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Math.ceil(this.y) : Math.floor(this.y), this }, e.negate = function () { return this.x = -this.x, this.y = -this.y, this }, e.dot = function (t) { return this.x * t.x + this.y * t.y }, e.cross = function (t) { return this.x * t.y - this.y * t.x }, e.lengthSq = function () { return this.x * this.x + this.y * this.y }, e.length = function () { return Math.sqrt(this.x * this.x + this.y * this.y) }, e.manhattanLength = function () { return Math.abs(this.x) + Math.abs(this.y) }, e.normalize = function () { return this.divideScalar(this.length() || 1) }, e.angle = function () { var t = Math.atan2(-this.y, -this.x) + Math.PI; return t }, e.distanceTo = function (t) { return Math.sqrt(this.distanceToSquared(t)) }, e.distanceToSquared = function (t) { var e = this.x - t.x, n = this.y - t.y; return e * e + n * n }, e.manhattanDistanceTo = function (t) { return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) }, e.setLength = function (t) { return this.normalize().multiplyScalar(t) }, e.lerp = function (t, e) { return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this }, e.lerpVectors = function (t, e, n) { return this.x = t.x + (e.x - t.x) * n, this.y = t.y + (e.y - t.y) * n, this }, e.equals = function (t) { return t.x === this.x && t.y === this.y }, e.fromArray = function (t, e) { return void 0 === e && (e = 0), this.x = t[e], this.y = t[e + 1], this }, e.toArray = function (t, e) { return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.x, t[e + 1] = this.y, t }, e.fromBufferAttribute = function (t, e, n) { return void 0 !== n && console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."), this.x = t.getX(e), this.y = t.getY(e), this }, e.rotateAround = function (t, e) { var n = Math.cos(e), i = Math.sin(e), r = this.x - t.x, a = this.y - t.y; return this.x = r * n - a * i + t.x, this.y = r * i + a * n + t.y, this }, e.random = function () { return this.x = Math.random(), this.y = Math.random(), this }, st(t, [{ key: "width", get: function () { return this.x }, set: function (t) { this.x = t } }, { key: "height", get: function () { return this.y }, set: function (t) { this.y = t } }]), t }(), xt = function () { function t() { Object.defineProperty(this, "isMatrix3", { value: !0 }), this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1], arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.") } var e = t.prototype; return e.set = function (t, e, n, i, r, a, o, s, c) { var l = this.elements; return l[0] = t, l[1] = i, l[2] = o, l[3] = e, l[4] = r, l[5] = s, l[6] = n, l[7] = a, l[8] = c, this }, e.identity = function () { return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this }, e.clone = function () { return (new this.constructor).fromArray(this.elements) }, e.copy = function (t) { var e = this.elements, n = t.elements; return e[0] = n[0], e[1] = n[1], e[2] = n[2], e[3] = n[3], e[4] = n[4], e[5] = n[5], e[6] = n[6], e[7] = n[7], e[8] = n[8], this }, e.extractBasis = function (t, e, n) { return t.setFromMatrix3Column(this, 0), e.