width of canvas element |
|
* @param {Number|String} [dimensions.height] Height of canvas element |
|
* @param {Object} [options] Options object |
|
* @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions |
|
* @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
setDimensions: function (dimensions, options) { |
|
var cssValue; |
|
|
|
options = options || {}; |
|
|
|
for (var prop in dimensions) { |
|
cssValue = dimensions[prop]; |
|
|
|
if (!options.cssOnly) { |
|
this._setBackstoreDimension(prop, dimensions[prop]); |
|
cssValue += 'px'; |
|
this.hasLostContext = true; |
|
} |
|
|
|
if (!options.backstoreOnly) { |
|
this._setCssDimension(prop, cssValue); |
|
} |
|
} |
|
if (this._isCurrentlyDrawing) { |
|
this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(); |
|
} |
|
this._initRetinaScaling(); |
|
this.calcOffset(); |
|
|
|
if (!options.cssOnly) { |
|
this.requestRenderAll(); |
|
} |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Helper for setting width/height |
|
* @private |
|
* @param {String} prop property (width|height) |
|
* @param {Number} value value to set property to |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
_setBackstoreDimension: function (prop, value) { |
|
this.lowerCanvasEl[prop] = value; |
|
|
|
if (this.upperCanvasEl) { |
|
this.upperCanvasEl[prop] = value; |
|
} |
|
|
|
if (this.cacheCanvasEl) { |
|
this.cacheCanvasEl[prop] = value; |
|
} |
|
|
|
this[prop] = value; |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Helper for setting css width/height |
|
* @private |
|
* @param {String} prop property (width|height) |
|
* @param {String} value value to set property to |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
_setCssDimension: function (prop, value) { |
|
this.lowerCanvasEl.style[prop] = value; |
|
|
|
if (this.upperCanvasEl) { |
|
this.upperCanvasEl.style[prop] = value; |
|
} |
|
|
|
if (this.wrapperEl) { |
|
this.wrapperEl.style[prop] = value; |
|
} |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns canvas zoom level |
|
* @return {Number} |
|
*/ |
|
getZoom: function () { |
|
return this.viewportTransform[0]; |
|
}, |
|
|
|
/** |
|
* Sets viewport transform of this canvas instance |
|
* @param {Array} vpt the transform in the form of context.transform |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
setViewportTransform: function (vpt) { |
|
var activeObject = this._activeObject, object, i, len; |
|
this.viewportTransform = vpt; |
|
for (i = 0, len = this._objects.length; i < len; i++) { |
|
object = this._objects[i]; |
|
object.group || object.setCoords(true); |
|
} |
|
if (activeObject) { |
|
activeObject.setCoords(); |
|
} |
|
this.calcViewportBoundaries(); |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Sets zoom level of this canvas instance, the zoom centered around point |
|
* meaning that following zoom to point with the same point will have the visual |
|
* effect of the zoom originating from that point. The point won't move. |
|
* It has nothing to do with canvas center or visual center of the viewport. |
|
* @param {fabric.Point} point to zoom with respect to |
|
* @param {Number} value to set zoom to, less than 1 zooms out |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
zoomToPoint: function (point, value) { |
|
// TODO: just change the scale, preserve other transformations |
|
var before = point, vpt = this.viewportTransform.slice(0); |
|
point = transformPoint(point, invertTransform(this.viewportTransform)); |
|
vpt[0] = value; |
|
vpt[3] = value; |
|
var after = transformPoint(point, vpt); |
|
vpt[4] += before.x - after.x; |
|
vpt[5] += before.y - after.y; |
|
return this.setViewportTransform(vpt); |
|
}, |
|
|
|
/** |
|
* Sets zoom level of this canvas instance |
|
* @param {Number} value to set zoom to, less than 1 zooms out |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
setZoom: function (value) { |
|
this.zoomToPoint(new fabric.Point(0, 0), value); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Pan viewport so as to place point at top left corner of canvas |
|
* @param {fabric.Point} point to move to |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
absolutePan: function (point) { |
|
var vpt = this.viewportTransform.slice(0); |
|
vpt[4] = -point.x; |
|
vpt[5] = -point.y; |
|
return this.setViewportTransform(vpt); |
|
}, |
|
|
|
/** |
|
* Pans viewpoint relatively |
|
* @param {fabric.Point} point (position vector) to move by |
|
* @return {fabric.Canvas} instance |
|
* @chainable true |
|
*/ |
|
relativePan: function (point) { |
|
return this.absolutePan(new fabric.Point( |
|
-point.x - this.viewportTransform[4], |
|
-point.y - this.viewportTransform[5] |
|
)); |
|
}, |
|
|
|
/** |
|
* Returns <canvas> element corresponding to this instance |
|
* @return {HTMLCanvasElement} |
|
*/ |
|
getElement: function () { |
|
return this.lowerCanvasEl; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {fabric.Object} obj Object that was added |
|
*/ |
|
_onObjectAdded: function(obj) { |
|
this.stateful && obj.setupState(); |
|
obj._set('canvas', this); |
|
obj.setCoords(); |
|
this.fire('object:added', { target: obj }); |
|
obj.fire('added'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {fabric.Object} obj Object that was removed |
|
*/ |
|
_onObjectRemoved: function(obj) { |
|
this.fire('object:removed', { target: obj }); |
|
obj.fire('removed'); |
|
delete obj.canvas; |
|
}, |
|
|
|
/** |
|
* Clears specified context of canvas element |
|
* @param {CanvasRenderingContext2D} ctx Context to clear |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
clearContext: function(ctx) { |
|
ctx.clearRect(0, 0, this.width, this.height); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns context of canvas where objects are drawn |
|
* @return {CanvasRenderingContext2D} |
|
*/ |
|
getContext: function () { |
|
return this.contextContainer; |
|
}, |
|
|
|
/** |
|
* Clears all contexts (background, main, top) of an instance |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
clear: function () { |
|
this._objects.length = 0; |
|
this.backgroundImage = null; |
|
this.overlayImage = null; |
|
this.backgroundColor = ''; |
|
this.overlayColor = ''; |
|
if (this._hasITextHandlers) { |
|
this.off('mouse:up', this._mouseUpITextHandler); |
|
this._iTextInstances = null; |
|
this._hasITextHandlers = false; |
|
} |
|
this.clearContext(this.contextContainer); |
|
this.fire('canvas:cleared'); |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Renders the canvas |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
*/ |
|
renderAll: function () { |
|
var canvasToDrawOn = this.contextContainer; |
|
this.renderCanvas(canvasToDrawOn, this._objects); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Function created to be instance bound at initialization |
|
* used in requestAnimationFrame rendering |
|
* Let the fabricJS call it. If you call it manually you could have more |
|
* animationFrame stacking on to of each other |
|
* for an imperative rendering, use canvas.renderAll |
|
* @private |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
*/ |
|
renderAndReset: function() { |
|
this.isRendering = 0; |
|
this.renderAll(); |
|
}, |
|
|
|
/** |
|
* Append a renderAll request to next animation frame. |
|
* unless one is already in progress, in that case nothing is done |
|
* a boolean flag will avoid appending more. |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
*/ |
|
requestRenderAll: function () { |
|
if (!this.isRendering) { |
|
this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Calculate the position of the 4 corner of canvas with current viewportTransform. |
|
* helps to determinate when an object is in the current rendering viewport using |
|
* object absolute coordinates ( aCoords ) |
|
* @return {Object} points.tl |
|
* @chainable |
|
*/ |
|
calcViewportBoundaries: function() { |
|
var points = { }, width = this.width, height = this.height, |
|
iVpt = invertTransform(this.viewportTransform); |
|
points.tl = transformPoint({ x: 0, y: 0 }, iVpt); |
|
points.br = transformPoint({ x: width, y: height }, iVpt); |
|
points.tr = new fabric.Point(points.br.x, points.tl.y); |
|
points.bl = new fabric.Point(points.tl.x, points.br.y); |
|
this.vptCoords = points; |
|
return points; |
|
}, |
|
|
|
cancelRequestedRender: function() { |
|
if (this.isRendering) { |
|
fabric.util.cancelAnimFrame(this.isRendering); |
|
this.isRendering = 0; |
|
} |
|
}, |
|
|
|
/** |
|
* Renders background, objects, overlay and controls. |
|
* @param {CanvasRenderingContext2D} ctx |
|
* @param {Array} objects to render |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
*/ |
|
renderCanvas: function(ctx, objects) { |
|
var v = this.viewportTransform, path = this.clipPath; |
|
this.cancelRequestedRender(); |
|
this.calcViewportBoundaries(); |
|
this.clearContext(ctx); |
|
fabric.util.setImageSmoothing(ctx, this.imageSmoothingEnabled); |
|
this.fire('before:render', { ctx: ctx, }); |
|
this._renderBackground(ctx); |
|
|
|
ctx.save(); |
|
//apply viewport transform once for all rendering process |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
this._renderObjects(ctx, objects); |
|
ctx.restore(); |
|
if (!this.controlsAboveOverlay && this.interactive) { |
|
this.drawControls(ctx); |
|
} |
|
if (path) { |
|
path.canvas = this; |
|
// needed to setup a couple of variables |
|
path.shouldCache(); |
|
path._transformDone = true; |
|
path.renderCache({ forClipping: true }); |
|
this.drawClipPathOnCanvas(ctx); |
|
} |
|
this._renderOverlay(ctx); |
|
if (this.controlsAboveOverlay && this.interactive) { |
|
this.drawControls(ctx); |
|
} |
|
this.fire('after:render', { ctx: ctx, }); |
|
}, |
|
|
|
/** |
|
* Paint the cached clipPath on the lowerCanvasEl |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
drawClipPathOnCanvas: function(ctx) { |
|
var v = this.viewportTransform, path = this.clipPath; |
|
ctx.save(); |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
// DEBUG: uncomment this line, comment the following |
|
// ctx.globalAlpha = 0.4; |
|
ctx.globalCompositeOperation = 'destination-in'; |
|
path.transform(ctx); |
|
ctx.scale(1 / path.zoomX, 1 / path.zoomY); |
|
ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Array} objects to render |
|
*/ |
|
_renderObjects: function(ctx, objects) { |
|
var i, len; |
|
for (i = 0, len = objects.length; i < len; ++i) { |
|
objects[i] && objects[i].render(ctx); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {string} property 'background' or 'overlay' |
|
*/ |
|
_renderBackgroundOrOverlay: function(ctx, property) { |
|
var fill = this[property + 'Color'], object = this[property + 'Image'], |
|
v = this.viewportTransform, needsVpt = this[property + 'Vpt']; |
|
if (!fill && !object) { |
|
return; |
|
} |
|
if (fill) { |
|
ctx.save(); |
|
ctx.beginPath(); |
|
ctx.moveTo(0, 0); |
|
ctx.lineTo(this.width, 0); |
|
ctx.lineTo(this.width, this.height); |
|
ctx.lineTo(0, this.height); |
|
ctx.closePath(); |
|
ctx.fillStyle = fill.toLive |
|
? fill.toLive(ctx, this) |
|
: fill; |
|
if (needsVpt) { |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
} |
|
ctx.transform(1, 0, 0, 1, fill.offsetX || 0, fill.offsetY || 0); |
|
var m = fill.gradientTransform || fill.patternTransform; |
|
m && ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); |
|
ctx.fill(); |
|
ctx.restore(); |
|
} |
|
if (object) { |
|
ctx.save(); |
|
if (needsVpt) { |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
} |
|
object.render(ctx); |
|
ctx.restore(); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderBackground: function(ctx) { |
|
this._renderBackgroundOrOverlay(ctx, 'background'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderOverlay: function(ctx) { |
|
this._renderBackgroundOrOverlay(ctx, 'overlay'); |
|
}, |
|
|
|
/** |
|
* Returns coordinates of a center of canvas. |
|
* Returned value is an object with top and left properties |
|
* @return {Object} object with "top" and "left" number values |
|
*/ |
|
getCenter: function () { |
|
return { |
|
top: this.height / 2, |
|
left: this.width / 2 |
|
}; |
|
}, |
|
|
|
/** |
|
* Centers object horizontally in the canvas |
|
* @param {fabric.Object} object Object to center horizontally |
|
* @return {fabric.Canvas} thisArg |
|
*/ |
|
centerObjectH: function (object) { |
|
return this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y)); |
|
}, |
|
|
|
/** |
|
* Centers object vertically in the canvas |
|
* @param {fabric.Object} object Object to center vertically |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
centerObjectV: function (object) { |
|
return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top)); |
|
}, |
|
|
|
/** |
|
* Centers object vertically and horizontally in the canvas |
|
* @param {fabric.Object} object Object to center vertically and horizontally |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
centerObject: function(object) { |
|
var center = this.getCenter(); |
|
|
|
return this._centerObject(object, new fabric.Point(center.left, center.top)); |
|
}, |
|
|
|
/** |
|
* Centers object vertically and horizontally in the viewport |
|
* @param {fabric.Object} object Object to center vertically and horizontally |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
viewportCenterObject: function(object) { |
|
var vpCenter = this.getVpCenter(); |
|
|
|
return this._centerObject(object, vpCenter); |
|
}, |
|
|
|
/** |
|
* Centers object horizontally in the viewport, object.top is unchanged |
|
* @param {fabric.Object} object Object to center vertically and horizontally |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
viewportCenterObjectH: function(object) { |
|
var vpCenter = this.getVpCenter(); |
|
this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y)); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object Vertically in the viewport, object.top is unchanged |
|
* @param {fabric.Object} object Object to center vertically and horizontally |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
viewportCenterObjectV: function(object) { |
|
var vpCenter = this.getVpCenter(); |
|
|
|
return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y)); |
|
}, |
|
|
|
/** |
|
* Calculate the point in canvas that correspond to the center of actual viewport. |
|
* @return {fabric.Point} vpCenter, viewport center |
|
* @chainable |
|
*/ |
|
getVpCenter: function() { |
|
var center = this.getCenter(), |
|
iVpt = invertTransform(this.viewportTransform); |
|
return transformPoint({ x: center.left, y: center.top }, iVpt); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {fabric.Object} object Object to center |
|
* @param {fabric.Point} center Center point |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
_centerObject: function(object, center) { |
|
object.setPositionByOrigin(center, 'center', 'center'); |
|
object.setCoords(); |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns dataless JSON representation of canvas |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {String} json string |
|
*/ |
|
toDatalessJSON: function (propertiesToInclude) { |
|
return this.toDatalessObject(propertiesToInclude); |
|
}, |
|
|
|
/** |
|
* Returns object representation of canvas |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function (propertiesToInclude) { |
|
return this._toObjectMethod('toObject', propertiesToInclude); |
|
}, |
|
|
|
/** |
|
* Returns dataless object representation of canvas |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toDatalessObject: function (propertiesToInclude) { |
|
return this._toObjectMethod('toDatalessObject', propertiesToInclude); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_toObjectMethod: function (methodName, propertiesToInclude) { |
|
|
|
var clipPath = this.clipPath, data = { |
|
version: fabric.version, |
|
objects: this._toObjects(methodName, propertiesToInclude), |
|
}; |
|
if (clipPath) { |
|
data.clipPath = this._toObject(this.clipPath, methodName, propertiesToInclude); |
|
} |
|
extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude)); |
|
|
|
fabric.util.populateWithProperties(this, data, propertiesToInclude); |
|
|
|
return data; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_toObjects: function(methodName, propertiesToInclude) { |
|
return this._objects.filter(function(object) { |
|
return !object.excludeFromExport; |
|
}).map(function(instance) { |
|
return this._toObject(instance, methodName, propertiesToInclude); |
|
}, this); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_toObject: function(instance, methodName, propertiesToInclude) { |
|
var originalValue; |
|
|
|
if (!this.includeDefaultValues) { |
|
originalValue = instance.includeDefaultValues; |
|
instance.includeDefaultValues = false; |
|
} |
|
|
|
var object = instance[methodName](propertiesToInclude); |
|
if (!this.includeDefaultValues) { |
|
instance.includeDefaultValues = originalValue; |
|
} |
|
return object; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
__serializeBgOverlay: function(methodName, propertiesToInclude) { |
|
var data = { }, bgImage = this.backgroundImage, overlay = this.overlayImage; |
|
|
|
if (this.backgroundColor) { |
|
data.background = this.backgroundColor.toObject |
|
? this.backgroundColor.toObject(propertiesToInclude) |
|
: this.backgroundColor; |
|
} |
|
|
|
if (this.overlayColor) { |
|
data.overlay = this.overlayColor.toObject |
|
? this.overlayColor.toObject(propertiesToInclude) |
|
: this.overlayColor; |
|
} |
|
if (bgImage && !bgImage.excludeFromExport) { |
|
data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude); |
|
} |
|
if (overlay && !overlay.excludeFromExport) { |
|
data.overlayImage = this._toObject(overlay, methodName, propertiesToInclude); |
|
} |
|
|
|
return data; |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true, |
|
* a zoomed canvas will then produce zoomed SVG output. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
svgViewportTransformation: true, |
|
|
|
/** |
|
* Returns SVG representation of canvas |
|
* @function |
|
* @param {Object} [options] Options object for SVG output |
|
* @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included |
|
* @param {Object} [options.viewBox] SVG viewbox object |
|
* @param {Number} [options.viewBox.x] x-coordinate of viewbox |
|
* @param {Number} [options.viewBox.y] y-coordinate of viewbox |
|
* @param {Number} [options.viewBox.width] Width of viewbox |
|
* @param {Number} [options.viewBox.height] Height of viewbox |
|
* @param {String} [options.encoding=UTF-8] Encoding of SVG output |
|
* @param {String} [options.width] desired width of svg with or without units |
|
* @param {String} [options.height] desired height of svg with or without units |
|
* @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation. |
|
* @return {String} SVG string |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} |
|
* @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo} |
|
* @example <caption>Normal SVG output</caption> |
|
* var svg = canvas.toSVG(); |
|
* @example <caption>SVG output without preamble (without <?xml ../>)</caption> |
|
* var svg = canvas.toSVG({suppressPreamble: true}); |
|
* @example <caption>SVG output with viewBox attribute</caption> |
|
* var svg = canvas.toSVG({ |
|
* viewBox: { |
|
* x: 100, |
|
* y: 100, |
|
* width: 200, |
|
* height: 300 |
|
* } |
|
* }); |
|
* @example <caption>SVG output with different encoding (default: UTF-8)</caption> |
|
* var svg = canvas.toSVG({encoding: 'ISO-8859-1'}); |
|
* @example <caption>Modify SVG output with reviver function</caption> |
|
* var svg = canvas.toSVG(null, function(svg) { |
|
* return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', ''); |
|
* }); |
|
*/ |
|
toSVG: function(options, reviver) { |
|
options || (options = { }); |
|
options.reviver = reviver; |
|
var markup = []; |
|
|
|
this._setSVGPreamble(markup, options); |
|
this._setSVGHeader(markup, options); |
|
if (this.clipPath) { |
|
markup.push('<g clip-path="url(#' + this.clipPath.clipPathId + ')" >\n'); |
|
} |
|
this._setSVGBgOverlayColor(markup, 'background'); |
|
this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver); |
|
this._setSVGObjects(markup, reviver); |
|
if (this.clipPath) { |
|
markup.push('</g>\n'); |
|
} |
|
this._setSVGBgOverlayColor(markup, 'overlay'); |
|
this._setSVGBgOverlayImage(markup, 'overlayImage', reviver); |
|
|
|
markup.push('</svg>'); |
|
|
|
return markup.join(''); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGPreamble: function(markup, options) { |
|
if (options.suppressPreamble) { |
|
return; |
|
} |
|
markup.push( |
|
'<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>\n', |
|
'<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ', |
|
'"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n' |
|
); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGHeader: function(markup, options) { |
|
var width = options.width || this.width, |
|
height = options.height || this.height, |
|
vpt, viewBox = 'viewBox="0 0 ' + this.width + ' ' + this.height + '" ', |
|
NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; |
|
|
|
if (options.viewBox) { |
|
viewBox = 'viewBox="' + |
|
options.viewBox.x + ' ' + |
|
options.viewBox.y + ' ' + |
|
options.viewBox.width + ' ' + |
|
options.viewBox.height + '" '; |
|
} |
|
else { |
|
if (this.svgViewportTransformation) { |
|
vpt = this.viewportTransform; |
|
viewBox = 'viewBox="' + |
|
toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS) + ' ' + |
|
toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS) + ' ' + |
|
toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS) + ' ' + |
|
toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS) + '" '; |
|
} |
|
} |
|
|
|
markup.push( |
|
'<svg ', |
|
'xmlns="http://www.w3.org/2000/svg" ', |
|
'xmlns:xlink="http://www.w3.org/1999/xlink" ', |
|
'version="1.1" ', |
|
'width="', width, '" ', |
|
'height="', height, '" ', |
|
viewBox, |
|
'xml:space="preserve">\n', |
|
'<desc>Created with Fabric.js ', fabric.version, '</desc>\n', |
|
'<defs>\n', |
|
this.createSVGFontFacesMarkup(), |
|
this.createSVGRefElementsMarkup(), |
|
this.createSVGClipPathMarkup(options), |
|
'</defs>\n' |
|
); |
|
}, |
|
|
|
createSVGClipPathMarkup: function(options) { |
|
var clipPath = this.clipPath; |
|
if (clipPath) { |
|
clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++; |
|
return '<clipPath id="' + clipPath.clipPathId + '" >\n' + |
|
this.clipPath.toClipPathSVG(options.reviver) + |
|
'</clipPath>\n'; |
|
} |
|
return ''; |
|
}, |
|
|
|
/** |
|
* Creates markup containing SVG referenced elements like patterns, gradients etc. |
|
* @return {String} |
|
*/ |
|
createSVGRefElementsMarkup: function() { |
|
var _this = this, |
|
markup = ['background', 'overlay'].map(function(prop) { |
|
var fill = _this[prop + 'Color']; |
|
if (fill && fill.toLive) { |
|
var shouldTransform = _this[prop + 'Vpt'], vpt = _this.viewportTransform, |
|
object = { |
|
width: _this.width / (shouldTransform ? vpt[0] : 1), |
|
height: _this.height / (shouldTransform ? vpt[3] : 1) |
|
}; |
|
return fill.toSVG( |
|
object, |
|
{ additionalTransform: shouldTransform ? fabric.util.matrixToSVG(vpt) : '' } |
|
); |
|
} |
|
}); |
|
return markup.join(''); |
|
}, |
|
|
|
/** |
|
* Creates markup containing SVG font faces, |
|
* font URLs for font faces must be collected by developers |
|
* and are not extracted from the DOM by fabricjs |
|
* @param {Array} objects Array of fabric objects |
|
* @return {String} |
|
*/ |
|
createSVGFontFacesMarkup: function() { |
|
var markup = '', fontList = { }, obj, fontFamily, |
|
style, row, rowIndex, _char, charIndex, i, len, |
|
fontPaths = fabric.fontPaths, objects = []; |
|
|
|
this._objects.forEach(function add(object) { |
|
objects.push(object); |
|
if (object._objects) { |
|
object._objects.forEach(add); |
|
} |
|
}); |
|
|
|
for (i = 0, len = objects.length; i < len; i++) { |
|
obj = objects[i]; |
|
fontFamily = obj.fontFamily; |
|
if (obj.type.indexOf('text') === -1 || fontList[fontFamily] || !fontPaths[fontFamily]) { |
|
continue; |
|
} |
|
fontList[fontFamily] = true; |
|
if (!obj.styles) { |
|
continue; |
|
} |
|
style = obj.styles; |
|
for (rowIndex in style) { |
|
row = style[rowIndex]; |
|
for (charIndex in row) { |
|
_char = row[charIndex]; |
|
fontFamily = _char.fontFamily; |
|
if (!fontList[fontFamily] && fontPaths[fontFamily]) { |
|
fontList[fontFamily] = true; |
|
} |
|
} |
|
} |
|
} |
|
|
|
for (var j in fontList) { |
|
markup += [ |
|
'\t\t@font-face {\n', |
|
'\t\t\tfont-family: \'', j, '\';\n', |
|
'\t\t\tsrc: url(\'', fontPaths[j], '\');\n', |
|
'\t\t}\n' |
|
].join(''); |
|
} |
|
|
|
if (markup) { |
|
markup = [ |
|
'\t<style type="text/css">', |
|
'<![CDATA[\n', |
|
markup, |
|
']]>', |
|
'</style>\n' |
|
].join(''); |
|
} |
|
|
|
return markup; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGObjects: function(markup, reviver) { |
|
var instance, i, len, objects = this._objects; |
|
for (i = 0, len = objects.length; i < len; i++) { |
|
instance = objects[i]; |
|
if (instance.excludeFromExport) { |
|
continue; |
|
} |
|
this._setSVGObject(markup, instance, reviver); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGObject: function(markup, instance, reviver) { |
|
markup.push(instance.toSVG(reviver)); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGBgOverlayImage: function(markup, property, reviver) { |
|
if (this[property] && !this[property].excludeFromExport && this[property].toSVG) { |
|
markup.push(this[property].toSVG(reviver)); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGBgOverlayColor: function(markup, property) { |
|
var filler = this[property + 'Color'], vpt = this.viewportTransform, finalWidth = this.width, |
|
finalHeight = this.height; |
|
if (!filler) { |
|
return; |
|
} |
|
if (filler.toLive) { |
|
var repeat = filler.repeat, iVpt = fabric.util.invertTransform(vpt), shouldInvert = this[property + 'Vpt'], |
|
additionalTransform = shouldInvert ? fabric.util.matrixToSVG(iVpt) : ''; |
|
markup.push( |
|
'<rect transform="' + additionalTransform + ' translate(', finalWidth / 2, ',', finalHeight / 2, ')"', |
|
' x="', filler.offsetX - finalWidth / 2, |
|
'" y="', filler.offsetY - finalHeight / 2, '" ', |
|
'width="', |
|
(repeat === 'repeat-y' || repeat === 'no-repeat' |
|
? filler.source.width |
|
: finalWidth ), |
|
'" height="', |
|
(repeat === 'repeat-x' || repeat === 'no-repeat' |
|
? filler.source.height |
|
: finalHeight), |
|
'" fill="url(#SVGID_' + filler.id + ')"', |
|
'></rect>\n' |
|
); |
|
} |
|
else { |
|
markup.push( |
|
'<rect x="0" y="0" width="100%" height="100%" ', |
|
'fill="', filler, '"', |
|
'></rect>\n' |
|
); |
|
} |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* Moves an object or the objects of a multiple selection |
|
* to the bottom of the stack of drawn objects |
|
* @param {fabric.Object} object Object to send to back |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
sendToBack: function (object) { |
|
if (!object) { |
|
return this; |
|
} |
|
var activeSelection = this._activeObject, |
|
i, obj, objs; |
|
if (object === activeSelection && object.type === 'activeSelection') { |
|
objs = activeSelection._objects; |
|
for (i = objs.length; i--;) { |
|
obj = objs[i]; |
|
removeFromArray(this._objects, obj); |
|
this._objects.unshift(obj); |
|
} |
|
} |
|
else { |
|
removeFromArray(this._objects, object); |
|
this._objects.unshift(object); |
|
} |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Moves an object or the objects of a multiple selection |
|
* to the top of the stack of drawn objects |
|
* @param {fabric.Object} object Object to send |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
bringToFront: function (object) { |
|
if (!object) { |
|
return this; |
|
} |
|
var activeSelection = this._activeObject, |
|
i, obj, objs; |
|
if (object === activeSelection && object.type === 'activeSelection') { |
|
objs = activeSelection._objects; |
|
for (i = 0; i < objs.length; i++) { |
|
obj = objs[i]; |
|
removeFromArray(this._objects, obj); |
|
this._objects.push(obj); |
|
} |
|
} |
|
else { |
|
removeFromArray(this._objects, object); |
|
this._objects.push(object); |
|
} |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Moves an object or a selection down in stack of drawn objects |
|
* An optional parameter, intersecting allows to move the object in behind |
|
* the first intersecting object. Where intersection is calculated with |
|
* bounding box. If no intersection is found, there will not be change in the |
|
* stack. |
|
* @param {fabric.Object} object Object to send |
|
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
sendBackwards: function (object, intersecting) { |
|
if (!object) { |
|
return this; |
|
} |
|
var activeSelection = this._activeObject, |
|
i, obj, idx, newIdx, objs, objsMoved = 0; |
|
|
|
if (object === activeSelection && object.type === 'activeSelection') { |
|
objs = activeSelection._objects; |
|
for (i = 0; i < objs.length; i++) { |
|
obj = objs[i]; |
|
idx = this._objects.indexOf(obj); |
|
if (idx > 0 + objsMoved) { |
|
newIdx = idx - 1; |
|
removeFromArray(this._objects, obj); |
|
this._objects.splice(newIdx, 0, obj); |
|
} |
|
objsMoved++; |
|
} |
|
} |
|
else { |
|
idx = this._objects.indexOf(object); |
|
if (idx !== 0) { |
|
// if object is not on the bottom of stack |
|
newIdx = this._findNewLowerIndex(object, idx, intersecting); |
|
removeFromArray(this._objects, object); |
|
this._objects.splice(newIdx, 0, object); |
|
} |
|
} |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_findNewLowerIndex: function(object, idx, intersecting) { |
|
var newIdx, i; |
|
|
|
if (intersecting) { |
|
newIdx = idx; |
|
|
|
// traverse down the stack looking for the nearest intersecting object |
|
for (i = idx - 1; i >= 0; --i) { |
|
|
|
var isIntersecting = object.intersectsWithObject(this._objects[i]) || |
|
object.isContainedWithinObject(this._objects[i]) || |
|
this._objects[i].isContainedWithinObject(object); |
|
|
|
if (isIntersecting) { |
|
newIdx = i; |
|
break; |
|
} |
|
} |
|
} |
|
else { |
|
newIdx = idx - 1; |
|
} |
|
|
|
return newIdx; |
|
}, |
|
|
|
/** |
|
* Moves an object or a selection up in stack of drawn objects |
|
* An optional parameter, intersecting allows to move the object in front |
|
* of the first intersecting object. Where intersection is calculated with |
|
* bounding box. If no intersection is found, there will not be change in the |
|
* stack. |
|
* @param {fabric.Object} object Object to send |
|
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
bringForward: function (object, intersecting) { |
|
if (!object) { |
|
return this; |
|
} |
|
var activeSelection = this._activeObject, |
|
i, obj, idx, newIdx, objs, objsMoved = 0; |
|
|
|
if (object === activeSelection && object.type === 'activeSelection') { |
|
objs = activeSelection._objects; |
|
for (i = objs.length; i--;) { |
|
obj = objs[i]; |
|
idx = this._objects.indexOf(obj); |
|
if (idx < this._objects.length - 1 - objsMoved) { |
|
newIdx = idx + 1; |
|
removeFromArray(this._objects, obj); |
|
this._objects.splice(newIdx, 0, obj); |
|
} |
|
objsMoved++; |
|
} |
|
} |
|
else { |
|
idx = this._objects.indexOf(object); |
|
if (idx !== this._objects.length - 1) { |
|
// if object is not on top of stack (last item in an array) |
|
newIdx = this._findNewUpperIndex(object, idx, intersecting); |
|
removeFromArray(this._objects, object); |
|
this._objects.splice(newIdx, 0, object); |
|
} |
|
} |
|
this.renderOnAddRemove && this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_findNewUpperIndex: function(object, idx, intersecting) { |
|
var newIdx, i, len; |
|
|
|
if (intersecting) { |
|
newIdx = idx; |
|
|
|
// traverse up the stack looking for the nearest intersecting object |
|
for (i = idx + 1, len = this._objects.length; i < len; ++i) { |
|
|
|
var isIntersecting = object.intersectsWithObject(this._objects[i]) || |
|
object.isContainedWithinObject(this._objects[i]) || |
|
this._objects[i].isContainedWithinObject(object); |
|
|
|
if (isIntersecting) { |
|
newIdx = i; |
|
break; |
|
} |
|
} |
|
} |
|
else { |
|
newIdx = idx + 1; |
|
} |
|
|
|
return newIdx; |
|
}, |
|
|
|
/** |
|
* Moves an object to specified level in stack of drawn objects |
|
* @param {fabric.Object} object Object to send |
|
* @param {Number} index Position to move to |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
moveTo: function (object, index) { |
|
removeFromArray(this._objects, object); |
|
this._objects.splice(index, 0, object); |
|
return this.renderOnAddRemove && this.requestRenderAll(); |
|
}, |
|
|
|
/** |
|
* Clears a canvas element and dispose objects |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
dispose: function () { |
|
// cancel eventually ongoing renders |
|
if (this.isRendering) { |
|
fabric.util.cancelAnimFrame(this.isRendering); |
|
this.isRendering = 0; |
|
} |
|
this.forEachObject(function(object) { |
|
object.dispose && object.dispose(); |
|
}); |
|
this._objects = []; |
|
if (this.backgroundImage && this.backgroundImage.dispose) { |
|
this.backgroundImage.dispose(); |
|
} |
|
this.backgroundImage = null; |
|
if (this.overlayImage && this.overlayImage.dispose) { |
|
this.overlayImage.dispose(); |
|
} |
|
this.overlayImage = null; |
|
this._iTextInstances = null; |
|
this.contextContainer = null; |
|
fabric.util.cleanUpJsdomNode(this.lowerCanvasEl); |
|
this.lowerCanvasEl = undefined; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns a string representation of an instance |
|
* @return {String} string representation of an instance |
|
*/ |
|
toString: function () { |
|
return '#<fabric.Canvas (' + this.complexity() + '): ' + |
|
'{ objects: ' + this._objects.length + ' }>'; |
|
} |
|
}); |
|
|
|
extend(fabric.StaticCanvas.prototype, fabric.Observable); |
|
extend(fabric.StaticCanvas.prototype, fabric.Collection); |
|
extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter); |
|
|
|
extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ { |
|
|
|
/** |
|
* @static |
|
* @type String |
|
* @default |
|
*/ |
|
EMPTY_JSON: '{"objects": [], "background": "white"}', |
|
|
|
/** |
|
* Provides a way to check support of some of the canvas methods |
|
* (either those of HTMLCanvasElement itself, or rendering context) |
|
* |
|
* @param {String} methodName Method to check support for; |
|
* Could be one of "setLineDash" |
|
* @return {Boolean | null} `true` if method is supported (or at least exists), |
|
* `null` if canvas element or context can not be initialized |
|
*/ |
|
supports: function (methodName) { |
|
var el = createCanvasElement(); |
|
|
|
if (!el || !el.getContext) { |
|
return null; |
|
} |
|
|
|
var ctx = el.getContext('2d'); |
|
if (!ctx) { |
|
return null; |
|
} |
|
|
|
switch (methodName) { |
|
|
|
case 'setLineDash': |
|
return typeof ctx.setLineDash !== 'undefined'; |
|
|
|
default: |
|
return null; |
|
} |
|
} |
|
}); |
|
|
|
/** |
|
* Returns Object representation of canvas |
|
* this alias is provided because if you call JSON.stringify on an instance, |
|
* the toJSON object will be invoked if it exists. |
|
* Having a toJSON method means you can do JSON.stringify(myCanvas) |
|
* @function |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} JSON compatible object |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} |
|
* @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo} |
|
* @example <caption>JSON without additional properties</caption> |
|
* var json = canvas.toJSON(); |
|
* @example <caption>JSON with additional properties included</caption> |
|
* var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY']); |
|
* @example <caption>JSON without default values</caption> |
|
* canvas.includeDefaultValues = false; |
|
* var json = canvas.toJSON(); |
|
*/ |
|
fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject; |
|
|
|
if (fabric.isLikelyNode) { |
|
fabric.StaticCanvas.prototype.createPNGStream = function() { |
|
var impl = getNodeCanvas(this.lowerCanvasEl); |
|
return impl && impl.createPNGStream(); |
|
}; |
|
fabric.StaticCanvas.prototype.createJPEGStream = function(opts) { |
|
var impl = getNodeCanvas(this.lowerCanvasEl); |
|
return impl && impl.createJPEGStream(opts); |
|
}; |
|
} |
|
})(); |
|
|
|
|
|
/** |
|
* BaseBrush class |
|
* @class fabric.BaseBrush |
|
* @see {@link http://fabricjs.com/freedrawing|Freedrawing demo} |
|
*/ |
|
fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ { |
|
|
|
/** |
|
* Color of a brush |
|
* @type String |
|
* @default |
|
*/ |
|
color: 'rgb(0, 0, 0)', |
|
|
|
/** |
|
* Width of a brush, has to be a Number, no string literals |
|
* @type Number |
|
* @default |
|
*/ |
|
width: 1, |
|
|
|
/** |
|
* Shadow object representing shadow of this shape. |
|
* <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number), |
|
* "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 |
|
* @type fabric.Shadow |
|
* @default |
|
*/ |
|
shadow: null, |
|
|
|
/** |
|
* Line endings style of a brush (one of "butt", "round", "square") |
|
* @type String |
|
* @default |
|
*/ |
|
strokeLineCap: 'round', |
|
|
|
/** |
|
* Corner style of a brush (one of "bevel", "round", "miter") |
|
* @type String |
|
* @default |
|
*/ |
|
strokeLineJoin: 'round', |
|
|
|
/** |
|
* Maximum miter length (used for strokeLineJoin = "miter") of a brush's |
|
* @type Number |
|
* @default |
|
*/ |
|
strokeMiterLimit: 10, |
|
|
|
/** |
|
* Stroke Dash Array. |
|
* @type Array |
|
* @default |
|
*/ |
|
strokeDashArray: null, |
|
|
|
/** |
|
* Sets brush styles |
|
* @private |
|
*/ |
|
_setBrushStyles: function() { |
|
var ctx = this.canvas.contextTop; |
|
ctx.strokeStyle = this.color; |
|
ctx.lineWidth = this.width; |
|
ctx.lineCap = this.strokeLineCap; |
|
ctx.miterLimit = this.strokeMiterLimit; |
|
ctx.lineJoin = this.strokeLineJoin; |
|
if (fabric.StaticCanvas.supports('setLineDash')) { |
|
ctx.setLineDash(this.strokeDashArray || []); |
|
} |
|
}, |
|
|
|
/** |
|
* Sets the transformation on given context |
|
* @param {RenderingContext2d} ctx context to render on |
|
* @private |
|
*/ |
|
_saveAndTransform: function(ctx) { |
|
var v = this.canvas.viewportTransform; |
|
ctx.save(); |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
}, |
|
|
|
/** |
|
* Sets brush shadow styles |
|
* @private |
|
*/ |
|
_setShadow: function() { |
|
if (!this.shadow) { |
|
return; |
|
} |
|
|
|
var canvas = this.canvas, |
|
shadow = this.shadow, |
|
ctx = canvas.contextTop, |
|
zoom = canvas.getZoom(); |
|
if (canvas && canvas._isRetinaScaling()) { |
|
zoom *= fabric.devicePixelRatio; |
|
} |
|
|
|
ctx.shadowColor = shadow.color; |
|
ctx.shadowBlur = shadow.blur * zoom; |
|
ctx.shadowOffsetX = shadow.offsetX * zoom; |
|
ctx.shadowOffsetY = shadow.offsetY * zoom; |
|
}, |
|
|
|
needsFullRender: function() { |
|
var color = new fabric.Color(this.color); |
|
return color.getAlpha() < 1 || !!this.shadow; |
|
}, |
|
|
|
/** |
|
* Removes brush shadow styles |
|
* @private |
|
*/ |
|
_resetShadow: function() { |
|
var ctx = this.canvas.contextTop; |
|
|
|
ctx.shadowColor = ''; |
|
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; |
|
} |
|
}); |
|
|
|
|
|
(function() { |
|
/** |
|
* PencilBrush class |
|
* @class fabric.PencilBrush |
|
* @extends fabric.BaseBrush |
|
*/ |
|
fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ { |
|
|
|
/** |
|
* Discard points that are less than `decimate` pixel distant from each other |
|
* @type Number |
|
* @default 0.4 |
|
*/ |
|
decimate: 0.4, |
|
|
|
/** |
|
* Constructor |
|
* @param {fabric.Canvas} canvas |
|
* @return {fabric.PencilBrush} Instance of a pencil brush |
|
*/ |
|
initialize: function(canvas) { |
|
this.canvas = canvas; |
|
this._points = []; |
|
}, |
|
|
|
/** |
|
* Invoked inside on mouse down and mouse move |
|
* @param {Object} pointer |
|
*/ |
|
_drawSegment: function (ctx, p1, p2) { |
|
var midPoint = p1.midPointFrom(p2); |
|
ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y); |
|
return midPoint; |
|
}, |
|
|
|
/** |
|
* Invoked on mouse down |
|
* @param {Object} pointer |
|
*/ |
|
onMouseDown: function(pointer, options) { |
|
if (!this.canvas._isMainEvent(options.e)) { |
|
return; |
|
} |
|
this._prepareForDrawing(pointer); |
|
// capture coordinates immediately |
|
// this allows to draw dots (when movement never occurs) |
|
this._captureDrawingPath(pointer); |
|
this._render(); |
|
}, |
|
|
|
/** |
|
* Invoked on mouse move |
|
* @param {Object} pointer |
|
*/ |
|
onMouseMove: function(pointer, options) { |
|
if (!this.canvas._isMainEvent(options.e)) { |
|
return; |
|
} |
|
if (this._captureDrawingPath(pointer) && this._points.length > 1) { |
|
if (this.needsFullRender()) { |
|
// redraw curve |
|
// clear top canvas |
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this._render(); |
|
} |
|
else { |
|
var points = this._points, length = points.length, ctx = this.canvas.contextTop; |
|
// draw the curve update |
|
this._saveAndTransform(ctx); |
|
if (this.oldEnd) { |
|
ctx.beginPath(); |
|
ctx.moveTo(this.oldEnd.x, this.oldEnd.y); |
|
} |
|
this.oldEnd = this._drawSegment(ctx, points[length - 2], points[length - 1], true); |
|
ctx.stroke(); |
|
ctx.restore(); |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Invoked on mouse up |
|
*/ |
|
onMouseUp: function(options) { |
|
if (!this.canvas._isMainEvent(options.e)) { |
|
return true; |
|
} |
|
this.oldEnd = undefined; |
|
this._finalizeAndAddPath(); |
|
return false; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} pointer Actual mouse position related to the canvas. |
|
*/ |
|
_prepareForDrawing: function(pointer) { |
|
|
|
var p = new fabric.Point(pointer.x, pointer.y); |
|
|
|
this._reset(); |
|
this._addPoint(p); |
|
this.canvas.contextTop.moveTo(p.x, p.y); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {fabric.Point} point Point to be added to points array |
|
*/ |
|
_addPoint: function(point) { |
|
if (this._points.length > 1 && point.eq(this._points[this._points.length - 1])) { |
|
return false; |
|
} |
|
this._points.push(point); |
|
return true; |
|
}, |
|
|
|
/** |
|
* Clear points array and set contextTop canvas style. |
|
* @private |
|
*/ |
|
_reset: function() { |
|
this._points = []; |
|
this._setBrushStyles(); |
|
this._setShadow(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} pointer Actual mouse position related to the canvas. |
|
*/ |
|
_captureDrawingPath: function(pointer) { |
|
var pointerPoint = new fabric.Point(pointer.x, pointer.y); |
|
return this._addPoint(pointerPoint); |
|
}, |
|
|
|
/** |
|
* Draw a smooth path on the topCanvas using quadraticCurveTo |
|
* @private |
|
*/ |
|
_render: function() { |
|
var ctx = this.canvas.contextTop, i, len, |
|
p1 = this._points[0], |
|
p2 = this._points[1]; |
|
|
|
this._saveAndTransform(ctx); |
|
ctx.beginPath(); |
|
//if we only have 2 points in the path and they are the same |
|
//it means that the user only clicked the canvas without moving the mouse |
|
//then we should be drawing a dot. A path isn't drawn between two identical dots |
|
//that's why we set them apart a bit |
|
if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) { |
|
var width = this.width / 1000; |
|
p1 = new fabric.Point(p1.x, p1.y); |
|
p2 = new fabric.Point(p2.x, p2.y); |
|
p1.x -= width; |
|
p2.x += width; |
|
} |
|
ctx.moveTo(p1.x, p1.y); |
|
|
|
for (i = 1, len = this._points.length; i < len; i++) { |
|
// we pick the point between pi + 1 & pi + 2 as the |
|
// end point and p1 as our control point. |
|
this._drawSegment(ctx, p1, p2); |
|
p1 = this._points[i]; |
|
p2 = this._points[i + 1]; |
|
} |
|
// Draw last line as a straight line while |
|
// we wait for the next point to be able to calculate |
|
// the bezier control point |
|
ctx.lineTo(p1.x, p1.y); |
|
ctx.stroke(); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Converts points to SVG path |
|
* @param {Array} points Array of points |
|
* @return {String} SVG path |
|
*/ |
|
convertPointsToSVGPath: function(points) { |
|
var path = [], i, width = this.width / 1000, |
|
p1 = new fabric.Point(points[0].x, points[0].y), |
|
p2 = new fabric.Point(points[1].x, points[1].y), |
|
len = points.length, multSignX = 1, multSignY = 0, manyPoints = len > 2; |
|
|
|
if (manyPoints) { |
|
multSignX = points[2].x < p2.x ? -1 : points[2].x === p2.x ? 0 : 1; |
|
multSignY = points[2].y < p2.y ? -1 : points[2].y === p2.y ? 0 : 1; |
|
} |
|
path.push('M ', p1.x - multSignX * width, ' ', p1.y - multSignY * width, ' '); |
|
for (i = 1; i < len; i++) { |
|
if (!p1.eq(p2)) { |
|
var midPoint = p1.midPointFrom(p2); |
|
// p1 is our bezier control point |
|
// midpoint is our endpoint |
|
// start point is p(i-1) value. |
|
path.push('Q ', p1.x, ' ', p1.y, ' ', midPoint.x, ' ', midPoint.y, ' '); |
|
} |
|
p1 = points[i]; |
|
if ((i + 1) < points.length) { |
|
p2 = points[i + 1]; |
|
} |
|
} |
|
if (manyPoints) { |
|
multSignX = p1.x > points[i - 2].x ? 1 : p1.x === points[i - 2].x ? 0 : -1; |
|
multSignY = p1.y > points[i - 2].y ? 1 : p1.y === points[i - 2].y ? 0 : -1; |
|
} |
|
path.push('L ', p1.x + multSignX * width, ' ', p1.y + multSignY * width); |
|
return path; |
|
}, |
|
|
|
/** |
|
* Creates fabric.Path object to add on canvas |
|
* @param {String} pathData Path data |
|
* @return {fabric.Path} Path to add on canvas |
|
*/ |
|
createPath: function(pathData) { |
|
var path = new fabric.Path(pathData, { |
|
fill: null, |
|
stroke: this.color, |
|
strokeWidth: this.width, |
|
strokeLineCap: this.strokeLineCap, |
|
strokeMiterLimit: this.strokeMiterLimit, |
|
strokeLineJoin: this.strokeLineJoin, |
|
strokeDashArray: this.strokeDashArray, |
|
}); |
|
if (this.shadow) { |
|
this.shadow.affectStroke = true; |
|
path.shadow = new fabric.Shadow(this.shadow); |
|
} |
|
|
|
return path; |
|
}, |
|
|
|
/** |
|
* Decimate points array with the decimate value |
|
*/ |
|
decimatePoints: function(points, distance) { |
|
if (points.length <= 2) { |
|
return points; |
|
} |
|
var zoom = this.canvas.getZoom(), adjustedDistance = Math.pow(distance / zoom, 2), |
|
i, l = points.length - 1, lastPoint = points[0], newPoints = [lastPoint], |
|
cDistance; |
|
for (i = 1; i < l; i++) { |
|
cDistance = Math.pow(lastPoint.x - points[i].x, 2) + Math.pow(lastPoint.y - points[i].y, 2); |
|
if (cDistance >= adjustedDistance) { |
|
lastPoint = points[i]; |
|
newPoints.push(lastPoint); |
|
} |
|
} |
|
if (newPoints.length === 1) { |
|
newPoints.push(new fabric.Point(newPoints[0].x, newPoints[0].y)); |
|
} |
|
return newPoints; |
|
}, |
|
|
|
/** |
|
* On mouseup after drawing the path on contextTop canvas |
|
* we use the points captured to create an new fabric path object |
|
* and add it to the fabric canvas. |
|
*/ |
|
_finalizeAndAddPath: function() { |
|
var ctx = this.canvas.contextTop; |
|
ctx.closePath(); |
|
if (this.decimate) { |
|
this._points = this.decimatePoints(this._points, this.decimate); |
|
} |
|
var pathData = this.convertPointsToSVGPath(this._points).join(''); |
|
if (pathData === 'M 0 0 Q 0 0 0 0 L 0 0') { |
|
// do not create 0 width/height paths, as they are |
|
// rendered inconsistently across browsers |
|
// Firefox 4, for example, renders a dot, |
|
// whereas Chrome 10 renders nothing |
|
this.canvas.requestRenderAll(); |
|
return; |
|
} |
|
|
|
var path = this.createPath(pathData); |
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this.canvas.fire('before:path:created', { path: path }); |
|
this.canvas.add(path); |
|
this.canvas.requestRenderAll(); |
|
path.setCoords(); |
|
this._resetShadow(); |
|
|
|
|
|
// fire event 'path' created |
|
this.canvas.fire('path:created', { path: path }); |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
/** |
|
* CircleBrush class |
|
* @class fabric.CircleBrush |
|
*/ |
|
fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ { |
|
|
|
/** |
|
* Width of a brush |
|
* @type Number |
|
* @default |
|
*/ |
|
width: 10, |
|
|
|
/** |
|
* Constructor |
|
* @param {fabric.Canvas} canvas |
|
* @return {fabric.CircleBrush} Instance of a circle brush |
|
*/ |
|
initialize: function(canvas) { |
|
this.canvas = canvas; |
|
this.points = []; |
|
}, |
|
|
|
/** |
|
* Invoked inside on mouse down and mouse move |
|
* @param {Object} pointer |
|
*/ |
|
drawDot: function(pointer) { |
|
var point = this.addPoint(pointer), |
|
ctx = this.canvas.contextTop; |
|
this._saveAndTransform(ctx); |
|
this.dot(ctx, point); |
|
ctx.restore(); |
|
}, |
|
|
|
dot: function(ctx, point) { |
|
ctx.fillStyle = point.fill; |
|
ctx.beginPath(); |
|
ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false); |
|
ctx.closePath(); |
|
ctx.fill(); |
|
}, |
|
|
|
/** |
|
* Invoked on mouse down |
|
*/ |
|
onMouseDown: function(pointer) { |
|
this.points.length = 0; |
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this._setShadow(); |
|
this.drawDot(pointer); |
|
}, |
|
|
|
/** |
|
* Render the full state of the brush |
|
* @private |
|
*/ |
|
_render: function() { |
|
var ctx = this.canvas.contextTop, i, len, |
|
points = this.points; |
|
this._saveAndTransform(ctx); |
|
for (i = 0, len = points.length; i < len; i++) { |
|
this.dot(ctx, points[i]); |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Invoked on mouse move |
|
* @param {Object} pointer |
|
*/ |
|
onMouseMove: function(pointer) { |
|
if (this.needsFullRender()) { |
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this.addPoint(pointer); |
|
this._render(); |
|
} |
|
else { |
|
this.drawDot(pointer); |
|
} |
|
}, |
|
|
|
/** |
|
* Invoked on mouse up |
|
*/ |
|
onMouseUp: function() { |
|
var originalRenderOnAddRemove = this.canvas.renderOnAddRemove, i, len; |
|
this.canvas.renderOnAddRemove = false; |
|
|
|
var circles = []; |
|
|
|
for (i = 0, len = this.points.length; i < len; i++) { |
|
var point = this.points[i], |
|
circle = new fabric.Circle({ |
|
radius: point.radius, |
|
left: point.x, |
|
top: point.y, |
|
originX: 'center', |
|
originY: 'center', |
|
fill: point.fill |
|
}); |
|
|
|
this.shadow && (circle.shadow = new fabric.Shadow(this.shadow)); |
|
|
|
circles.push(circle); |
|
} |
|
var group = new fabric.Group(circles); |
|
group.canvas = this.canvas; |
|
|
|
this.canvas.fire('before:path:created', { path: group }); |
|
this.canvas.add(group); |
|
this.canvas.fire('path:created', { path: group }); |
|
|
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this._resetShadow(); |
|
this.canvas.renderOnAddRemove = originalRenderOnAddRemove; |
|
this.canvas.requestRenderAll(); |
|
}, |
|
|
|
/** |
|
* @param {Object} pointer |
|
* @return {fabric.Point} Just added pointer point |
|
*/ |
|
addPoint: function(pointer) { |
|
var pointerPoint = new fabric.Point(pointer.x, pointer.y), |
|
|
|
circleRadius = fabric.util.getRandomInt( |
|
Math.max(0, this.width - 20), this.width + 20) / 2, |
|
|
|
circleColor = new fabric.Color(this.color) |
|
.setAlpha(fabric.util.getRandomInt(0, 100) / 100) |
|
.toRgba(); |
|
|
|
pointerPoint.radius = circleRadius; |
|
pointerPoint.fill = circleColor; |
|
|
|
this.points.push(pointerPoint); |
|
|
|
return pointerPoint; |
|
} |
|
}); |
|
|
|
|
|
/** |
|
* SprayBrush class |
|
* @class fabric.SprayBrush |
|
*/ |
|
fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ { |
|
|
|
/** |
|
* Width of a spray |
|
* @type Number |
|
* @default |
|
*/ |
|
width: 10, |
|
|
|
/** |
|
* Density of a spray (number of dots per chunk) |
|
* @type Number |
|
* @default |
|
*/ |
|
density: 20, |
|
|
|
/** |
|
* Width of spray dots |
|
* @type Number |
|
* @default |
|
*/ |
|
dotWidth: 1, |
|
|
|
/** |
|
* Width variance of spray dots |
|
* @type Number |
|
* @default |
|
*/ |
|
dotWidthVariance: 1, |
|
|
|
/** |
|
* Whether opacity of a dot should be random |
|
* @type Boolean |
|
* @default |
|
*/ |
|
randomOpacity: false, |
|
|
|
/** |
|
* Whether overlapping dots (rectangles) should be removed (for performance reasons) |
|
* @type Boolean |
|
* @default |
|
*/ |
|
optimizeOverlapping: true, |
|
|
|
/** |
|
* Constructor |
|
* @param {fabric.Canvas} canvas |
|
* @return {fabric.SprayBrush} Instance of a spray brush |
|
*/ |
|
initialize: function(canvas) { |
|
this.canvas = canvas; |
|
this.sprayChunks = []; |
|
}, |
|
|
|
/** |
|
* Invoked on mouse down |
|
* @param {Object} pointer |
|
*/ |
|
onMouseDown: function(pointer) { |
|
this.sprayChunks.length = 0; |
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this._setShadow(); |
|
|
|
this.addSprayChunk(pointer); |
|
this.render(this.sprayChunkPoints); |
|
}, |
|
|
|
/** |
|
* Invoked on mouse move |
|
* @param {Object} pointer |
|
*/ |
|
onMouseMove: function(pointer) { |
|
this.addSprayChunk(pointer); |
|
this.render(this.sprayChunkPoints); |
|
}, |
|
|
|
/** |
|
* Invoked on mouse up |
|
*/ |
|
onMouseUp: function() { |
|
var originalRenderOnAddRemove = this.canvas.renderOnAddRemove; |
|
this.canvas.renderOnAddRemove = false; |
|
|
|
var rects = []; |
|
|
|
for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { |
|
var sprayChunk = this.sprayChunks[i]; |
|
|
|
for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) { |
|
|
|
var rect = new fabric.Rect({ |
|
width: sprayChunk[j].width, |
|
height: sprayChunk[j].width, |
|
left: sprayChunk[j].x + 1, |
|
top: sprayChunk[j].y + 1, |
|
originX: 'center', |
|
originY: 'center', |
|
fill: this.color |
|
}); |
|
rects.push(rect); |
|
} |
|
} |
|
|
|
if (this.optimizeOverlapping) { |
|
rects = this._getOptimizedRects(rects); |
|
} |
|
|
|
var group = new fabric.Group(rects); |
|
this.shadow && group.set('shadow', new fabric.Shadow(this.shadow)); |
|
this.canvas.fire('before:path:created', { path: group }); |
|
this.canvas.add(group); |
|
this.canvas.fire('path:created', { path: group }); |
|
|
|
this.canvas.clearContext(this.canvas.contextTop); |
|
this._resetShadow(); |
|
this.canvas.renderOnAddRemove = originalRenderOnAddRemove; |
|
this.canvas.requestRenderAll(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Array} rects |
|
*/ |
|
_getOptimizedRects: function(rects) { |
|
|
|
// avoid creating duplicate rects at the same coordinates |
|
var uniqueRects = { }, key, i, len; |
|
|
|
for (i = 0, len = rects.length; i < len; i++) { |
|
key = rects[i].left + '' + rects[i].top; |
|
if (!uniqueRects[key]) { |
|
uniqueRects[key] = rects[i]; |
|
} |
|
} |
|
var uniqueRectsArray = []; |
|
for (key in uniqueRects) { |
|
uniqueRectsArray.push(uniqueRects[key]); |
|
} |
|
|
|
return uniqueRectsArray; |
|
}, |
|
|
|
/** |
|
* Render new chunk of spray brush |
|
*/ |
|
render: function(sprayChunk) { |
|
var ctx = this.canvas.contextTop, i, len; |
|
ctx.fillStyle = this.color; |
|
|
|
this._saveAndTransform(ctx); |
|
|
|
for (i = 0, len = sprayChunk.length; i < len; i++) { |
|
var point = sprayChunk[i]; |
|
if (typeof point.opacity !== 'undefined') { |
|
ctx.globalAlpha = point.opacity; |
|
} |
|
ctx.fillRect(point.x, point.y, point.width, point.width); |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Render all spray chunks |
|
*/ |
|
_render: function() { |
|
var ctx = this.canvas.contextTop, i, ilen; |
|
ctx.fillStyle = this.color; |
|
|
|
this._saveAndTransform(ctx); |
|
|
|
for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { |
|
this.render(this.sprayChunks[i]); |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* @param {Object} pointer |
|
*/ |
|
addSprayChunk: function(pointer) { |
|
this.sprayChunkPoints = []; |
|
|
|
var x, y, width, radius = this.width / 2, i; |
|
|
|
for (i = 0; i < this.density; i++) { |
|
|
|
x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius); |
|
y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius); |
|
|
|
if (this.dotWidthVariance) { |
|
width = fabric.util.getRandomInt( |
|
// bottom clamp width to 1 |
|
Math.max(1, this.dotWidth - this.dotWidthVariance), |
|
this.dotWidth + this.dotWidthVariance); |
|
} |
|
else { |
|
width = this.dotWidth; |
|
} |
|
|
|
var point = new fabric.Point(x, y); |
|
point.width = width; |
|
|
|
if (this.randomOpacity) { |
|
point.opacity = fabric.util.getRandomInt(0, 100) / 100; |
|
} |
|
|
|
this.sprayChunkPoints.push(point); |
|
} |
|
|
|
this.sprayChunks.push(this.sprayChunkPoints); |
|
} |
|
}); |
|
|
|
|
|
/** |
|
* PatternBrush class |
|
* @class fabric.PatternBrush |
|
* @extends fabric.BaseBrush |
|
*/ |
|
fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ { |
|
|
|
getPatternSrc: function() { |
|
|
|
var dotWidth = 20, |
|
dotDistance = 5, |
|
patternCanvas = fabric.util.createCanvasElement(), |
|
patternCtx = patternCanvas.getContext('2d'); |
|
|
|
patternCanvas.width = patternCanvas.height = dotWidth + dotDistance; |
|
|
|
patternCtx.fillStyle = this.color; |
|
patternCtx.beginPath(); |
|
patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false); |
|
patternCtx.closePath(); |
|
patternCtx.fill(); |
|
|
|
return patternCanvas; |
|
}, |
|
|
|
getPatternSrcFunction: function() { |
|
return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"'); |
|
}, |
|
|
|
/** |
|
* Creates "pattern" instance property |
|
*/ |
|
getPattern: function() { |
|
return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat'); |
|
}, |
|
|
|
/** |
|
* Sets brush styles |
|
*/ |
|
_setBrushStyles: function() { |
|
this.callSuper('_setBrushStyles'); |
|
this.canvas.contextTop.strokeStyle = this.getPattern(); |
|
}, |
|
|
|
/** |
|
* Creates path |
|
*/ |
|
createPath: function(pathData) { |
|
var path = this.callSuper('createPath', pathData), |
|
topLeft = path._getLeftTopCoords().scalarAdd(path.strokeWidth / 2); |
|
|
|
path.stroke = new fabric.Pattern({ |
|
source: this.source || this.getPatternSrcFunction(), |
|
offsetX: -topLeft.x, |
|
offsetY: -topLeft.y |
|
}); |
|
return path; |
|
} |
|
}); |
|
|
|
|
|
(function() { |
|
|
|
var getPointer = fabric.util.getPointer, |
|
degreesToRadians = fabric.util.degreesToRadians, |
|
abs = Math.abs, |
|
supportLineDash = fabric.StaticCanvas.supports('setLineDash'), |
|
isTouchEvent = fabric.util.isTouchEvent, |
|
STROKE_OFFSET = 0.5; |
|
|
|
/** |
|
* Canvas class |
|
* @class fabric.Canvas |
|
* @extends fabric.StaticCanvas |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#canvas} |
|
* @see {@link fabric.Canvas#initialize} for constructor definition |
|
* |
|
* @fires object:modified at the end of a transform or any change when statefull is true |
|
* @fires object:rotating while an object is being rotated from the control |
|
* @fires object:scaling while an object is being scaled by controls |
|
* @fires object:moving while an object is being dragged |
|
* @fires object:skewing while an object is being skewed from the controls |
|
* |
|
* @fires before:transform before a transform is is started |
|
* @fires before:selection:cleared |
|
* @fires selection:cleared |
|
* @fires selection:updated |
|
* @fires selection:created |
|
* |
|
* @fires path:created after a drawing operation ends and the path is added |
|
* @fires mouse:down |
|
* @fires mouse:move |
|
* @fires mouse:up |
|
* @fires mouse:down:before on mouse down, before the inner fabric logic runs |
|
* @fires mouse:move:before on mouse move, before the inner fabric logic runs |
|
* @fires mouse:up:before on mouse up, before the inner fabric logic runs |
|
* @fires mouse:over |
|
* @fires mouse:out |
|
* @fires mouse:dblclick whenever a native dbl click event fires on the canvas. |
|
* |
|
* @fires dragover |
|
* @fires dragenter |
|
* @fires dragleave |
|
* @fires drop |
|
* @fires after:render at the end of the render process, receives the context in the callback |
|
* @fires before:render at start the render process, receives the context in the callback |
|
* |
|
* the following events are deprecated: |
|
* @fires object:rotated at the end of a rotation transform |
|
* @fires object:scaled at the end of a scale transform |
|
* @fires object:moved at the end of translation transform |
|
* @fires object:skewed at the end of a skew transform |
|
*/ |
|
fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ { |
|
|
|
/** |
|
* Constructor |
|
* @param {HTMLElement | String} el <canvas> element to initialize instance on |
|
* @param {Object} [options] Options object |
|
* @return {Object} thisArg |
|
*/ |
|
initialize: function(el, options) { |
|
options || (options = { }); |
|
this.renderAndResetBound = this.renderAndReset.bind(this); |
|
this.requestRenderAllBound = this.requestRenderAll.bind(this); |
|
this._initStatic(el, options); |
|
this._initInteractive(); |
|
this._createCacheCanvas(); |
|
}, |
|
|
|
/** |
|
* When true, objects can be transformed by one side (unproportionally) |
|
* when dragged on the corners that normally would not do that. |
|
* @type Boolean |
|
* @default |
|
* @since fabric 4.0 // changed name and default value |
|
*/ |
|
uniformScaling: true, |
|
|
|
/** |
|
* Indicates which key switches uniform scaling. |
|
* values: 'altKey', 'shiftKey', 'ctrlKey'. |
|
* If `null` or 'none' or any other string that is not a modifier key |
|
* feature is disabled. |
|
* totally wrong named. this sounds like `uniform scaling` |
|
* if Canvas.uniformScaling is true, pressing this will set it to false |
|
* and viceversa. |
|
* @since 1.6.2 |
|
* @type String |
|
* @default |
|
*/ |
|
uniScaleKey: 'shiftKey', |
|
|
|
/** |
|
* When true, objects use center point as the origin of scale transformation. |
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean). |
|
* @since 1.3.4 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
centeredScaling: false, |
|
|
|
/** |
|
* When true, objects use center point as the origin of rotate transformation. |
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean). |
|
* @since 1.3.4 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
centeredRotation: false, |
|
|
|
/** |
|
* Indicates which key enable centered Transform |
|
* values: 'altKey', 'shiftKey', 'ctrlKey'. |
|
* If `null` or 'none' or any other string that is not a modifier key |
|
* feature is disabled feature disabled. |
|
* @since 1.6.2 |
|
* @type String |
|
* @default |
|
*/ |
|
centeredKey: 'altKey', |
|
|
|
/** |
|
* Indicates which key enable alternate action on corner |
|
* values: 'altKey', 'shiftKey', 'ctrlKey'. |
|
* If `null` or 'none' or any other string that is not a modifier key |
|
* feature is disabled feature disabled. |
|
* @since 1.6.2 |
|
* @type String |
|
* @default |
|
*/ |
|
altActionKey: 'shiftKey', |
|
|
|
/** |
|
* Indicates that canvas is interactive. This property should not be changed. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
interactive: true, |
|
|
|
/** |
|
* Indicates whether group selection should be enabled |
|
* @type Boolean |
|
* @default |
|
*/ |
|
selection: true, |
|
|
|
/** |
|
* Indicates which key or keys enable multiple click selection |
|
* Pass value as a string or array of strings |
|
* values: 'altKey', 'shiftKey', 'ctrlKey'. |
|
* If `null` or empty or containing any other string that is not a modifier key |
|
* feature is disabled. |
|
* @since 1.6.2 |
|
* @type String|Array |
|
* @default |
|
*/ |
|
selectionKey: 'shiftKey', |
|
|
|
/** |
|
* Indicates which key enable alternative selection |
|
* in case of target overlapping with active object |
|
* values: 'altKey', 'shiftKey', 'ctrlKey'. |
|
* For a series of reason that come from the general expectations on how |
|
* things should work, this feature works only for preserveObjectStacking true. |
|
* If `null` or 'none' or any other string that is not a modifier key |
|
* feature is disabled. |
|
* @since 1.6.5 |
|
* @type null|String |
|
* @default |
|
*/ |
|
altSelectionKey: null, |
|
|
|
/** |
|
* Color of selection |
|
* @type String |
|
* @default |
|
*/ |
|
selectionColor: 'rgba(100, 100, 255, 0.3)', // blue |
|
|
|
/** |
|
* Default dash array pattern |
|
* If not empty the selection border is dashed |
|
* @type Array |
|
*/ |
|
selectionDashArray: [], |
|
|
|
/** |
|
* Color of the border of selection (usually slightly darker than color of selection itself) |
|
* @type String |
|
* @default |
|
*/ |
|
selectionBorderColor: 'rgba(255, 255, 255, 0.3)', |
|
|
|
/** |
|
* Width of a line used in object/group selection |
|
* @type Number |
|
* @default |
|
*/ |
|
selectionLineWidth: 1, |
|
|
|
/** |
|
* Select only shapes that are fully contained in the dragged selection rectangle. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
selectionFullyContained: false, |
|
|
|
/** |
|
* Default cursor value used when hovering over an object on canvas |
|
* @type String |
|
* @default |
|
*/ |
|
hoverCursor: 'move', |
|
|
|
/** |
|
* Default cursor value used when moving an object on canvas |
|
* @type String |
|
* @default |
|
*/ |
|
moveCursor: 'move', |
|
|
|
/** |
|
* Default cursor value used for the entire canvas |
|
* @type String |
|
* @default |
|
*/ |
|
defaultCursor: 'default', |
|
|
|
/** |
|
* Cursor value used during free drawing |
|
* @type String |
|
* @default |
|
*/ |
|
freeDrawingCursor: 'crosshair', |
|
|
|
/** |
|
* Cursor value used for rotation point |
|
* @type String |
|
* @default |
|
*/ |
|
rotationCursor: 'crosshair', |
|
|
|
/** |
|
* Cursor value used for disabled elements ( corners with disabled action ) |
|
* @type String |
|
* @since 2.0.0 |
|
* @default |
|
*/ |
|
notAllowedCursor: 'not-allowed', |
|
|
|
/** |
|
* Default element class that's given to wrapper (div) element of canvas |
|
* @type String |
|
* @default |
|
*/ |
|
containerClass: 'canvas-container', |
|
|
|
/** |
|
* When true, object detection happens on per-pixel basis rather than on per-bounding-box |
|
* @type Boolean |
|
* @default |
|
*/ |
|
perPixelTargetFind: false, |
|
|
|
/** |
|
* Number of pixels around target pixel to tolerate (consider active) during object detection |
|
* @type Number |
|
* @default |
|
*/ |
|
targetFindTolerance: 0, |
|
|
|
/** |
|
* When true, target detection is skipped. Target detection will return always undefined. |
|
* click selection won't work anymore, events will fire with no targets. |
|
* if something is selected before setting it to true, it will be deselected at the first click. |
|
* area selection will still work. check the `selection` property too. |
|
* if you deactivate both, you should look into staticCanvas. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
skipTargetFind: false, |
|
|
|
/** |
|
* When true, mouse events on canvas (mousedown/mousemove/mouseup) result in free drawing. |
|
* After mousedown, mousemove creates a shape, |
|
* and then mouseup finalizes it and adds an instance of `fabric.Path` onto canvas. |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-4#free_drawing} |
|
* @type Boolean |
|
* @default |
|
*/ |
|
isDrawingMode: false, |
|
|
|
/** |
|
* Indicates whether objects should remain in current stack position when selected. |
|
* When false objects are brought to top and rendered as part of the selection group |
|
* @type Boolean |
|
* @default |
|
*/ |
|
preserveObjectStacking: false, |
|
|
|
/** |
|
* Indicates the angle that an object will lock to while rotating. |
|
* @type Number |
|
* @since 1.6.7 |
|
* @default |
|
*/ |
|
snapAngle: 0, |
|
|
|
/** |
|
* Indicates the distance from the snapAngle the rotation will lock to the snapAngle. |
|
* When `null`, the snapThreshold will default to the snapAngle. |
|
* @type null|Number |
|
* @since 1.6.7 |
|
* @default |
|
*/ |
|
snapThreshold: null, |
|
|
|
/** |
|
* Indicates if the right click on canvas can output the context menu or not |
|
* @type Boolean |
|
* @since 1.6.5 |
|
* @default |
|
*/ |
|
stopContextMenu: false, |
|
|
|
/** |
|
* Indicates if the canvas can fire right click events |
|
* @type Boolean |
|
* @since 1.6.5 |
|
* @default |
|
*/ |
|
fireRightClick: false, |
|
|
|
/** |
|
* Indicates if the canvas can fire middle click events |
|
* @type Boolean |
|
* @since 1.7.8 |
|
* @default |
|
*/ |
|
fireMiddleClick: false, |
|
|
|
/** |
|
* Keep track of the subTargets for Mouse Events |
|
* @type fabric.Object[] |
|
*/ |
|
targets: [], |
|
|
|
/** |
|
* Keep track of the hovered target |
|
* @type fabric.Object |
|
* @private |
|
*/ |
|
_hoveredTarget: null, |
|
|
|
/** |
|
* hold the list of nested targets hovered |
|
* @type fabric.Object[] |
|
* @private |
|
*/ |
|
_hoveredTargets: [], |
|
|
|
/** |
|
* @private |
|
*/ |
|
_initInteractive: function() { |
|
this._currentTransform = null; |
|
this._groupSelector = null; |
|
this._initWrapperElement(); |
|
this._createUpperCanvas(); |
|
this._initEventListeners(); |
|
|
|
this._initRetinaScaling(); |
|
|
|
this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this); |
|
|
|
this.calcOffset(); |
|
}, |
|
|
|
/** |
|
* Divides objects in two groups, one to render immediately |
|
* and one to render as activeGroup. |
|
* @return {Array} objects to render immediately and pushes the other in the activeGroup. |
|
*/ |
|
_chooseObjectsToRender: function() { |
|
var activeObjects = this.getActiveObjects(), |
|
object, objsToRender, activeGroupObjects; |
|
|
|
if (activeObjects.length > 0 && !this.preserveObjectStacking) { |
|
objsToRender = []; |
|
activeGroupObjects = []; |
|
for (var i = 0, length = this._objects.length; i < length; i++) { |
|
object = this._objects[i]; |
|
if (activeObjects.indexOf(object) === -1 ) { |
|
objsToRender.push(object); |
|
} |
|
else { |
|
activeGroupObjects.push(object); |
|
} |
|
} |
|
if (activeObjects.length > 1) { |
|
this._activeObject._objects = activeGroupObjects; |
|
} |
|
objsToRender.push.apply(objsToRender, activeGroupObjects); |
|
} |
|
else { |
|
objsToRender = this._objects; |
|
} |
|
return objsToRender; |
|
}, |
|
|
|
/** |
|
* Renders both the top canvas and the secondary container canvas. |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
*/ |
|
renderAll: function () { |
|
if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) { |
|
this.clearContext(this.contextTop); |
|
this.contextTopDirty = false; |
|
} |
|
if (this.hasLostContext) { |
|
this.renderTopLayer(this.contextTop); |
|
} |
|
var canvasToDrawOn = this.contextContainer; |
|
this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender()); |
|
return this; |
|
}, |
|
|
|
renderTopLayer: function(ctx) { |
|
ctx.save(); |
|
if (this.isDrawingMode && this._isCurrentlyDrawing) { |
|
this.freeDrawingBrush && this.freeDrawingBrush._render(); |
|
this.contextTopDirty = true; |
|
} |
|
// we render the top context - last object |
|
if (this.selection && this._groupSelector) { |
|
this._drawSelection(ctx); |
|
this.contextTopDirty = true; |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Method to render only the top canvas. |
|
* Also used to render the group selection box. |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
renderTop: function () { |
|
var ctx = this.contextTop; |
|
this.clearContext(ctx); |
|
this.renderTopLayer(ctx); |
|
this.fire('after:render'); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_normalizePointer: function (object, pointer) { |
|
var m = object.calcTransformMatrix(), |
|
invertedM = fabric.util.invertTransform(m), |
|
vptPointer = this.restorePointerVpt(pointer); |
|
return fabric.util.transformPoint(vptPointer, invertedM); |
|
}, |
|
|
|
/** |
|
* Returns true if object is transparent at a certain location |
|
* @param {fabric.Object} target Object to check |
|
* @param {Number} x Left coordinate |
|
* @param {Number} y Top coordinate |
|
* @return {Boolean} |
|
*/ |
|
isTargetTransparent: function (target, x, y) { |
|
// in case the target is the activeObject, we cannot execute this optimization |
|
// because we need to draw controls too. |
|
if (target.shouldCache() && target._cacheCanvas && target !== this._activeObject) { |
|
var normalizedPointer = this._normalizePointer(target, {x: x, y: y}), |
|
targetRelativeX = Math.max(target.cacheTranslationX + (normalizedPointer.x * target.zoomX), 0), |
|
targetRelativeY = Math.max(target.cacheTranslationY + (normalizedPointer.y * target.zoomY), 0); |
|
|
|
var isTransparent = fabric.util.isTransparent( |
|
target._cacheContext, Math.round(targetRelativeX), Math.round(targetRelativeY), this.targetFindTolerance); |
|
|
|
return isTransparent; |
|
} |
|
|
|
var ctx = this.contextCache, |
|
originalColor = target.selectionBackgroundColor, v = this.viewportTransform; |
|
|
|
target.selectionBackgroundColor = ''; |
|
|
|
this.clearContext(ctx); |
|
|
|
ctx.save(); |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
target.render(ctx); |
|
ctx.restore(); |
|
|
|
target === this._activeObject && target._renderControls(ctx, { |
|
hasBorders: false, |
|
transparentCorners: false |
|
}, { |
|
hasBorders: false, |
|
}); |
|
|
|
target.selectionBackgroundColor = originalColor; |
|
|
|
var isTransparent = fabric.util.isTransparent( |
|
ctx, x, y, this.targetFindTolerance); |
|
|
|
return isTransparent; |
|
}, |
|
|
|
/** |
|
* takes an event and determines if selection key has been pressed |
|
* @private |
|
* @param {Event} e Event object |
|
*/ |
|
_isSelectionKeyPressed: function(e) { |
|
var selectionKeyPressed = false; |
|
|
|
if (Object.prototype.toString.call(this.selectionKey) === '[object Array]') { |
|
selectionKeyPressed = !!this.selectionKey.find(function(key) { return e[key] === true; }); |
|
} |
|
else { |
|
selectionKeyPressed = e[this.selectionKey]; |
|
} |
|
|
|
return selectionKeyPressed; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object |
|
* @param {fabric.Object} target |
|
*/ |
|
_shouldClearSelection: function (e, target) { |
|
var activeObjects = this.getActiveObjects(), |
|
activeObject = this._activeObject; |
|
|
|
return ( |
|
!target |
|
|| |
|
(target && |
|
activeObject && |
|
activeObjects.length > 1 && |
|
activeObjects.indexOf(target) === -1 && |
|
activeObject !== target && |
|
!this._isSelectionKeyPressed(e)) |
|
|| |
|
(target && !target.evented) |
|
|| |
|
(target && |
|
!target.selectable && |
|
activeObject && |
|
activeObject !== target) |
|
); |
|
}, |
|
|
|
/** |
|
* centeredScaling from object can't override centeredScaling from canvas. |
|
* this should be fixed, since object setting should take precedence over canvas. |
|
* also this should be something that will be migrated in the control properties. |
|
* as ability to define the origin of the transformation that the control provide. |
|
* @private |
|
* @param {fabric.Object} target |
|
* @param {String} action |
|
* @param {Boolean} altKey |
|
*/ |
|
_shouldCenterTransform: function (target, action, altKey) { |
|
if (!target) { |
|
return; |
|
} |
|
|
|
var centerTransform; |
|
|
|
if (action === 'scale' || action === 'scaleX' || action === 'scaleY' || action === 'resizing') { |
|
centerTransform = this.centeredScaling || target.centeredScaling; |
|
} |
|
else if (action === 'rotate') { |
|
centerTransform = this.centeredRotation || target.centeredRotation; |
|
} |
|
|
|
return centerTransform ? !altKey : altKey; |
|
}, |
|
|
|
/** |
|
* should disappear before release 4.0 |
|
* @private |
|
*/ |
|
_getOriginFromCorner: function(target, corner) { |
|
var origin = { |
|
x: target.originX, |
|
y: target.originY |
|
}; |
|
|
|
if (corner === 'ml' || corner === 'tl' || corner === 'bl') { |
|
origin.x = 'right'; |
|
} |
|
else if (corner === 'mr' || corner === 'tr' || corner === 'br') { |
|
origin.x = 'left'; |
|
} |
|
|
|
if (corner === 'tl' || corner === 'mt' || corner === 'tr') { |
|
origin.y = 'bottom'; |
|
} |
|
else if (corner === 'bl' || corner === 'mb' || corner === 'br') { |
|
origin.y = 'top'; |
|
} |
|
return origin; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Boolean} alreadySelected true if target is already selected |
|
* @param {String} corner a string representing the corner ml, mr, tl ... |
|
* @param {Event} e Event object |
|
* @param {fabric.Object} [target] inserted back to help overriding. Unused |
|
*/ |
|
_getActionFromCorner: function(alreadySelected, corner, e, target) { |
|
if (!corner || !alreadySelected) { |
|
return 'drag'; |
|
} |
|
var control = target.controls[corner]; |
|
return control.getActionName(e, control, target); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object |
|
* @param {fabric.Object} target |
|
*/ |
|
_setupCurrentTransform: function (e, target, alreadySelected) { |
|
if (!target) { |
|
return; |
|
} |
|
|
|
var pointer = this.getPointer(e), corner = target.__corner, |
|
control = target.controls[corner], |
|
actionHandler = (alreadySelected && corner) ? |
|
control.getActionHandler(e, target, control) : fabric.controlsUtils.dragHandler, |
|
action = this._getActionFromCorner(alreadySelected, corner, e, target), |
|
origin = this._getOriginFromCorner(target, corner), |
|
altKey = e[this.centeredKey], |
|
transform = { |
|
target: target, |
|
action: action, |
|
actionHandler: actionHandler, |
|
corner: corner, |
|
scaleX: target.scaleX, |
|
scaleY: target.scaleY, |
|
skewX: target.skewX, |
|
skewY: target.skewY, |
|
// used by transation |
|
offsetX: pointer.x - target.left, |
|
offsetY: pointer.y - target.top, |
|
originX: origin.x, |
|
originY: origin.y, |
|
ex: pointer.x, |
|
ey: pointer.y, |
|
lastX: pointer.x, |
|
lastY: pointer.y, |
|
// unsure they are useful anymore. |
|
// left: target.left, |
|
// top: target.top, |
|
theta: degreesToRadians(target.angle), |
|
// end of unsure |
|
width: target.width * target.scaleX, |
|
shiftKey: e.shiftKey, |
|
altKey: altKey, |
|
original: fabric.util.saveObjectTransform(target), |
|
}; |
|
|
|
if (this._shouldCenterTransform(target, action, altKey)) { |
|
transform.originX = 'center'; |
|
transform.originY = 'center'; |
|
} |
|
transform.original.originX = origin.x; |
|
transform.original.originY = origin.y; |
|
this._currentTransform = transform; |
|
this._beforeTransform(e); |
|
}, |
|
|
|
/** |
|
* Set the cursor type of the canvas element |
|
* @param {String} value Cursor type of the canvas element. |
|
* @see http://www.w3.org/TR/css3-ui/#cursor |
|
*/ |
|
setCursor: function (value) { |
|
this.upperCanvasEl.style.cursor = value; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx to draw the selection on |
|
*/ |
|
_drawSelection: function (ctx) { |
|
var groupSelector = this._groupSelector, |
|
left = groupSelector.left, |
|
top = groupSelector.top, |
|
aleft = abs(left), |
|
atop = abs(top); |
|
|
|
if (this.selectionColor) { |
|
ctx.fillStyle = this.selectionColor; |
|
|
|
ctx.fillRect( |
|
groupSelector.ex - ((left > 0) ? 0 : -left), |
|
groupSelector.ey - ((top > 0) ? 0 : -top), |
|
aleft, |
|
atop |
|
); |
|
} |
|
|
|
if (!this.selectionLineWidth || !this.selectionBorderColor) { |
|
return; |
|
} |
|
ctx.lineWidth = this.selectionLineWidth; |
|
ctx.strokeStyle = this.selectionBorderColor; |
|
|
|
// selection border |
|
if (this.selectionDashArray.length > 1 && !supportLineDash) { |
|
|
|
var px = groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft), |
|
py = groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop); |
|
|
|
ctx.beginPath(); |
|
|
|
fabric.util.drawDashedLine(ctx, px, py, px + aleft, py, this.selectionDashArray); |
|
fabric.util.drawDashedLine(ctx, px, py + atop - 1, px + aleft, py + atop - 1, this.selectionDashArray); |
|
fabric.util.drawDashedLine(ctx, px, py, px, py + atop, this.selectionDashArray); |
|
fabric.util.drawDashedLine(ctx, px + aleft - 1, py, px + aleft - 1, py + atop, this.selectionDashArray); |
|
|
|
ctx.closePath(); |
|
ctx.stroke(); |
|
} |
|
else { |
|
fabric.Object.prototype._setLineDash.call(this, ctx, this.selectionDashArray); |
|
ctx.strokeRect( |
|
groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft), |
|
groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop), |
|
aleft, |
|
atop |
|
); |
|
} |
|
}, |
|
|
|
/** |
|
* Method that determines what object we are clicking on |
|
* the skipGroup parameter is for internal use, is needed for shift+click action |
|
* 11/09/2018 TODO: would be cool if findTarget could discern between being a full target |
|
* or the outside part of the corner. |
|
* @param {Event} e mouse event |
|
* @param {Boolean} skipGroup when true, activeGroup is skipped and only objects are traversed through |
|
* @return {fabric.Object} the target found |
|
*/ |
|
findTarget: function (e, skipGroup) { |
|
if (this.skipTargetFind) { |
|
return; |
|
} |
|
|
|
var ignoreZoom = true, |
|
pointer = this.getPointer(e, ignoreZoom), |
|
activeObject = this._activeObject, |
|
aObjects = this.getActiveObjects(), |
|
activeTarget, activeTargetSubs, |
|
isTouch = isTouchEvent(e); |
|
|
|
// first check current group (if one exists) |
|
// active group does not check sub targets like normal groups. |
|
// if active group just exits. |
|
this.targets = []; |
|
|
|
if (aObjects.length > 1 && !skipGroup && activeObject === this._searchPossibleTargets([activeObject], pointer)) { |
|
return activeObject; |
|
} |
|
// if we hit the corner of an activeObject, let's return that. |
|
if (aObjects.length === 1 && activeObject._findTargetCorner(pointer, isTouch)) { |
|
return activeObject; |
|
} |
|
if (aObjects.length === 1 && |
|
activeObject === this._searchPossibleTargets([activeObject], pointer)) { |
|
if (!this.preserveObjectStacking) { |
|
return activeObject; |
|
} |
|
else { |
|
activeTarget = activeObject; |
|
activeTargetSubs = this.targets; |
|
this.targets = []; |
|
} |
|
} |
|
var target = this._searchPossibleTargets(this._objects, pointer); |
|
if (e[this.altSelectionKey] && target && activeTarget && target !== activeTarget) { |
|
target = activeTarget; |
|
this.targets = activeTargetSubs; |
|
} |
|
return target; |
|
}, |
|
|
|
/** |
|
* Checks point is inside the object. |
|
* @param {Object} [pointer] x,y object of point coordinates we want to check. |
|
* @param {fabric.Object} obj Object to test against |
|
* @param {Object} [globalPointer] x,y object of point coordinates relative to canvas used to search per pixel target. |
|
* @return {Boolean} true if point is contained within an area of given object |
|
* @private |
|
*/ |
|
_checkTarget: function(pointer, obj, globalPointer) { |
|
if (obj && |
|
obj.visible && |
|
obj.evented && |
|
// http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html |
|
// http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html |
|
(obj.containsPoint(pointer) || !!obj._findTargetCorner(pointer)) |
|
) { |
|
if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) { |
|
var isTransparent = this.isTargetTransparent(obj, globalPointer.x, globalPointer.y); |
|
if (!isTransparent) { |
|
return true; |
|
} |
|
} |
|
else { |
|
return true; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Function used to search inside objects an object that contains pointer in bounding box or that contains pointerOnCanvas when painted |
|
* @param {Array} [objects] objects array to look into |
|
* @param {Object} [pointer] x,y object of point coordinates we want to check. |
|
* @return {fabric.Object} object that contains pointer |
|
* @private |
|
*/ |
|
_searchPossibleTargets: function(objects, pointer) { |
|
// Cache all targets where their bounding box contains point. |
|
var target, i = objects.length, subTarget; |
|
// Do not check for currently grouped objects, since we check the parent group itself. |
|
// until we call this function specifically to search inside the activeGroup |
|
while (i--) { |
|
var objToCheck = objects[i]; |
|
var pointerToUse = objToCheck.group ? |
|
this._normalizePointer(objToCheck.group, pointer) : pointer; |
|
if (this._checkTarget(pointerToUse, objToCheck, pointer)) { |
|
target = objects[i]; |
|
if (target.subTargetCheck && target instanceof fabric.Group) { |
|
subTarget = this._searchPossibleTargets(target._objects, pointer); |
|
subTarget && this.targets.push(subTarget); |
|
} |
|
break; |
|
} |
|
} |
|
return target; |
|
}, |
|
|
|
/** |
|
* Returns pointer coordinates without the effect of the viewport |
|
* @param {Object} pointer with "x" and "y" number values |
|
* @return {Object} object with "x" and "y" number values |
|
*/ |
|
restorePointerVpt: function(pointer) { |
|
return fabric.util.transformPoint( |
|
pointer, |
|
fabric.util.invertTransform(this.viewportTransform) |
|
); |
|
}, |
|
|
|
/** |
|
* Returns pointer coordinates relative to canvas. |
|
* Can return coordinates with or without viewportTransform. |
|
* ignoreZoom false gives back coordinates that represent |
|
* the point clicked on canvas element. |
|
* ignoreZoom true gives back coordinates after being processed |
|
* by the viewportTransform ( sort of coordinates of what is displayed |
|
* on the canvas where you are clicking. |
|
* ignoreZoom true = HTMLElement coordinates relative to top,left |
|
* ignoreZoom false, default = fabric space coordinates, the same used for shape position |
|
* To interact with your shapes top and left you want to use ignoreZoom true |
|
* most of the time, while ignoreZoom false will give you coordinates |
|
* compatible with the object.oCoords system. |
|
* of the time. |
|
* @param {Event} e |
|
* @param {Boolean} ignoreZoom |
|
* @return {Object} object with "x" and "y" number values |
|
*/ |
|
getPointer: function (e, ignoreZoom) { |
|
// return cached values if we are in the event processing chain |
|
if (this._absolutePointer && !ignoreZoom) { |
|
return this._absolutePointer; |
|
} |
|
if (this._pointer && ignoreZoom) { |
|
return this._pointer; |
|
} |
|
|
|
var pointer = getPointer(e), |
|
upperCanvasEl = this.upperCanvasEl, |
|
bounds = upperCanvasEl.getBoundingClientRect(), |
|
boundsWidth = bounds.width || 0, |
|
boundsHeight = bounds.height || 0, |
|
cssScale; |
|
|
|
if (!boundsWidth || !boundsHeight ) { |
|
if ('top' in bounds && 'bottom' in bounds) { |
|
boundsHeight = Math.abs( bounds.top - bounds.bottom ); |
|
} |
|
if ('right' in bounds && 'left' in bounds) { |
|
boundsWidth = Math.abs( bounds.right - bounds.left ); |
|
} |
|
} |
|
|
|
this.calcOffset(); |
|
pointer.x = pointer.x - this._offset.left; |
|
pointer.y = pointer.y - this._offset.top; |
|
if (!ignoreZoom) { |
|
pointer = this.restorePointerVpt(pointer); |
|
} |
|
|
|
var retinaScaling = this.getRetinaScaling(); |
|
if (retinaScaling !== 1) { |
|
pointer.x /= retinaScaling; |
|
pointer.y /= retinaScaling; |
|
} |
|
|
|
if (boundsWidth === 0 || boundsHeight === 0) { |
|
// If bounds are not available (i.e. not visible), do not apply scale. |
|
cssScale = { width: 1, height: 1 }; |
|
} |
|
else { |
|
cssScale = { |
|
width: upperCanvasEl.width / boundsWidth, |
|
height: upperCanvasEl.height / boundsHeight |
|
}; |
|
} |
|
|
|
return { |
|
x: pointer.x * cssScale.width, |
|
y: pointer.y * cssScale.height |
|
}; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @throws {CANVAS_INIT_ERROR} If canvas can not be initialized |
|
*/ |
|
_createUpperCanvas: function () { |
|
var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, ''), |
|
lowerCanvasEl = this.lowerCanvasEl, upperCanvasEl = this.upperCanvasEl; |
|
|
|
// there is no need to create a new upperCanvas element if we have already one. |
|
if (upperCanvasEl) { |
|
upperCanvasEl.className = ''; |
|
} |
|
else { |
|
upperCanvasEl = this._createCanvasElement(); |
|
this.upperCanvasEl = upperCanvasEl; |
|
} |
|
fabric.util.addClass(upperCanvasEl, 'upper-canvas ' + lowerCanvasClass); |
|
|
|
this.wrapperEl.appendChild(upperCanvasEl); |
|
|
|
this._copyCanvasStyle(lowerCanvasEl, upperCanvasEl); |
|
this._applyCanvasStyle(upperCanvasEl); |
|
this.contextTop = upperCanvasEl.getContext('2d'); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_createCacheCanvas: function () { |
|
this.cacheCanvasEl = this._createCanvasElement(); |
|
this.cacheCanvasEl.setAttribute('width', this.width); |
|
this.cacheCanvasEl.setAttribute('height', this.height); |
|
this.contextCache = this.cacheCanvasEl.getContext('2d'); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_initWrapperElement: function () { |
|
this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', { |
|
'class': this.containerClass |
|
}); |
|
fabric.util.setStyle(this.wrapperEl, { |
|
width: this.width + 'px', |
|
height: this.height + 'px', |
|
position: 'relative' |
|
}); |
|
fabric.util.makeElementUnselectable(this.wrapperEl); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {HTMLElement} element canvas element to apply styles on |
|
*/ |
|
_applyCanvasStyle: function (element) { |
|
var width = this.width || element.width, |
|
height = this.height || element.height; |
|
|
|
fabric.util.setStyle(element, { |
|
position: 'absolute', |
|
width: width + 'px', |
|
height: height + 'px', |
|
left: 0, |
|
top: 0, |
|
'touch-action': this.allowTouchScrolling ? 'manipulation' : 'none', |
|
'-ms-touch-action': this.allowTouchScrolling ? 'manipulation' : 'none' |
|
}); |
|
element.width = width; |
|
element.height = height; |
|
fabric.util.makeElementUnselectable(element); |
|
}, |
|
|
|
/** |
|
* Copy the entire inline style from one element (fromEl) to another (toEl) |
|
* @private |
|
* @param {Element} fromEl Element style is copied from |
|
* @param {Element} toEl Element copied style is applied to |
|
*/ |
|
_copyCanvasStyle: function (fromEl, toEl) { |
|
toEl.style.cssText = fromEl.style.cssText; |
|
}, |
|
|
|
/** |
|
* Returns context of canvas where object selection is drawn |
|
* @return {CanvasRenderingContext2D} |
|
*/ |
|
getSelectionContext: function() { |
|
return this.contextTop; |
|
}, |
|
|
|
/** |
|
* Returns <canvas> element on which object selection is drawn |
|
* @return {HTMLCanvasElement} |
|
*/ |
|
getSelectionElement: function () { |
|
return this.upperCanvasEl; |
|
}, |
|
|
|
/** |
|
* Returns currently active object |
|
* @return {fabric.Object} active object |
|
*/ |
|
getActiveObject: function () { |
|
return this._activeObject; |
|
}, |
|
|
|
/** |
|
* Returns an array with the current selected objects |
|
* @return {fabric.Object} active object |
|
*/ |
|
getActiveObjects: function () { |
|
var active = this._activeObject; |
|
if (active) { |
|
if (active.type === 'activeSelection' && active._objects) { |
|
return active._objects.slice(0); |
|
} |
|
else { |
|
return [active]; |
|
} |
|
} |
|
return []; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {fabric.Object} obj Object that was removed |
|
*/ |
|
_onObjectRemoved: function(obj) { |
|
// removing active object should fire "selection:cleared" events |
|
if (obj === this._activeObject) { |
|
this.fire('before:selection:cleared', { target: obj }); |
|
this._discardActiveObject(); |
|
this.fire('selection:cleared', { target: obj }); |
|
obj.fire('deselected'); |
|
} |
|
if (obj === this._hoveredTarget){ |
|
this._hoveredTarget = null; |
|
this._hoveredTargets = []; |
|
} |
|
this.callSuper('_onObjectRemoved', obj); |
|
}, |
|
|
|
/** |
|
* @private |
|
* Compares the old activeObject with the current one and fires correct events |
|
* @param {fabric.Object} obj old activeObject |
|
*/ |
|
_fireSelectionEvents: function(oldObjects, e) { |
|
var somethingChanged = false, objects = this.getActiveObjects(), |
|
added = [], removed = [], opt = { e: e }; |
|
oldObjects.forEach(function(oldObject) { |
|
if (objects.indexOf(oldObject) === -1) { |
|
somethingChanged = true; |
|
oldObject.fire('deselected', opt); |
|
removed.push(oldObject); |
|
} |
|
}); |
|
objects.forEach(function(object) { |
|
if (oldObjects.indexOf(object) === -1) { |
|
somethingChanged = true; |
|
object.fire('selected', opt); |
|
added.push(object); |
|
} |
|
}); |
|
if (oldObjects.length > 0 && objects.length > 0) { |
|
opt.selected = added; |
|
opt.deselected = removed; |
|
// added for backward compatibility |
|
opt.updated = added[0] || removed[0]; |
|
opt.target = this._activeObject; |
|
somethingChanged && this.fire('selection:updated', opt); |
|
} |
|
else if (objects.length > 0) { |
|
opt.selected = added; |
|
// added for backward compatibility |
|
opt.target = this._activeObject; |
|
this.fire('selection:created', opt); |
|
} |
|
else if (oldObjects.length > 0) { |
|
opt.deselected = removed; |
|
this.fire('selection:cleared', opt); |
|
} |
|
}, |
|
|
|
/** |
|
* Sets given object as the only active object on canvas |
|
* @param {fabric.Object} object Object to set as an active one |
|
* @param {Event} [e] Event (passed along when firing "object:selected") |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
setActiveObject: function (object, e) { |
|
var currentActives = this.getActiveObjects(); |
|
this._setActiveObject(object, e); |
|
this._fireSelectionEvents(currentActives, e); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} object to set as active |
|
* @param {Event} [e] Event (passed along when firing "object:selected") |
|
* @return {Boolean} true if the selection happened |
|
*/ |
|
_setActiveObject: function(object, e) { |
|
if (this._activeObject === object) { |
|
return false; |
|
} |
|
if (!this._discardActiveObject(e, object)) { |
|
return false; |
|
} |
|
if (object.onSelect({ e: e })) { |
|
return false; |
|
} |
|
this._activeObject = object; |
|
return true; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_discardActiveObject: function(e, object) { |
|
var obj = this._activeObject; |
|
if (obj) { |
|
// onDeselect return TRUE to cancel selection; |
|
if (obj.onDeselect({ e: e, object: object })) { |
|
return false; |
|
} |
|
this._activeObject = null; |
|
} |
|
return true; |
|
}, |
|
|
|
/** |
|
* Discards currently active object and fire events. If the function is called by fabric |
|
* as a consequence of a mouse event, the event is passed as a parameter and |
|
* sent to the fire function for the custom events. When used as a method the |
|
* e param does not have any application. |
|
* @param {event} e |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
discardActiveObject: function (e) { |
|
var currentActives = this.getActiveObjects(), activeObject = this.getActiveObject(); |
|
if (currentActives.length) { |
|
this.fire('before:selection:cleared', { target: activeObject, e: e }); |
|
} |
|
this._discardActiveObject(e); |
|
this._fireSelectionEvents(currentActives, e); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Clears a canvas element and removes all event listeners |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
dispose: function () { |
|
var wrapper = this.wrapperEl; |
|
this.removeListeners(); |
|
wrapper.removeChild(this.upperCanvasEl); |
|
wrapper.removeChild(this.lowerCanvasEl); |
|
this.contextCache = null; |
|
this.contextTop = null; |
|
['upperCanvasEl', 'cacheCanvasEl'].forEach((function(element) { |
|
fabric.util.cleanUpJsdomNode(this[element]); |
|
this[element] = undefined; |
|
}).bind(this)); |
|
if (wrapper.parentNode) { |
|
wrapper.parentNode.replaceChild(this.lowerCanvasEl, this.wrapperEl); |
|
} |
|
delete this.wrapperEl; |
|
fabric.StaticCanvas.prototype.dispose.call(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Clears all contexts (background, main, top) of an instance |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
clear: function () { |
|
// this.discardActiveGroup(); |
|
this.discardActiveObject(); |
|
this.clearContext(this.contextTop); |
|
return this.callSuper('clear'); |
|
}, |
|
|
|
/** |
|
* Draws objects' controls (borders/controls) |
|
* @param {CanvasRenderingContext2D} ctx Context to render controls on |
|
*/ |
|
drawControls: function(ctx) { |
|
var activeObject = this._activeObject; |
|
|
|
if (activeObject) { |
|
activeObject._renderControls(ctx); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_toObject: function(instance, methodName, propertiesToInclude) { |
|
//If the object is part of the current selection group, it should |
|
//be transformed appropriately |
|
//i.e. it should be serialised as it would appear if the selection group |
|
//were to be destroyed. |
|
var originalProperties = this._realizeGroupTransformOnObject(instance), |
|
object = this.callSuper('_toObject', instance, methodName, propertiesToInclude); |
|
//Undo the damage we did by changing all of its properties |
|
this._unwindGroupTransformOnObject(instance, originalProperties); |
|
return object; |
|
}, |
|
|
|
/** |
|
* Realises an object's group transformation on it |
|
* @private |
|
* @param {fabric.Object} [instance] the object to transform (gets mutated) |
|
* @returns the original values of instance which were changed |
|
*/ |
|
_realizeGroupTransformOnObject: function(instance) { |
|
if (instance.group && instance.group.type === 'activeSelection' && this._activeObject === instance.group) { |
|
var layoutProps = ['angle', 'flipX', 'flipY', 'left', 'scaleX', 'scaleY', 'skewX', 'skewY', 'top']; |
|
//Copy all the positionally relevant properties across now |
|
var originalValues = {}; |
|
layoutProps.forEach(function(prop) { |
|
originalValues[prop] = instance[prop]; |
|
}); |
|
this._activeObject.realizeTransform(instance); |
|
return originalValues; |
|
} |
|
else { |
|
return null; |
|
} |
|
}, |
|
|
|
/** |
|
* Restores the changed properties of instance |
|
* @private |
|
* @param {fabric.Object} [instance] the object to un-transform (gets mutated) |
|
* @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject |
|
*/ |
|
_unwindGroupTransformOnObject: function(instance, originalValues) { |
|
if (originalValues) { |
|
instance.set(originalValues); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setSVGObject: function(markup, instance, reviver) { |
|
//If the object is in a selection group, simulate what would happen to that |
|
//object when the group is deselected |
|
var originalProperties = this._realizeGroupTransformOnObject(instance); |
|
this.callSuper('_setSVGObject', markup, instance, reviver); |
|
this._unwindGroupTransformOnObject(instance, originalProperties); |
|
}, |
|
|
|
setViewportTransform: function (vpt) { |
|
if (this.renderOnAddRemove && this._activeObject && this._activeObject.isEditing) { |
|
this._activeObject.clearContextTop(); |
|
} |
|
fabric.StaticCanvas.prototype.setViewportTransform.call(this, vpt); |
|
} |
|
}); |
|
|
|
// copying static properties manually to work around Opera's bug, |
|
// where "prototype" property is enumerable and overrides existing prototype |
|
for (var prop in fabric.StaticCanvas) { |
|
if (prop !== 'prototype') { |
|
fabric.Canvas[prop] = fabric.StaticCanvas[prop]; |
|
} |
|
} |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var addListener = fabric.util.addListener, |
|
removeListener = fabric.util.removeListener, |
|
RIGHT_CLICK = 3, MIDDLE_CLICK = 2, LEFT_CLICK = 1, |
|
addEventOptions = { passive: false }; |
|
|
|
function checkClick(e, value) { |
|
return e.button && (e.button === value - 1); |
|
} |
|
|
|
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { |
|
|
|
/** |
|
* Contains the id of the touch event that owns the fabric transform |
|
* @type Number |
|
* @private |
|
*/ |
|
mainTouchId: null, |
|
|
|
/** |
|
* Adds mouse listeners to canvas |
|
* @private |
|
*/ |
|
_initEventListeners: function () { |
|
// in case we initialized the class twice. This should not happen normally |
|
// but in some kind of applications where the canvas element may be changed |
|
// this is a workaround to having double listeners. |
|
this.removeListeners(); |
|
this._bindEvents(); |
|
this.addOrRemove(addListener, 'add'); |
|
}, |
|
|
|
/** |
|
* return an event prefix pointer or mouse. |
|
* @private |
|
*/ |
|
_getEventPrefix: function () { |
|
return this.enablePointerEvents ? 'pointer' : 'mouse'; |
|
}, |
|
|
|
addOrRemove: function(functor, eventjsFunctor) { |
|
var canvasElement = this.upperCanvasEl, |
|
eventTypePrefix = this._getEventPrefix(); |
|
functor(fabric.window, 'resize', this._onResize); |
|
functor(canvasElement, eventTypePrefix + 'down', this._onMouseDown); |
|
functor(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); |
|
functor(canvasElement, eventTypePrefix + 'out', this._onMouseOut); |
|
functor(canvasElement, eventTypePrefix + 'enter', this._onMouseEnter); |
|
functor(canvasElement, 'wheel', this._onMouseWheel); |
|
functor(canvasElement, 'contextmenu', this._onContextMenu); |
|
functor(canvasElement, 'dblclick', this._onDoubleClick); |
|
functor(canvasElement, 'dragover', this._onDragOver); |
|
functor(canvasElement, 'dragenter', this._onDragEnter); |
|
functor(canvasElement, 'dragleave', this._onDragLeave); |
|
functor(canvasElement, 'drop', this._onDrop); |
|
if (!this.enablePointerEvents) { |
|
functor(canvasElement, 'touchstart', this._onTouchStart, addEventOptions); |
|
} |
|
if (typeof eventjs !== 'undefined' && eventjsFunctor in eventjs) { |
|
eventjs[eventjsFunctor](canvasElement, 'gesture', this._onGesture); |
|
eventjs[eventjsFunctor](canvasElement, 'drag', this._onDrag); |
|
eventjs[eventjsFunctor](canvasElement, 'orientation', this._onOrientationChange); |
|
eventjs[eventjsFunctor](canvasElement, 'shake', this._onShake); |
|
eventjs[eventjsFunctor](canvasElement, 'longpress', this._onLongPress); |
|
} |
|
}, |
|
|
|
/** |
|
* Removes all event listeners |
|
*/ |
|
removeListeners: function() { |
|
this.addOrRemove(removeListener, 'remove'); |
|
// if you dispose on a mouseDown, before mouse up, you need to clean document to... |
|
var eventTypePrefix = this._getEventPrefix(); |
|
removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); |
|
removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); |
|
removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); |
|
removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_bindEvents: function() { |
|
if (this.eventsBound) { |
|
// for any reason we pass here twice we do not want to bind events twice. |
|
return; |
|
} |
|
this._onMouseDown = this._onMouseDown.bind(this); |
|
this._onTouchStart = this._onTouchStart.bind(this); |
|
this._onMouseMove = this._onMouseMove.bind(this); |
|
this._onMouseUp = this._onMouseUp.bind(this); |
|
this._onTouchEnd = this._onTouchEnd.bind(this); |
|
this._onResize = this._onResize.bind(this); |
|
this._onGesture = this._onGesture.bind(this); |
|
this._onDrag = this._onDrag.bind(this); |
|
this._onShake = this._onShake.bind(this); |
|
this._onLongPress = this._onLongPress.bind(this); |
|
this._onOrientationChange = this._onOrientationChange.bind(this); |
|
this._onMouseWheel = this._onMouseWheel.bind(this); |
|
this._onMouseOut = this._onMouseOut.bind(this); |
|
this._onMouseEnter = this._onMouseEnter.bind(this); |
|
this._onContextMenu = this._onContextMenu.bind(this); |
|
this._onDoubleClick = this._onDoubleClick.bind(this); |
|
this._onDragOver = this._onDragOver.bind(this); |
|
this._onDragEnter = this._simpleEventHandler.bind(this, 'dragenter'); |
|
this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave'); |
|
this._onDrop = this._simpleEventHandler.bind(this, 'drop'); |
|
this.eventsBound = true; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} [e] Event object fired on Event.js gesture |
|
* @param {Event} [self] Inner Event object |
|
*/ |
|
_onGesture: function(e, self) { |
|
this.__onTransformGesture && this.__onTransformGesture(e, self); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} [e] Event object fired on Event.js drag |
|
* @param {Event} [self] Inner Event object |
|
*/ |
|
_onDrag: function(e, self) { |
|
this.__onDrag && this.__onDrag(e, self); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} [e] Event object fired on wheel event |
|
*/ |
|
_onMouseWheel: function(e) { |
|
this.__onMouseWheel(e); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onMouseOut: function(e) { |
|
var target = this._hoveredTarget; |
|
this.fire('mouse:out', { target: target, e: e }); |
|
this._hoveredTarget = null; |
|
target && target.fire('mouseout', { e: e }); |
|
|
|
var _this = this; |
|
this._hoveredTargets.forEach(function(_target){ |
|
_this.fire('mouse:out', { target: target, e: e }); |
|
_target && target.fire('mouseout', { e: e }); |
|
}); |
|
this._hoveredTargets = []; |
|
|
|
if (this._iTextInstances) { |
|
this._iTextInstances.forEach(function(obj) { |
|
if (obj.isEditing) { |
|
obj.hiddenTextarea.focus(); |
|
} |
|
}); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mouseenter |
|
*/ |
|
_onMouseEnter: function(e) { |
|
// This find target and consequent 'mouse:over' is used to |
|
// clear old instances on hovered target. |
|
// calling findTarget has the side effect of killing target.__corner. |
|
// as a short term fix we are not firing this if we are currently transforming. |
|
// as a long term fix we need to separate the action of finding a target with the |
|
// side effects we added to it. |
|
if (!this._currentTransform && !this.findTarget(e)) { |
|
this.fire('mouse:over', { target: null, e: e }); |
|
this._hoveredTarget = null; |
|
this._hoveredTargets = []; |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} [e] Event object fired on Event.js orientation change |
|
* @param {Event} [self] Inner Event object |
|
*/ |
|
_onOrientationChange: function(e, self) { |
|
this.__onOrientationChange && this.__onOrientationChange(e, self); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} [e] Event object fired on Event.js shake |
|
* @param {Event} [self] Inner Event object |
|
*/ |
|
_onShake: function(e, self) { |
|
this.__onShake && this.__onShake(e, self); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} [e] Event object fired on Event.js shake |
|
* @param {Event} [self] Inner Event object |
|
*/ |
|
_onLongPress: function(e, self) { |
|
this.__onLongPress && this.__onLongPress(e, self); |
|
}, |
|
|
|
/** |
|
* prevent default to allow drop event to be fired |
|
* @private |
|
* @param {Event} [e] Event object fired on Event.js shake |
|
*/ |
|
_onDragOver: function(e) { |
|
e.preventDefault(); |
|
var target = this._simpleEventHandler('dragover', e); |
|
this._fireEnterLeaveEvents(target, e); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onContextMenu: function (e) { |
|
if (this.stopContextMenu) { |
|
e.stopPropagation(); |
|
e.preventDefault(); |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onDoubleClick: function (e) { |
|
this._cacheTransformEventData(e); |
|
this._handleEvent(e, 'dblclick'); |
|
this._resetTransformEventData(e); |
|
}, |
|
|
|
/** |
|
* Return a the id of an event. |
|
* returns either the pointerId or the identifier or 0 for the mouse event |
|
* @private |
|
* @param {Event} evt Event object |
|
*/ |
|
getPointerId: function(evt) { |
|
var changedTouches = evt.changedTouches; |
|
|
|
if (changedTouches) { |
|
return changedTouches[0] && changedTouches[0].identifier; |
|
} |
|
|
|
if (this.enablePointerEvents) { |
|
return evt.pointerId; |
|
} |
|
|
|
return -1; |
|
}, |
|
|
|
/** |
|
* Determines if an event has the id of the event that is considered main |
|
* @private |
|
* @param {evt} event Event object |
|
*/ |
|
_isMainEvent: function(evt) { |
|
if (evt.isPrimary === true) { |
|
return true; |
|
} |
|
if (evt.isPrimary === false) { |
|
return false; |
|
} |
|
if (evt.type === 'touchend' && evt.touches.length === 0) { |
|
return true; |
|
} |
|
if (evt.changedTouches) { |
|
return evt.changedTouches[0].identifier === this.mainTouchId; |
|
} |
|
return true; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onTouchStart: function(e) { |
|
e.preventDefault(); |
|
if (this.mainTouchId === null) { |
|
this.mainTouchId = this.getPointerId(e); |
|
} |
|
this.__onMouseDown(e); |
|
this._resetTransformEventData(); |
|
var canvasElement = this.upperCanvasEl, |
|
eventTypePrefix = this._getEventPrefix(); |
|
addListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); |
|
addListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); |
|
// Unbind mousedown to prevent double triggers from touch devices |
|
removeListener(canvasElement, eventTypePrefix + 'down', this._onMouseDown); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onMouseDown: function (e) { |
|
this.__onMouseDown(e); |
|
this._resetTransformEventData(); |
|
var canvasElement = this.upperCanvasEl, |
|
eventTypePrefix = this._getEventPrefix(); |
|
removeListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); |
|
addListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); |
|
addListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onTouchEnd: function(e) { |
|
if (e.touches.length > 0) { |
|
// if there are still touches stop here |
|
return; |
|
} |
|
this.__onMouseUp(e); |
|
this._resetTransformEventData(); |
|
this.mainTouchId = null; |
|
var eventTypePrefix = this._getEventPrefix(); |
|
removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); |
|
removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); |
|
var _this = this; |
|
if (this._willAddMouseDown) { |
|
clearTimeout(this._willAddMouseDown); |
|
} |
|
this._willAddMouseDown = setTimeout(function() { |
|
// Wait 400ms before rebinding mousedown to prevent double triggers |
|
// from touch devices |
|
addListener(_this.upperCanvasEl, eventTypePrefix + 'down', _this._onMouseDown); |
|
_this._willAddMouseDown = 0; |
|
}, 400); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mouseup |
|
*/ |
|
_onMouseUp: function (e) { |
|
this.__onMouseUp(e); |
|
this._resetTransformEventData(); |
|
var canvasElement = this.upperCanvasEl, |
|
eventTypePrefix = this._getEventPrefix(); |
|
if (this._isMainEvent(e)) { |
|
removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); |
|
removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); |
|
addListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousemove |
|
*/ |
|
_onMouseMove: function (e) { |
|
!this.allowTouchScrolling && e.preventDefault && e.preventDefault(); |
|
this.__onMouseMove(e); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_onResize: function () { |
|
this.calcOffset(); |
|
}, |
|
|
|
/** |
|
* Decides whether the canvas should be redrawn in mouseup and mousedown events. |
|
* @private |
|
* @param {Object} target |
|
*/ |
|
_shouldRender: function(target) { |
|
var activeObject = this._activeObject; |
|
|
|
if ( |
|
!!activeObject !== !!target || |
|
(activeObject && target && (activeObject !== target)) |
|
) { |
|
// this covers: switch of target, from target to no target, selection of target |
|
// multiSelection with key and mouse |
|
return true; |
|
} |
|
else if (activeObject && activeObject.isEditing) { |
|
// if we mouse up/down over a editing textbox a cursor change, |
|
// there is no need to re render |
|
return false; |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Method that defines the actions when mouse is released on canvas. |
|
* The method resets the currentTransform parameters, store the image corner |
|
* position in the image object and render the canvas on top. |
|
* @private |
|
* @param {Event} e Event object fired on mouseup |
|
*/ |
|
__onMouseUp: function (e) { |
|
var target, transform = this._currentTransform, |
|
groupSelector = this._groupSelector, shouldRender = false, |
|
isClick = (!groupSelector || (groupSelector.left === 0 && groupSelector.top === 0)); |
|
this._cacheTransformEventData(e); |
|
target = this._target; |
|
this._handleEvent(e, 'up:before'); |
|
// if right/middle click just fire events and return |
|
// target undefined will make the _handleEvent search the target |
|
if (checkClick(e, RIGHT_CLICK)) { |
|
if (this.fireRightClick) { |
|
this._handleEvent(e, 'up', RIGHT_CLICK, isClick); |
|
} |
|
return; |
|
} |
|
|
|
if (checkClick(e, MIDDLE_CLICK)) { |
|
if (this.fireMiddleClick) { |
|
this._handleEvent(e, 'up', MIDDLE_CLICK, isClick); |
|
} |
|
this._resetTransformEventData(); |
|
return; |
|
} |
|
|
|
if (this.isDrawingMode && this._isCurrentlyDrawing) { |
|
this._onMouseUpInDrawingMode(e); |
|
return; |
|
} |
|
|
|
if (!this._isMainEvent(e)) { |
|
return; |
|
} |
|
if (transform) { |
|
this._finalizeCurrentTransform(e); |
|
shouldRender = transform.actionPerformed; |
|
} |
|
if (!isClick) { |
|
var targetWasActive = target === this._activeObject; |
|
this._maybeGroupObjects(e); |
|
if (!shouldRender) { |
|
shouldRender = ( |
|
this._shouldRender(target) || |
|
(!targetWasActive && target === this._activeObject) |
|
); |
|
} |
|
} |
|
if (target) { |
|
var corner = target._findTargetCorner( |
|
this.getPointer(e, true), |
|
fabric.util.isTouchEvent(e) |
|
); |
|
var control = target.controls[corner], |
|
mouseUpHandler = control && control.getMouseUpHandler(e, target, control); |
|
if (mouseUpHandler) { |
|
var pointer = this.getPointer(e); |
|
mouseUpHandler(e, transform, pointer.x, pointer.y); |
|
} |
|
target.isMoving = false; |
|
} |
|
this._setCursorFromEvent(e, target); |
|
this._handleEvent(e, 'up', LEFT_CLICK, isClick); |
|
this._groupSelector = null; |
|
this._currentTransform = null; |
|
// reset the target information about which corner is selected |
|
target && (target.__corner = 0); |
|
if (shouldRender) { |
|
this.requestRenderAll(); |
|
} |
|
else if (!isClick) { |
|
this.renderTop(); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* Handle event firing for target and subtargets |
|
* @param {Event} e event from mouse |
|
* @param {String} eventType event to fire (up, down or move) |
|
* @return {Fabric.Object} target return the the target found, for internal reasons. |
|
*/ |
|
_simpleEventHandler: function(eventType, e) { |
|
var target = this.findTarget(e), |
|
targets = this.targets, |
|
options = { |
|
e: e, |
|
target: target, |
|
subTargets: targets, |
|
}; |
|
this.fire(eventType, options); |
|
target && target.fire(eventType, options); |
|
if (!targets) { |
|
return target; |
|
} |
|
for (var i = 0; i < targets.length; i++) { |
|
targets[i].fire(eventType, options); |
|
} |
|
return target; |
|
}, |
|
|
|
/** |
|
* @private |
|
* Handle event firing for target and subtargets |
|
* @param {Event} e event from mouse |
|
* @param {String} eventType event to fire (up, down or move) |
|
* @param {fabric.Object} targetObj receiving event |
|
* @param {Number} [button] button used in the event 1 = left, 2 = middle, 3 = right |
|
* @param {Boolean} isClick for left button only, indicates that the mouse up happened without move. |
|
*/ |
|
_handleEvent: function(e, eventType, button, isClick) { |
|
var target = this._target, |
|
targets = this.targets || [], |
|
options = { |
|
e: e, |
|
target: target, |
|
subTargets: targets, |
|
button: button || LEFT_CLICK, |
|
isClick: isClick || false, |
|
pointer: this._pointer, |
|
absolutePointer: this._absolutePointer, |
|
transform: this._currentTransform |
|
}; |
|
if (eventType === 'up') { |
|
options.currentTarget = this.findTarget(e); |
|
options.currentSubTargets = this.targets; |
|
} |
|
this.fire('mouse:' + eventType, options); |
|
target && target.fire('mouse' + eventType, options); |
|
for (var i = 0; i < targets.length; i++) { |
|
targets[i].fire('mouse' + eventType, options); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e send the mouse event that generate the finalize down, so it can be used in the event |
|
*/ |
|
_finalizeCurrentTransform: function(e) { |
|
|
|
var transform = this._currentTransform, |
|
target = transform.target, |
|
eventName, |
|
options = { |
|
e: e, |
|
target: target, |
|
transform: transform, |
|
action: transform.action, |
|
}; |
|
|
|
if (target._scaling) { |
|
target._scaling = false; |
|
} |
|
|
|
target.setCoords(); |
|
|
|
if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) { |
|
if (transform.actionPerformed) { |
|
// this is not friendly to the new control api. |
|
// is deprecated. |
|
eventName = this._addEventOptions(options, transform); |
|
this._fire(eventName, options); |
|
} |
|
this._fire('modified', options); |
|
} |
|
}, |
|
|
|
/** |
|
* Mutate option object in order to add by property and give back the event name. |
|
* @private |
|
* @deprecated since 4.2.0 |
|
* @param {Object} options to mutate |
|
* @param {Object} transform to inspect action from |
|
*/ |
|
_addEventOptions: function(options, transform) { |
|
// we can probably add more details at low cost |
|
// scale change, rotation changes, translation changes |
|
var eventName, by; |
|
switch (transform.action) { |
|
case 'scaleX': |
|
eventName = 'scaled'; |
|
by = 'x'; |
|
break; |
|
case 'scaleY': |
|
eventName = 'scaled'; |
|
by = 'y'; |
|
break; |
|
case 'skewX': |
|
eventName = 'skewed'; |
|
by = 'x'; |
|
break; |
|
case 'skewY': |
|
eventName = 'skewed'; |
|
by = 'y'; |
|
break; |
|
case 'scale': |
|
eventName = 'scaled'; |
|
by = 'equally'; |
|
break; |
|
case 'rotate': |
|
eventName = 'rotated'; |
|
break; |
|
case 'drag': |
|
eventName = 'moved'; |
|
break; |
|
} |
|
options.by = by; |
|
return eventName; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
_onMouseDownInDrawingMode: function(e) { |
|
this._isCurrentlyDrawing = true; |
|
if (this.getActiveObject()) { |
|
this.discardActiveObject(e).requestRenderAll(); |
|
} |
|
var pointer = this.getPointer(e); |
|
this.freeDrawingBrush.onMouseDown(pointer, { e: e, pointer: pointer }); |
|
this._handleEvent(e, 'down'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mousemove |
|
*/ |
|
_onMouseMoveInDrawingMode: function(e) { |
|
if (this._isCurrentlyDrawing) { |
|
var pointer = this.getPointer(e); |
|
this.freeDrawingBrush.onMouseMove(pointer, { e: e, pointer: pointer }); |
|
} |
|
this.setCursor(this.freeDrawingCursor); |
|
this._handleEvent(e, 'move'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object fired on mouseup |
|
*/ |
|
_onMouseUpInDrawingMode: function(e) { |
|
var pointer = this.getPointer(e); |
|
this._isCurrentlyDrawing = this.freeDrawingBrush.onMouseUp({ e: e, pointer: pointer }); |
|
this._handleEvent(e, 'up'); |
|
}, |
|
|
|
/** |
|
* Method that defines the actions when mouse is clicked on canvas. |
|
* The method inits the currentTransform parameters and renders all the |
|
* canvas so the current image can be placed on the top canvas and the rest |
|
* in on the container one. |
|
* @private |
|
* @param {Event} e Event object fired on mousedown |
|
*/ |
|
__onMouseDown: function (e) { |
|
this._cacheTransformEventData(e); |
|
this._handleEvent(e, 'down:before'); |
|
var target = this._target; |
|
// if right click just fire events |
|
if (checkClick(e, RIGHT_CLICK)) { |
|
if (this.fireRightClick) { |
|
this._handleEvent(e, 'down', RIGHT_CLICK); |
|
} |
|
return; |
|
} |
|
|
|
if (checkClick(e, MIDDLE_CLICK)) { |
|
if (this.fireMiddleClick) { |
|
this._handleEvent(e, 'down', MIDDLE_CLICK); |
|
} |
|
return; |
|
} |
|
|
|
if (this.isDrawingMode) { |
|
this._onMouseDownInDrawingMode(e); |
|
return; |
|
} |
|
|
|
if (!this._isMainEvent(e)) { |
|
return; |
|
} |
|
|
|
// ignore if some object is being transformed at this moment |
|
if (this._currentTransform) { |
|
return; |
|
} |
|
|
|
var pointer = this._pointer; |
|
// save pointer for check in __onMouseUp event |
|
this._previousPointer = pointer; |
|
var shouldRender = this._shouldRender(target), |
|
shouldGroup = this._shouldGroup(e, target); |
|
if (this._shouldClearSelection(e, target)) { |
|
this.discardActiveObject(e); |
|
} |
|
else if (shouldGroup) { |
|
this._handleGrouping(e, target); |
|
target = this._activeObject; |
|
} |
|
|
|
if (this.selection && (!target || |
|
(!target.selectable && !target.isEditing && target !== this._activeObject))) { |
|
this._groupSelector = { |
|
ex: pointer.x, |
|
ey: pointer.y, |
|
top: 0, |
|
left: 0 |
|
}; |
|
} |
|
|
|
if (target) { |
|
var alreadySelected = target === this._activeObject; |
|
if (target.selectable) { |
|
this.setActiveObject(target, e); |
|
} |
|
var corner = target._findTargetCorner( |
|
this.getPointer(e, true), |
|
fabric.util.isTouchEvent(e) |
|
); |
|
target.__corner = corner; |
|
if (target === this._activeObject && (corner || !shouldGroup)) { |
|
this._setupCurrentTransform(e, target, alreadySelected); |
|
var control = target.controls[corner], |
|
pointer = this.getPointer(e), |
|
mouseDownHandler = control && control.getMouseDownHandler(e, target, control); |
|
if (mouseDownHandler) { |
|
mouseDownHandler(e, this._currentTransform, pointer.x, pointer.y); |
|
} |
|
} |
|
} |
|
this._handleEvent(e, 'down'); |
|
// we must renderAll so that we update the visuals |
|
(shouldRender || shouldGroup) && this.requestRenderAll(); |
|
}, |
|
|
|
/** |
|
* reset cache form common information needed during event processing |
|
* @private |
|
*/ |
|
_resetTransformEventData: function() { |
|
this._target = null; |
|
this._pointer = null; |
|
this._absolutePointer = null; |
|
}, |
|
|
|
/** |
|
* Cache common information needed during event processing |
|
* @private |
|
* @param {Event} e Event object fired on event |
|
*/ |
|
_cacheTransformEventData: function(e) { |
|
// reset in order to avoid stale caching |
|
this._resetTransformEventData(); |
|
this._pointer = this.getPointer(e, true); |
|
this._absolutePointer = this.restorePointerVpt(this._pointer); |
|
this._target = this._currentTransform ? this._currentTransform.target : this.findTarget(e) || null; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_beforeTransform: function(e) { |
|
var t = this._currentTransform; |
|
this.stateful && t.target.saveState(); |
|
this.fire('before:transform', { |
|
e: e, |
|
transform: t, |
|
}); |
|
}, |
|
|
|
/** |
|
* Method that defines the actions when mouse is hovering the canvas. |
|
* The currentTransform parameter will define whether the user is rotating/scaling/translating |
|
* an image or neither of them (only hovering). A group selection is also possible and would cancel |
|
* all any other type of action. |
|
* In case of an image transformation only the top canvas will be rendered. |
|
* @private |
|
* @param {Event} e Event object fired on mousemove |
|
*/ |
|
__onMouseMove: function (e) { |
|
this._handleEvent(e, 'move:before'); |
|
this._cacheTransformEventData(e); |
|
var target, pointer; |
|
|
|
if (this.isDrawingMode) { |
|
this._onMouseMoveInDrawingMode(e); |
|
return; |
|
} |
|
|
|
if (!this._isMainEvent(e)) { |
|
return; |
|
} |
|
|
|
var groupSelector = this._groupSelector; |
|
|
|
// We initially clicked in an empty area, so we draw a box for multiple selection |
|
if (groupSelector) { |
|
pointer = this._pointer; |
|
|
|
groupSelector.left = pointer.x - groupSelector.ex; |
|
groupSelector.top = pointer.y - groupSelector.ey; |
|
|
|
this.renderTop(); |
|
} |
|
else if (!this._currentTransform) { |
|
target = this.findTarget(e) || null; |
|
this._setCursorFromEvent(e, target); |
|
this._fireOverOutEvents(target, e); |
|
} |
|
else { |
|
this._transformObject(e); |
|
} |
|
this._handleEvent(e, 'move'); |
|
this._resetTransformEventData(); |
|
}, |
|
|
|
/** |
|
* Manage the mouseout, mouseover events for the fabric object on the canvas |
|
* @param {Fabric.Object} target the target where the target from the mousemove event |
|
* @param {Event} e Event object fired on mousemove |
|
* @private |
|
*/ |
|
_fireOverOutEvents: function(target, e) { |
|
var _hoveredTarget = this._hoveredTarget, |
|
_hoveredTargets = this._hoveredTargets, targets = this.targets, |
|
length = Math.max(_hoveredTargets.length, targets.length); |
|
|
|
this.fireSyntheticInOutEvents(target, e, { |
|
oldTarget: _hoveredTarget, |
|
evtOut: 'mouseout', |
|
canvasEvtOut: 'mouse:out', |
|
evtIn: 'mouseover', |
|
canvasEvtIn: 'mouse:over', |
|
}); |
|
for (var i = 0; i < length; i++){ |
|
this.fireSyntheticInOutEvents(targets[i], e, { |
|
oldTarget: _hoveredTargets[i], |
|
evtOut: 'mouseout', |
|
evtIn: 'mouseover', |
|
}); |
|
} |
|
this._hoveredTarget = target; |
|
this._hoveredTargets = this.targets.concat(); |
|
}, |
|
|
|
/** |
|
* Manage the dragEnter, dragLeave events for the fabric objects on the canvas |
|
* @param {Fabric.Object} target the target where the target from the onDrag event |
|
* @param {Event} e Event object fired on ondrag |
|
* @private |
|
*/ |
|
_fireEnterLeaveEvents: function(target, e) { |
|
var _draggedoverTarget = this._draggedoverTarget, |
|
_hoveredTargets = this._hoveredTargets, targets = this.targets, |
|
length = Math.max(_hoveredTargets.length, targets.length); |
|
|
|
this.fireSyntheticInOutEvents(target, e, { |
|
oldTarget: _draggedoverTarget, |
|
evtOut: 'dragleave', |
|
evtIn: 'dragenter', |
|
}); |
|
for (var i = 0; i < length; i++) { |
|
this.fireSyntheticInOutEvents(targets[i], e, { |
|
oldTarget: _hoveredTargets[i], |
|
evtOut: 'dragleave', |
|
evtIn: 'dragenter', |
|
}); |
|
} |
|
this._draggedoverTarget = target; |
|
}, |
|
|
|
/** |
|
* Manage the synthetic in/out events for the fabric objects on the canvas |
|
* @param {Fabric.Object} target the target where the target from the supported events |
|
* @param {Event} e Event object fired |
|
* @param {Object} config configuration for the function to work |
|
* @param {String} config.targetName property on the canvas where the old target is stored |
|
* @param {String} [config.canvasEvtOut] name of the event to fire at canvas level for out |
|
* @param {String} config.evtOut name of the event to fire for out |
|
* @param {String} [config.canvasEvtIn] name of the event to fire at canvas level for in |
|
* @param {String} config.evtIn name of the event to fire for in |
|
* @private |
|
*/ |
|
fireSyntheticInOutEvents: function(target, e, config) { |
|
var inOpt, outOpt, oldTarget = config.oldTarget, outFires, inFires, |
|
targetChanged = oldTarget !== target, canvasEvtIn = config.canvasEvtIn, canvasEvtOut = config.canvasEvtOut; |
|
if (targetChanged) { |
|
inOpt = { e: e, target: target, previousTarget: oldTarget }; |
|
outOpt = { e: e, target: oldTarget, nextTarget: target }; |
|
} |
|
inFires = target && targetChanged; |
|
outFires = oldTarget && targetChanged; |
|
if (outFires) { |
|
canvasEvtOut && this.fire(canvasEvtOut, outOpt); |
|
oldTarget.fire(config.evtOut, outOpt); |
|
} |
|
if (inFires) { |
|
canvasEvtIn && this.fire(canvasEvtIn, inOpt); |
|
target.fire(config.evtIn, inOpt); |
|
} |
|
}, |
|
|
|
/** |
|
* Method that defines actions when an Event Mouse Wheel |
|
* @param {Event} e Event object fired on mouseup |
|
*/ |
|
__onMouseWheel: function(e) { |
|
this._cacheTransformEventData(e); |
|
this._handleEvent(e, 'wheel'); |
|
this._resetTransformEventData(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event fired on mousemove |
|
*/ |
|
_transformObject: function(e) { |
|
var pointer = this.getPointer(e), |
|
transform = this._currentTransform; |
|
|
|
transform.reset = false; |
|
transform.target.isMoving = true; |
|
transform.shiftKey = e.shiftKey; |
|
transform.altKey = e[this.centeredKey]; |
|
|
|
this._performTransformAction(e, transform, pointer); |
|
transform.actionPerformed && this.requestRenderAll(); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_performTransformAction: function(e, transform, pointer) { |
|
var x = pointer.x, |
|
y = pointer.y, |
|
action = transform.action, |
|
actionPerformed = false, |
|
actionHandler = transform.actionHandler; |
|
// this object could be created from the function in the control handlers |
|
|
|
|
|
if (actionHandler) { |
|
actionPerformed = actionHandler(e, transform, x, y); |
|
} |
|
if (action === 'drag' && actionPerformed) { |
|
this.setCursor(transform.target.moveCursor || this.moveCursor); |
|
} |
|
transform.actionPerformed = transform.actionPerformed || actionPerformed; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_fire: fabric.controlsUtils.fireEvent, |
|
|
|
/** |
|
* Sets the cursor depending on where the canvas is being hovered. |
|
* Note: very buggy in Opera |
|
* @param {Event} e Event object |
|
* @param {Object} target Object that the mouse is hovering, if so. |
|
*/ |
|
_setCursorFromEvent: function (e, target) { |
|
if (!target) { |
|
this.setCursor(this.defaultCursor); |
|
return false; |
|
} |
|
var hoverCursor = target.hoverCursor || this.hoverCursor, |
|
activeSelection = this._activeObject && this._activeObject.type === 'activeSelection' ? |
|
this._activeObject : null, |
|
// only show proper corner when group selection is not active |
|
corner = (!activeSelection || !activeSelection.contains(target)) |
|
// here we call findTargetCorner always with undefined for the touch parameter. |
|
// we assume that if you are using a cursor you do not need to interact with |
|
// the bigger touch area. |
|
&& target._findTargetCorner(this.getPointer(e, true)); |
|
|
|
if (!corner) { |
|
if (target.subTargetCheck){ |
|
// hoverCursor should come from top-most subTarget, |
|
// so we walk the array backwards |
|
this.targets.concat().reverse().map(function(_target){ |
|
hoverCursor = _target.hoverCursor || hoverCursor; |
|
}); |
|
} |
|
this.setCursor(hoverCursor); |
|
} |
|
else { |
|
this.setCursor(this.getCornerCursor(corner, target, e)); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
getCornerCursor: function(corner, target, e) { |
|
var control = target.controls[corner]; |
|
return control.cursorStyleHandler(e, control, target); |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var min = Math.min, |
|
max = Math.max; |
|
|
|
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object |
|
* @param {fabric.Object} target |
|
* @return {Boolean} |
|
*/ |
|
_shouldGroup: function(e, target) { |
|
var activeObject = this._activeObject; |
|
return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection && |
|
(activeObject !== target || activeObject.type === 'activeSelection') && !target.onSelect({ e: e }); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object |
|
* @param {fabric.Object} target |
|
*/ |
|
_handleGrouping: function (e, target) { |
|
var activeObject = this._activeObject; |
|
// avoid multi select when shift click on a corner |
|
if (activeObject.__corner) { |
|
return; |
|
} |
|
if (target === activeObject) { |
|
// if it's a group, find target again, using activeGroup objects |
|
target = this.findTarget(e, true); |
|
// if even object is not found or we are on activeObjectCorner, bail out |
|
if (!target || !target.selectable) { |
|
return; |
|
} |
|
} |
|
if (activeObject && activeObject.type === 'activeSelection') { |
|
this._updateActiveSelection(target, e); |
|
} |
|
else { |
|
this._createActiveSelection(target, e); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_updateActiveSelection: function(target, e) { |
|
var activeSelection = this._activeObject, |
|
currentActiveObjects = activeSelection._objects.slice(0); |
|
if (activeSelection.contains(target)) { |
|
activeSelection.removeWithUpdate(target); |
|
this._hoveredTarget = target; |
|
this._hoveredTargets = this.targets.concat(); |
|
if (activeSelection.size() === 1) { |
|
// activate last remaining object |
|
this._setActiveObject(activeSelection.item(0), e); |
|
} |
|
} |
|
else { |
|
activeSelection.addWithUpdate(target); |
|
this._hoveredTarget = activeSelection; |
|
this._hoveredTargets = this.targets.concat(); |
|
} |
|
this._fireSelectionEvents(currentActiveObjects, e); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_createActiveSelection: function(target, e) { |
|
var currentActives = this.getActiveObjects(), group = this._createGroup(target); |
|
this._hoveredTarget = group; |
|
// ISSUE 4115: should we consider subTargets here? |
|
// this._hoveredTargets = []; |
|
// this._hoveredTargets = this.targets.concat(); |
|
this._setActiveObject(group, e); |
|
this._fireSelectionEvents(currentActives, e); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} target |
|
*/ |
|
_createGroup: function(target) { |
|
var objects = this._objects, |
|
isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target), |
|
groupObjects = isActiveLower |
|
? [this._activeObject, target] |
|
: [target, this._activeObject]; |
|
this._activeObject.isEditing && this._activeObject.exitEditing(); |
|
return new fabric.ActiveSelection(groupObjects, { |
|
canvas: this |
|
}); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e mouse event |
|
*/ |
|
_groupSelectedObjects: function (e) { |
|
|
|
var group = this._collectObjects(e), |
|
aGroup; |
|
|
|
// do not create group for 1 element only |
|
if (group.length === 1) { |
|
this.setActiveObject(group[0], e); |
|
} |
|
else if (group.length > 1) { |
|
aGroup = new fabric.ActiveSelection(group.reverse(), { |
|
canvas: this |
|
}); |
|
this.setActiveObject(aGroup, e); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_collectObjects: function(e) { |
|
var group = [], |
|
currentObject, |
|
x1 = this._groupSelector.ex, |
|
y1 = this._groupSelector.ey, |
|
x2 = x1 + this._groupSelector.left, |
|
y2 = y1 + this._groupSelector.top, |
|
selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)), |
|
selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)), |
|
allowIntersect = !this.selectionFullyContained, |
|
isClick = x1 === x2 && y1 === y2; |
|
// we iterate reverse order to collect top first in case of click. |
|
for (var i = this._objects.length; i--; ) { |
|
currentObject = this._objects[i]; |
|
|
|
if (!currentObject || !currentObject.selectable || !currentObject.visible) { |
|
continue; |
|
} |
|
|
|
if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2)) || |
|
currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2) || |
|
(allowIntersect && currentObject.containsPoint(selectionX1Y1)) || |
|
(allowIntersect && currentObject.containsPoint(selectionX2Y2)) |
|
) { |
|
group.push(currentObject); |
|
// only add one object if it's a click |
|
if (isClick) { |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (group.length > 1) { |
|
group = group.filter(function(object) { |
|
return !object.onSelect({ e: e }); |
|
}); |
|
} |
|
|
|
return group; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_maybeGroupObjects: function(e) { |
|
if (this.selection && this._groupSelector) { |
|
this._groupSelectedObjects(e); |
|
} |
|
this.setCursor(this.defaultCursor); |
|
// clear selection and current transformation |
|
this._groupSelector = null; |
|
} |
|
}); |
|
|
|
})(); |
|
|
|
|
|
(function () { |
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { |
|
|
|
/** |
|
* Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately |
|
* @param {Object} [options] Options object |
|
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" |
|
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. |
|
* @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent |
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 |
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 |
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14 |
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14 |
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0 |
|
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format |
|
* @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo} |
|
* @example <caption>Generate jpeg dataURL with lower quality</caption> |
|
* var dataURL = canvas.toDataURL({ |
|
* format: 'jpeg', |
|
* quality: 0.8 |
|
* }); |
|
* @example <caption>Generate cropped png dataURL (clipping of canvas)</caption> |
|
* var dataURL = canvas.toDataURL({ |
|
* format: 'png', |
|
* left: 100, |
|
* top: 100, |
|
* width: 200, |
|
* height: 200 |
|
* }); |
|
* @example <caption>Generate double scaled png dataURL</caption> |
|
* var dataURL = canvas.toDataURL({ |
|
* format: 'png', |
|
* multiplier: 2 |
|
* }); |
|
*/ |
|
toDataURL: function (options) { |
|
options || (options = { }); |
|
|
|
var format = options.format || 'png', |
|
quality = options.quality || 1, |
|
multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? this.getRetinaScaling() : 1), |
|
canvasEl = this.toCanvasElement(multiplier, options); |
|
return fabric.util.toDataURL(canvasEl, format, quality); |
|
}, |
|
|
|
/** |
|
* Create a new HTMLCanvas element painted with the current canvas content. |
|
* No need to resize the actual one or repaint it. |
|
* Will transfer object ownership to a new canvas, paint it, and set everything back. |
|
* This is an intermediary step used to get to a dataUrl but also it is useful to |
|
* create quick image copies of a canvas without passing for the dataUrl string |
|
* @param {Number} [multiplier] a zoom factor. |
|
* @param {Object} [cropping] Cropping informations |
|
* @param {Number} [cropping.left] Cropping left offset. |
|
* @param {Number} [cropping.top] Cropping top offset. |
|
* @param {Number} [cropping.width] Cropping width. |
|
* @param {Number} [cropping.height] Cropping height. |
|
*/ |
|
toCanvasElement: function(multiplier, cropping) { |
|
multiplier = multiplier || 1; |
|
cropping = cropping || { }; |
|
var scaledWidth = (cropping.width || this.width) * multiplier, |
|
scaledHeight = (cropping.height || this.height) * multiplier, |
|
zoom = this.getZoom(), |
|
originalWidth = this.width, |
|
originalHeight = this.height, |
|
newZoom = zoom * multiplier, |
|
vp = this.viewportTransform, |
|
translateX = (vp[4] - (cropping.left || 0)) * multiplier, |
|
translateY = (vp[5] - (cropping.top || 0)) * multiplier, |
|
originalInteractive = this.interactive, |
|
newVp = [newZoom, 0, 0, newZoom, translateX, translateY], |
|
originalRetina = this.enableRetinaScaling, |
|
canvasEl = fabric.util.createCanvasElement(), |
|
originalContextTop = this.contextTop; |
|
canvasEl.width = scaledWidth; |
|
canvasEl.height = scaledHeight; |
|
this.contextTop = null; |
|
this.enableRetinaScaling = false; |
|
this.interactive = false; |
|
this.viewportTransform = newVp; |
|
this.width = scaledWidth; |
|
this.height = scaledHeight; |
|
this.calcViewportBoundaries(); |
|
this.renderCanvas(canvasEl.getContext('2d'), this._objects); |
|
this.viewportTransform = vp; |
|
this.width = originalWidth; |
|
this.height = originalHeight; |
|
this.calcViewportBoundaries(); |
|
this.interactive = originalInteractive; |
|
this.enableRetinaScaling = originalRetina; |
|
this.contextTop = originalContextTop; |
|
return canvasEl; |
|
}, |
|
}); |
|
|
|
})(); |
|
|
|
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { |
|
/** |
|
* Populates canvas with data from the specified JSON. |
|
* JSON format must conform to the one of {@link fabric.Canvas#toJSON} |
|
* @param {String|Object} json JSON string or object |
|
* @param {Function} callback Callback, invoked when json is parsed |
|
* and corresponding objects (e.g: {@link fabric.Image}) |
|
* are initialized |
|
* @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created. |
|
* @return {fabric.Canvas} instance |
|
* @chainable |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization} |
|
* @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo} |
|
* @example <caption>loadFromJSON</caption> |
|
* canvas.loadFromJSON(json, canvas.renderAll.bind(canvas)); |
|
* @example <caption>loadFromJSON with reviver</caption> |
|
* canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) { |
|
* // `o` = json object |
|
* // `object` = fabric.Object instance |
|
* // ... do some stuff ... |
|
* }); |
|
*/ |
|
loadFromJSON: function (json, callback, reviver) { |
|
if (!json) { |
|
return; |
|
} |
|
|
|
// serialize if it wasn't already |
|
var serialized = (typeof json === 'string') |
|
? JSON.parse(json) |
|
: fabric.util.object.clone(json); |
|
|
|
var _this = this, |
|
clipPath = serialized.clipPath, |
|
renderOnAddRemove = this.renderOnAddRemove; |
|
|
|
this.renderOnAddRemove = false; |
|
|
|
delete serialized.clipPath; |
|
|
|
this._enlivenObjects(serialized.objects, function (enlivenedObjects) { |
|
_this.clear(); |
|
_this._setBgOverlay(serialized, function () { |
|
if (clipPath) { |
|
_this._enlivenObjects([clipPath], function (enlivenedCanvasClip) { |
|
_this.clipPath = enlivenedCanvasClip[0]; |
|
_this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback); |
|
}); |
|
} |
|
else { |
|
_this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback); |
|
} |
|
}); |
|
}, reviver); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} serialized Object with background and overlay information |
|
* @param {Array} restored canvas objects |
|
* @param {Function} cached renderOnAddRemove callback |
|
* @param {Function} callback Invoked after all background and overlay images/patterns loaded |
|
*/ |
|
__setupCanvas: function(serialized, enlivenedObjects, renderOnAddRemove, callback) { |
|
var _this = this; |
|
enlivenedObjects.forEach(function(obj, index) { |
|
// we splice the array just in case some custom classes restored from JSON |
|
// will add more object to canvas at canvas init. |
|
_this.insertAt(obj, index); |
|
}); |
|
this.renderOnAddRemove = renderOnAddRemove; |
|
// remove parts i cannot set as options |
|
delete serialized.objects; |
|
delete serialized.backgroundImage; |
|
delete serialized.overlayImage; |
|
delete serialized.background; |
|
delete serialized.overlay; |
|
// this._initOptions does too many things to just |
|
// call it. Normally loading an Object from JSON |
|
// create the Object instance. Here the Canvas is |
|
// already an instance and we are just loading things over it |
|
this._setOptions(serialized); |
|
this.renderAll(); |
|
callback && callback(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} serialized Object with background and overlay information |
|
* @param {Function} callback Invoked after all background and overlay images/patterns loaded |
|
*/ |
|
_setBgOverlay: function(serialized, callback) { |
|
var loaded = { |
|
backgroundColor: false, |
|
overlayColor: false, |
|
backgroundImage: false, |
|
overlayImage: false |
|
}; |
|
|
|
if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) { |
|
callback && callback(); |
|
return; |
|
} |
|
|
|
var cbIfLoaded = function () { |
|
if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) { |
|
callback && callback(); |
|
} |
|
}; |
|
|
|
this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded); |
|
this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded); |
|
this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded); |
|
this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor) |
|
* @param {(Object|String)} value Value to set |
|
* @param {Object} loaded Set loaded property to true if property is set |
|
* @param {Object} callback Callback function to invoke after property is set |
|
*/ |
|
__setBgOverlay: function(property, value, loaded, callback) { |
|
var _this = this; |
|
|
|
if (!value) { |
|
loaded[property] = true; |
|
callback && callback(); |
|
return; |
|
} |
|
|
|
if (property === 'backgroundImage' || property === 'overlayImage') { |
|
fabric.util.enlivenObjects([value], function(enlivedObject){ |
|
_this[property] = enlivedObject[0]; |
|
loaded[property] = true; |
|
callback && callback(); |
|
}); |
|
} |
|
else { |
|
this['set' + fabric.util.string.capitalize(property, true)](value, function() { |
|
loaded[property] = true; |
|
callback && callback(); |
|
}); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Array} objects |
|
* @param {Function} callback |
|
* @param {Function} [reviver] |
|
*/ |
|
_enlivenObjects: function (objects, callback, reviver) { |
|
if (!objects || objects.length === 0) { |
|
callback && callback([]); |
|
return; |
|
} |
|
|
|
fabric.util.enlivenObjects(objects, function(enlivenedObjects) { |
|
callback && callback(enlivenedObjects); |
|
}, null, reviver); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} format |
|
* @param {Function} callback |
|
*/ |
|
_toDataURL: function (format, callback) { |
|
this.clone(function (clone) { |
|
callback(clone.toDataURL(format)); |
|
}); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} format |
|
* @param {Number} multiplier |
|
* @param {Function} callback |
|
*/ |
|
_toDataURLWithMultiplier: function (format, multiplier, callback) { |
|
this.clone(function (clone) { |
|
callback(clone.toDataURLWithMultiplier(format, multiplier)); |
|
}); |
|
}, |
|
|
|
/** |
|
* Clones canvas instance |
|
* @param {Object} [callback] Receives cloned instance as a first argument |
|
* @param {Array} [properties] Array of properties to include in the cloned canvas and children |
|
*/ |
|
clone: function (callback, properties) { |
|
var data = JSON.stringify(this.toJSON(properties)); |
|
this.cloneWithoutData(function(clone) { |
|
clone.loadFromJSON(data, function() { |
|
callback && callback(clone); |
|
}); |
|
}); |
|
}, |
|
|
|
/** |
|
* Clones canvas instance without cloning existing data. |
|
* This essentially copies canvas dimensions, clipping properties, etc. |
|
* but leaves data empty (so that you can populate it with your own) |
|
* @param {Object} [callback] Receives cloned instance as a first argument |
|
*/ |
|
cloneWithoutData: function(callback) { |
|
var el = fabric.util.createCanvasElement(); |
|
|
|
el.width = this.width; |
|
el.height = this.height; |
|
|
|
var clone = new fabric.Canvas(el); |
|
if (this.backgroundImage) { |
|
clone.setBackgroundImage(this.backgroundImage.src, function() { |
|
clone.renderAll(); |
|
callback && callback(clone); |
|
}); |
|
clone.backgroundImageOpacity = this.backgroundImageOpacity; |
|
clone.backgroundImageStretch = this.backgroundImageStretch; |
|
} |
|
else { |
|
callback && callback(clone); |
|
} |
|
} |
|
}); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend, |
|
clone = fabric.util.object.clone, |
|
toFixed = fabric.util.toFixed, |
|
capitalize = fabric.util.string.capitalize, |
|
degreesToRadians = fabric.util.degreesToRadians, |
|
supportsLineDash = fabric.StaticCanvas.supports('setLineDash'), |
|
objectCaching = !fabric.isLikelyNode, |
|
ALIASING_LIMIT = 2; |
|
|
|
if (fabric.Object) { |
|
return; |
|
} |
|
|
|
/** |
|
* Root object class from which all 2d shape classes inherit from |
|
* @class fabric.Object |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects} |
|
* @see {@link fabric.Object#initialize} for constructor definition |
|
* |
|
* @fires added |
|
* @fires removed |
|
* |
|
* @fires selected |
|
* @fires deselected |
|
* @fires modified |
|
* @fires modified |
|
* @fires moved |
|
* @fires scaled |
|
* @fires rotated |
|
* @fires skewed |
|
* |
|
* @fires rotating |
|
* @fires scaling |
|
* @fires moving |
|
* @fires skewing |
|
* |
|
* @fires mousedown |
|
* @fires mouseup |
|
* @fires mouseover |
|
* @fires mouseout |
|
* @fires mousewheel |
|
* @fires mousedblclick |
|
* |
|
* @fires dragover |
|
* @fires dragenter |
|
* @fires dragleave |
|
* @fires drop |
|
*/ |
|
fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ { |
|
|
|
/** |
|
* Type of an object (rect, circle, path, etc.). |
|
* Note that this property is meant to be read-only and not meant to be modified. |
|
* If you modify, certain parts of Fabric (such as JSON loading) won't work correctly. |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'object', |
|
|
|
/** |
|
* Horizontal origin of transformation of an object (one of "left", "right", "center") |
|
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups |
|
* @type String |
|
* @default |
|
*/ |
|
originX: 'left', |
|
|
|
/** |
|
* Vertical origin of transformation of an object (one of "top", "bottom", "center") |
|
* See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups |
|
* @type String |
|
* @default |
|
*/ |
|
originY: 'top', |
|
|
|
/** |
|
* Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom} |
|
* @type Number |
|
* @default |
|
*/ |
|
top: 0, |
|
|
|
/** |
|
* Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right} |
|
* @type Number |
|
* @default |
|
*/ |
|
left: 0, |
|
|
|
/** |
|
* Object width |
|
* @type Number |
|
* @default |
|
*/ |
|
width: 0, |
|
|
|
/** |
|
* Object height |
|
* @type Number |
|
* @default |
|
*/ |
|
height: 0, |
|
|
|
/** |
|
* Object scale factor (horizontal) |
|
* @type Number |
|
* @default |
|
*/ |
|
scaleX: 1, |
|
|
|
/** |
|
* Object scale factor (vertical) |
|
* @type Number |
|
* @default |
|
*/ |
|
scaleY: 1, |
|
|
|
/** |
|
* When true, an object is rendered as flipped horizontally |
|
* @type Boolean |
|
* @default |
|
*/ |
|
flipX: false, |
|
|
|
/** |
|
* When true, an object is rendered as flipped vertically |
|
* @type Boolean |
|
* @default |
|
*/ |
|
flipY: false, |
|
|
|
/** |
|
* Opacity of an object |
|
* @type Number |
|
* @default |
|
*/ |
|
opacity: 1, |
|
|
|
/** |
|
* Angle of rotation of an object (in degrees) |
|
* @type Number |
|
* @default |
|
*/ |
|
angle: 0, |
|
|
|
/** |
|
* Angle of skew on x axes of an object (in degrees) |
|
* @type Number |
|
* @default |
|
*/ |
|
skewX: 0, |
|
|
|
/** |
|
* Angle of skew on y axes of an object (in degrees) |
|
* @type Number |
|
* @default |
|
*/ |
|
skewY: 0, |
|
|
|
/** |
|
* Size of object's controlling corners (in pixels) |
|
* @type Number |
|
* @default |
|
*/ |
|
cornerSize: 13, |
|
|
|
/** |
|
* Size of object's controlling corners when touch interaction is detected |
|
* @type Number |
|
* @default |
|
*/ |
|
touchCornerSize: 24, |
|
|
|
/** |
|
* When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill) |
|
* @type Boolean |
|
* @default |
|
*/ |
|
transparentCorners: true, |
|
|
|
/** |
|
* Default cursor value used when hovering over this object on canvas |
|
* @type String |
|
* @default |
|
*/ |
|
hoverCursor: null, |
|
|
|
/** |
|
* Default cursor value used when moving this object on canvas |
|
* @type String |
|
* @default |
|
*/ |
|
moveCursor: null, |
|
|
|
/** |
|
* Padding between object and its controlling borders (in pixels) |
|
* @type Number |
|
* @default |
|
*/ |
|
padding: 0, |
|
|
|
/** |
|
* Color of controlling borders of an object (when it's active) |
|
* @type String |
|
* @default |
|
*/ |
|
borderColor: 'rgb(178,204,255)', |
|
|
|
/** |
|
* Array specifying dash pattern of an object's borders (hasBorder must be true) |
|
* @since 1.6.2 |
|
* @type Array |
|
*/ |
|
borderDashArray: null, |
|
|
|
/** |
|
* Color of controlling corners of an object (when it's active) |
|
* @type String |
|
* @default |
|
*/ |
|
cornerColor: 'rgb(178,204,255)', |
|
|
|
/** |
|
* Color of controlling corners of an object (when it's active and transparentCorners false) |
|
* @since 1.6.2 |
|
* @type String |
|
* @default |
|
*/ |
|
cornerStrokeColor: null, |
|
|
|
/** |
|
* Specify style of control, 'rect' or 'circle' |
|
* @since 1.6.2 |
|
* @type String |
|
*/ |
|
cornerStyle: 'rect', |
|
|
|
/** |
|
* Array specifying dash pattern of an object's control (hasBorder must be true) |
|
* @since 1.6.2 |
|
* @type Array |
|
*/ |
|
cornerDashArray: null, |
|
|
|
/** |
|
* When true, this object will use center point as the origin of transformation |
|
* when being scaled via the controls. |
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean). |
|
* @since 1.3.4 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
centeredScaling: false, |
|
|
|
/** |
|
* When true, this object will use center point as the origin of transformation |
|
* when being rotated via the controls. |
|
* <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean). |
|
* @since 1.3.4 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
centeredRotation: true, |
|
|
|
/** |
|
* Color of object's fill |
|
* takes css colors https://www.w3.org/TR/css-color-3/ |
|
* @type String |
|
* @default |
|
*/ |
|
fill: 'rgb(0,0,0)', |
|
|
|
/** |
|
* Fill rule used to fill an object |
|
* accepted values are nonzero, evenodd |
|
* <b>Backwards incompatibility note:</b> This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead) |
|
* @type String |
|
* @default |
|
*/ |
|
fillRule: 'nonzero', |
|
|
|
/** |
|
* Composite rule used for canvas globalCompositeOperation |
|
* @type String |
|
* @default |
|
*/ |
|
globalCompositeOperation: 'source-over', |
|
|
|
/** |
|
* Background color of an object. |
|
* takes css colors https://www.w3.org/TR/css-color-3/ |
|
* @type String |
|
* @default |
|
*/ |
|
backgroundColor: '', |
|
|
|
/** |
|
* Selection Background color of an object. colored layer behind the object when it is active. |
|
* does not mix good with globalCompositeOperation methods. |
|
* @type String |
|
* @default |
|
*/ |
|
selectionBackgroundColor: '', |
|
|
|
/** |
|
* When defined, an object is rendered via stroke and this property specifies its color |
|
* takes css colors https://www.w3.org/TR/css-color-3/ |
|
* @type String |
|
* @default |
|
*/ |
|
stroke: null, |
|
|
|
/** |
|
* Width of a stroke used to render this object |
|
* @type Number |
|
* @default |
|
*/ |
|
strokeWidth: 1, |
|
|
|
/** |
|
* Array specifying dash pattern of an object's stroke (stroke must be defined) |
|
* @type Array |
|
*/ |
|
strokeDashArray: null, |
|
|
|
/** |
|
* Line offset of an object's stroke |
|
* @type Number |
|
* @default |
|
*/ |
|
strokeDashOffset: 0, |
|
|
|
/** |
|
* Line endings style of an object's stroke (one of "butt", "round", "square") |
|
* @type String |
|
* @default |
|
*/ |
|
strokeLineCap: 'butt', |
|
|
|
/** |
|
* Corner style of an object's stroke (one of "bevel", "round", "miter") |
|
* @type String |
|
* @default |
|
*/ |
|
strokeLineJoin: 'miter', |
|
|
|
/** |
|
* Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke |
|
* @type Number |
|
* @default |
|
*/ |
|
strokeMiterLimit: 4, |
|
|
|
/** |
|
* Shadow object representing shadow of this shape |
|
* @type fabric.Shadow |
|
* @default |
|
*/ |
|
shadow: null, |
|
|
|
/** |
|
* Opacity of object's controlling borders when object is active and moving |
|
* @type Number |
|
* @default |
|
*/ |
|
borderOpacityWhenMoving: 0.4, |
|
|
|
/** |
|
* Scale factor of object's controlling borders |
|
* bigger number will make a thicker border |
|
* border is 1, so this is basically a border thickness |
|
* since there is no way to change the border itself. |
|
* @type Number |
|
* @default |
|
*/ |
|
borderScaleFactor: 1, |
|
|
|
/** |
|
* Minimum allowed scale value of an object |
|
* @type Number |
|
* @default |
|
*/ |
|
minScaleLimit: 0, |
|
|
|
/** |
|
* When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection). |
|
* But events still fire on it. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
selectable: true, |
|
|
|
/** |
|
* When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
evented: true, |
|
|
|
/** |
|
* When set to `false`, an object is not rendered on canvas |
|
* @type Boolean |
|
* @default |
|
*/ |
|
visible: true, |
|
|
|
/** |
|
* When set to `false`, object's controls are not displayed and can not be used to manipulate object |
|
* @type Boolean |
|
* @default |
|
*/ |
|
hasControls: true, |
|
|
|
/** |
|
* When set to `false`, object's controlling borders are not rendered |
|
* @type Boolean |
|
* @default |
|
*/ |
|
hasBorders: true, |
|
|
|
/** |
|
* When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box |
|
* @type Boolean |
|
* @default |
|
*/ |
|
perPixelTargetFind: false, |
|
|
|
/** |
|
* When `false`, default object's values are not included in its serialization |
|
* @type Boolean |
|
* @default |
|
*/ |
|
includeDefaultValues: true, |
|
|
|
/** |
|
* When `true`, object horizontal movement is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockMovementX: false, |
|
|
|
/** |
|
* When `true`, object vertical movement is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockMovementY: false, |
|
|
|
/** |
|
* When `true`, object rotation is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockRotation: false, |
|
|
|
/** |
|
* When `true`, object horizontal scaling is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockScalingX: false, |
|
|
|
/** |
|
* When `true`, object vertical scaling is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockScalingY: false, |
|
|
|
/** |
|
* When `true`, object horizontal skewing is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockSkewingX: false, |