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this }, e.setFromMatrix4 = function (t) { var e = t.elements; return this.set(e[0], e[4], e[8], e[1], e[5], e[9], e[2], e[6], e[10]), this }, e.multiply = function (t) { return this.multiplyMatrices(this, t) }, e.premultiply = function (t) { return this.multiplyMatrices(t, this) }, e.multiplyMatrices = function (t, e) { var n = t.elements, i = e.elements, r = this.elements, a = n[0], o = n[3], s = n[6], c = n[1], l = n[4], u = n[7], h = n[2], d = n[5], p = n[8], f = i[0], m = i[3], v = i[6], g = i[1], y = i[4], x = i[7], _ = i[2], b = i[5], w = i[8]; return r[0] = a * f + o * g + s * _, r[3] = a * m + o * y + s * b, r[6] = a * v + o * x + s * w, r[1] = c * f + l * g + u * _, r[4] = c * m + l * y + u * b, r[7] = c * v + l * x + u * w, r[2] = h * f + d * g + p * _, r[5] = h * m + d * y + p * b, r[8] = h * v + d * x + p * w, this }, e.multiplyScalar = function (t) { var e = this.elements; return e[0] *= t, e[3] *= t, e[6] *= t, e[1] *= t, e[4] *= t, e[7] *= t, e[2] *= t, e[5] *= t, e[8] *= t, this }, e.determinant = function () { var t = this.elements, e = t[0], n = t[1], i = t[2], r = t[3], a = t[4], o = t[5], s = t[6], c = t[7], l = t[8]; return e * a * l - e * o * c - n * r * l + n * o * s + i * r * c - i * a * s }, e.invert = function () { var t = this.elements, e = t[0], n = t[1], i = t[2], r = t[3], a = t[4], o = t[5], s = t[6], c = t[7], l = t[8], u = l * a - o * c, h = o * s - l * r, d = c * r - a * s, p = e * u + n * h + i * d; if (0 === p) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); var f = 1 / p; return t[0] = u * f, t[1] = (i * c - l * n) * f, t[2] = (o * n - i * a) * f, t[3] = h * f, t[4] = (l * e - i * s) * f, t[5] = (i * r - o * e) * f, t[6] = d * f, t[7] = (n * s - c * e) * f, t[8] = (a * e - n * r) * f, this }, e.transpose = function () { var t, e = this.elements; return t = e[1], e[1] = e[3], e[3] = t, t = e[2], e[2] = e[6], e[6] = t, t = e[5], e[5] = e[7], e[7] = t, this }, e.getNormalMatrix = function (t) { return this.setFromMatrix4(t).copy(this).invert().transpose() }, e.transposeIntoArray = function (t) { var e = this.elements; return t[0] = e[0], t[1] = e[3], t[2] = e[6], t[3] = e[1], t[4] = e[4], t[5] = e[7], t[6] = e[2], t[7] = e[5], t[8] = e[8], this }, e.setUvTransform = function (t, e, n, i, r, a, o) { var s = Math.cos(r), c = Math.sin(r); return this.set(n * s, n * c, -n * (s * a + c * o) + a + t, -i * c, i * s, -i * (-c * a + s * o) + o + e, 0, 0, 1), this }, e.scale = function (t, e) { var n = this.elements; return n[0] *= t, n[3] *= t, n[6] *= t, n[1] *= e, n[4] *= e, n[7] *= e, this }, e.rotate = function (t) { var e = Math.cos(t), n = Math.sin(t), i = this.elements, r = i[0], a = i[3], o = i[6], s = i[1], c = i[4], l = i[7]; return i[0] = e * r + n * s, i[3] = e * a + n * c, i[6] = e * o + n * l, i[1] = -n * r + e * s, i[4] = -n * a + e * c, i[7] = -n * o + e * l, this }, e.translate = function (t, e) { var n = this.elements; return n[0] += t * n[2], n[3] += t * n[5], n[6] += t * n[8], n[1] += e * n[2], n[4] += e * n[5], n[7] += e * n[8], this }, e.equals = function (t) { for (var e = this.elements, n = t.elements, i = 0; i < 9; i++)if (e[i] !== n[i]) return !1; return !0 }, e.fromArray = function (t, e) { void 0 === e && (e = 0); for (var n = 0; n < 9; n++)this.elements[n] = t[n + e]; return this }, e.toArray = function (t, e) { void 0 === t && (t = []), void 0 === e && (e = 0); var n = this.elements; return t[e] = n[0], t[e + 1] = n[1], t[e + 2] = n[2], t[e + 3] = n[3], t[e + 4] = n[4], t[e + 5] = n[5], t[e + 6] = n[6], t[e + 7] = n[7], t[e + 8] = n[8], t }, t }(), _t = { getDataURL: function (t) { if (/^data:/i.test(t.src)) return t.src; if ("undefined" == typeof HTMLCanvasElement) return t.src; var e; if (t instanceof HTMLCanvasElement) e = t; else { void 0 === mt && (mt = document.createElementNS("http://www.w3.org/1999/xhtml", "canvas")), mt.width = t.width, mt.height = t.height; var n = mt.getContext("2d"); t instanceof ImageData ? n.putImageData(t, 0, 0) : n.drawImage(t, 0, 0, t.width, t.height), e = mt } return e.width > 2048 || e.height > 2048 ? e.toDataURL("image/jpeg", .6) : e.toDataURL("image/png") } }, bt = 0; function wt(t, e, n, i, r, a, o, s, c, l) { void 0 === t && (t = wt.DEFAULT_IMAGE), void 0 === e && (e = wt.DEFAULT_MAPPING), void 0 === n && (n = d), void 0 === i && (i = d), void 0 === r && (r = g), void 0 === a && (a = x), void 0 === o && (o = A), void 0 === s && (s = _), void 0 === c && (c = 1), void 0 === l && (l = Y), Object.defineProperty(this, "id", { value: bt++ }), this.uuid = gt.generateUUID(), this.name = "", this.image = t, this.mipmaps = [], this.mapping = e, this.wrapS = n, this.wrapT = i, this.magFilter = r, this.minFilter = a, this.anisotropy = c, this.format = o, this.internalFormat = null, this.type = s, this.offset = new yt(0, 0), this.repeat = new yt(1, 1), this.center = new yt(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new xt, this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.encoding = l, this.version = 0, this.onUpdate = null } function Mt(t) { return "undefined" != typeof HTMLImageElement && t instanceof HTMLImageElement || "undefined" != typeof HTMLCanvasElement && t instanceof HTMLCanvasElement || "undefined" != typeof ImageBitmap && t instanceof ImageBitmap ? _t.getDataURL(t) : t.data ? { data: Array.prototype.slice.call(t.data), width: t.width, height: t.height, type: t.data.constructor.name } : (console.warn("THREE.Texture: Unable to serialize Texture."), {}) } wt.DEFAULT_IMAGE = void 0, wt.DEFAULT_MAPPING = r, wt.prototype = Object.assign(Object.create(dt.prototype), { constructor: wt, isTexture: !0, updateMatrix: function () { this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y) }, clone: function () { return (new this.constructor).copy(this) }, copy: function (t) { return this.name = t.name, this.image = t.image, this.mipmaps = t.mipmaps.slice(0), this.mapping = t.mapping, this.wrapS = t.wrapS, this.wrapT = t.wrapT, this.magFilter = t.magFilter, this.minFilter = t.minFilter, this.anisotropy = t.anisotropy, this.format = t.format, this.internalFormat = t.internalFormat, this.type = t.type, this.offset.copy(t.offset), this.repeat.copy(t.repeat), this.center.copy(t.center), this.rotation = t.rotation, this.matrixAutoUpdate = t.matrixAutoUpdate, this.matrix.copy(t.matrix), this.generateMipmaps = t.generateMipmaps, this.premultiplyAlpha = t.premultiplyAlpha, this.flipY = t.flipY, this.unpackAlignment = t.unpackAlignment, this.encoding = t.encoding, this }, toJSON: function (t) { var e = void 0 === t || "string" == typeof t; if (!e && void 0 !== t.textures[this.uuid]) return t.textures[this.uuid]; var n = { metadata: { version: 4.5, type: "Texture", generator: "Texture.toJSON" }, uuid: this.uuid, name: this.name, mapping: this.mapping, repeat: [this.repeat.x, this.repeat.y], offset: [this.offset.x, this.offset.y], center: [this.center.x, this.center.y], rotation: this.rotation, wrap: [this.wrapS, this.wrapT], format: this.format, type: this.type, encoding: this.encoding, minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, flipY: this.flipY, premultiplyAlpha: this.premultiplyAlpha, unpackAlignment: this.unpackAlignment }; if (void 0 !== this.image) { var i = this.image; if (void 0 === i.uuid && (i.uuid = gt.generateUUID()), !e && void 0 === t.images[i.uuid]) { var r; if (Array.isArray(i)) { r = []; for (var a = 0, o = i.length; a < o; a++)i[a].isDataTexture ? r.push(Mt(i[a].image)) : r.push(Mt(i[a])) } else r = Mt(i); t.images[i.uuid] = { uuid: i.uuid, url: r } } n.image = i.uuid } return e || (t.textures[this.uuid] = n), n }, dispose: function () { this.dispatchEvent({ type: "dispose" }) }, transformUv: function (t) { if (this.mapping !