|
|
|
/** |
|
* When `true`, object vertical skewing is locked |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockSkewingY: false, |
|
|
|
/** |
|
* When `true`, object cannot be flipped by scaling into negative values |
|
* @type Boolean |
|
* @default |
|
*/ |
|
lockScalingFlip: false, |
|
|
|
/** |
|
* When `true`, object is not exported in OBJECT/JSON |
|
* @since 1.6.3 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
excludeFromExport: false, |
|
|
|
/** |
|
* When `true`, object is cached on an additional canvas. |
|
* When `false`, object is not cached unless necessary ( clipPath ) |
|
* default to true |
|
* @since 1.7.0 |
|
* @type Boolean |
|
* @default true |
|
*/ |
|
objectCaching: objectCaching, |
|
|
|
/** |
|
* When `true`, object properties are checked for cache invalidation. In some particular |
|
* situation you may want this to be disabled ( spray brush, very big, groups) |
|
* or if your application does not allow you to modify properties for groups child you want |
|
* to disable it for groups. |
|
* default to false |
|
* since 1.7.0 |
|
* @type Boolean |
|
* @default false |
|
*/ |
|
statefullCache: false, |
|
|
|
/** |
|
* When `true`, cache does not get updated during scaling. The picture will get blocky if scaled |
|
* too much and will be redrawn with correct details at the end of scaling. |
|
* this setting is performance and application dependant. |
|
* default to true |
|
* since 1.7.0 |
|
* @type Boolean |
|
* @default true |
|
*/ |
|
noScaleCache: true, |
|
|
|
/** |
|
* When `false`, the stoke width will scale with the object. |
|
* When `true`, the stroke will always match the exact pixel size entered for stroke width. |
|
* default to false |
|
* @since 2.6.0 |
|
* @type Boolean |
|
* @default false |
|
* @type Boolean |
|
* @default false |
|
*/ |
|
strokeUniform: false, |
|
|
|
/** |
|
* When set to `true`, object's cache will be rerendered next render call. |
|
* since 1.7.0 |
|
* @type Boolean |
|
* @default true |
|
*/ |
|
dirty: true, |
|
|
|
/** |
|
* keeps the value of the last hovered corner during mouse move. |
|
* 0 is no corner, or 'mt', 'ml', 'mtr' etc.. |
|
* It should be private, but there is no harm in using it as |
|
* a read-only property. |
|
* @type number|string|any |
|
* @default 0 |
|
*/ |
|
__corner: 0, |
|
|
|
/** |
|
* Determines if the fill or the stroke is drawn first (one of "fill" or "stroke") |
|
* @type String |
|
* @default |
|
*/ |
|
paintFirst: 'fill', |
|
|
|
/** |
|
* List of properties to consider when checking if state |
|
* of an object is changed (fabric.Object#hasStateChanged) |
|
* as well as for history (undo/redo) purposes |
|
* @type Array |
|
*/ |
|
stateProperties: ( |
|
'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' + |
|
'stroke strokeWidth strokeDashArray strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit ' + |
|
'angle opacity fill globalCompositeOperation shadow visible backgroundColor ' + |
|
'skewX skewY fillRule paintFirst clipPath strokeUniform' |
|
).split(' '), |
|
|
|
/** |
|
* List of properties to consider when checking if cache needs refresh |
|
* Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single |
|
* calls to Object.set(key, value). If the key is in this list, the object is marked as dirty |
|
* and refreshed at the next render |
|
* @type Array |
|
*/ |
|
cacheProperties: ( |
|
'fill stroke strokeWidth strokeDashArray width height paintFirst strokeUniform' + |
|
' strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit backgroundColor clipPath' |
|
).split(' '), |
|
|
|
/** |
|
* List of properties to consider for animating colors. |
|
* @type Array |
|
*/ |
|
colorProperties: ( |
|
'fill stroke backgroundColor' |
|
).split(' '), |
|
|
|
/** |
|
* a fabricObject that, without stroke define a clipping area with their shape. filled in black |
|
* the clipPath object gets used when the object has rendered, and the context is placed in the center |
|
* of the object cacheCanvas. |
|
* If you want 0,0 of a clipPath to align with an object center, use clipPath.originX/Y to 'center' |
|
* @type fabric.Object |
|
*/ |
|
clipPath: undefined, |
|
|
|
/** |
|
* Meaningful ONLY when the object is used as clipPath. |
|
* if true, the clipPath will make the object clip to the outside of the clipPath |
|
* since 2.4.0 |
|
* @type boolean |
|
* @default false |
|
*/ |
|
inverted: false, |
|
|
|
/** |
|
* Meaningful ONLY when the object is used as clipPath. |
|
* if true, the clipPath will have its top and left relative to canvas, and will |
|
* not be influenced by the object transform. This will make the clipPath relative |
|
* to the canvas, but clipping just a particular object. |
|
* WARNING this is beta, this feature may change or be renamed. |
|
* since 2.4.0 |
|
* @type boolean |
|
* @default false |
|
*/ |
|
absolutePositioned: false, |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
*/ |
|
initialize: function(options) { |
|
if (options) { |
|
this.setOptions(options); |
|
} |
|
}, |
|
|
|
/** |
|
* Create a the canvas used to keep the cached copy of the object |
|
* @private |
|
*/ |
|
_createCacheCanvas: function() { |
|
this._cacheProperties = {}; |
|
this._cacheCanvas = fabric.util.createCanvasElement(); |
|
this._cacheContext = this._cacheCanvas.getContext('2d'); |
|
this._updateCacheCanvas(); |
|
// if canvas gets created, is empty, so dirty. |
|
this.dirty = true; |
|
}, |
|
|
|
/** |
|
* Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal |
|
* and each side do not cross fabric.cacheSideLimit |
|
* those numbers are configurable so that you can get as much detail as you want |
|
* making bargain with performances. |
|
* @param {Object} dims |
|
* @param {Object} dims.width width of canvas |
|
* @param {Object} dims.height height of canvas |
|
* @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache |
|
* @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache |
|
* @return {Object}.width width of canvas |
|
* @return {Object}.height height of canvas |
|
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache |
|
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache |
|
*/ |
|
_limitCacheSize: function(dims) { |
|
var perfLimitSizeTotal = fabric.perfLimitSizeTotal, |
|
width = dims.width, height = dims.height, |
|
max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit; |
|
if (width <= max && height <= max && width * height <= perfLimitSizeTotal) { |
|
if (width < min) { |
|
dims.width = min; |
|
} |
|
if (height < min) { |
|
dims.height = min; |
|
} |
|
return dims; |
|
} |
|
var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal), |
|
capValue = fabric.util.capValue, |
|
x = capValue(min, limitedDims.x, max), |
|
y = capValue(min, limitedDims.y, max); |
|
if (width > x) { |
|
dims.zoomX /= width / x; |
|
dims.width = x; |
|
dims.capped = true; |
|
} |
|
if (height > y) { |
|
dims.zoomY /= height / y; |
|
dims.height = y; |
|
dims.capped = true; |
|
} |
|
return dims; |
|
}, |
|
|
|
/** |
|
* Return the dimension and the zoom level needed to create a cache canvas |
|
* big enough to host the object to be cached. |
|
* @private |
|
* @return {Object}.x width of object to be cached |
|
* @return {Object}.y height of object to be cached |
|
* @return {Object}.width width of canvas |
|
* @return {Object}.height height of canvas |
|
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache |
|
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache |
|
*/ |
|
_getCacheCanvasDimensions: function() { |
|
var objectScale = this.getTotalObjectScaling(), |
|
// caculate dimensions without skewing |
|
dim = this._getTransformedDimensions(0, 0), |
|
neededX = dim.x * objectScale.scaleX / this.scaleX, |
|
neededY = dim.y * objectScale.scaleY / this.scaleY; |
|
return { |
|
// for sure this ALIASING_LIMIT is slightly creating problem |
|
// in situation in which the cache canvas gets an upper limit |
|
// also objectScale contains already scaleX and scaleY |
|
width: neededX + ALIASING_LIMIT, |
|
height: neededY + ALIASING_LIMIT, |
|
zoomX: objectScale.scaleX, |
|
zoomY: objectScale.scaleY, |
|
x: neededX, |
|
y: neededY |
|
}; |
|
}, |
|
|
|
/** |
|
* Update width and height of the canvas for cache |
|
* returns true or false if canvas needed resize. |
|
* @private |
|
* @return {Boolean} true if the canvas has been resized |
|
*/ |
|
_updateCacheCanvas: function() { |
|
var targetCanvas = this.canvas; |
|
if (this.noScaleCache && targetCanvas && targetCanvas._currentTransform) { |
|
var target = targetCanvas._currentTransform.target, |
|
action = targetCanvas._currentTransform.action; |
|
if (this === target && action.slice && action.slice(0, 5) === 'scale') { |
|
return false; |
|
} |
|
} |
|
var canvas = this._cacheCanvas, |
|
dims = this._limitCacheSize(this._getCacheCanvasDimensions()), |
|
minCacheSize = fabric.minCacheSideLimit, |
|
width = dims.width, height = dims.height, drawingWidth, drawingHeight, |
|
zoomX = dims.zoomX, zoomY = dims.zoomY, |
|
dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight, |
|
zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY, |
|
shouldRedraw = dimensionsChanged || zoomChanged, |
|
additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false; |
|
if (dimensionsChanged) { |
|
var canvasWidth = this._cacheCanvas.width, |
|
canvasHeight = this._cacheCanvas.height, |
|
sizeGrowing = width > canvasWidth || height > canvasHeight, |
|
sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) && |
|
canvasWidth > minCacheSize && canvasHeight > minCacheSize; |
|
shouldResizeCanvas = sizeGrowing || sizeShrinking; |
|
if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) { |
|
additionalWidth = width * 0.1; |
|
additionalHeight = height * 0.1; |
|
} |
|
} |
|
if (shouldRedraw) { |
|
if (shouldResizeCanvas) { |
|
canvas.width = Math.ceil(width + additionalWidth); |
|
canvas.height = Math.ceil(height + additionalHeight); |
|
} |
|
else { |
|
this._cacheContext.setTransform(1, 0, 0, 1, 0, 0); |
|
this._cacheContext.clearRect(0, 0, canvas.width, canvas.height); |
|
} |
|
drawingWidth = dims.x / 2; |
|
drawingHeight = dims.y / 2; |
|
this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth; |
|
this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight; |
|
this.cacheWidth = width; |
|
this.cacheHeight = height; |
|
this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY); |
|
this._cacheContext.scale(zoomX, zoomY); |
|
this.zoomX = zoomX; |
|
this.zoomY = zoomY; |
|
return true; |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Sets object's properties from options |
|
* @param {Object} [options] Options object |
|
*/ |
|
setOptions: function(options) { |
|
this._setOptions(options); |
|
this._initGradient(options.fill, 'fill'); |
|
this._initGradient(options.stroke, 'stroke'); |
|
this._initPattern(options.fill, 'fill'); |
|
this._initPattern(options.stroke, 'stroke'); |
|
}, |
|
|
|
/** |
|
* Transforms context when rendering an object |
|
* @param {CanvasRenderingContext2D} ctx Context |
|
*/ |
|
transform: function(ctx) { |
|
var needFullTransform = (this.group && !this.group._transformDone) || |
|
(this.group && this.canvas && ctx === this.canvas.contextTop); |
|
var m = this.calcTransformMatrix(!needFullTransform); |
|
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); |
|
}, |
|
|
|
/** |
|
* Returns an object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, |
|
|
|
object = { |
|
type: this.type, |
|
version: fabric.version, |
|
originX: this.originX, |
|
originY: this.originY, |
|
left: toFixed(this.left, NUM_FRACTION_DIGITS), |
|
top: toFixed(this.top, NUM_FRACTION_DIGITS), |
|
width: toFixed(this.width, NUM_FRACTION_DIGITS), |
|
height: toFixed(this.height, NUM_FRACTION_DIGITS), |
|
fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill, |
|
stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke, |
|
strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS), |
|
strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray, |
|
strokeLineCap: this.strokeLineCap, |
|
strokeDashOffset: this.strokeDashOffset, |
|
strokeLineJoin: this.strokeLineJoin, |
|
// strokeUniform: this.strokeUniform, |
|
strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS), |
|
scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS), |
|
scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS), |
|
angle: toFixed(this.angle, NUM_FRACTION_DIGITS), |
|
flipX: this.flipX, |
|
flipY: this.flipY, |
|
opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS), |
|
shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow, |
|
visible: this.visible, |
|
backgroundColor: this.backgroundColor, |
|
fillRule: this.fillRule, |
|
paintFirst: this.paintFirst, |
|
globalCompositeOperation: this.globalCompositeOperation, |
|
skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS), |
|
skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS), |
|
}; |
|
|
|
if (this.clipPath) { |
|
object.clipPath = this.clipPath.toObject(propertiesToInclude); |
|
object.clipPath.inverted = this.clipPath.inverted; |
|
object.clipPath.absolutePositioned = this.clipPath.absolutePositioned; |
|
} |
|
|
|
fabric.util.populateWithProperties(this, object, propertiesToInclude); |
|
if (!this.includeDefaultValues) { |
|
object = this._removeDefaultValues(object); |
|
} |
|
|
|
return object; |
|
}, |
|
|
|
/** |
|
* Returns (dataless) object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toDatalessObject: function(propertiesToInclude) { |
|
// will be overwritten by subclasses |
|
return this.toObject(propertiesToInclude); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} object |
|
*/ |
|
_removeDefaultValues: function(object) { |
|
var prototype = fabric.util.getKlass(object.type).prototype, |
|
stateProperties = prototype.stateProperties; |
|
stateProperties.forEach(function(prop) { |
|
if (prop === 'left' || prop === 'top') { |
|
return; |
|
} |
|
if (object[prop] === prototype[prop]) { |
|
delete object[prop]; |
|
} |
|
var isArray = Object.prototype.toString.call(object[prop]) === '[object Array]' && |
|
Object.prototype.toString.call(prototype[prop]) === '[object Array]'; |
|
|
|
// basically a check for [] === [] |
|
if (isArray && object[prop].length === 0 && prototype[prop].length === 0) { |
|
delete object[prop]; |
|
} |
|
}); |
|
|
|
return object; |
|
}, |
|
|
|
/** |
|
* Returns a string representation of an instance |
|
* @return {String} |
|
*/ |
|
toString: function() { |
|
return '#<fabric.' + capitalize(this.type) + '>'; |
|
}, |
|
|
|
/** |
|
* Return the object scale factor counting also the group scaling |
|
* @return {Object} object with scaleX and scaleY properties |
|
*/ |
|
getObjectScaling: function() { |
|
var options = fabric.util.qrDecompose(this.calcTransformMatrix()); |
|
return { scaleX: Math.abs(options.scaleX), scaleY: Math.abs(options.scaleY) }; |
|
}, |
|
|
|
/** |
|
* Return the object scale factor counting also the group scaling, zoom and retina |
|
* @return {Object} object with scaleX and scaleY properties |
|
*/ |
|
getTotalObjectScaling: function() { |
|
var scale = this.getObjectScaling(), scaleX = scale.scaleX, scaleY = scale.scaleY; |
|
if (this.canvas) { |
|
var zoom = this.canvas.getZoom(); |
|
var retina = this.canvas.getRetinaScaling(); |
|
scaleX *= zoom * retina; |
|
scaleY *= zoom * retina; |
|
} |
|
return { scaleX: scaleX, scaleY: scaleY }; |
|
}, |
|
|
|
/** |
|
* Return the object opacity counting also the group property |
|
* @return {Number} |
|
*/ |
|
getObjectOpacity: function() { |
|
var opacity = this.opacity; |
|
if (this.group) { |
|
opacity *= this.group.getObjectOpacity(); |
|
} |
|
return opacity; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} key |
|
* @param {*} value |
|
* @return {fabric.Object} thisArg |
|
*/ |
|
_set: function(key, value) { |
|
var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'), |
|
isChanged = this[key] !== value, groupNeedsUpdate = false; |
|
|
|
if (shouldConstrainValue) { |
|
value = this._constrainScale(value); |
|
} |
|
if (key === 'scaleX' && value < 0) { |
|
this.flipX = !this.flipX; |
|
value *= -1; |
|
} |
|
else if (key === 'scaleY' && value < 0) { |
|
this.flipY = !this.flipY; |
|
value *= -1; |
|
} |
|
else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) { |
|
value = new fabric.Shadow(value); |
|
} |
|
else if (key === 'dirty' && this.group) { |
|
this.group.set('dirty', value); |
|
} |
|
|
|
this[key] = value; |
|
|
|
if (isChanged) { |
|
groupNeedsUpdate = this.group && this.group.isOnACache(); |
|
if (this.cacheProperties.indexOf(key) > -1) { |
|
this.dirty = true; |
|
groupNeedsUpdate && this.group.set('dirty', true); |
|
} |
|
else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) { |
|
this.group.set('dirty', true); |
|
} |
|
} |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* This callback function is called by the parent group of an object every |
|
* time a non-delegated property changes on the group. It is passed the key |
|
* and value as parameters. Not adding in this function's signature to avoid |
|
* Travis build error about unused variables. |
|
*/ |
|
setOnGroup: function() { |
|
// implemented by sub-classes, as needed. |
|
}, |
|
|
|
/** |
|
* Retrieves viewportTransform from Object's canvas if possible |
|
* @method getViewportTransform |
|
* @memberOf fabric.Object.prototype |
|
* @return {Array} |
|
*/ |
|
getViewportTransform: function() { |
|
if (this.canvas && this.canvas.viewportTransform) { |
|
return this.canvas.viewportTransform; |
|
} |
|
return fabric.iMatrix.concat(); |
|
}, |
|
|
|
/* |
|
* @private |
|
* return if the object would be visible in rendering |
|
* @memberOf fabric.Object.prototype |
|
* @return {Boolean} |
|
*/ |
|
isNotVisible: function() { |
|
return this.opacity === 0 || |
|
(!this.width && !this.height && this.strokeWidth === 0) || |
|
!this.visible; |
|
}, |
|
|
|
/** |
|
* Renders an object on a specified context |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
render: function(ctx) { |
|
// do not render if width/height are zeros or object is not visible |
|
if (this.isNotVisible()) { |
|
return; |
|
} |
|
if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { |
|
return; |
|
} |
|
ctx.save(); |
|
this._setupCompositeOperation(ctx); |
|
this.drawSelectionBackground(ctx); |
|
this.transform(ctx); |
|
this._setOpacity(ctx); |
|
this._setShadow(ctx, this); |
|
if (this.shouldCache()) { |
|
this.renderCache(); |
|
this.drawCacheOnCanvas(ctx); |
|
} |
|
else { |
|
this._removeCacheCanvas(); |
|
this.dirty = false; |
|
this.drawObject(ctx); |
|
if (this.objectCaching && this.statefullCache) { |
|
this.saveState({ propertySet: 'cacheProperties' }); |
|
} |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
renderCache: function(options) { |
|
options = options || {}; |
|
if (!this._cacheCanvas) { |
|
this._createCacheCanvas(); |
|
} |
|
if (this.isCacheDirty()) { |
|
this.statefullCache && this.saveState({ propertySet: 'cacheProperties' }); |
|
this.drawObject(this._cacheContext, options.forClipping); |
|
this.dirty = false; |
|
} |
|
}, |
|
|
|
/** |
|
* Remove cacheCanvas and its dimensions from the objects |
|
*/ |
|
_removeCacheCanvas: function() { |
|
this._cacheCanvas = null; |
|
this.cacheWidth = 0; |
|
this.cacheHeight = 0; |
|
}, |
|
|
|
/** |
|
* return true if the object will draw a stroke |
|
* Does not consider text styles. This is just a shortcut used at rendering time |
|
* We want it to be an approximation and be fast. |
|
* wrote to avoid extra caching, it has to return true when stroke happens, |
|
* can guess when it will not happen at 100% chance, does not matter if it misses |
|
* some use case where the stroke is invisible. |
|
* @since 3.0.0 |
|
* @returns Boolean |
|
*/ |
|
hasStroke: function() { |
|
return this.stroke && this.stroke !== 'transparent' && this.strokeWidth !== 0; |
|
}, |
|
|
|
/** |
|
* return true if the object will draw a fill |
|
* Does not consider text styles. This is just a shortcut used at rendering time |
|
* We want it to be an approximation and be fast. |
|
* wrote to avoid extra caching, it has to return true when fill happens, |
|
* can guess when it will not happen at 100% chance, does not matter if it misses |
|
* some use case where the fill is invisible. |
|
* @since 3.0.0 |
|
* @returns Boolean |
|
*/ |
|
hasFill: function() { |
|
return this.fill && this.fill !== 'transparent'; |
|
}, |
|
|
|
/** |
|
* When set to `true`, force the object to have its own cache, even if it is inside a group |
|
* it may be needed when your object behave in a particular way on the cache and always needs |
|
* its own isolated canvas to render correctly. |
|
* Created to be overridden |
|
* since 1.7.12 |
|
* @returns Boolean |
|
*/ |
|
needsItsOwnCache: function() { |
|
if (this.paintFirst === 'stroke' && |
|
this.hasFill() && this.hasStroke() && typeof this.shadow === 'object') { |
|
return true; |
|
} |
|
if (this.clipPath) { |
|
return true; |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Decide if the object should cache or not. Create its own cache level |
|
* objectCaching is a global flag, wins over everything |
|
* needsItsOwnCache should be used when the object drawing method requires |
|
* a cache step. None of the fabric classes requires it. |
|
* Generally you do not cache objects in groups because the group outside is cached. |
|
* Read as: cache if is needed, or if the feature is enabled but we are not already caching. |
|
* @return {Boolean} |
|
*/ |
|
shouldCache: function() { |
|
this.ownCaching = this.needsItsOwnCache() || ( |
|
this.objectCaching && |
|
(!this.group || !this.group.isOnACache()) |
|
); |
|
return this.ownCaching; |
|
}, |
|
|
|
/** |
|
* Check if this object or a child object will cast a shadow |
|
* used by Group.shouldCache to know if child has a shadow recursively |
|
* @return {Boolean} |
|
*/ |
|
willDrawShadow: function() { |
|
return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0); |
|
}, |
|
|
|
/** |
|
* Execute the drawing operation for an object clipPath |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
drawClipPathOnCache: function(ctx) { |
|
var path = this.clipPath; |
|
ctx.save(); |
|
// DEBUG: uncomment this line, comment the following |
|
// ctx.globalAlpha = 0.4 |
|
if (path.inverted) { |
|
ctx.globalCompositeOperation = 'destination-out'; |
|
} |
|
else { |
|
ctx.globalCompositeOperation = 'destination-in'; |
|
} |
|
//ctx.scale(1 / 2, 1 / 2); |
|
if (path.absolutePositioned) { |
|
var m = fabric.util.invertTransform(this.calcTransformMatrix()); |
|
ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); |
|
} |
|
path.transform(ctx); |
|
ctx.scale(1 / path.zoomX, 1 / path.zoomY); |
|
ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Execute the drawing operation for an object on a specified context |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
drawObject: function(ctx, forClipping) { |
|
var originalFill = this.fill, originalStroke = this.stroke; |
|
if (forClipping) { |
|
this.fill = 'black'; |
|
this.stroke = ''; |
|
this._setClippingProperties(ctx); |
|
} |
|
else { |
|
this._renderBackground(ctx); |
|
} |
|
this._render(ctx); |
|
this._drawClipPath(ctx); |
|
this.fill = originalFill; |
|
this.stroke = originalStroke; |
|
}, |
|
|
|
_drawClipPath: function(ctx) { |
|
var path = this.clipPath; |
|
if (!path) { return; } |
|
// needed to setup a couple of variables |
|
// path canvas gets overridden with this one. |
|
// TODO find a better solution? |
|
path.canvas = this.canvas; |
|
path.shouldCache(); |
|
path._transformDone = true; |
|
path.renderCache({ forClipping: true }); |
|
this.drawClipPathOnCache(ctx); |
|
}, |
|
|
|
/** |
|
* Paint the cached copy of the object on the target context. |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
drawCacheOnCanvas: function(ctx) { |
|
ctx.scale(1 / this.zoomX, 1 / this.zoomY); |
|
ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY); |
|
}, |
|
|
|
/** |
|
* Check if cache is dirty |
|
* @param {Boolean} skipCanvas skip canvas checks because this object is painted |
|
* on parent canvas. |
|
*/ |
|
isCacheDirty: function(skipCanvas) { |
|
if (this.isNotVisible()) { |
|
return false; |
|
} |
|
if (this._cacheCanvas && !skipCanvas && this._updateCacheCanvas()) { |
|
// in this case the context is already cleared. |
|
return true; |
|
} |
|
else { |
|
if (this.dirty || |
|
(this.clipPath && this.clipPath.absolutePositioned) || |
|
(this.statefullCache && this.hasStateChanged('cacheProperties')) |
|
) { |
|
if (this._cacheCanvas && !skipCanvas) { |
|
var width = this.cacheWidth / this.zoomX; |
|
var height = this.cacheHeight / this.zoomY; |
|
this._cacheContext.clearRect(-width / 2, -height / 2, width, height); |
|
} |
|
return true; |
|
} |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Draws a background for the object big as its untransformed dimensions |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderBackground: function(ctx) { |
|
if (!this.backgroundColor) { |
|
return; |
|
} |
|
var dim = this._getNonTransformedDimensions(); |
|
ctx.fillStyle = this.backgroundColor; |
|
|
|
ctx.fillRect( |
|
-dim.x / 2, |
|
-dim.y / 2, |
|
dim.x, |
|
dim.y |
|
); |
|
// if there is background color no other shadows |
|
// should be casted |
|
this._removeShadow(ctx); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_setOpacity: function(ctx) { |
|
if (this.group && !this.group._transformDone) { |
|
ctx.globalAlpha = this.getObjectOpacity(); |
|
} |
|
else { |
|
ctx.globalAlpha *= this.opacity; |
|
} |
|
}, |
|
|
|
_setStrokeStyles: function(ctx, decl) { |
|
var stroke = decl.stroke; |
|
if (stroke) { |
|
ctx.lineWidth = decl.strokeWidth; |
|
ctx.lineCap = decl.strokeLineCap; |
|
ctx.lineDashOffset = decl.strokeDashOffset; |
|
ctx.lineJoin = decl.strokeLineJoin; |
|
ctx.miterLimit = decl.strokeMiterLimit; |
|
if (stroke.toLive) { |
|
if (stroke.gradientUnits === 'percentage' || stroke.gradientTrasnform || stroke.patternTransform) { |
|
// need to transform gradient in a pattern. |
|
// this is a slow process. If you are hitting this codepath, and the object |
|
// is not using caching, you should consider switching it on. |
|
// we need a canvas as big as the current object caching canvas. |
|
this._applyPatternForTransformedGradient(ctx, stroke); |
|
} |
|
else { |
|
// is a simple gradient or pattern |
|
ctx.strokeStyle = stroke.toLive(ctx, this); |
|
this._applyPatternGradientTransform(ctx, stroke); |
|
} |
|
} |
|
else { |
|
// is a color |
|
ctx.strokeStyle = decl.stroke; |
|
} |
|
} |
|
}, |
|
|
|
_setFillStyles: function(ctx, decl) { |
|
var fill = decl.fill; |
|
if (fill) { |
|
if (fill.toLive) { |
|
ctx.fillStyle = fill.toLive(ctx, this); |
|
this._applyPatternGradientTransform(ctx, decl.fill); |
|
} |
|
else { |
|
ctx.fillStyle = fill; |
|
} |
|
} |
|
}, |
|
|
|
_setClippingProperties: function(ctx) { |
|
ctx.globalAlpha = 1; |
|
ctx.strokeStyle = 'transparent'; |
|
ctx.fillStyle = '#000000'; |
|
}, |
|
|
|
/** |
|
* @private |
|
* Sets line dash |
|
* @param {CanvasRenderingContext2D} ctx Context to set the dash line on |
|
* @param {Array} dashArray array representing dashes |
|
* @param {Function} alternative function to call if browser does not support lineDash |
|
*/ |
|
_setLineDash: function(ctx, dashArray, alternative) { |
|
if (!dashArray || dashArray.length === 0) { |
|
return; |
|
} |
|
// Spec requires the concatenation of two copies the dash list when the number of elements is odd |
|
if (1 & dashArray.length) { |
|
dashArray.push.apply(dashArray, dashArray); |
|
} |
|
if (supportsLineDash) { |
|
ctx.setLineDash(dashArray); |
|
} |
|
else { |
|
alternative && alternative(ctx); |
|
} |
|
}, |
|
|
|
/** |
|
* Renders controls and borders for the object |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Object} [styleOverride] properties to override the object style |
|
*/ |
|
_renderControls: function(ctx, styleOverride) { |
|
var vpt = this.getViewportTransform(), |
|
matrix = this.calcTransformMatrix(), |
|
options, drawBorders, drawControls; |
|
styleOverride = styleOverride || { }; |
|
drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders; |
|
drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls; |
|
matrix = fabric.util.multiplyTransformMatrices(vpt, matrix); |
|
options = fabric.util.qrDecompose(matrix); |
|
ctx.save(); |
|
ctx.translate(options.translateX, options.translateY); |
|
ctx.lineWidth = 1 * this.borderScaleFactor; |
|
if (!this.group) { |
|
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; |
|
} |
|
if (styleOverride.forActiveSelection) { |
|
ctx.rotate(degreesToRadians(options.angle)); |
|
drawBorders && this.drawBordersInGroup(ctx, options, styleOverride); |
|
} |
|
else { |
|
ctx.rotate(degreesToRadians(this.angle)); |
|
drawBorders && this.drawBorders(ctx, styleOverride); |
|
} |
|
drawControls && this.drawControls(ctx, styleOverride); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_setShadow: function(ctx) { |
|
if (!this.shadow) { |
|
return; |
|
} |
|
|
|
var shadow = this.shadow, canvas = this.canvas, scaling, |
|
multX = (canvas && canvas.viewportTransform[0]) || 1, |
|
multY = (canvas && canvas.viewportTransform[3]) || 1; |
|
if (shadow.nonScaling) { |
|
scaling = { scaleX: 1, scaleY: 1 }; |
|
} |
|
else { |
|
scaling = this.getObjectScaling(); |
|
} |
|
if (canvas && canvas._isRetinaScaling()) { |
|
multX *= fabric.devicePixelRatio; |
|
multY *= fabric.devicePixelRatio; |
|
} |
|
ctx.shadowColor = shadow.color; |
|
ctx.shadowBlur = shadow.blur * fabric.browserShadowBlurConstant * |
|
(multX + multY) * (scaling.scaleX + scaling.scaleY) / 4; |
|
ctx.shadowOffsetX = shadow.offsetX * multX * scaling.scaleX; |
|
ctx.shadowOffsetY = shadow.offsetY * multY * scaling.scaleY; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_removeShadow: function(ctx) { |
|
if (!this.shadow) { |
|
return; |
|
} |
|
|
|
ctx.shadowColor = ''; |
|
ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Object} filler fabric.Pattern or fabric.Gradient |
|
* @return {Object} offset.offsetX offset for text rendering |
|
* @return {Object} offset.offsetY offset for text rendering |
|
*/ |
|
_applyPatternGradientTransform: function(ctx, filler) { |
|
if (!filler || !filler.toLive) { |
|
return { offsetX: 0, offsetY: 0 }; |
|
} |
|
var t = filler.gradientTransform || filler.patternTransform; |
|
var offsetX = -this.width / 2 + filler.offsetX || 0, |
|
offsetY = -this.height / 2 + filler.offsetY || 0; |
|
|
|
if (filler.gradientUnits === 'percentage') { |
|
ctx.transform(this.width, 0, 0, this.height, offsetX, offsetY); |
|
} |
|
else { |
|
ctx.transform(1, 0, 0, 1, offsetX, offsetY); |
|
} |
|
if (t) { |
|
ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]); |
|
} |
|
return { offsetX: offsetX, offsetY: offsetY }; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderPaintInOrder: function(ctx) { |
|
if (this.paintFirst === 'stroke') { |
|
this._renderStroke(ctx); |
|
this._renderFill(ctx); |
|
} |
|
else { |
|
this._renderFill(ctx); |
|
this._renderStroke(ctx); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* function that actually render something on the context. |
|
* empty here to allow Obects to work on tests to benchmark fabric functionalites |
|
* not related to rendering |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(/* ctx */) { |
|
|
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderFill: function(ctx) { |
|
if (!this.fill) { |
|
return; |
|
} |
|
|
|
ctx.save(); |
|
this._setFillStyles(ctx, this); |
|
if (this.fillRule === 'evenodd') { |
|
ctx.fill('evenodd'); |
|
} |
|
else { |
|
ctx.fill(); |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderStroke: function(ctx) { |
|
if (!this.stroke || this.strokeWidth === 0) { |
|
return; |
|
} |
|
|
|
if (this.shadow && !this.shadow.affectStroke) { |
|
this._removeShadow(ctx); |
|
} |
|
|
|
ctx.save(); |
|
if (this.strokeUniform && this.group) { |
|
var scaling = this.getObjectScaling(); |
|
ctx.scale(1 / scaling.scaleX, 1 / scaling.scaleY); |
|
} |
|
else if (this.strokeUniform) { |
|
ctx.scale(1 / this.scaleX, 1 / this.scaleY); |
|
} |
|
this._setLineDash(ctx, this.strokeDashArray, this._renderDashedStroke); |
|
this._setStrokeStyles(ctx, this); |
|
ctx.stroke(); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* This function try to patch the missing gradientTransform on canvas gradients. |
|
* transforming a context to transform the gradient, is going to transform the stroke too. |
|
* we want to transform the gradient but not the stroke operation, so we create |
|
* a transformed gradient on a pattern and then we use the pattern instead of the gradient. |
|
* this method has drwabacks: is slow, is in low resolution, needs a patch for when the size |
|
* is limited. |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {fabric.Gradient} filler a fabric gradient instance |
|
*/ |
|
_applyPatternForTransformedGradient: function(ctx, filler) { |
|
var dims = this._limitCacheSize(this._getCacheCanvasDimensions()), |
|
pCanvas = fabric.util.createCanvasElement(), pCtx, retinaScaling = this.canvas.getRetinaScaling(), |
|
width = dims.x / this.scaleX / retinaScaling, height = dims.y / this.scaleY / retinaScaling; |
|
pCanvas.width = width; |
|
pCanvas.height = height; |
|
pCtx = pCanvas.getContext('2d'); |
|
pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height); |
|
pCtx.lineTo(0, height); pCtx.closePath(); |
|
pCtx.translate(width / 2, height / 2); |
|
pCtx.scale( |
|
dims.zoomX / this.scaleX / retinaScaling, |
|
dims.zoomY / this.scaleY / retinaScaling |
|
); |
|
this._applyPatternGradientTransform(pCtx, filler); |
|
pCtx.fillStyle = filler.toLive(ctx); |
|
pCtx.fill(); |
|
ctx.translate(-this.width / 2 - this.strokeWidth / 2, -this.height / 2 - this.strokeWidth / 2); |
|
ctx.scale( |
|
retinaScaling * this.scaleX / dims.zoomX, |
|
retinaScaling * this.scaleY / dims.zoomY |
|
); |
|
ctx.strokeStyle = pCtx.createPattern(pCanvas, 'no-repeat'); |
|
}, |
|
|
|
/** |
|
* This function is an helper for svg import. it returns the center of the object in the svg |
|
* untransformed coordinates |
|
* @private |
|
* @return {Object} center point from element coordinates |
|
*/ |
|
_findCenterFromElement: function() { |
|
return { x: this.left + this.width / 2, y: this.top + this.height / 2 }; |
|
}, |
|
|
|
/** |
|
* This function is an helper for svg import. it decompose the transformMatrix |
|
* and assign properties to object. |
|
* untransformed coordinates |
|
* @private |
|
* @chainable |
|
*/ |
|
_assignTransformMatrixProps: function() { |
|
if (this.transformMatrix) { |
|
var options = fabric.util.qrDecompose(this.transformMatrix); |
|
this.flipX = false; |
|
this.flipY = false; |
|
this.set('scaleX', options.scaleX); |
|
this.set('scaleY', options.scaleY); |
|
this.angle = options.angle; |
|
this.skewX = options.skewX; |
|
this.skewY = 0; |
|
} |
|
}, |
|
|
|
/** |
|
* This function is an helper for svg import. it removes the transform matrix |
|
* and set to object properties that fabricjs can handle |
|
* @private |
|
* @param {Object} preserveAspectRatioOptions |
|
* @return {thisArg} |
|
*/ |
|
_removeTransformMatrix: function(preserveAspectRatioOptions) { |
|
var center = this._findCenterFromElement(); |
|
if (this.transformMatrix) { |
|
this._assignTransformMatrixProps(); |
|
center = fabric.util.transformPoint(center, this.transformMatrix); |
|
} |
|
this.transformMatrix = null; |
|
if (preserveAspectRatioOptions) { |
|
this.scaleX *= preserveAspectRatioOptions.scaleX; |
|
this.scaleY *= preserveAspectRatioOptions.scaleY; |
|
this.cropX = preserveAspectRatioOptions.cropX; |
|
this.cropY = preserveAspectRatioOptions.cropY; |
|
center.x += preserveAspectRatioOptions.offsetLeft; |
|
center.y += preserveAspectRatioOptions.offsetTop; |
|
this.width = preserveAspectRatioOptions.width; |
|
this.height = preserveAspectRatioOptions.height; |
|
} |
|
this.setPositionByOrigin(center, 'center', 'center'); |
|
}, |
|
|
|
/** |
|
* Clones an instance, using a callback method will work for every object. |
|
* @param {Function} callback Callback is invoked with a clone as a first argument |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
*/ |
|
clone: function(callback, propertiesToInclude) { |
|
var objectForm = this.toObject(propertiesToInclude); |
|
if (this.constructor.fromObject) { |
|
this.constructor.fromObject(objectForm, callback); |
|
} |
|
else { |
|
fabric.Object._fromObject('Object', objectForm, callback); |
|
} |
|
}, |
|
|
|
/** |
|
* Creates an instance of fabric.Image out of an object |
|
* makes use of toCanvasElement. |
|
* Once this method was based on toDataUrl and loadImage, so it also had a quality |
|
* and format option. toCanvasElement is faster and produce no loss of quality. |
|
* If you need to get a real Jpeg or Png from an object, using toDataURL is the right way to do it. |
|
* toCanvasElement and then toBlob from the obtained canvas is also a good option. |
|
* This method is sync now, but still support the callback because we did not want to break. |
|
* When fabricJS 5.0 will be planned, this will probably be changed to not have a callback. |
|
* @param {Function} callback callback, invoked with an instance as a first argument |
|
* @param {Object} [options] for clone as image, passed to toDataURL |
|
* @param {Number} [options.multiplier=1] Multiplier to scale by |
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 |
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 |
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14 |
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14 |
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 |
|
* @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 |
|
* @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 |
|
* @return {fabric.Object} thisArg |
|
*/ |
|
cloneAsImage: function(callback, options) { |
|
var canvasEl = this.toCanvasElement(options); |
|
if (callback) { |
|
callback(new fabric.Image(canvasEl)); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Converts an object into a HTMLCanvas element |
|
* @param {Object} options Options object |
|
* @param {Number} [options.multiplier=1] Multiplier to scale by |
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 |
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 |
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14 |
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14 |
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 |
|
* @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 |
|
* @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 |
|
* @return {HTMLCanvasElement} Returns DOM element <canvas> with the fabric.Object |
|
*/ |
|
toCanvasElement: function(options) { |
|
options || (options = { }); |
|
|
|
var utils = fabric.util, origParams = utils.saveObjectTransform(this), |
|
originalGroup = this.group, |
|
originalShadow = this.shadow, abs = Math.abs, |
|
multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? fabric.devicePixelRatio : 1); |
|
delete this.group; |
|
if (options.withoutTransform) { |
|
utils.resetObjectTransform(this); |
|
} |
|
if (options.withoutShadow) { |
|
this.shadow = null; |
|
} |
|
|
|
var el = fabric.util.createCanvasElement(), |
|
// skip canvas zoom and calculate with setCoords now. |
|
boundingRect = this.getBoundingRect(true, true), |
|
shadow = this.shadow, scaling, |
|
shadowOffset = { x: 0, y: 0 }, shadowBlur, |
|
width, height; |
|
|
|
if (shadow) { |
|
shadowBlur = shadow.blur; |
|
if (shadow.nonScaling) { |
|
scaling = { scaleX: 1, scaleY: 1 }; |
|
} |
|
else { |
|
scaling = this.getObjectScaling(); |
|
} |
|
// consider non scaling shadow. |
|
shadowOffset.x = 2 * Math.round(abs(shadow.offsetX) + shadowBlur) * (abs(scaling.scaleX)); |
|
shadowOffset.y = 2 * Math.round(abs(shadow.offsetY) + shadowBlur) * (abs(scaling.scaleY)); |
|
} |
|
width = boundingRect.width + shadowOffset.x; |
|
height = boundingRect.height + shadowOffset.y; |
|
// if the current width/height is not an integer |
|
// we need to make it so. |
|
el.width = Math.ceil(width); |
|
el.height = Math.ceil(height); |
|
var canvas = new fabric.StaticCanvas(el, { |
|
enableRetinaScaling: false, |
|
renderOnAddRemove: false, |
|
skipOffscreen: false, |
|
}); |
|
if (options.format === 'jpeg') { |
|
canvas.backgroundColor = '#fff'; |
|
} |
|
this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center'); |
|
|
|
var originalCanvas = this.canvas; |
|
canvas.add(this); |
|
var canvasEl = canvas.toCanvasElement(multiplier || 1, options); |
|
this.shadow = originalShadow; |
|
this.set('canvas', originalCanvas); |
|
if (originalGroup) { |
|
this.group = originalGroup; |
|
} |
|
this.set(origParams).setCoords(); |
|
// canvas.dispose will call image.dispose that will nullify the elements |
|
// since this canvas is a simple element for the process, we remove references |
|
// to objects in this way in order to avoid object trashing. |
|
canvas._objects = []; |
|
canvas.dispose(); |
|
canvas = null; |
|
|
|
return canvasEl; |
|
}, |
|
|
|
/** |
|
* Converts an object into a data-url-like string |
|
* @param {Object} options Options object |
|
* @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" |
|
* @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. |
|
* @param {Number} [options.multiplier=1] Multiplier to scale by |
|
* @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 |
|
* @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 |
|
* @param {Number} [options.width] Cropping width. Introduced in v1.2.14 |
|
* @param {Number} [options.height] Cropping height. Introduced in v1.2.14 |
|
* @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 |
|
* @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 |
|
* @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 |
|
* @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format |
|
*/ |
|
toDataURL: function(options) { |
|
options || (options = { }); |
|
return fabric.util.toDataURL(this.toCanvasElement(options), options.format || 'png', options.quality || 1); |
|
}, |
|
|
|
/** |
|
* Returns true if specified type is identical to the type of an instance |
|
* @param {String} type Type to check against |
|
* @return {Boolean} |
|
*/ |
|
isType: function(type) { |
|
return this.type === type; |
|
}, |
|
|
|
/** |
|
* Returns complexity of an instance |
|
* @return {Number} complexity of this instance (is 1 unless subclassed) |
|
*/ |
|
complexity: function() { |
|
return 1; |
|
}, |
|
|
|
/** |
|
* Returns a JSON representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} JSON |
|
*/ |
|
toJSON: function(propertiesToInclude) { |
|
// delegate, not alias |
|
return this.toObject(propertiesToInclude); |
|
}, |
|
|
|
/** |
|
* Sets "angle" of an instance with centered rotation |
|
* @param {Number} angle Angle value (in degrees) |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
rotate: function(angle) { |
|
var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation; |
|
|
|
if (shouldCenterOrigin) { |
|
this._setOriginToCenter(); |
|
} |
|
|
|
this.set('angle', angle); |
|
|
|
if (shouldCenterOrigin) { |
|
this._resetOrigin(); |
|
} |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object horizontally on canvas to which it was added last. |
|
* You might need to call `setCoords` on an object after centering, to update controls area. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
centerH: function () { |
|
this.canvas && this.canvas.centerObjectH(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object horizontally on current viewport of canvas to which it was added last. |
|
* You might need to call `setCoords` on an object after centering, to update controls area. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
viewportCenterH: function () { |
|
this.canvas && this.canvas.viewportCenterObjectH(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object vertically on canvas to which it was added last. |
|
* You might need to call `setCoords` on an object after centering, to update controls area. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
centerV: function () { |
|
this.canvas && this.canvas.centerObjectV(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object vertically on current viewport of canvas to which it was added last. |
|
* You might need to call `setCoords` on an object after centering, to update controls area. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
viewportCenterV: function () { |
|
this.canvas && this.canvas.viewportCenterObjectV(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object vertically and horizontally on canvas to which is was added last |
|
* You might need to call `setCoords` on an object after centering, to update controls area. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
center: function () { |
|
this.canvas && this.canvas.centerObject(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object on current viewport of canvas to which it was added last. |
|
* You might need to call `setCoords` on an object after centering, to update controls area. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
viewportCenter: function () { |
|
this.canvas && this.canvas.viewportCenterObject(this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns coordinates of a pointer relative to an object |
|
* @param {Event} e Event to operate upon |
|
* @param {Object} [pointer] Pointer to operate upon (instead of event) |
|
* @return {Object} Coordinates of a pointer (x, y) |
|
*/ |
|
getLocalPointer: function(e, pointer) { |
|
pointer = pointer || this.canvas.getPointer(e); |
|
var pClicked = new fabric.Point(pointer.x, pointer.y), |
|
objectLeftTop = this._getLeftTopCoords(); |
|
if (this.angle) { |
|
pClicked = fabric.util.rotatePoint( |
|
pClicked, objectLeftTop, degreesToRadians(-this.angle)); |
|
} |
|
return { |
|
x: pClicked.x - objectLeftTop.x, |
|
y: pClicked.y - objectLeftTop.y |
|
}; |
|
}, |
|
|
|
/** |
|
* Sets canvas globalCompositeOperation for specific object |
|
* custom composition operation for the particular object can be specified using globalCompositeOperation property |
|
* @param {CanvasRenderingContext2D} ctx Rendering canvas context |
|
*/ |
|
_setupCompositeOperation: function (ctx) { |
|
if (this.globalCompositeOperation) { |
|
ctx.globalCompositeOperation = this.globalCompositeOperation; |
|
} |
|
} |
|
}); |
|
|
|
fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object); |
|
|
|
extend(fabric.Object.prototype, fabric.Observable); |
|
|
|
/** |
|
* Defines the number of fraction digits to use when serializing object values. |
|
* You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc. |
|
* @static |
|
* @memberOf fabric.Object |
|
* @constant |
|
* @type Number |
|
*/ |
|
fabric.Object.NUM_FRACTION_DIGITS = 2; |
|
|
|
fabric.Object._fromObject = function(className, object, callback, extraParam) { |
|
var klass = fabric[className]; |
|
object = clone(object, true); |
|
fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) { |
|
if (typeof patterns[0] !== 'undefined') { |
|
object.fill = patterns[0]; |
|
} |
|
if (typeof patterns[1] !== 'undefined') { |
|
object.stroke = patterns[1]; |
|
} |
|
fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) { |
|
object.clipPath = enlivedProps[0]; |
|
var instance = extraParam ? new klass(object[extraParam], object) : new klass(object); |
|
callback && callback(instance); |
|
}); |
|
}); |
|
}; |
|
|
|
/** |
|
* Unique id used internally when creating SVG elements |
|
* @static |
|
* @memberOf fabric.Object |
|
* @type Number |
|
*/ |
|
fabric.Object.__uid = 0; |
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function() { |
|
|
|
var degreesToRadians = fabric.util.degreesToRadians, |
|
originXOffset = { |
|
left: -0.5, |
|
center: 0, |
|
right: 0.5 |
|
}, |
|
originYOffset = { |
|
top: -0.5, |
|
center: 0, |
|
bottom: 0.5 |
|
}; |
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
|
|
/** |
|
* Translates the coordinates from a set of origin to another (based on the object's dimensions) |
|
* @param {fabric.Point} point The point which corresponds to the originX and originY params |
|
* @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom' |
|
* @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom' |
|
* @return {fabric.Point} |
|
*/ |
|
translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) { |
|
var x = point.x, |
|
y = point.y, |
|
offsetX, offsetY, dim; |
|
|
|
if (typeof fromOriginX === 'string') { |
|
fromOriginX = originXOffset[fromOriginX]; |
|
} |
|
else { |
|
fromOriginX -= 0.5; |
|
} |
|
|
|
if (typeof toOriginX === 'string') { |
|
toOriginX = originXOffset[toOriginX]; |
|
} |
|
else { |
|
toOriginX -= 0.5; |
|
} |
|
|
|
offsetX = toOriginX - fromOriginX; |
|
|
|
if (typeof fromOriginY === 'string') { |
|
fromOriginY = originYOffset[fromOriginY]; |
|
} |
|
else { |
|
fromOriginY -= 0.5; |
|
} |
|
|
|
if (typeof toOriginY === 'string') { |
|
toOriginY = originYOffset[toOriginY]; |
|
} |
|
else { |
|
toOriginY -= 0.5; |
|
} |
|
|
|
offsetY = toOriginY - fromOriginY; |
|
|
|
if (offsetX || offsetY) { |
|
dim = this._getTransformedDimensions(); |
|
x = point.x + offsetX * dim.x; |
|
y = point.y + offsetY * dim.y; |
|
} |
|
|
|
return new fabric.Point(x, y); |
|
}, |
|
|
|
/** |
|
* Translates the coordinates from origin to center coordinates (based on the object's dimensions) |
|
* @param {fabric.Point} point The point which corresponds to the originX and originY params |
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom' |
|
* @return {fabric.Point} |
|
*/ |
|
translateToCenterPoint: function(point, originX, originY) { |
|
var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center'); |
|
if (this.angle) { |
|
return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle)); |
|
} |
|
return p; |
|
}, |
|
|
|
/** |
|
* Translates the coordinates from center to origin coordinates (based on the object's dimensions) |
|
* @param {fabric.Point} center The point which corresponds to center of the object |
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom' |
|
* @return {fabric.Point} |
|
*/ |
|
translateToOriginPoint: function(center, originX, originY) { |
|
var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); |
|
if (this.angle) { |
|
return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle)); |
|
} |
|
return p; |
|
}, |
|
|
|
/** |
|
* Returns the real center coordinates of the object |
|
* @return {fabric.Point} |
|
*/ |
|
getCenterPoint: function() { |
|
var leftTop = new fabric.Point(this.left, this.top); |
|
return this.translateToCenterPoint(leftTop, this.originX, this.originY); |
|
}, |
|
|
|
/** |
|
* Returns the coordinates of the object based on center coordinates |
|
* @param {fabric.Point} point The point which corresponds to the originX and originY params |
|
* @return {fabric.Point} |
|
*/ |
|
// getOriginPoint: function(center) { |
|
// return this.translateToOriginPoint(center, this.originX, this.originY); |
|
// }, |
|
|
|
/** |
|
* Returns the coordinates of the object as if it has a different origin |
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom' |
|
* @return {fabric.Point} |
|
*/ |
|
getPointByOrigin: function(originX, originY) { |
|
var center = this.getCenterPoint(); |
|
return this.translateToOriginPoint(center, originX, originY); |
|
}, |
|
|
|
/** |
|
* Returns the point in local coordinates |
|
* @param {fabric.Point} point The point relative to the global coordinate system |
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom' |
|
* @return {fabric.Point} |
|
*/ |
|
toLocalPoint: function(point, originX, originY) { |
|
var center = this.getCenterPoint(), |
|
p, p2; |
|
|
|
if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) { |
|
p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); |
|
} |
|
else { |
|
p = new fabric.Point(this.left, this.top); |
|
} |
|
|
|
p2 = new fabric.Point(point.x, point.y); |
|
if (this.angle) { |
|
p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle)); |
|
} |
|
return p2.subtractEquals(p); |
|
}, |
|
|
|
/** |
|
* Returns the point in global coordinates |
|
* @param {fabric.Point} The point relative to the local coordinate system |
|
* @return {fabric.Point} |
|
*/ |
|
// toGlobalPoint: function(point) { |
|
// return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top)); |
|
// }, |
|
|
|
/** |
|
* Sets the position of the object taking into consideration the object's origin |
|
* @param {fabric.Point} pos The new position of the object |
|
* @param {String} originX Horizontal origin: 'left', 'center' or 'right' |
|
* @param {String} originY Vertical origin: 'top', 'center' or 'bottom' |
|
* @return {void} |
|
*/ |
|
setPositionByOrigin: function(pos, originX, originY) { |
|
var center = this.translateToCenterPoint(pos, originX, originY), |
|
position = this.translateToOriginPoint(center, this.originX, this.originY); |
|
this.set('left', position.x); |
|
this.set('top', position.y); |
|
}, |
|
|
|
/** |
|
* @param {String} to One of 'left', 'center', 'right' |
|
*/ |
|
adjustPosition: function(to) { |
|
var angle = degreesToRadians(this.angle), |
|
hypotFull = this.getScaledWidth(), |
|
xFull = fabric.util.cos(angle) * hypotFull, |
|
yFull = fabric.util.sin(angle) * hypotFull, |
|
offsetFrom, offsetTo; |
|
|
|
//TODO: this function does not consider mixed situation like top, center. |
|
if (typeof this.originX === 'string') { |
|
offsetFrom = originXOffset[this.originX]; |
|
} |
|
else { |
|
offsetFrom = this.originX - 0.5; |
|
} |
|
if (typeof to === 'string') { |
|
offsetTo = originXOffset[to]; |
|
} |
|
else { |
|
offsetTo = to - 0.5; |
|
} |
|
this.left += xFull * (offsetTo - offsetFrom); |
|
this.top += yFull * (offsetTo - offsetFrom); |
|
this.setCoords(); |
|
this.originX = to; |
|
}, |
|
|
|
/** |
|
* Sets the origin/position of the object to it's center point |
|
* @private |
|
* @return {void} |
|
*/ |
|
_setOriginToCenter: function() { |
|
this._originalOriginX = this.originX; |
|
this._originalOriginY = this.originY; |
|
|
|
var center = this.getCenterPoint(); |
|
|
|
this.originX = 'center'; |
|
this.originY = 'center'; |
|
|
|
this.left = center.x; |
|
this.top = center.y; |
|
}, |
|
|
|
/** |
|
* Resets the origin/position of the object to it's original origin |
|
* @private |
|
* @return {void} |
|
*/ |
|
_resetOrigin: function() { |
|
var originPoint = this.translateToOriginPoint( |
|
this.getCenterPoint(), |
|
this._originalOriginX, |
|
this._originalOriginY); |
|
|
|
this.originX = this._originalOriginX; |
|
this.originY = this._originalOriginY; |
|
|
|
this.left = originPoint.x; |
|
this.top = originPoint.y; |
|
|
|
this._originalOriginX = null; |
|
this._originalOriginY = null; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_getLeftTopCoords: function() { |
|
return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top'); |
|
}, |
|
}); |
|
|
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
function arrayFromCoords(coords) { |
|
return [ |
|
new fabric.Point(coords.tl.x, coords.tl.y), |
|
new fabric.Point(coords.tr.x, coords.tr.y), |
|
new fabric.Point(coords.br.x, coords.br.y), |
|
new fabric.Point(coords.bl.x, coords.bl.y) |
|
]; |
|
} |
|
|
|
var util = fabric.util, |
|
degreesToRadians = util.degreesToRadians, |
|
multiplyMatrices = util.multiplyTransformMatrices, |
|
transformPoint = util.transformPoint; |
|
|
|
util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
|
|
/** |
|
* Describe object's corner position in canvas element coordinates. |
|
* properties are depending on control keys and padding the main controls. |
|
* each property is an object with x, y and corner. |
|
* The `corner` property contains in a similar manner the 4 points of the |
|
* interactive area of the corner. |
|
* The coordinates depends from the controls positionHandler and are used |
|
* to draw and locate controls |
|
* @memberOf fabric.Object.prototype |
|
*/ |
|
oCoords: null, |
|
|
|
/** |
|
* Describe object's corner position in canvas object absolute coordinates |
|
* properties are tl,tr,bl,br and describe the four main corner. |
|
* each property is an object with x, y, instance of Fabric.Point. |
|
* The coordinates depends from this properties: width, height, scaleX, scaleY |
|
* skewX, skewY, angle, strokeWidth, top, left. |
|
* Those coordinates are useful to understand where an object is. They get updated |
|
* with oCoords but they do not need to be updated when zoom or panning change. |
|
* The coordinates get updated with @method setCoords. |
|
* You can calculate them without updating with @method calcACoords(); |
|
* @memberOf fabric.Object.prototype |
|
*/ |
|
aCoords: null, |
|
|
|
/** |
|
* Describe object's corner position in canvas element coordinates. |
|
* includes padding. Used of object detection. |
|
* set and refreshed with setCoords and calcCoords. |
|
* @memberOf fabric.Object.prototype |
|
*/ |
|
lineCoords: null, |
|
|
|
/** |
|
* storage for object transform matrix |
|
*/ |
|
ownMatrixCache: null, |
|
|
|
/** |
|
* storage for object full transform matrix |
|
*/ |
|
matrixCache: null, |
|
|
|
/** |
|
* custom controls interface |
|
* controls are added by default_controls.js |
|
*/ |
|
controls: { }, |
|
|
|
/** |
|
* return correct set of coordinates for intersection |
|
* this will return either aCoords or lineCoords. |
|
* @param {Boolean} absolute will return aCoords if true or lineCoords |
|
* @return {Object} {tl, tr, br, bl} points |
|
*/ |
|
_getCoords: function(absolute, calculate) { |
|
if (calculate) { |
|
return (absolute ? this.calcACoords() : this.calcLineCoords()); |
|
} |
|
if (!this.aCoords || !this.lineCoords) { |
|
this.setCoords(true); |
|
} |
|
return (absolute ? this.aCoords : this.lineCoords); |
|
}, |
|
|
|
/** |
|
* return correct set of coordinates for intersection |
|
* this will return either aCoords or lineCoords. |
|
* The coords are returned in an array. |
|
* @return {Array} [tl, tr, br, bl] of points |
|
*/ |
|
getCoords: function(absolute, calculate) { |
|
return arrayFromCoords(this._getCoords(absolute, calculate)); |
|
}, |
|
|
|
/** |
|
* Checks if object intersects with an area formed by 2 points |
|
* @param {Object} pointTL top-left point of area |
|
* @param {Object} pointBR bottom-right point of area |
|
* @param {Boolean} [absolute] use coordinates without viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if object intersects with an area formed by 2 points |
|
*/ |
|
intersectsWithRect: function(pointTL, pointBR, absolute, calculate) { |
|
var coords = this.getCoords(absolute, calculate), |
|
intersection = fabric.Intersection.intersectPolygonRectangle( |
|
coords, |
|
pointTL, |
|
pointBR |
|
); |
|
return intersection.status === 'Intersection'; |
|
}, |
|
|
|
/** |
|
* Checks if object intersects with another object |
|
* @param {Object} other Object to test |
|
* @param {Boolean} [absolute] use coordinates without viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if object intersects with another object |
|
*/ |
|
intersectsWithObject: function(other, absolute, calculate) { |
|
var intersection = fabric.Intersection.intersectPolygonPolygon( |
|
this.getCoords(absolute, calculate), |
|
other.getCoords(absolute, calculate) |
|
); |
|
|
|
return intersection.status === 'Intersection' |
|
|| other.isContainedWithinObject(this, absolute, calculate) |
|
|| this.isContainedWithinObject(other, absolute, calculate); |
|
}, |
|
|
|
/** |
|
* Checks if object is fully contained within area of another object |
|
* @param {Object} other Object to test |
|
* @param {Boolean} [absolute] use coordinates without viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if object is fully contained within area of another object |
|
*/ |
|
isContainedWithinObject: function(other, absolute, calculate) { |
|
var points = this.getCoords(absolute, calculate), |
|
otherCoords = absolute ? other.aCoords : other.lineCoords, |
|
i = 0, lines = other._getImageLines(otherCoords); |
|
for (; i < 4; i++) { |
|
if (!other.containsPoint(points[i], lines)) { |
|
return false; |
|
} |
|
} |
|
return true; |
|
}, |
|
|
|
/** |
|
* Checks if object is fully contained within area formed by 2 points |
|
* @param {Object} pointTL top-left point of area |
|
* @param {Object} pointBR bottom-right point of area |
|
* @param {Boolean} [absolute] use coordinates without viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if object is fully contained within area formed by 2 points |
|
*/ |
|
isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) { |
|
var boundingRect = this.getBoundingRect(absolute, calculate); |
|
|
|
return ( |
|
boundingRect.left >= pointTL.x && |
|
boundingRect.left + boundingRect.width <= pointBR.x && |
|
boundingRect.top >= pointTL.y && |
|
boundingRect.top + boundingRect.height <= pointBR.y |
|
); |
|
}, |
|
|
|
/** |
|
* Checks if point is inside the object |
|
* @param {fabric.Point} point Point to check against |
|
* @param {Object} [lines] object returned from @method _getImageLines |
|
* @param {Boolean} [absolute] use coordinates without viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if point is inside the object |
|
*/ |
|
containsPoint: function(point, lines, absolute, calculate) { |
|
var coords = this._getCoords(absolute, calculate), |
|
lines = lines || this._getImageLines(coords), |
|
xPoints = this._findCrossPoints(point, lines); |
|
// if xPoints is odd then point is inside the object |
|
return (xPoints !== 0 && xPoints % 2 === 1); |
|
}, |
|
|
|
/** |
|
* Checks if object is contained within the canvas with current viewportTransform |
|
* the check is done stopping at first point that appears on screen |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .aCoords |
|
* @return {Boolean} true if object is fully or partially contained within canvas |
|
*/ |
|
isOnScreen: function(calculate) { |
|
if (!this.canvas) { |
|
return false; |
|
} |
|
var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; |
|
var points = this.getCoords(true, calculate); |
|
// if some point is on screen, the object is on screen. |
|
if (points.some(function(point) { |
|
return point.x <= pointBR.x && point.x >= pointTL.x && |
|
point.y <= pointBR.y && point.y >= pointTL.y; |
|
})) { |
|
return true; |
|
} |
|
// no points on screen, check intersection with absolute coordinates |
|
if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { |
|
return true; |
|
} |
|
return this._containsCenterOfCanvas(pointTL, pointBR, calculate); |
|
}, |
|
|
|
/** |
|
* Checks if the object contains the midpoint between canvas extremities |
|
* Does not make sense outside the context of isOnScreen and isPartiallyOnScreen |
|
* @private |
|
* @param {Fabric.Point} pointTL Top Left point |
|
* @param {Fabric.Point} pointBR Top Right point |
|
* @param {Boolean} calculate use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if the object contains the point |
|
*/ |
|
_containsCenterOfCanvas: function(pointTL, pointBR, calculate) { |
|
// worst case scenario the object is so big that contains the screen |
|
var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 }; |
|
if (this.containsPoint(centerPoint, null, true, calculate)) { |
|
return true; |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Checks if object is partially contained within the canvas with current viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords |
|
* @return {Boolean} true if object is partially contained within canvas |
|
*/ |
|
isPartiallyOnScreen: function(calculate) { |
|
if (!this.canvas) { |
|
return false; |
|
} |
|
var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; |
|
if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { |
|
return true; |
|
} |
|
var allPointsAreOutside = this.getCoords(true, calculate).every(function(point) { |
|
return (point.x >= pointBR.x || point.x <= pointTL.x) && |
|
(point.y >= pointBR.y || point.y <= pointTL.y); |
|
}); |
|
return allPointsAreOutside && this._containsCenterOfCanvas(pointTL, pointBR, calculate); |
|
}, |
|
|
|
/** |
|
* Method that returns an object with the object edges in it, given the coordinates of the corners |
|
* @private |
|
* @param {Object} oCoords Coordinates of the object corners |
|
*/ |
|
_getImageLines: function(oCoords) { |
|
|
|
var lines = { |
|
topline: { |
|
o: oCoords.tl, |
|
d: oCoords.tr |
|
}, |
|
rightline: { |
|
o: oCoords.tr, |
|
d: oCoords.br |
|
}, |
|
bottomline: { |
|
o: oCoords.br, |
|
d: oCoords.bl |
|
}, |
|
leftline: { |
|
o: oCoords.bl, |
|
d: oCoords.tl |
|
} |
|
}; |
|
|
|
// // debugging |
|
// if (this.canvas.contextTop) { |
|
// this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2); |
|
// |
|
// this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2); |
|
// |
|
// this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2); |
|
// |
|
// this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2); |
|
// } |
|
|
|
return lines; |
|
}, |
|
|
|
/** |
|
* Helper method to determine how many cross points are between the 4 object edges |
|
* and the horizontal line determined by a point on canvas |
|
* @private |
|
* @param {fabric.Point} point Point to check |
|
* @param {Object} lines Coordinates of the object being evaluated |
|
*/ |
|
// remove yi, not used but left code here just in case. |
|
_findCrossPoints: function(point, lines) { |
|
var b1, b2, a1, a2, xi, // yi, |
|
xcount = 0, |
|
iLine; |
|
|
|
for (var lineKey in lines) { |
|
iLine = lines[lineKey]; |
|
// optimisation 1: line below point. no cross |
|
if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) { |
|
continue; |
|
} |
|
// optimisation 2: line above point. no cross |
|
if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) { |
|
continue; |
|
} |
|
// optimisation 3: vertical line case |
|
if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) { |
|
xi = iLine.o.x; |
|
// yi = point.y; |
|
} |
|
// calculate the intersection point |
|
else { |
|
b1 = 0; |
|
b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x); |
|
a1 = point.y - b1 * point.x; |
|
a2 = iLine.o.y - b2 * iLine.o.x; |
|
|
|
xi = -(a1 - a2) / (b1 - b2); |
|
// yi = a1 + b1 * xi; |
|
} |
|
// dont count xi < point.x cases |
|
if (xi >= point.x) { |
|
xcount += 1; |
|
} |
|
// optimisation 4: specific for square images |
|
if (xcount === 2) { |
|
break; |
|
} |
|
} |
|
return xcount; |
|
}, |
|
|
|
/** |
|
* Returns coordinates of object's bounding rectangle (left, top, width, height) |
|
* the box is intended as aligned to axis of canvas. |
|
* @param {Boolean} [absolute] use coordinates without viewportTransform |
|
* @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords |
|
* @return {Object} Object with left, top, width, height properties |
|
*/ |
|
getBoundingRect: function(absolute, calculate) { |
|
var coords = this.getCoords(absolute, calculate); |
|
return util.makeBoundingBoxFromPoints(coords); |
|
}, |
|
|
|
/** |
|
* Returns width of an object's bounding box counting transformations |
|
* before 2.0 it was named getWidth(); |
|
* @return {Number} width value |
|
*/ |
|
getScaledWidth: function() { |
|
return this._getTransformedDimensions().x; |
|
}, |
|
|
|
/** |
|
* Returns height of an object bounding box counting transformations |
|
* before 2.0 it was named getHeight(); |
|
* @return {Number} height value |
|
*/ |
|
getScaledHeight: function() { |
|
return this._getTransformedDimensions().y; |
|
}, |
|
|
|
/** |
|
* Makes sure the scale is valid and modifies it if necessary |
|
* @private |
|
* @param {Number} value |
|
* @return {Number} |
|
*/ |
|
_constrainScale: function(value) { |
|
if (Math.abs(value) < this.minScaleLimit) { |
|
if (value < 0) { |
|
return -this.minScaleLimit; |
|
} |
|
else { |
|
return this.minScaleLimit; |
|
} |
|
} |
|
else if (value === 0) { |
|
return 0.0001; |
|
} |
|
return value; |
|
}, |
|
|
|
/** |
|
* Scales an object (equally by x and y) |
|
* @param {Number} value Scale factor |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
scale: function(value) { |
|
this._set('scaleX', value); |
|
this._set('scaleY', value); |
|
return this.setCoords(); |
|
}, |
|
|
|
/** |
|
* Scales an object to a given width, with respect to bounding box (scaling by x/y equally) |
|
* @param {Number} value New width value |
|
* @param {Boolean} absolute ignore viewport |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
scaleToWidth: function(value, absolute) { |
|
// adjust to bounding rect factor so that rotated shapes would fit as well |
|
var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth(); |
|
return this.scale(value / this.width / boundingRectFactor); |
|
}, |
|
|
|
/** |
|
* Scales an object to a given height, with respect to bounding box (scaling by x/y equally) |
|
* @param {Number} value New height value |
|
* @param {Boolean} absolute ignore viewport |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
scaleToHeight: function(value, absolute) { |
|
// adjust to bounding rect factor so that rotated shapes would fit as well |
|
var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight(); |
|
return this.scale(value / this.height / boundingRectFactor); |
|
}, |
|
|
|
/** |
|
* Calculates and returns the .coords of an object. |
|
* unused by the library, only for the end dev. |
|
* @return {Object} Object with tl, tr, br, bl .... |
|
* @chainable |
|
* @deprecated |
|
*/ |
|
calcCoords: function(absolute) { |
|
// this is a compatibility function to avoid removing calcCoords now. |
|
if (absolute) { |
|
return this.calcACoords(); |
|
} |
|
return this.calcOCoords(); |
|
}, |
|
|
|
calcLineCoords: function() { |
|
var vpt = this.getViewportTransform(), |
|
padding = this.padding, angle = degreesToRadians(this.angle), |
|
cos = util.cos(angle), sin = util.sin(angle), |
|
cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP, |
|
cosPMinusSinP = cosP - sinP, aCoords = this.calcACoords(); |
|
|
|
var lineCoords = { |
|
tl: transformPoint(aCoords.tl, vpt), |
|
tr: transformPoint(aCoords.tr, vpt), |
|
bl: transformPoint(aCoords.bl, vpt), |
|
br: transformPoint(aCoords.br, vpt), |
|
}; |
|
|
|
if (padding) { |
|
lineCoords.tl.x -= cosPMinusSinP; |
|
lineCoords.tl.y -= cosPSinP; |
|
lineCoords.tr.x += cosPSinP; |
|
lineCoords.tr.y -= cosPMinusSinP; |
|
lineCoords.bl.x -= cosPSinP; |
|
lineCoords.bl.y += cosPMinusSinP; |
|
lineCoords.br.x += cosPMinusSinP; |
|
lineCoords.br.y += cosPSinP; |
|
} |
|
|
|
return lineCoords; |
|
}, |
|
|
|
calcOCoords: function() { |
|
var rotateMatrix = this._calcRotateMatrix(), |
|
translateMatrix = this._calcTranslateMatrix(), |
|
vpt = this.getViewportTransform(), |
|
startMatrix = multiplyMatrices(vpt, translateMatrix), |
|
finalMatrix = multiplyMatrices(startMatrix, rotateMatrix), |
|
finalMatrix = multiplyMatrices(finalMatrix, [1 / vpt[0], 0, 0, 1 / vpt[3], 0, 0]), |
|
dim = this._calculateCurrentDimensions(), |
|
coords = {}; |
|
this.forEachControl(function(control, key, fabricObject) { |
|
coords[key] = control.positionHandler(dim, finalMatrix, fabricObject); |
|
}); |
|
|
|
// debug code |
|
// var canvas = this.canvas; |
|
// setTimeout(function() { |
|
// canvas.contextTop.clearRect(0, 0, 700, 700); |
|
// canvas.contextTop.fillStyle = 'green'; |
|
// Object.keys(coords).forEach(function(key) { |
|
// var control = coords[key]; |
|
// canvas.contextTop.fillRect(control.x, control.y, 3, 3); |
|
// }); |
|
// }, 50); |
|
return coords; |
|
}, |
|
|
|
calcACoords: function() { |
|
var rotateMatrix = this._calcRotateMatrix(), |
|
translateMatrix = this._calcTranslateMatrix(), |
|
finalMatrix = multiplyMatrices(translateMatrix, rotateMatrix), |
|
dim = this._getTransformedDimensions(), |
|
w = dim.x / 2, h = dim.y / 2; |
|
return { |
|
// corners |
|
tl: transformPoint({ x: -w, y: -h }, finalMatrix), |
|
tr: transformPoint({ x: w, y: -h }, finalMatrix), |
|
bl: transformPoint({ x: -w, y: h }, finalMatrix), |
|
br: transformPoint({ x: w, y: h }, finalMatrix) |
|
}; |
|
}, |
|
|
|
/** |
|
* Sets corner and controls position coordinates based on current angle, width and height, left and top. |
|
* oCoords are used to find the corners |
|
* aCoords are used to quickly find an object on the canvas |
|
* lineCoords are used to quickly find object during pointer events. |
|
* See {@link https://github.com/kangax/fabric.js/wiki/When-to-call-setCoords|When-to-call-setCoords} |
|
* @param {Boolean} [skipCorners] skip calculation of oCoords. |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
setCoords: function(skipCorners) { |
|
this.aCoords = this.calcACoords(); |
|
// in case we are in a group, for how the inner group target check works, |
|
// lineCoords are exactly aCoords. Since the vpt gets absorbed by the normalized pointer. |
|
this.lineCoords = this.group ? this.aCoords : this.calcLineCoords(); |
|
if (skipCorners) { |
|
return this; |
|
} |
|
// set coordinates of the draggable boxes in the corners used to scale/rotate the image |
|
this.oCoords = this.calcOCoords(); |
|
this._setCornerCoords && this._setCornerCoords(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* calculate rotation matrix of an object |
|
* @return {Array} rotation matrix for the object |
|
*/ |
|
_calcRotateMatrix: function() { |
|
return util.calcRotateMatrix(this); |
|
}, |
|
|
|
/** |
|
* calculate the translation matrix for an object transform |
|
* @return {Array} rotation matrix for the object |
|
*/ |
|
_calcTranslateMatrix: function() { |
|
var center = this.getCenterPoint(); |
|
return [1, 0, 0, 1, center.x, center.y]; |
|
}, |
|
|
|
transformMatrixKey: function(skipGroup) { |
|
var sep = '_', prefix = ''; |
|
if (!skipGroup && this.group) { |
|
prefix = this.group.transformMatrixKey(skipGroup) + sep; |
|
}; |
|
return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY + |
|
sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY + |
|
sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY; |
|
}, |
|
|
|
/** |
|
* calculate transform matrix that represents the current transformations from the |
|
* object's properties. |
|
* @param {Boolean} [skipGroup] return transform matrix for object not counting parent transformations |
|
* There are some situation in which this is useful to avoid the fake rotation. |
|
* @return {Array} transform matrix for the object |
|
*/ |
|
calcTransformMatrix: function(skipGroup) { |
|
var matrix = this.calcOwnMatrix(); |
|
if (skipGroup || !this.group) { |
|
return matrix; |
|
} |
|
var key = this.transformMatrixKey(skipGroup), cache = this.matrixCache || (this.matrixCache = {}); |
|
if (cache.key === key) { |
|
return cache.value; |
|
} |
|
if (this.group) { |
|
matrix = multiplyMatrices(this.group.calcTransformMatrix(false), matrix); |
|
} |
|
cache.key = key; |
|
cache.value = matrix; |
|
return matrix; |
|
}, |
|
|
|
/** |
|
* calculate transform matrix that represents the current transformations from the |
|
* object's properties, this matrix does not include the group transformation |
|
* @return {Array} transform matrix for the object |
|
*/ |
|
calcOwnMatrix: function() { |
|
var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {}); |
|
if (cache.key === key) { |
|
return cache.value; |
|
} |
|
var tMatrix = this._calcTranslateMatrix(), |
|
options = { |
|
angle: this.angle, |
|
translateX: tMatrix[4], |
|
translateY: tMatrix[5], |
|
scaleX: this.scaleX, |
|
scaleY: this.scaleY, |
|
skewX: this.skewX, |
|
skewY: this.skewY, |
|
flipX: this.flipX, |
|
flipY: this.flipY, |
|
}; |
|
cache.key = key; |
|
cache.value = util.composeMatrix(options); |
|
return cache.value; |
|
}, |
|
|
|
/* |
|
* Calculate object dimensions from its properties |
|
* @private |
|
* @deprecated since 3.4.0, please use fabric.util._calcDimensionsTransformMatrix |
|
* not including or including flipX, flipY to emulate the flipping boolean |
|
* @return {Object} .x width dimension |
|
* @return {Object} .y height dimension |
|
*/ |
|
_calcDimensionsTransformMatrix: function(skewX, skewY, flipping) { |
|
return util.calcDimensionsMatrix({ |
|
skewX: skewX, |
|
skewY: skewY, |
|
scaleX: this.scaleX * (flipping && this.flipX ? -1 : 1), |
|
scaleY: this.scaleY * (flipping && this.flipY ? -1 : 1) |
|
}); |
|
}, |
|
|
|
/* |
|
* Calculate object dimensions from its properties |
|
* @private |
|
* @return {Object} .x width dimension |
|
* @return {Object} .y height dimension |
|
*/ |
|
_getNonTransformedDimensions: function() { |
|
var strokeWidth = this.strokeWidth, |
|
w = this.width + strokeWidth, |
|
h = this.height + strokeWidth; |
|
return { x: w, y: h }; |
|
}, |
|
|
|
/* |
|
* Calculate object bounding box dimensions from its properties scale, skew. |
|
* @param {Number} skewX, a value to override current skewX |
|
* @param {Number} skewY, a value to override current skewY |
|
* @private |
|
* @return {Object} .x width dimension |
|
* @return {Object} .y height dimension |
|
*/ |
|
_getTransformedDimensions: function(skewX, skewY) { |
|
if (typeof skewX === 'undefined') { |
|
skewX = this.skewX; |
|
} |
|
if (typeof skewY === 'undefined') { |
|
skewY = this.skewY; |
|
} |
|
var dimensions = this._getNonTransformedDimensions(), dimX, dimY, |
|
noSkew = skewX === 0 && skewY === 0; |
|
|
|
if (this.strokeUniform) { |
|
dimX = this.width; |
|
dimY = this.height; |
|
} |
|
else { |
|
dimX = dimensions.x; |
|
dimY = dimensions.y; |
|
} |
|
if (noSkew) { |
|