== r) return t; if (t.applyMatrix3(this.matrix), t.x < 0 || t.x > 1) switch (this.wrapS) { case h: t.x = t.x - Math.floor(t.x); break; case d: t.x = t.x < 0 ? 0 : 1; break; case p: 1 === Math.abs(Math.floor(t.x) % 2) ? t.x = Math.ceil(t.x) - t.x : t.x = t.x - Math.floor(t.x) }if (t.y < 0 || t.y > 1) switch (this.wrapT) { case h: t.y = t.y - Math.floor(t.y); break; case d: t.y = t.y < 0 ? 0 : 1; break; case p: 1 === Math.abs(Math.floor(t.y) % 2) ? t.y = Math.ceil(t.y) - t.y : t.y = t.y - Math.floor(t.y) }return this.flipY && (t.y = 1 - t.y), t } }), Object.defineProperty(wt.prototype, "needsUpdate", { set: function (t) { !0 === t && this.version++ } }); var St = function () { function t(t, e, n, i) { void 0 === t && (t = 0), void 0 === e && (e = 0), void 0 === n && (n = 0), void 0 === i && (i = 1), Object.defineProperty(this, "isVector4", { value: !0 }), this.x = t, this.y = e, this.z = n, this.w = i } var e = t.prototype; return e.set = function (t, e, n, i) { return this.x = t, this.y = e, this.z = n, this.w = i, this }, e.setScalar = function (t) { return this.x = t, this.y = t, this.z = t, this.w = t, this }, e.setX = function (t) { return this.x = t, this }, e.setY = function (t) { return this.y = t, this }, e.setZ = function (t) { return this.z = t, this }, e.setW = function (t) { return this.w = t, this }, e.setComponent = function (t, e) { switch (t) { case 0: this.x = e; break; case 1: this.y = e; break; case 2: this.z = e; break; case 3: this.w = e; break; default: throw new Error("index is out of range: " + t) }return this }, e.getComponent = function (t) { switch (t) { case 0: return this.x; case 1: return this.y; case 2: return this.z; case 3: return this.w; default: throw new Error("index is out of range: " + t) } }, e.clone = function () { return new this.constructor(this.x, this.y, this.z, this.w) }, e.copy = function (t) { return this.x = t.x, this.y = t.y, this.z = t.z, this.w = void 0 !== t.w ? t.w : 1, this }, e.add = function (t, e) { return void 0 !== e ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : (this.x += t.x, this.y += t.y, this.z += t.z, this.w += t.w, this) }, e.addScalar = function (t) { return this.x += t, this.y += t, this.z += t, this.w += t, this }, e.addVectors = function (t, e) { return this.x = t.x + e.x, this.y = t.y + e.y, this.z = t.z + e.z, this.w = t.w + e.w, this }, e.addScaledVector = function (t, e) { return this.x += t.x * e, this.y += t.y * e, this.z += t.z * e, this.w += t.w * e, this }, e.sub = function (t, e) { return void 0 !== e ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : (this.x -= t.x, this.y -= t.y, this.z -= t.z, this.w -= t.w, this) }, e.subScalar = function (t) { return this.x -= t, this.y -= t, this.z -= t, this.w -= t, this }, e.subVectors = function (t, e) { return this.x = t.x - e.x, this.y = t.y - e.y, this.z = t.z - e.z, this.w = t.w - e.w, this }, e.multiply = function (t) { return this.x *= t.x, this.y *= t.y, this.z *= t.z, this.w *= t.w, this }, e.multiplyScalar = function (t) { return this.x *= t, this.y *= t, this.z *= t, this.w *= t, this }, e.applyMatrix4 = function (t) { var e = this.x, n = this.y, i = this.z, r = this.w, a = t.elements; return this.x = a[0] * e + a[4] * n + a[8] * i + a[12] * r, this.y = a[1] * e + a[5] * n + a[9] * i + a[13] * r, this.z = a[2] * e + a[6] * n + a[10] * i + a[14] * r, this.w = a[3] * e + a[7] * n + a[11] * i + a[15] * r, this }, e.divideScalar = function (t) { return this.multiplyScalar(1 / t) }, e.setAxisAngleFromQuaternion = function (t) { this.w = 2 * Math.acos(t.w); var e = Math.sqrt(1 - t.w * t.w); return e < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = t.x / e, this.y = t.y / e, this.z = t.z / e), this }, e.setAxisAngleFromRotationMatrix = function (t) { var e, n, i, r, a = .01, o = .1, s = t.elements, c = s[0], l = s[4], u = s[8], h = s[1], d = s[5], p = s[9], f = s[2], m = s[6], v = s[10]; if (Math.abs(l - h) < a && Math.abs(u - f) < a && Math.abs(p - m) < a) { if (Math.abs(l + h) < o && Math.abs(u + f) < o && Math.abs(p + m) < o && Math.abs(c + d + v - 3) < o) return this.set(1, 0, 0, 0), this; e = Math.PI; var g = (c + 1) / 2, y = (d + 1) / 2, x = (v + 1) / 2, _ = (l + h) / 4, b = (u + f) / 4, w = (p + m) / 4; return g > y && g > x ? g < a ? (n = 0, i = .707106781, r = .707106781) : (i = _ / (n = Math.sqrt(g)), r = b / n) : y > x ? y < a ? (n = .707106781, i = 0, r = .707106781) : (n = _ / (i = Math.sqrt(y)), r = w / i) : x < a ? (n = .707106781, i = .707106781, r = 0) : (n = b / (r = Math.sqrt(x)), i = w / r), this.set(n, i, r, e), this } var M = Math.sqrt((m - p) * (m - p) + (u - f) * (u - f) + (h - l) * (h - l)); return Math.abs(M) < .001 && (M = 1), this.x = (m - p) / M, this.y = (u - f) / M, this.z = (h - l) / M, this.w = Math.acos((c + d + v - 1) / 2), this }, e.min = function (t) { return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this.z = Math.min(this.z, t.z), this.w = Math.min(this.w, t.w), this }, e.max = function (t) { return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this.z = Math.max(this.z, t.z), this.w = Math.max(this.w, t.w), this }, e.clamp = function (t, e) { return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this.z = Math.max(t.z, Math.min(e.z, this.z)), this.w = Math.max(t.w, Math.min(e.w, this.w)), this }, e.clampScalar = function (t, e) { return this.x = Math.max(t, Math.min(e, this.x)), this.y = Math.max(t, Math.min(e, this.y)), this.z = Math.max(t, Math.min(e, this.z)), this.w = Math.max(t, Math.min(e, this.w)), this }, e.clampLength = function (t, e) { var n = this.length(); return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))) }, e.floor = function () { return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this }, e.ceil = function () { return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this }, e.round = function () { return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this }, e.roundToZero = function () { return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z), this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w), this }, e.negate = function () { return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this }, e.dot = function (t) { return this.x * t.x + this.y * t.y + this.z * t.z + this.w * t.w }, e.lengthSq = function () { return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w }, e.length = function () { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w) }, e.manhattanLength = function () { return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w) }, e.normalize = function () { return this.divideScalar(this.length() || 1) }, e.setLength = function (t) { return this.normalize().multiplyScalar(t) }, e.lerp = function (t, e) { return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this.z += (t.z - this.z) * e, this.w += (t.w - this.w) * e, this }, e.lerpVectors = function (t, e, n) { return this.x = t.x + (e.x - t.x) * n, this.y = t.y + (e.y - t.y) * n, this.z = t.z + (e.z - t.z) * n, this.w = t.w + (e.w - t.w) * n, this }, e.equals = function (t) { return t.x === this.x && t.y === this.y && t.z === this.z && t.w === this.w }, e.fromArray = function (t, e) { return void 0 === e && (e = 0), this.x = t[e], this.y = t[e + 1], this.z = t[e + 2], this.w = t[e + 3], this }, e.toArray = function (t, e) { return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.x, t[e + 1] = this.y, t[e + 2] = this.z, t[e + 3] = this.w, t }, e.fromBufferAttribute = function (t, e, n) { return void 0 !== n && console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."), this.x = t.getX(e), this.y = t.getY(e), this.z = t.getZ(e), this.w = t.getW(e), this }, e.random = function () { return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this }, st(t, [{ key: "width", get: function () { return this.z }, set: function (t) { this.z = t } }, { key: "height", get: function () { return this.w }, set: function (t) { this.w = t } }]), t }(), Tt = function (t) { function e(e, n, i) { var r; return r = t.call(this) || this, Object.defineProperty(lt(r), "isWebGLRenderTarget", { value: !0 }), r.width = e, r.height = n, r.scissor = new St(0, 0, e, n), r.scissorTest = !1, r.viewport = new St(0, 0, e, n), i = i || {}, r.texture = new wt(void 0, i.mapping, i.wrapS, i.wrapT, i.magFilter, i.minFilter, i.format, i.type, i.anisotropy, i.encoding), r.texture.image = {}, r.texture.image.width = e, r.texture.image.height = n, r.texture.generateMipmaps = void 0 !== i.generateMipmaps && i.generateMipmaps, r.texture.minFilter = void 0 !== i.minFilter ? i.minFilter : g, r.depthBuffer = void 0 === i.depthBuffer || i.depthBuffer, r.stencilBuffer = void 0 !== i.stencilBuffer && i.stencilBuffer, r.depthTexture = void 0 !== i.depthTexture ? i.depthTexture : null, r } ct(e, t); var n = e.prototype; return n.setSize = function (t, e) { this.width === t && this.height === e || (this.width = t, this.height = e, this.texture.image.width = t, this.texture.image.height = e, this.dispose()), this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e) }, n.clone = function () { return (new this.constructor).copy(this) }, n.copy = function (t) { return this.width = t.width, this.height = t.height, this.viewport.copy(t.viewport), this.texture = t.texture.clone(), this.depthBuffer = t.depthBuffer, this.stencilBuffer = t.stencilBuffer, this.depthTexture = t.depthTexture, this }, n.dispose = function () { this.dispatchEvent({ type: "dispose" }) }, e }(dt), Et = function (t) { function e(e, n, i) { var r; return r = t.call(this, e, n, i) || this, Object.defineProperty(lt(r), "isWebGLMultisampleRenderTarget", { value: !0 }), r.samples = 4, r } return ct(e, t), e.prototype.copy = function (e) { return t.prototype.copy.call(this, e), this.samples = e.samples, this }, e }(Tt), At = function () { function t(t, e, n, i) { void 0 === t && (t = 0), void 0 === e && (e = 0), void 0 === n && (n = 0), void 0 === i && (i = 1), Object.defineProperty(this, "isQuaternion", { value: !0 }), this._x = t, this._y = e, this._z = n, this._w = i } t.slerp = function (t, e, n, i) { return n.copy(t).slerp(e, i) }, t.slerpFlat = function (t, e, n, i, r, a, o) { var s = n[i + 0], c = n[i + 1], l = n[i + 2], u = n[i + 3], h = r[a + 0], d = r[a + 1], p = r[a + 2], f = r[a + 3]; if (u !== f || s !== h || c !== d || l !== p) { var m = 1 - o, v = s * h + c * d + l * p + u * f, g = v >= 0 ? 