return this._finalizeDimensions(dimX * this.scaleX, dimY * this.scaleY); |
|
} |
|
var bbox = util.sizeAfterTransform(dimX, dimY, { |
|
scaleX: this.scaleX, |
|
scaleY: this.scaleY, |
|
skewX: skewX, |
|
skewY: skewY, |
|
}); |
|
return this._finalizeDimensions(bbox.x, bbox.y); |
|
}, |
|
|
|
/* |
|
* Calculate object bounding box dimensions from its properties scale, skew. |
|
* @param Number width width of the bbox |
|
* @param Number height height of the bbox |
|
* @private |
|
* @return {Object} .x finalized width dimension |
|
* @return {Object} .y finalized height dimension |
|
*/ |
|
_finalizeDimensions: function(width, height) { |
|
return this.strokeUniform ? |
|
{ x: width + this.strokeWidth, y: height + this.strokeWidth } |
|
: |
|
{ x: width, y: height }; |
|
}, |
|
|
|
/* |
|
* Calculate object dimensions for controls box, including padding and canvas zoom. |
|
* and active selection |
|
* private |
|
*/ |
|
_calculateCurrentDimensions: function() { |
|
var vpt = this.getViewportTransform(), |
|
dim = this._getTransformedDimensions(), |
|
p = transformPoint(dim, vpt, true); |
|
return p.scalarAdd(2 * this.padding); |
|
}, |
|
}); |
|
})(); |
|
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
|
|
/** |
|
* Moves an object to the bottom of the stack of drawn objects |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
sendToBack: function() { |
|
if (this.group) { |
|
fabric.StaticCanvas.prototype.sendToBack.call(this.group, this); |
|
} |
|
else if (this.canvas) { |
|
this.canvas.sendToBack(this); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Moves an object to the top of the stack of drawn objects |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
bringToFront: function() { |
|
if (this.group) { |
|
fabric.StaticCanvas.prototype.bringToFront.call(this.group, this); |
|
} |
|
else if (this.canvas) { |
|
this.canvas.bringToFront(this); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Moves an object down in stack of drawn objects |
|
* @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
sendBackwards: function(intersecting) { |
|
if (this.group) { |
|
fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting); |
|
} |
|
else if (this.canvas) { |
|
this.canvas.sendBackwards(this, intersecting); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Moves an object up in stack of drawn objects |
|
* @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
bringForward: function(intersecting) { |
|
if (this.group) { |
|
fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting); |
|
} |
|
else if (this.canvas) { |
|
this.canvas.bringForward(this, intersecting); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Moves an object to specified level in stack of drawn objects |
|
* @param {Number} index New position of object |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
moveTo: function(index) { |
|
if (this.group && this.group.type !== 'activeSelection') { |
|
fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index); |
|
} |
|
else if (this.canvas) { |
|
this.canvas.moveTo(this, index); |
|
} |
|
return this; |
|
} |
|
}); |
|
|
|
|
|
/* _TO_SVG_START_ */ |
|
(function() { |
|
function getSvgColorString(prop, value) { |
|
if (!value) { |
|
return prop + ': none; '; |
|
} |
|
else if (value.toLive) { |
|
return prop + ': url(#SVGID_' + value.id + '); '; |
|
} |
|
else { |
|
var color = new fabric.Color(value), |
|
str = prop + ': ' + color.toRgb() + '; ', |
|
opacity = color.getAlpha(); |
|
if (opacity !== 1) { |
|
//change the color in rgb + opacity |
|
str += prop + '-opacity: ' + opacity.toString() + '; '; |
|
} |
|
return str; |
|
} |
|
} |
|
|
|
var toFixed = fabric.util.toFixed; |
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
/** |
|
* Returns styles-string for svg-export |
|
* @param {Boolean} skipShadow a boolean to skip shadow filter output |
|
* @return {String} |
|
*/ |
|
getSvgStyles: function(skipShadow) { |
|
|
|
var fillRule = this.fillRule ? this.fillRule : 'nonzero', |
|
strokeWidth = this.strokeWidth ? this.strokeWidth : '0', |
|
strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : 'none', |
|
strokeDashOffset = this.strokeDashOffset ? this.strokeDashOffset : '0', |
|
strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt', |
|
strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter', |
|
strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4', |
|
opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1', |
|
visibility = this.visible ? '' : ' visibility: hidden;', |
|
filter = skipShadow ? '' : this.getSvgFilter(), |
|
fill = getSvgColorString('fill', this.fill), |
|
stroke = getSvgColorString('stroke', this.stroke); |
|
|
|
return [ |
|
stroke, |
|
'stroke-width: ', strokeWidth, '; ', |
|
'stroke-dasharray: ', strokeDashArray, '; ', |
|
'stroke-linecap: ', strokeLineCap, '; ', |
|
'stroke-dashoffset: ', strokeDashOffset, '; ', |
|
'stroke-linejoin: ', strokeLineJoin, '; ', |
|
'stroke-miterlimit: ', strokeMiterLimit, '; ', |
|
fill, |
|
'fill-rule: ', fillRule, '; ', |
|
'opacity: ', opacity, ';', |
|
filter, |
|
visibility |
|
].join(''); |
|
}, |
|
|
|
/** |
|
* Returns styles-string for svg-export |
|
* @param {Object} style the object from which to retrieve style properties |
|
* @param {Boolean} useWhiteSpace a boolean to include an additional attribute in the style. |
|
* @return {String} |
|
*/ |
|
getSvgSpanStyles: function(style, useWhiteSpace) { |
|
var term = '; '; |
|
var fontFamily = style.fontFamily ? |
|
'font-family: ' + (((style.fontFamily.indexOf('\'') === -1 && style.fontFamily.indexOf('"') === -1) ? |
|
'\'' + style.fontFamily + '\'' : style.fontFamily)) + term : ''; |
|
var strokeWidth = style.strokeWidth ? 'stroke-width: ' + style.strokeWidth + term : '', |
|
fontFamily = fontFamily, |
|
fontSize = style.fontSize ? 'font-size: ' + style.fontSize + 'px' + term : '', |
|
fontStyle = style.fontStyle ? 'font-style: ' + style.fontStyle + term : '', |
|
fontWeight = style.fontWeight ? 'font-weight: ' + style.fontWeight + term : '', |
|
fill = style.fill ? getSvgColorString('fill', style.fill) : '', |
|
stroke = style.stroke ? getSvgColorString('stroke', style.stroke) : '', |
|
textDecoration = this.getSvgTextDecoration(style), |
|
deltaY = style.deltaY ? 'baseline-shift: ' + (-style.deltaY) + '; ' : ''; |
|
if (textDecoration) { |
|
textDecoration = 'text-decoration: ' + textDecoration + term; |
|
} |
|
|
|
return [ |
|
stroke, |
|
strokeWidth, |
|
fontFamily, |
|
fontSize, |
|
fontStyle, |
|
fontWeight, |
|
textDecoration, |
|
fill, |
|
deltaY, |
|
useWhiteSpace ? 'white-space: pre; ' : '' |
|
].join(''); |
|
}, |
|
|
|
/** |
|
* Returns text-decoration property for svg-export |
|
* @param {Object} style the object from which to retrieve style properties |
|
* @return {String} |
|
*/ |
|
getSvgTextDecoration: function(style) { |
|
return ['overline', 'underline', 'line-through'].filter(function(decoration) { |
|
return style[decoration.replace('-', '')]; |
|
}).join(' '); |
|
}, |
|
|
|
/** |
|
* Returns filter for svg shadow |
|
* @return {String} |
|
*/ |
|
getSvgFilter: function() { |
|
return this.shadow ? 'filter: url(#SVGID_' + this.shadow.id + ');' : ''; |
|
}, |
|
|
|
/** |
|
* Returns id attribute for svg output |
|
* @return {String} |
|
*/ |
|
getSvgCommons: function() { |
|
return [ |
|
this.id ? 'id="' + this.id + '" ' : '', |
|
this.clipPath ? 'clip-path="url(#' + this.clipPath.clipPathId + ')" ' : '', |
|
].join(''); |
|
}, |
|
|
|
/** |
|
* Returns transform-string for svg-export |
|
* @param {Boolean} use the full transform or the single object one. |
|
* @return {String} |
|
*/ |
|
getSvgTransform: function(full, additionalTransform) { |
|
var transform = full ? this.calcTransformMatrix() : this.calcOwnMatrix(), |
|
svgTransform = 'transform="' + fabric.util.matrixToSVG(transform); |
|
return svgTransform + |
|
(additionalTransform || '') + '" '; |
|
}, |
|
|
|
_setSVGBg: function(textBgRects) { |
|
if (this.backgroundColor) { |
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; |
|
textBgRects.push( |
|
'\t\t<rect ', |
|
this._getFillAttributes(this.backgroundColor), |
|
' x="', |
|
toFixed(-this.width / 2, NUM_FRACTION_DIGITS), |
|
'" y="', |
|
toFixed(-this.height / 2, NUM_FRACTION_DIGITS), |
|
'" width="', |
|
toFixed(this.width, NUM_FRACTION_DIGITS), |
|
'" height="', |
|
toFixed(this.height, NUM_FRACTION_DIGITS), |
|
'"></rect>\n'); |
|
} |
|
}, |
|
|
|
/** |
|
* Returns svg representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
toSVG: function(reviver) { |
|
return this._createBaseSVGMarkup(this._toSVG(reviver), { reviver: reviver }); |
|
}, |
|
|
|
/** |
|
* Returns svg clipPath representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
toClipPathSVG: function(reviver) { |
|
return '\t' + this._createBaseClipPathSVGMarkup(this._toSVG(reviver), { reviver: reviver }); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_createBaseClipPathSVGMarkup: function(objectMarkup, options) { |
|
options = options || {}; |
|
var reviver = options.reviver, |
|
additionalTransform = options.additionalTransform || '', |
|
commonPieces = [ |
|
this.getSvgTransform(true, additionalTransform), |
|
this.getSvgCommons(), |
|
].join(''), |
|
// insert commons in the markup, style and svgCommons |
|
index = objectMarkup.indexOf('COMMON_PARTS'); |
|
objectMarkup[index] = commonPieces; |
|
return reviver ? reviver(objectMarkup.join('')) : objectMarkup.join(''); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_createBaseSVGMarkup: function(objectMarkup, options) { |
|
options = options || {}; |
|
var noStyle = options.noStyle, |
|
reviver = options.reviver, |
|
styleInfo = noStyle ? '' : 'style="' + this.getSvgStyles() + '" ', |
|
shadowInfo = options.withShadow ? 'style="' + this.getSvgFilter() + '" ' : '', |
|
clipPath = this.clipPath, |
|
vectorEffect = this.strokeUniform ? 'vector-effect="non-scaling-stroke" ' : '', |
|
absoluteClipPath = clipPath && clipPath.absolutePositioned, |
|
stroke = this.stroke, fill = this.fill, shadow = this.shadow, |
|
commonPieces, markup = [], clipPathMarkup, |
|
// insert commons in the markup, style and svgCommons |
|
index = objectMarkup.indexOf('COMMON_PARTS'), |
|
additionalTransform = options.additionalTransform; |
|
if (clipPath) { |
|
clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++; |
|
clipPathMarkup = '<clipPath id="' + clipPath.clipPathId + '" >\n' + |
|
clipPath.toClipPathSVG(reviver) + |
|
'</clipPath>\n'; |
|
} |
|
if (absoluteClipPath) { |
|
markup.push( |
|
'<g ', shadowInfo, this.getSvgCommons(), ' >\n' |
|
); |
|
} |
|
markup.push( |
|
'<g ', |
|
this.getSvgTransform(false), |
|
!absoluteClipPath ? shadowInfo + this.getSvgCommons() : '', |
|
' >\n' |
|
); |
|
commonPieces = [ |
|
styleInfo, |
|
vectorEffect, |
|
noStyle ? '' : this.addPaintOrder(), ' ', |
|
additionalTransform ? 'transform="' + additionalTransform + '" ' : '', |
|
].join(''); |
|
objectMarkup[index] = commonPieces; |
|
if (fill && fill.toLive) { |
|
markup.push(fill.toSVG(this)); |
|
} |
|
if (stroke && stroke.toLive) { |
|
markup.push(stroke.toSVG(this)); |
|
} |
|
if (shadow) { |
|
markup.push(shadow.toSVG(this)); |
|
} |
|
if (clipPath) { |
|
markup.push(clipPathMarkup); |
|
} |
|
markup.push(objectMarkup.join('')); |
|
markup.push('</g>\n'); |
|
absoluteClipPath && markup.push('</g>\n'); |
|
return reviver ? reviver(markup.join('')) : markup.join(''); |
|
}, |
|
|
|
addPaintOrder: function() { |
|
return this.paintFirst !== 'fill' ? ' paint-order="' + this.paintFirst + '" ' : ''; |
|
} |
|
}); |
|
})(); |
|
/* _TO_SVG_END_ */ |
|
|
|
|
|
(function() { |
|
|
|
var extend = fabric.util.object.extend, |
|
originalSet = 'stateProperties'; |
|
|
|
/* |
|
Depends on `stateProperties` |
|
*/ |
|
function saveProps(origin, destination, props) { |
|
var tmpObj = { }, deep = true; |
|
props.forEach(function(prop) { |
|
tmpObj[prop] = origin[prop]; |
|
}); |
|
|
|
extend(origin[destination], tmpObj, deep); |
|
} |
|
|
|
function _isEqual(origValue, currentValue, firstPass) { |
|
if (origValue === currentValue) { |
|
// if the objects are identical, return |
|
return true; |
|
} |
|
else if (Array.isArray(origValue)) { |
|
if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) { |
|
return false; |
|
} |
|
for (var i = 0, len = origValue.length; i < len; i++) { |
|
if (!_isEqual(origValue[i], currentValue[i])) { |
|
return false; |
|
} |
|
} |
|
return true; |
|
} |
|
else if (origValue && typeof origValue === 'object') { |
|
var keys = Object.keys(origValue), key; |
|
if (!currentValue || |
|
typeof currentValue !== 'object' || |
|
(!firstPass && keys.length !== Object.keys(currentValue).length) |
|
) { |
|
return false; |
|
} |
|
for (var i = 0, len = keys.length; i < len; i++) { |
|
key = keys[i]; |
|
// since clipPath is in the statefull cache list and the clipPath objects |
|
// would be iterated as an object, this would lead to possible infinite recursion |
|
// we do not want to compare those. |
|
if (key === 'canvas' || key === 'group') { |
|
continue; |
|
} |
|
if (!_isEqual(origValue[key], currentValue[key])) { |
|
return false; |
|
} |
|
} |
|
return true; |
|
} |
|
} |
|
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
|
|
/** |
|
* Returns true if object state (one of its state properties) was changed |
|
* @param {String} [propertySet] optional name for the set of property we want to save |
|
* @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called |
|
*/ |
|
hasStateChanged: function(propertySet) { |
|
propertySet = propertySet || originalSet; |
|
var dashedPropertySet = '_' + propertySet; |
|
if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) { |
|
return true; |
|
} |
|
return !_isEqual(this[dashedPropertySet], this, true); |
|
}, |
|
|
|
/** |
|
* Saves state of an object |
|
* @param {Object} [options] Object with additional `stateProperties` array to include when saving state |
|
* @return {fabric.Object} thisArg |
|
*/ |
|
saveState: function(options) { |
|
var propertySet = options && options.propertySet || originalSet, |
|
destination = '_' + propertySet; |
|
if (!this[destination]) { |
|
return this.setupState(options); |
|
} |
|
saveProps(this, destination, this[propertySet]); |
|
if (options && options.stateProperties) { |
|
saveProps(this, destination, options.stateProperties); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Setups state of an object |
|
* @param {Object} [options] Object with additional `stateProperties` array to include when saving state |
|
* @return {fabric.Object} thisArg |
|
*/ |
|
setupState: function(options) { |
|
options = options || { }; |
|
var propertySet = options.propertySet || originalSet; |
|
options.propertySet = propertySet; |
|
this['_' + propertySet] = { }; |
|
this.saveState(options); |
|
return this; |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var degreesToRadians = fabric.util.degreesToRadians; |
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
/** |
|
* Determines which corner has been clicked |
|
* @private |
|
* @param {Object} pointer The pointer indicating the mouse position |
|
* @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found |
|
*/ |
|
_findTargetCorner: function(pointer, forTouch) { |
|
// objects in group, anykind, are not self modificable, |
|
// must not return an hovered corner. |
|
if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) { |
|
return false; |
|
} |
|
|
|
var ex = pointer.x, |
|
ey = pointer.y, |
|
xPoints, |
|
lines, keys = Object.keys(this.oCoords), |
|
j = keys.length - 1, i; |
|
this.__corner = 0; |
|
|
|
// cycle in reverse order so we pick first the one on top |
|
for (; j >= 0; j--) { |
|
i = keys[j]; |
|
if (!this.isControlVisible(i)) { |
|
continue; |
|
} |
|
|
|
lines = this._getImageLines(forTouch ? this.oCoords[i].touchCorner : this.oCoords[i].corner); |
|
// // debugging |
|
// |
|
// this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2); |
|
// |
|
// this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2); |
|
// |
|
// this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2); |
|
// |
|
// this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2); |
|
// this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2); |
|
|
|
xPoints = this._findCrossPoints({ x: ex, y: ey }, lines); |
|
if (xPoints !== 0 && xPoints % 2 === 1) { |
|
this.__corner = i; |
|
return i; |
|
} |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Calls a function for each control. The function gets called, |
|
* with the control, the object that is calling the iterator and the control's key |
|
* @param {Function} fn function to iterate over the controls over |
|
*/ |
|
forEachControl: function(fn) { |
|
for (var i in this.controls) { |
|
fn(this.controls[i], i, this); |
|
}; |
|
}, |
|
|
|
/** |
|
* Sets the coordinates of the draggable boxes in the corners of |
|
* the image used to scale/rotate it. |
|
* note: if we would switch to ROUND corner area, all of this would disappear. |
|
* everything would resolve to a single point and a pythagorean theorem for the distance |
|
* @private |
|
*/ |
|
_setCornerCoords: function() { |
|
var coords = this.oCoords; |
|
|
|
for (var control in coords) { |
|
var controlObject = this.controls[control]; |
|
coords[control].corner = controlObject.calcCornerCoords( |
|
this.angle, this.cornerSize, coords[control].x, coords[control].y, false); |
|
coords[control].touchCorner = controlObject.calcCornerCoords( |
|
this.angle, this.touchCornerSize, coords[control].x, coords[control].y, true); |
|
} |
|
}, |
|
|
|
/** |
|
* Draws a colored layer behind the object, inside its selection borders. |
|
* Requires public options: padding, selectionBackgroundColor |
|
* this function is called when the context is transformed |
|
* has checks to be skipped when the object is on a staticCanvas |
|
* @param {CanvasRenderingContext2D} ctx Context to draw on |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
drawSelectionBackground: function(ctx) { |
|
if (!this.selectionBackgroundColor || |
|
(this.canvas && !this.canvas.interactive) || |
|
(this.canvas && this.canvas._activeObject !== this) |
|
) { |
|
return this; |
|
} |
|
ctx.save(); |
|
var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(), |
|
vpt = this.canvas.viewportTransform; |
|
ctx.translate(center.x, center.y); |
|
ctx.scale(1 / vpt[0], 1 / vpt[3]); |
|
ctx.rotate(degreesToRadians(this.angle)); |
|
ctx.fillStyle = this.selectionBackgroundColor; |
|
ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y); |
|
ctx.restore(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Draws borders of an object's bounding box. |
|
* Requires public properties: width, height |
|
* Requires public options: padding, borderColor |
|
* @param {CanvasRenderingContext2D} ctx Context to draw on |
|
* @param {Object} styleOverride object to override the object style |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
drawBorders: function(ctx, styleOverride) { |
|
styleOverride = styleOverride || {}; |
|
var wh = this._calculateCurrentDimensions(), |
|
strokeWidth = this.borderScaleFactor, |
|
width = wh.x + strokeWidth, |
|
height = wh.y + strokeWidth, |
|
hasControls = typeof styleOverride.hasControls !== 'undefined' ? |
|
styleOverride.hasControls : this.hasControls, |
|
shouldStroke = false; |
|
|
|
ctx.save(); |
|
ctx.strokeStyle = styleOverride.borderColor || this.borderColor; |
|
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null); |
|
|
|
ctx.strokeRect( |
|
-width / 2, |
|
-height / 2, |
|
width, |
|
height |
|
); |
|
|
|
if (hasControls) { |
|
ctx.beginPath(); |
|
this.forEachControl(function(control, key, fabricObject) { |
|
// in this moment, the ctx is centered on the object. |
|
// width and height of the above function are the size of the bbox. |
|
if (control.withConnection && control.getVisibility(fabricObject, key)) { |
|
// reset movement for each control |
|
shouldStroke = true; |
|
ctx.moveTo(control.x * width, control.y * height); |
|
ctx.lineTo( |
|
control.x * width + control.offsetX, |
|
control.y * height + control.offsetY |
|
); |
|
} |
|
}); |
|
if (shouldStroke) { |
|
ctx.stroke(); |
|
} |
|
} |
|
ctx.restore(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Draws borders of an object's bounding box when it is inside a group. |
|
* Requires public properties: width, height |
|
* Requires public options: padding, borderColor |
|
* @param {CanvasRenderingContext2D} ctx Context to draw on |
|
* @param {object} options object representing current object parameters |
|
* @param {Object} styleOverride object to override the object style |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
drawBordersInGroup: function(ctx, options, styleOverride) { |
|
styleOverride = styleOverride || {}; |
|
var bbox = fabric.util.sizeAfterTransform(this.width, this.height, options), |
|
strokeWidth = this.strokeWidth, |
|
strokeUniform = this.strokeUniform, |
|
borderScaleFactor = this.borderScaleFactor, |
|
width = |
|
bbox.x + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleX) + borderScaleFactor, |
|
height = |
|
bbox.y + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleY) + borderScaleFactor; |
|
ctx.save(); |
|
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null); |
|
ctx.strokeStyle = styleOverride.borderColor || this.borderColor; |
|
ctx.strokeRect( |
|
-width / 2, |
|
-height / 2, |
|
width, |
|
height |
|
); |
|
|
|
ctx.restore(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Draws corners of an object's bounding box. |
|
* Requires public properties: width, height |
|
* Requires public options: cornerSize, padding |
|
* @param {CanvasRenderingContext2D} ctx Context to draw on |
|
* @param {Object} styleOverride object to override the object style |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
drawControls: function(ctx, styleOverride) { |
|
styleOverride = styleOverride || {}; |
|
ctx.save(); |
|
ctx.setTransform(this.canvas.getRetinaScaling(), 0, 0, this.canvas.getRetinaScaling(), 0, 0); |
|
ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor; |
|
if (!this.transparentCorners) { |
|
ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor; |
|
} |
|
this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray, null); |
|
this.setCoords(); |
|
this.forEachControl(function(control, key, fabricObject) { |
|
if (control.getVisibility(fabricObject, key)) { |
|
control.render(ctx, |
|
fabricObject.oCoords[key].x, |
|
fabricObject.oCoords[key].y, styleOverride, fabricObject); |
|
} |
|
}); |
|
ctx.restore(); |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns true if the specified control is visible, false otherwise. |
|
* @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. |
|
* @returns {Boolean} true if the specified control is visible, false otherwise |
|
*/ |
|
isControlVisible: function(controlKey) { |
|
return this.controls[controlKey] && this.controls[controlKey].getVisibility(this, controlKey); |
|
}, |
|
|
|
/** |
|
* Sets the visibility of the specified control. |
|
* @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. |
|
* @param {Boolean} visible true to set the specified control visible, false otherwise |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
setControlVisible: function(controlKey, visible) { |
|
if (!this._controlsVisibility) { |
|
this._controlsVisibility = {}; |
|
} |
|
this._controlsVisibility[controlKey] = visible; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Sets the visibility state of object controls. |
|
* @param {Object} [options] Options object |
|
* @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it |
|
* @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it |
|
* @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it |
|
* @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it |
|
* @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it |
|
* @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it |
|
* @param {Boolean} [options.tl] true to enable the top-left control, false to disable it |
|
* @param {Boolean} [options.tr] true to enable the top-right control, false to disable it |
|
* @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
setControlsVisibility: function(options) { |
|
options || (options = { }); |
|
|
|
for (var p in options) { |
|
this.setControlVisible(p, options[p]); |
|
} |
|
return this; |
|
}, |
|
|
|
|
|
/** |
|
* This callback function is called every time _discardActiveObject or _setActiveObject |
|
* try to to deselect this object. If the function returns true, the process is cancelled |
|
* @param {Object} [options] options sent from the upper functions |
|
* @param {Event} [options.e] event if the process is generated by an event |
|
*/ |
|
onDeselect: function() { |
|
// implemented by sub-classes, as needed. |
|
}, |
|
|
|
|
|
/** |
|
* This callback function is called every time _discardActiveObject or _setActiveObject |
|
* try to to select this object. If the function returns true, the process is cancelled |
|
* @param {Object} [options] options sent from the upper functions |
|
* @param {Event} [options.e] event if the process is generated by an event |
|
*/ |
|
onSelect: function() { |
|
// implemented by sub-classes, as needed. |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { |
|
|
|
/** |
|
* Animation duration (in ms) for fx* methods |
|
* @type Number |
|
* @default |
|
*/ |
|
FX_DURATION: 500, |
|
|
|
/** |
|
* Centers object horizontally with animation. |
|
* @param {fabric.Object} object Object to center |
|
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties |
|
* @param {Function} [callbacks.onComplete] Invoked on completion |
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
fxCenterObjectH: function (object, callbacks) { |
|
callbacks = callbacks || { }; |
|
|
|
var empty = function() { }, |
|
onComplete = callbacks.onComplete || empty, |
|
onChange = callbacks.onChange || empty, |
|
_this = this; |
|
|
|
fabric.util.animate({ |
|
startValue: object.left, |
|
endValue: this.getCenter().left, |
|
duration: this.FX_DURATION, |
|
onChange: function(value) { |
|
object.set('left', value); |
|
_this.requestRenderAll(); |
|
onChange(); |
|
}, |
|
onComplete: function() { |
|
object.setCoords(); |
|
onComplete(); |
|
} |
|
}); |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Centers object vertically with animation. |
|
* @param {fabric.Object} object Object to center |
|
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties |
|
* @param {Function} [callbacks.onComplete] Invoked on completion |
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
fxCenterObjectV: function (object, callbacks) { |
|
callbacks = callbacks || { }; |
|
|
|
var empty = function() { }, |
|
onComplete = callbacks.onComplete || empty, |
|
onChange = callbacks.onChange || empty, |
|
_this = this; |
|
|
|
fabric.util.animate({ |
|
startValue: object.top, |
|
endValue: this.getCenter().top, |
|
duration: this.FX_DURATION, |
|
onChange: function(value) { |
|
object.set('top', value); |
|
_this.requestRenderAll(); |
|
onChange(); |
|
}, |
|
onComplete: function() { |
|
object.setCoords(); |
|
onComplete(); |
|
} |
|
}); |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Same as `fabric.Canvas#remove` but animated |
|
* @param {fabric.Object} object Object to remove |
|
* @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties |
|
* @param {Function} [callbacks.onComplete] Invoked on completion |
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
fxRemove: function (object, callbacks) { |
|
callbacks = callbacks || { }; |
|
|
|
var empty = function() { }, |
|
onComplete = callbacks.onComplete || empty, |
|
onChange = callbacks.onChange || empty, |
|
_this = this; |
|
|
|
fabric.util.animate({ |
|
startValue: object.opacity, |
|
endValue: 0, |
|
duration: this.FX_DURATION, |
|
onChange: function(value) { |
|
object.set('opacity', value); |
|
_this.requestRenderAll(); |
|
onChange(); |
|
}, |
|
onComplete: function () { |
|
_this.remove(object); |
|
onComplete(); |
|
} |
|
}); |
|
|
|
return this; |
|
} |
|
}); |
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
/** |
|
* Animates object's properties |
|
* @param {String|Object} property Property to animate (if string) or properties to animate (if object) |
|
* @param {Number|Object} value Value to animate property to (if string was given first) or options object |
|
* @return {fabric.Object} thisArg |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation} |
|
* @chainable |
|
* |
|
* As object — multiple properties |
|
* |
|
* object.animate({ left: ..., top: ... }); |
|
* object.animate({ left: ..., top: ... }, { duration: ... }); |
|
* |
|
* As string — one property |
|
* |
|
* object.animate('left', ...); |
|
* object.animate('left', { duration: ... }); |
|
* |
|
*/ |
|
animate: function() { |
|
if (arguments[0] && typeof arguments[0] === 'object') { |
|
var propsToAnimate = [], prop, skipCallbacks; |
|
for (prop in arguments[0]) { |
|
propsToAnimate.push(prop); |
|
} |
|
for (var i = 0, len = propsToAnimate.length; i < len; i++) { |
|
prop = propsToAnimate[i]; |
|
skipCallbacks = i !== len - 1; |
|
this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks); |
|
} |
|
} |
|
else { |
|
this._animate.apply(this, arguments); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} property Property to animate |
|
* @param {String} to Value to animate to |
|
* @param {Object} [options] Options object |
|
* @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked |
|
*/ |
|
_animate: function(property, to, options, skipCallbacks) { |
|
var _this = this, propPair; |
|
|
|
to = to.toString(); |
|
|
|
if (!options) { |
|
options = { }; |
|
} |
|
else { |
|
options = fabric.util.object.clone(options); |
|
} |
|
|
|
if (~property.indexOf('.')) { |
|
propPair = property.split('.'); |
|
} |
|
|
|
var propIsColor = |
|
_this.colorProperties.indexOf(property) > -1 || |
|
(propPair && _this.colorProperties.indexOf(propPair[1]) > -1); |
|
|
|
var currentValue = propPair |
|
? this.get(propPair[0])[propPair[1]] |
|
: this.get(property); |
|
|
|
if (!('from' in options)) { |
|
options.from = currentValue; |
|
} |
|
|
|
if (!propIsColor) { |
|
if (~to.indexOf('=')) { |
|
to = currentValue + parseFloat(to.replace('=', '')); |
|
} |
|
else { |
|
to = parseFloat(to); |
|
} |
|
} |
|
|
|
var _options = { |
|
startValue: options.from, |
|
endValue: to, |
|
byValue: options.by, |
|
easing: options.easing, |
|
duration: options.duration, |
|
abort: options.abort && function () { |
|
return options.abort.call(_this); |
|
}, |
|
onChange: function (value, valueProgress, timeProgress) { |
|
if (propPair) { |
|
_this[propPair[0]][propPair[1]] = value; |
|
} |
|
else { |
|
_this.set(property, value); |
|
} |
|
if (skipCallbacks) { |
|
return; |
|
} |
|
options.onChange && options.onChange(value, valueProgress, timeProgress); |
|
}, |
|
onComplete: function (value, valueProgress, timeProgress) { |
|
if (skipCallbacks) { |
|
return; |
|
} |
|
|
|
_this.setCoords(); |
|
options.onComplete && options.onComplete(value, valueProgress, timeProgress); |
|
} |
|
}; |
|
|
|
if (propIsColor) { |
|
fabric.util.animateColor(_options.startValue, _options.endValue, _options.duration, _options); |
|
} |
|
else { |
|
fabric.util.animate(_options); |
|
} |
|
} |
|
}); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend, |
|
clone = fabric.util.object.clone, |
|
coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 }, |
|
supportsLineDash = fabric.StaticCanvas.supports('setLineDash'); |
|
|
|
if (fabric.Line) { |
|
fabric.warn('fabric.Line is already defined'); |
|
return; |
|
} |
|
|
|
/** |
|
* Line class |
|
* @class fabric.Line |
|
* @extends fabric.Object |
|
* @see {@link fabric.Line#initialize} for constructor definition |
|
*/ |
|
fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'line', |
|
|
|
/** |
|
* x value or first line edge |
|
* @type Number |
|
* @default |
|
*/ |
|
x1: 0, |
|
|
|
/** |
|
* y value or first line edge |
|
* @type Number |
|
* @default |
|
*/ |
|
y1: 0, |
|
|
|
/** |
|
* x value or second line edge |
|
* @type Number |
|
* @default |
|
*/ |
|
x2: 0, |
|
|
|
/** |
|
* y value or second line edge |
|
* @type Number |
|
* @default |
|
*/ |
|
y2: 0, |
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'), |
|
|
|
/** |
|
* Constructor |
|
* @param {Array} [points] Array of points |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Line} thisArg |
|
*/ |
|
initialize: function(points, options) { |
|
if (!points) { |
|
points = [0, 0, 0, 0]; |
|
} |
|
|
|
this.callSuper('initialize', options); |
|
|
|
this.set('x1', points[0]); |
|
this.set('y1', points[1]); |
|
this.set('x2', points[2]); |
|
this.set('y2', points[3]); |
|
|
|
this._setWidthHeight(options); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} [options] Options |
|
*/ |
|
_setWidthHeight: function(options) { |
|
options || (options = { }); |
|
|
|
this.width = Math.abs(this.x2 - this.x1); |
|
this.height = Math.abs(this.y2 - this.y1); |
|
|
|
this.left = 'left' in options |
|
? options.left |
|
: this._getLeftToOriginX(); |
|
|
|
this.top = 'top' in options |
|
? options.top |
|
: this._getTopToOriginY(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} key |
|
* @param {*} value |
|
*/ |
|
_set: function(key, value) { |
|
this.callSuper('_set', key, value); |
|
if (typeof coordProps[key] !== 'undefined') { |
|
this._setWidthHeight(); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line. |
|
*/ |
|
_getLeftToOriginX: makeEdgeToOriginGetter( |
|
{ // property names |
|
origin: 'originX', |
|
axis1: 'x1', |
|
axis2: 'x2', |
|
dimension: 'width' |
|
}, |
|
{ // possible values of origin |
|
nearest: 'left', |
|
center: 'center', |
|
farthest: 'right' |
|
} |
|
), |
|
|
|
/** |
|
* @private |
|
* @return {Number} topToOriginY Distance from top edge of canvas to originY of Line. |
|
*/ |
|
_getTopToOriginY: makeEdgeToOriginGetter( |
|
{ // property names |
|
origin: 'originY', |
|
axis1: 'y1', |
|
axis2: 'y2', |
|
dimension: 'height' |
|
}, |
|
{ // possible values of origin |
|
nearest: 'top', |
|
center: 'center', |
|
farthest: 'bottom' |
|
} |
|
), |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
ctx.beginPath(); |
|
|
|
if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) { |
|
// move from center (of virtual box) to its left/top corner |
|
// we can't assume x1, y1 is top left and x2, y2 is bottom right |
|
var p = this.calcLinePoints(); |
|
ctx.moveTo(p.x1, p.y1); |
|
ctx.lineTo(p.x2, p.y2); |
|
} |
|
|
|
ctx.lineWidth = this.strokeWidth; |
|
|
|
// TODO: test this |
|
// make sure setting "fill" changes color of a line |
|
// (by copying fillStyle to strokeStyle, since line is stroked, not filled) |
|
var origStrokeStyle = ctx.strokeStyle; |
|
ctx.strokeStyle = this.stroke || ctx.fillStyle; |
|
this.stroke && this._renderStroke(ctx); |
|
ctx.strokeStyle = origStrokeStyle; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderDashedStroke: function(ctx) { |
|
var p = this.calcLinePoints(); |
|
|
|
ctx.beginPath(); |
|
fabric.util.drawDashedLine(ctx, p.x1, p.y1, p.x2, p.y2, this.strokeDashArray); |
|
ctx.closePath(); |
|
}, |
|
|
|
/** |
|
* This function is an helper for svg import. it returns the center of the object in the svg |
|
* untransformed coordinates |
|
* @private |
|
* @return {Object} center point from element coordinates |
|
*/ |
|
_findCenterFromElement: function() { |
|
return { |
|
x: (this.x1 + this.x2) / 2, |
|
y: (this.y1 + this.y2) / 2, |
|
}; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @method toObject |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints()); |
|
}, |
|
|
|
/* |
|
* Calculate object dimensions from its properties |
|
* @private |
|
*/ |
|
_getNonTransformedDimensions: function() { |
|
var dim = this.callSuper('_getNonTransformedDimensions'); |
|
if (this.strokeLineCap === 'butt') { |
|
if (this.width === 0) { |
|
dim.y -= this.strokeWidth; |
|
} |
|
if (this.height === 0) { |
|
dim.x -= this.strokeWidth; |
|
} |
|
} |
|
return dim; |
|
}, |
|
|
|
/** |
|
* Recalculates line points given width and height |
|
* @private |
|
*/ |
|
calcLinePoints: function() { |
|
var xMult = this.x1 <= this.x2 ? -1 : 1, |
|
yMult = this.y1 <= this.y2 ? -1 : 1, |
|
x1 = (xMult * this.width * 0.5), |
|
y1 = (yMult * this.height * 0.5), |
|
x2 = (xMult * this.width * -0.5), |
|
y2 = (yMult * this.height * -0.5); |
|
|
|
return { |
|
x1: x1, |
|
x2: x2, |
|
y1: y1, |
|
y2: y2 |
|
}; |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var p = this.calcLinePoints(); |
|
return [ |
|
'<line ', 'COMMON_PARTS', |
|
'x1="', p.x1, |
|
'" y1="', p.y1, |
|
'" x2="', p.x2, |
|
'" y2="', p.y2, |
|
'" />\n' |
|
]; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement}) |
|
* @static |
|
* @memberOf fabric.Line |
|
* @see http://www.w3.org/TR/SVG/shapes.html#LineElement |
|
*/ |
|
fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' ')); |
|
|
|
/** |
|
* Returns fabric.Line instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Line |
|
* @param {SVGElement} element Element to parse |
|
* @param {Object} [options] Options object |
|
* @param {Function} [callback] callback function invoked after parsing |
|
*/ |
|
fabric.Line.fromElement = function(element, callback, options) { |
|
options = options || { }; |
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES), |
|
points = [ |
|
parsedAttributes.x1 || 0, |
|
parsedAttributes.y1 || 0, |
|
parsedAttributes.x2 || 0, |
|
parsedAttributes.y2 || 0 |
|
]; |
|
callback(new fabric.Line(points, extend(parsedAttributes, options))); |
|
}; |
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns fabric.Line instance from an object representation |
|
* @static |
|
* @memberOf fabric.Line |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] invoked with new instance as first argument |
|
*/ |
|
fabric.Line.fromObject = function(object, callback) { |
|
function _callback(instance) { |
|
delete instance.points; |
|
callback && callback(instance); |
|
}; |
|
var options = clone(object, true); |
|
options.points = [object.x1, object.y1, object.x2, object.y2]; |
|
fabric.Object._fromObject('Line', options, _callback, 'points'); |
|
}; |
|
|
|
/** |
|
* Produces a function that calculates distance from canvas edge to Line origin. |
|
*/ |
|
function makeEdgeToOriginGetter(propertyNames, originValues) { |
|
var origin = propertyNames.origin, |
|
axis1 = propertyNames.axis1, |
|
axis2 = propertyNames.axis2, |
|
dimension = propertyNames.dimension, |
|
nearest = originValues.nearest, |
|
center = originValues.center, |
|
farthest = originValues.farthest; |
|
|
|
return function() { |
|
switch (this.get(origin)) { |
|
case nearest: |
|
return Math.min(this.get(axis1), this.get(axis2)); |
|
case center: |
|
return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension)); |
|
case farthest: |
|
return Math.max(this.get(axis1), this.get(axis2)); |
|
} |
|
}; |
|
|
|
} |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
pi = Math.PI; |
|
|
|
if (fabric.Circle) { |
|
fabric.warn('fabric.Circle is already defined.'); |
|
return; |
|
} |
|
|
|
/** |
|
* Circle class |
|
* @class fabric.Circle |
|
* @extends fabric.Object |
|
* @see {@link fabric.Circle#initialize} for constructor definition |
|
*/ |
|
fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'circle', |
|
|
|
/** |
|
* Radius of this circle |
|
* @type Number |
|
* @default |
|
*/ |
|
radius: 0, |
|
|
|
/** |
|
* Start angle of the circle, moving clockwise |
|
* deprecated type, this should be in degree, this was an oversight. |
|
* probably will change to degrees in next major version |
|
* @type Number |
|
* @default 0 |
|
*/ |
|
startAngle: 0, |
|
|
|
/** |
|
* End angle of the circle |
|
* deprecated type, this should be in degree, this was an oversight. |
|
* probably will change to degrees in next major version |
|
* @type Number |
|
* @default 2Pi |
|
*/ |
|
endAngle: pi * 2, |
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'), |
|
|
|
/** |
|
* @private |
|
* @param {String} key |
|
* @param {*} value |
|
* @return {fabric.Circle} thisArg |
|
*/ |
|
_set: function(key, value) { |
|
this.callSuper('_set', key, value); |
|
|
|
if (key === 'radius') { |
|
this.setRadius(value); |
|
} |
|
|
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude)); |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
|
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var svgString, x = 0, y = 0, |
|
angle = (this.endAngle - this.startAngle) % ( 2 * pi); |
|
|
|
if (angle === 0) { |
|
svgString = [ |
|
'<circle ', 'COMMON_PARTS', |
|
'cx="' + x + '" cy="' + y + '" ', |
|
'r="', this.radius, |
|
'" />\n' |
|
]; |
|
} |
|
else { |
|
var startX = fabric.util.cos(this.startAngle) * this.radius, |
|
startY = fabric.util.sin(this.startAngle) * this.radius, |
|
endX = fabric.util.cos(this.endAngle) * this.radius, |
|
endY = fabric.util.sin(this.endAngle) * this.radius, |
|
largeFlag = angle > pi ? '1' : '0'; |
|
svgString = [ |
|
'<path d="M ' + startX + ' ' + startY, |
|
' A ' + this.radius + ' ' + this.radius, |
|
' 0 ', +largeFlag + ' 1', ' ' + endX + ' ' + endY, |
|
'" ', 'COMMON_PARTS', ' />\n' |
|
]; |
|
} |
|
return svgString; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx context to render on |
|
*/ |
|
_render: function(ctx) { |
|
ctx.beginPath(); |
|
ctx.arc( |
|
0, |
|
0, |
|
this.radius, |
|
this.startAngle, |
|
this.endAngle, false); |
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* Returns horizontal radius of an object (according to how an object is scaled) |
|
* @return {Number} |
|
*/ |
|
getRadiusX: function() { |
|
return this.get('radius') * this.get('scaleX'); |
|
}, |
|
|
|
/** |
|
* Returns vertical radius of an object (according to how an object is scaled) |
|
* @return {Number} |
|
*/ |
|
getRadiusY: function() { |
|
return this.get('radius') * this.get('scaleY'); |
|
}, |
|
|
|
/** |
|
* Sets radius of an object (and updates width accordingly) |
|
* @return {fabric.Circle} thisArg |
|
*/ |
|
setRadius: function(value) { |
|
this.radius = value; |
|
return this.set('width', value * 2).set('height', value * 2); |
|
}, |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement}) |
|
* @static |
|
* @memberOf fabric.Circle |
|
* @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement |
|
*/ |
|
fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' ')); |
|
|
|
/** |
|
* Returns {@link fabric.Circle} instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Circle |
|
* @param {SVGElement} element Element to parse |
|
* @param {Function} [callback] Options callback invoked after parsing is finished |
|
* @param {Object} [options] Options object |
|
* @throws {Error} If value of `r` attribute is missing or invalid |
|
*/ |
|
fabric.Circle.fromElement = function(element, callback) { |
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES); |
|
|
|
if (!isValidRadius(parsedAttributes)) { |
|
throw new Error('value of `r` attribute is required and can not be negative'); |
|
} |
|
|
|
parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.radius; |
|
parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.radius; |
|
callback(new fabric.Circle(parsedAttributes)); |
|
}; |
|
|
|
/** |
|
* @private |
|
*/ |
|
function isValidRadius(attributes) { |
|
return (('radius' in attributes) && (attributes.radius >= 0)); |
|
} |
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns {@link fabric.Circle} instance from an object representation |
|
* @static |
|
* @memberOf fabric.Circle |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] invoked with new instance as first argument |
|
* @return {Object} Instance of fabric.Circle |
|
*/ |
|
fabric.Circle.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Circle', object, callback); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }); |
|
|
|
if (fabric.Triangle) { |
|
fabric.warn('fabric.Triangle is already defined'); |
|
return; |
|
} |
|
|
|
/** |
|
* Triangle class |
|
* @class fabric.Triangle |
|
* @extends fabric.Object |
|
* @return {fabric.Triangle} thisArg |
|
* @see {@link fabric.Triangle#initialize} for constructor definition |
|
*/ |
|
fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'triangle', |
|
|
|
/** |
|
* Width is set to 100 to compensate the old initialize code that was setting it to 100 |
|
* @type Number |
|
* @default |
|
*/ |
|
width: 100, |
|
|
|
/** |
|
* Height is set to 100 to compensate the old initialize code that was setting it to 100 |
|
* @type Number |
|
* @default |
|
*/ |
|
height: 100, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
var widthBy2 = this.width / 2, |
|
heightBy2 = this.height / 2; |
|
|
|
ctx.beginPath(); |
|
ctx.moveTo(-widthBy2, heightBy2); |
|
ctx.lineTo(0, -heightBy2); |
|
ctx.lineTo(widthBy2, heightBy2); |
|
ctx.closePath(); |
|
|
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderDashedStroke: function(ctx) { |
|
var widthBy2 = this.width / 2, |
|
heightBy2 = this.height / 2; |
|
|
|
ctx.beginPath(); |
|
fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray); |
|
ctx.closePath(); |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var widthBy2 = this.width / 2, |
|
heightBy2 = this.height / 2, |
|
points = [ |
|
-widthBy2 + ' ' + heightBy2, |
|
'0 ' + -heightBy2, |
|
widthBy2 + ' ' + heightBy2 |
|
].join(','); |
|
return [ |
|
'<polygon ', 'COMMON_PARTS', |
|
'points="', points, |
|
'" />' |
|
]; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
}); |
|
|
|
/** |
|
* Returns {@link fabric.Triangle} instance from an object representation |
|
* @static |
|
* @memberOf fabric.Triangle |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] invoked with new instance as first argument |
|
*/ |
|
fabric.Triangle.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Triangle', object, callback); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
piBy2 = Math.PI * 2; |
|
|
|
if (fabric.Ellipse) { |
|
fabric.warn('fabric.Ellipse is already defined.'); |
|
return; |
|
} |
|
|
|
/** |
|
* Ellipse class |
|
* @class fabric.Ellipse |
|
* @extends fabric.Object |
|
* @return {fabric.Ellipse} thisArg |
|
* @see {@link fabric.Ellipse#initialize} for constructor definition |
|
*/ |
|
fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'ellipse', |
|
|
|
/** |
|
* Horizontal radius |
|
* @type Number |
|
* @default |
|
*/ |
|
rx: 0, |
|
|
|
/** |
|
* Vertical radius |
|
* @type Number |
|
* @default |
|
*/ |
|
ry: 0, |
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Ellipse} thisArg |
|
*/ |
|
initialize: function(options) { |
|
this.callSuper('initialize', options); |
|
this.set('rx', options && options.rx || 0); |
|
this.set('ry', options && options.ry || 0); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} key |
|
* @param {*} value |
|
* @return {fabric.Ellipse} thisArg |
|
*/ |
|
_set: function(key, value) { |
|
this.callSuper('_set', key, value); |
|
switch (key) { |
|
|
|
case 'rx': |
|
this.rx = value; |
|
this.set('width', value * 2); |
|
break; |
|
|
|
case 'ry': |
|
this.ry = value; |
|
this.set('height', value * 2); |
|
break; |
|
|
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns horizontal radius of an object (according to how an object is scaled) |
|
* @return {Number} |
|
*/ |
|
getRx: function() { |
|
return this.get('rx') * this.get('scaleX'); |
|
}, |
|
|
|
/** |
|
* Returns Vertical radius of an object (according to how an object is scaled) |
|
* @return {Number} |
|
*/ |
|
getRy: function() { |
|
return this.get('ry') * this.get('scaleY'); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
return [ |
|
'<ellipse ', 'COMMON_PARTS', |
|
'cx="0" cy="0" ', |
|
'rx="', this.rx, |
|
'" ry="', this.ry, |
|
'" />\n' |
|
]; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx context to render on |
|
*/ |
|
_render: function(ctx) { |
|
ctx.beginPath(); |
|
ctx.save(); |
|
ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0); |
|
ctx.arc( |
|
0, |
|
0, |
|
this.rx, |
|
0, |
|
piBy2, |
|
false); |
|
ctx.restore(); |
|
this._renderPaintInOrder(ctx); |
|
}, |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement}) |
|
* @static |
|
* @memberOf fabric.Ellipse |
|
* @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement |
|
*/ |
|
fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' ')); |
|
|
|
/** |
|
* Returns {@link fabric.Ellipse} instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Ellipse |
|
* @param {SVGElement} element Element to parse |
|
* @param {Function} [callback] Options callback invoked after parsing is finished |
|
* @return {fabric.Ellipse} |
|
*/ |
|
fabric.Ellipse.fromElement = function(element, callback) { |
|
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES); |
|
|
|
parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.rx; |
|
parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.ry; |
|
callback(new fabric.Ellipse(parsedAttributes)); |
|
}; |
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns {@link fabric.Ellipse} instance from an object representation |
|
* @static |
|
* @memberOf fabric.Ellipse |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] invoked with new instance as first argument |
|
* @return {fabric.Ellipse} |
|
*/ |
|
fabric.Ellipse.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Ellipse', object, callback); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend; |
|
|
|
if (fabric.Rect) { |
|
fabric.warn('fabric.Rect is already defined'); |
|
return; |
|
} |
|
|
|
/** |
|
* Rectangle class |
|
* @class fabric.Rect |
|
* @extends fabric.Object |
|
* @return {fabric.Rect} thisArg |
|
* @see {@link fabric.Rect#initialize} for constructor definition |
|
*/ |
|
fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ { |
|
|
|
/** |
|
* List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged}) |
|
* as well as for history (undo/redo) purposes |
|
* @type Array |
|
*/ |
|
stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'), |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'rect', |
|
|
|
/** |
|
* Horizontal border radius |
|
* @type Number |
|
* @default |
|
*/ |
|
rx: 0, |
|
|
|
/** |
|
* Vertical border radius |
|
* @type Number |
|
* @default |
|
*/ |
|
ry: 0, |
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
* @return {Object} thisArg |
|
*/ |
|
initialize: function(options) { |
|
this.callSuper('initialize', options); |
|
this._initRxRy(); |
|
}, |
|
|
|
/** |
|
* Initializes rx/ry attributes |
|
* @private |
|
*/ |
|
_initRxRy: function() { |
|
if (this.rx && !this.ry) { |
|
this.ry = this.rx; |
|
} |
|
else if (this.ry && !this.rx) { |
|
this.rx = this.ry; |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
|
|
// 1x1 case (used in spray brush) optimization was removed because |
|
// with caching and higher zoom level this makes more damage than help |
|
|
|
var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0, |
|
ry = this.ry ? Math.min(this.ry, this.height / 2) : 0, |
|
w = this.width, |
|
h = this.height, |
|
x = -this.width / 2, |
|
y = -this.height / 2, |
|
isRounded = rx !== 0 || ry !== 0, |
|
/* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */ |
|
k = 1 - 0.5522847498; |
|
ctx.beginPath(); |
|
|
|
ctx.moveTo(x + rx, y); |
|
|
|
ctx.lineTo(x + w - rx, y); |
|
isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry); |
|
|
|
ctx.lineTo(x + w, y + h - ry); |
|
isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h); |
|
|
|
ctx.lineTo(x + rx, y + h); |
|
isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry); |
|
|
|
ctx.lineTo(x, y + ry); |
|
isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y); |
|
|
|
ctx.closePath(); |
|
|
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderDashedStroke: function(ctx) { |
|
var x = -this.width / 2, |
|
y = -this.height / 2, |
|
w = this.width, |
|
h = this.height; |
|
|
|
ctx.beginPath(); |
|
fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray); |
|
ctx.closePath(); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var x = -this.width / 2, y = -this.height / 2; |
|
return [ |
|
'<rect ', 'COMMON_PARTS', |
|
'x="', x, '" y="', y, |
|
'" rx="', this.rx, '" ry="', this.ry, |
|
'" width="', this.width, '" height="', this.height, |
|
'" />\n' |
|
]; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`) |
|
* @static |
|
* @memberOf fabric.Rect |
|
* @see: http://www.w3.org/TR/SVG/shapes.html#RectElement |
|
*/ |
|
fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' ')); |
|
|
|
/** |
|
* Returns {@link fabric.Rect} instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Rect |
|
* @param {SVGElement} element Element to parse |
|
* @param {Function} callback callback function invoked after parsing |
|
* @param {Object} [options] Options object |
|
*/ |
|
fabric.Rect.fromElement = function(element, callback, options) { |
|
if (!element) { |
|
return callback(null); |
|
} |
|
options = options || { }; |
|
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES); |
|
parsedAttributes.left = parsedAttributes.left || 0; |
|
parsedAttributes.top = parsedAttributes.top || 0; |
|
parsedAttributes.height = parsedAttributes.height || 0; |
|
parsedAttributes.width = parsedAttributes.width || 0; |
|
var rect = new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes)); |
|
rect.visible = rect.visible && rect.width > 0 && rect.height > 0; |
|
callback(rect); |
|
}; |
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns {@link fabric.Rect} instance from an object representation |
|
* @static |
|
* @memberOf fabric.Rect |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created |
|
*/ |
|
fabric.Rect.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Rect', object, callback); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend, |
|
min = fabric.util.array.min, |
|
max = fabric.util.array.max, |
|
toFixed = fabric.util.toFixed; |
|
|
|
if (fabric.Polyline) { |
|
fabric.warn('fabric.Polyline is already defined'); |
|
return; |
|
} |
|
|
|
/** |
|
* Polyline class |
|
* @class fabric.Polyline |
|
* @extends fabric.Object |
|
* @see {@link fabric.Polyline#initialize} for constructor definition |
|
*/ |
|
fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'polyline', |
|
|
|
/** |
|
* Points array |
|
* @type Array |
|
* @default |
|
*/ |
|
points: null, |
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'), |
|
|
|
/** |
|
* Constructor |
|
* @param {Array} points Array of points (where each point is an object with x and y) |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Polyline} thisArg |
|
* @example |
|
* var poly = new fabric.Polyline([ |
|
* { x: 10, y: 10 }, |
|
* { x: 50, y: 30 }, |
|
* { x: 40, y: 70 }, |
|
* { x: 60, y: 50 }, |
|
* { x: 100, y: 150 }, |
|
* { x: 40, y: 100 } |
|
* ], { |
|
* stroke: 'red', |
|
* left: 100, |
|
* top: 100 |
|
* }); |
|
*/ |
|
initialize: function(points, options) { |
|
options = options || {}; |
|
this.points = points || []; |
|
this.callSuper('initialize', options); |
|
this._setPositionDimensions(options); |
|
}, |
|
|
|
_setPositionDimensions: function(options) { |
|
var calcDim = this._calcDimensions(options), correctLeftTop; |
|
this.width = calcDim.width; |
|
this.height = calcDim.height; |
|
if (!options.fromSVG) { |
|
correctLeftTop = this.translateToGivenOrigin( |
|
{ x: calcDim.left - this.strokeWidth / 2, y: calcDim.top - this.strokeWidth / 2 }, |
|
'left', |
|
'top', |
|
this.originX, |
|
this.originY |
|
); |
|
} |
|
if (typeof options.left === 'undefined') { |
|
this.left = options.fromSVG ? calcDim.left : correctLeftTop.x; |
|
} |
|
if (typeof options.top === 'undefined') { |
|
this.top = options.fromSVG ? calcDim.top : correctLeftTop.y; |
|
} |
|
this.pathOffset = { |
|
x: calcDim.left + this.width / 2, |
|
y: calcDim.top + this.height / 2 |
|
}; |
|
}, |
|
|
|
/** |
|
* Calculate the polygon min and max point from points array, |
|
* returning an object with left, top, width, height to measure the |
|
* polygon size |
|
* @return {Object} object.left X coordinate of the polygon leftmost point |
|
* @return {Object} object.top Y coordinate of the polygon topmost point |
|
* @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point |
|
* @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point |
|
* @private |
|
*/ |
|
_calcDimensions: function() { |
|
|
|
var points = this.points, |
|
minX = min(points, 'x') || 0, |
|
minY = min(points, 'y') || 0, |
|
maxX = max(points, 'x') || 0, |
|
maxY = max(points, 'y') || 0, |
|
width = (maxX - minX), |
|
height = (maxY - minY); |
|
|
|
return { |
|
left: minX, |
|
top: minY, |
|
width: width, |
|
height: height |
|
}; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return extend(this.callSuper('toObject', propertiesToInclude), { |
|
points: this.points.concat() |
|
}); |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var points = [], diffX = this.pathOffset.x, diffY = this.pathOffset.y, |
|
NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; |
|
|
|
for (var i = 0, len = this.points.length; i < len; i++) { |
|
points.push( |
|
toFixed(this.points[i].x - diffX, NUM_FRACTION_DIGITS), ',', |
|
toFixed(this.points[i].y - diffY, NUM_FRACTION_DIGITS), ' ' |
|
); |
|
} |
|
return [ |
|
'<' + this.type + ' ', 'COMMON_PARTS', |
|
'points="', points.join(''), |
|
'" />\n' |
|
]; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
commonRender: function(ctx) { |
|
var point, len = this.points.length, |
|
x = this.pathOffset.x, |
|
y = this.pathOffset.y; |
|
|
|
if (!len || isNaN(this.points[len - 1].y)) { |
|
// do not draw if no points or odd points |
|
// NaN comes from parseFloat of a empty string in parser |
|
return false; |
|
} |
|
ctx.beginPath(); |
|
ctx.moveTo(this.points[0].x - x, this.points[0].y - y); |
|
for (var i = 0; i < len; i++) { |
|
point = this.points[i]; |
|
ctx.lineTo(point.x - x, point.y - y); |
|
} |
|
return true; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
if (!this.commonRender(ctx)) { |
|
return; |
|
} |
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderDashedStroke: function(ctx) { |
|
var p1, p2; |
|
|
|
ctx.beginPath(); |
|
for (var i = 0, len = this.points.length; i < len; i++) { |
|
p1 = this.points[i]; |
|
p2 = this.points[i + 1] || p1; |
|
fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray); |
|
} |
|
}, |
|
|
|
/** |
|
* Returns complexity of an instance |
|
* @return {Number} complexity of this instance |
|
*/ |
|
complexity: function() { |
|
return this.get('points').length; |
|
} |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement}) |
|
* @static |
|
* @memberOf fabric.Polyline |
|
* @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement |
|
*/ |
|
fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(); |
|
|
|
/** |
|
* Returns fabric.Polyline instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Polyline |
|
* @param {SVGElement} element Element to parser |
|
* @param {Function} callback callback function invoked after parsing |
|
* @param {Object} [options] Options object |
|
*/ |
|
fabric.Polyline.fromElementGenerator = function(_class) { |
|
return function(element, callback, options) { |
|
if (!element) { |
|
return callback(null); |
|
} |
|
options || (options = { }); |
|
|
|
var points = fabric.parsePointsAttribute(element.getAttribute('points')), |
|
parsedAttributes = fabric.parseAttributes(element, fabric[_class].ATTRIBUTE_NAMES); |
|
parsedAttributes.fromSVG = true; |
|
callback(new fabric[_class](points, extend(parsedAttributes, options))); |
|
}; |
|
}; |
|
|
|
fabric.Polyline.fromElement = fabric.Polyline.fromElementGenerator('Polyline'); |
|
|
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns fabric.Polyline instance from an object representation |
|
* @static |
|
* @memberOf fabric.Polyline |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created |
|
*/ |
|
fabric.Polyline.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Polyline', object, callback, 'points'); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }); |
|
|
|
if (fabric.Polygon) { |
|
fabric.warn('fabric.Polygon is already defined'); |
|
return; |
|
} |
|
|
|
/** |
|
* Polygon class |
|
* @class fabric.Polygon |
|
* @extends fabric.Polyline |
|
* @see {@link fabric.Polygon#initialize} for constructor definition |
|
*/ |
|
fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'polygon', |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
if (!this.commonRender(ctx)) { |
|
return; |
|
} |
|
ctx.closePath(); |
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderDashedStroke: function(ctx) { |
|
this.callSuper('_renderDashedStroke', ctx); |
|
ctx.closePath(); |
|
}, |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`) |
|
* @static |
|
* @memberOf fabric.Polygon |
|
* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement |
|
*/ |
|
fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(); |
|
|
|
/** |
|
* Returns {@link fabric.Polygon} instance from an SVG element |
|
* @static |
|
* @memberOf fabric.Polygon |
|
* @param {SVGElement} element Element to parse |
|
* @param {Function} callback callback function invoked after parsing |
|
* @param {Object} [options] Options object |
|
*/ |
|
fabric.Polygon.fromElement = fabric.Polyline.fromElementGenerator('Polygon'); |
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns fabric.Polygon instance from an object representation |
|
* @static |
|
* @memberOf fabric.Polygon |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created |
|
*/ |
|
fabric.Polygon.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Polygon', object, callback, 'points'); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
min = fabric.util.array.min, |
|
max = fabric.util.array.max, |
|
extend = fabric.util.object.extend, |
|
_toString = Object.prototype.toString, |
|
toFixed = fabric.util.toFixed; |
|
|
|
if (fabric.Path) { |
|
fabric.warn('fabric.Path is already defined'); |
|
return; |
|
} |
|
|
|
/** |
|
* Path class |
|
* @class fabric.Path |
|
* @extends fabric.Object |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup} |
|
* @see {@link fabric.Path#initialize} for constructor definition |
|
*/ |
|
fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'path', |
|
|
|
/** |
|
* Array of path points |
|
* @type Array |
|
* @default |
|
*/ |
|
path: null, |
|
|
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'), |
|
|
|
stateProperties: fabric.Object.prototype.stateProperties.concat('path'), |
|
|
|
/** |
|
* Constructor |
|
* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens) |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Path} thisArg |
|
*/ |
|
initialize: function(path, options) { |
|
options = options || { }; |
|
this.callSuper('initialize', options); |
|
if (!path) { |
|
path = []; |
|
} |
|
|
|
var fromArray = _toString.call(path) === '[object Array]'; |
|
|
|
this.path = fromArray |
|
? fabric.util.makePathSimpler(path) |
|
|
|
: fabric.util.makePathSimpler( |
|
fabric.util.parsePath(path) |
|
); |
|
|
|
if (!this.path) { |
|
return; |
|
} |
|
fabric.Polyline.prototype._setPositionDimensions.call(this, options); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx context to render path on |
|
*/ |
|
_renderPathCommands: function(ctx) { |
|
var current, // current instruction |
|
subpathStartX = 0, |
|
subpathStartY = 0, |
|
x = 0, // current x |
|
y = 0, // current y |
|
controlX = 0, // current control point x |
|
controlY = 0, // current control point y |
|
l = -this.pathOffset.x, |
|
t = -this.pathOffset.y; |
|
|
|
ctx.beginPath(); |
|
|
|
for (var i = 0, len = this.path.length; i < len; ++i) { |
|
|
|
current = this.path[i]; |
|
|
|
switch (current[0]) { // first letter |
|
|
|
case 'L': // lineto, absolute |
|
x = current[1]; |
|
y = current[2]; |
|
ctx.lineTo(x + l, y + t); |
|
break; |
|
|
|
case 'M': // moveTo, absolute |
|
x = current[1]; |
|
y = current[2]; |
|
subpathStartX = x; |
|
subpathStartY = y; |
|
ctx.moveTo(x + l, y + t); |
|
break; |
|
|
|
case 'C': // bezierCurveTo, absolute |
|
x = current[5]; |
|
y = current[6]; |
|
controlX = current[3]; |
|
controlY = current[4]; |
|
ctx.bezierCurveTo( |
|
current[1] + l, |
|
current[2] + t, |
|
controlX + l, |
|
controlY + t, |
|
x + l, |
|
y + t |
|
); |
|
break; |
|
|
|
case 'Q': // quadraticCurveTo, absolute |
|
ctx.quadraticCurveTo( |
|
current[1] + l, |
|
current[2] + t, |
|
current[3] + l, |
|
current[4] + t |
|
); |
|
x = current[3]; |
|
y = current[4]; |
|
controlX = current[1]; |
|
controlY = current[2]; |
|
break; |
|
|
|
case 'z': |
|
case 'Z': |
|
x = subpathStartX; |
|
y = subpathStartY; |
|
ctx.closePath(); |
|
break; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx context to render path on |
|
*/ |
|
_render: function(ctx) { |
|
this._renderPathCommands(ctx); |
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* Returns string representation of an instance |
|
* @return {String} string representation of an instance |
|
*/ |
|
toString: function() { |
|
return '#<fabric.Path (' + this.complexity() + |
|
'): { "top": ' + this.top + ', "left": ' + this.left + ' }>'; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return extend(this.callSuper('toObject', propertiesToInclude), { |
|
path: this.path.map(function(item) { return item.slice(); }), |
|
}); |
|
}, |
|
|
|
/** |
|
* Returns dataless object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toDatalessObject: function(propertiesToInclude) { |
|
var o = this.toObject(['sourcePath'].concat(propertiesToInclude)); |
|
if (o.sourcePath) { |
|
delete o.path; |
|
} |
|
return o; |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var path = this.path.map(function(path) { |
|
return path.join(' '); |
|
}).join(' '); |
|
return [ |
|
'<path ', 'COMMON_PARTS', |
|
'd="', path, |
|
'" stroke-linecap="round" ', |
|
'/>\n' |
|
]; |
|
}, |
|
|
|
_getOffsetTransform: function() { |
|
var digits = fabric.Object.NUM_FRACTION_DIGITS; |
|
return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' + |
|
toFixed(-this.pathOffset.y, digits) + ')'; |
|
}, |
|
|
|
/** |
|
* Returns svg clipPath representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
toClipPathSVG: function(reviver) { |
|
var additionalTransform = this._getOffsetTransform(); |
|
return '\t' + this._createBaseClipPathSVGMarkup( |
|
this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform } |
|
); |
|
}, |
|
|
|
/** |
|
* Returns svg representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
toSVG: function(reviver) { |
|
var additionalTransform = this._getOffsetTransform(); |
|
return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }); |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* Returns number representation of an instance complexity |
|
* @return {Number} complexity of this instance |
|
*/ |
|
complexity: function() { |
|
return this.path.length; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_calcDimensions: function() { |
|
|
|
var aX = [], |
|
aY = [], |
|
current, // current instruction |
|
subpathStartX = 0, |
|
subpathStartY = 0, |
|
x = 0, // current x |
|
y = 0, // current y |
|
bounds; |
|
|
|
for (var i = 0, len = this.path.length; i < len; ++i) { |
|
|
|
current = this.path[i]; |
|
|
|
switch (current[0]) { // first letter |
|
|
|
case 'L': // lineto, absolute |
|
x = current[1]; |
|
y = current[2]; |
|
bounds = []; |
|
break; |
|
|
|
case 'M': // moveTo, absolute |
|
x = current[1]; |
|
y = current[2]; |
|
subpathStartX = x; |
|
subpathStartY = y; |
|
bounds = []; |
|
break; |
|
|
|
case 'C': // bezierCurveTo, absolute |
|
bounds = fabric.util.getBoundsOfCurve(x, y, |
|
current[1], |
|
current[2], |
|
current[3], |
|
current[4], |
|
current[5], |
|
current[6] |
|
); |
|
x = current[5]; |
|
y = current[6]; |
|
break; |
|
|
|
case 'Q': // quadraticCurveTo, absolute |
|
bounds = fabric.util.getBoundsOfCurve(x, y, |
|
current[1], |
|
current[2], |
|
current[1], |
|
current[2], |
|
current[3], |
|
current[4] |
|
); |
|
x = current[3]; |
|
y = current[4]; |
|
break; |
|
|
|
case 'z': |
|
case 'Z': |
|
x = subpathStartX; |
|
y = subpathStartY; |
|
break; |
|
} |
|
bounds.forEach(function (point) { |
|
aX.push(point.x); |
|
aY.push(point.y); |
|
}); |
|
aX.push(x); |
|
aY.push(y); |
|
} |
|
|
|
var minX = min(aX) || 0, |
|
minY = min(aY) || 0, |
|
maxX = max(aX) || 0, |
|
maxY = max(aY) || 0, |
|
deltaX = maxX - minX, |
|
deltaY = maxY - minY; |
|
|
|
return { |
|
left: minX, |
|
top: minY, |
|
width: deltaX, |
|
height: deltaY |
|
}; |
|
} |
|
}); |
|
|
|
/** |
|
* Creates an instance of fabric.Path from an object |
|
* @static |
|
* @memberOf fabric.Path |
|
* @param {Object} object |
|
* @param {Function} [callback] Callback to invoke when an fabric.Path instance is created |
|
*/ |
|
fabric.Path.fromObject = function(object, callback) { |
|
if (typeof object.sourcePath === 'string') { |
|
var pathUrl = object.sourcePath; |
|
fabric.loadSVGFromURL(pathUrl, function (elements) { |
|
var path = elements[0]; |
|
path.setOptions(object); |
|
callback && callback(path); |
|
}); |
|
} |
|
else { |
|
fabric.Object._fromObject('Path', object, callback, 'path'); |
|
} |
|
}; |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`) |
|
* @static |
|
* @memberOf fabric.Path |
|
* @see http://www.w3.org/TR/SVG/paths.html#PathElement |
|
*/ |
|
fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']); |
|
|
|
/** |
|
* Creates an instance of fabric.Path from an SVG <path> element |
|
* @static |
|
* @memberOf fabric.Path |
|
* @param {SVGElement} element to parse |
|
* @param {Function} callback Callback to invoke when an fabric.Path instance is created |
|
* @param {Object} [options] Options object |
|
* @param {Function} [callback] Options callback invoked after parsing is finished |
|
*/ |
|
fabric.Path.fromElement = function(element, callback, options) { |
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES); |
|
parsedAttributes.fromSVG = true; |
|
callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options))); |
|
}; |
|
/* _FROM_SVG_END_ */ |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
min = fabric.util.array.min, |
|
max = fabric.util.array.max; |
|
|
|
if (fabric.Group) { |
|
return; |
|
} |
|
|
|
/** |
|
* Group class |
|
* @class fabric.Group |
|
* @extends fabric.Object |
|
* @mixes fabric.Collection |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} |
|
* @see {@link fabric.Group#initialize} for constructor definition |
|
*/ |
|
fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'group', |
|
|
|
/** |
|
* Width of stroke |
|
* @type Number |
|
* @default |
|
*/ |
|
strokeWidth: 0, |
|
|
|
/** |
|
* Indicates if click, mouseover, mouseout events & hoverCursor should also check for subtargets |
|
* @type Boolean |
|
* @default |
|
*/ |
|
subTargetCheck: false, |
|
|
|
/** |
|
* Groups are container, do not render anything on theyr own, ence no cache properties |
|
* @type Array |
|
* @default |
|
*/ |
|
cacheProperties: [], |
|
|
|
/** |
|
* setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still |
|
* available setting this boolean to true. |
|
* @type Boolean |
|
* @since 2.0.0 |
|
* @default |
|
*/ |
|
useSetOnGroup: false, |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} objects Group objects |
|
* @param {Object} [options] Options object |
|
* @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already. |
|
* @return {Object} thisArg |
|
*/ |
|
initialize: function(objects, options, isAlreadyGrouped) { |
|
options = options || {}; |
|
this._objects = []; |
|
// if objects enclosed in a group have been grouped already, |
|
// we cannot change properties of objects. |
|
// Thus we need to set options to group without objects, |
|
isAlreadyGrouped && this.callSuper('initialize', options); |
|
this._objects = objects || []; |
|
for (var i = this._objects.length; i--; ) { |
|
this._objects[i].group = this; |
|
} |
|
|
|
if (!isAlreadyGrouped) { |
|
var center = options && options.centerPoint; |
|
// we want to set origins before calculating the bounding box. |
|
// so that the topleft can be set with that in mind. |
|
// if specific top and left are passed, are overwritten later |
|
// with the callSuper('initialize', options) |
|
if (options.originX !== undefined) { |
|
this.originX = options.originX; |
|
} |
|
if (options.originY !== undefined) { |
|
this.originY = options.originY; |
|
} |
|
// if coming from svg i do not want to calc bounds. |
|
// i assume width and height are passed along options |
|
center || this._calcBounds(); |
|
this._updateObjectsCoords(center); |
|
delete options.centerPoint; |
|
this.callSuper('initialize', options); |
|
} |
|
else { |
|
this._updateObjectsACoords(); |
|
} |
|
|
|
this.setCoords(); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_updateObjectsACoords: function() { |
|
var skipControls = true; |
|
for (var i = this._objects.length; i--; ){ |
|
this._objects[i].setCoords(skipControls); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change |
|
*/ |
|
_updateObjectsCoords: function(center) { |
|
var center = center || this.getCenterPoint(); |
|
for (var i = this._objects.length; i--; ){ |
|
this._updateObjectCoords(this._objects[i], center); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} object |
|
* @param {fabric.Point} center, current center of group. |
|
*/ |
|
_updateObjectCoords: function(object, center) { |
|
var objectLeft = object.left, |
|
objectTop = object.top, |
|
skipControls = true; |
|
|
|
object.set({ |
|
left: objectLeft - center.x, |
|
top: objectTop - center.y |
|
}); |
|
object.group = this; |
|
object.setCoords(skipControls); |
|
}, |
|
|
|
/** |
|
* Returns string represenation of a group |
|
* @return {String} |
|
*/ |
|
toString: function() { |
|
return '#<fabric.Group: (' + this.complexity() + ')>'; |
|
}, |
|
|
|
/** |
|
* Adds an object to a group; Then recalculates group's dimension, position. |
|
* @param {Object} object |
|
* @return {fabric.Group} thisArg |
|
* @chainable |
|
*/ |
|
addWithUpdate: function(object) { |
|
this._restoreObjectsState(); |
|
fabric.util.resetObjectTransform(this); |
|
if (object) { |
|
this._objects.push(object); |
|
object.group = this; |
|
object._set('canvas', this.canvas); |
|
} |
|
this._calcBounds(); |
|
this._updateObjectsCoords(); |
|
this.setCoords(); |
|
this.dirty = true; |
|
return this; |
|
}, |
|
|
|
/** |
|
* Removes an object from a group; Then recalculates group's dimension, position. |
|
* @param {Object} object |
|
* @return {fabric.Group} thisArg |
|
* @chainable |
|
*/ |
|
removeWithUpdate: function(object) { |
|
this._restoreObjectsState(); |
|
fabric.util.resetObjectTransform(this); |
|
|
|
this.remove(object); |
|
this._calcBounds(); |
|
this._updateObjectsCoords(); |
|
this.setCoords(); |
|
this.dirty = true; |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_onObjectAdded: function(object) { |
|
this.dirty = true; |
|
object.group = this; |
|
object._set('canvas', this.canvas); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_onObjectRemoved: function(object) { |
|
this.dirty = true; |
|
delete object.group; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_set: function(key, value) { |
|
var i = this._objects.length; |
|
if (this.useSetOnGroup) { |
|
while (i--) { |
|
this._objects[i].setOnGroup(key, value); |
|
} |
|
} |
|
if (key === 'canvas') { |
|
while (i--) { |
|
this._objects[i]._set(key, value); |
|
} |
|
} |
|
fabric.Object.prototype._set.call(this, key, value); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
var _includeDefaultValues = this.includeDefaultValues; |
|
var objsToObject = this._objects.map(function(obj) { |
|
var originalDefaults = obj.includeDefaultValues; |
|
obj.includeDefaultValues = _includeDefaultValues; |
|
var _obj = obj.toObject(propertiesToInclude); |
|
obj.includeDefaultValues = originalDefaults; |
|
return _obj; |
|
}); |
|
var obj = fabric.Object.prototype.toObject.call(this, propertiesToInclude); |
|
obj.objects = objsToObject; |
|
return obj; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance, in dataless mode. |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toDatalessObject: function(propertiesToInclude) { |
|
var objsToObject, sourcePath = this.sourcePath; |
|
if (sourcePath) { |
|
objsToObject = sourcePath; |
|
} |
|
else { |
|
var _includeDefaultValues = this.includeDefaultValues; |
|
objsToObject = this._objects.map(function(obj) { |
|
var originalDefaults = obj.includeDefaultValues; |
|
obj.includeDefaultValues = _includeDefaultValues; |
|
var _obj = obj.toDatalessObject(propertiesToInclude); |
|
obj.includeDefaultValues = originalDefaults; |
|
return _obj; |
|
}); |
|
} |
|
var obj = fabric.Object.prototype.toDatalessObject.call(this, propertiesToInclude); |
|
obj.objects = objsToObject; |
|
return obj; |
|
}, |
|
|
|
/** |
|
* Renders instance on a given context |
|
* @param {CanvasRenderingContext2D} ctx context to render instance on |
|
*/ |
|
render: function(ctx) { |
|
this._transformDone = true; |
|
this.callSuper('render', ctx); |
|
this._transformDone = false; |
|
}, |
|
|
|
/** |
|
* Decide if the object should cache or not. Create its own cache level |
|
* needsItsOwnCache should be used when the object drawing method requires |
|
* a cache step. None of the fabric classes requires it. |
|
* Generally you do not cache objects in groups because the group is already cached. |
|
* @return {Boolean} |
|
*/ |
|
shouldCache: function() { |
|
var ownCache = fabric.Object.prototype.shouldCache.call(this); |
|
if (ownCache) { |
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
if (this._objects[i].willDrawShadow()) { |
|
this.ownCaching = false; |
|
return false; |
|
} |
|
} |
|
} |
|
return ownCache; |
|
}, |
|
|
|
/** |
|
* Check if this object or a child object will cast a shadow |
|
* @return {Boolean} |
|
*/ |
|
willDrawShadow: function() { |
|
if (fabric.Object.prototype.willDrawShadow.call(this)) { |
|
return true; |
|
} |
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
if (this._objects[i].willDrawShadow()) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Check if this group or its parent group are caching, recursively up |
|
* @return {Boolean} |
|
*/ |
|
isOnACache: function() { |
|
return this.ownCaching || (this.group && this.group.isOnACache()); |
|
}, |
|
|
|
/** |
|
* Execute the drawing operation for an object on a specified context |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
drawObject: function(ctx) { |
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
this._objects[i].render(ctx); |
|
} |
|
this._drawClipPath(ctx); |
|
}, |
|
|
|
/** |
|
* Check if cache is dirty |
|
*/ |
|
isCacheDirty: function(skipCanvas) { |
|
if (this.callSuper('isCacheDirty', skipCanvas)) { |
|
return true; |
|
} |
|
if (!this.statefullCache) { |
|
return false; |
|
} |
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
if (this._objects[i].isCacheDirty(true)) { |
|
if (this._cacheCanvas) { |
|
// if this group has not a cache canvas there is nothing to clean |
|
var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY; |
|
this._cacheContext.clearRect(-x / 2, -y / 2, x, y); |
|
} |
|
return true; |
|
} |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Restores original state of each of group objects (original state is that which was before group was created). |
|
* @private |
|
* @return {fabric.Group} thisArg |
|
* @chainable |
|
*/ |
|
_restoreObjectsState: function() { |
|
this._objects.forEach(this._restoreObjectState, this); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Realises the transform from this group onto the supplied object |
|
* i.e. it tells you what would happen if the supplied object was in |
|
* the group, and then the group was destroyed. It mutates the supplied |
|
* object. |
|
* @param {fabric.Object} object |
|
* @return {fabric.Object} transformedObject |
|
*/ |
|
realizeTransform: function(object) { |
|
var matrix = object.calcTransformMatrix(), |
|
options = fabric.util.qrDecompose(matrix), |
|
center = new fabric.Point(options.translateX, options.translateY); |
|
object.flipX = false; |
|
object.flipY = false; |
|
object.set('scaleX', options.scaleX); |
|
object.set('scaleY', options.scaleY); |
|
object.skewX = options.skewX; |
|
object.skewY = options.skewY; |
|
object.angle = options.angle; |
|
object.setPositionByOrigin(center, 'center', 'center'); |
|
return object; |
|
}, |
|
|
|
/** |
|
* Restores original state of a specified object in group |
|
* @private |
|
* @param {fabric.Object} object |
|
* @return {fabric.Group} thisArg |
|
*/ |
|
_restoreObjectState: function(object) { |
|
this.realizeTransform(object); |
|
delete object.group; |
|
object.setCoords(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Destroys a group (restoring state of its objects) |
|
* @return {fabric.Group} thisArg |
|
* @chainable |
|
*/ |
|
destroy: function() { |
|
// when group is destroyed objects needs to get a repaint to be eventually |
|
// displayed on canvas. |
|
this._objects.forEach(function(object) { |
|
object.set('dirty', true); |
|
}); |
|
return this._restoreObjectsState(); |
|
}, |
|
|
|
/** |
|
* make a group an active selection, remove the group from canvas |
|
* the group has to be on canvas for this to work. |
|
* @return {fabric.ActiveSelection} thisArg |
|
* @chainable |
|
*/ |
|
toActiveSelection: function() { |
|
if (!this.canvas) { |
|
return; |
|
} |
|
var objects = this._objects, canvas = this.canvas; |
|
this._objects = []; |
|
var options = this.toObject(); |
|
delete options.objects; |
|
var activeSelection = new fabric.ActiveSelection([]); |
|
activeSelection.set(options); |
|
activeSelection.type = 'activeSelection'; |
|
canvas.remove(this); |
|
objects.forEach(function(object) { |
|
object.group = activeSelection; |
|
object.dirty = true; |
|
canvas.add(object); |
|
}); |
|
activeSelection.canvas = canvas; |
|
activeSelection._objects = objects; |
|
canvas._activeObject = activeSelection; |
|
activeSelection.setCoords(); |
|
return activeSelection; |
|
}, |
|
|
|
/** |
|
* Destroys a group (restoring state of its objects) |
|
* @return {fabric.Group} thisArg |
|
* @chainable |
|
*/ |
|
ungroupOnCanvas: function() { |
|
return this._restoreObjectsState(); |
|
}, |
|
|
|
/** |
|
* Sets coordinates of all objects inside group |
|
* @return {fabric.Group} thisArg |
|
* @chainable |
|
*/ |
|
setObjectsCoords: function() { |
|
var skipControls = true; |
|
this.forEachObject(function(object) { |
|
object.setCoords(skipControls); |
|
}); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_calcBounds: function(onlyWidthHeight) { |
|
var aX = [], |
|
aY = [], |
|
o, prop, |
|
props = ['tr', 'br', 'bl', 'tl'], |
|
i = 0, iLen = this._objects.length, |
|
j, jLen = props.length; |
|
|
|
for ( ; i < iLen; ++i) { |
|
o = this._objects[i]; |
|
o.aCoords = o.calcACoords(); |
|
for (j = 0; j < jLen; j++) { |
|
prop = props[j]; |
|
aX.push(o.aCoords[prop].x); |
|
aY.push(o.aCoords[prop].y); |
|
} |
|
} |
|
|
|
this._getBounds(aX, aY, onlyWidthHeight); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_getBounds: function(aX, aY, onlyWidthHeight) { |
|
var minXY = new fabric.Point(min(aX), min(aY)), |
|
maxXY = new fabric.Point(max(aX), max(aY)), |
|
top = minXY.y || 0, left = minXY.x || 0, |
|
width = (maxXY.x - minXY.x) || 0, |
|
height = (maxXY.y - minXY.y) || 0; |
|
this.width = width; |
|
this.height = height; |
|
if (!onlyWidthHeight) { |
|
// the bounding box always finds the topleft most corner. |
|
// whatever is the group origin, we set up here the left/top position. |
|
this.setPositionByOrigin({ x: left, y: top }, 'left', 'top'); |
|
} |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
_toSVG: function(reviver) { |
|
var svgString = ['<g ', 'COMMON_PARTS', ' >\n']; |
|
|
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
svgString.push('\t\t', this._objects[i].toSVG(reviver)); |
|
} |
|
svgString.push('</g>\n'); |
|
return svgString; |
|
}, |
|
|
|
/** |
|
* Returns styles-string for svg-export, specific version for group |
|
* @return {String} |
|
*/ |
|
getSvgStyles: function() { |
|
var opacity = typeof this.opacity !== 'undefined' && this.opacity !== 1 ? |
|
'opacity: ' + this.opacity + ';' : '', |
|
visibility = this.visible ? '' : ' visibility: hidden;'; |
|
return [ |
|
opacity, |
|
this.getSvgFilter(), |
|
visibility |
|
].join(''); |
|
}, |
|
|
|
/** |
|
* Returns svg clipPath representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
toClipPathSVG: function(reviver) { |
|
var svgString = []; |
|
|
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
svgString.push('\t', this._objects[i].toClipPathSVG(reviver)); |
|
} |
|
|
|
return this._createBaseClipPathSVGMarkup(svgString, { reviver: reviver }); |
|
}, |
|
/* _TO_SVG_END_ */ |
|
}); |
|
|
|
/** |
|
* Returns {@link fabric.Group} instance from an object representation |
|
* @static |
|
* @memberOf fabric.Group |
|
* @param {Object} object Object to create a group from |
|
* @param {Function} [callback] Callback to invoke when an group instance is created |
|
*/ |
|
fabric.Group.fromObject = function(object, callback) { |
|
var objects = object.objects, |
|
options = fabric.util.object.clone(object, true); |
|
delete options.objects; |
|
if (typeof objects === 'string') { |
|
// it has to be an url or something went wrong. |
|
fabric.loadSVGFromURL(objects, function (elements) { |
|
var group = fabric.util.groupSVGElements(elements, object, objects); |
|
group.set(options); |
|
callback && callback(group); |
|
}); |
|
return; |
|
} |
|
fabric.util.enlivenObjects(objects, function(enlivenedObjects) { |
|
fabric.util.enlivenObjects([object.clipPath], function(enlivedClipPath) { |
|
var options = fabric.util.object.clone(object, true); |
|
options.clipPath = enlivedClipPath[0]; |
|
delete options.objects; |
|
callback && callback(new fabric.Group(enlivenedObjects, options, true)); |
|
}); |
|
}); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }); |
|
|
|
if (fabric.ActiveSelection) { |
|
return; |
|
} |
|
|
|
/** |
|
* Group class |
|
* @class fabric.ActiveSelection |
|
* @extends fabric.Group |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} |
|
* @see {@link fabric.ActiveSelection#initialize} for constructor definition |
|
*/ |
|
fabric.ActiveSelection = fabric.util.createClass(fabric.Group, /** @lends fabric.ActiveSelection.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'activeSelection', |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} objects ActiveSelection objects |
|
* @param {Object} [options] Options object |
|
* @return {Object} thisArg |
|
*/ |
|
initialize: function(objects, options) { |
|
options = options || {}; |
|
this._objects = objects || []; |
|
for (var i = this._objects.length; i--; ) { |
|
this._objects[i].group = this; |
|
} |
|
|
|
if (options.originX) { |
|
this.originX = options.originX; |
|
} |
|
if (options.originY) { |
|
this.originY = options.originY; |
|
} |
|
this._calcBounds(); |
|
this._updateObjectsCoords(); |
|
fabric.Object.prototype.initialize.call(this, options); |
|
this.setCoords(); |
|
}, |
|
|
|
/** |
|
* Change te activeSelection to a normal group, |
|
* High level function that automatically adds it to canvas as |
|
* active object. no events fired. |
|
* @since 2.0.0 |
|
* @return {fabric.Group} |
|
*/ |
|
toGroup: function() { |
|
var objects = this._objects.concat(); |
|
this._objects = []; |
|
var options = fabric.Object.prototype.toObject.call(this); |
|
var newGroup = new fabric.Group([]); |
|
delete options.type; |
|
newGroup.set(options); |
|
objects.forEach(function(object) { |
|
object.canvas.remove(object); |
|
object.group = newGroup; |
|
}); |
|
newGroup._objects = objects; |
|
if (!this.canvas) { |
|
return newGroup; |
|
} |
|
var canvas = this.canvas; |
|
canvas.add(newGroup); |
|
canvas._activeObject = newGroup; |
|
newGroup.setCoords(); |
|
return newGroup; |
|
}, |
|
|
|
/** |
|
* If returns true, deselection is cancelled. |
|
* @since 2.0.0 |
|
* @return {Boolean} [cancel] |
|
*/ |
|
onDeselect: function() { |
|
this.destroy(); |
|
return false; |
|
}, |
|
|
|
/** |
|
* Returns string representation of a group |
|
* @return {String} |
|
*/ |
|
toString: function() { |
|
return '#<fabric.ActiveSelection: (' + this.complexity() + ')>'; |
|
}, |
|
|
|
/** |
|
* Decide if the object should cache or not. Create its own cache level |
|
* objectCaching is a global flag, wins over everything |
|
* needsItsOwnCache should be used when the object drawing method requires |
|
* a cache step. None of the fabric classes requires it. |
|
* Generally you do not cache objects in groups because the group outside is cached. |
|
* @return {Boolean} |
|
*/ |
|
shouldCache: function() { |
|
return false; |
|
}, |
|
|
|
/** |
|
* Check if this group or its parent group are caching, recursively up |
|
* @return {Boolean} |
|
*/ |
|
isOnACache: function() { |
|
return false; |
|
}, |
|
|
|
/** |
|
* Renders controls and borders for the object |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Object} [styleOverride] properties to override the object style |
|
* @param {Object} [childrenOverride] properties to override the children overrides |
|
*/ |
|
_renderControls: function(ctx, styleOverride, childrenOverride) { |
|
ctx.save(); |
|
ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; |
|
this.callSuper('_renderControls', ctx, styleOverride); |
|
childrenOverride = childrenOverride || { }; |
|
if (typeof childrenOverride.hasControls === 'undefined') { |
|
childrenOverride.hasControls = false; |
|
} |
|
childrenOverride.forActiveSelection = true; |
|
for (var i = 0, len = this._objects.length; i < len; i++) { |
|
this._objects[i]._renderControls(ctx, childrenOverride); |
|
} |
|
ctx.restore(); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns {@link fabric.ActiveSelection} instance from an object representation |
|
* @static |
|
* @memberOf fabric.ActiveSelection |
|
* @param {Object} object Object to create a group from |
|
* @param {Function} [callback] Callback to invoke when an ActiveSelection instance is created |
|
*/ |
|
fabric.ActiveSelection.fromObject = function(object, callback) { |
|
fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) { |
|
delete object.objects; |
|
callback && callback(new fabric.ActiveSelection(enlivenedObjects, object, true)); |
|
}); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var extend = fabric.util.object.extend; |
|
|
|
if (!global.fabric) { |
|
global.fabric = { }; |
|
} |
|
|
|
if (global.fabric.Image) { |
|
fabric.warn('fabric.Image is already defined.'); |
|
return; |
|
} |
|
|
|
/** |
|
* Image class |
|
* @class fabric.Image |
|
* @extends fabric.Object |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images} |
|
* @see {@link fabric.Image#initialize} for constructor definition |
|
*/ |
|
fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'image', |
|
|
|
/** |
|
* Width of a stroke. |
|
* For image quality a stroke multiple of 2 gives better results. |
|
* @type Number |
|
* @default |
|
*/ |
|
strokeWidth: 0, |
|
|
|
/** |
|
* When calling {@link fabric.Image.getSrc}, return value from element src with `element.getAttribute('src')`. |
|
* This allows for relative urls as image src. |
|
* @since 2.7.0 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
srcFromAttribute: false, |
|
|
|
/** |
|
* private |
|
* contains last value of scaleX to detect |
|
* if the Image got resized after the last Render |
|
* @type Number |
|
*/ |
|
_lastScaleX: 1, |
|
|
|
/** |
|
* private |
|
* contains last value of scaleY to detect |
|
* if the Image got resized after the last Render |
|
* @type Number |
|
*/ |
|
_lastScaleY: 1, |
|
|
|
/** |
|
* private |
|
* contains last value of scaling applied by the apply filter chain |
|
* @type Number |
|
*/ |
|
_filterScalingX: 1, |
|
|
|
/** |
|
* private |
|
* contains last value of scaling applied by the apply filter chain |
|
* @type Number |
|
*/ |
|
_filterScalingY: 1, |
|
|
|
/** |
|
* minimum scale factor under which any resizeFilter is triggered to resize the image |
|
* 0 will disable the automatic resize. 1 will trigger automatically always. |
|
* number bigger than 1 are not implemented yet. |
|
* @type Number |
|
*/ |
|
minimumScaleTrigger: 0.5, |
|
|
|
/** |
|
* List of properties to consider when checking if |
|
* state of an object is changed ({@link fabric.Object#hasStateChanged}) |
|
* as well as for history (undo/redo) purposes |
|
* @type Array |
|
*/ |
|
stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'), |
|
|
|
/** |
|
* key used to retrieve the texture representing this image |
|
* @since 2.0.0 |
|
* @type String |
|
* @default |
|
*/ |
|
cacheKey: '', |
|
|
|
/** |
|
* Image crop in pixels from original image size. |
|
* @since 2.0.0 |
|
* @type Number |
|
* @default |
|
*/ |
|
cropX: 0, |
|
|
|
/** |
|
* Image crop in pixels from original image size. |
|
* @since 2.0.0 |
|
* @type Number |
|
* @default |
|
*/ |
|
cropY: 0, |
|
|
|
/** |
|
* Indicates whether this canvas will use image smoothing when painting this image. |
|
* Also influence if the cacheCanvas for this image uses imageSmoothing |
|
* @since 4.0.0-beta.11 |
|
* @type Boolean |
|
* @default |
|
*/ |
|
imageSmoothing: true, |
|
|
|
/** |
|
* Constructor |
|
* @param {HTMLImageElement | String} element Image element |
|
* @param {Object} [options] Options object |
|
* @param {function} [callback] callback function to call after eventual filters applied. |
|
* @return {fabric.Image} thisArg |
|
*/ |
|
initialize: function(element, options) { |
|
options || (options = { }); |
|
this.filters = []; |
|
this.cacheKey = 'texture' + fabric.Object.__uid++; |
|
this.callSuper('initialize', options); |
|
this._initElement(element, options); |
|
}, |
|
|
|
/** |
|
* Returns image element which this instance if based on |
|
* @return {HTMLImageElement} Image element |
|
*/ |
|
getElement: function() { |
|
return this._element || {}; |
|
}, |
|
|
|
/** |
|
* Sets image element for this instance to a specified one. |
|
* If filters defined they are applied to new image. |
|
* You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area. |
|
* @param {HTMLImageElement} element |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Image} thisArg |
|
* @chainable |
|
*/ |
|
setElement: function(element, options) { |
|
this.removeTexture(this.cacheKey); |
|
this.removeTexture(this.cacheKey + '_filtered'); |
|
this._element = element; |
|
this._originalElement = element; |
|
this._initConfig(options); |
|
if (this.filters.length !== 0) { |
|
this.applyFilters(); |
|
} |
|
// resizeFilters work on the already filtered copy. |
|
// we need to apply resizeFilters AFTER normal filters. |
|
// applyResizeFilters is run more often than normal filters |
|
// and is triggered by user interactions rather than dev code |
|
if (this.resizeFilter) { |
|
this.applyResizeFilters(); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Delete a single texture if in webgl mode |
|
*/ |
|
removeTexture: function(key) { |
|
var backend = fabric.filterBackend; |
|
if (backend && backend.evictCachesForKey) { |
|
backend.evictCachesForKey(key); |
|
} |
|
}, |
|
|
|
/** |
|
* Delete textures, reference to elements and eventually JSDOM cleanup |
|
*/ |
|
dispose: function() { |
|
this.removeTexture(this.cacheKey); |
|
this.removeTexture(this.cacheKey + '_filtered'); |
|
this._cacheContext = undefined; |
|
['_originalElement', '_element', '_filteredEl', '_cacheCanvas'].forEach((function(element) { |
|
fabric.util.cleanUpJsdomNode(this[element]); |
|
this[element] = undefined; |
|
}).bind(this)); |
|
}, |
|
|
|
/** |
|
* Get the crossOrigin value (of the corresponding image element) |
|
*/ |
|
getCrossOrigin: function() { |
|
return this._originalElement && (this._originalElement.crossOrigin || null); |
|
}, |
|
|
|
/** |
|
* Returns original size of an image |
|
* @return {Object} Object with "width" and "height" properties |
|
*/ |
|
getOriginalSize: function() { |
|
var element = this.getElement(); |
|
return { |
|
width: element.naturalWidth || element.width, |
|
height: element.naturalHeight || element.height |
|
}; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_stroke: function(ctx) { |
|
if (!this.stroke || this.strokeWidth === 0) { |
|
return; |
|
} |
|
var w = this.width / 2, h = this.height / 2; |
|
ctx.beginPath(); |
|
ctx.moveTo(-w, -h); |
|
ctx.lineTo(w, -h); |
|
ctx.lineTo(w, h); |
|
ctx.lineTo(-w, h); |
|
ctx.lineTo(-w, -h); |
|
ctx.closePath(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderDashedStroke: function(ctx) { |
|
var x = -this.width / 2, |
|
y = -this.height / 2, |
|
w = this.width, |
|
h = this.height; |
|
|
|
ctx.save(); |
|
this._setStrokeStyles(ctx, this); |
|
|
|
ctx.beginPath(); |
|
fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray); |
|
fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray); |
|
ctx.closePath(); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
var filters = []; |
|
|
|
this.filters.forEach(function(filterObj) { |
|
if (filterObj) { |
|
filters.push(filterObj.toObject()); |
|
} |
|
}); |
|
var object = extend( |
|
this.callSuper( |
|
'toObject', |
|
['cropX', 'cropY'].concat(propertiesToInclude) |
|
), { |
|
src: this.getSrc(), |
|
crossOrigin: this.getCrossOrigin(), |
|
filters: filters, |
|
}); |
|
if (this.resizeFilter) { |
|
object.resizeFilter = this.resizeFilter.toObject(); |
|
} |
|
return object; |
|
}, |
|
|
|
/** |
|
* Returns true if an image has crop applied, inspecting values of cropX,cropY,width,height. |
|
* @return {Boolean} |
|
*/ |
|
hasCrop: function() { |
|
return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height; |
|
}, |
|
|
|
/* _TO_SVG_START_ */ |
|
/** |
|
* Returns svg representation of an instance |
|
* @return {Array} an array of strings with the specific svg representation |
|
* of the instance |
|
*/ |
|
_toSVG: function() { |
|
var svgString = [], imageMarkup = [], strokeSvg, element = this._element, |
|
x = -this.width / 2, y = -this.height / 2, clipPath = '', imageRendering = ''; |
|
if (!element) { |
|
return []; |
|
} |
|
if (this.hasCrop()) { |
|
var clipPathId = fabric.Object.__uid++; |
|
svgString.push( |
|
'<clipPath id="imageCrop_' + clipPathId + '">\n', |
|
'\t<rect x="' + x + '" y="' + y + '" width="' + this.width + '" height="' + this.height + '" />\n', |
|
'</clipPath>\n' |
|
); |
|
clipPath = ' clip-path="url(#imageCrop_' + clipPathId + ')" '; |
|
} |
|
if (!this.imageSmoothing) { |
|
imageRendering = '" image-rendering="optimizeSpeed'; |
|
} |
|
imageMarkup.push('\t<image ', 'COMMON_PARTS', 'xlink:href="', this.getSvgSrc(true), |
|
'" x="', x - this.cropX, '" y="', y - this.cropY, |
|
// we're essentially moving origin of transformation from top/left corner to the center of the shape |
|
// by wrapping it in container <g> element with actual transformation, then offsetting object to the top/left |
|
// so that object's center aligns with container's left/top |
|
'" width="', element.width || element.naturalWidth, |
|
'" height="', element.height || element.height, |
|
imageRendering, |
|
'"', clipPath, |
|
'></image>\n'); |
|
|
|
if (this.stroke || this.strokeDashArray) { |
|
var origFill = this.fill; |
|
this.fill = null; |
|
strokeSvg = [ |
|
'\t<rect ', |
|
'x="', x, '" y="', y, |
|
'" width="', this.width, '" height="', this.height, |
|
'" style="', this.getSvgStyles(), |
|
'"/>\n' |
|
]; |
|
this.fill = origFill; |
|
} |
|
if (this.paintFirst !== 'fill') { |
|
svgString = svgString.concat(strokeSvg, imageMarkup); |
|
} |
|
else { |
|
svgString = svgString.concat(imageMarkup, strokeSvg); |
|
} |
|
return svgString; |
|
}, |
|
/* _TO_SVG_END_ */ |
|
|
|
/** |
|
* Returns source of an image |
|
* @param {Boolean} filtered indicates if the src is needed for svg |
|
* @return {String} Source of an image |
|
*/ |
|
getSrc: function(filtered) { |
|
var element = filtered ? this._element : this._originalElement; |
|
if (element) { |
|
if (element.toDataURL) { |
|
return element.toDataURL(); |
|
} |
|
|
|
if (this.srcFromAttribute) { |
|
return element.getAttribute('src'); |
|
} |
|
else { |
|
return element.src; |
|
} |
|
} |
|
else { |
|
return this.src || ''; |
|
} |
|
}, |
|
|
|
/** |
|
* Sets source of an image |
|
* @param {String} src Source string (URL) |
|
* @param {Function} [callback] Callback is invoked when image has been loaded (and all filters have been applied) |
|
* @param {Object} [options] Options object |
|
* @param {String} [options.crossOrigin] crossOrigin value (one of "", "anonymous", "use-credentials") |
|
* @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes |
|
* @return {fabric.Image} thisArg |
|
* @chainable |
|
*/ |
|
setSrc: function(src, callback, options) { |
|
fabric.util.loadImage(src, function(img, isError) { |
|
this.setElement(img, options); |
|
this._setWidthHeight(); |
|
callback && callback(this, isError); |
|
}, this, options && options.crossOrigin); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns string representation of an instance |
|
* @return {String} String representation of an instance |
|
*/ |
|
toString: function() { |
|
return '#<fabric.Image: { src: "' + this.getSrc() + '" }>'; |
|
}, |
|
|
|
applyResizeFilters: function() { |
|
var filter = this.resizeFilter, |
|
minimumScale = this.minimumScaleTrigger, |
|
objectScale = this.getTotalObjectScaling(), |
|
scaleX = objectScale.scaleX, |
|
scaleY = objectScale.scaleY, |
|
elementToFilter = this._filteredEl || this._originalElement; |
|
if (this.group) { |
|
this.set('dirty', true); |
|
} |
|
if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) { |
|
this._element = elementToFilter; |
|
this._filterScalingX = 1; |
|
this._filterScalingY = 1; |
|
this._lastScaleX = scaleX; |
|
this._lastScaleY = scaleY; |
|
return; |
|
} |
|
if (!fabric.filterBackend) { |
|
fabric.filterBackend = fabric.initFilterBackend(); |
|
} |
|
var canvasEl = fabric.util.createCanvasElement(), |
|
cacheKey = this._filteredEl ? (this.cacheKey + '_filtered') : this.cacheKey, |
|
sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height; |
|
canvasEl.width = sourceWidth; |
|
canvasEl.height = sourceHeight; |
|
this._element = canvasEl; |
|
this._lastScaleX = filter.scaleX = scaleX; |
|
this._lastScaleY = filter.scaleY = scaleY; |
|
fabric.filterBackend.applyFilters( |
|
[filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey); |
|
this._filterScalingX = canvasEl.width / this._originalElement.width; |
|
this._filterScalingY = canvasEl.height / this._originalElement.height; |
|
}, |
|
|
|
/** |
|
* Applies filters assigned to this image (from "filters" array) or from filter param |
|
* @method applyFilters |
|
* @param {Array} filters to be applied |
|
* @param {Boolean} forResizing specify if the filter operation is a resize operation |
|
* @return {thisArg} return the fabric.Image object |
|
* @chainable |
|
*/ |
|
applyFilters: function(filters) { |
|
|
|
filters = filters || this.filters || []; |
|
filters = filters.filter(function(filter) { return filter && !filter.isNeutralState(); }); |
|
this.set('dirty', true); |
|
|
|
// needs to clear out or WEBGL will not resize correctly |
|
this.removeTexture(this.cacheKey + '_filtered'); |
|
|
|
if (filters.length === 0) { |
|
this._element = this._originalElement; |
|
this._filteredEl = null; |
|
this._filterScalingX = 1; |
|
this._filterScalingY = 1; |
|
return this; |
|
} |
|
|
|
var imgElement = this._originalElement, |
|
sourceWidth = imgElement.naturalWidth || imgElement.width, |
|
sourceHeight = imgElement.naturalHeight || imgElement.height; |
|
|
|
if (this._element === this._originalElement) { |
|
// if the element is the same we need to create a new element |
|
var canvasEl = fabric.util.createCanvasElement(); |
|
canvasEl.width = sourceWidth; |
|
canvasEl.height = sourceHeight; |
|
this._element = canvasEl; |
|
this._filteredEl = canvasEl; |
|
} |
|
else { |
|
// clear the existing element to get new filter data |
|
// also dereference the eventual resized _element |
|
this._element = this._filteredEl; |
|
this._filteredEl.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight); |
|
// we also need to resize again at next renderAll, so remove saved _lastScaleX/Y |
|
this._lastScaleX = 1; |
|
this._lastScaleY = 1; |
|
} |
|
if (!fabric.filterBackend) { |
|
fabric.filterBackend = fabric.initFilterBackend(); |
|
} |
|
fabric.filterBackend.applyFilters( |
|
filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey); |
|
if (this._originalElement.width !== this._element.width || |
|
this._originalElement.height !== this._element.height) { |
|
this._filterScalingX = this._element.width / this._originalElement.width; |
|
this._filterScalingY = this._element.height / this._originalElement.height; |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
fabric.util.setImageSmoothing(ctx, this.imageSmoothing); |
|
if (this.isMoving !== true && this.resizeFilter && this._needsResize()) { |
|
this.applyResizeFilters(); |
|
} |
|
this._stroke(ctx); |
|
this._renderPaintInOrder(ctx); |
|
}, |
|
|
|
/** |
|
* Paint the cached copy of the object on the target context. |
|
* it will set the imageSmoothing for the draw operation |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
drawCacheOnCanvas: function(ctx) { |
|
fabric.util.setImageSmoothing(ctx, this.imageSmoothing); |
|
fabric.Object.prototype.drawCacheOnCanvas.call(this, ctx); |
|
}, |
|
|
|
/** |
|
* Decide if the object should cache or not. Create its own cache level |
|
* needsItsOwnCache should be used when the object drawing method requires |
|
* a cache step. None of the fabric classes requires it. |
|
* Generally you do not cache objects in groups because the group outside is cached. |
|
* This is the special image version where we would like to avoid caching where possible. |
|
* Essentially images do not benefit from caching. They may require caching, and in that |
|
* case we do it. Also caching an image usually ends in a loss of details. |
|
* A full performance audit should be done. |
|
* @return {Boolean} |
|
*/ |
|
shouldCache: function() { |
|
return this.needsItsOwnCache(); |
|
}, |
|
|
|
_renderFill: function(ctx) { |
|
var elementToDraw = this._element; |
|
if (!elementToDraw) { |
|
return; |
|
} |
|
var scaleX = this._filterScalingX, scaleY = this._filterScalingY, |
|
w = this.width, h = this.height, min = Math.min, max = Math.max, |
|
// crop values cannot be lesser than 0. |
|
cropX = max(this.cropX, 0), cropY = max(this.cropY, 0), |
|
elWidth = elementToDraw.naturalWidth || elementToDraw.width, |
|
elHeight = elementToDraw.naturalHeight || elementToDraw.height, |
|
sX = cropX * scaleX, |
|
sY = cropY * scaleY, |
|
// the width height cannot exceed element width/height, starting from the crop offset. |
|
sW = min(w * scaleX, elWidth - sX), |
|
sH = min(h * scaleY, elHeight - sY), |
|
x = -w / 2, y = -h / 2, |
|
maxDestW = min(w, elWidth / scaleX - cropX), |
|
maxDestH = min(h, elHeight / scaleX - cropY); |
|
|
|
elementToDraw && ctx.drawImage(elementToDraw, sX, sY, sW, sH, x, y, maxDestW, maxDestH); |
|
}, |
|
|
|
/** |
|
* needed to check if image needs resize |
|
* @private |
|
*/ |
|
_needsResize: function() { |
|
var scale = this.getTotalObjectScaling(); |
|
return (scale.scaleX !== this._lastScaleX || scale.scaleY !== this._lastScaleY); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_resetWidthHeight: function() { |
|
this.set(this.getOriginalSize()); |
|
}, |
|
|
|
/** |
|
* The Image class's initialization method. This method is automatically |
|
* called by the constructor. |
|
* @private |
|
* @param {HTMLImageElement|String} element The element representing the image |
|
* @param {Object} [options] Options object |
|
*/ |
|
_initElement: function(element, options) { |
|
this.setElement(fabric.util.getById(element), options); |
|
fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} [options] Options object |
|
*/ |
|
_initConfig: function(options) { |
|
options || (options = { }); |
|
this.setOptions(options); |
|
this._setWidthHeight(options); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Array} filters to be initialized |
|
* @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created |
|
*/ |
|
_initFilters: function(filters, callback) { |
|
if (filters && filters.length) { |
|
fabric.util.enlivenObjects(filters, function(enlivenedObjects) { |
|
callback && callback(enlivenedObjects); |
|
}, 'fabric.Image.filters'); |
|
} |
|
else { |
|
callback && callback(); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* Set the width and the height of the image object, using the element or the |
|
* options. |
|
* @param {Object} [options] Object with width/height properties |
|
*/ |
|
_setWidthHeight: function(options) { |
|
options || (options = { }); |
|
var el = this.getElement(); |
|
this.width = options.width || el.naturalWidth || el.width || 0; |
|
this.height = options.height || el.naturalHeight || el.height || 0; |
|
}, |
|
|
|
/** |
|
* Calculate offset for center and scale factor for the image in order to respect |
|
* the preserveAspectRatio attribute |
|
* @private |
|
* @return {Object} |
|
*/ |
|
parsePreserveAspectRatioAttribute: function() { |
|
var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''), |
|
rWidth = this._element.width, rHeight = this._element.height, |
|
scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0, |
|
offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight }; |
|
if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) { |
|
if (pAR.meetOrSlice === 'meet') { |
|
scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes); |
|
offset = (pWidth - rWidth * scaleX) / 2; |
|
if (pAR.alignX === 'Min') { |
|
offsetLeft = -offset; |
|
} |
|
if (pAR.alignX === 'Max') { |
|
offsetLeft = offset; |
|
} |
|
offset = (pHeight - rHeight * scaleY) / 2; |
|
if (pAR.alignY === 'Min') { |
|
offsetTop = -offset; |
|
} |
|
if (pAR.alignY === 'Max') { |
|
offsetTop = offset; |
|
} |
|
} |
|
if (pAR.meetOrSlice === 'slice') { |
|
scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes); |
|
offset = rWidth - pWidth / scaleX; |
|
if (pAR.alignX === 'Mid') { |
|
cropX = offset / 2; |
|
} |
|
if (pAR.alignX === 'Max') { |
|
cropX = offset; |
|
} |
|
offset = rHeight - pHeight / scaleY; |
|
if (pAR.alignY === 'Mid') { |
|
cropY = offset / 2; |
|
} |
|
if (pAR.alignY === 'Max') { |
|
cropY = offset; |
|
} |
|
rWidth = pWidth / scaleX; |
|
rHeight = pHeight / scaleY; |
|
} |
|
} |
|
else { |
|
scaleX = pWidth / rWidth; |
|
scaleY = pHeight / rHeight; |
|
} |
|
return { |
|
width: rWidth, |
|
height: rHeight, |
|
scaleX: scaleX, |
|
scaleY: scaleY, |
|
offsetLeft: offsetLeft, |
|
offsetTop: offsetTop, |
|
cropX: cropX, |
|
cropY: cropY |
|
}; |
|
} |
|
}); |
|
|
|
/** |
|
* Default CSS class name for canvas |
|
* @static |
|
* @type String |
|
* @default |
|
*/ |
|
fabric.Image.CSS_CANVAS = 'canvas-img'; |
|
|
|
/** |
|
* Alias for getSrc |
|
* @static |
|
*/ |
|
fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc; |
|
|
|
/** |
|
* Creates an instance of fabric.Image from its object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} callback Callback to invoke when an image instance is created |
|
*/ |
|
fabric.Image.fromObject = function(_object, callback) { |
|
var object = fabric.util.object.clone(_object); |
|
fabric.util.loadImage(object.src, function(img, isError) { |
|
if (isError) { |
|
callback && callback(null, true); |
|
return; |
|
} |
|
fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) { |
|
object.filters = filters || []; |
|
fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) { |
|
object.resizeFilter = resizeFilters[0]; |
|
fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) { |
|
object.clipPath = enlivedProps[0]; |
|
var image = new fabric.Image(img, object); |
|
callback(image, false); |
|
}); |
|
}); |
|
}); |
|
}, null, object.crossOrigin); |
|
}; |
|
|
|
/** |
|
* Creates an instance of fabric.Image from an URL string |
|
* @static |
|
* @param {String} url URL to create an image from |
|
* @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument). Second argument is a boolean indicating if an error occurred or not. |
|
* @param {Object} [imgOptions] Options object |
|
*/ |
|
fabric.Image.fromURL = function(url, callback, imgOptions) { |
|
fabric.util.loadImage(url, function(img, isError) { |
|
callback && callback(new fabric.Image(img, imgOptions), isError); |
|
}, null, imgOptions && imgOptions.crossOrigin); |
|
}; |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement}) |
|
* @static |
|
* @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement} |
|
*/ |
|
fabric.Image.ATTRIBUTE_NAMES = |
|
fabric.SHARED_ATTRIBUTES.concat( |
|
'x y width height preserveAspectRatio xlink:href crossOrigin image-rendering'.split(' ') |
|
); |
|
|
|
/** |
|
* Returns {@link fabric.Image} instance from an SVG element |
|
* @static |
|
* @param {SVGElement} element Element to parse |
|
* @param {Object} [options] Options object |
|
* @param {Function} callback Callback to execute when fabric.Image object is created |
|
* @return {fabric.Image} Instance of fabric.Image |
|
*/ |
|
fabric.Image.fromElement = function(element, callback, options) { |
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES); |
|
fabric.Image.fromURL(parsedAttributes['xlink:href'], callback, |
|
extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes)); |
|
}; |
|
/* _FROM_SVG_END_ */ |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { |
|
|
|
/** |
|
* @private |
|
* @return {Number} angle value |
|
*/ |
|
_getAngleValueForStraighten: function() { |
|
var angle = this.angle % 360; |
|
if (angle > 0) { |
|
return Math.round((angle - 1) / 90) * 90; |
|
} |
|
return Math.round(angle / 90) * 90; |
|
}, |
|
|
|
/** |
|
* Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer) |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
straighten: function() { |
|
this.rotate(this._getAngleValueForStraighten()); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Same as {@link fabric.Object.prototype.straighten} but with animation |
|
* @param {Object} callbacks Object with callback functions |
|
* @param {Function} [callbacks.onComplete] Invoked on completion |
|
* @param {Function} [callbacks.onChange] Invoked on every step of animation |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
fxStraighten: function(callbacks) { |
|
callbacks = callbacks || { }; |
|
|
|
var empty = function() { }, |
|
onComplete = callbacks.onComplete || empty, |
|
onChange = callbacks.onChange || empty, |
|
_this = this; |
|
|
|
fabric.util.animate({ |
|
startValue: this.get('angle'), |
|
endValue: this._getAngleValueForStraighten(), |
|
duration: this.FX_DURATION, |
|
onChange: function(value) { |
|
_this.rotate(value); |
|
onChange(); |
|
}, |
|
onComplete: function() { |
|
_this.setCoords(); |
|
onComplete(); |
|
}, |
|
}); |
|
|
|
return this; |
|
} |
|
}); |
|
|
|
fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { |
|
|
|
/** |
|
* Straightens object, then rerenders canvas |
|
* @param {fabric.Object} object Object to straighten |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
straightenObject: function (object) { |
|
object.straighten(); |
|
this.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Same as {@link fabric.Canvas.prototype.straightenObject}, but animated |
|
* @param {fabric.Object} object Object to straighten |
|
* @return {fabric.Canvas} thisArg |
|
* @chainable |
|
*/ |
|
fxStraightenObject: function (object) { |
|
object.fxStraighten({ |
|
onChange: this.requestRenderAllBound |
|
}); |
|
return this; |
|
} |
|
}); |
|
|
|
|
|
(function() { |
|
|
|
'use strict'; |
|
|
|
/** |
|
* Tests if webgl supports certain precision |
|
* @param {WebGL} Canvas WebGL context to test on |
|
* @param {String} Precision to test can be any of following: 'lowp', 'mediump', 'highp' |
|
* @returns {Boolean} Whether the user's browser WebGL supports given precision. |
|
*/ |
|
function testPrecision(gl, precision){ |
|
var fragmentSource = 'precision ' + precision + ' float;\nvoid main(){}'; |
|
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); |
|
gl.shaderSource(fragmentShader, fragmentSource); |
|
gl.compileShader(fragmentShader); |
|
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
/** |
|
* Indicate whether this filtering backend is supported by the user's browser. |
|
* @param {Number} tileSize check if the tileSize is supported |
|
* @returns {Boolean} Whether the user's browser supports WebGL. |
|
*/ |
|
fabric.isWebglSupported = function(tileSize) { |
|
if (fabric.isLikelyNode) { |
|
return false; |
|
} |
|
tileSize = tileSize || fabric.WebglFilterBackend.prototype.tileSize; |
|
var canvas = document.createElement('canvas'); |
|
var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); |
|
var isSupported = false; |
|
// eslint-disable-next-line |
|
if (gl) { |
|
fabric.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); |
|
isSupported = fabric.maxTextureSize >= tileSize; |
|
var precisions = ['highp', 'mediump', 'lowp']; |
|
for (var i = 0; i < 3; i++){ |
|
if (testPrecision(gl, precisions[i])){ |
|
fabric.webGlPrecision = precisions[i]; |
|
break; |
|
}; |
|
} |
|
} |
|
this.isSupported = isSupported; |
|
return isSupported; |
|
}; |
|
|
|
fabric.WebglFilterBackend = WebglFilterBackend; |
|
|
|
/** |
|
* WebGL filter backend. |
|
*/ |
|
function WebglFilterBackend(options) { |
|
if (options && options.tileSize) { |
|
this.tileSize = options.tileSize; |
|
} |
|
this.setupGLContext(this.tileSize, this.tileSize); |
|
this.captureGPUInfo(); |
|
}; |
|
|
|
WebglFilterBackend.prototype = /** @lends fabric.WebglFilterBackend.prototype */ { |
|
|
|
tileSize: 2048, |
|
|
|
/** |
|
* Experimental. This object is a sort of repository of help layers used to avoid |
|
* of recreating them during frequent filtering. If you are previewing a filter with |
|
* a slider you probably do not want to create help layers every filter step. |
|
* in this object there will be appended some canvases, created once, resized sometimes |
|
* cleared never. Clearing is left to the developer. |
|
**/ |
|
resources: { |
|
|
|
}, |
|
|
|
/** |
|
* Setup a WebGL context suitable for filtering, and bind any needed event handlers. |
|
*/ |
|
setupGLContext: function(width, height) { |
|
this.dispose(); |
|
this.createWebGLCanvas(width, height); |
|
// eslint-disable-next-line |
|
this.aPosition = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]); |
|
this.chooseFastestCopyGLTo2DMethod(width, height); |
|
}, |
|
|
|
/** |
|
* Pick a method to copy data from GL context to 2d canvas. In some browsers using |
|
* putImageData is faster than drawImage for that specific operation. |
|
*/ |
|
chooseFastestCopyGLTo2DMethod: function(width, height) { |
|
var canMeasurePerf = typeof window.performance !== 'undefined', canUseImageData; |
|
try { |
|
new ImageData(1, 1); |
|
canUseImageData = true; |
|
} |
|
catch (e) { |
|
canUseImageData = false; |
|
} |
|
// eslint-disable-next-line no-undef |
|
var canUseArrayBuffer = typeof ArrayBuffer !== 'undefined'; |
|
// eslint-disable-next-line no-undef |
|
var canUseUint8Clamped = typeof Uint8ClampedArray !== 'undefined'; |
|
|
|
if (!(canMeasurePerf && canUseImageData && canUseArrayBuffer && canUseUint8Clamped)) { |
|
return; |
|
} |
|
|
|
var targetCanvas = fabric.util.createCanvasElement(); |
|
// eslint-disable-next-line no-undef |
|
var imageBuffer = new ArrayBuffer(width * height * 4); |
|
if (fabric.forceGLPutImageData) { |
|
this.imageBuffer = imageBuffer; |
|
this.copyGLTo2D = copyGLTo2DPutImageData; |
|
return; |
|
} |
|
var testContext = { |
|
imageBuffer: imageBuffer, |
|
destinationWidth: width, |
|
destinationHeight: height, |
|
targetCanvas: targetCanvas |
|
}; |
|
var startTime, drawImageTime, putImageDataTime; |
|
targetCanvas.width = width; |
|
targetCanvas.height = height; |
|
|
|
startTime = window.performance.now(); |
|
copyGLTo2DDrawImage.call(testContext, this.gl, testContext); |
|
drawImageTime = window.performance.now() - startTime; |
|
|
|
startTime = window.performance.now(); |
|
copyGLTo2DPutImageData.call(testContext, this.gl, testContext); |
|
putImageDataTime = window.performance.now() - startTime; |
|
|
|
if (drawImageTime > putImageDataTime) { |
|
this.imageBuffer = imageBuffer; |
|
this.copyGLTo2D = copyGLTo2DPutImageData; |
|
} |
|
else { |
|
this.copyGLTo2D = copyGLTo2DDrawImage; |
|
} |
|
}, |
|
|
|
/** |
|
* Create a canvas element and associated WebGL context and attaches them as |
|
* class properties to the GLFilterBackend class. |
|
*/ |
|
createWebGLCanvas: function(width, height) { |
|
var canvas = fabric.util.createCanvasElement(); |
|
canvas.width = width; |
|
canvas.height = height; |
|
var glOptions = { |
|
alpha: true, |
|
premultipliedAlpha: false, |
|
depth: false, |
|
stencil: false, |
|
antialias: false |
|
}, |
|
gl = canvas.getContext('webgl', glOptions); |
|
if (!gl) { |
|
gl = canvas.getContext('experimental-webgl', glOptions); |
|
} |
|
if (!gl) { |
|
return; |
|
} |
|
gl.clearColor(0, 0, 0, 0); |
|
// this canvas can fire webglcontextlost and webglcontextrestored |
|
this.canvas = canvas; |
|
this.gl = gl; |
|
}, |
|
|
|
/** |
|
* Attempts to apply the requested filters to the source provided, drawing the filtered output |
|
* to the provided target canvas. |
|
* |
|
* @param {Array} filters The filters to apply. |
|
* @param {HTMLImageElement|HTMLCanvasElement} source The source to be filtered. |
|
* @param {Number} width The width of the source input. |
|
* @param {Number} height The height of the source input. |
|
* @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. |
|
* @param {String|undefined} cacheKey A key used to cache resources related to the source. If |
|
* omitted, caching will be skipped. |
|
*/ |
|
applyFilters: function(filters, source, width, height, targetCanvas, cacheKey) { |
|
var gl = this.gl; |
|
var cachedTexture; |
|
if (cacheKey) { |
|
cachedTexture = this.getCachedTexture(cacheKey, source); |
|
} |
|
var pipelineState = { |
|
originalWidth: source.width || source.originalWidth, |
|
originalHeight: source.height || source.originalHeight, |
|
sourceWidth: width, |
|
sourceHeight: height, |
|
destinationWidth: width, |
|
destinationHeight: height, |
|
context: gl, |
|
sourceTexture: this.createTexture(gl, width, height, !cachedTexture && source), |
|
targetTexture: this.createTexture(gl, width, height), |
|
originalTexture: cachedTexture || |
|
this.createTexture(gl, width, height, !cachedTexture && source), |
|
passes: filters.length, |
|
webgl: true, |
|
aPosition: this.aPosition, |
|
programCache: this.programCache, |
|
pass: 0, |
|
filterBackend: this, |
|
targetCanvas: targetCanvas |
|
}; |
|
var tempFbo = gl.createFramebuffer(); |
|
gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo); |
|
filters.forEach(function(filter) { filter && filter.applyTo(pipelineState); }); |
|
resizeCanvasIfNeeded(pipelineState); |
|
this.copyGLTo2D(gl, pipelineState); |
|
gl.bindTexture(gl.TEXTURE_2D, null); |
|
gl.deleteTexture(pipelineState.sourceTexture); |
|
gl.deleteTexture(pipelineState.targetTexture); |
|
gl.deleteFramebuffer(tempFbo); |
|
targetCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0); |
|
return pipelineState; |
|
}, |
|
|
|
/** |
|
* Detach event listeners, remove references, and clean up caches. |
|
*/ |
|
dispose: function() { |
|
if (this.canvas) { |
|
this.canvas = null; |
|
this.gl = null; |
|
} |
|
this.clearWebGLCaches(); |
|
}, |
|
|
|
/** |
|
* Wipe out WebGL-related caches. |
|
*/ |
|
clearWebGLCaches: function() { |
|
this.programCache = {}; |
|
this.textureCache = {}; |
|
}, |
|
|
|
/** |
|
* Create a WebGL texture object. |
|
* |
|
* Accepts specific dimensions to initialize the texture to or a source image. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL context to use for creating the texture. |
|
* @param {Number} width The width to initialize the texture at. |
|
* @param {Number} height The height to initialize the texture. |
|
* @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source for the texture data. |
|
* @returns {WebGLTexture} |
|
*/ |
|
createTexture: function(gl, width, height, textureImageSource) { |
|
var texture = gl.createTexture(); |
|
gl.bindTexture(gl.TEXTURE_2D, texture); |
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
|
if (textureImageSource) { |
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImageSource); |
|
} |
|
else { |
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
|
} |
|
return texture; |
|
}, |
|
|
|
/** |
|
* Can be optionally used to get a texture from the cache array |
|
* |
|
* If an existing texture is not found, a new texture is created and cached. |
|
* |
|
* @param {String} uniqueId A cache key to use to find an existing texture. |
|
* @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source to use to create the |
|
* texture cache entry if one does not already exist. |
|
*/ |
|
getCachedTexture: function(uniqueId, textureImageSource) { |
|
if (this.textureCache[uniqueId]) { |
|
return this.textureCache[uniqueId]; |
|
} |
|
else { |
|
var texture = this.createTexture( |
|
this.gl, textureImageSource.width, textureImageSource.height, textureImageSource); |
|
this.textureCache[uniqueId] = texture; |
|
return texture; |
|
} |
|
}, |
|
|
|
/** |
|
* Clear out cached resources related to a source image that has been |
|
* filtered previously. |
|
* |
|
* @param {String} cacheKey The cache key provided when the source image was filtered. |
|
*/ |
|
evictCachesForKey: function(cacheKey) { |
|
if (this.textureCache[cacheKey]) { |
|
this.gl.deleteTexture(this.textureCache[cacheKey]); |
|
delete this.textureCache[cacheKey]; |
|
} |
|
}, |
|
|
|
copyGLTo2D: copyGLTo2DDrawImage, |
|
|
|
/** |
|
* Attempt to extract GPU information strings from a WebGL context. |
|
* |
|
* Useful information when debugging or blacklisting specific GPUs. |
|
* |
|
* @returns {Object} A GPU info object with renderer and vendor strings. |
|
*/ |
|
captureGPUInfo: function() { |
|
if (this.gpuInfo) { |
|
return this.gpuInfo; |
|
} |
|
var gl = this.gl, gpuInfo = { renderer: '', vendor: '' }; |
|
if (!gl) { |
|
return gpuInfo; |
|
} |
|
var ext = gl.getExtension('WEBGL_debug_renderer_info'); |
|
if (ext) { |
|
var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL); |
|
var vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL); |
|
if (renderer) { |
|
gpuInfo.renderer = renderer.toLowerCase(); |
|
} |
|
if (vendor) { |
|
gpuInfo.vendor = vendor.toLowerCase(); |
|
} |
|
} |
|
this.gpuInfo = gpuInfo; |
|
return gpuInfo; |
|
}, |
|
}; |
|
})(); |
|
|
|
function resizeCanvasIfNeeded(pipelineState) { |
|
var targetCanvas = pipelineState.targetCanvas, |
|
width = targetCanvas.width, height = targetCanvas.height, |
|
dWidth = pipelineState.destinationWidth, |
|
dHeight = pipelineState.destinationHeight; |
|
|
|
if (width !== dWidth || height !== dHeight) { |
|
targetCanvas.width = dWidth; |
|
targetCanvas.height = dHeight; |
|
} |
|
} |
|
|
|
/** |
|
* Copy an input WebGL canvas on to an output 2D canvas. |
|
* |
|
* The WebGL canvas is assumed to be upside down, with the top-left pixel of the |
|
* desired output image appearing in the bottom-left corner of the WebGL canvas. |
|
* |
|
* @param {WebGLRenderingContext} sourceContext The WebGL context to copy from. |
|
* @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to. |
|
* @param {Object} pipelineState The 2D target canvas to copy on to. |
|
*/ |
|
function copyGLTo2DDrawImage(gl, pipelineState) { |
|
var glCanvas = gl.canvas, targetCanvas = pipelineState.targetCanvas, |
|
ctx = targetCanvas.getContext('2d'); |
|
ctx.translate(0, targetCanvas.height); // move it down again |
|
ctx.scale(1, -1); // vertical flip |
|
// where is my image on the big glcanvas? |
|
var sourceY = glCanvas.height - targetCanvas.height; |
|
ctx.drawImage(glCanvas, 0, sourceY, targetCanvas.width, targetCanvas.height, 0, 0, |
|
targetCanvas.width, targetCanvas.height); |
|
} |
|
|
|
/** |
|
* Copy an input WebGL canvas on to an output 2D canvas using 2d canvas' putImageData |
|
* API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra). |
|
* |
|
* @param {WebGLRenderingContext} sourceContext The WebGL context to copy from. |
|
* @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to. |
|
* @param {Object} pipelineState The 2D target canvas to copy on to. |
|
*/ |
|
function copyGLTo2DPutImageData(gl, pipelineState) { |
|
var targetCanvas = pipelineState.targetCanvas, ctx = targetCanvas.getContext('2d'), |
|
dWidth = pipelineState.destinationWidth, |
|
dHeight = pipelineState.destinationHeight, |
|
numBytes = dWidth * dHeight * 4; |
|
|
|
// eslint-disable-next-line no-undef |
|
var u8 = new Uint8Array(this.imageBuffer, 0, numBytes); |
|
// eslint-disable-next-line no-undef |
|
var u8Clamped = new Uint8ClampedArray(this.imageBuffer, 0, numBytes); |
|
|
|
gl.readPixels(0, 0, dWidth, dHeight, gl.RGBA, gl.UNSIGNED_BYTE, u8); |
|
var imgData = new ImageData(u8Clamped, dWidth, dHeight); |
|
ctx.putImageData(imgData, 0, 0); |
|
} |
|
|
|
|
|
(function() { |
|
|
|
'use strict'; |
|
|
|
var noop = function() {}; |
|
|
|
fabric.Canvas2dFilterBackend = Canvas2dFilterBackend; |
|
|
|
/** |
|
* Canvas 2D filter backend. |
|
*/ |
|
function Canvas2dFilterBackend() {}; |
|
|
|
Canvas2dFilterBackend.prototype = /** @lends fabric.Canvas2dFilterBackend.prototype */ { |
|
evictCachesForKey: noop, |
|
dispose: noop, |
|
clearWebGLCaches: noop, |
|
|
|
/** |
|
* Experimental. This object is a sort of repository of help layers used to avoid |
|
* of recreating them during frequent filtering. If you are previewing a filter with |
|
* a slider you probably do not want to create help layers every filter step. |
|
* in this object there will be appended some canvases, created once, resized sometimes |
|
* cleared never. Clearing is left to the developer. |
|
**/ |
|
resources: { |
|
|
|
}, |
|
|
|
/** |
|
* Apply a set of filters against a source image and draw the filtered output |
|
* to the provided destination canvas. |
|
* |
|
* @param {EnhancedFilter} filters The filter to apply. |
|
* @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered. |
|
* @param {Number} sourceWidth The width of the source input. |
|
* @param {Number} sourceHeight The height of the source input. |
|
* @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. |
|
*/ |
|
applyFilters: function(filters, sourceElement, sourceWidth, sourceHeight, targetCanvas) { |
|
var ctx = targetCanvas.getContext('2d'); |
|
ctx.drawImage(sourceElement, 0, 0, sourceWidth, sourceHeight); |
|
var imageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight); |
|
var originalImageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight); |
|
var pipelineState = { |
|
sourceWidth: sourceWidth, |
|
sourceHeight: sourceHeight, |
|
imageData: imageData, |
|
originalEl: sourceElement, |
|
originalImageData: originalImageData, |
|
canvasEl: targetCanvas, |
|
ctx: ctx, |
|
filterBackend: this, |
|
}; |
|
filters.forEach(function(filter) { filter.applyTo(pipelineState); }); |
|
if (pipelineState.imageData.width !== sourceWidth || pipelineState.imageData.height !== sourceHeight) { |
|
targetCanvas.width = pipelineState.imageData.width; |
|
targetCanvas.height = pipelineState.imageData.height; |
|
} |
|
ctx.putImageData(pipelineState.imageData, 0, 0); |
|
return pipelineState; |
|
}, |
|
|
|
}; |
|
})(); |
|
|
|
|
|
/** |
|
* @namespace fabric.Image.filters |
|
* @memberOf fabric.Image |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#image_filters} |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
*/ |
|
fabric.Image = fabric.Image || { }; |
|
fabric.Image.filters = fabric.Image.filters || { }; |
|
|
|
/** |
|
* Root filter class from which all filter classes inherit from |
|
* @class fabric.Image.filters.BaseFilter |
|
* @memberOf fabric.Image.filters |
|
*/ |
|
fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'BaseFilter', |
|
|
|
/** |
|
* Array of attributes to send with buffers. do not modify |
|
* @private |
|
*/ |
|
|
|
vertexSource: 'attribute vec2 aPosition;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vTexCoord = aPosition;\n' + |
|
'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' + |
|
'}', |
|
|
|
fragmentSource: 'precision highp float;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'void main() {\n' + |
|
'gl_FragColor = texture2D(uTexture, vTexCoord);\n' + |
|
'}', |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
*/ |
|
initialize: function(options) { |
|
if (options) { |
|
this.setOptions(options); |
|
} |
|
}, |
|
|
|
/** |
|
* Sets filter's properties from options |
|
* @param {Object} [options] Options object |
|
*/ |
|
setOptions: function(options) { |
|
for (var prop in options) { |
|
this[prop] = options[prop]; |
|
} |
|
}, |
|
|
|
/** |
|
* Compile this filter's shader program. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context to use for shader compilation. |
|
* @param {String} fragmentSource fragmentShader source for compilation |
|
* @param {String} vertexSource vertexShader source for compilation |
|
*/ |
|
createProgram: function(gl, fragmentSource, vertexSource) { |
|
fragmentSource = fragmentSource || this.fragmentSource; |
|
vertexSource = vertexSource || this.vertexSource; |
|
if (fabric.webGlPrecision !== 'highp'){ |
|
fragmentSource = fragmentSource.replace( |
|
/precision highp float/g, |
|
'precision ' + fabric.webGlPrecision + ' float' |
|
); |
|
} |
|
var vertexShader = gl.createShader(gl.VERTEX_SHADER); |
|
gl.shaderSource(vertexShader, vertexSource); |
|
gl.compileShader(vertexShader); |
|
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) { |
|
throw new Error( |
|
// eslint-disable-next-line prefer-template |
|
'Vertex shader compile error for ' + this.type + ': ' + |
|
gl.getShaderInfoLog(vertexShader) |
|
); |
|
} |
|
|
|
var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); |
|
gl.shaderSource(fragmentShader, fragmentSource); |
|
gl.compileShader(fragmentShader); |
|
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { |
|
throw new Error( |
|
// eslint-disable-next-line prefer-template |
|
'Fragment shader compile error for ' + this.type + ': ' + |
|
gl.getShaderInfoLog(fragmentShader) |
|
); |
|
} |
|
|
|
var program = gl.createProgram(); |
|
gl.attachShader(program, vertexShader); |
|
gl.attachShader(program, fragmentShader); |
|
gl.linkProgram(program); |
|
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { |
|
throw new Error( |
|
// eslint-disable-next-line prefer-template |
|
'Shader link error for "${this.type}" ' + |
|
gl.getProgramInfoLog(program) |
|
); |
|
} |
|
|
|
var attributeLocations = this.getAttributeLocations(gl, program); |
|
var uniformLocations = this.getUniformLocations(gl, program) || { }; |
|
uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW'); |
|
uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH'); |
|
return { |
|
program: program, |
|
attributeLocations: attributeLocations, |
|
uniformLocations: uniformLocations |
|
}; |
|
}, |
|
|
|
/** |
|
* Return a map of attribute names to WebGLAttributeLocation objects. |
|
* |
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. |
|
* @param {WebGLShaderProgram} program The shader program from which to take attribute locations. |
|
* @returns {Object} A map of attribute names to attribute locations. |
|
*/ |
|
getAttributeLocations: function(gl, program) { |
|
return { |
|
aPosition: gl.getAttribLocation(program, 'aPosition'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Return a map of uniform names to WebGLUniformLocation objects. |
|
* |
|
* Intended to be overridden by subclasses. |
|
* |
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. |
|
* @param {WebGLShaderProgram} program The shader program from which to take uniform locations. |
|
* @returns {Object} A map of uniform names to uniform locations. |
|
*/ |
|
getUniformLocations: function (/* gl, program */) { |
|
// in case i do not need any special uniform i need to return an empty object |
|
return { }; |
|
}, |
|
|
|
/** |
|
* Send attribute data from this filter to its shader program on the GPU. |
|
* |
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. |
|
* @param {Object} attributeLocations A map of shader attribute names to their locations. |
|
*/ |
|
sendAttributeData: function(gl, attributeLocations, aPositionData) { |
|
var attributeLocation = attributeLocations.aPosition; |
|
var buffer = gl.createBuffer(); |
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer); |
|
gl.enableVertexAttribArray(attributeLocation); |
|
gl.vertexAttribPointer(attributeLocation, 2, gl.FLOAT, false, 0, 0); |
|
gl.bufferData(gl.ARRAY_BUFFER, aPositionData, gl.STATIC_DRAW); |
|
}, |
|
|
|
_setupFrameBuffer: function(options) { |
|
var gl = options.context, width, height; |
|
if (options.passes > 1) { |
|
width = options.destinationWidth; |
|
height = options.destinationHeight; |
|
if (options.sourceWidth !== width || options.sourceHeight !== height) { |
|
gl.deleteTexture(options.targetTexture); |
|
options.targetTexture = options.filterBackend.createTexture(gl, width, height); |
|
} |
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, |
|
options.targetTexture, 0); |
|
} |
|
else { |
|
// draw last filter on canvas and not to framebuffer. |
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
|
gl.finish(); |
|
} |
|
}, |
|
|
|
_swapTextures: function(options) { |
|
options.passes--; |
|
options.pass++; |
|
var temp = options.targetTexture; |
|
options.targetTexture = options.sourceTexture; |
|
options.sourceTexture = temp; |
|
}, |
|
|
|
/** |
|
* Generic isNeutral implementation for one parameter based filters. |
|
* Used only in image applyFilters to discard filters that will not have an effect |
|
* on the image |
|
* Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter ) |
|
* @param {Object} options |
|
**/ |
|
isNeutralState: function(/* options */) { |
|
var main = this.mainParameter, |
|
_class = fabric.Image.filters[this.type].prototype; |
|
if (main) { |
|
if (Array.isArray(_class[main])) { |
|
for (var i = _class[main].length; i--;) { |
|
if (this[main][i] !== _class[main][i]) { |
|
return false; |
|
} |
|
} |
|
return true; |
|
} |
|
else { |
|
return _class[main] === this[main]; |
|
} |
|
} |
|
else { |
|
return false; |
|
} |
|
}, |
|
|
|
/** |
|
* Apply this filter to the input image data provided. |
|
* |
|
* Determines whether to use WebGL or Canvas2D based on the options.webgl flag. |
|
* |
|
* @param {Object} options |
|
* @param {Number} options.passes The number of filters remaining to be executed |
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter. |
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. |
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
applyTo: function(options) { |
|
if (options.webgl) { |
|
this._setupFrameBuffer(options); |
|
this.applyToWebGL(options); |
|
this._swapTextures(options); |
|
} |
|
else { |
|
this.applyTo2d(options); |
|
} |
|
}, |
|
|
|
/** |
|
* Retrieves the cached shader. |
|
* @param {Object} options |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
retrieveShader: function(options) { |
|
if (!options.programCache.hasOwnProperty(this.type)) { |
|
options.programCache[this.type] = this.createProgram(options.context); |
|
} |
|
return options.programCache[this.type]; |
|
}, |
|
|
|
/** |
|
* Apply this filter using webgl. |
|
* |
|
* @param {Object} options |
|
* @param {Number} options.passes The number of filters remaining to be executed |
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter. |
|
* @param {WebGLTexture} options.originalTexture The texture of the original input image. |
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. |
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
applyToWebGL: function(options) { |
|
var gl = options.context; |
|
var shader = this.retrieveShader(options); |
|
if (options.pass === 0 && options.originalTexture) { |
|
gl.bindTexture(gl.TEXTURE_2D, options.originalTexture); |
|
} |
|
else { |
|
gl.bindTexture(gl.TEXTURE_2D, options.sourceTexture); |
|
} |
|
gl.useProgram(shader.program); |
|
this.sendAttributeData(gl, shader.attributeLocations, options.aPosition); |
|
|
|
gl.uniform1f(shader.uniformLocations.uStepW, 1 / options.sourceWidth); |
|
gl.uniform1f(shader.uniformLocations.uStepH, 1 / options.sourceHeight); |
|
|
|
this.sendUniformData(gl, shader.uniformLocations); |
|
gl.viewport(0, 0, options.destinationWidth, options.destinationHeight); |
|
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
|
}, |
|
|
|
bindAdditionalTexture: function(gl, texture, textureUnit) { |
|
gl.activeTexture(textureUnit); |
|
gl.bindTexture(gl.TEXTURE_2D, texture); |
|
// reset active texture to 0 as usual |
|
gl.activeTexture(gl.TEXTURE0); |
|
}, |
|
|
|
unbindAdditionalTexture: function(gl, textureUnit) { |
|
gl.activeTexture(textureUnit); |
|
gl.bindTexture(gl.TEXTURE_2D, null); |
|
gl.activeTexture(gl.TEXTURE0); |
|
}, |
|
|
|
getMainParameter: function() { |
|
return this[this.mainParameter]; |
|
}, |
|
|
|
setMainParameter: function(value) { |
|
this[this.mainParameter] = value; |
|
}, |
|
|
|
/** |
|
* Send uniform data from this filter to its shader program on the GPU. |
|
* |
|
* Intended to be overridden by subclasses. |
|
* |
|
* @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. |
|
* @param {Object} uniformLocations A map of shader uniform names to their locations. |
|
*/ |
|
sendUniformData: function(/* gl, uniformLocations */) { |
|
// Intentionally left blank. Override me in subclasses. |
|
}, |
|
|
|
/** |
|
* If needed by a 2d filter, this functions can create an helper canvas to be used |
|
* remember that options.targetCanvas is available for use till end of chain. |
|
*/ |
|
createHelpLayer: function(options) { |
|
if (!options.helpLayer) { |
|
var helpLayer = document.createElement('canvas'); |
|
helpLayer.width = options.sourceWidth; |
|
helpLayer.height = options.sourceHeight; |
|
options.helpLayer = helpLayer; |
|
} |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
var object = { type: this.type }, mainP = this.mainParameter; |
|
if (mainP) { |
|
object[mainP] = this[mainP]; |
|
} |
|
return object; |
|
}, |
|
|
|
/** |
|
* Returns a JSON representation of an instance |
|
* @return {Object} JSON |
|
*/ |
|
toJSON: function() { |
|
// delegate, not alias |
|
return this.toObject(); |
|
} |
|
}); |
|
|
|
fabric.Image.filters.BaseFilter.fromObject = function(object, callback) { |
|
var filter = new fabric.Image.filters[object.type](object); |
|
callback && callback(filter); |
|
return filter; |
|
}; |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Color Matrix filter class |
|
* @class fabric.Image.filters.ColorMatrix |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.ColorMatrix#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @see {@Link http://www.webwasp.co.uk/tutorials/219/Color_Matrix_Filter.php} |
|
* @see {@Link http://phoboslab.org/log/2013/11/fast-image-filters-with-webgl} |
|
* @example <caption>Kodachrome filter</caption> |
|
* var filter = new fabric.Image.filters.ColorMatrix({ |
|
* matrix: [ |
|
1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502, |
|
-0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203, |
|
-0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946, |
|
0, 0, 0, 1, 0 |
|
] |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.ColorMatrix = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.ColorMatrix.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'ColorMatrix', |
|
|
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'uniform mat4 uColorMatrix;\n' + |
|
'uniform vec4 uConstants;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'color *= uColorMatrix;\n' + |
|
'color += uConstants;\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
|
|
/** |
|
* Colormatrix for pixels. |
|
* array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning |
|
* outside the -1, 1 range. |
|
* 0.0039215686 is the part of 1 that get translated to 1 in 2d |
|
* @param {Array} matrix array of 20 numbers. |
|
* @default |
|
*/ |
|
matrix: [ |
|
1, 0, 0, 0, 0, |
|
0, 1, 0, 0, 0, |
|
0, 0, 1, 0, 0, |
|
0, 0, 0, 1, 0 |
|
], |
|
|
|
mainParameter: 'matrix', |
|
|
|
/** |
|
* Lock the colormatrix on the color part, skipping alpha, manly for non webgl scenario |
|
* to save some calculation |
|
*/ |
|
colorsOnly: true, |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
*/ |
|
initialize: function(options) { |
|
this.callSuper('initialize', options); |
|
// create a new array instead mutating the prototype with push |
|
this.matrix = this.matrix.slice(0); |
|
}, |
|
|
|
/** |
|
* Apply the ColorMatrix operation to a Uint8Array representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8Array to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
data = imageData.data, |
|
iLen = data.length, |
|
m = this.matrix, |
|
r, g, b, a, i, colorsOnly = this.colorsOnly; |
|
|
|
for (i = 0; i < iLen; i += 4) { |
|
r = data[i]; |
|
g = data[i + 1]; |
|
b = data[i + 2]; |
|
if (colorsOnly) { |
|
data[i] = r * m[0] + g * m[1] + b * m[2] + m[4] * 255; |
|
data[i + 1] = r * m[5] + g * m[6] + b * m[7] + m[9] * 255; |
|
data[i + 2] = r * m[10] + g * m[11] + b * m[12] + m[14] * 255; |
|
} |
|
else { |
|
a = data[i + 3]; |
|
data[i] = r * m[0] + g * m[1] + b * m[2] + a * m[3] + m[4] * 255; |
|
data[i + 1] = r * m[5] + g * m[6] + b * m[7] + a * m[8] + m[9] * 255; |
|
data[i + 2] = r * m[10] + g * m[11] + b * m[12] + a * m[13] + m[14] * 255; |
|
data[i + 3] = r * m[15] + g * m[16] + b * m[17] + a * m[18] + m[19] * 255; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'), |
|
uConstants: gl.getUniformLocation(program, 'uConstants'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
var m = this.matrix, |
|
matrix = [ |
|
m[0], m[1], m[2], m[3], |
|
m[5], m[6], m[7], m[8], |
|
m[10], m[11], m[12], m[13], |
|
m[15], m[16], m[17], m[18] |
|
], |
|
constants = [m[4], m[9], m[14], m[19]]; |
|
gl.uniformMatrix4fv(uniformLocations.uColorMatrix, false, matrix); |
|
gl.uniform4fv(uniformLocations.uConstants, constants); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] function to invoke after filter creation |
|
* @return {fabric.Image.filters.ColorMatrix} Instance of fabric.Image.filters.ColorMatrix |
|
*/ |
|
fabric.Image.filters.ColorMatrix.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
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'use strict'; |
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var fabric = global.fabric || (global.fabric = { }), |
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filters = fabric.Image.filters, |
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createClass = fabric.util.createClass; |
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/** |
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* Brightness filter class |
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* @class fabric.Image.filters.Brightness |
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* @memberOf fabric.Image.filters |
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* @extends fabric.Image.filters.BaseFilter |
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* @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition |
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* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
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* @example |
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* var filter = new fabric.Image.filters.Brightness({ |
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* brightness: 0.05 |
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* }); |
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* object.filters.push(filter); |
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* object.applyFilters(); |
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*/ |
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filters.Brightness = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ { |
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|
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/** |
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* Filter type |
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* @param {String} type |
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* @default |
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*/ |
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type: 'Brightness', |
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|
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/** |
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* Fragment source for the brightness program |
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*/ |
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fragmentSource: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uBrightness;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
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'color.rgb += uBrightness;\n' + |
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'gl_FragColor = color;\n' + |
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'}', |
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|
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/** |
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* Brightness value, from -1 to 1. |
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* translated to -255 to 255 for 2d |
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* 0.0039215686 is the part of 1 that get translated to 1 in 2d |
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* @param {Number} brightness |
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* @default |
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*/ |
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brightness: 0, |
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|
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/** |
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* Describe the property that is the filter parameter |
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* @param {String} m |
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* @default |
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*/ |
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mainParameter: 'brightness', |
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|
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/** |
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* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. |
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* |
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* @param {Object} options |
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* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
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*/ |
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applyTo2d: function(options) { |
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if (this.brightness === 0) { |
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return; |
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} |
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var imageData = options.imageData, |
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data = imageData.data, i, len = data.length, |
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brightness = Math.round(this.brightness * 255); |
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for (i = 0; i < len; i += 4) { |
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data[i] = data[i] + brightness; |
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data[i + 1] = data[i + 1] + brightness; |
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data[i + 2] = data[i + 2] + brightness; |
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} |
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}, |
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/** |
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* Return WebGL uniform locations for this filter's shader. |
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* |
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* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
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* @param {WebGLShaderProgram} program This filter's compiled shader program. |
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*/ |
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getUniformLocations: function(gl, program) { |
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return { |
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uBrightness: gl.getUniformLocation(program, 'uBrightness'), |
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}; |
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}, |
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/** |
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* Send data from this filter to its shader program's uniforms. |
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* |
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* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
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* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
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*/ |
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sendUniformData: function(gl, uniformLocations) { |
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gl.uniform1f(uniformLocations.uBrightness, this.brightness); |
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}, |
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}); |
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/** |
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* Returns filter instance from an object representation |
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* @static |
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* @param {Object} object Object to create an instance from |
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* @param {function} [callback] to be invoked after filter creation |
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* @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness |
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*/ |
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fabric.Image.filters.Brightness.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
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|
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})(typeof exports !== 'undefined' ? exports : this); |
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(function(global) { |
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'use strict'; |
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var fabric = global.fabric || (global.fabric = { }), |
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extend = fabric.util.object.extend, |
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filters = fabric.Image.filters, |
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createClass = fabric.util.createClass; |
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|
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/** |
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* Adapted from <a href="http://www.html5rocks.com/en/tutorials/canvas/imagefilters/">html5rocks article</a> |
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* @class fabric.Image.filters.Convolute |
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* @memberOf fabric.Image.filters |
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* @extends fabric.Image.filters.BaseFilter |
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* @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition |
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* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
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* @example <caption>Sharpen filter</caption> |
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* var filter = new fabric.Image.filters.Convolute({ |
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* matrix: [ 0, -1, 0, |
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* -1, 5, -1, |
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* 0, -1, 0 ] |
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* }); |
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* object.filters.push(filter); |
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* object.applyFilters(); |
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* canvas.renderAll(); |
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* @example <caption>Blur filter</caption> |
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* var filter = new fabric.Image.filters.Convolute({ |
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* matrix: [ 1/9, 1/9, 1/9, |
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* 1/9, 1/9, 1/9, |
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* 1/9, 1/9, 1/9 ] |
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* }); |
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* object.filters.push(filter); |
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* object.applyFilters(); |
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* canvas.renderAll(); |
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* @example <caption>Emboss filter</caption> |
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* var filter = new fabric.Image.filters.Convolute({ |
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* matrix: [ 1, 1, 1, |
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* 1, 0.7, -1, |
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* -1, -1, -1 ] |
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* }); |
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* object.filters.push(filter); |
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* object.applyFilters(); |
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* canvas.renderAll(); |
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* @example <caption>Emboss filter with opaqueness</caption> |
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* var filter = new fabric.Image.filters.Convolute({ |
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* opaque: true, |
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* matrix: [ 1, 1, 1, |
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* 1, 0.7, -1, |
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* -1, -1, -1 ] |
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* }); |
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* object.filters.push(filter); |
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* object.applyFilters(); |
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* canvas.renderAll(); |
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*/ |
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filters.Convolute = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ { |
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|
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/** |
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* Filter type |
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* @param {String} type |
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* @default |
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*/ |
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type: 'Convolute', |
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|
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/* |
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* Opaque value (true/false) |
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*/ |
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opaque: false, |
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|
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/* |
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* matrix for the filter, max 9x9 |
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*/ |
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matrix: [0, 0, 0, 0, 1, 0, 0, 0, 0], |
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|
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/** |
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* Fragment source for the brightness program |
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*/ |
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fragmentSource: { |
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Convolute_3_1: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[9];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = vec4(0, 0, 0, 0);\n' + |
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'for (float h = 0.0; h < 3.0; h+=1.0) {\n' + |
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'for (float w = 0.0; w < 3.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 1), uStepH * (h - 1));\n' + |
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'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 3.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'gl_FragColor = color;\n' + |
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'}', |
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Convolute_3_0: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[9];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = vec4(0, 0, 0, 1);\n' + |
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'for (float h = 0.0; h < 3.0; h+=1.0) {\n' + |
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'for (float w = 0.0; w < 3.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 1.0), uStepH * (h - 1.0));\n' + |
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'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 3.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'float alpha = texture2D(uTexture, vTexCoord).a;\n' + |
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'gl_FragColor = color;\n' + |
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'gl_FragColor.a = alpha;\n' + |
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'}', |
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Convolute_5_1: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[25];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = vec4(0, 0, 0, 0);\n' + |
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'for (float h = 0.0; h < 5.0; h+=1.0) {\n' + |
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'for (float w = 0.0; w < 5.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' + |
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'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 5.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'gl_FragColor = color;\n' + |
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'}', |
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Convolute_5_0: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[25];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = vec4(0, 0, 0, 1);\n' + |
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'for (float h = 0.0; h < 5.0; h+=1.0) {\n' + |
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'for (float w = 0.0; w < 5.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' + |
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'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 5.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'float alpha = texture2D(uTexture, vTexCoord).a;\n' + |
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'gl_FragColor = color;\n' + |
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'gl_FragColor.a = alpha;\n' + |
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'}', |
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Convolute_7_1: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[49];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = vec4(0, 0, 0, 0);\n' + |
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'for (float h = 0.0; h < 7.0; h+=1.0) {\n' + |
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'for (float w = 0.0; w < 7.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' + |
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'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 7.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'gl_FragColor = color;\n' + |
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'}', |
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Convolute_7_0: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[49];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
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'vec4 color = vec4(0, 0, 0, 1);\n' + |
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'for (float h = 0.0; h < 7.0; h+=1.0) {\n' + |
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'for (float w = 0.0; w < 7.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' + |
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'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 7.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'float alpha = texture2D(uTexture, vTexCoord).a;\n' + |
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'gl_FragColor = color;\n' + |
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'gl_FragColor.a = alpha;\n' + |
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'}', |
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Convolute_9_1: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
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'uniform float uMatrix[81];\n' + |
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'uniform float uStepW;\n' + |
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'uniform float uStepH;\n' + |
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'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = vec4(0, 0, 0, 0);\n' + |
|
'for (float h = 0.0; h < 9.0; h+=1.0) {\n' + |
|
'for (float w = 0.0; w < 9.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' + |
|
'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 9.0 + w)];\n' + |
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'}\n' + |
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'}\n' + |
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'gl_FragColor = color;\n' + |
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'}', |
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Convolute_9_0: 'precision highp float;\n' + |
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'uniform sampler2D uTexture;\n' + |
|
'uniform float uMatrix[81];\n' + |
|
'uniform float uStepW;\n' + |
|
'uniform float uStepH;\n' + |
|
'varying vec2 vTexCoord;\n' + |
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'void main() {\n' + |
|
'vec4 color = vec4(0, 0, 0, 1);\n' + |
|
'for (float h = 0.0; h < 9.0; h+=1.0) {\n' + |
|
'for (float w = 0.0; w < 9.0; w+=1.0) {\n' + |
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'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' + |
|
'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 9.0 + w)];\n' + |
|
'}\n' + |
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'}\n' + |
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'float alpha = texture2D(uTexture, vTexCoord).a;\n' + |
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'gl_FragColor = color;\n' + |
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'gl_FragColor.a = alpha;\n' + |
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'}', |
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}, |
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|
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/** |
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* Constructor |
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* @memberOf fabric.Image.filters.Convolute.prototype |
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* @param {Object} [options] Options object |
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* @param {Boolean} [options.opaque=false] Opaque value (true/false) |
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* @param {Array} [options.matrix] Filter matrix |
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*/ |
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|
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|
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/** |
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* Retrieves the cached shader. |
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* @param {Object} options |
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* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
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* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
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*/ |
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retrieveShader: function(options) { |
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var size = Math.sqrt(this.matrix.length); |
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var cacheKey = this.type + '_' + size + '_' + (this.opaque ? 1 : 0); |
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var shaderSource = this.fragmentSource[cacheKey]; |
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if (!options.programCache.hasOwnProperty(cacheKey)) { |
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options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); |
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} |
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return options.programCache[cacheKey]; |
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}, |
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|
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/** |
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* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. |
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* |
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* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
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*/ |
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applyTo2d: function(options) { |
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var imageData = options.imageData, |
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data = imageData.data, |
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weights = this.matrix, |
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side = Math.round(Math.sqrt(weights.length)), |
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halfSide = Math.floor(side / 2), |
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sw = imageData.width, |
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sh = imageData.height, |
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output = options.ctx.createImageData(sw, sh), |
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dst = output.data, |
|
// go through the destination image pixels |
|
alphaFac = this.opaque ? 1 : 0, |
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r, g, b, a, dstOff, |
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scx, scy, srcOff, wt, |
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x, y, cx, cy; |
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|
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for (y = 0; y < sh; y++) { |
|
for (x = 0; x < sw; x++) { |
|
dstOff = (y * sw + x) * 4; |
|
// calculate the weighed sum of the source image pixels that |
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// fall under the convolution matrix |
|
r = 0; g = 0; b = 0; a = 0; |
|
|
|
for (cy = 0; cy < side; cy++) { |
|
for (cx = 0; cx < side; cx++) { |
|
scy = y + cy - halfSide; |
|
scx = x + cx - halfSide; |
|
|
|
// eslint-disable-next-line max-depth |
|
if (scy < 0 || scy >= sh || scx < 0 || scx >= sw) { |
|
continue; |
|
} |
|
|
|
srcOff = (scy * sw + scx) * 4; |
|
wt = weights[cy * side + cx]; |
|
|
|
r += data[srcOff] * wt; |
|
g += data[srcOff + 1] * wt; |
|
b += data[srcOff + 2] * wt; |
|
// eslint-disable-next-line max-depth |
|
if (!alphaFac) { |
|
a += data[srcOff + 3] * wt; |
|
} |
|
} |
|
} |
|
dst[dstOff] = r; |
|
dst[dstOff + 1] = g; |
|
dst[dstOff + 2] = b; |
|
if (!alphaFac) { |
|
dst[dstOff + 3] = a; |
|
} |
|
else { |
|
dst[dstOff + 3] = data[dstOff + 3]; |
|
} |
|
} |
|
} |
|
options.imageData = output; |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uMatrix: gl.getUniformLocation(program, 'uMatrix'), |
|
uOpaque: gl.getUniformLocation(program, 'uOpaque'), |
|
uHalfSize: gl.getUniformLocation(program, 'uHalfSize'), |
|
uSize: gl.getUniformLocation(program, 'uSize'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform1fv(uniformLocations.uMatrix, this.matrix); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
return extend(this.callSuper('toObject'), { |
|
opaque: this.opaque, |
|
matrix: this.matrix |
|
}); |
|
} |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute |
|
*/ |
|
fabric.Image.filters.Convolute.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Grayscale image filter class |
|
* @class fabric.Image.filters.Grayscale |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Grayscale(); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.Grayscale = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Grayscale', |
|
|
|
fragmentSource: { |
|
average: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'float average = (color.r + color.b + color.g) / 3.0;\n' + |
|
'gl_FragColor = vec4(average, average, average, color.a);\n' + |
|
'}', |
|
lightness: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform int uMode;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 col = texture2D(uTexture, vTexCoord);\n' + |
|
'float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n' + |
|
'gl_FragColor = vec4(average, average, average, col.a);\n' + |
|
'}', |
|
luminosity: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform int uMode;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 col = texture2D(uTexture, vTexCoord);\n' + |
|
'float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n' + |
|
'gl_FragColor = vec4(average, average, average, col.a);\n' + |
|
'}', |
|
}, |
|
|
|
|
|
/** |
|
* Grayscale mode, between 'average', 'lightness', 'luminosity' |
|
* @param {String} type |
|
* @default |
|
*/ |
|
mode: 'average', |
|
|
|
mainParameter: 'mode', |
|
|
|
/** |
|
* Apply the Grayscale operation to a Uint8Array representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8Array to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
data = imageData.data, i, |
|
len = data.length, value, |
|
mode = this.mode; |
|
for (i = 0; i < len; i += 4) { |
|
if (mode === 'average') { |
|
value = (data[i] + data[i + 1] + data[i + 2]) / 3; |
|
} |
|
else if (mode === 'lightness') { |
|
value = (Math.min(data[i], data[i + 1], data[i + 2]) + |
|
Math.max(data[i], data[i + 1], data[i + 2])) / 2; |
|
} |
|
else if (mode === 'luminosity') { |
|
value = 0.21 * data[i] + 0.72 * data[i + 1] + 0.07 * data[i + 2]; |
|
} |
|
data[i] = value; |
|
data[i + 1] = value; |
|
data[i + 2] = value; |
|
} |
|
}, |
|
|
|
/** |
|
* Retrieves the cached shader. |
|
* @param {Object} options |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
retrieveShader: function(options) { |
|
var cacheKey = this.type + '_' + this.mode; |
|
if (!options.programCache.hasOwnProperty(cacheKey)) { |
|
var shaderSource = this.fragmentSource[this.mode]; |
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); |
|
} |
|
return options.programCache[cacheKey]; |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uMode: gl.getUniformLocation(program, 'uMode'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
// default average mode. |
|
var mode = 1; |
|
gl.uniform1i(uniformLocations.uMode, mode); |
|
}, |
|
|
|
/** |
|
* Grayscale filter isNeutralState implementation |
|
* The filter is never neutral |
|
* on the image |
|
**/ |
|
isNeutralState: function() { |
|
return false; |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale |
|
*/ |
|
fabric.Image.filters.Grayscale.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Invert filter class |
|
* @class fabric.Image.filters.Invert |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Invert(); |
|
* object.filters.push(filter); |
|
* object.applyFilters(canvas.renderAll.bind(canvas)); |
|
*/ |
|
filters.Invert = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Invert', |
|
|
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform int uInvert;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'if (uInvert == 1) {\n' + |
|
'gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n' + |
|
'} else {\n' + |
|
'gl_FragColor = color;\n' + |
|
'}\n' + |
|
'}', |
|
|
|
/** |
|
* Filter invert. if false, does nothing |
|
* @param {Boolean} invert |
|
* @default |
|
*/ |
|
invert: true, |
|
|
|
mainParameter: 'invert', |
|
|
|
/** |
|
* Apply the Invert operation to a Uint8Array representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8Array to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
data = imageData.data, i, |
|
len = data.length; |
|
for (i = 0; i < len; i += 4) { |
|
data[i] = 255 - data[i]; |
|
data[i + 1] = 255 - data[i + 1]; |
|
data[i + 2] = 255 - data[i + 2]; |
|
} |
|
}, |
|
|
|
/** |
|
* Invert filter isNeutralState implementation |
|
* Used only in image applyFilters to discard filters that will not have an effect |
|
* on the image |
|
* @param {Object} options |
|
**/ |
|
isNeutralState: function() { |
|
return !this.invert; |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uInvert: gl.getUniformLocation(program, 'uInvert'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform1i(uniformLocations.uInvert, this.invert); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert |
|
*/ |
|
fabric.Image.filters.Invert.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend, |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Noise filter class |
|
* @class fabric.Image.filters.Noise |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.Noise#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Noise({ |
|
* noise: 700 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
* canvas.renderAll(); |
|
*/ |
|
filters.Noise = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Noise', |
|
|
|
/** |
|
* Fragment source for the noise program |
|
*/ |
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform float uStepH;\n' + |
|
'uniform float uNoise;\n' + |
|
'uniform float uSeed;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'float rand(vec2 co, float seed, float vScale) {\n' + |
|
'return fract(sin(dot(co.xy * vScale ,vec2(12.9898 , 78.233))) * 43758.5453 * (seed + 0.01) / 2.0);\n' + |
|
'}\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'color.rgb += (0.5 - rand(vTexCoord, uSeed, 0.1 / uStepH)) * uNoise;\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
|
|
/** |
|
* Describe the property that is the filter parameter |
|
* @param {String} m |
|
* @default |
|
*/ |
|
mainParameter: 'noise', |
|
|
|
/** |
|
* Noise value, from |
|
* @param {Number} noise |
|
* @default |
|
*/ |
|
noise: 0, |
|
|
|
/** |
|
* Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
if (this.noise === 0) { |
|
return; |
|
} |
|
var imageData = options.imageData, |
|
data = imageData.data, i, len = data.length, |
|
noise = this.noise, rand; |
|
|
|
for (i = 0, len = data.length; i < len; i += 4) { |
|
|
|
rand = (0.5 - Math.random()) * noise; |
|
|
|
data[i] += rand; |
|
data[i + 1] += rand; |
|
data[i + 2] += rand; |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uNoise: gl.getUniformLocation(program, 'uNoise'), |
|
uSeed: gl.getUniformLocation(program, 'uSeed'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform1f(uniformLocations.uNoise, this.noise / 255); |
|
gl.uniform1f(uniformLocations.uSeed, Math.random()); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
return extend(this.callSuper('toObject'), { |
|
noise: this.noise |
|
}); |
|
} |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise |
|
*/ |
|
fabric.Image.filters.Noise.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Pixelate filter class |
|
* @class fabric.Image.filters.Pixelate |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Pixelate({ |
|
* blocksize: 8 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.Pixelate = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Pixelate', |
|
|
|
blocksize: 4, |
|
|
|
mainParameter: 'blocksize', |
|
|
|
/** |
|
* Fragment source for the Pixelate program |
|
*/ |
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform float uBlocksize;\n' + |
|
'uniform float uStepW;\n' + |
|
'uniform float uStepH;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'float blockW = uBlocksize * uStepW;\n' + |
|
'float blockH = uBlocksize * uStepW;\n' + |
|
'int posX = int(vTexCoord.x / blockW);\n' + |
|
'int posY = int(vTexCoord.y / blockH);\n' + |
|
'float fposX = float(posX);\n' + |
|
'float fposY = float(posY);\n' + |
|
'vec2 squareCoords = vec2(fposX * blockW, fposY * blockH);\n' + |
|
'vec4 color = texture2D(uTexture, squareCoords);\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
|
|
/** |
|
* Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
data = imageData.data, |
|
iLen = imageData.height, |
|
jLen = imageData.width, |
|
index, i, j, r, g, b, a, |
|
_i, _j, _iLen, _jLen; |
|
|
|
for (i = 0; i < iLen; i += this.blocksize) { |
|
for (j = 0; j < jLen; j += this.blocksize) { |
|
|
|
index = (i * 4) * jLen + (j * 4); |
|
|
|
r = data[index]; |
|
g = data[index + 1]; |
|
b = data[index + 2]; |
|
a = data[index + 3]; |
|
|
|
_iLen = Math.min(i + this.blocksize, iLen); |
|
_jLen = Math.min(j + this.blocksize, jLen); |
|
for (_i = i; _i < _iLen; _i++) { |
|
for (_j = j; _j < _jLen; _j++) { |
|
index = (_i * 4) * jLen + (_j * 4); |
|
data[index] = r; |
|
data[index + 1] = g; |
|
data[index + 2] = b; |
|
data[index + 3] = a; |
|
} |
|
} |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Indicate when the filter is not gonna apply changes to the image |
|
**/ |
|
isNeutralState: function() { |
|
return this.blocksize === 1; |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uBlocksize: gl.getUniformLocation(program, 'uBlocksize'), |
|
uStepW: gl.getUniformLocation(program, 'uStepW'), |
|
uStepH: gl.getUniformLocation(program, 'uStepH'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform1f(uniformLocations.uBlocksize, this.blocksize); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate |
|
*/ |
|
fabric.Image.filters.Pixelate.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
extend = fabric.util.object.extend, |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Remove white filter class |
|
* @class fabric.Image.filters.RemoveColor |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.RemoveColor#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.RemoveColor({ |
|
* threshold: 0.2, |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
* canvas.renderAll(); |
|
*/ |
|
filters.RemoveColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.RemoveColor.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'RemoveColor', |
|
|
|
/** |
|
* Color to remove, in any format understood by fabric.Color. |
|
* @param {String} type |
|
* @default |
|
*/ |
|
color: '#FFFFFF', |
|
|
|
/** |
|
* Fragment source for the brightness program |
|
*/ |
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform vec4 uLow;\n' + |
|
'uniform vec4 uHigh;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'gl_FragColor = texture2D(uTexture, vTexCoord);\n' + |
|
'if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n' + |
|
'gl_FragColor.a = 0.0;\n' + |
|
'}\n' + |
|
'}', |
|
|
|
/** |
|
* distance to actual color, as value up or down from each r,g,b |
|
* between 0 and 1 |
|
**/ |
|
distance: 0.02, |
|
|
|
/** |
|
* For color to remove inside distance, use alpha channel for a smoother deletion |
|
* NOT IMPLEMENTED YET |
|
**/ |
|
useAlpha: false, |
|
|
|
/** |
|
* Constructor |
|
* @memberOf fabric.Image.filters.RemoveWhite.prototype |
|
* @param {Object} [options] Options object |
|
* @param {Number} [options.color=#RRGGBB] Threshold value |
|
* @param {Number} [options.distance=10] Distance value |
|
*/ |
|
|
|
/** |
|
* Applies filter to canvas element |
|
* @param {Object} canvasEl Canvas element to apply filter to |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
data = imageData.data, i, |
|
distance = this.distance * 255, |
|
r, g, b, |
|
source = new fabric.Color(this.color).getSource(), |
|
lowC = [ |
|
source[0] - distance, |
|
source[1] - distance, |
|
source[2] - distance, |
|
], |
|
highC = [ |
|
source[0] + distance, |
|
source[1] + distance, |
|
source[2] + distance, |
|
]; |
|
|
|
|
|
for (i = 0; i < data.length; i += 4) { |
|
r = data[i]; |
|
g = data[i + 1]; |
|
b = data[i + 2]; |
|
|
|
if (r > lowC[0] && |
|
g > lowC[1] && |
|
b > lowC[2] && |
|
r < highC[0] && |
|
g < highC[1] && |
|
b < highC[2]) { |
|
data[i + 3] = 0; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uLow: gl.getUniformLocation(program, 'uLow'), |
|
uHigh: gl.getUniformLocation(program, 'uHigh'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
var source = new fabric.Color(this.color).getSource(), |
|
distance = parseFloat(this.distance), |
|
lowC = [ |
|
0 + source[0] / 255 - distance, |
|
0 + source[1] / 255 - distance, |
|
0 + source[2] / 255 - distance, |
|
1 |
|
], |
|
highC = [ |
|
source[0] / 255 + distance, |
|
source[1] / 255 + distance, |
|
source[2] / 255 + distance, |
|
1 |
|
]; |
|
gl.uniform4fv(uniformLocations.uLow, lowC); |
|
gl.uniform4fv(uniformLocations.uHigh, highC); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
return extend(this.callSuper('toObject'), { |
|
color: this.color, |
|
distance: this.distance |
|
}); |
|
} |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.RemoveColor} Instance of fabric.Image.filters.RemoveWhite |
|
*/ |
|
fabric.Image.filters.RemoveColor.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
var matrices = { |
|
Brownie: [ |
|
0.59970,0.34553,-0.27082,0,0.186, |
|
-0.03770,0.86095,0.15059,0,-0.1449, |
|
0.24113,-0.07441,0.44972,0,-0.02965, |
|
0,0,0,1,0 |
|
], |
|
Vintage: [ |
|
0.62793,0.32021,-0.03965,0,0.03784, |
|
0.02578,0.64411,0.03259,0,0.02926, |
|
0.04660,-0.08512,0.52416,0,0.02023, |
|
0,0,0,1,0 |
|
], |
|
Kodachrome: [ |
|
1.12855,-0.39673,-0.03992,0,0.24991, |
|
-0.16404,1.08352,-0.05498,0,0.09698, |
|
-0.16786,-0.56034,1.60148,0,0.13972, |
|
0,0,0,1,0 |
|
], |
|
Technicolor: [ |
|
1.91252,-0.85453,-0.09155,0,0.04624, |
|
-0.30878,1.76589,-0.10601,0,-0.27589, |
|
-0.23110,-0.75018,1.84759,0,0.12137, |
|
0,0,0,1,0 |
|
], |
|
Polaroid: [ |
|
1.438,-0.062,-0.062,0,0, |
|
-0.122,1.378,-0.122,0,0, |
|
-0.016,-0.016,1.483,0,0, |
|
0,0,0,1,0 |
|
], |
|
Sepia: [ |
|
0.393, 0.769, 0.189, 0, 0, |
|
0.349, 0.686, 0.168, 0, 0, |
|
0.272, 0.534, 0.131, 0, 0, |
|
0, 0, 0, 1, 0 |
|
], |
|
BlackWhite: [ |
|
1.5, 1.5, 1.5, 0, -1, |
|
1.5, 1.5, 1.5, 0, -1, |
|
1.5, 1.5, 1.5, 0, -1, |
|
0, 0, 0, 1, 0, |
|
] |
|
}; |
|
|
|
for (var key in matrices) { |
|
filters[key] = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.Sepia.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: key, |
|
|
|
/** |
|
* Colormatrix for the effect |
|
* array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning |
|
* outside the -1, 1 range. |
|
* @param {Array} matrix array of 20 numbers. |
|
* @default |
|
*/ |
|
matrix: matrices[key], |
|
|
|
/** |
|
* Lock the matrix export for this kind of static, parameter less filters. |
|
*/ |
|
mainParameter: false, |
|
/** |
|
* Lock the colormatrix on the color part, skipping alpha |
|
*/ |
|
colorsOnly: true, |
|
|
|
}); |
|
fabric.Image.filters[key].fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
} |
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
'use strict'; |
|
|
|
var fabric = global.fabric, |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Color Blend filter class |
|
* @class fabric.Image.filter.BlendColor |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @example |
|
* var filter = new fabric.Image.filters.BlendColor({ |
|
* color: '#000', |
|
* mode: 'multiply' |
|
* }); |
|
* |
|
* var filter = new fabric.Image.filters.BlendImage({ |
|
* image: fabricImageObject, |
|
* mode: 'multiply', |
|
* alpha: 0.5 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
* canvas.renderAll(); |
|
*/ |
|
|
|
filters.BlendColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blend.prototype */ { |
|
type: 'BlendColor', |
|
|
|
/** |
|
* Color to make the blend operation with. default to a reddish color since black or white |
|
* gives always strong result. |
|
**/ |
|
color: '#F95C63', |
|
|
|
/** |
|
* Blend mode for the filter: one of multiply, add, diff, screen, subtract, |
|
* darken, lighten, overlay, exclusion, tint. |
|
**/ |
|
mode: 'multiply', |
|
|
|
/** |
|
* alpha value. represent the strength of the blend color operation. |
|
**/ |
|
alpha: 1, |
|
|
|
/** |
|
* Fragment source for the Multiply program |
|
*/ |
|
fragmentSource: { |
|
multiply: 'gl_FragColor.rgb *= uColor.rgb;\n', |
|
screen: 'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n', |
|
add: 'gl_FragColor.rgb += uColor.rgb;\n', |
|
diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n', |
|
subtract: 'gl_FragColor.rgb -= uColor.rgb;\n', |
|
lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n', |
|
darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n', |
|
exclusion: 'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n', |
|
overlay: 'if (uColor.r < 0.5) {\n' + |
|
'gl_FragColor.r *= 2.0 * uColor.r;\n' + |
|
'} else {\n' + |
|
'gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);\n' + |
|
'}\n' + |
|
'if (uColor.g < 0.5) {\n' + |
|
'gl_FragColor.g *= 2.0 * uColor.g;\n' + |
|
'} else {\n' + |
|
'gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);\n' + |
|
'}\n' + |
|
'if (uColor.b < 0.5) {\n' + |
|
'gl_FragColor.b *= 2.0 * uColor.b;\n' + |
|
'} else {\n' + |
|
'gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);\n' + |
|
'}\n', |
|
tint: 'gl_FragColor.rgb *= (1.0 - uColor.a);\n' + |
|
'gl_FragColor.rgb += uColor.rgb;\n', |
|
}, |
|
|
|
/** |
|
* build the fragment source for the filters, joining the common part with |
|
* the specific one. |
|
* @param {String} mode the mode of the filter, a key of this.fragmentSource |
|
* @return {String} the source to be compiled |
|
* @private |
|
*/ |
|
buildSource: function(mode) { |
|
return 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform vec4 uColor;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'gl_FragColor = color;\n' + |
|
'if (color.a > 0.0) {\n' + |
|
this.fragmentSource[mode] + |
|
'}\n' + |
|
'}'; |
|
}, |
|
|
|
/** |
|
* Retrieves the cached shader. |
|
* @param {Object} options |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
retrieveShader: function(options) { |
|
var cacheKey = this.type + '_' + this.mode, shaderSource; |
|
if (!options.programCache.hasOwnProperty(cacheKey)) { |
|
shaderSource = this.buildSource(this.mode); |
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); |
|
} |
|
return options.programCache[cacheKey]; |
|
}, |
|
|
|
/** |
|
* Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
data = imageData.data, iLen = data.length, |
|
tr, tg, tb, |
|
r, g, b, |
|
source, alpha1 = 1 - this.alpha; |
|
|
|
source = new fabric.Color(this.color).getSource(); |
|
tr = source[0] * this.alpha; |
|
tg = source[1] * this.alpha; |
|
tb = source[2] * this.alpha; |
|
|
|
for (var i = 0; i < iLen; i += 4) { |
|
|
|
r = data[i]; |
|
g = data[i + 1]; |
|
b = data[i + 2]; |
|
|
|
switch (this.mode) { |
|
case 'multiply': |
|
data[i] = r * tr / 255; |
|
data[i + 1] = g * tg / 255; |
|
data[i + 2] = b * tb / 255; |
|
break; |
|
case 'screen': |
|
data[i] = 255 - (255 - r) * (255 - tr) / 255; |
|
data[i + 1] = 255 - (255 - g) * (255 - tg) / 255; |
|
data[i + 2] = 255 - (255 - b) * (255 - tb) / 255; |
|
break; |
|
case 'add': |
|
data[i] = r + tr; |
|
data[i + 1] = g + tg; |
|
data[i + 2] = b + tb; |
|
break; |
|
case 'diff': |
|
case 'difference': |
|
data[i] = Math.abs(r - tr); |
|
data[i + 1] = Math.abs(g - tg); |
|
data[i + 2] = Math.abs(b - tb); |
|
break; |
|
case 'subtract': |
|
data[i] = r - tr; |
|
data[i + 1] = g - tg; |
|
data[i + 2] = b - tb; |
|
break; |
|
case 'darken': |
|
data[i] = Math.min(r, tr); |
|
data[i + 1] = Math.min(g, tg); |
|
data[i + 2] = Math.min(b, tb); |
|
break; |
|
case 'lighten': |
|
data[i] = Math.max(r, tr); |
|
data[i + 1] = Math.max(g, tg); |
|
data[i + 2] = Math.max(b, tb); |
|
break; |
|
case 'overlay': |
|
data[i] = tr < 128 ? (2 * r * tr / 255) : (255 - 2 * (255 - r) * (255 - tr) / 255); |
|
data[i + 1] = tg < 128 ? (2 * g * tg / 255) : (255 - 2 * (255 - g) * (255 - tg) / 255); |
|
data[i + 2] = tb < 128 ? (2 * b * tb / 255) : (255 - 2 * (255 - b) * (255 - tb) / 255); |
|
break; |
|
case 'exclusion': |
|
data[i] = tr + r - ((2 * tr * r) / 255); |
|
data[i + 1] = tg + g - ((2 * tg * g) / 255); |
|
data[i + 2] = tb + b - ((2 * tb * b) / 255); |
|
break; |
|
case 'tint': |
|
data[i] = tr + r * alpha1; |
|
data[i + 1] = tg + g * alpha1; |
|
data[i + 2] = tb + b * alpha1; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uColor: gl.getUniformLocation(program, 'uColor'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
var source = new fabric.Color(this.color).getSource(); |
|
source[0] = this.alpha * source[0] / 255; |
|
source[1] = this.alpha * source[1] / 255; |
|
source[2] = this.alpha * source[2] / 255; |
|
source[3] = this.alpha; |
|
gl.uniform4fv(uniformLocations.uColor, source); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
return { |
|
type: this.type, |
|
color: this.color, |
|
mode: this.mode, |
|
alpha: this.alpha |
|
}; |
|
} |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.BlendColor} Instance of fabric.Image.filters.BlendColor |
|
*/ |
|
fabric.Image.filters.BlendColor.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
'use strict'; |
|
|
|
var fabric = global.fabric, |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Image Blend filter class |
|
* @class fabric.Image.filter.BlendImage |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @example |
|
* var filter = new fabric.Image.filters.BlendColor({ |
|
* color: '#000', |
|
* mode: 'multiply' |
|
* }); |
|
* |
|
* var filter = new fabric.Image.filters.BlendImage({ |
|
* image: fabricImageObject, |
|
* mode: 'multiply', |
|
* alpha: 0.5 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
* canvas.renderAll(); |
|
*/ |
|
|
|
filters.BlendImage = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.BlendImage.prototype */ { |
|
type: 'BlendImage', |
|
|
|
/** |
|
* Color to make the blend operation with. default to a reddish color since black or white |
|
* gives always strong result. |
|
**/ |
|
image: null, |
|
|
|
/** |
|
* Blend mode for the filter: one of multiply, add, diff, screen, subtract, |
|
* darken, lighten, overlay, exclusion, tint. |
|
**/ |
|
mode: 'multiply', |
|
|
|
/** |
|
* alpha value. represent the strength of the blend image operation. |
|
* not implemented. |
|
**/ |
|
alpha: 1, |
|
|
|
vertexSource: 'attribute vec2 aPosition;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'varying vec2 vTexCoord2;\n' + |
|
'uniform mat3 uTransformMatrix;\n' + |
|
'void main() {\n' + |
|
'vTexCoord = aPosition;\n' + |
|
'vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;\n' + |
|
'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' + |
|
'}', |
|
|
|
/** |
|
* Fragment source for the Multiply program |
|
*/ |
|
fragmentSource: { |
|
multiply: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform sampler2D uImage;\n' + |
|
'uniform vec4 uColor;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'varying vec2 vTexCoord2;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'vec4 color2 = texture2D(uImage, vTexCoord2);\n' + |
|
'color.rgba *= color2.rgba;\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
mask: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform sampler2D uImage;\n' + |
|
'uniform vec4 uColor;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'varying vec2 vTexCoord2;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'vec4 color2 = texture2D(uImage, vTexCoord2);\n' + |
|
'color.a = color2.a;\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
}, |
|
|
|
/** |
|
* Retrieves the cached shader. |
|
* @param {Object} options |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
retrieveShader: function(options) { |
|
var cacheKey = this.type + '_' + this.mode; |
|
var shaderSource = this.fragmentSource[this.mode]; |
|
if (!options.programCache.hasOwnProperty(cacheKey)) { |
|
options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); |
|
} |
|
return options.programCache[cacheKey]; |
|
}, |
|
|
|
applyToWebGL: function(options) { |
|
// load texture to blend. |
|
var gl = options.context, |
|
texture = this.createTexture(options.filterBackend, this.image); |
|
this.bindAdditionalTexture(gl, texture, gl.TEXTURE1); |
|
this.callSuper('applyToWebGL', options); |
|
this.unbindAdditionalTexture(gl, gl.TEXTURE1); |
|
}, |
|
|
|
createTexture: function(backend, image) { |
|
return backend.getCachedTexture(image.cacheKey, image._element); |
|
}, |
|
|
|
/** |
|
* Calculate a transformMatrix to adapt the image to blend over |
|
* @param {Object} options |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
calculateMatrix: function() { |
|
var image = this.image, |
|
width = image._element.width, |
|
height = image._element.height; |
|
return [ |
|
1 / image.scaleX, 0, 0, |
|
0, 1 / image.scaleY, 0, |
|
-image.left / width, -image.top / height, 1 |
|
]; |
|
}, |
|
|
|
/** |
|
* Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
resources = options.filterBackend.resources, |
|
data = imageData.data, iLen = data.length, |
|
width = imageData.width, |
|
height = imageData.height, |
|
tr, tg, tb, ta, |
|
r, g, b, a, |
|
canvas1, context, image = this.image, blendData; |
|
|
|
if (!resources.blendImage) { |
|
resources.blendImage = fabric.util.createCanvasElement(); |
|
} |
|
canvas1 = resources.blendImage; |
|
context = canvas1.getContext('2d'); |
|
if (canvas1.width !== width || canvas1.height !== height) { |
|
canvas1.width = width; |
|
canvas1.height = height; |
|
} |
|
else { |
|
context.clearRect(0, 0, width, height); |
|
} |
|
context.setTransform(image.scaleX, 0, 0, image.scaleY, image.left, image.top); |
|
context.drawImage(image._element, 0, 0, width, height); |
|
blendData = context.getImageData(0, 0, width, height).data; |
|
for (var i = 0; i < iLen; i += 4) { |
|
|
|
r = data[i]; |
|
g = data[i + 1]; |
|
b = data[i + 2]; |
|
a = data[i + 3]; |
|
|
|
tr = blendData[i]; |
|
tg = blendData[i + 1]; |
|
tb = blendData[i + 2]; |
|
ta = blendData[i + 3]; |
|
|
|
switch (this.mode) { |
|
case 'multiply': |
|
data[i] = r * tr / 255; |
|
data[i + 1] = g * tg / 255; |
|
data[i + 2] = b * tb / 255; |
|
data[i + 3] = a * ta / 255; |
|
break; |
|
case 'mask': |
|
data[i + 3] = ta; |
|
break; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uTransformMatrix: gl.getUniformLocation(program, 'uTransformMatrix'), |
|
uImage: gl.getUniformLocation(program, 'uImage'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
var matrix = this.calculateMatrix(); |
|
gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1. |
|
gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix); |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
return { |
|
type: this.type, |
|
image: this.image && this.image.toObject(), |
|
mode: this.mode, |
|
alpha: this.alpha |
|
}; |
|
} |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} callback to be invoked after filter creation |
|
* @return {fabric.Image.filters.BlendImage} Instance of fabric.Image.filters.BlendImage |
|
*/ |
|
fabric.Image.filters.BlendImage.fromObject = function(object, callback) { |
|
fabric.Image.fromObject(object.image, function(image) { |
|
var options = fabric.util.object.clone(object); |
|
options.image = image; |
|
callback(new fabric.Image.filters.BlendImage(options)); |
|
}); |
|
}; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), pow = Math.pow, floor = Math.floor, |
|
sqrt = Math.sqrt, abs = Math.abs, round = Math.round, sin = Math.sin, |
|
ceil = Math.ceil, |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Resize image filter class |
|
* @class fabric.Image.filters.Resize |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Resize(); |
|
* object.filters.push(filter); |
|
* object.applyFilters(canvas.renderAll.bind(canvas)); |
|
*/ |
|
filters.Resize = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Resize.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Resize', |
|
|
|
/** |
|
* Resize type |
|
* for webgl resizeType is just lanczos, for canvas2d can be: |
|
* bilinear, hermite, sliceHack, lanczos. |
|
* @param {String} resizeType |
|
* @default |
|
*/ |
|
resizeType: 'hermite', |
|
|
|
/** |
|
* Scale factor for resizing, x axis |
|
* @param {Number} scaleX |
|
* @default |
|
*/ |
|
scaleX: 1, |
|
|
|
/** |
|
* Scale factor for resizing, y axis |
|
* @param {Number} scaleY |
|
* @default |
|
*/ |
|
scaleY: 1, |
|
|
|
/** |
|
* LanczosLobes parameter for lanczos filter, valid for resizeType lanczos |
|
* @param {Number} lanczosLobes |
|
* @default |
|
*/ |
|
lanczosLobes: 3, |
|
|
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uDelta: gl.getUniformLocation(program, 'uDelta'), |
|
uTaps: gl.getUniformLocation(program, 'uTaps'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform2fv(uniformLocations.uDelta, this.horizontal ? [1 / this.width, 0] : [0, 1 / this.height]); |
|
gl.uniform1fv(uniformLocations.uTaps, this.taps); |
|
}, |
|
|
|
/** |
|
* Retrieves the cached shader. |
|
* @param {Object} options |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
retrieveShader: function(options) { |
|
var filterWindow = this.getFilterWindow(), cacheKey = this.type + '_' + filterWindow; |
|
if (!options.programCache.hasOwnProperty(cacheKey)) { |
|
var fragmentShader = this.generateShader(filterWindow); |
|
options.programCache[cacheKey] = this.createProgram(options.context, fragmentShader); |
|
} |
|
return options.programCache[cacheKey]; |
|
}, |
|
|
|
getFilterWindow: function() { |
|
var scale = this.tempScale; |
|
return Math.ceil(this.lanczosLobes / scale); |
|
}, |
|
|
|
getTaps: function() { |
|
var lobeFunction = this.lanczosCreate(this.lanczosLobes), scale = this.tempScale, |
|
filterWindow = this.getFilterWindow(), taps = new Array(filterWindow); |
|
for (var i = 1; i <= filterWindow; i++) { |
|
taps[i - 1] = lobeFunction(i * scale); |
|
} |
|
return taps; |
|
}, |
|
|
|
/** |
|
* Generate vertex and shader sources from the necessary steps numbers |
|
* @param {Number} filterWindow |
|
*/ |
|
generateShader: function(filterWindow) { |
|
var offsets = new Array(filterWindow), |
|
fragmentShader = this.fragmentSourceTOP, filterWindow; |
|
|
|
for (var i = 1; i <= filterWindow; i++) { |
|
offsets[i - 1] = i + '.0 * uDelta'; |
|
} |
|
|
|
fragmentShader += 'uniform float uTaps[' + filterWindow + '];\n'; |
|
fragmentShader += 'void main() {\n'; |
|
fragmentShader += ' vec4 color = texture2D(uTexture, vTexCoord);\n'; |
|
fragmentShader += ' float sum = 1.0;\n'; |
|
|
|
offsets.forEach(function(offset, i) { |
|
fragmentShader += ' color += texture2D(uTexture, vTexCoord + ' + offset + ') * uTaps[' + i + '];\n'; |
|
fragmentShader += ' color += texture2D(uTexture, vTexCoord - ' + offset + ') * uTaps[' + i + '];\n'; |
|
fragmentShader += ' sum += 2.0 * uTaps[' + i + '];\n'; |
|
}); |
|
fragmentShader += ' gl_FragColor = color / sum;\n'; |
|
fragmentShader += '}'; |
|
return fragmentShader; |
|
}, |
|
|
|
fragmentSourceTOP: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform vec2 uDelta;\n' + |
|
'varying vec2 vTexCoord;\n', |
|
|
|
/** |
|
* Apply the resize filter to the image |
|
* Determines whether to use WebGL or Canvas2D based on the options.webgl flag. |
|
* |
|
* @param {Object} options |
|
* @param {Number} options.passes The number of filters remaining to be executed |
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter. |
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. |
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
applyTo: function(options) { |
|
if (options.webgl) { |
|
options.passes++; |
|
this.width = options.sourceWidth; |
|
this.horizontal = true; |
|
this.dW = Math.round(this.width * this.scaleX); |
|
this.dH = options.sourceHeight; |
|
this.tempScale = this.dW / this.width; |
|
this.taps = this.getTaps(); |
|
options.destinationWidth = this.dW; |
|
this._setupFrameBuffer(options); |
|
this.applyToWebGL(options); |
|
this._swapTextures(options); |
|
options.sourceWidth = options.destinationWidth; |
|
|
|
this.height = options.sourceHeight; |
|
this.horizontal = false; |
|
this.dH = Math.round(this.height * this.scaleY); |
|
this.tempScale = this.dH / this.height; |
|
this.taps = this.getTaps(); |
|
options.destinationHeight = this.dH; |
|
this._setupFrameBuffer(options); |
|
this.applyToWebGL(options); |
|
this._swapTextures(options); |
|
options.sourceHeight = options.destinationHeight; |
|
} |
|
else { |
|
this.applyTo2d(options); |
|
} |
|
}, |
|
|
|
isNeutralState: function() { |
|
return this.scaleX === 1 && this.scaleY === 1; |
|
}, |
|
|
|
lanczosCreate: function(lobes) { |
|
return function(x) { |
|
if (x >= lobes || x <= -lobes) { |
|
return 0.0; |
|
} |
|
if (x < 1.19209290E-07 && x > -1.19209290E-07) { |
|
return 1.0; |
|
} |
|
x *= Math.PI; |
|
var xx = x / lobes; |
|
return (sin(x) / x) * sin(xx) / xx; |
|
}; |
|
}, |
|
|
|
/** |
|
* Applies filter to canvas element |
|
* @memberOf fabric.Image.filters.Resize.prototype |
|
* @param {Object} canvasEl Canvas element to apply filter to |
|
* @param {Number} scaleX |
|
* @param {Number} scaleY |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, |
|
scaleX = this.scaleX, |
|
scaleY = this.scaleY; |
|
|
|
this.rcpScaleX = 1 / scaleX; |
|
this.rcpScaleY = 1 / scaleY; |
|
|
|
var oW = imageData.width, oH = imageData.height, |
|
dW = round(oW * scaleX), dH = round(oH * scaleY), |
|
newData; |
|
|
|
if (this.resizeType === 'sliceHack') { |
|
newData = this.sliceByTwo(options, oW, oH, dW, dH); |
|
} |
|
else if (this.resizeType === 'hermite') { |
|
newData = this.hermiteFastResize(options, oW, oH, dW, dH); |
|
} |
|
else if (this.resizeType === 'bilinear') { |
|
newData = this.bilinearFiltering(options, oW, oH, dW, dH); |
|
} |
|
else if (this.resizeType === 'lanczos') { |
|
newData = this.lanczosResize(options, oW, oH, dW, dH); |
|
} |
|
options.imageData = newData; |
|
}, |
|
|
|
/** |
|
* Filter sliceByTwo |
|
* @param {Object} canvasEl Canvas element to apply filter to |
|
* @param {Number} oW Original Width |
|
* @param {Number} oH Original Height |
|
* @param {Number} dW Destination Width |
|
* @param {Number} dH Destination Height |
|
* @returns {ImageData} |
|
*/ |
|
sliceByTwo: function(options, oW, oH, dW, dH) { |
|
var imageData = options.imageData, |
|
mult = 0.5, doneW = false, doneH = false, stepW = oW * mult, |
|
stepH = oH * mult, resources = fabric.filterBackend.resources, |
|
tmpCanvas, ctx, sX = 0, sY = 0, dX = oW, dY = 0; |
|
if (!resources.sliceByTwo) { |
|
resources.sliceByTwo = document.createElement('canvas'); |
|
} |
|
tmpCanvas = resources.sliceByTwo; |
|
if (tmpCanvas.width < oW * 1.5 || tmpCanvas.height < oH) { |
|
tmpCanvas.width = oW * 1.5; |
|
tmpCanvas.height = oH; |
|
} |
|
ctx = tmpCanvas.getContext('2d'); |
|
ctx.clearRect(0, 0, oW * 1.5, oH); |
|
ctx.putImageData(imageData, 0, 0); |
|
|
|
dW = floor(dW); |
|
dH = floor(dH); |
|
|
|
while (!doneW || !doneH) { |
|
oW = stepW; |
|
oH = stepH; |
|
if (dW < floor(stepW * mult)) { |
|
stepW = floor(stepW * mult); |
|
} |
|
else { |
|
stepW = dW; |
|
doneW = true; |
|
} |
|
if (dH < floor(stepH * mult)) { |
|
stepH = floor(stepH * mult); |
|
} |
|
else { |
|
stepH = dH; |
|
doneH = true; |
|
} |
|
ctx.drawImage(tmpCanvas, sX, sY, oW, oH, dX, dY, stepW, stepH); |
|
sX = dX; |
|
sY = dY; |
|
dY += stepH; |
|
} |
|
return ctx.getImageData(sX, sY, dW, dH); |
|
}, |
|
|
|
/** |
|
* Filter lanczosResize |
|
* @param {Object} canvasEl Canvas element to apply filter to |
|
* @param {Number} oW Original Width |
|
* @param {Number} oH Original Height |
|
* @param {Number} dW Destination Width |
|
* @param {Number} dH Destination Height |
|
* @returns {ImageData} |
|
*/ |
|
lanczosResize: function(options, oW, oH, dW, dH) { |
|
|
|
function process(u) { |
|
var v, i, weight, idx, a, red, green, |
|
blue, alpha, fX, fY; |
|
center.x = (u + 0.5) * ratioX; |
|
icenter.x = floor(center.x); |
|
for (v = 0; v < dH; v++) { |
|
center.y = (v + 0.5) * ratioY; |
|
icenter.y = floor(center.y); |
|
a = 0; red = 0; green = 0; blue = 0; alpha = 0; |
|
for (i = icenter.x - range2X; i <= icenter.x + range2X; i++) { |
|
if (i < 0 || i >= oW) { |
|
continue; |
|
} |
|
fX = floor(1000 * abs(i - center.x)); |
|
if (!cacheLanc[fX]) { |
|
cacheLanc[fX] = { }; |
|
} |
|
for (var j = icenter.y - range2Y; j <= icenter.y + range2Y; j++) { |
|
if (j < 0 || j >= oH) { |
|
continue; |
|
} |
|
fY = floor(1000 * abs(j - center.y)); |
|
if (!cacheLanc[fX][fY]) { |
|
cacheLanc[fX][fY] = lanczos(sqrt(pow(fX * rcpRatioX, 2) + pow(fY * rcpRatioY, 2)) / 1000); |
|
} |
|
weight = cacheLanc[fX][fY]; |
|
if (weight > 0) { |
|
idx = (j * oW + i) * 4; |
|
a += weight; |
|
red += weight * srcData[idx]; |
|
green += weight * srcData[idx + 1]; |
|
blue += weight * srcData[idx + 2]; |
|
alpha += weight * srcData[idx + 3]; |
|
} |
|
} |
|
} |
|
idx = (v * dW + u) * 4; |
|
destData[idx] = red / a; |
|
destData[idx + 1] = green / a; |
|
destData[idx + 2] = blue / a; |
|
destData[idx + 3] = alpha / a; |
|
} |
|
|
|
if (++u < dW) { |
|
return process(u); |
|
} |
|
else { |
|
return destImg; |
|
} |
|
} |
|
|
|
var srcData = options.imageData.data, |
|
destImg = options.ctx.createImageData(dW, dH), |
|
destData = destImg.data, |
|
lanczos = this.lanczosCreate(this.lanczosLobes), |
|
ratioX = this.rcpScaleX, ratioY = this.rcpScaleY, |
|
rcpRatioX = 2 / this.rcpScaleX, rcpRatioY = 2 / this.rcpScaleY, |
|
range2X = ceil(ratioX * this.lanczosLobes / 2), |
|
range2Y = ceil(ratioY * this.lanczosLobes / 2), |
|
cacheLanc = { }, center = { }, icenter = { }; |
|
|
|
return process(0); |
|
}, |
|
|
|
/** |
|
* bilinearFiltering |
|
* @param {Object} canvasEl Canvas element to apply filter to |
|
* @param {Number} oW Original Width |
|
* @param {Number} oH Original Height |
|
* @param {Number} dW Destination Width |
|
* @param {Number} dH Destination Height |
|
* @returns {ImageData} |
|
*/ |
|
bilinearFiltering: function(options, oW, oH, dW, dH) { |
|
var a, b, c, d, x, y, i, j, xDiff, yDiff, chnl, |
|
color, offset = 0, origPix, ratioX = this.rcpScaleX, |
|
ratioY = this.rcpScaleY, |
|
w4 = 4 * (oW - 1), img = options.imageData, |
|
pixels = img.data, destImage = options.ctx.createImageData(dW, dH), |
|
destPixels = destImage.data; |
|
for (i = 0; i < dH; i++) { |
|
for (j = 0; j < dW; j++) { |
|
x = floor(ratioX * j); |
|
y = floor(ratioY * i); |
|
xDiff = ratioX * j - x; |
|
yDiff = ratioY * i - y; |
|
origPix = 4 * (y * oW + x); |
|
|
|
for (chnl = 0; chnl < 4; chnl++) { |
|
a = pixels[origPix + chnl]; |
|
b = pixels[origPix + 4 + chnl]; |
|
c = pixels[origPix + w4 + chnl]; |
|
d = pixels[origPix + w4 + 4 + chnl]; |
|
color = a * (1 - xDiff) * (1 - yDiff) + b * xDiff * (1 - yDiff) + |
|
c * yDiff * (1 - xDiff) + d * xDiff * yDiff; |
|
destPixels[offset++] = color; |
|
} |
|
} |
|
} |
|
return destImage; |
|
}, |
|
|
|
/** |
|
* hermiteFastResize |
|
* @param {Object} canvasEl Canvas element to apply filter to |
|
* @param {Number} oW Original Width |
|
* @param {Number} oH Original Height |
|
* @param {Number} dW Destination Width |
|
* @param {Number} dH Destination Height |
|
* @returns {ImageData} |
|
*/ |
|
hermiteFastResize: function(options, oW, oH, dW, dH) { |
|
var ratioW = this.rcpScaleX, ratioH = this.rcpScaleY, |
|
ratioWHalf = ceil(ratioW / 2), |
|
ratioHHalf = ceil(ratioH / 2), |
|
img = options.imageData, data = img.data, |
|
img2 = options.ctx.createImageData(dW, dH), data2 = img2.data; |
|
for (var j = 0; j < dH; j++) { |
|
for (var i = 0; i < dW; i++) { |
|
var x2 = (i + j * dW) * 4, weight = 0, weights = 0, weightsAlpha = 0, |
|
gxR = 0, gxG = 0, gxB = 0, gxA = 0, centerY = (j + 0.5) * ratioH; |
|
for (var yy = floor(j * ratioH); yy < (j + 1) * ratioH; yy++) { |
|
var dy = abs(centerY - (yy + 0.5)) / ratioHHalf, |
|
centerX = (i + 0.5) * ratioW, w0 = dy * dy; |
|
for (var xx = floor(i * ratioW); xx < (i + 1) * ratioW; xx++) { |
|
var dx = abs(centerX - (xx + 0.5)) / ratioWHalf, |
|
w = sqrt(w0 + dx * dx); |
|
/* eslint-disable max-depth */ |
|
if (w > 1 && w < -1) { |
|
continue; |
|
} |
|
//hermite filter |
|
weight = 2 * w * w * w - 3 * w * w + 1; |
|
if (weight > 0) { |
|
dx = 4 * (xx + yy * oW); |
|
//alpha |
|
gxA += weight * data[dx + 3]; |
|
weightsAlpha += weight; |
|
//colors |
|
if (data[dx + 3] < 255) { |
|
weight = weight * data[dx + 3] / 250; |
|
} |
|
gxR += weight * data[dx]; |
|
gxG += weight * data[dx + 1]; |
|
gxB += weight * data[dx + 2]; |
|
weights += weight; |
|
} |
|
/* eslint-enable max-depth */ |
|
} |
|
} |
|
data2[x2] = gxR / weights; |
|
data2[x2 + 1] = gxG / weights; |
|
data2[x2 + 2] = gxB / weights; |
|
data2[x2 + 3] = gxA / weightsAlpha; |
|
} |
|
} |
|
return img2; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function() { |
|
return { |
|
type: this.type, |
|
scaleX: this.scaleX, |
|
scaleY: this.scaleY, |
|
resizeType: this.resizeType, |
|
lanczosLobes: this.lanczosLobes |
|
}; |
|
} |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Resize} Instance of fabric.Image.filters.Resize |
|
*/ |
|
fabric.Image.filters.Resize.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Contrast filter class |
|
* @class fabric.Image.filters.Contrast |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.Contrast#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Contrast({ |
|
* contrast: 0.25 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.Contrast = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Contrast.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Contrast', |
|
|
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform float uContrast;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n' + |
|
'color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
|
|
/** |
|
* contrast value, range from -1 to 1. |
|
* @param {Number} contrast |
|
* @default 0 |
|
*/ |
|
contrast: 0, |
|
|
|
mainParameter: 'contrast', |
|
|
|
/** |
|
* Constructor |
|
* @memberOf fabric.Image.filters.Contrast.prototype |
|
* @param {Object} [options] Options object |
|
* @param {Number} [options.contrast=0] Value to contrast the image up (-1...1) |
|
*/ |
|
|
|
/** |
|
* Apply the Contrast operation to a Uint8Array representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8Array to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
if (this.contrast === 0) { |
|
return; |
|
} |
|
var imageData = options.imageData, i, len, |
|
data = imageData.data, len = data.length, |
|
contrast = Math.floor(this.contrast * 255), |
|
contrastF = 259 * (contrast + 255) / (255 * (259 - contrast)); |
|
|
|
for (i = 0; i < len; i += 4) { |
|
data[i] = contrastF * (data[i] - 128) + 128; |
|
data[i + 1] = contrastF * (data[i + 1] - 128) + 128; |
|
data[i + 2] = contrastF * (data[i + 2] - 128) + 128; |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uContrast: gl.getUniformLocation(program, 'uContrast'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform1f(uniformLocations.uContrast, this.contrast); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Contrast} Instance of fabric.Image.filters.Contrast |
|
*/ |
|
fabric.Image.filters.Contrast.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Saturate filter class |
|
* @class fabric.Image.filters.Saturation |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.Saturation#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Saturation({ |
|
* saturation: 100 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.Saturation = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Saturation.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Saturation', |
|
|
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform float uSaturation;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'float rgMax = max(color.r, color.g);\n' + |
|
'float rgbMax = max(rgMax, color.b);\n' + |
|
'color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n' + |
|
'color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n' + |
|
'color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n' + |
|
'gl_FragColor = color;\n' + |
|
'}', |
|
|
|
saturation: 0, |
|
|
|
mainParameter: 'saturation', |
|
|
|
/** |
|
* Constructor |
|
* @memberOf fabric.Image.filters.Saturate.prototype |
|
* @param {Object} [options] Options object |
|
* @param {Number} [options.saturate=0] Value to saturate the image (-1...1) |
|
*/ |
|
|
|
/** |
|
* Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
if (this.saturation === 0) { |
|
return; |
|
} |
|
var imageData = options.imageData, |
|
data = imageData.data, len = data.length, |
|
adjust = -this.saturation, i, max; |
|
|
|
for (i = 0; i < len; i += 4) { |
|
max = Math.max(data[i], data[i + 1], data[i + 2]); |
|
data[i] += max !== data[i] ? (max - data[i]) * adjust : 0; |
|
data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0; |
|
data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0; |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uSaturation: gl.getUniformLocation(program, 'uSaturation'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform1f(uniformLocations.uSaturation, -this.saturation); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Saturation} Instance of fabric.Image.filters.Saturate |
|
*/ |
|
fabric.Image.filters.Saturation.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Blur filter class |
|
* @class fabric.Image.filters.Blur |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.Blur#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Blur({ |
|
* blur: 0.5 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
* canvas.renderAll(); |
|
*/ |
|
filters.Blur = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blur.prototype */ { |
|
|
|
type: 'Blur', |
|
|
|
/* |
|
'gl_FragColor = vec4(0.0);', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -7 * uDelta)*0.0044299121055113265;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -6 * uDelta)*0.00895781211794;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -5 * uDelta)*0.0215963866053;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -4 * uDelta)*0.0443683338718;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -3 * uDelta)*0.0776744219933;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -2 * uDelta)*0.115876621105;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + -1 * uDelta)*0.147308056121;', |
|
'gl_FragColor += texture2D(texture, vTexCoord )*0.159576912161;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 1 * uDelta)*0.147308056121;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 2 * uDelta)*0.115876621105;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 3 * uDelta)*0.0776744219933;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 4 * uDelta)*0.0443683338718;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 5 * uDelta)*0.0215963866053;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 6 * uDelta)*0.00895781211794;', |
|
'gl_FragColor += texture2D(texture, vTexCoord + 7 * uDelta)*0.0044299121055113265;', |
|
*/ |
|
|
|
/* eslint-disable max-len */ |
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform vec2 uDelta;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'const float nSamples = 15.0;\n' + |
|
'vec3 v3offset = vec3(12.9898, 78.233, 151.7182);\n' + |
|
'float random(vec3 scale) {\n' + |
|
/* use the fragment position for a different seed per-pixel */ |
|
'return fract(sin(dot(gl_FragCoord.xyz, scale)) * 43758.5453);\n' + |
|
'}\n' + |
|
'void main() {\n' + |
|
'vec4 color = vec4(0.0);\n' + |
|
'float total = 0.0;\n' + |
|
'float offset = random(v3offset);\n' + |
|
'for (float t = -nSamples; t <= nSamples; t++) {\n' + |
|
'float percent = (t + offset - 0.5) / nSamples;\n' + |
|
'float weight = 1.0 - abs(percent);\n' + |
|
'color += texture2D(uTexture, vTexCoord + uDelta * percent) * weight;\n' + |
|
'total += weight;\n' + |
|
'}\n' + |
|
'gl_FragColor = color / total;\n' + |
|
'}', |
|
/* eslint-enable max-len */ |
|
|
|
/** |
|
* blur value, in percentage of image dimensions. |
|
* specific to keep the image blur constant at different resolutions |
|
* range between 0 and 1. |
|
*/ |
|
blur: 0, |
|
|
|
mainParameter: 'blur', |
|
|
|
applyTo: function(options) { |
|
if (options.webgl) { |
|
// this aspectRatio is used to give the same blur to vertical and horizontal |
|
this.aspectRatio = options.sourceWidth / options.sourceHeight; |
|
options.passes++; |
|
this._setupFrameBuffer(options); |
|
this.horizontal = true; |
|
this.applyToWebGL(options); |
|
this._swapTextures(options); |
|
this._setupFrameBuffer(options); |
|
this.horizontal = false; |
|
this.applyToWebGL(options); |
|
this._swapTextures(options); |
|
} |
|
else { |
|
this.applyTo2d(options); |
|
} |
|
}, |
|
|
|
applyTo2d: function(options) { |
|
// paint canvasEl with current image data. |
|
//options.ctx.putImageData(options.imageData, 0, 0); |
|
options.imageData = this.simpleBlur(options); |
|
}, |
|
|
|
simpleBlur: function(options) { |
|
var resources = options.filterBackend.resources, canvas1, canvas2, |
|
width = options.imageData.width, |
|
height = options.imageData.height; |
|
|
|
if (!resources.blurLayer1) { |
|
resources.blurLayer1 = fabric.util.createCanvasElement(); |
|
resources.blurLayer2 = fabric.util.createCanvasElement(); |
|
} |
|
canvas1 = resources.blurLayer1; |
|
canvas2 = resources.blurLayer2; |
|
if (canvas1.width !== width || canvas1.height !== height) { |
|
canvas2.width = canvas1.width = width; |
|
canvas2.height = canvas1.height = height; |
|
} |
|
var ctx1 = canvas1.getContext('2d'), |
|
ctx2 = canvas2.getContext('2d'), |
|
nSamples = 15, |
|
random, percent, j, i, |
|
blur = this.blur * 0.06 * 0.5; |
|
|
|
// load first canvas |
|
ctx1.putImageData(options.imageData, 0, 0); |
|
ctx2.clearRect(0, 0, width, height); |
|
|
|
for (i = -nSamples; i <= nSamples; i++) { |
|
random = (Math.random() - 0.5) / 4; |
|
percent = i / nSamples; |
|
j = blur * percent * width + random; |
|
ctx2.globalAlpha = 1 - Math.abs(percent); |
|
ctx2.drawImage(canvas1, j, random); |
|
ctx1.drawImage(canvas2, 0, 0); |
|
ctx2.globalAlpha = 1; |
|
ctx2.clearRect(0, 0, canvas2.width, canvas2.height); |
|
} |
|
for (i = -nSamples; i <= nSamples; i++) { |
|
random = (Math.random() - 0.5) / 4; |
|
percent = i / nSamples; |
|
j = blur * percent * height + random; |
|
ctx2.globalAlpha = 1 - Math.abs(percent); |
|
ctx2.drawImage(canvas1, random, j); |
|
ctx1.drawImage(canvas2, 0, 0); |
|
ctx2.globalAlpha = 1; |
|
ctx2.clearRect(0, 0, canvas2.width, canvas2.height); |
|
} |
|
options.ctx.drawImage(canvas1, 0, 0); |
|
var newImageData = options.ctx.getImageData(0, 0, canvas1.width, canvas1.height); |
|
ctx1.globalAlpha = 1; |
|
ctx1.clearRect(0, 0, canvas1.width, canvas1.height); |
|
return newImageData; |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
delta: gl.getUniformLocation(program, 'uDelta'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
var delta = this.chooseRightDelta(); |
|
gl.uniform2fv(uniformLocations.delta, delta); |
|
}, |
|
|
|
/** |
|
* choose right value of image percentage to blur with |
|
* @returns {Array} a numeric array with delta values |
|
*/ |
|
chooseRightDelta: function() { |
|
var blurScale = 1, delta = [0, 0], blur; |
|
if (this.horizontal) { |
|
if (this.aspectRatio > 1) { |
|
// image is wide, i want to shrink radius horizontal |
|
blurScale = 1 / this.aspectRatio; |
|
} |
|
} |
|
else { |
|
if (this.aspectRatio < 1) { |
|
// image is tall, i want to shrink radius vertical |
|
blurScale = this.aspectRatio; |
|
} |
|
} |
|
blur = blurScale * this.blur * 0.12; |
|
if (this.horizontal) { |
|
delta[0] = blur; |
|
} |
|
else { |
|
delta[1] = blur; |
|
} |
|
return delta; |
|
}, |
|
}); |
|
|
|
/** |
|
* Deserialize a JSON definition of a BlurFilter into a concrete instance. |
|
*/ |
|
filters.Blur.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* Gamma filter class |
|
* @class fabric.Image.filters.Gamma |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.Gamma#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.Gamma({ |
|
* gamma: [1, 0.5, 2.1] |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.Gamma = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Gamma.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'Gamma', |
|
|
|
fragmentSource: 'precision highp float;\n' + |
|
'uniform sampler2D uTexture;\n' + |
|
'uniform vec3 uGamma;\n' + |
|
'varying vec2 vTexCoord;\n' + |
|
'void main() {\n' + |
|
'vec4 color = texture2D(uTexture, vTexCoord);\n' + |
|
'vec3 correction = (1.0 / uGamma);\n' + |
|
'color.r = pow(color.r, correction.r);\n' + |
|
'color.g = pow(color.g, correction.g);\n' + |
|
'color.b = pow(color.b, correction.b);\n' + |
|
'gl_FragColor = color;\n' + |
|
'gl_FragColor.rgb *= color.a;\n' + |
|
'}', |
|
|
|
/** |
|
* Gamma array value, from 0.01 to 2.2. |
|
* @param {Array} gamma |
|
* @default |
|
*/ |
|
gamma: [1, 1, 1], |
|
|
|
/** |
|
* Describe the property that is the filter parameter |
|
* @param {String} m |
|
* @default |
|
*/ |
|
mainParameter: 'gamma', |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
*/ |
|
initialize: function(options) { |
|
this.gamma = [1, 1, 1]; |
|
filters.BaseFilter.prototype.initialize.call(this, options); |
|
}, |
|
|
|
/** |
|
* Apply the Gamma operation to a Uint8Array representing the pixels of an image. |
|
* |
|
* @param {Object} options |
|
* @param {ImageData} options.imageData The Uint8Array to be filtered. |
|
*/ |
|
applyTo2d: function(options) { |
|
var imageData = options.imageData, data = imageData.data, |
|
gamma = this.gamma, len = data.length, |
|
rInv = 1 / gamma[0], gInv = 1 / gamma[1], |
|
bInv = 1 / gamma[2], i; |
|
|
|
if (!this.rVals) { |
|
// eslint-disable-next-line |
|
this.rVals = new Uint8Array(256); |
|
// eslint-disable-next-line |
|
this.gVals = new Uint8Array(256); |
|
// eslint-disable-next-line |
|
this.bVals = new Uint8Array(256); |
|
} |
|
|
|
// This is an optimization - pre-compute a look-up table for each color channel |
|
// instead of performing these pow calls for each pixel in the image. |
|
for (i = 0, len = 256; i < len; i++) { |
|
this.rVals[i] = Math.pow(i / 255, rInv) * 255; |
|
this.gVals[i] = Math.pow(i / 255, gInv) * 255; |
|
this.bVals[i] = Math.pow(i / 255, bInv) * 255; |
|
} |
|
for (i = 0, len = data.length; i < len; i += 4) { |
|
data[i] = this.rVals[data[i]]; |
|
data[i + 1] = this.gVals[data[i + 1]]; |
|
data[i + 2] = this.bVals[data[i + 2]]; |
|
} |
|
}, |
|
|
|
/** |
|
* Return WebGL uniform locations for this filter's shader. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {WebGLShaderProgram} program This filter's compiled shader program. |
|
*/ |
|
getUniformLocations: function(gl, program) { |
|
return { |
|
uGamma: gl.getUniformLocation(program, 'uGamma'), |
|
}; |
|
}, |
|
|
|
/** |
|
* Send data from this filter to its shader program's uniforms. |
|
* |
|
* @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. |
|
* @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects |
|
*/ |
|
sendUniformData: function(gl, uniformLocations) { |
|
gl.uniform3fv(uniformLocations.uGamma, this.gamma); |
|
}, |
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.Gamma} Instance of fabric.Image.filters.Gamma |
|
*/ |
|
fabric.Image.filters.Gamma.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* A container class that knows how to apply a sequence of filters to an input image. |
|
*/ |
|
filters.Composed = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Composed.prototype */ { |
|
|
|
type: 'Composed', |
|
|
|
/** |
|
* A non sparse array of filters to apply |
|
*/ |
|
subFilters: [], |
|
|
|
/** |
|
* Constructor |
|
* @param {Object} [options] Options object |
|
*/ |
|
initialize: function(options) { |
|
this.callSuper('initialize', options); |
|
// create a new array instead mutating the prototype with push |
|
this.subFilters = this.subFilters.slice(0); |
|
}, |
|
|
|
/** |
|
* Apply this container's filters to the input image provided. |
|
* |
|
* @param {Object} options |
|
* @param {Number} options.passes The number of filters remaining to be applied. |
|
*/ |
|
applyTo: function(options) { |
|
options.passes += this.subFilters.length - 1; |
|
this.subFilters.forEach(function(filter) { |
|
filter.applyTo(options); |
|
}); |
|
}, |
|
|
|
/** |
|
* Serialize this filter into JSON. |
|
* |
|
* @returns {Object} A JSON representation of this filter. |
|
*/ |
|
toObject: function() { |
|
return fabric.util.object.extend(this.callSuper('toObject'), { |
|
subFilters: this.subFilters.map(function(filter) { return filter.toObject(); }), |
|
}); |
|
}, |
|
|
|
isNeutralState: function() { |
|
return !this.subFilters.some(function(filter) { return !filter.isNeutralState(); }); |
|
} |
|
}); |
|
|
|
/** |
|
* Deserialize a JSON definition of a ComposedFilter into a concrete instance. |
|
*/ |
|
fabric.Image.filters.Composed.fromObject = function(object, callback) { |
|
var filters = object.subFilters || [], |
|
subFilters = filters.map(function(filter) { |
|
return new fabric.Image.filters[filter.type](filter); |
|
}), |
|
instance = new fabric.Image.filters.Composed({ subFilters: subFilters }); |
|
callback && callback(instance); |
|
return instance; |
|
}; |
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
filters = fabric.Image.filters, |
|
createClass = fabric.util.createClass; |
|
|
|
/** |
|
* HueRotation filter class |
|
* @class fabric.Image.filters.HueRotation |
|
* @memberOf fabric.Image.filters |
|
* @extends fabric.Image.filters.BaseFilter |
|
* @see {@link fabric.Image.filters.HueRotation#initialize} for constructor definition |
|
* @see {@link http://fabricjs.com/image-filters|ImageFilters demo} |
|
* @example |
|
* var filter = new fabric.Image.filters.HueRotation({ |
|
* rotation: -0.5 |
|
* }); |
|
* object.filters.push(filter); |
|
* object.applyFilters(); |
|
*/ |
|
filters.HueRotation = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.HueRotation.prototype */ { |
|
|
|
/** |
|
* Filter type |
|
* @param {String} type |
|
* @default |
|
*/ |
|
type: 'HueRotation', |
|
|
|
/** |
|
* HueRotation value, from -1 to 1. |
|
* the unit is radians |
|
* @param {Number} myParameter |
|
* @default |
|
*/ |
|
rotation: 0, |
|
|
|
/** |
|
* Describe the property that is the filter parameter |
|
* @param {String} m |
|
* @default |
|
*/ |
|
mainParameter: 'rotation', |
|
|
|
calculateMatrix: function() { |
|
var rad = this.rotation * Math.PI, cos = fabric.util.cos(rad), sin = fabric.util.sin(rad), |
|
aThird = 1 / 3, aThirdSqtSin = Math.sqrt(aThird) * sin, OneMinusCos = 1 - cos; |
|
this.matrix = [ |
|
1, 0, 0, 0, 0, |
|
0, 1, 0, 0, 0, |
|
0, 0, 1, 0, 0, |
|
0, 0, 0, 1, 0 |
|
]; |
|
this.matrix[0] = cos + OneMinusCos / 3; |
|
this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin; |
|
this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin; |
|
this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin; |
|
this.matrix[6] = cos + aThird * OneMinusCos; |
|
this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin; |
|
this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin; |
|
this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin; |
|
this.matrix[12] = cos + aThird * OneMinusCos; |
|
}, |
|
|
|
/** |
|
* HueRotation isNeutralState implementation |
|
* Used only in image applyFilters to discard filters that will not have an effect |
|
* on the image |
|
* @param {Object} options |
|
**/ |
|
isNeutralState: function(options) { |
|
this.calculateMatrix(); |
|
return filters.BaseFilter.prototype.isNeutralState.call(this, options); |
|
}, |
|
|
|
/** |
|
* Apply this filter to the input image data provided. |
|
* |
|
* Determines whether to use WebGL or Canvas2D based on the options.webgl flag. |
|
* |
|
* @param {Object} options |
|
* @param {Number} options.passes The number of filters remaining to be executed |
|
* @param {Boolean} options.webgl Whether to use webgl to render the filter. |
|
* @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. |
|
* @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. |
|
* @param {WebGLRenderingContext} options.context The GL context used for rendering. |
|
* @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. |
|
*/ |
|
applyTo: function(options) { |
|
this.calculateMatrix(); |
|
filters.BaseFilter.prototype.applyTo.call(this, options); |
|
}, |
|
|
|
}); |
|
|
|
/** |
|
* Returns filter instance from an object representation |
|
* @static |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] to be invoked after filter creation |
|
* @return {fabric.Image.filters.HueRotation} Instance of fabric.Image.filters.HueRotation |
|
*/ |
|
fabric.Image.filters.HueRotation.fromObject = fabric.Image.filters.BaseFilter.fromObject; |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = { }), |
|
clone = fabric.util.object.clone; |
|
|
|
if (fabric.Text) { |
|
fabric.warn('fabric.Text is already defined'); |
|
return; |
|
} |
|
|
|
var styleProps = |
|
'fontFamily fontWeight fontSize text underline overline linethrough' + |
|
' textAlign fontStyle lineHeight textBackgroundColor charSpacing styles path'.split(' '); |
|
|
|
/** |
|
* Text class |
|
* @class fabric.Text |
|
* @extends fabric.Object |
|
* @return {fabric.Text} thisArg |
|
* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text} |
|
* @see {@link fabric.Text#initialize} for constructor definition |
|
*/ |
|
fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ { |
|
|
|
/** |
|
* Properties which when set cause object to change dimensions |
|
* @type Array |
|
* @private |
|
*/ |
|
_dimensionAffectingProps: [ |
|
'fontSize', |
|
'fontWeight', |
|
'fontFamily', |
|
'fontStyle', |
|
'lineHeight', |
|
'text', |
|
'charSpacing', |
|
'textAlign', |
|
'styles', |
|
'path' |
|
], |
|
|
|
/** |
|
* @private |
|
*/ |
|
_reNewline: /\r?\n/, |
|
|
|
/** |
|
* Use this regular expression to filter for whitespaces that is not a new line. |
|
* Mostly used when text is 'justify' aligned. |
|
* @private |
|
*/ |
|
_reSpacesAndTabs: /[ \t\r]/g, |
|
|
|
/** |
|
* Use this regular expression to filter for whitespace that is not a new line. |
|
* Mostly used when text is 'justify' aligned. |
|
* @private |
|
*/ |
|
_reSpaceAndTab: /[ \t\r]/, |
|
|
|
/** |
|
* Use this regular expression to filter consecutive groups of non spaces. |
|
* Mostly used when text is 'justify' aligned. |
|
* @private |
|
*/ |
|
_reWords: /\S+/g, |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'text', |
|
|
|
/** |
|
* Font size (in pixels) |
|
* @type Number |
|
* @default |
|
*/ |
|
fontSize: 40, |
|
|
|
/** |
|
* Font weight (e.g. bold, normal, 400, 600, 800) |
|
* @type {(Number|String)} |
|
* @default |
|
*/ |
|
fontWeight: 'normal', |
|
|
|
/** |
|
* Font family |
|
* @type String |
|
* @default |
|
*/ |
|
fontFamily: 'Times New Roman', |
|
|
|
/** |
|
* Text decoration underline. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
underline: false, |
|
|
|
/** |
|
* Text decoration overline. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
overline: false, |
|
|
|
/** |
|
* Text decoration linethrough. |
|
* @type Boolean |
|
* @default |
|
*/ |
|
linethrough: false, |
|
|
|
/** |
|
* Text alignment. Possible values: "left", "center", "right", "justify", |
|
* "justify-left", "justify-center" or "justify-right". |
|
* @type String |
|
* @default |
|
*/ |
|
textAlign: 'left', |
|
|
|
/** |
|
* Font style . Possible values: "", "normal", "italic" or "oblique". |
|
* @type String |
|
* @default |
|
*/ |
|
fontStyle: 'normal', |
|
|
|
/** |
|
* Line height |
|
* @type Number |
|
* @default |
|
*/ |
|
lineHeight: 1.16, |
|
|
|
/** |
|
* Superscript schema object (minimum overlap) |
|
* @type {Object} |
|
* @default |
|
*/ |
|
superscript: { |
|
size: 0.60, // fontSize factor |
|
baseline: -0.35 // baseline-shift factor (upwards) |
|
}, |
|
|
|
/** |
|
* Subscript schema object (minimum overlap) |
|
* @type {Object} |
|
* @default |
|
*/ |
|
subscript: { |
|
size: 0.60, // fontSize factor |
|
baseline: 0.11 // baseline-shift factor (downwards) |
|
}, |
|
|
|
/** |
|
* Background color of text lines |
|
* @type String |
|
* @default |
|
*/ |
|
textBackgroundColor: '', |
|
|
|
/** |
|
* List of properties to consider when checking if |
|
* state of an object is changed ({@link fabric.Object#hasStateChanged}) |
|
* as well as for history (undo/redo) purposes |
|
* @type Array |
|
*/ |
|
stateProperties: fabric.Object.prototype.stateProperties.concat(styleProps), |
|
|
|
/** |
|
* List of properties to consider when checking if cache needs refresh |
|
* @type Array |
|
*/ |
|
cacheProperties: fabric.Object.prototype.cacheProperties.concat(styleProps), |
|
|
|
/** |
|
* When defined, an object is rendered via stroke and this property specifies its color. |
|
* <b>Backwards incompatibility note:</b> This property was named "strokeStyle" until v1.1.6 |
|
* @type String |
|
* @default |
|
*/ |
|
stroke: null, |
|
|
|
/** |
|
* Shadow object representing shadow of this shape. |
|
* <b>Backwards incompatibility note:</b> This property was named "textShadow" (String) until v1.2.11 |
|
* @type fabric.Shadow |
|
* @default |
|
*/ |
|
shadow: null, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_fontSizeFraction: 0.222, |
|
|
|
/** |
|
* @private |
|
*/ |
|
offsets: { |
|
underline: 0.10, |
|
linethrough: -0.315, |
|
overline: -0.88 |
|
}, |
|
|
|
/** |
|
* Text Line proportion to font Size (in pixels) |
|
* @type Number |
|
* @default |
|
*/ |
|
_fontSizeMult: 1.13, |
|
|
|
/** |
|
* additional space between characters |
|
* expressed in thousands of em unit |
|
* @type Number |
|
* @default |
|
*/ |
|
charSpacing: 0, |
|
|
|
/** |
|
* Object containing character styles - top-level properties -> line numbers, |
|
* 2nd-level properties - character numbers |
|
* @type Object |
|
* @default |
|
*/ |
|
styles: null, |
|
|
|
/** |
|
* Reference to a context to measure text char or couple of chars |
|
* the cacheContext of the canvas will be used or a freshly created one if the object is not on canvas |
|
* once created it will be referenced on fabric._measuringContext to avoid creating a canvas for every |
|
* text object created. |
|
* @type {CanvasRenderingContext2D} |
|
* @default |
|
*/ |
|
_measuringContext: null, |
|
|
|
/** |
|
* Baseline shift, styles only, keep at 0 for the main text object |
|
* @type {Number} |
|
* @default |
|
*/ |
|
deltaY: 0, |
|
|
|
/** |
|
* Array of properties that define a style unit (of 'styles'). |
|
* @type {Array} |
|
* @default |
|
*/ |
|
_styleProperties: [ |
|
'stroke', |
|
'strokeWidth', |
|
'fill', |
|
'fontFamily', |
|
'fontSize', |
|
'fontWeight', |
|
'fontStyle', |
|
'underline', |
|
'overline', |
|
'linethrough', |
|
'deltaY', |
|
'textBackgroundColor', |
|
], |
|
|
|
/** |
|
* contains characters bounding boxes |
|
*/ |
|
__charBounds: [], |
|
|
|
/** |
|
* use this size when measuring text. To avoid IE11 rounding errors |
|
* @type {Number} |
|
* @default |
|
* @readonly |
|
* @private |
|
*/ |
|
CACHE_FONT_SIZE: 400, |
|
|
|
/** |
|
* contains the min text width to avoid getting 0 |
|
* @type {Number} |
|
* @default |
|
*/ |
|
MIN_TEXT_WIDTH: 2, |
|
|
|
/** |
|
* Constructor |
|
* @param {String} text Text string |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Text} thisArg |
|
*/ |
|
initialize: function(text, options) { |
|
this.styles = options ? (options.styles || { }) : { }; |
|
this.text = text; |
|
this.__skipDimension = true; |
|
this.callSuper('initialize', options); |
|
if (this.path) { |
|
this.setPathInfo(); |
|
} |
|
this.__skipDimension = false; |
|
this.initDimensions(); |
|
this.setCoords(); |
|
this.setupState({ propertySet: '_dimensionAffectingProps' }); |
|
}, |
|
|
|
/** |
|
* If text has a path, it will add the extra information needed |
|
* for path and text calculations |
|
* @return {fabric.Text} thisArg |
|
*/ |
|
setPathInfo: function() { |
|
var path = this.path; |
|
if (path) { |
|
path.segmentsInfo = fabric.util.getPathSegmentsInfo(path.path); |
|
} |
|
}, |
|
|
|
/** |
|
* Return a context for measurement of text string. |
|
* if created it gets stored for reuse |
|
* @param {String} text Text string |
|
* @param {Object} [options] Options object |
|
* @return {fabric.Text} thisArg |
|
*/ |
|
getMeasuringContext: function() { |
|
// if we did not return we have to measure something. |
|
if (!fabric._measuringContext) { |
|
fabric._measuringContext = this.canvas && this.canvas.contextCache || |
|
fabric.util.createCanvasElement().getContext('2d'); |
|
} |
|
return fabric._measuringContext; |
|
}, |
|
|
|
/** |
|
* @private |
|
* Divides text into lines of text and lines of graphemes. |
|
*/ |
|
_splitText: function() { |
|
var newLines = this._splitTextIntoLines(this.text); |
|
this.textLines = newLines.lines; |
|
this._textLines = newLines.graphemeLines; |
|
this._unwrappedTextLines = newLines._unwrappedLines; |
|
this._text = newLines.graphemeText; |
|
return newLines; |
|
}, |
|
|
|
/** |
|
* Initialize or update text dimensions. |
|
* Updates this.width and this.height with the proper values. |
|
* Does not return dimensions. |
|
*/ |
|
initDimensions: function() { |
|
if (this.__skipDimension) { |
|
return; |
|
} |
|
this._splitText(); |
|
this._clearCache(); |
|
if (this.path) { |
|
this.width = this.path.width; |
|
this.height = this.path.height; |
|
} |
|
else { |
|
this.width = this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH; |
|
this.height = this.calcTextHeight(); |
|
} |
|
if (this.textAlign.indexOf('justify') !== -1) { |
|
// once text is measured we need to make space fatter to make justified text. |
|
this.enlargeSpaces(); |
|
} |
|
this.saveState({ propertySet: '_dimensionAffectingProps' }); |
|
}, |
|
|
|
/** |
|
* Enlarge space boxes and shift the others |
|
*/ |
|
enlargeSpaces: function() { |
|
var diffSpace, currentLineWidth, numberOfSpaces, accumulatedSpace, line, charBound, spaces; |
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
if (this.textAlign !== 'justify' && (i === len - 1 || this.isEndOfWrapping(i))) { |
|
continue; |
|
} |
|
accumulatedSpace = 0; |
|
line = this._textLines[i]; |
|
currentLineWidth = this.getLineWidth(i); |
|
if (currentLineWidth < this.width && (spaces = this.textLines[i].match(this._reSpacesAndTabs))) { |
|
numberOfSpaces = spaces.length; |
|
diffSpace = (this.width - currentLineWidth) / numberOfSpaces; |
|
for (var j = 0, jlen = line.length; j <= jlen; j++) { |
|
charBound = this.__charBounds[i][j]; |
|
if (this._reSpaceAndTab.test(line[j])) { |
|
charBound.width += diffSpace; |
|
charBound.kernedWidth += diffSpace; |
|
charBound.left += accumulatedSpace; |
|
accumulatedSpace += diffSpace; |
|
} |
|
else { |
|
charBound.left += accumulatedSpace; |
|
} |
|
} |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Detect if the text line is ended with an hard break |
|
* text and itext do not have wrapping, return false |
|
* @return {Boolean} |
|
*/ |
|
isEndOfWrapping: function(lineIndex) { |
|
return lineIndex === this._textLines.length - 1; |
|
}, |
|
|
|
/** |
|
* Detect if a line has a linebreak and so we need to account for it when moving |
|
* and counting style. |
|
* It return always for text and Itext. |
|
* @return Number |
|
*/ |
|
missingNewlineOffset: function() { |
|
return 1; |
|
}, |
|
|
|
/** |
|
* Returns string representation of an instance |
|
* @return {String} String representation of text object |
|
*/ |
|
toString: function() { |
|
return '#<fabric.Text (' + this.complexity() + |
|
'): { "text": "' + this.text + '", "fontFamily": "' + this.fontFamily + '" }>'; |
|
}, |
|
|
|
/** |
|
* Return the dimension and the zoom level needed to create a cache canvas |
|
* big enough to host the object to be cached. |
|
* @private |
|
* @param {Object} dim.x width of object to be cached |
|
* @param {Object} dim.y height of object to be cached |
|
* @return {Object}.width width of canvas |
|
* @return {Object}.height height of canvas |
|
* @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache |
|
* @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache |
|
*/ |
|
_getCacheCanvasDimensions: function() { |
|
var dims = this.callSuper('_getCacheCanvasDimensions'); |
|
var fontSize = this.fontSize; |
|
dims.width += fontSize * dims.zoomX; |
|
dims.height += fontSize * dims.zoomY; |
|
return dims; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
this._setTextStyles(ctx); |
|
this._renderTextLinesBackground(ctx); |
|
this._renderTextDecoration(ctx, 'underline'); |
|
this._renderText(ctx); |
|
this._renderTextDecoration(ctx, 'overline'); |
|
this._renderTextDecoration(ctx, 'linethrough'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderText: function(ctx) { |
|
if (this.paintFirst === 'stroke') { |
|
this._renderTextStroke(ctx); |
|
this._renderTextFill(ctx); |
|
} |
|
else { |
|
this._renderTextFill(ctx); |
|
this._renderTextStroke(ctx); |
|
} |
|
}, |
|
|
|
/** |
|
* Set the font parameter of the context with the object properties or with charStyle |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Object} [charStyle] object with font style properties |
|
* @param {String} [charStyle.fontFamily] Font Family |
|
* @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix ) |
|
* @param {String} [charStyle.fontWeight] Font weight |
|
* @param {String} [charStyle.fontStyle] Font style (italic|normal) |
|
*/ |
|
_setTextStyles: function(ctx, charStyle, forMeasuring) { |
|
ctx.textBaseline = 'alphabetic'; |
|
ctx.font = this._getFontDeclaration(charStyle, forMeasuring); |
|
}, |
|
|
|
/** |
|
* calculate and return the text Width measuring each line. |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @return {Number} Maximum width of fabric.Text object |
|
*/ |
|
calcTextWidth: function() { |
|
var maxWidth = this.getLineWidth(0); |
|
|
|
for (var i = 1, len = this._textLines.length; i < len; i++) { |
|
var currentLineWidth = this.getLineWidth(i); |
|
if (currentLineWidth > maxWidth) { |
|
maxWidth = currentLineWidth; |
|
} |
|
} |
|
return maxWidth; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} method Method name ("fillText" or "strokeText") |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {String} line Text to render |
|
* @param {Number} left Left position of text |
|
* @param {Number} top Top position of text |
|
* @param {Number} lineIndex Index of a line in a text |
|
*/ |
|
_renderTextLine: function(method, ctx, line, left, top, lineIndex) { |
|
this._renderChars(method, ctx, line, left, top, lineIndex); |
|
}, |
|
|
|
/** |
|
* Renders the text background for lines, taking care of style |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderTextLinesBackground: function(ctx) { |
|
if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) { |
|
return; |
|
} |
|
var heightOfLine, |
|
lineLeftOffset, originalFill = ctx.fillStyle, |
|
line, lastColor, |
|
leftOffset = this._getLeftOffset(), |
|
lineTopOffset = this._getTopOffset(), |
|
boxStart = 0, boxWidth = 0, charBox, currentColor, path = this.path; |
|
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
heightOfLine = this.getHeightOfLine(i); |
|
if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor', i)) { |
|
lineTopOffset += heightOfLine; |
|
continue; |
|
} |
|
line = this._textLines[i]; |
|
lineLeftOffset = this._getLineLeftOffset(i); |
|
boxWidth = 0; |
|
boxStart = 0; |
|
lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor'); |
|
for (var j = 0, jlen = line.length; j < jlen; j++) { |
|
charBox = this.__charBounds[i][j]; |
|
currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor'); |
|
if (path) { |
|
ctx.save(); |
|
ctx.translate(charBox.renderLeft, charBox.renderTop); |
|
ctx.rotate(charBox.angle); |
|
ctx.fillStyle = currentColor; |
|
currentColor && ctx.fillRect( |
|
-charBox.width / 2, |
|
-heightOfLine / this.lineHeight * (1 - this._fontSizeFraction), |
|
charBox.width, |
|
heightOfLine / this.lineHeight |
|
); |
|
ctx.restore(); |
|
} |
|
else if (currentColor !== lastColor) { |
|
ctx.fillStyle = lastColor; |
|
lastColor && ctx.fillRect( |
|
leftOffset + lineLeftOffset + boxStart, |
|
lineTopOffset, |
|
boxWidth, |
|
heightOfLine / this.lineHeight |
|
); |
|
boxStart = charBox.left; |
|
boxWidth = charBox.width; |
|
lastColor = currentColor; |
|
} |
|
else { |
|
boxWidth += charBox.kernedWidth; |
|
} |
|
} |
|
if (currentColor && !path) { |
|
ctx.fillStyle = currentColor; |
|
ctx.fillRect( |
|
leftOffset + lineLeftOffset + boxStart, |
|
lineTopOffset, |
|
boxWidth, |
|
heightOfLine / this.lineHeight |
|
); |
|
} |
|
lineTopOffset += heightOfLine; |
|
} |
|
ctx.fillStyle = originalFill; |
|
// if there is text background color no |
|
// other shadows should be casted |
|
this._removeShadow(ctx); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} decl style declaration for cache |
|
* @param {String} decl.fontFamily fontFamily |
|
* @param {String} decl.fontStyle fontStyle |
|
* @param {String} decl.fontWeight fontWeight |
|
* @return {Object} reference to cache |
|
*/ |
|
getFontCache: function(decl) { |
|
var fontFamily = decl.fontFamily.toLowerCase(); |
|
if (!fabric.charWidthsCache[fontFamily]) { |
|
fabric.charWidthsCache[fontFamily] = { }; |
|
} |
|
var cache = fabric.charWidthsCache[fontFamily], |
|
cacheProp = decl.fontStyle.toLowerCase() + '_' + (decl.fontWeight + '').toLowerCase(); |
|
if (!cache[cacheProp]) { |
|
cache[cacheProp] = { }; |
|
} |
|
return cache[cacheProp]; |
|
}, |
|
|
|
/** |
|
* measure and return the width of a single character. |
|
* possibly overridden to accommodate different measure logic or |
|
* to hook some external lib for character measurement |
|
* @private |
|
* @param {String} _char, char to be measured |
|
* @param {Object} charStyle style of char to be measured |
|
* @param {String} [previousChar] previous char |
|
* @param {Object} [prevCharStyle] style of previous char |
|
*/ |
|
_measureChar: function(_char, charStyle, previousChar, prevCharStyle) { |
|
// first i try to return from cache |
|
var fontCache = this.getFontCache(charStyle), fontDeclaration = this._getFontDeclaration(charStyle), |
|
previousFontDeclaration = this._getFontDeclaration(prevCharStyle), couple = previousChar + _char, |
|
stylesAreEqual = fontDeclaration === previousFontDeclaration, width, coupleWidth, previousWidth, |
|
fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE, kernedWidth; |
|
|
|
if (previousChar && fontCache[previousChar] !== undefined) { |
|
previousWidth = fontCache[previousChar]; |
|
} |
|
if (fontCache[_char] !== undefined) { |
|
kernedWidth = width = fontCache[_char]; |
|
} |
|
if (stylesAreEqual && fontCache[couple] !== undefined) { |
|
coupleWidth = fontCache[couple]; |
|
kernedWidth = coupleWidth - previousWidth; |
|
} |
|
if (width === undefined || previousWidth === undefined || coupleWidth === undefined) { |
|
var ctx = this.getMeasuringContext(); |
|
// send a TRUE to specify measuring font size CACHE_FONT_SIZE |
|
this._setTextStyles(ctx, charStyle, true); |
|
} |
|
if (width === undefined) { |
|
kernedWidth = width = ctx.measureText(_char).width; |
|
fontCache[_char] = width; |
|
} |
|
if (previousWidth === undefined && stylesAreEqual && previousChar) { |
|
previousWidth = ctx.measureText(previousChar).width; |
|
fontCache[previousChar] = previousWidth; |
|
} |
|
if (stylesAreEqual && coupleWidth === undefined) { |
|
// we can measure the kerning couple and subtract the width of the previous character |
|
coupleWidth = ctx.measureText(couple).width; |
|
fontCache[couple] = coupleWidth; |
|
kernedWidth = coupleWidth - previousWidth; |
|
} |
|
return { width: width * fontMultiplier, kernedWidth: kernedWidth * fontMultiplier }; |
|
}, |
|
|
|
/** |
|
* Computes height of character at given position |
|
* @param {Number} line the line index number |
|
* @param {Number} _char the character index number |
|
* @return {Number} fontSize of the character |
|
*/ |
|
getHeightOfChar: function(line, _char) { |
|
return this.getValueOfPropertyAt(line, _char, 'fontSize'); |
|
}, |
|
|
|
/** |
|
* measure a text line measuring all characters. |
|
* @param {Number} lineIndex line number |
|
* @return {Number} Line width |
|
*/ |
|
measureLine: function(lineIndex) { |
|
var lineInfo = this._measureLine(lineIndex); |
|
if (this.charSpacing !== 0) { |
|
lineInfo.width -= this._getWidthOfCharSpacing(); |
|
} |
|
if (lineInfo.width < 0) { |
|
lineInfo.width = 0; |
|
} |
|
return lineInfo; |
|
}, |
|
|
|
/** |
|
* measure every grapheme of a line, populating __charBounds |
|
* @param {Number} lineIndex |
|
* @return {Object} object.width total width of characters |
|
* @return {Object} object.widthOfSpaces length of chars that match this._reSpacesAndTabs |
|
*/ |
|
_measureLine: function(lineIndex) { |
|
var width = 0, i, grapheme, line = this._textLines[lineIndex], prevGrapheme, |
|
graphemeInfo, numOfSpaces = 0, lineBounds = new Array(line.length), |
|
positionInPath = 0, startingPoint, totalPathLength, path = this.path; |
|
|
|
this.__charBounds[lineIndex] = lineBounds; |
|
if (path) { |
|
startingPoint = fabric.util.getPointOnPath(path.path, 0, path.segmentsInfo); |
|
totalPathLength = path.segmentsInfo[path.segmentsInfo.length - 1].length; |
|
startingPoint.x += path.pathOffset.x; |
|
startingPoint.y += path.pathOffset.y; |
|
} |
|
for (i = 0; i < line.length; i++) { |
|
grapheme = line[i]; |
|
graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme); |
|
if (path) { |
|
if (positionInPath > totalPathLength) { |
|
positionInPath %= totalPathLength; |
|
} |
|
this._setGraphemeOnPath(positionInPath, graphemeInfo, startingPoint); |
|
} |
|
lineBounds[i] = graphemeInfo; |
|
width += graphemeInfo.kernedWidth; |
|
positionInPath += graphemeInfo.kernedWidth; |
|
prevGrapheme = grapheme; |
|
} |
|
// this latest bound box represent the last character of the line |
|
// to simplify cursor handling in interactive mode. |
|
lineBounds[i] = { |
|
left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0, |
|
width: 0, |
|
kernedWidth: 0, |
|
height: this.fontSize |
|
}; |
|
return { width: width, numOfSpaces: numOfSpaces }; |
|
}, |
|
|
|
/** |
|
* Calculate the angle and the left,top position of the char that follow a path. |
|
* It appends it to graphemeInfo to be reused later at rendering |
|
* @private |
|
* @param {Number} positionInPath to be measured |
|
* @param {Object} graphemeInfo current grapheme box information |
|
* @param {Object} startingPoint position of the point |
|
*/ |
|
_setGraphemeOnPath: function(positionInPath, graphemeInfo, startingPoint) { |
|
var centerPosition = positionInPath + graphemeInfo.kernedWidth / 2, |
|
path = this.path; |
|
|
|
// we are at currentPositionOnPath. we want to know what point on the path is. |
|
var p1 = fabric.util.getPointOnPath(path.path, centerPosition - 0.1, path.segmentsInfo), |
|
p2 = fabric.util.getPointOnPath(path.path, centerPosition + 0.1, path.segmentsInfo); |
|
graphemeInfo.renderLeft = p1.x - startingPoint.x; |
|
graphemeInfo.renderTop = p1.y - startingPoint.y; |
|
graphemeInfo.angle = Math.atan2(p2.y - p1.y, p2.x - p1.x); |
|
}, |
|
|
|
/** |
|
* Measure and return the info of a single grapheme. |
|
* needs the the info of previous graphemes already filled |
|
* @private |
|
* @param {String} grapheme to be measured |
|
* @param {Number} lineIndex index of the line where the char is |
|
* @param {Number} charIndex position in the line |
|
* @param {String} [prevGrapheme] character preceding the one to be measured |
|
*/ |
|
_getGraphemeBox: function(grapheme, lineIndex, charIndex, prevGrapheme, skipLeft) { |
|
var style = this.getCompleteStyleDeclaration(lineIndex, charIndex), |
|
prevStyle = prevGrapheme ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1) : { }, |
|
info = this._measureChar(grapheme, style, prevGrapheme, prevStyle), |
|
kernedWidth = info.kernedWidth, |
|
width = info.width, charSpacing; |
|
|
|
if (this.charSpacing !== 0) { |
|
charSpacing = this._getWidthOfCharSpacing(); |
|
width += charSpacing; |
|
kernedWidth += charSpacing; |
|
} |
|
|
|
var box = { |
|
width: width, |
|
left: 0, |
|
height: style.fontSize, |
|
kernedWidth: kernedWidth, |
|
deltaY: style.deltaY, |
|
}; |
|
if (charIndex > 0 && !skipLeft) { |
|
var previousBox = this.__charBounds[lineIndex][charIndex - 1]; |
|
box.left = previousBox.left + previousBox.width + info.kernedWidth - info.width; |
|
} |
|
return box; |
|
}, |
|
|
|
/** |
|
* Calculate height of line at 'lineIndex' |
|
* @param {Number} lineIndex index of line to calculate |
|
* @return {Number} |
|
*/ |
|
getHeightOfLine: function(lineIndex) { |
|
if (this.__lineHeights[lineIndex]) { |
|
return this.__lineHeights[lineIndex]; |
|
} |
|
|
|
var line = this._textLines[lineIndex], |
|
// char 0 is measured before the line cycle because it nneds to char |
|
// emptylines |
|
maxHeight = this.getHeightOfChar(lineIndex, 0); |
|
for (var i = 1, len = line.length; i < len; i++) { |
|
maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight); |
|
} |
|
|
|
return this.__lineHeights[lineIndex] = maxHeight * this.lineHeight * this._fontSizeMult; |
|
}, |
|
|
|
/** |
|
* Calculate text box height |
|
*/ |
|
calcTextHeight: function() { |
|
var lineHeight, height = 0; |
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
lineHeight = this.getHeightOfLine(i); |
|
height += (i === len - 1 ? lineHeight / this.lineHeight : lineHeight); |
|
} |
|
return height; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @return {Number} Left offset |
|
*/ |
|
_getLeftOffset: function() { |
|
return -this.width / 2; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @return {Number} Top offset |
|
*/ |
|
_getTopOffset: function() { |
|
return -this.height / 2; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {String} method Method name ("fillText" or "strokeText") |
|
*/ |
|
_renderTextCommon: function(ctx, method) { |
|
ctx.save(); |
|
var lineHeights = 0, left = this._getLeftOffset(), top = this._getTopOffset(); |
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
var heightOfLine = this.getHeightOfLine(i), |
|
maxHeight = heightOfLine / this.lineHeight, |
|
leftOffset = this._getLineLeftOffset(i); |
|
this._renderTextLine( |
|
method, |
|
ctx, |
|
this._textLines[i], |
|
left + leftOffset, |
|
top + lineHeights + maxHeight, |
|
i |
|
); |
|
lineHeights += heightOfLine; |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderTextFill: function(ctx) { |
|
if (!this.fill && !this.styleHas('fill')) { |
|
return; |
|
} |
|
|
|
this._renderTextCommon(ctx, 'fillText'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderTextStroke: function(ctx) { |
|
if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) { |
|
return; |
|
} |
|
|
|
if (this.shadow && !this.shadow.affectStroke) { |
|
this._removeShadow(ctx); |
|
} |
|
|
|
ctx.save(); |
|
this._setLineDash(ctx, this.strokeDashArray); |
|
ctx.beginPath(); |
|
this._renderTextCommon(ctx, 'strokeText'); |
|
ctx.closePath(); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} method fillText or strokeText. |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Array} line Content of the line, splitted in an array by grapheme |
|
* @param {Number} left |
|
* @param {Number} top |
|
* @param {Number} lineIndex |
|
*/ |
|
_renderChars: function(method, ctx, line, left, top, lineIndex) { |
|
// set proper line offset |
|
var lineHeight = this.getHeightOfLine(lineIndex), |
|
isJustify = this.textAlign.indexOf('justify') !== -1, |
|
actualStyle, |
|
nextStyle, |
|
charsToRender = '', |
|
charBox, |
|
boxWidth = 0, |
|
timeToRender, |
|
path = this.path, |
|
shortCut = !isJustify && this.charSpacing === 0 && this.isEmptyStyles(lineIndex) && !path; |
|
|
|
ctx.save(); |
|
top -= lineHeight * this._fontSizeFraction / this.lineHeight; |
|
if (shortCut) { |
|
// render all the line in one pass without checking |
|
this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top, lineHeight); |
|
ctx.restore(); |
|
return; |
|
} |
|
for (var i = 0, len = line.length - 1; i <= len; i++) { |
|
timeToRender = i === len || this.charSpacing || path; |
|
charsToRender += line[i]; |
|
charBox = this.__charBounds[lineIndex][i]; |
|
if (boxWidth === 0) { |
|
left += charBox.kernedWidth - charBox.width; |
|
boxWidth += charBox.width; |
|
} |
|
else { |
|
boxWidth += charBox.kernedWidth; |
|
} |
|
if (isJustify && !timeToRender) { |
|
if (this._reSpaceAndTab.test(line[i])) { |
|
timeToRender = true; |
|
} |
|
} |
|
if (!timeToRender) { |
|
// if we have charSpacing, we render char by char |
|
actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i); |
|
nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1); |
|
timeToRender = this._hasStyleChanged(actualStyle, nextStyle); |
|
} |
|
if (timeToRender) { |
|
if (path) { |
|
ctx.save(); |
|
ctx.translate(charBox.renderLeft, charBox.renderTop); |
|
ctx.rotate(charBox.angle); |
|
this._renderChar(method, ctx, lineIndex, i, charsToRender, -boxWidth / 2, 0, lineHeight); |
|
ctx.restore(); |
|
} |
|
else { |
|
this._renderChar(method, ctx, lineIndex, i, charsToRender, left, top, lineHeight); |
|
} |
|
charsToRender = ''; |
|
actualStyle = nextStyle; |
|
left += boxWidth; |
|
boxWidth = 0; |
|
} |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* This function try to patch the missing gradientTransform on canvas gradients. |
|
* transforming a context to transform the gradient, is going to transform the stroke too. |
|
* we want to transform the gradient but not the stroke operation, so we create |
|
* a transformed gradient on a pattern and then we use the pattern instead of the gradient. |
|
* this method has drawbacks: is slow, is in low resolution, needs a patch for when the size |
|
* is limited. |
|
* @private |
|
* @param {fabric.Gradient} filler a fabric gradient instance |
|
* @return {CanvasPattern} a pattern to use as fill/stroke style |
|
*/ |
|
_applyPatternGradientTransformText: function(filler) { |
|
var pCanvas = fabric.util.createCanvasElement(), pCtx, |
|
// TODO: verify compatibility with strokeUniform |
|
width = this.width + this.strokeWidth, height = this.height + this.strokeWidth; |
|
pCanvas.width = width; |
|
pCanvas.height = height; |
|
pCtx = pCanvas.getContext('2d'); |
|
pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height); |
|
pCtx.lineTo(0, height); pCtx.closePath(); |
|
pCtx.translate(width / 2, height / 2); |
|
pCtx.fillStyle = filler.toLive(pCtx); |
|
this._applyPatternGradientTransform(pCtx, filler); |
|
pCtx.fill(); |
|
return pCtx.createPattern(pCanvas, 'no-repeat'); |
|
}, |
|
|
|
handleFiller: function(ctx, property, filler) { |
|
var offsetX, offsetY; |
|
if (filler.toLive) { |
|
if (filler.gradientUnits === 'percentage' || filler.gradientTrasnform || filler.patternTransform) { |
|
// need to transform gradient in a pattern. |
|
// this is a slow process. If you are hitting this codepath, and the object |
|
// is not using caching, you should consider switching it on. |
|
// we need a canvas as big as the current object caching canvas. |
|
offsetX = -this.width / 2; |
|
offsetY = -this.height / 2; |
|
ctx.translate(offsetX, offsetY); |
|
ctx[property] = this._applyPatternGradientTransformText(filler); |
|
return { offsetX: offsetX, offsetY: offsetY }; |
|
} |
|
else { |
|
// is a simple gradient or pattern |
|
ctx[property] = filler.toLive(ctx, this); |
|
return this._applyPatternGradientTransform(ctx, filler); |
|
} |
|
} |
|
else { |
|
// is a color |
|
ctx[property] = filler; |
|
} |
|
return { offsetX: 0, offsetY: 0 }; |
|
}, |
|
|
|
_setStrokeStyles: function(ctx, decl) { |
|
ctx.lineWidth = decl.strokeWidth; |
|
ctx.lineCap = this.strokeLineCap; |
|
ctx.lineDashOffset = this.strokeDashOffset; |
|
ctx.lineJoin = this.strokeLineJoin; |
|
ctx.miterLimit = this.strokeMiterLimit; |
|
return this.handleFiller(ctx, 'strokeStyle', decl.stroke); |
|
}, |
|
|
|
_setFillStyles: function(ctx, decl) { |
|
return this.handleFiller(ctx, 'fillStyle', decl.fill); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} method |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @param {String} _char |
|
* @param {Number} left Left coordinate |
|
* @param {Number} top Top coordinate |
|
* @param {Number} lineHeight Height of the line |
|
*/ |
|
_renderChar: function(method, ctx, lineIndex, charIndex, _char, left, top) { |
|
var decl = this._getStyleDeclaration(lineIndex, charIndex), |
|
fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex), |
|
shouldFill = method === 'fillText' && fullDecl.fill, |
|
shouldStroke = method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth, |
|
fillOffsets, strokeOffsets; |
|
|
|
if (!shouldStroke && !shouldFill) { |
|
return; |
|
} |
|
ctx.save(); |
|
|
|
shouldFill && (fillOffsets = this._setFillStyles(ctx, fullDecl)); |
|
shouldStroke && (strokeOffsets = this._setStrokeStyles(ctx, fullDecl)); |
|
|
|
ctx.font = this._getFontDeclaration(fullDecl); |
|
|
|
|
|
if (decl && decl.textBackgroundColor) { |
|
this._removeShadow(ctx); |
|
} |
|
if (decl && decl.deltaY) { |
|
top += decl.deltaY; |
|
} |
|
shouldFill && ctx.fillText(_char, left - fillOffsets.offsetX, top - fillOffsets.offsetY); |
|
shouldStroke && ctx.strokeText(_char, left - strokeOffsets.offsetX, top - strokeOffsets.offsetY); |
|
ctx.restore(); |
|
}, |
|
|
|
/** |
|
* Turns the character into a 'superior figure' (i.e. 'superscript') |
|
* @param {Number} start selection start |
|
* @param {Number} end selection end |
|
* @returns {fabric.Text} thisArg |
|
* @chainable |
|
*/ |
|
setSuperscript: function(start, end) { |
|
return this._setScript(start, end, this.superscript); |
|
}, |
|
|
|
/** |
|
* Turns the character into an 'inferior figure' (i.e. 'subscript') |
|
* @param {Number} start selection start |
|
* @param {Number} end selection end |
|
* @returns {fabric.Text} thisArg |
|
* @chainable |
|
*/ |
|
setSubscript: function(start, end) { |
|
return this._setScript(start, end, this.subscript); |
|
}, |
|
|
|
/** |
|
* Applies 'schema' at given position |
|
* @private |
|
* @param {Number} start selection start |
|
* @param {Number} end selection end |
|
* @param {Number} schema |
|
* @returns {fabric.Text} thisArg |
|
* @chainable |
|
*/ |
|
_setScript: function(start, end, schema) { |
|
var loc = this.get2DCursorLocation(start, true), |
|
fontSize = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'fontSize'), |
|
dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'), |
|
style = { fontSize: fontSize * schema.size, deltaY: dy + fontSize * schema.baseline }; |
|
this.setSelectionStyles(style, start, end); |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} prevStyle |
|
* @param {Object} thisStyle |
|
*/ |
|
_hasStyleChanged: function(prevStyle, thisStyle) { |
|
return prevStyle.fill !== thisStyle.fill || |
|
prevStyle.stroke !== thisStyle.stroke || |
|
prevStyle.strokeWidth !== thisStyle.strokeWidth || |
|
prevStyle.fontSize !== thisStyle.fontSize || |
|
prevStyle.fontFamily !== thisStyle.fontFamily || |
|
prevStyle.fontWeight !== thisStyle.fontWeight || |
|
prevStyle.fontStyle !== thisStyle.fontStyle || |
|
prevStyle.deltaY !== thisStyle.deltaY; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Object} prevStyle |
|
* @param {Object} thisStyle |
|
*/ |
|
_hasStyleChangedForSvg: function(prevStyle, thisStyle) { |
|
return this._hasStyleChanged(prevStyle, thisStyle) || |
|
prevStyle.overline !== thisStyle.overline || |
|
prevStyle.underline !== thisStyle.underline || |
|
prevStyle.linethrough !== thisStyle.linethrough; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Number} lineIndex index text line |
|
* @return {Number} Line left offset |
|
*/ |
|
_getLineLeftOffset: function(lineIndex) { |
|
var lineWidth = this.getLineWidth(lineIndex); |
|
if (this.textAlign === 'center') { |
|
return (this.width - lineWidth) / 2; |
|
} |
|
if (this.textAlign === 'right') { |
|
return this.width - lineWidth; |
|
} |
|
if (this.textAlign === 'justify-center' && this.isEndOfWrapping(lineIndex)) { |
|
return (this.width - lineWidth) / 2; |
|
} |
|
if (this.textAlign === 'justify-right' && this.isEndOfWrapping(lineIndex)) { |
|
return this.width - lineWidth; |
|
} |
|
return 0; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_clearCache: function() { |
|
this.__lineWidths = []; |
|
this.__lineHeights = []; |
|
this.__charBounds = []; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_shouldClearDimensionCache: function() { |
|
var shouldClear = this._forceClearCache; |
|
shouldClear || (shouldClear = this.hasStateChanged('_dimensionAffectingProps')); |
|
if (shouldClear) { |
|
this.dirty = true; |
|
this._forceClearCache = false; |
|
} |
|
return shouldClear; |
|
}, |
|
|
|
/** |
|
* Measure a single line given its index. Used to calculate the initial |
|
* text bounding box. The values are calculated and stored in __lineWidths cache. |
|
* @private |
|
* @param {Number} lineIndex line number |
|
* @return {Number} Line width |
|
*/ |
|
getLineWidth: function(lineIndex) { |
|
if (this.__lineWidths[lineIndex]) { |
|
return this.__lineWidths[lineIndex]; |
|
} |
|
|
|
var width, line = this._textLines[lineIndex], lineInfo; |
|
|
|
if (line === '') { |
|
width = 0; |
|
} |
|
else { |
|
lineInfo = this.measureLine(lineIndex); |
|
width = lineInfo.width; |
|
} |
|
this.__lineWidths[lineIndex] = width; |
|
return width; |
|
}, |
|
|
|
_getWidthOfCharSpacing: function() { |
|
if (this.charSpacing !== 0) { |
|
return this.fontSize * this.charSpacing / 1000; |
|
} |
|
return 0; |
|
}, |
|
|
|
/** |
|
* Retrieves the value of property at given character position |
|
* @param {Number} lineIndex the line number |
|
* @param {Number} charIndex the character number |
|
* @param {String} property the property name |
|
* @returns the value of 'property' |
|
*/ |
|
getValueOfPropertyAt: function(lineIndex, charIndex, property) { |
|
var charStyle = this._getStyleDeclaration(lineIndex, charIndex); |
|
if (charStyle && typeof charStyle[property] !== 'undefined') { |
|
return charStyle[property]; |
|
} |
|
return this[property]; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_renderTextDecoration: function(ctx, type) { |
|
if (!this[type] && !this.styleHas(type)) { |
|
return; |
|
} |
|
var heightOfLine, size, _size, |
|
lineLeftOffset, dy, _dy, |
|
line, lastDecoration, |
|
leftOffset = this._getLeftOffset(), |
|
topOffset = this._getTopOffset(), top, |
|
boxStart, boxWidth, charBox, currentDecoration, |
|
maxHeight, currentFill, lastFill, path = this.path, |
|
charSpacing = this._getWidthOfCharSpacing(); |
|
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
heightOfLine = this.getHeightOfLine(i); |
|
if (!this[type] && !this.styleHas(type, i)) { |
|
topOffset += heightOfLine; |
|
continue; |
|
} |
|
line = this._textLines[i]; |
|
maxHeight = heightOfLine / this.lineHeight; |
|
lineLeftOffset = this._getLineLeftOffset(i); |
|
boxStart = 0; |
|
boxWidth = 0; |
|
lastDecoration = this.getValueOfPropertyAt(i, 0, type); |
|
lastFill = this.getValueOfPropertyAt(i, 0, 'fill'); |
|
top = topOffset + maxHeight * (1 - this._fontSizeFraction); |
|
size = this.getHeightOfChar(i, 0); |
|
dy = this.getValueOfPropertyAt(i, 0, 'deltaY'); |
|
for (var j = 0, jlen = line.length; j < jlen; j++) { |
|
charBox = this.__charBounds[i][j]; |
|
currentDecoration = this.getValueOfPropertyAt(i, j, type); |
|
currentFill = this.getValueOfPropertyAt(i, j, 'fill'); |
|
_size = this.getHeightOfChar(i, j); |
|
_dy = this.getValueOfPropertyAt(i, j, 'deltaY'); |
|
if (path && currentDecoration && currentFill) { |
|
ctx.save(); |
|
ctx.fillStyle = lastFill; |
|
ctx.translate(charBox.renderLeft, charBox.renderTop); |
|
ctx.rotate(charBox.angle); |
|
ctx.fillRect( |
|
-charBox.kernedWidth / 2, |
|
this.offsets[type] * _size + _dy, |
|
charBox.kernedWidth, |
|
this.fontSize / 15 |
|
); |
|
ctx.restore(); |
|
} |
|
else if ( |
|
(currentDecoration !== lastDecoration || currentFill !== lastFill || _size !== size || _dy !== dy) |
|
&& boxWidth > 0 |
|
) { |
|
lastDecoration && lastFill && |
|
ctx.fillRect( |
|
leftOffset + lineLeftOffset + boxStart, |
|
top + this.offsets[type] * size + dy, |
|
boxWidth, |
|
this.fontSize / 15 |
|
); |
|
boxStart = charBox.left; |
|
boxWidth = charBox.width; |
|
lastDecoration = currentDecoration; |
|
lastFill = currentFill; |
|
size = _size; |
|
dy = _dy; |
|
} |
|
else { |
|
boxWidth += charBox.kernedWidth; |
|
} |
|
} |
|
ctx.fillStyle = currentFill; |
|
currentDecoration && currentFill && ctx.fillRect( |
|
leftOffset + lineLeftOffset + boxStart, |
|
top + this.offsets[type] * size + dy, |
|
boxWidth - charSpacing, |
|
this.fontSize / 15 |
|
); |
|
topOffset += heightOfLine; |
|
} |
|
// if there is text background color no |
|
// other shadows should be casted |
|
this._removeShadow(ctx); |
|
}, |
|
|
|
/** |
|
* return font declaration string for canvas context |
|
* @param {Object} [styleObject] object |
|
* @returns {String} font declaration formatted for canvas context. |
|
*/ |
|
_getFontDeclaration: function(styleObject, forMeasuring) { |
|
var style = styleObject || this, family = this.fontFamily, |
|
fontIsGeneric = fabric.Text.genericFonts.indexOf(family.toLowerCase()) > -1; |
|
var fontFamily = family === undefined || |
|
family.indexOf('\'') > -1 || family.indexOf(',') > -1 || |
|
family.indexOf('"') > -1 || fontIsGeneric |
|
? style.fontFamily : '"' + style.fontFamily + '"'; |
|
return [ |
|
// node-canvas needs "weight style", while browsers need "style weight" |
|
// verify if this can be fixed in JSDOM |
|
(fabric.isLikelyNode ? style.fontWeight : style.fontStyle), |
|
(fabric.isLikelyNode ? style.fontStyle : style.fontWeight), |
|
forMeasuring ? this.CACHE_FONT_SIZE + 'px' : style.fontSize + 'px', |
|
fontFamily |
|
].join(' '); |
|
}, |
|
|
|
/** |
|
* Renders text instance on a specified context |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
render: function(ctx) { |
|
// do not render if object is not visible |
|
if (!this.visible) { |
|
return; |
|
} |
|
if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { |
|
return; |
|
} |
|
if (this._shouldClearDimensionCache()) { |
|
this.initDimensions(); |
|
} |
|
this.callSuper('render', ctx); |
|
}, |
|
|
|
/** |
|
* Returns the text as an array of lines. |
|
* @param {String} text text to split |
|
* @returns {Array} Lines in the text |
|
*/ |
|
_splitTextIntoLines: function(text) { |
|
var lines = text.split(this._reNewline), |
|
newLines = new Array(lines.length), |
|
newLine = ['\n'], |
|
newText = []; |
|
for (var i = 0; i < lines.length; i++) { |
|
newLines[i] = fabric.util.string.graphemeSplit(lines[i]); |
|
newText = newText.concat(newLines[i], newLine); |
|
} |
|
newText.pop(); |
|
return { _unwrappedLines: newLines, lines: lines, graphemeText: newText, graphemeLines: newLines }; |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} Object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
var additionalProperties = [ |
|
'text', |
|
'fontSize', |
|
'fontWeight', |
|
'fontFamily', |
|
'fontStyle', |
|
'lineHeight', |
|
'underline', |
|
'overline', |
|
'linethrough', |
|
'textAlign', |
|
'textBackgroundColor', |
|
'charSpacing', |
|
].concat(propertiesToInclude); |
|
var obj = this.callSuper('toObject', additionalProperties); |
|
obj.styles = clone(this.styles, true); |
|
return obj; |
|
}, |
|
|
|
/** |
|
* Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. |
|
* @param {String|Object} key Property name or object (if object, iterate over the object properties) |
|
* @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) |
|
* @return {fabric.Object} thisArg |
|
* @chainable |
|
*/ |
|
set: function(key, value) { |
|
this.callSuper('set', key, value); |
|
var needsDims = false; |
|
var isAddingPath = false; |
|
if (typeof key === 'object') { |
|
for (var _key in key) { |
|
if (_key === 'path') { |
|
this.setPathInfo(); |
|
} |
|
needsDims = needsDims || this._dimensionAffectingProps.indexOf(_key) !== -1; |
|
isAddingPath = isAddingPath || _key === 'path'; |
|
} |
|
} |
|
else { |
|
needsDims = this._dimensionAffectingProps.indexOf(key) !== -1; |
|
isAddingPath = key === 'path'; |
|
} |
|
if (isAddingPath) { |
|
this.setPathInfo(); |
|
} |
|
if (needsDims) { |
|
this.initDimensions(); |
|
this.setCoords(); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns complexity of an instance |
|
* @return {Number} complexity |
|
*/ |
|
complexity: function() { |
|
return 1; |
|
} |
|
}); |
|
|
|
/* _FROM_SVG_START_ */ |
|
/** |
|
* List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement}) |
|
* @static |
|
* @memberOf fabric.Text |
|
* @see: http://www.w3.org/TR/SVG/text.html#TextElement |
|
*/ |
|
fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat( |
|
'x y dx dy font-family font-style font-weight font-size letter-spacing text-decoration text-anchor'.split(' ')); |
|
|
|
/** |
|
* Default SVG font size |
|
* @static |
|
* @memberOf fabric.Text |
|
*/ |
|
fabric.Text.DEFAULT_SVG_FONT_SIZE = 16; |
|
|
|
/** |
|
* Returns fabric.Text instance from an SVG element (<b>not yet implemented</b>) |
|
* @static |
|
* @memberOf fabric.Text |
|
* @param {SVGElement} element Element to parse |
|
* @param {Function} callback callback function invoked after parsing |
|
* @param {Object} [options] Options object |
|
*/ |
|
fabric.Text.fromElement = function(element, callback, options) { |
|
if (!element) { |
|
return callback(null); |
|
} |
|
|
|
var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES), |
|
parsedAnchor = parsedAttributes.textAnchor || 'left'; |
|
options = fabric.util.object.extend((options ? clone(options) : { }), parsedAttributes); |
|
|
|
options.top = options.top || 0; |
|
options.left = options.left || 0; |
|
if (parsedAttributes.textDecoration) { |
|
var textDecoration = parsedAttributes.textDecoration; |
|
if (textDecoration.indexOf('underline') !== -1) { |
|
options.underline = true; |
|
} |
|
if (textDecoration.indexOf('overline') !== -1) { |
|
options.overline = true; |
|
} |
|
if (textDecoration.indexOf('line-through') !== -1) { |
|
options.linethrough = true; |
|
} |
|
delete options.textDecoration; |
|
} |
|
if ('dx' in parsedAttributes) { |
|
options.left += parsedAttributes.dx; |
|
} |
|
if ('dy' in parsedAttributes) { |
|
options.top += parsedAttributes.dy; |
|
} |
|
if (!('fontSize' in options)) { |
|
options.fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; |
|
} |
|
|
|
var textContent = ''; |
|
|
|
// The XML is not properly parsed in IE9 so a workaround to get |
|
// textContent is through firstChild.data. Another workaround would be |
|
// to convert XML loaded from a file to be converted using DOMParser (same way loadSVGFromString() does) |
|
if (!('textContent' in element)) { |
|
if ('firstChild' in element && element.firstChild !== null) { |
|
if ('data' in element.firstChild && element.firstChild.data !== null) { |
|
textContent = element.firstChild.data; |
|
} |
|
} |
|
} |
|
else { |
|
textContent = element.textContent; |
|
} |
|
|
|
textContent = textContent.replace(/^\s+|\s+$|\n+/g, '').replace(/\s+/g, ' '); |
|
var originalStrokeWidth = options.strokeWidth; |
|
options.strokeWidth = 0; |
|
|
|
var text = new fabric.Text(textContent, options), |
|
textHeightScaleFactor = text.getScaledHeight() / text.height, |
|
lineHeightDiff = (text.height + text.strokeWidth) * text.lineHeight - text.height, |
|
scaledDiff = lineHeightDiff * textHeightScaleFactor, |
|
textHeight = text.getScaledHeight() + scaledDiff, |
|
offX = 0; |
|
/* |
|
Adjust positioning: |
|
x/y attributes in SVG correspond to the bottom-left corner of text bounding box |
|
fabric output by default at top, left. |
|
*/ |
|
if (parsedAnchor === 'center') { |
|
offX = text.getScaledWidth() / 2; |
|
} |
|
if (parsedAnchor === 'right') { |
|
offX = text.getScaledWidth(); |
|
} |
|
text.set({ |
|
left: text.left - offX, |
|
top: text.top - (textHeight - text.fontSize * (0.07 + text._fontSizeFraction)) / text.lineHeight, |
|
strokeWidth: typeof originalStrokeWidth !== 'undefined' ? originalStrokeWidth : 1, |
|
}); |
|
callback(text); |
|
}; |
|
/* _FROM_SVG_END_ */ |
|
|
|
/** |
|
* Returns fabric.Text instance from an object representation |
|
* @static |
|
* @memberOf fabric.Text |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] Callback to invoke when an fabric.Text instance is created |
|
*/ |
|
fabric.Text.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Text', object, callback, 'text'); |
|
}; |
|
|
|
fabric.Text.genericFonts = ['sans-serif', 'serif', 'cursive', 'fantasy', 'monospace']; |
|
|
|
fabric.util.createAccessors && fabric.util.createAccessors(fabric.Text); |
|
|
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function() { |
|
fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ { |
|
/** |
|
* Returns true if object has no styling or no styling in a line |
|
* @param {Number} lineIndex , lineIndex is on wrapped lines. |
|
* @return {Boolean} |
|
*/ |
|
isEmptyStyles: function(lineIndex) { |
|
if (!this.styles) { |
|
return true; |
|
} |
|
if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) { |
|
return true; |
|
} |
|
var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] }; |
|
for (var p1 in obj) { |
|
for (var p2 in obj[p1]) { |
|
// eslint-disable-next-line no-unused-vars |
|
for (var p3 in obj[p1][p2]) { |
|
return false; |
|
} |
|
} |
|
} |
|
return true; |
|
}, |
|
|
|
/** |
|
* Returns true if object has a style property or has it ina specified line |
|
* This function is used to detect if a text will use a particular property or not. |
|
* @param {String} property to check for |
|
* @param {Number} lineIndex to check the style on |
|
* @return {Boolean} |
|
*/ |
|
styleHas: function(property, lineIndex) { |
|
if (!this.styles || !property || property === '') { |
|
return false; |
|
} |
|
if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) { |
|
return false; |
|
} |
|
var obj = typeof lineIndex === 'undefined' ? this.styles : { 0: this.styles[lineIndex] }; |
|
// eslint-disable-next-line |
|
for (var p1 in obj) { |
|
// eslint-disable-next-line |
|
for (var p2 in obj[p1]) { |
|
if (typeof obj[p1][p2][property] !== 'undefined') { |
|
return true; |
|
} |
|
} |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Check if characters in a text have a value for a property |
|
* whose value matches the textbox's value for that property. If so, |
|
* the character-level property is deleted. If the character |
|
* has no other properties, then it is also deleted. Finally, |
|
* if the line containing that character has no other characters |
|
* then it also is deleted. |
|
* |
|
* @param {string} property The property to compare between characters and text. |
|
*/ |
|
cleanStyle: function(property) { |
|
if (!this.styles || !property || property === '') { |
|
return false; |
|
} |
|
var obj = this.styles, stylesCount = 0, letterCount, stylePropertyValue, |
|
allStyleObjectPropertiesMatch = true, graphemeCount = 0, styleObject; |
|
// eslint-disable-next-line |
|
for (var p1 in obj) { |
|
letterCount = 0; |
|
// eslint-disable-next-line |
|
for (var p2 in obj[p1]) { |
|
var styleObject = obj[p1][p2], |
|
stylePropertyHasBeenSet = styleObject.hasOwnProperty(property); |
|
|
|
stylesCount++; |
|
|
|
if (stylePropertyHasBeenSet) { |
|
if (!stylePropertyValue) { |
|
stylePropertyValue = styleObject[property]; |
|
} |
|
else if (styleObject[property] !== stylePropertyValue) { |
|
allStyleObjectPropertiesMatch = false; |
|
} |
|
|
|
if (styleObject[property] === this[property]) { |
|
delete styleObject[property]; |
|
} |
|
} |
|
else { |
|
allStyleObjectPropertiesMatch = false; |
|
} |
|
|
|
if (Object.keys(styleObject).length !== 0) { |
|
letterCount++; |
|
} |
|
else { |
|
delete obj[p1][p2]; |
|
} |
|
} |
|
|
|
if (letterCount === 0) { |
|
delete obj[p1]; |
|
} |
|
} |
|
// if every grapheme has the same style set then |
|
// delete those styles and set it on the parent |
|
for (var i = 0; i < this._textLines.length; i++) { |
|
graphemeCount += this._textLines[i].length; |
|
} |
|
if (allStyleObjectPropertiesMatch && stylesCount === graphemeCount) { |
|
this[property] = stylePropertyValue; |
|
this.removeStyle(property); |
|
} |
|
}, |
|
|
|
/** |
|
* Remove a style property or properties from all individual character styles |
|
* in a text object. Deletes the character style object if it contains no other style |
|
* props. Deletes a line style object if it contains no other character styles. |
|
* |
|
* @param {String} props The property to remove from character styles. |
|
*/ |
|
removeStyle: function(property) { |
|
if (!this.styles || !property || property === '') { |
|
return; |
|
} |
|
var obj = this.styles, line, lineNum, charNum; |
|
for (lineNum in obj) { |
|
line = obj[lineNum]; |
|
for (charNum in line) { |
|
delete line[charNum][property]; |
|
if (Object.keys(line[charNum]).length === 0) { |
|
delete line[charNum]; |
|
} |
|
} |
|
if (Object.keys(line).length === 0) { |
|
delete obj[lineNum]; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_extendStyles: function(index, styles) { |
|
var loc = this.get2DCursorLocation(index); |
|
|
|
if (!this._getLineStyle(loc.lineIndex)) { |
|
this._setLineStyle(loc.lineIndex); |
|
} |
|
|
|
if (!this._getStyleDeclaration(loc.lineIndex, loc.charIndex)) { |
|
this._setStyleDeclaration(loc.lineIndex, loc.charIndex, {}); |
|
} |
|
|
|
fabric.util.object.extend(this._getStyleDeclaration(loc.lineIndex, loc.charIndex), styles); |
|
}, |
|
|
|
/** |
|
* Returns 2d representation (lineIndex and charIndex) of cursor (or selection start) |
|
* @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used. |
|
* @param {Boolean} [skipWrapping] consider the location for unwrapped lines. useful to manage styles. |
|
*/ |
|
get2DCursorLocation: function(selectionStart, skipWrapping) { |
|
if (typeof selectionStart === 'undefined') { |
|
selectionStart = this.selectionStart; |
|
} |
|
var lines = skipWrapping ? this._unwrappedTextLines : this._textLines, |
|
len = lines.length; |
|
for (var i = 0; i < len; i++) { |
|
if (selectionStart <= lines[i].length) { |
|
return { |
|
lineIndex: i, |
|
charIndex: selectionStart |
|
}; |
|
} |
|
selectionStart -= lines[i].length + this.missingNewlineOffset(i); |
|
} |
|
return { |
|
lineIndex: i - 1, |
|
charIndex: lines[i - 1].length < selectionStart ? lines[i - 1].length : selectionStart |
|
}; |
|
}, |
|
|
|
/** |
|
* Gets style of a current selection/cursor (at the start position) |
|
* if startIndex or endIndex are not provided, selectionStart or selectionEnd will be used. |
|
* @param {Number} [startIndex] Start index to get styles at |
|
* @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1 |
|
* @param {Boolean} [complete] get full style or not |
|
* @return {Array} styles an array with one, zero or more Style objects |
|
*/ |
|
getSelectionStyles: function(startIndex, endIndex, complete) { |
|
if (typeof startIndex === 'undefined') { |
|
startIndex = this.selectionStart || 0; |
|
} |
|
if (typeof endIndex === 'undefined') { |
|
endIndex = this.selectionEnd || startIndex; |
|
} |
|
var styles = []; |
|
for (var i = startIndex; i < endIndex; i++) { |
|
styles.push(this.getStyleAtPosition(i, complete)); |
|
} |
|
return styles; |
|
}, |
|
|
|
/** |
|
* Gets style of a current selection/cursor position |
|
* @param {Number} position to get styles at |
|
* @param {Boolean} [complete] full style if true |
|
* @return {Object} style Style object at a specified index |
|
* @private |
|
*/ |
|
getStyleAtPosition: function(position, complete) { |
|
var loc = this.get2DCursorLocation(position), |
|
style = complete ? this.getCompleteStyleDeclaration(loc.lineIndex, loc.charIndex) : |
|
this._getStyleDeclaration(loc.lineIndex, loc.charIndex); |
|
return style || {}; |
|
}, |
|
|
|
/** |
|
* Sets style of a current selection, if no selection exist, do not set anything. |
|
* @param {Object} [styles] Styles object |
|
* @param {Number} [startIndex] Start index to get styles at |
|
* @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1 |
|
* @return {fabric.IText} thisArg |
|
* @chainable |
|
*/ |
|
setSelectionStyles: function(styles, startIndex, endIndex) { |
|
if (typeof startIndex === 'undefined') { |
|
startIndex = this.selectionStart || 0; |
|
} |
|
if (typeof endIndex === 'undefined') { |
|
endIndex = this.selectionEnd || startIndex; |
|
} |
|
for (var i = startIndex; i < endIndex; i++) { |
|
this._extendStyles(i, styles); |
|
} |
|
/* not included in _extendStyles to avoid clearing cache more than once */ |
|
this._forceClearCache = true; |
|
return this; |
|
}, |
|
|
|
/** |
|
* get the reference, not a clone, of the style object for a given character |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @return {Object} style object |
|
*/ |
|
_getStyleDeclaration: function(lineIndex, charIndex) { |
|
var lineStyle = this.styles && this.styles[lineIndex]; |
|
if (!lineStyle) { |
|
return null; |
|
} |
|
return lineStyle[charIndex]; |
|
}, |
|
|
|
/** |
|
* return a new object that contains all the style property for a character |
|
* the object returned is newly created |
|
* @param {Number} lineIndex of the line where the character is |
|
* @param {Number} charIndex position of the character on the line |
|
* @return {Object} style object |
|
*/ |
|
getCompleteStyleDeclaration: function(lineIndex, charIndex) { |
|
var style = this._getStyleDeclaration(lineIndex, charIndex) || { }, |
|
styleObject = { }, prop; |
|
for (var i = 0; i < this._styleProperties.length; i++) { |
|
prop = this._styleProperties[i]; |
|
styleObject[prop] = typeof style[prop] === 'undefined' ? this[prop] : style[prop]; |
|
} |
|
return styleObject; |
|
}, |
|
|
|
/** |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @param {Object} style |
|
* @private |
|
*/ |
|
_setStyleDeclaration: function(lineIndex, charIndex, style) { |
|
this.styles[lineIndex][charIndex] = style; |
|
}, |
|
|
|
/** |
|
* |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @private |
|
*/ |
|
_deleteStyleDeclaration: function(lineIndex, charIndex) { |
|
delete this.styles[lineIndex][charIndex]; |
|
}, |
|
|
|
/** |
|
* @param {Number} lineIndex |
|
* @return {Boolean} if the line exists or not |
|
* @private |
|
*/ |
|
_getLineStyle: function(lineIndex) { |
|
return !!this.styles[lineIndex]; |
|
}, |
|
|
|
/** |
|
* Set the line style to an empty object so that is initialized |
|
* @param {Number} lineIndex |
|
* @private |
|
*/ |
|
_setLineStyle: function(lineIndex) { |
|
this.styles[lineIndex] = {}; |
|
}, |
|
|
|
/** |
|
* @param {Number} lineIndex |
|
* @private |
|
*/ |
|
_deleteLineStyle: function(lineIndex) { |
|
delete this.styles[lineIndex]; |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
function parseDecoration(object) { |
|
if (object.textDecoration) { |
|
object.textDecoration.indexOf('underline') > -1 && (object.underline = true); |
|
object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true); |
|
object.textDecoration.indexOf('overline') > -1 && (object.overline = true); |
|
delete object.textDecoration; |
|
} |
|
} |
|
|
|
/** |
|
* IText class (introduced in <b>v1.4</b>) Events are also fired with "text:" |
|
* prefix when observing canvas. |
|
* @class fabric.IText |
|
* @extends fabric.Text |
|
* @mixes fabric.Observable |
|
* |
|
* @fires changed |
|
* @fires selection:changed |
|
* @fires editing:entered |
|
* @fires editing:exited |
|
* |
|
* @return {fabric.IText} thisArg |
|
* @see {@link fabric.IText#initialize} for constructor definition |
|
* |
|
* <p>Supported key combinations:</p> |
|
* <pre> |
|
* Move cursor: left, right, up, down |
|
* Select character: shift + left, shift + right |
|
* Select text vertically: shift + up, shift + down |
|
* Move cursor by word: alt + left, alt + right |
|
* Select words: shift + alt + left, shift + alt + right |
|
* Move cursor to line start/end: cmd + left, cmd + right or home, end |
|
* Select till start/end of line: cmd + shift + left, cmd + shift + right or shift + home, shift + end |
|
* Jump to start/end of text: cmd + up, cmd + down |
|
* Select till start/end of text: cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown |
|
* Delete character: backspace |
|
* Delete word: alt + backspace |
|
* Delete line: cmd + backspace |
|
* Forward delete: delete |
|
* Copy text: ctrl/cmd + c |
|
* Paste text: ctrl/cmd + v |
|
* Cut text: ctrl/cmd + x |
|
* Select entire text: ctrl/cmd + a |
|
* Quit editing tab or esc |
|
* </pre> |
|
* |
|
* <p>Supported mouse/touch combination</p> |
|
* <pre> |
|
* Position cursor: click/touch |
|
* Create selection: click/touch & drag |
|
* Create selection: click & shift + click |
|
* Select word: double click |
|
* Select line: triple click |
|
* </pre> |
|
*/ |
|
fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'i-text', |
|
|
|
/** |
|
* Index where text selection starts (or where cursor is when there is no selection) |
|
* @type Number |
|
* @default |
|
*/ |
|
selectionStart: 0, |
|
|
|
/** |
|
* Index where text selection ends |
|
* @type Number |
|
* @default |
|
*/ |
|
selectionEnd: 0, |
|
|
|
/** |
|
* Color of text selection |
|
* @type String |
|
* @default |
|
*/ |
|
selectionColor: 'rgba(17,119,255,0.3)', |
|
|
|
/** |
|
* Indicates whether text is in editing mode |
|
* @type Boolean |
|
* @default |
|
*/ |
|
isEditing: false, |
|
|
|
/** |
|
* Indicates whether a text can be edited |
|
* @type Boolean |
|
* @default |
|
*/ |
|
editable: true, |
|
|
|
/** |
|
* Border color of text object while it's in editing mode |
|
* @type String |
|
* @default |
|
*/ |
|
editingBorderColor: 'rgba(102,153,255,0.25)', |
|
|
|
/** |
|
* Width of cursor (in px) |
|
* @type Number |
|
* @default |
|
*/ |
|
cursorWidth: 2, |
|
|
|
/** |
|
* Color of text cursor color in editing mode. |
|
* if not set (default) will take color from the text. |
|
* if set to a color value that fabric can understand, it will |
|
* be used instead of the color of the text at the current position. |
|
* @type String |
|
* @default |
|
*/ |
|
cursorColor: '', |
|
|
|
/** |
|
* Delay between cursor blink (in ms) |
|
* @type Number |
|
* @default |
|
*/ |
|
cursorDelay: 1000, |
|
|
|
/** |
|
* Duration of cursor fadein (in ms) |
|
* @type Number |
|
* @default |
|
*/ |
|
cursorDuration: 600, |
|
|
|
/** |
|
* Indicates whether internal text char widths can be cached |
|
* @type Boolean |
|
* @default |
|
*/ |
|
caching: true, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_reSpace: /\s|\n/, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_currentCursorOpacity: 0, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_selectionDirection: null, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_abortCursorAnimation: false, |
|
|
|
/** |
|
* @private |
|
*/ |
|
__widthOfSpace: [], |
|
|
|
/** |
|
* Helps determining when the text is in composition, so that the cursor |
|
* rendering is altered. |
|
*/ |
|
inCompositionMode: false, |
|
|
|
/** |
|
* Constructor |
|
* @param {String} text Text string |
|
* @param {Object} [options] Options object |
|
* @return {fabric.IText} thisArg |
|
*/ |
|
initialize: function(text, options) { |
|
this.callSuper('initialize', text, options); |
|
this.initBehavior(); |
|
}, |
|
|
|
/** |
|
* Sets selection start (left boundary of a selection) |
|
* @param {Number} index Index to set selection start to |
|
*/ |
|
setSelectionStart: function(index) { |
|
index = Math.max(index, 0); |
|
this._updateAndFire('selectionStart', index); |
|
}, |
|
|
|
/** |
|
* Sets selection end (right boundary of a selection) |
|
* @param {Number} index Index to set selection end to |
|
*/ |
|
setSelectionEnd: function(index) { |
|
index = Math.min(index, this.text.length); |
|
this._updateAndFire('selectionEnd', index); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {String} property 'selectionStart' or 'selectionEnd' |
|
* @param {Number} index new position of property |
|
*/ |
|
_updateAndFire: function(property, index) { |
|
if (this[property] !== index) { |
|
this._fireSelectionChanged(); |
|
this[property] = index; |
|
} |
|
this._updateTextarea(); |
|
}, |
|
|
|
/** |
|
* Fires the even of selection changed |
|
* @private |
|
*/ |
|
_fireSelectionChanged: function() { |
|
this.fire('selection:changed'); |
|
this.canvas && this.canvas.fire('text:selection:changed', { target: this }); |
|
}, |
|
|
|
/** |
|
* Initialize text dimensions. Render all text on given context |
|
* or on a offscreen canvas to get the text width with measureText. |
|
* Updates this.width and this.height with the proper values. |
|
* Does not return dimensions. |
|
* @private |
|
*/ |
|
initDimensions: function() { |
|
this.isEditing && this.initDelayedCursor(); |
|
this.clearContextTop(); |
|
this.callSuper('initDimensions'); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
render: function(ctx) { |
|
this.clearContextTop(); |
|
this.callSuper('render', ctx); |
|
// clear the cursorOffsetCache, so we ensure to calculate once per renderCursor |
|
// the correct position but not at every cursor animation. |
|
this.cursorOffsetCache = { }; |
|
this.renderCursorOrSelection(); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {CanvasRenderingContext2D} ctx Context to render on |
|
*/ |
|
_render: function(ctx) { |
|
this.callSuper('_render', ctx); |
|
}, |
|
|
|
/** |
|
* Prepare and clean the contextTop |
|
*/ |
|
clearContextTop: function(skipRestore) { |
|
if (!this.isEditing || !this.canvas || !this.canvas.contextTop) { |
|
return; |
|
} |
|
var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform; |
|
ctx.save(); |
|
ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); |
|
this.transform(ctx); |
|
this._clearTextArea(ctx); |
|
skipRestore || ctx.restore(); |
|
}, |
|
/** |
|
* Renders cursor or selection (depending on what exists) |
|
* it does on the contextTop. If contextTop is not available, do nothing. |
|
*/ |
|
renderCursorOrSelection: function() { |
|
if (!this.isEditing || !this.canvas || !this.canvas.contextTop) { |
|
return; |
|
} |
|
var boundaries = this._getCursorBoundaries(), |
|
ctx = this.canvas.contextTop; |
|
this.clearContextTop(true); |
|
if (this.selectionStart === this.selectionEnd) { |
|
this.renderCursor(boundaries, ctx); |
|
} |
|
else { |
|
this.renderSelection(boundaries, ctx); |
|
} |
|
ctx.restore(); |
|
}, |
|
|
|
_clearTextArea: function(ctx) { |
|
// we add 4 pixel, to be sure to do not leave any pixel out |
|
var width = this.width + 4, height = this.height + 4; |
|
ctx.clearRect(-width / 2, -height / 2, width, height); |
|
}, |
|
|
|
/** |
|
* Returns cursor boundaries (left, top, leftOffset, topOffset) |
|
* @private |
|
* @param {Array} chars Array of characters |
|
* @param {String} typeOfBoundaries |
|
*/ |
|
_getCursorBoundaries: function(position) { |
|
|
|
// left/top are left/top of entire text box |
|
// leftOffset/topOffset are offset from that left/top point of a text box |
|
|
|
if (typeof position === 'undefined') { |
|
position = this.selectionStart; |
|
} |
|
|
|
var left = this._getLeftOffset(), |
|
top = this._getTopOffset(), |
|
offsets = this._getCursorBoundariesOffsets(position); |
|
|
|
return { |
|
left: left, |
|
top: top, |
|
leftOffset: offsets.left, |
|
topOffset: offsets.top |
|
}; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_getCursorBoundariesOffsets: function(position) { |
|
if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) { |
|
return this.cursorOffsetCache; |
|
} |
|
var lineLeftOffset, |
|
lineIndex, |
|
charIndex, |
|
topOffset = 0, |
|
leftOffset = 0, |
|
boundaries, |
|
cursorPosition = this.get2DCursorLocation(position); |
|
charIndex = cursorPosition.charIndex; |
|
lineIndex = cursorPosition.lineIndex; |
|
for (var i = 0; i < lineIndex; i++) { |
|
topOffset += this.getHeightOfLine(i); |
|
} |
|
lineLeftOffset = this._getLineLeftOffset(lineIndex); |
|
var bound = this.__charBounds[lineIndex][charIndex]; |
|
bound && (leftOffset = bound.left); |
|
if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) { |
|
leftOffset -= this._getWidthOfCharSpacing(); |
|
} |
|
boundaries = { |
|
top: topOffset, |
|
left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0), |
|
}; |
|
this.cursorOffsetCache = boundaries; |
|
return this.cursorOffsetCache; |
|
}, |
|
|
|
/** |
|
* Renders cursor |
|
* @param {Object} boundaries |
|
* @param {CanvasRenderingContext2D} ctx transformed context to draw on |
|
*/ |
|
renderCursor: function(boundaries, ctx) { |
|
var cursorLocation = this.get2DCursorLocation(), |
|
lineIndex = cursorLocation.lineIndex, |
|
charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0, |
|
charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'), |
|
multiplier = this.scaleX * this.canvas.getZoom(), |
|
cursorWidth = this.cursorWidth / multiplier, |
|
topOffset = boundaries.topOffset, |
|
dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY'); |
|
|
|
topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight |
|
- charHeight * (1 - this._fontSizeFraction); |
|
|
|
if (this.inCompositionMode) { |
|
this.renderSelection(boundaries, ctx); |
|
} |
|
|
|
ctx.fillStyle = this.cursorColor || this.getValueOfPropertyAt(lineIndex, charIndex, 'fill'); |
|
ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity; |
|
ctx.fillRect( |
|
boundaries.left + boundaries.leftOffset - cursorWidth / 2, |
|
topOffset + boundaries.top + dy, |
|
cursorWidth, |
|
charHeight); |
|
}, |
|
|
|
/** |
|
* Renders text selection |
|
* @param {Object} boundaries Object with left/top/leftOffset/topOffset |
|
* @param {CanvasRenderingContext2D} ctx transformed context to draw on |
|
*/ |
|
renderSelection: function(boundaries, ctx) { |
|
|
|
var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart, |
|
selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd, |
|
isJustify = this.textAlign.indexOf('justify') !== -1, |
|
start = this.get2DCursorLocation(selectionStart), |
|
end = this.get2DCursorLocation(selectionEnd), |
|
startLine = start.lineIndex, |
|
endLine = end.lineIndex, |
|
startChar = start.charIndex < 0 ? 0 : start.charIndex, |
|
endChar = end.charIndex < 0 ? 0 : end.charIndex; |
|
|
|
for (var i = startLine; i <= endLine; i++) { |
|
var lineOffset = this._getLineLeftOffset(i) || 0, |
|
lineHeight = this.getHeightOfLine(i), |
|
realLineHeight = 0, boxStart = 0, boxEnd = 0; |
|
|
|
if (i === startLine) { |
|
boxStart = this.__charBounds[startLine][startChar].left; |
|
} |
|
if (i >= startLine && i < endLine) { |
|
boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5? |
|
} |
|
else if (i === endLine) { |
|
if (endChar === 0) { |
|
boxEnd = this.__charBounds[endLine][endChar].left; |
|
} |
|
else { |
|
var charSpacing = this._getWidthOfCharSpacing(); |
|
boxEnd = this.__charBounds[endLine][endChar - 1].left |
|
+ this.__charBounds[endLine][endChar - 1].width - charSpacing; |
|
} |
|
} |
|
realLineHeight = lineHeight; |
|
if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) { |
|
lineHeight /= this.lineHeight; |
|
} |
|
if (this.inCompositionMode) { |
|
ctx.fillStyle = this.compositionColor || 'black'; |
|
ctx.fillRect( |
|
boundaries.left + lineOffset + boxStart, |
|
boundaries.top + boundaries.topOffset + lineHeight, |
|
boxEnd - boxStart, |
|
1); |
|
} |
|
else { |
|
ctx.fillStyle = this.selectionColor; |
|
ctx.fillRect( |
|
boundaries.left + lineOffset + boxStart, |
|
boundaries.top + boundaries.topOffset, |
|
boxEnd - boxStart, |
|
lineHeight); |
|
} |
|
|
|
|
|
boundaries.topOffset += realLineHeight; |
|
} |
|
}, |
|
|
|
/** |
|
* High level function to know the height of the cursor. |
|
* the currentChar is the one that precedes the cursor |
|
* Returns fontSize of char at the current cursor |
|
* Unused from the library, is for the end user |
|
* @return {Number} Character font size |
|
*/ |
|
getCurrentCharFontSize: function() { |
|
var cp = this._getCurrentCharIndex(); |
|
return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize'); |
|
}, |
|
|
|
/** |
|
* High level function to know the color of the cursor. |
|
* the currentChar is the one that precedes the cursor |
|
* Returns color (fill) of char at the current cursor |
|
* Unused from the library, is for the end user |
|
* @return {String} Character color (fill) |
|
*/ |
|
getCurrentCharColor: function() { |
|
var cp = this._getCurrentCharIndex(); |
|
return this.getValueOfPropertyAt(cp.l, cp.c, 'fill'); |
|
}, |
|
|
|
/** |
|
* Returns the cursor position for the getCurrent.. functions |
|
* @private |
|
*/ |
|
_getCurrentCharIndex: function() { |
|
var cursorPosition = this.get2DCursorLocation(this.selectionStart, true), |
|
charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0; |
|
return { l: cursorPosition.lineIndex, c: charIndex }; |
|
} |
|
}); |
|
|
|
/** |
|
* Returns fabric.IText instance from an object representation |
|
* @static |
|
* @memberOf fabric.IText |
|
* @param {Object} object Object to create an instance from |
|
* @param {function} [callback] invoked with new instance as argument |
|
*/ |
|
fabric.IText.fromObject = function(object, callback) { |
|
parseDecoration(object); |
|
if (object.styles) { |
|
for (var i in object.styles) { |
|
for (var j in object.styles[i]) { |
|
parseDecoration(object.styles[i][j]); |
|
} |
|
} |
|
} |
|
fabric.Object._fromObject('IText', object, callback, 'text'); |
|
}; |
|
})(); |
|
|
|
|
|
(function() { |
|
|
|
var clone = fabric.util.object.clone; |
|
|
|
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { |
|
|
|
/** |
|
* Initializes all the interactive behavior of IText |
|
*/ |
|
initBehavior: function() { |
|
this.initAddedHandler(); |
|
this.initRemovedHandler(); |
|
this.initCursorSelectionHandlers(); |
|
this.initDoubleClickSimulation(); |
|
this.mouseMoveHandler = this.mouseMoveHandler.bind(this); |
|
}, |
|
|
|
onDeselect: function() { |
|
this.isEditing && this.exitEditing(); |
|
this.selected = false; |
|
}, |
|
|
|
/** |
|
* Initializes "added" event handler |
|
*/ |
|
initAddedHandler: function() { |
|
var _this = this; |
|
this.on('added', function() { |
|
var canvas = _this.canvas; |
|
if (canvas) { |
|
if (!canvas._hasITextHandlers) { |
|
canvas._hasITextHandlers = true; |
|
_this._initCanvasHandlers(canvas); |
|
} |
|
canvas._iTextInstances = canvas._iTextInstances || []; |
|
canvas._iTextInstances.push(_this); |
|
} |
|
}); |
|
}, |
|
|
|
initRemovedHandler: function() { |
|
var _this = this; |
|
this.on('removed', function() { |
|
var canvas = _this.canvas; |
|
if (canvas) { |
|
canvas._iTextInstances = canvas._iTextInstances || []; |
|
fabric.util.removeFromArray(canvas._iTextInstances, _this); |
|
if (canvas._iTextInstances.length === 0) { |
|
canvas._hasITextHandlers = false; |
|
_this._removeCanvasHandlers(canvas); |
|
} |
|
} |
|
}); |
|
}, |
|
|
|
/** |
|
* register canvas event to manage exiting on other instances |
|
* @private |
|
*/ |
|
_initCanvasHandlers: function(canvas) { |
|
canvas._mouseUpITextHandler = function() { |
|
if (canvas._iTextInstances) { |
|
canvas._iTextInstances.forEach(function(obj) { |
|
obj.__isMousedown = false; |
|
}); |
|
} |
|
}; |
|
canvas.on('mouse:up', canvas._mouseUpITextHandler); |
|
}, |
|
|
|
/** |
|
* remove canvas event to manage exiting on other instances |
|
* @private |
|
*/ |
|
_removeCanvasHandlers: function(canvas) { |
|
canvas.off('mouse:up', canvas._mouseUpITextHandler); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_tick: function() { |
|
this._currentTickState = this._animateCursor(this, 1, this.cursorDuration, '_onTickComplete'); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_animateCursor: function(obj, targetOpacity, duration, completeMethod) { |
|
|
|
var tickState; |
|
|
|
tickState = { |
|
isAborted: false, |
|
abort: function() { |
|
this.isAborted = true; |
|
}, |
|
}; |
|
|
|
obj.animate('_currentCursorOpacity', targetOpacity, { |
|
duration: duration, |
|
onComplete: function() { |
|
if (!tickState.isAborted) { |
|
obj[completeMethod](); |
|
} |
|
}, |
|
onChange: function() { |
|
// we do not want to animate a selection, only cursor |
|
if (obj.canvas && obj.selectionStart === obj.selectionEnd) { |
|
obj.renderCursorOrSelection(); |
|
} |
|
}, |
|
abort: function() { |
|
return tickState.isAborted; |
|
} |
|
}); |
|
return tickState; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_onTickComplete: function() { |
|
|
|
var _this = this; |
|
|
|
if (this._cursorTimeout1) { |
|
clearTimeout(this._cursorTimeout1); |
|
} |
|
this._cursorTimeout1 = setTimeout(function() { |
|
_this._currentTickCompleteState = _this._animateCursor(_this, 0, this.cursorDuration / 2, '_tick'); |
|
}, 100); |
|
}, |
|
|
|
/** |
|
* Initializes delayed cursor |
|
*/ |
|
initDelayedCursor: function(restart) { |
|
var _this = this, |
|
delay = restart ? 0 : this.cursorDelay; |
|
|
|
this.abortCursorAnimation(); |
|
this._currentCursorOpacity = 1; |
|
this._cursorTimeout2 = setTimeout(function() { |
|
_this._tick(); |
|
}, delay); |
|
}, |
|
|
|
/** |
|
* Aborts cursor animation and clears all timeouts |
|
*/ |
|
abortCursorAnimation: function() { |
|
var shouldClear = this._currentTickState || this._currentTickCompleteState, |
|
canvas = this.canvas; |
|
this._currentTickState && this._currentTickState.abort(); |
|
this._currentTickCompleteState && this._currentTickCompleteState.abort(); |
|
|
|
clearTimeout(this._cursorTimeout1); |
|
clearTimeout(this._cursorTimeout2); |
|
|
|
this._currentCursorOpacity = 0; |
|
// to clear just itext area we need to transform the context |
|
// it may not be worth it |
|
if (shouldClear && canvas) { |
|
canvas.clearContext(canvas.contextTop || canvas.contextContainer); |
|
} |
|
|
|
}, |
|
|
|
/** |
|
* Selects entire text |
|
* @return {fabric.IText} thisArg |
|
* @chainable |
|
*/ |
|
selectAll: function() { |
|
this.selectionStart = 0; |
|
this.selectionEnd = this._text.length; |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Returns selected text |
|
* @return {String} |
|
*/ |
|
getSelectedText: function() { |
|
return this._text.slice(this.selectionStart, this.selectionEnd).join(''); |
|
}, |
|
|
|
/** |
|
* Find new selection index representing start of current word according to current selection index |
|
* @param {Number} startFrom Current selection index |
|
* @return {Number} New selection index |
|
*/ |
|
findWordBoundaryLeft: function(startFrom) { |
|
var offset = 0, index = startFrom - 1; |
|
|
|
// remove space before cursor first |
|
if (this._reSpace.test(this._text[index])) { |
|
while (this._reSpace.test(this._text[index])) { |
|
offset++; |
|
index--; |
|
} |
|
} |
|
while (/\S/.test(this._text[index]) && index > -1) { |
|
offset++; |
|
index--; |
|
} |
|
|
|
return startFrom - offset; |
|
}, |
|
|
|
/** |
|
* Find new selection index representing end of current word according to current selection index |
|
* @param {Number} startFrom Current selection index |
|
* @return {Number} New selection index |
|
*/ |
|
findWordBoundaryRight: function(startFrom) { |
|
var offset = 0, index = startFrom; |
|
|
|
// remove space after cursor first |
|
if (this._reSpace.test(this._text[index])) { |
|
while (this._reSpace.test(this._text[index])) { |
|
offset++; |
|
index++; |
|
} |
|
} |
|
while (/\S/.test(this._text[index]) && index < this._text.length) { |
|
offset++; |
|
index++; |
|
} |
|
|
|
return startFrom + offset; |
|
}, |
|
|
|
/** |
|
* Find new selection index representing start of current line according to current selection index |
|
* @param {Number} startFrom Current selection index |
|
* @return {Number} New selection index |
|
*/ |
|
findLineBoundaryLeft: function(startFrom) { |
|
var offset = 0, index = startFrom - 1; |
|
|
|
while (!/\n/.test(this._text[index]) && index > -1) { |
|
offset++; |
|
index--; |
|
} |
|
|
|
return startFrom - offset; |
|
}, |
|
|
|
/** |
|
* Find new selection index representing end of current line according to current selection index |
|
* @param {Number} startFrom Current selection index |
|
* @return {Number} New selection index |
|
*/ |
|
findLineBoundaryRight: function(startFrom) { |
|
var offset = 0, index = startFrom; |
|
|
|
while (!/\n/.test(this._text[index]) && index < this._text.length) { |
|
offset++; |
|
index++; |
|
} |
|
|
|
return startFrom + offset; |
|
}, |
|
|
|
/** |
|
* Finds index corresponding to beginning or end of a word |
|
* @param {Number} selectionStart Index of a character |
|
* @param {Number} direction 1 or -1 |
|
* @return {Number} Index of the beginning or end of a word |
|
*/ |
|
searchWordBoundary: function(selectionStart, direction) { |
|
var text = this._text, |
|
index = this._reSpace.test(text[selectionStart]) ? selectionStart - 1 : selectionStart, |
|
_char = text[index], |
|
// wrong |
|
reNonWord = fabric.reNonWord; |
|
|
|
while (!reNonWord.test(_char) && index > 0 && index < text.length) { |
|
index += direction; |
|
_char = text[index]; |
|
} |
|
if (reNonWord.test(_char)) { |
|
index += direction === 1 ? 0 : 1; |
|
} |
|
return index; |
|
}, |
|
|
|
/** |
|
* Selects a word based on the index |
|
* @param {Number} selectionStart Index of a character |
|
*/ |
|
selectWord: function(selectionStart) { |
|
selectionStart = selectionStart || this.selectionStart; |
|
var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */ |
|
newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */ |
|
|
|
this.selectionStart = newSelectionStart; |
|
this.selectionEnd = newSelectionEnd; |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
this.renderCursorOrSelection(); |
|
}, |
|
|
|
/** |
|
* Selects a line based on the index |
|
* @param {Number} selectionStart Index of a character |
|
* @return {fabric.IText} thisArg |
|
* @chainable |
|
*/ |
|
selectLine: function(selectionStart) { |
|
selectionStart = selectionStart || this.selectionStart; |
|
var newSelectionStart = this.findLineBoundaryLeft(selectionStart), |
|
newSelectionEnd = this.findLineBoundaryRight(selectionStart); |
|
|
|
this.selectionStart = newSelectionStart; |
|
this.selectionEnd = newSelectionEnd; |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
return this; |
|
}, |
|
|
|
/** |
|
* Enters editing state |
|
* @return {fabric.IText} thisArg |
|
* @chainable |
|
*/ |
|
enterEditing: function(e) { |
|
if (this.isEditing || !this.editable) { |
|
return; |
|
} |
|
|
|
if (this.canvas) { |
|
this.canvas.calcOffset(); |
|
this.exitEditingOnOthers(this.canvas); |
|
} |
|
|
|
this.isEditing = true; |
|
|
|
this.initHiddenTextarea(e); |
|
this.hiddenTextarea.focus(); |
|
this.hiddenTextarea.value = this.text; |
|
this._updateTextarea(); |
|
this._saveEditingProps(); |
|
this._setEditingProps(); |
|
this._textBeforeEdit = this.text; |
|
|
|
this._tick(); |
|
this.fire('editing:entered'); |
|
this._fireSelectionChanged(); |
|
if (!this.canvas) { |
|
return this; |
|
} |
|
this.canvas.fire('text:editing:entered', { target: this }); |
|
this.initMouseMoveHandler(); |
|
this.canvas.requestRenderAll(); |
|
return this; |
|
}, |
|
|
|
exitEditingOnOthers: function(canvas) { |
|
if (canvas._iTextInstances) { |
|
canvas._iTextInstances.forEach(function(obj) { |
|
obj.selected = false; |
|
if (obj.isEditing) { |
|
obj.exitEditing(); |
|
} |
|
}); |
|
} |
|
}, |
|
|
|
/** |
|
* Initializes "mousemove" event handler |
|
*/ |
|
initMouseMoveHandler: function() { |
|
this.canvas.on('mouse:move', this.mouseMoveHandler); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
mouseMoveHandler: function(options) { |
|
if (!this.__isMousedown || !this.isEditing) { |
|
return; |
|
} |
|
|
|
var newSelectionStart = this.getSelectionStartFromPointer(options.e), |
|
currentStart = this.selectionStart, |
|
currentEnd = this.selectionEnd; |
|
if ( |
|
(newSelectionStart !== this.__selectionStartOnMouseDown || currentStart === currentEnd) |
|
&& |
|
(currentStart === newSelectionStart || currentEnd === newSelectionStart) |
|
) { |
|
return; |
|
} |
|
if (newSelectionStart > this.__selectionStartOnMouseDown) { |
|
this.selectionStart = this.__selectionStartOnMouseDown; |
|
this.selectionEnd = newSelectionStart; |
|
} |
|
else { |
|
this.selectionStart = newSelectionStart; |
|
this.selectionEnd = this.__selectionStartOnMouseDown; |
|
} |
|
if (this.selectionStart !== currentStart || this.selectionEnd !== currentEnd) { |
|
this.restartCursorIfNeeded(); |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
this.renderCursorOrSelection(); |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_setEditingProps: function() { |
|
this.hoverCursor = 'text'; |
|
|
|
if (this.canvas) { |
|
this.canvas.defaultCursor = this.canvas.moveCursor = 'text'; |
|
} |
|
|
|
this.borderColor = this.editingBorderColor; |
|
this.hasControls = this.selectable = false; |
|
this.lockMovementX = this.lockMovementY = true; |
|
}, |
|
|
|
/** |
|
* convert from textarea to grapheme indexes |
|
*/ |
|
fromStringToGraphemeSelection: function(start, end, text) { |
|
var smallerTextStart = text.slice(0, start), |
|
graphemeStart = fabric.util.string.graphemeSplit(smallerTextStart).length; |
|
if (start === end) { |
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart }; |
|
} |
|
var smallerTextEnd = text.slice(start, end), |
|
graphemeEnd = fabric.util.string.graphemeSplit(smallerTextEnd).length; |
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd }; |
|
}, |
|
|
|
/** |
|
* convert from fabric to textarea values |
|
*/ |
|
fromGraphemeToStringSelection: function(start, end, _text) { |
|
var smallerTextStart = _text.slice(0, start), |
|
graphemeStart = smallerTextStart.join('').length; |
|
if (start === end) { |
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart }; |
|
} |
|
var smallerTextEnd = _text.slice(start, end), |
|
graphemeEnd = smallerTextEnd.join('').length; |
|
return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd }; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_updateTextarea: function() { |
|
this.cursorOffsetCache = { }; |
|
if (!this.hiddenTextarea) { |
|
return; |
|
} |
|
if (!this.inCompositionMode) { |
|
var newSelection = this.fromGraphemeToStringSelection(this.selectionStart, this.selectionEnd, this._text); |
|
this.hiddenTextarea.selectionStart = newSelection.selectionStart; |
|
this.hiddenTextarea.selectionEnd = newSelection.selectionEnd; |
|
} |
|
this.updateTextareaPosition(); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
updateFromTextArea: function() { |
|
if (!this.hiddenTextarea) { |
|
return; |
|
} |
|
this.cursorOffsetCache = { }; |
|
this.text = this.hiddenTextarea.value; |
|
if (this._shouldClearDimensionCache()) { |
|
this.initDimensions(); |
|
this.setCoords(); |
|
} |
|
var newSelection = this.fromStringToGraphemeSelection( |
|
this.hiddenTextarea.selectionStart, this.hiddenTextarea.selectionEnd, this.hiddenTextarea.value); |
|
this.selectionEnd = this.selectionStart = newSelection.selectionEnd; |
|
if (!this.inCompositionMode) { |
|
this.selectionStart = newSelection.selectionStart; |
|
} |
|
this.updateTextareaPosition(); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
updateTextareaPosition: function() { |
|
if (this.selectionStart === this.selectionEnd) { |
|
var style = this._calcTextareaPosition(); |
|
this.hiddenTextarea.style.left = style.left; |
|
this.hiddenTextarea.style.top = style.top; |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
* @return {Object} style contains style for hiddenTextarea |
|
*/ |
|
_calcTextareaPosition: function() { |
|
if (!this.canvas) { |
|
return { x: 1, y: 1 }; |
|
} |
|
var desiredPosition = this.inCompositionMode ? this.compositionStart : this.selectionStart, |
|
boundaries = this._getCursorBoundaries(desiredPosition), |
|
cursorLocation = this.get2DCursorLocation(desiredPosition), |
|
lineIndex = cursorLocation.lineIndex, |
|
charIndex = cursorLocation.charIndex, |
|
charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') * this.lineHeight, |
|
leftOffset = boundaries.leftOffset, |
|
m = this.calcTransformMatrix(), |
|
p = { |
|
x: boundaries.left + leftOffset, |
|
y: boundaries.top + boundaries.topOffset + charHeight |
|
}, |
|
retinaScaling = this.canvas.getRetinaScaling(), |
|
upperCanvas = this.canvas.upperCanvasEl, |
|
upperCanvasWidth = upperCanvas.width / retinaScaling, |
|
upperCanvasHeight = upperCanvas.height / retinaScaling, |
|
maxWidth = upperCanvasWidth - charHeight, |
|
maxHeight = upperCanvasHeight - charHeight, |
|
scaleX = upperCanvas.clientWidth / upperCanvasWidth, |
|
scaleY = upperCanvas.clientHeight / upperCanvasHeight; |
|
|
|
p = fabric.util.transformPoint(p, m); |
|
p = fabric.util.transformPoint(p, this.canvas.viewportTransform); |
|
p.x *= scaleX; |
|
p.y *= scaleY; |
|
if (p.x < 0) { |
|
p.x = 0; |
|
} |
|
if (p.x > maxWidth) { |
|
p.x = maxWidth; |
|
} |
|
if (p.y < 0) { |
|
p.y = 0; |
|
} |
|
if (p.y > maxHeight) { |
|
p.y = maxHeight; |
|
} |
|
|
|
// add canvas offset on document |
|
p.x += this.canvas._offset.left; |
|
p.y += this.canvas._offset.top; |
|
|
|
return { left: p.x + 'px', top: p.y + 'px', fontSize: charHeight + 'px', charHeight: charHeight }; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_saveEditingProps: function() { |
|
this._savedProps = { |
|
hasControls: this.hasControls, |
|
borderColor: this.borderColor, |
|
lockMovementX: this.lockMovementX, |
|
lockMovementY: this.lockMovementY, |
|
hoverCursor: this.hoverCursor, |
|
selectable: this.selectable, |
|
defaultCursor: this.canvas && this.canvas.defaultCursor, |
|
moveCursor: this.canvas && this.canvas.moveCursor |
|
}; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_restoreEditingProps: function() { |
|
if (!this._savedProps) { |
|
return; |
|
} |
|
|
|
this.hoverCursor = this._savedProps.hoverCursor; |
|
this.hasControls = this._savedProps.hasControls; |
|
this.borderColor = this._savedProps.borderColor; |
|
this.selectable = this._savedProps.selectable; |
|
this.lockMovementX = this._savedProps.lockMovementX; |
|
this.lockMovementY = this._savedProps.lockMovementY; |
|
|
|
if (this.canvas) { |
|
this.canvas.defaultCursor = this._savedProps.defaultCursor; |
|
this.canvas.moveCursor = this._savedProps.moveCursor; |
|
} |
|
}, |
|
|
|
/** |
|
* Exits from editing state |
|
* @return {fabric.IText} thisArg |
|
* @chainable |
|
*/ |
|
exitEditing: function() { |
|
var isTextChanged = (this._textBeforeEdit !== this.text); |
|
var hiddenTextarea = this.hiddenTextarea; |
|
this.selected = false; |
|
this.isEditing = false; |
|
|
|
this.selectionEnd = this.selectionStart; |
|
|
|
if (hiddenTextarea) { |
|
hiddenTextarea.blur && hiddenTextarea.blur(); |
|
hiddenTextarea.parentNode && hiddenTextarea.parentNode.removeChild(hiddenTextarea); |
|
} |
|
this.hiddenTextarea = null; |
|
this.abortCursorAnimation(); |
|
this._restoreEditingProps(); |
|
this._currentCursorOpacity = 0; |
|
if (this._shouldClearDimensionCache()) { |
|
this.initDimensions(); |
|
this.setCoords(); |
|
} |
|
this.fire('editing:exited'); |
|
isTextChanged && this.fire('modified'); |
|
if (this.canvas) { |
|
this.canvas.off('mouse:move', this.mouseMoveHandler); |
|
this.canvas.fire('text:editing:exited', { target: this }); |
|
isTextChanged && this.canvas.fire('object:modified', { target: this }); |
|
} |
|
return this; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_removeExtraneousStyles: function() { |
|
for (var prop in this.styles) { |
|
if (!this._textLines[prop]) { |
|
delete this.styles[prop]; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* remove and reflow a style block from start to end. |
|
* @param {Number} start linear start position for removal (included in removal) |
|
* @param {Number} end linear end position for removal ( excluded from removal ) |
|
*/ |
|
removeStyleFromTo: function(start, end) { |
|
var cursorStart = this.get2DCursorLocation(start, true), |
|
cursorEnd = this.get2DCursorLocation(end, true), |
|
lineStart = cursorStart.lineIndex, |
|
charStart = cursorStart.charIndex, |
|
lineEnd = cursorEnd.lineIndex, |
|
charEnd = cursorEnd.charIndex, |
|
i, styleObj; |
|
if (lineStart !== lineEnd) { |
|
// step1 remove the trailing of lineStart |
|
if (this.styles[lineStart]) { |
|
for (i = charStart; i < this._unwrappedTextLines[lineStart].length; i++) { |
|
delete this.styles[lineStart][i]; |
|
} |
|
} |
|
// step2 move the trailing of lineEnd to lineStart if needed |
|
if (this.styles[lineEnd]) { |
|
for (i = charEnd; i < this._unwrappedTextLines[lineEnd].length; i++) { |
|
styleObj = this.styles[lineEnd][i]; |
|
if (styleObj) { |
|
this.styles[lineStart] || (this.styles[lineStart] = { }); |
|
this.styles[lineStart][charStart + i - charEnd] = styleObj; |
|
} |
|
} |
|
} |
|
// step3 detects lines will be completely removed. |
|
for (i = lineStart + 1; i <= lineEnd; i++) { |
|
delete this.styles[i]; |
|
} |
|
// step4 shift remaining lines. |
|
this.shiftLineStyles(lineEnd, lineStart - lineEnd); |
|
} |
|
else { |
|
// remove and shift left on the same line |
|
if (this.styles[lineStart]) { |
|
styleObj = this.styles[lineStart]; |
|
var diff = charEnd - charStart, numericChar, _char; |
|
for (i = charStart; i < charEnd; i++) { |
|
delete styleObj[i]; |
|
} |
|
for (_char in this.styles[lineStart]) { |
|
numericChar = parseInt(_char, 10); |
|
if (numericChar >= charEnd) { |
|
styleObj[numericChar - diff] = styleObj[_char]; |
|
delete styleObj[_char]; |
|
} |
|
} |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Shifts line styles up or down |
|
* @param {Number} lineIndex Index of a line |
|
* @param {Number} offset Can any number? |
|
*/ |
|
shiftLineStyles: function(lineIndex, offset) { |
|
// shift all line styles by offset upward or downward |
|
// do not clone deep. we need new array, not new style objects |
|
var clonedStyles = clone(this.styles); |
|
for (var line in this.styles) { |
|
var numericLine = parseInt(line, 10); |
|
if (numericLine > lineIndex) { |
|
this.styles[numericLine + offset] = clonedStyles[numericLine]; |
|
if (!clonedStyles[numericLine - offset]) { |
|
delete this.styles[numericLine]; |
|
} |
|
} |
|
} |
|
}, |
|
|
|
restartCursorIfNeeded: function() { |
|
if (!this._currentTickState || this._currentTickState.isAborted |
|
|| !this._currentTickCompleteState || this._currentTickCompleteState.isAborted |
|
) { |
|
this.initDelayedCursor(); |
|
} |
|
}, |
|
|
|
/** |
|
* Handle insertion of more consecutive style lines for when one or more |
|
* newlines gets added to the text. Since current style needs to be shifted |
|
* first we shift the current style of the number lines needed, then we add |
|
* new lines from the last to the first. |
|
* @param {Number} lineIndex Index of a line |
|
* @param {Number} charIndex Index of a char |
|
* @param {Number} qty number of lines to add |
|
* @param {Array} copiedStyle Array of objects styles |
|
*/ |
|
insertNewlineStyleObject: function(lineIndex, charIndex, qty, copiedStyle) { |
|
var currentCharStyle, |
|
newLineStyles = {}, |
|
somethingAdded = false, |
|
isEndOfLine = this._unwrappedTextLines[lineIndex].length === charIndex; |
|
|
|
qty || (qty = 1); |
|
this.shiftLineStyles(lineIndex, qty); |
|
if (this.styles[lineIndex]) { |
|
currentCharStyle = this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1]; |
|
} |
|
// we clone styles of all chars |
|
// after cursor onto the current line |
|
for (var index in this.styles[lineIndex]) { |
|
var numIndex = parseInt(index, 10); |
|
if (numIndex >= charIndex) { |
|
somethingAdded = true; |
|
newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index]; |
|
// remove lines from the previous line since they're on a new line now |
|
if (!(isEndOfLine && charIndex === 0)) { |
|
delete this.styles[lineIndex][index]; |
|
} |
|
} |
|
} |
|
var styleCarriedOver = false; |
|
if (somethingAdded && !isEndOfLine) { |
|
// if is end of line, the extra style we copied |
|
// is probably not something we want |
|
this.styles[lineIndex + qty] = newLineStyles; |
|
styleCarriedOver = true; |
|
} |
|
if (styleCarriedOver) { |
|
// skip the last line of since we already prepared it. |
|
qty--; |
|
} |
|
// for the all the lines or all the other lines |
|
// we clone current char style onto the next (otherwise empty) line |
|
while (qty > 0) { |
|
if (copiedStyle && copiedStyle[qty - 1]) { |
|
this.styles[lineIndex + qty] = { 0: clone(copiedStyle[qty - 1]) }; |
|
} |
|
else if (currentCharStyle) { |
|
this.styles[lineIndex + qty] = { 0: clone(currentCharStyle) }; |
|
} |
|
else { |
|
delete this.styles[lineIndex + qty]; |
|
} |
|
qty--; |
|
} |
|
this._forceClearCache = true; |
|
}, |
|
|
|
/** |
|
* Inserts style object for a given line/char index |
|
* @param {Number} lineIndex Index of a line |
|
* @param {Number} charIndex Index of a char |
|
* @param {Number} quantity number Style object to insert, if given |
|
* @param {Array} copiedStyle array of style objects |
|
*/ |
|
insertCharStyleObject: function(lineIndex, charIndex, quantity, copiedStyle) { |
|
if (!this.styles) { |
|
this.styles = {}; |
|
} |
|
var currentLineStyles = this.styles[lineIndex], |
|
currentLineStylesCloned = currentLineStyles ? clone(currentLineStyles) : {}; |
|
|
|
quantity || (quantity = 1); |
|
// shift all char styles by quantity forward |
|
// 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4 |
|
for (var index in currentLineStylesCloned) { |
|
var numericIndex = parseInt(index, 10); |
|
if (numericIndex >= charIndex) { |
|
currentLineStyles[numericIndex + quantity] = currentLineStylesCloned[numericIndex]; |
|
// only delete the style if there was nothing moved there |
|
if (!currentLineStylesCloned[numericIndex - quantity]) { |
|
delete currentLineStyles[numericIndex]; |
|
} |
|
} |
|
} |
|
this._forceClearCache = true; |
|
if (copiedStyle) { |
|
while (quantity--) { |
|
if (!Object.keys(copiedStyle[quantity]).length) { |
|
continue; |
|
} |
|
if (!this.styles[lineIndex]) { |
|
this.styles[lineIndex] = {}; |
|
} |
|
this.styles[lineIndex][charIndex + quantity] = clone(copiedStyle[quantity]); |
|
} |
|
return; |
|
} |
|
if (!currentLineStyles) { |
|
return; |
|
} |
|
var newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1]; |
|
while (newStyle && quantity--) { |
|
this.styles[lineIndex][charIndex + quantity] = clone(newStyle); |
|
} |
|
}, |
|
|
|
/** |
|
* Inserts style object(s) |
|
* @param {Array} insertedText Characters at the location where style is inserted |
|
* @param {Number} start cursor index for inserting style |
|
* @param {Array} [copiedStyle] array of style objects to insert. |
|
*/ |
|
insertNewStyleBlock: function(insertedText, start, copiedStyle) { |
|
var cursorLoc = this.get2DCursorLocation(start, true), |
|
addedLines = [0], linesLength = 0; |
|
// get an array of how many char per lines are being added. |
|
for (var i = 0; i < insertedText.length; i++) { |
|
if (insertedText[i] === '\n') { |
|
linesLength++; |
|
addedLines[linesLength] = 0; |
|
} |
|
else { |
|
addedLines[linesLength]++; |
|
} |
|
} |
|
// for the first line copy the style from the current char position. |
|
if (addedLines[0] > 0) { |
|
this.insertCharStyleObject(cursorLoc.lineIndex, cursorLoc.charIndex, addedLines[0], copiedStyle); |
|
copiedStyle = copiedStyle && copiedStyle.slice(addedLines[0] + 1); |
|
} |
|
linesLength && this.insertNewlineStyleObject( |
|
cursorLoc.lineIndex, cursorLoc.charIndex + addedLines[0], linesLength); |
|
for (var i = 1; i < linesLength; i++) { |
|
if (addedLines[i] > 0) { |
|
this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle); |
|
} |
|
else if (copiedStyle) { |
|
this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0]; |
|
} |
|
copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1); |
|
} |
|
// we use i outside the loop to get it like linesLength |
|
if (addedLines[i] > 0) { |
|
this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle); |
|
} |
|
}, |
|
|
|
/** |
|
* Set the selectionStart and selectionEnd according to the new position of cursor |
|
* mimic the key - mouse navigation when shift is pressed. |
|
*/ |
|
setSelectionStartEndWithShift: function(start, end, newSelection) { |
|
if (newSelection <= start) { |
|
if (end === start) { |
|
this._selectionDirection = 'left'; |
|
} |
|
else if (this._selectionDirection === 'right') { |
|
this._selectionDirection = 'left'; |
|
this.selectionEnd = start; |
|
} |
|
this.selectionStart = newSelection; |
|
} |
|
else if (newSelection > start && newSelection < end) { |
|
if (this._selectionDirection === 'right') { |
|
this.selectionEnd = newSelection; |
|
} |
|
else { |
|
this.selectionStart = newSelection; |
|
} |
|
} |
|
else { |
|
// newSelection is > selection start and end |
|
if (end === start) { |
|
this._selectionDirection = 'right'; |
|
} |
|
else if (this._selectionDirection === 'left') { |
|
this._selectionDirection = 'right'; |
|
this.selectionStart = end; |
|
} |
|
this.selectionEnd = newSelection; |
|
} |
|
}, |
|
|
|
setSelectionInBoundaries: function() { |
|
var length = this.text.length; |
|
if (this.selectionStart > length) { |
|
this.selectionStart = length; |
|
} |
|
else if (this.selectionStart < 0) { |
|
this.selectionStart = 0; |
|
} |
|
if (this.selectionEnd > length) { |
|
this.selectionEnd = length; |
|
} |
|
else if (this.selectionEnd < 0) { |
|
this.selectionEnd = 0; |
|
} |
|
} |
|
}); |
|
})(); |
|
|
|
|
|
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { |
|
/** |
|
* Initializes "dbclick" event handler |
|
*/ |
|
initDoubleClickSimulation: function() { |
|
|
|
// for double click |
|
this.__lastClickTime = +new Date(); |
|
|
|
// for triple click |
|
this.__lastLastClickTime = +new Date(); |
|
|
|
this.__lastPointer = { }; |
|
|
|
this.on('mousedown', this.onMouseDown); |
|
}, |
|
|
|
/** |
|
* Default event handler to simulate triple click |
|
* @private |
|
*/ |
|
onMouseDown: function(options) { |
|
if (!this.canvas) { |
|
return; |
|
} |
|
this.__newClickTime = +new Date(); |
|
var newPointer = options.pointer; |
|
if (this.isTripleClick(newPointer)) { |
|
this.fire('tripleclick', options); |
|
this._stopEvent(options.e); |
|
} |
|
this.__lastLastClickTime = this.__lastClickTime; |
|
this.__lastClickTime = this.__newClickTime; |
|
this.__lastPointer = newPointer; |
|
this.__lastIsEditing = this.isEditing; |
|
this.__lastSelected = this.selected; |
|
}, |
|
|
|
isTripleClick: function(newPointer) { |
|
return this.__newClickTime - this.__lastClickTime < 500 && |
|
this.__lastClickTime - this.__lastLastClickTime < 500 && |
|
this.__lastPointer.x === newPointer.x && |
|
this.__lastPointer.y === newPointer.y; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_stopEvent: function(e) { |
|
e.preventDefault && e.preventDefault(); |
|
e.stopPropagation && e.stopPropagation(); |
|
}, |
|
|
|
/** |
|
* Initializes event handlers related to cursor or selection |
|
*/ |
|
initCursorSelectionHandlers: function() { |
|
this.initMousedownHandler(); |
|
this.initMouseupHandler(); |
|
this.initClicks(); |
|
}, |
|
|
|
/** |
|
* Default handler for double click, select a word |
|
*/ |
|
doubleClickHandler: function(options) { |
|
if (!this.isEditing) { |
|
return; |
|
} |
|
this.selectWord(this.getSelectionStartFromPointer(options.e)); |
|
}, |
|
|
|
/** |
|
* Default handler for triple click, select a line |
|
*/ |
|
tripleClickHandler: function(options) { |
|
if (!this.isEditing) { |
|
return; |
|
} |
|
this.selectLine(this.getSelectionStartFromPointer(options.e)); |
|
}, |
|
|
|
/** |
|
* Initializes double and triple click event handlers |
|
*/ |
|
initClicks: function() { |
|
this.on('mousedblclick', this.doubleClickHandler); |
|
this.on('tripleclick', this.tripleClickHandler); |
|
}, |
|
|
|
/** |
|
* Default event handler for the basic functionalities needed on _mouseDown |
|
* can be overridden to do something different. |
|
* Scope of this implementation is: find the click position, set selectionStart |
|
* find selectionEnd, initialize the drawing of either cursor or selection area |
|
* initializing a mousedDown on a text area will cancel fabricjs knowledge of |
|
* current compositionMode. It will be set to false. |
|
*/ |
|
_mouseDownHandler: function(options) { |
|
if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) { |
|
return; |
|
} |
|
|
|
this.__isMousedown = true; |
|
|
|
if (this.selected) { |
|
this.inCompositionMode = false; |
|
this.setCursorByClick(options.e); |
|
} |
|
|
|
if (this.isEditing) { |
|
this.__selectionStartOnMouseDown = this.selectionStart; |
|
if (this.selectionStart === this.selectionEnd) { |
|
this.abortCursorAnimation(); |
|
} |
|
this.renderCursorOrSelection(); |
|
} |
|
}, |
|
|
|
/** |
|
* Default event handler for the basic functionalities needed on mousedown:before |
|
* can be overridden to do something different. |
|
* Scope of this implementation is: verify the object is already selected when mousing down |
|
*/ |
|
_mouseDownHandlerBefore: function(options) { |
|
if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) { |
|
return; |
|
} |
|
// we want to avoid that an object that was selected and then becomes unselectable, |
|
// may trigger editing mode in some way. |
|
this.selected = this === this.canvas._activeObject; |
|
}, |
|
|
|
/** |
|
* Initializes "mousedown" event handler |
|
*/ |
|
initMousedownHandler: function() { |
|
this.on('mousedown', this._mouseDownHandler); |
|
this.on('mousedown:before', this._mouseDownHandlerBefore); |
|
}, |
|
|
|
/** |
|
* Initializes "mouseup" event handler |
|
*/ |
|
initMouseupHandler: function() { |
|
this.on('mouseup', this.mouseUpHandler); |
|
}, |
|
|
|
/** |
|
* standard handler for mouse up, overridable |
|
* @private |
|
*/ |
|
mouseUpHandler: function(options) { |
|
this.__isMousedown = false; |
|
if (!this.editable || this.group || |
|
(options.transform && options.transform.actionPerformed) || |
|
(options.e.button && options.e.button !== 1)) { |
|
return; |
|
} |
|
|
|
if (this.canvas) { |
|
var currentActive = this.canvas._activeObject; |
|
if (currentActive && currentActive !== this) { |
|
// avoid running this logic when there is an active object |
|
// this because is possible with shift click and fast clicks, |
|
// to rapidly deselect and reselect this object and trigger an enterEdit |
|
return; |
|
} |
|
} |
|
|
|
if (this.__lastSelected && !this.__corner) { |
|
this.selected = false; |
|
this.__lastSelected = false; |
|
this.enterEditing(options.e); |
|
if (this.selectionStart === this.selectionEnd) { |
|
this.initDelayedCursor(true); |
|
} |
|
else { |
|
this.renderCursorOrSelection(); |
|
} |
|
} |
|
else { |
|
this.selected = true; |
|
} |
|
}, |
|
|
|
/** |
|
* Changes cursor location in a text depending on passed pointer (x/y) object |
|
* @param {Event} e Event object |
|
*/ |
|
setCursorByClick: function(e) { |
|
var newSelection = this.getSelectionStartFromPointer(e), |
|
start = this.selectionStart, end = this.selectionEnd; |
|
if (e.shiftKey) { |
|
this.setSelectionStartEndWithShift(start, end, newSelection); |
|
} |
|
else { |
|
this.selectionStart = newSelection; |
|
this.selectionEnd = newSelection; |
|
} |
|
if (this.isEditing) { |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
} |
|
}, |
|
|
|
/** |
|
* Returns index of a character corresponding to where an object was clicked |
|
* @param {Event} e Event object |
|
* @return {Number} Index of a character |
|
*/ |
|
getSelectionStartFromPointer: function(e) { |
|
var mouseOffset = this.getLocalPointer(e), |
|
prevWidth = 0, |
|
width = 0, |
|
height = 0, |
|
charIndex = 0, |
|
lineIndex = 0, |
|
lineLeftOffset, |
|
line; |
|
|
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
if (height <= mouseOffset.y) { |
|
height += this.getHeightOfLine(i) * this.scaleY; |
|
lineIndex = i; |
|
if (i > 0) { |
|
charIndex += this._textLines[i - 1].length + this.missingNewlineOffset(i - 1); |
|
} |
|
} |
|
else { |
|
break; |
|
} |
|
} |
|
lineLeftOffset = this._getLineLeftOffset(lineIndex); |
|
width = lineLeftOffset * this.scaleX; |
|
line = this._textLines[lineIndex]; |
|
for (var j = 0, jlen = line.length; j < jlen; j++) { |
|
prevWidth = width; |
|
// i removed something about flipX here, check. |
|
width += this.__charBounds[lineIndex][j].kernedWidth * this.scaleX; |
|
if (width <= mouseOffset.x) { |
|
charIndex++; |
|
} |
|
else { |
|
break; |
|
} |
|
} |
|
return this._getNewSelectionStartFromOffset(mouseOffset, prevWidth, width, charIndex, jlen); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) { |
|
// we need Math.abs because when width is after the last char, the offset is given as 1, while is 0 |
|
var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth, |
|
distanceBtwNextCharAndCursor = width - mouseOffset.x, |
|
offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor || |
|
distanceBtwNextCharAndCursor < 0 ? 0 : 1, |
|
newSelectionStart = index + offset; |
|
// if object is horizontally flipped, mirror cursor location from the end |
|
if (this.flipX) { |
|
newSelectionStart = jlen - newSelectionStart; |
|
} |
|
|
|
if (newSelectionStart > this._text.length) { |
|
newSelectionStart = this._text.length; |
|
} |
|
|
|
return newSelectionStart; |
|
} |
|
}); |
|
|
|
|
|
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { |
|
|
|
/** |
|
* Initializes hidden textarea (needed to bring up keyboard in iOS) |
|
*/ |
|
initHiddenTextarea: function() { |
|
this.hiddenTextarea = fabric.document.createElement('textarea'); |
|
this.hiddenTextarea.setAttribute('autocapitalize', 'off'); |
|
this.hiddenTextarea.setAttribute('autocorrect', 'off'); |
|
this.hiddenTextarea.setAttribute('autocomplete', 'off'); |
|
this.hiddenTextarea.setAttribute('spellcheck', 'false'); |
|
this.hiddenTextarea.setAttribute('data-fabric-hiddentextarea', ''); |
|
this.hiddenTextarea.setAttribute('wrap', 'off'); |
|
var style = this._calcTextareaPosition(); |
|
// line-height: 1px; was removed from the style to fix this: |
|
// https://bugs.chromium.org/p/chromium/issues/detail?id=870966 |
|
this.hiddenTextarea.style.cssText = 'position: absolute; top: ' + style.top + |
|
'; left: ' + style.left + '; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px;' + |
|
' paddingーtop: ' + style.fontSize + ';'; |
|
fabric.document.body.appendChild(this.hiddenTextarea); |
|
|
|
fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'keyup', this.onKeyUp.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'input', this.onInput.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'cut', this.copy.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'compositionstart', this.onCompositionStart.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'compositionupdate', this.onCompositionUpdate.bind(this)); |
|
fabric.util.addListener(this.hiddenTextarea, 'compositionend', this.onCompositionEnd.bind(this)); |
|
|
|
if (!this._clickHandlerInitialized && this.canvas) { |
|
fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this)); |
|
this._clickHandlerInitialized = true; |
|
} |
|
}, |
|
|
|
/** |
|
* For functionalities on keyDown |
|
* Map a special key to a function of the instance/prototype |
|
* If you need different behaviour for ESC or TAB or arrows, you have to change |
|
* this map setting the name of a function that you build on the fabric.Itext or |
|
* your prototype. |
|
* the map change will affect all Instances unless you need for only some text Instances |
|
* in that case you have to clone this object and assign your Instance. |
|
* this.keysMap = fabric.util.object.clone(this.keysMap); |
|
* The function must be in fabric.Itext.prototype.myFunction And will receive event as args[0] |
|
*/ |
|
keysMap: { |
|
9: 'exitEditing', |
|
27: 'exitEditing', |
|
33: 'moveCursorUp', |
|
34: 'moveCursorDown', |
|
35: 'moveCursorRight', |
|
36: 'moveCursorLeft', |
|
37: 'moveCursorLeft', |
|
38: 'moveCursorUp', |
|
39: 'moveCursorRight', |
|
40: 'moveCursorDown', |
|
}, |
|
|
|
/** |
|
* For functionalities on keyUp + ctrl || cmd |
|
*/ |
|
ctrlKeysMapUp: { |
|
67: 'copy', |
|
88: 'cut' |
|
}, |
|
|
|
/** |
|
* For functionalities on keyDown + ctrl || cmd |
|
*/ |
|
ctrlKeysMapDown: { |
|
65: 'selectAll' |
|
}, |
|
|
|
onClick: function() { |
|
// No need to trigger click event here, focus is enough to have the keyboard appear on Android |
|
this.hiddenTextarea && this.hiddenTextarea.focus(); |
|
}, |
|
|
|
/** |
|
* Handles keydown event |
|
* only used for arrows and combination of modifier keys. |
|
* @param {Event} e Event object |
|
*/ |
|
onKeyDown: function(e) { |
|
if (!this.isEditing) { |
|
return; |
|
} |
|
if (e.keyCode in this.keysMap) { |
|
this[this.keysMap[e.keyCode]](e); |
|
} |
|
else if ((e.keyCode in this.ctrlKeysMapDown) && (e.ctrlKey || e.metaKey)) { |
|
this[this.ctrlKeysMapDown[e.keyCode]](e); |
|
} |
|
else { |
|
return; |
|
} |
|
e.stopImmediatePropagation(); |
|
e.preventDefault(); |
|
if (e.keyCode >= 33 && e.keyCode <= 40) { |
|
// if i press an arrow key just update selection |
|
this.inCompositionMode = false; |
|
this.clearContextTop(); |
|
this.renderCursorOrSelection(); |
|
} |
|
else { |
|
this.canvas && this.canvas.requestRenderAll(); |
|
} |
|
}, |
|
|
|
/** |
|
* Handles keyup event |
|
* We handle KeyUp because ie11 and edge have difficulties copy/pasting |
|
* if a copy/cut event fired, keyup is dismissed |
|
* @param {Event} e Event object |
|
*/ |
|
onKeyUp: function(e) { |
|
if (!this.isEditing || this._copyDone || this.inCompositionMode) { |
|
this._copyDone = false; |
|
return; |
|
} |
|
if ((e.keyCode in this.ctrlKeysMapUp) && (e.ctrlKey || e.metaKey)) { |
|
this[this.ctrlKeysMapUp[e.keyCode]](e); |
|
} |
|
else { |
|
return; |
|
} |
|
e.stopImmediatePropagation(); |
|
e.preventDefault(); |
|
this.canvas && this.canvas.requestRenderAll(); |
|
}, |
|
|
|
/** |
|
* Handles onInput event |
|
* @param {Event} e Event object |
|
*/ |
|
onInput: function(e) { |
|
var fromPaste = this.fromPaste; |
|
this.fromPaste = false; |
|
e && e.stopPropagation(); |
|
if (!this.isEditing) { |
|
return; |
|
} |
|
// decisions about style changes. |
|
var nextText = this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText, |
|
charCount = this._text.length, |
|
nextCharCount = nextText.length, |
|
removedText, insertedText, |
|
charDiff = nextCharCount - charCount, |
|
selectionStart = this.selectionStart, selectionEnd = this.selectionEnd, |
|
selection = selectionStart !== selectionEnd, |
|
copiedStyle, removeFrom, removeTo; |
|
if (this.hiddenTextarea.value === '') { |
|
this.styles = { }; |
|
this.updateFromTextArea(); |
|
this.fire('changed'); |
|
if (this.canvas) { |
|
this.canvas.fire('text:changed', { target: this }); |
|
this.canvas.requestRenderAll(); |
|
} |
|
return; |
|
} |
|
|
|
var textareaSelection = this.fromStringToGraphemeSelection( |
|
this.hiddenTextarea.selectionStart, |
|
this.hiddenTextarea.selectionEnd, |
|
this.hiddenTextarea.value |
|
); |
|
var backDelete = selectionStart > textareaSelection.selectionStart; |
|
|
|
if (selection) { |
|
removedText = this._text.slice(selectionStart, selectionEnd); |
|
charDiff += selectionEnd - selectionStart; |
|
} |
|
else if (nextCharCount < charCount) { |
|
if (backDelete) { |
|
removedText = this._text.slice(selectionEnd + charDiff, selectionEnd); |
|
} |
|
else { |
|
removedText = this._text.slice(selectionStart, selectionStart - charDiff); |
|
} |
|
} |
|
insertedText = nextText.slice(textareaSelection.selectionEnd - charDiff, textareaSelection.selectionEnd); |
|
if (removedText && removedText.length) { |
|
if (insertedText.length) { |
|
// let's copy some style before deleting. |
|
// we want to copy the style before the cursor OR the style at the cursor if selection |
|
// is bigger than 0. |
|
copiedStyle = this.getSelectionStyles(selectionStart, selectionStart + 1, false); |
|
// now duplicate the style one for each inserted text. |
|
copiedStyle = insertedText.map(function() { |
|
// this return an array of references, but that is fine since we are |
|
// copying the style later. |
|
return copiedStyle[0]; |
|
}); |
|
} |
|
if (selection) { |
|
removeFrom = selectionStart; |
|
removeTo = selectionEnd; |
|
} |
|
else if (backDelete) { |
|
// detect differences between forwardDelete and backDelete |
|
removeFrom = selectionEnd - removedText.length; |
|
removeTo = selectionEnd; |
|
} |
|
else { |
|
removeFrom = selectionEnd; |
|
removeTo = selectionEnd + removedText.length; |
|
} |
|
this.removeStyleFromTo(removeFrom, removeTo); |
|
} |
|
if (insertedText.length) { |
|
if (fromPaste && insertedText.join('') === fabric.copiedText && !fabric.disableStyleCopyPaste) { |
|
copiedStyle = fabric.copiedTextStyle; |
|
} |
|
this.insertNewStyleBlock(insertedText, selectionStart, copiedStyle); |
|
} |
|
this.updateFromTextArea(); |
|
this.fire('changed'); |
|
if (this.canvas) { |
|
this.canvas.fire('text:changed', { target: this }); |
|
this.canvas.requestRenderAll(); |
|
} |
|
}, |
|
/** |
|
* Composition start |
|
*/ |
|
onCompositionStart: function() { |
|
this.inCompositionMode = true; |
|
}, |
|
|
|
/** |
|
* Composition end |
|
*/ |
|
onCompositionEnd: function() { |
|
this.inCompositionMode = false; |
|
}, |
|
|
|
// /** |
|
// * Composition update |
|
// */ |
|
onCompositionUpdate: function(e) { |
|
this.compositionStart = e.target.selectionStart; |
|
this.compositionEnd = e.target.selectionEnd; |
|
this.updateTextareaPosition(); |
|
}, |
|
|
|
/** |
|
* Copies selected text |
|
* @param {Event} e Event object |
|
*/ |
|
copy: function() { |
|
if (this.selectionStart === this.selectionEnd) { |
|
//do not cut-copy if no selection |
|
return; |
|
} |
|
|
|
fabric.copiedText = this.getSelectedText(); |
|
if (!fabric.disableStyleCopyPaste) { |
|
fabric.copiedTextStyle = this.getSelectionStyles(this.selectionStart, this.selectionEnd, true); |
|
} |
|
else { |
|
fabric.copiedTextStyle = null; |
|
} |
|
this._copyDone = true; |
|
}, |
|
|
|
/** |
|
* Pastes text |
|
* @param {Event} e Event object |
|
*/ |
|
paste: function() { |
|
this.fromPaste = true; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Event} e Event object |
|
* @return {Object} Clipboard data object |
|
*/ |
|
_getClipboardData: function(e) { |
|
return (e && e.clipboardData) || fabric.window.clipboardData; |
|
}, |
|
|
|
/** |
|
* Finds the width in pixels before the cursor on the same line |
|
* @private |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @return {Number} widthBeforeCursor width before cursor |
|
*/ |
|
_getWidthBeforeCursor: function(lineIndex, charIndex) { |
|
var widthBeforeCursor = this._getLineLeftOffset(lineIndex), bound; |
|
|
|
if (charIndex > 0) { |
|
bound = this.__charBounds[lineIndex][charIndex - 1]; |
|
widthBeforeCursor += bound.left + bound.width; |
|
} |
|
return widthBeforeCursor; |
|
}, |
|
|
|
/** |
|
* Gets start offset of a selection |
|
* @param {Event} e Event object |
|
* @param {Boolean} isRight |
|
* @return {Number} |
|
*/ |
|
getDownCursorOffset: function(e, isRight) { |
|
var selectionProp = this._getSelectionForOffset(e, isRight), |
|
cursorLocation = this.get2DCursorLocation(selectionProp), |
|
lineIndex = cursorLocation.lineIndex; |
|
// if on last line, down cursor goes to end of line |
|
if (lineIndex === this._textLines.length - 1 || e.metaKey || e.keyCode === 34) { |
|
// move to the end of a text |
|
return this._text.length - selectionProp; |
|
} |
|
var charIndex = cursorLocation.charIndex, |
|
widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex), |
|
indexOnOtherLine = this._getIndexOnLine(lineIndex + 1, widthBeforeCursor), |
|
textAfterCursor = this._textLines[lineIndex].slice(charIndex); |
|
return textAfterCursor.length + indexOnOtherLine + 1 + this.missingNewlineOffset(lineIndex); |
|
}, |
|
|
|
/** |
|
* private |
|
* Helps finding if the offset should be counted from Start or End |
|
* @param {Event} e Event object |
|
* @param {Boolean} isRight |
|
* @return {Number} |
|
*/ |
|
_getSelectionForOffset: function(e, isRight) { |
|
if (e.shiftKey && this.selectionStart !== this.selectionEnd && isRight) { |
|
return this.selectionEnd; |
|
} |
|
else { |
|
return this.selectionStart; |
|
} |
|
}, |
|
|
|
/** |
|
* @param {Event} e Event object |
|
* @param {Boolean} isRight |
|
* @return {Number} |
|
*/ |
|
getUpCursorOffset: function(e, isRight) { |
|
var selectionProp = this._getSelectionForOffset(e, isRight), |
|
cursorLocation = this.get2DCursorLocation(selectionProp), |
|
lineIndex = cursorLocation.lineIndex; |
|
if (lineIndex === 0 || e.metaKey || e.keyCode === 33) { |
|
// if on first line, up cursor goes to start of line |
|
return -selectionProp; |
|
} |
|
var charIndex = cursorLocation.charIndex, |
|
widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex), |
|
indexOnOtherLine = this._getIndexOnLine(lineIndex - 1, widthBeforeCursor), |
|
textBeforeCursor = this._textLines[lineIndex].slice(0, charIndex), |
|
missingNewlineOffset = this.missingNewlineOffset(lineIndex - 1); |
|
// return a negative offset |
|
return -this._textLines[lineIndex - 1].length |
|
+ indexOnOtherLine - textBeforeCursor.length + (1 - missingNewlineOffset); |
|
}, |
|
|
|
/** |
|
* for a given width it founds the matching character. |
|
* @private |
|
*/ |
|
_getIndexOnLine: function(lineIndex, width) { |
|
|
|
var line = this._textLines[lineIndex], |
|
lineLeftOffset = this._getLineLeftOffset(lineIndex), |
|
widthOfCharsOnLine = lineLeftOffset, |
|
indexOnLine = 0, charWidth, foundMatch; |
|
|
|
for (var j = 0, jlen = line.length; j < jlen; j++) { |
|
charWidth = this.__charBounds[lineIndex][j].width; |
|
widthOfCharsOnLine += charWidth; |
|
if (widthOfCharsOnLine > width) { |
|
foundMatch = true; |
|
var leftEdge = widthOfCharsOnLine - charWidth, |
|
rightEdge = widthOfCharsOnLine, |
|
offsetFromLeftEdge = Math.abs(leftEdge - width), |
|
offsetFromRightEdge = Math.abs(rightEdge - width); |
|
|
|
indexOnLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1); |
|
break; |
|
} |
|
} |
|
|
|
// reached end |
|
if (!foundMatch) { |
|
indexOnLine = line.length - 1; |
|
} |
|
|
|
return indexOnLine; |
|
}, |
|
|
|
|
|
/** |
|
* Moves cursor down |
|
* @param {Event} e Event object |
|
*/ |
|
moveCursorDown: function(e) { |
|
if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) { |
|
return; |
|
} |
|
this._moveCursorUpOrDown('Down', e); |
|
}, |
|
|
|
/** |
|
* Moves cursor up |
|
* @param {Event} e Event object |
|
*/ |
|
moveCursorUp: function(e) { |
|
if (this.selectionStart === 0 && this.selectionEnd === 0) { |
|
return; |
|
} |
|
this._moveCursorUpOrDown('Up', e); |
|
}, |
|
|
|
/** |
|
* Moves cursor up or down, fires the events |
|
* @param {String} direction 'Up' or 'Down' |
|
* @param {Event} e Event object |
|
*/ |
|
_moveCursorUpOrDown: function(direction, e) { |
|
// getUpCursorOffset |
|
// getDownCursorOffset |
|
var action = 'get' + direction + 'CursorOffset', |
|
offset = this[action](e, this._selectionDirection === 'right'); |
|
if (e.shiftKey) { |
|
this.moveCursorWithShift(offset); |
|
} |
|
else { |
|
this.moveCursorWithoutShift(offset); |
|
} |
|
if (offset !== 0) { |
|
this.setSelectionInBoundaries(); |
|
this.abortCursorAnimation(); |
|
this._currentCursorOpacity = 1; |
|
this.initDelayedCursor(); |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
} |
|
}, |
|
|
|
/** |
|
* Moves cursor with shift |
|
* @param {Number} offset |
|
*/ |
|
moveCursorWithShift: function(offset) { |
|
var newSelection = this._selectionDirection === 'left' |
|
? this.selectionStart + offset |
|
: this.selectionEnd + offset; |
|
this.setSelectionStartEndWithShift(this.selectionStart, this.selectionEnd, newSelection); |
|
return offset !== 0; |
|
}, |
|
|
|
/** |
|
* Moves cursor up without shift |
|
* @param {Number} offset |
|
*/ |
|
moveCursorWithoutShift: function(offset) { |
|
if (offset < 0) { |
|
this.selectionStart += offset; |
|
this.selectionEnd = this.selectionStart; |
|
} |
|
else { |
|
this.selectionEnd += offset; |
|
this.selectionStart = this.selectionEnd; |
|
} |
|
return offset !== 0; |
|
}, |
|
|
|
/** |
|
* Moves cursor left |
|
* @param {Event} e Event object |
|
*/ |
|
moveCursorLeft: function(e) { |
|
if (this.selectionStart === 0 && this.selectionEnd === 0) { |
|
return; |
|
} |
|
this._moveCursorLeftOrRight('Left', e); |
|
}, |
|
|
|
/** |
|
* @private |
|
* @return {Boolean} true if a change happened |
|
*/ |
|
_move: function(e, prop, direction) { |
|
var newValue; |
|
if (e.altKey) { |
|
newValue = this['findWordBoundary' + direction](this[prop]); |
|
} |
|
else if (e.metaKey || e.keyCode === 35 || e.keyCode === 36 ) { |
|
newValue = this['findLineBoundary' + direction](this[prop]); |
|
} |
|
else { |
|
this[prop] += direction === 'Left' ? -1 : 1; |
|
return true; |
|
} |
|
if (typeof newValue !== undefined && this[prop] !== newValue) { |
|
this[prop] = newValue; |
|
return true; |
|
} |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_moveLeft: function(e, prop) { |
|
return this._move(e, prop, 'Left'); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_moveRight: function(e, prop) { |
|
return this._move(e, prop, 'Right'); |
|
}, |
|
|
|
/** |
|
* Moves cursor left without keeping selection |
|
* @param {Event} e |
|
*/ |
|
moveCursorLeftWithoutShift: function(e) { |
|
var change = true; |
|
this._selectionDirection = 'left'; |
|
|
|
// only move cursor when there is no selection, |
|
// otherwise we discard it, and leave cursor on same place |
|
if (this.selectionEnd === this.selectionStart && this.selectionStart !== 0) { |
|
change = this._moveLeft(e, 'selectionStart'); |
|
|
|
} |
|
this.selectionEnd = this.selectionStart; |
|
return change; |
|
}, |
|
|
|
/** |
|
* Moves cursor left while keeping selection |
|
* @param {Event} e |
|
*/ |
|
moveCursorLeftWithShift: function(e) { |
|
if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) { |
|
return this._moveLeft(e, 'selectionEnd'); |
|
} |
|
else if (this.selectionStart !== 0){ |
|
this._selectionDirection = 'left'; |
|
return this._moveLeft(e, 'selectionStart'); |
|
} |
|
}, |
|
|
|
/** |
|
* Moves cursor right |
|
* @param {Event} e Event object |
|
*/ |
|
moveCursorRight: function(e) { |
|
if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) { |
|
return; |
|
} |
|
this._moveCursorLeftOrRight('Right', e); |
|
}, |
|
|
|
/** |
|
* Moves cursor right or Left, fires event |
|
* @param {String} direction 'Left', 'Right' |
|
* @param {Event} e Event object |
|
*/ |
|
_moveCursorLeftOrRight: function(direction, e) { |
|
var actionName = 'moveCursor' + direction + 'With'; |
|
this._currentCursorOpacity = 1; |
|
|
|
if (e.shiftKey) { |
|
actionName += 'Shift'; |
|
} |
|
else { |
|
actionName += 'outShift'; |
|
} |
|
if (this[actionName](e)) { |
|
this.abortCursorAnimation(); |
|
this.initDelayedCursor(); |
|
this._fireSelectionChanged(); |
|
this._updateTextarea(); |
|
} |
|
}, |
|
|
|
/** |
|
* Moves cursor right while keeping selection |
|
* @param {Event} e |
|
*/ |
|
moveCursorRightWithShift: function(e) { |
|
if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) { |
|
return this._moveRight(e, 'selectionStart'); |
|
} |
|
else if (this.selectionEnd !== this._text.length) { |
|
this._selectionDirection = 'right'; |
|
return this._moveRight(e, 'selectionEnd'); |
|
} |
|
}, |
|
|
|
/** |
|
* Moves cursor right without keeping selection |
|
* @param {Event} e Event object |
|
*/ |
|
moveCursorRightWithoutShift: function(e) { |
|
var changed = true; |
|
this._selectionDirection = 'right'; |
|
|
|
if (this.selectionStart === this.selectionEnd) { |
|
changed = this._moveRight(e, 'selectionStart'); |
|
this.selectionEnd = this.selectionStart; |
|
} |
|
else { |
|
this.selectionStart = this.selectionEnd; |
|
} |
|
return changed; |
|
}, |
|
|
|
/** |
|
* Removes characters from start/end |
|
* start/end ar per grapheme position in _text array. |
|
* |
|
* @param {Number} start |
|
* @param {Number} end default to start + 1 |
|
*/ |
|
removeChars: function(start, end) { |
|
if (typeof end === 'undefined') { |
|
end = start + 1; |
|
} |
|
this.removeStyleFromTo(start, end); |
|
this._text.splice(start, end - start); |
|
this.text = this._text.join(''); |
|
this.set('dirty', true); |
|
if (this._shouldClearDimensionCache()) { |
|
this.initDimensions(); |
|
this.setCoords(); |
|
} |
|
this._removeExtraneousStyles(); |
|
}, |
|
|
|
/** |
|
* insert characters at start position, before start position. |
|
* start equal 1 it means the text get inserted between actual grapheme 0 and 1 |
|
* if style array is provided, it must be as the same length of text in graphemes |
|
* if end is provided and is bigger than start, old text is replaced. |
|
* start/end ar per grapheme position in _text array. |
|
* |
|
* @param {String} text text to insert |
|
* @param {Array} style array of style objects |
|
* @param {Number} start |
|
* @param {Number} end default to start + 1 |
|
*/ |
|
insertChars: function(text, style, start, end) { |
|
if (typeof end === 'undefined') { |
|
end = start; |
|
} |
|
if (end > start) { |
|
this.removeStyleFromTo(start, end); |
|
} |
|
var graphemes = fabric.util.string.graphemeSplit(text); |
|
this.insertNewStyleBlock(graphemes, start, style); |
|
this._text = [].concat(this._text.slice(0, start), graphemes, this._text.slice(end)); |
|
this.text = this._text.join(''); |
|
this.set('dirty', true); |
|
if (this._shouldClearDimensionCache()) { |
|
this.initDimensions(); |
|
this.setCoords(); |
|
} |
|
this._removeExtraneousStyles(); |
|
}, |
|
|
|
}); |
|
|
|
|
|
/* _TO_SVG_START_ */ |
|
(function() { |
|
var toFixed = fabric.util.toFixed, |
|
multipleSpacesRegex = / +/g; |
|
|
|
fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ { |
|
|
|
/** |
|
* Returns SVG representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
_toSVG: function() { |
|
var offsets = this._getSVGLeftTopOffsets(), |
|
textAndBg = this._getSVGTextAndBg(offsets.textTop, offsets.textLeft); |
|
return this._wrapSVGTextAndBg(textAndBg); |
|
}, |
|
|
|
/** |
|
* Returns svg representation of an instance |
|
* @param {Function} [reviver] Method for further parsing of svg representation. |
|
* @return {String} svg representation of an instance |
|
*/ |
|
toSVG: function(reviver) { |
|
return this._createBaseSVGMarkup( |
|
this._toSVG(), |
|
{ reviver: reviver, noStyle: true, withShadow: true } |
|
); |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_getSVGLeftTopOffsets: function() { |
|
return { |
|
textLeft: -this.width / 2, |
|
textTop: -this.height / 2, |
|
lineTop: this.getHeightOfLine(0) |
|
}; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_wrapSVGTextAndBg: function(textAndBg) { |
|
var noShadow = true, |
|
textDecoration = this.getSvgTextDecoration(this); |
|
return [ |
|
textAndBg.textBgRects.join(''), |
|
'\t\t<text xml:space="preserve" ', |
|
(this.fontFamily ? 'font-family="' + this.fontFamily.replace(/"/g, '\'') + '" ' : ''), |
|
(this.fontSize ? 'font-size="' + this.fontSize + '" ' : ''), |
|
(this.fontStyle ? 'font-style="' + this.fontStyle + '" ' : ''), |
|
(this.fontWeight ? 'font-weight="' + this.fontWeight + '" ' : ''), |
|
(textDecoration ? 'text-decoration="' + textDecoration + '" ' : ''), |
|
'style="', this.getSvgStyles(noShadow), '"', this.addPaintOrder(), ' >', |
|
textAndBg.textSpans.join(''), |
|
'</text>\n' |
|
]; |
|
}, |
|
|
|
/** |
|
* @private |
|
* @param {Number} textTopOffset Text top offset |
|
* @param {Number} textLeftOffset Text left offset |
|
* @return {Object} |
|
*/ |
|
_getSVGTextAndBg: function(textTopOffset, textLeftOffset) { |
|
var textSpans = [], |
|
textBgRects = [], |
|
height = textTopOffset, lineOffset; |
|
// bounding-box background |
|
this._setSVGBg(textBgRects); |
|
|
|
// text and text-background |
|
for (var i = 0, len = this._textLines.length; i < len; i++) { |
|
lineOffset = this._getLineLeftOffset(i); |
|
if (this.textBackgroundColor || this.styleHas('textBackgroundColor', i)) { |
|
this._setSVGTextLineBg(textBgRects, i, textLeftOffset + lineOffset, height); |
|
} |
|
this._setSVGTextLineText(textSpans, i, textLeftOffset + lineOffset, height); |
|
height += this.getHeightOfLine(i); |
|
} |
|
|
|
return { |
|
textSpans: textSpans, |
|
textBgRects: textBgRects |
|
}; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_createTextCharSpan: function(_char, styleDecl, left, top) { |
|
var shouldUseWhitespace = _char !== _char.trim() || _char.match(multipleSpacesRegex), |
|
styleProps = this.getSvgSpanStyles(styleDecl, shouldUseWhitespace), |
|
fillStyles = styleProps ? 'style="' + styleProps + '"' : '', |
|
dy = styleDecl.deltaY, dySpan = '', |
|
NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; |
|
if (dy) { |
|
dySpan = ' dy="' + toFixed(dy, NUM_FRACTION_DIGITS) + '" '; |
|
} |
|
return [ |
|
'<tspan x="', toFixed(left, NUM_FRACTION_DIGITS), '" y="', |
|
toFixed(top, NUM_FRACTION_DIGITS), '" ', dySpan, |
|
fillStyles, '>', |
|
fabric.util.string.escapeXml(_char), |
|
'</tspan>' |
|
].join(''); |
|
}, |
|
|
|
_setSVGTextLineText: function(textSpans, lineIndex, textLeftOffset, textTopOffset) { |
|
// set proper line offset |
|
var lineHeight = this.getHeightOfLine(lineIndex), |
|
isJustify = this.textAlign.indexOf('justify') !== -1, |
|
actualStyle, |
|
nextStyle, |
|
charsToRender = '', |
|
charBox, style, |
|
boxWidth = 0, |
|
line = this._textLines[lineIndex], |
|
timeToRender; |
|
|
|
textTopOffset += lineHeight * (1 - this._fontSizeFraction) / this.lineHeight; |
|
for (var i = 0, len = line.length - 1; i <= len; i++) { |
|
timeToRender = i === len || this.charSpacing; |
|
charsToRender += line[i]; |
|
charBox = this.__charBounds[lineIndex][i]; |
|
if (boxWidth === 0) { |
|
textLeftOffset += charBox.kernedWidth - charBox.width; |
|
boxWidth += charBox.width; |
|
} |
|
else { |
|
boxWidth += charBox.kernedWidth; |
|
} |
|
if (isJustify && !timeToRender) { |
|
if (this._reSpaceAndTab.test(line[i])) { |
|
timeToRender = true; |
|
} |
|
} |
|
if (!timeToRender) { |
|
// if we have charSpacing, we render char by char |
|
actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i); |
|
nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1); |
|
timeToRender = this._hasStyleChangedForSvg(actualStyle, nextStyle); |
|
} |
|
if (timeToRender) { |
|
style = this._getStyleDeclaration(lineIndex, i) || { }; |
|
textSpans.push(this._createTextCharSpan(charsToRender, style, textLeftOffset, textTopOffset)); |
|
charsToRender = ''; |
|
actualStyle = nextStyle; |
|
textLeftOffset += boxWidth; |
|
boxWidth = 0; |
|
} |
|
} |
|
}, |
|
|
|
_pushTextBgRect: function(textBgRects, color, left, top, width, height) { |
|
var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; |
|
textBgRects.push( |
|
'\t\t<rect ', |
|
this._getFillAttributes(color), |
|
' x="', |
|
toFixed(left, NUM_FRACTION_DIGITS), |
|
'" y="', |
|
toFixed(top, NUM_FRACTION_DIGITS), |
|
'" width="', |
|
toFixed(width, NUM_FRACTION_DIGITS), |
|
'" height="', |
|
toFixed(height, NUM_FRACTION_DIGITS), |
|
'"></rect>\n'); |
|
}, |
|
|
|
_setSVGTextLineBg: function(textBgRects, i, leftOffset, textTopOffset) { |
|
var line = this._textLines[i], |
|
heightOfLine = this.getHeightOfLine(i) / this.lineHeight, |
|
boxWidth = 0, |
|
boxStart = 0, |
|
charBox, currentColor, |
|
lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor'); |
|
for (var j = 0, jlen = line.length; j < jlen; j++) { |
|
charBox = this.__charBounds[i][j]; |
|
currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor'); |
|
if (currentColor !== lastColor) { |
|
lastColor && this._pushTextBgRect(textBgRects, lastColor, leftOffset + boxStart, |
|
textTopOffset, boxWidth, heightOfLine); |
|
boxStart = charBox.left; |
|
boxWidth = charBox.width; |
|
lastColor = currentColor; |
|
} |
|
else { |
|
boxWidth += charBox.kernedWidth; |
|
} |
|
} |
|
currentColor && this._pushTextBgRect(textBgRects, currentColor, leftOffset + boxStart, |
|
textTopOffset, boxWidth, heightOfLine); |
|
}, |
|
|
|
/** |
|
* Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values |
|
* we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1 |
|
* |
|
* @private |
|
* @param {*} value |
|
* @return {String} |
|
*/ |
|
_getFillAttributes: function(value) { |
|
var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : ''; |
|
if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) { |
|
return 'fill="' + value + '"'; |
|
} |
|
return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"'; |
|
}, |
|
|
|
/** |
|
* @private |
|
*/ |
|
_getSVGLineTopOffset: function(lineIndex) { |
|
var lineTopOffset = 0, lastHeight = 0; |
|
for (var j = 0; j < lineIndex; j++) { |
|
lineTopOffset += this.getHeightOfLine(j); |
|
} |
|
lastHeight = this.getHeightOfLine(j); |
|
return { |
|
lineTop: lineTopOffset, |
|
offset: (this._fontSizeMult - this._fontSizeFraction) * lastHeight / (this.lineHeight * this._fontSizeMult) |
|
}; |
|
}, |
|
|
|
/** |
|
* Returns styles-string for svg-export |
|
* @param {Boolean} skipShadow a boolean to skip shadow filter output |
|
* @return {String} |
|
*/ |
|
getSvgStyles: function(skipShadow) { |
|
var svgStyle = fabric.Object.prototype.getSvgStyles.call(this, skipShadow); |
|
return svgStyle + ' white-space: pre;'; |
|
}, |
|
}); |
|
})(); |
|
/* _TO_SVG_END_ */ |
|
|
|
|
|
(function(global) { |
|
|
|
'use strict'; |
|
|
|
var fabric = global.fabric || (global.fabric = {}); |
|
|
|
/** |
|
* Textbox class, based on IText, allows the user to resize the text rectangle |
|
* and wraps lines automatically. Textboxes have their Y scaling locked, the |
|
* user can only change width. Height is adjusted automatically based on the |
|
* wrapping of lines. |
|
* @class fabric.Textbox |
|
* @extends fabric.IText |
|
* @mixes fabric.Observable |
|
* @return {fabric.Textbox} thisArg |
|
* @see {@link fabric.Textbox#initialize} for constructor definition |
|
*/ |
|
fabric.Textbox = fabric.util.createClass(fabric.IText, fabric.Observable, { |
|
|
|
/** |
|
* Type of an object |
|
* @type String |
|
* @default |
|
*/ |
|
type: 'textbox', |
|
|
|
/** |
|
* Minimum width of textbox, in pixels. |
|
* @type Number |
|
* @default |
|
*/ |
|
minWidth: 20, |
|
|
|
/** |
|
* Minimum calculated width of a textbox, in pixels. |
|
* fixed to 2 so that an empty textbox cannot go to 0 |
|
* and is still selectable without text. |
|
* @type Number |
|
* @default |
|
*/ |
|
dynamicMinWidth: 2, |
|
|
|
/** |
|
* Cached array of text wrapping. |
|
* @type Array |
|
*/ |
|
__cachedLines: null, |
|
|
|
/** |
|
* Override standard Object class values |
|
*/ |
|
lockScalingFlip: true, |
|
|
|
/** |
|
* Override standard Object class values |
|
* Textbox needs this on false |
|
*/ |
|
noScaleCache: false, |
|
|
|
/** |
|
* Properties which when set cause object to change dimensions |
|
* @type Object |
|
* @private |
|
*/ |
|
_dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat('width'), |
|
|
|
/** |
|
* Use this regular expression to split strings in breakable lines |
|
* @private |
|
*/ |
|
_wordJoiners: /[ \t\r]/, |
|
|
|
/** |
|
* Use this boolean property in order to split strings that have no white space concept. |
|
* this is a cheap way to help with chinese/japanese |
|
* @type Boolean |
|
* @since 2.6.0 |
|
*/ |
|
splitByGrapheme: false, |
|
|
|
/** |
|
* Unlike superclass's version of this function, Textbox does not update |
|
* its width. |
|
* @private |
|
* @override |
|
*/ |
|
initDimensions: function() { |
|
if (this.__skipDimension) { |
|
return; |
|
} |
|
this.isEditing && this.initDelayedCursor(); |
|
this.clearContextTop(); |
|
this._clearCache(); |
|
// clear dynamicMinWidth as it will be different after we re-wrap line |
|
this.dynamicMinWidth = 0; |
|
// wrap lines |
|
this._styleMap = this._generateStyleMap(this._splitText()); |
|
// if after wrapping, the width is smaller than dynamicMinWidth, change the width and re-wrap |
|
if (this.dynamicMinWidth > this.width) { |
|
this._set('width', this.dynamicMinWidth); |
|
} |
|
if (this.textAlign.indexOf('justify') !== -1) { |
|
// once text is measured we need to make space fatter to make justified text. |
|
this.enlargeSpaces(); |
|
} |
|
// clear cache and re-calculate height |
|
this.height = this.calcTextHeight(); |
|
this.saveState({ propertySet: '_dimensionAffectingProps' }); |
|
}, |
|
|
|
/** |
|
* Generate an object that translates the style object so that it is |
|
* broken up by visual lines (new lines and automatic wrapping). |
|
* The original text styles object is broken up by actual lines (new lines only), |
|
* which is only sufficient for Text / IText |
|
* @private |
|
*/ |
|
_generateStyleMap: function(textInfo) { |
|
var realLineCount = 0, |
|
realLineCharCount = 0, |
|
charCount = 0, |
|
map = {}; |
|
|
|
for (var i = 0; i < textInfo.graphemeLines.length; i++) { |
|
if (textInfo.graphemeText[charCount] === '\n' && i > 0) { |
|
realLineCharCount = 0; |
|
charCount++; |
|
realLineCount++; |
|
} |
|
else if (!this.splitByGrapheme && this._reSpaceAndTab.test(textInfo.graphemeText[charCount]) && i > 0) { |
|
// this case deals with space's that are removed from end of lines when wrapping |
|
realLineCharCount++; |
|
charCount++; |
|
} |
|
|
|
map[i] = { line: realLineCount, offset: realLineCharCount }; |
|
|
|
charCount += textInfo.graphemeLines[i].length; |
|
realLineCharCount += textInfo.graphemeLines[i].length; |
|
} |
|
|
|
return map; |
|
}, |
|
|
|
/** |
|
* Returns true if object has a style property or has it on a specified line |
|
* @param {Number} lineIndex |
|
* @return {Boolean} |
|
*/ |
|
styleHas: function(property, lineIndex) { |
|
if (this._styleMap && !this.isWrapping) { |
|
var map = this._styleMap[lineIndex]; |
|
if (map) { |
|
lineIndex = map.line; |
|
} |
|
} |
|
return fabric.Text.prototype.styleHas.call(this, property, lineIndex); |
|
}, |
|
|
|
/** |
|
* Returns true if object has no styling or no styling in a line |
|
* @param {Number} lineIndex , lineIndex is on wrapped lines. |
|
* @return {Boolean} |
|
*/ |
|
isEmptyStyles: function(lineIndex) { |
|
if (!this.styles) { |
|
return true; |
|
} |
|
var offset = 0, nextLineIndex = lineIndex + 1, nextOffset, obj, shouldLimit = false, |
|
map = this._styleMap[lineIndex], mapNextLine = this._styleMap[lineIndex + 1]; |
|
if (map) { |
|
lineIndex = map.line; |
|
offset = map.offset; |
|
} |
|
if (mapNextLine) { |
|
nextLineIndex = mapNextLine.line; |
|
shouldLimit = nextLineIndex === lineIndex; |
|
nextOffset = mapNextLine.offset; |
|
} |
|
obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] }; |
|
for (var p1 in obj) { |
|
for (var p2 in obj[p1]) { |
|
if (p2 >= offset && (!shouldLimit || p2 < nextOffset)) { |
|
// eslint-disable-next-line no-unused-vars |
|
for (var p3 in obj[p1][p2]) { |
|
return false; |
|
} |
|
} |
|
} |
|
} |
|
return true; |
|
}, |
|
|
|
/** |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @private |
|
*/ |
|
_getStyleDeclaration: function(lineIndex, charIndex) { |
|
if (this._styleMap && !this.isWrapping) { |
|
var map = this._styleMap[lineIndex]; |
|
if (!map) { |
|
return null; |
|
} |
|
lineIndex = map.line; |
|
charIndex = map.offset + charIndex; |
|
} |
|
return this.callSuper('_getStyleDeclaration', lineIndex, charIndex); |
|
}, |
|
|
|
/** |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @param {Object} style |
|
* @private |
|
*/ |
|
_setStyleDeclaration: function(lineIndex, charIndex, style) { |
|
var map = this._styleMap[lineIndex]; |
|
lineIndex = map.line; |
|
charIndex = map.offset + charIndex; |
|
|
|
this.styles[lineIndex][charIndex] = style; |
|
}, |
|
|
|
/** |
|
* @param {Number} lineIndex |
|
* @param {Number} charIndex |
|
* @private |
|
*/ |
|
_deleteStyleDeclaration: function(lineIndex, charIndex) { |
|
var map = this._styleMap[lineIndex]; |
|
lineIndex = map.line; |
|
charIndex = map.offset + charIndex; |
|
delete this.styles[lineIndex][charIndex]; |
|
}, |
|
|
|
/** |
|
* probably broken need a fix |
|
* Returns the real style line that correspond to the wrapped lineIndex line |
|
* Used just to verify if the line does exist or not. |
|
* @param {Number} lineIndex |
|
* @returns {Boolean} if the line exists or not |
|
* @private |
|
*/ |
|
_getLineStyle: function(lineIndex) { |
|
var map = this._styleMap[lineIndex]; |
|
return !!this.styles[map.line]; |
|
}, |
|
|
|
/** |
|
* Set the line style to an empty object so that is initialized |
|
* @param {Number} lineIndex |
|
* @param {Object} style |
|
* @private |
|
*/ |
|
_setLineStyle: function(lineIndex) { |
|
var map = this._styleMap[lineIndex]; |
|
this.styles[map.line] = {}; |
|
}, |
|
|
|
/** |
|
* Wraps text using the 'width' property of Textbox. First this function |
|
* splits text on newlines, so we preserve newlines entered by the user. |
|
* Then it wraps each line using the width of the Textbox by calling |
|
* _wrapLine(). |
|
* @param {Array} lines The string array of text that is split into lines |
|
* @param {Number} desiredWidth width you want to wrap to |
|
* @returns {Array} Array of lines |
|
*/ |
|
_wrapText: function(lines, desiredWidth) { |
|
var wrapped = [], i; |
|
this.isWrapping = true; |
|
for (i = 0; i < lines.length; i++) { |
|
wrapped = wrapped.concat(this._wrapLine(lines[i], i, desiredWidth)); |
|
} |
|
this.isWrapping = false; |
|
return wrapped; |
|
}, |
|
|
|
/** |
|
* Helper function to measure a string of text, given its lineIndex and charIndex offset |
|
* it gets called when charBounds are not available yet. |
|
* @param {CanvasRenderingContext2D} ctx |
|
* @param {String} text |
|
* @param {number} lineIndex |
|
* @param {number} charOffset |
|
* @returns {number} |
|
* @private |
|
*/ |
|
_measureWord: function(word, lineIndex, charOffset) { |
|
var width = 0, prevGrapheme, skipLeft = true; |
|
charOffset = charOffset || 0; |
|
for (var i = 0, len = word.length; i < len; i++) { |
|
var box = this._getGraphemeBox(word[i], lineIndex, i + charOffset, prevGrapheme, skipLeft); |
|
width += box.kernedWidth; |
|
prevGrapheme = word[i]; |
|
} |
|
return width; |
|
}, |
|
|
|
/** |
|
* Wraps a line of text using the width of the Textbox and a context. |
|
* @param {Array} line The grapheme array that represent the line |
|
* @param {Number} lineIndex |
|
* @param {Number} desiredWidth width you want to wrap the line to |
|
* @param {Number} reservedSpace space to remove from wrapping for custom functionalities |
|
* @returns {Array} Array of line(s) into which the given text is wrapped |
|
* to. |
|
*/ |
|
_wrapLine: function(_line, lineIndex, desiredWidth, reservedSpace) { |
|
var lineWidth = 0, |
|
splitByGrapheme = this.splitByGrapheme, |
|
graphemeLines = [], |
|
line = [], |
|
// spaces in different languages? |
|
words = splitByGrapheme ? fabric.util.string.graphemeSplit(_line) : _line.split(this._wordJoiners), |
|
word = '', |
|
offset = 0, |
|
infix = splitByGrapheme ? '' : ' ', |
|
wordWidth = 0, |
|
infixWidth = 0, |
|
largestWordWidth = 0, |
|
lineJustStarted = true, |
|
additionalSpace = this._getWidthOfCharSpacing(), |
|
reservedSpace = reservedSpace || 0; |
|
// fix a difference between split and graphemeSplit |
|
if (words.length === 0) { |
|
words.push([]); |
|
} |
|
desiredWidth -= reservedSpace; |
|
for (var i = 0; i < words.length; i++) { |
|
// if using splitByGrapheme words are already in graphemes. |
|
word = splitByGrapheme ? words[i] : fabric.util.string.graphemeSplit(words[i]); |
|
wordWidth = this._measureWord(word, lineIndex, offset); |
|
offset += word.length; |
|
|
|
lineWidth += infixWidth + wordWidth - additionalSpace; |
|
if (lineWidth > desiredWidth && !lineJustStarted) { |
|
graphemeLines.push(line); |
|
line = []; |
|
lineWidth = wordWidth; |
|
lineJustStarted = true; |
|
} |
|
else { |
|
lineWidth += additionalSpace; |
|
} |
|
|
|
if (!lineJustStarted && !splitByGrapheme) { |
|
line.push(infix); |
|
} |
|
line = line.concat(word); |
|
|
|
infixWidth = splitByGrapheme ? 0 : this._measureWord([infix], lineIndex, offset); |
|
offset++; |
|
lineJustStarted = false; |
|
// keep track of largest word |
|
if (wordWidth > largestWordWidth) { |
|
largestWordWidth = wordWidth; |
|
} |
|
} |
|
|
|
i && graphemeLines.push(line); |
|
|
|
if (largestWordWidth + reservedSpace > this.dynamicMinWidth) { |
|
this.dynamicMinWidth = largestWordWidth - additionalSpace + reservedSpace; |
|
} |
|
return graphemeLines; |
|
}, |
|
|
|
/** |
|
* Detect if the text line is ended with an hard break |
|
* text and itext do not have wrapping, return false |
|
* @param {Number} lineIndex text to split |
|
* @return {Boolean} |
|
*/ |
|
isEndOfWrapping: function(lineIndex) { |
|
if (!this._styleMap[lineIndex + 1]) { |
|
// is last line, return true; |
|
return true; |
|
} |
|
if (this._styleMap[lineIndex + 1].line !== this._styleMap[lineIndex].line) { |
|
// this is last line before a line break, return true; |
|
return true; |
|
} |
|
return false; |
|
}, |
|
|
|
/** |
|
* Detect if a line has a linebreak and so we need to account for it when moving |
|
* and counting style. |
|
* @return Number |
|
*/ |
|
missingNewlineOffset: function(lineIndex) { |
|
if (this.splitByGrapheme) { |
|
return this.isEndOfWrapping(lineIndex) ? 1 : 0; |
|
} |
|
return 1; |
|
}, |
|
|
|
/** |
|
* Gets lines of text to render in the Textbox. This function calculates |
|
* text wrapping on the fly every time it is called. |
|
* @param {String} text text to split |
|
* @returns {Array} Array of lines in the Textbox. |
|
* @override |
|
*/ |
|
_splitTextIntoLines: function(text) { |
|
var newText = fabric.Text.prototype._splitTextIntoLines.call(this, text), |
|
graphemeLines = this._wrapText(newText.lines, this.width), |
|
lines = new Array(graphemeLines.length); |
|
for (var i = 0; i < graphemeLines.length; i++) { |
|
lines[i] = graphemeLines[i].join(''); |
|
} |
|
newText.lines = lines; |
|
newText.graphemeLines = graphemeLines; |
|
return newText; |
|
}, |
|
|
|
getMinWidth: function() { |
|
return Math.max(this.minWidth, this.dynamicMinWidth); |
|
}, |
|
|
|
_removeExtraneousStyles: function() { |
|
var linesToKeep = {}; |
|
for (var prop in this._styleMap) { |
|
if (this._textLines[prop]) { |
|
linesToKeep[this._styleMap[prop].line] = 1; |
|
} |
|
} |
|
for (var prop in this.styles) { |
|
if (!linesToKeep[prop]) { |
|
delete this.styles[prop]; |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Returns object representation of an instance |
|
* @method toObject |
|
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output |
|
* @return {Object} object representation of an instance |
|
*/ |
|
toObject: function(propertiesToInclude) { |
|
return this.callSuper('toObject', ['minWidth', 'splitByGrapheme'].concat(propertiesToInclude)); |
|
} |
|
}); |
|
|
|
/** |
|
* Returns fabric.Textbox instance from an object representation |
|
* @static |
|
* @memberOf fabric.Textbox |
|
* @param {Object} object Object to create an instance from |
|
* @param {Function} [callback] Callback to invoke when an fabric.Textbox instance is created |
|
*/ |
|
fabric.Textbox.fromObject = function(object, callback) { |
|
return fabric.Object._fromObject('Textbox', object, callback, 'text'); |
|
}; |
|
})(typeof exports !== 'undefined' ? exports : this); |
|
|
|
|
|
(function() { |
|
|
|
var controlsUtils = fabric.controlsUtils, |
|
scaleSkewStyleHandler = controlsUtils.scaleSkewCursorStyleHandler, |
|
scaleStyleHandler = controlsUtils.scaleCursorStyleHandler, |
|
scalingEqually = controlsUtils.scalingEqually, |
|
scalingYOrSkewingX = controlsUtils.scalingYOrSkewingX, |
|
scalingXOrSkewingY = controlsUtils.scalingXOrSkewingY, |
|
scaleOrSkewActionName = controlsUtils.scaleOrSkewActionName, |
|
objectControls = fabric.Object.prototype.controls; |
|
|
|
objectControls.ml = new fabric.Control({ |
|
x: -0.5, |
|
y: 0, |
|
cursorStyleHandler: scaleSkewStyleHandler, |
|
actionHandler: scalingXOrSkewingY, |
|
getActionName: scaleOrSkewActionName, |
|
}); |
|
|
|
objectControls.mr = new fabric.Control({ |
|
x: 0.5, |
|
y: 0, |
|
cursorStyleHandler: scaleSkewStyleHandler, |
|
actionHandler: scalingXOrSkewingY, |
|
getActionName: scaleOrSkewActionName, |
|
}); |
|
|
|
objectControls.mb = new fabric.Control({ |
|
x: 0, |
|
y: 0.5, |
|
cursorStyleHandler: scaleSkewStyleHandler, |
|
actionHandler: scalingYOrSkewingX, |
|
getActionName: scaleOrSkewActionName, |
|
}); |
|
|
|
objectControls.mt = new fabric.Control({ |
|
x: 0, |
|
y: -0.5, |
|
cursorStyleHandler: scaleSkewStyleHandler, |
|
actionHandler: scalingYOrSkewingX, |
|
getActionName: scaleOrSkewActionName, |
|
}); |
|
|
|
objectControls.tl = new fabric.Control({ |
|
x: -0.5, |
|
y: -0.5, |
|
cursorStyleHandler: scaleStyleHandler, |
|
actionHandler: scalingEqually |
|
}); |
|
|
|
objectControls.tr = new fabric.Control({ |
|
x: 0.5, |
|
y: -0.5, |
|
cursorStyleHandler: scaleStyleHandler, |
|
actionHandler: scalingEqually |
|
}); |
|
|
|
objectControls.bl = new fabric.Control({ |
|
x: -0.5, |
|
y: 0.5, |
|
cursorStyleHandler: scaleStyleHandler, |
|
actionHandler: scalingEqually |
|
}); |
|
|
|
objectControls.br = new fabric.Control({ |
|
x: 0.5, |
|
y: 0.5, |
|
cursorStyleHandler: scaleStyleHandler, |
|
actionHandler: scalingEqually |
|
}); |
|
|
|
objectControls.mtr = new fabric.Control({ |
|
x: 0, |
|
y: -0.5, |
|
actionHandler: controlsUtils.rotationWithSnapping, |
|
cursorStyleHandler: controlsUtils.rotationStyleHandler, |
|
offsetY: -40, |
|
withConnection: true, |
|
actionName: 'rotate', |
|
}); |
|
|
|
if (fabric.Textbox) { |
|
// this is breaking the prototype inheritance, no time / ideas to fix it. |
|
// is important to document that if you want to have all objects to have a |
|
// specific custom control, you have to add it to Object prototype and to Textbox |
|
// prototype. The controls are shared as references. So changes to control `tr` |
|
// can still apply to all objects if needed. |
|
var textBoxControls = fabric.Textbox.prototype.controls = { }; |
|
|
|
textBoxControls.mtr = objectControls.mtr; |
|
textBoxControls.tr = objectControls.tr; |
|
textBoxControls.br = objectControls.br; |
|
textBoxControls.tl = objectControls.tl; |
|
textBoxControls.bl = objectControls.bl; |
|
textBoxControls.mt = objectControls.mt; |
|
textBoxControls.mb = objectControls.mb; |
|
|
|
textBoxControls.mr = new fabric.Control({ |
|
x: 0.5, |
|
y: 0, |
|
actionHandler: controlsUtils.changeWidth, |
|
cursorStyleHandler: scaleSkewStyleHandler, |
|
actionName: 'resizing', |
|
}); |
|
|
|
textBoxControls.ml = new fabric.Control({ |
|
x: -0.5, |
|
y: 0, |
|
actionHandler: controlsUtils.changeWidth, |
|
cursorStyleHandler: scaleSkewStyleHandler, |
|
actionName: 'resizing', |
|
}); |
|
} |
|
})(); |
|
|
|
|