1 : -1, y = 1 - v * v; if (y > Number.EPSILON) { var x = Math.sqrt(y), _ = Math.atan2(x, v * g); m = Math.sin(m * _) / x, o = Math.sin(o * _) / x } var b = o * g; if (s = s * m + h * b, c = c * m + d * b, l = l * m + p * b, u = u * m + f * b, m === 1 - o) { var w = 1 / Math.sqrt(s * s + c * c + l * l + u * u); s *= w, c *= w, l *= w, u *= w } } t[e] = s, t[e + 1] = c, t[e + 2] = l, t[e + 3] = u }, t.multiplyQuaternionsFlat = function (t, e, n, i, r, a) { var o = n[i], s = n[i + 1], c = n[i + 2], l = n[i + 3], u = r[a], h = r[a + 1], d = r[a + 2], p = r[a + 3]; return t[e] = o * p + l * u + s * d - c * h, t[e + 1] = s * p + l * h + c * u - o * d, t[e + 2] = c * p + l * d + o * h - s * u, t[e + 3] = l * p - o * u - s * h - c * d, t }; var e = t.prototype; return e.set = function (t, e, n, i) { return this._x = t, this._y = e, this._z = n, this._w = i, this._onChangeCallback(), this }, e.clone = function () { return new this.constructor(this._x, this._y, this._z, this._w) }, e.copy = function (t) { return this._x = t.x, this._y = t.y, this._z = t.z, this._w = t.w, this._onChangeCallback(), this }, e.setFromEuler = function (t, e) { if (!t || !t.isEuler) throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order."); var n = t._x, i = t._y, r = t._z, a = t._order, o = Math.cos, s = Math.sin, c = o(n / 2), l = o(i / 2), u = o(r / 2), h = s(n / 2), d = s(i / 2), p = s(r / 2); switch (a) { case "XYZ": this._x = h * l * u + c * d * p, this._y = c * d * u - h * l * p, this._z = c * l * p + h * d * u, this._w = c * l * u - h * d * p; break; case "YXZ": this._x = h * l * u + c * d * p, this._y = c * d * u - h * l * p, this._z = c * l * p - h * d * u, this._w = c * l * u + h * d * p; break; case "ZXY": this._x = h * l * u - c * d * p, this._y = c * d * u + h * l * p, this._z = c * l * p + h * d * u, this._w = c * l * u - h * d * p; break; case "ZYX": this._x = h * l * u - c * d * p, this._y = c * d * u + h * l * p, this._z = c * l * p - h * d * u, this._w = c * l * u + h * d * p; break; case "YZX": this._x = h * l * u + c * d * p, this._y = c * d * u + h * l * p, this._z = c * l * p - h * d * u, this._w = c * l * u - h * d * p; break; case "XZY": this._x = h * l * u - c * d * p, this._y = c * d * u - h * l * p, this._z = c * l * p + h * d * u, this._w = c * l * u + h * d * p; break; default: console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + a) }return !1 !== e && this._onChangeCallback(), this }, e.setFromAxisAngle = function (t, e) { var n = e / 2, i = Math.sin(n); return this._x = t.x * i, this._y = t.y * i, this._z = t.z * i, this._w = Math.cos(n), this._onChangeCallback(), this }, e.setFromRotationMatrix = function (t) { var e = t.elements, n = e[0], i = e[4], r = e[8], a = e[1], o = e[5], s = e[9], c = e[2], l = e[6], u = e[10], h = n + o + u; if (h > 0) { var d = .5 / Math.sqrt(h + 1); this._w = .25 / d, this._x = (l - s) * d, this._y = (r - c) * d, this._z = (a - i) * d } else if (n > o && n > u) { var p = 2 * Math.sqrt(1 + n - o - u); this._w = (l - s) / p, this._x = .25 * p, this._y = (i + a) / p, this._z = (r + c) / p } else if (o > u) { var f = 2 * Math.sqrt(1 + o - n - u); this._w = (r - c) / f, this._x = (i + a) / f, this._y = .25 * f, this._z = (s + l) / f } else { var m = 2 * Math.sqrt(1 + u - n - o); this._w = (a - i) / m, this._x = (r + c) / m, this._y = (s + l) / m, this._z = .25 * m } return this._onChangeCallback(), this }, e.setFromUnitVectors = function (t, e) { var n = t.dot(e) + 1; return n < 1e-6 ? (n = 0, Math.abs(t.x) > Math.abs(t.z) ? (this._x = -t.y, this._y = t.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -t.z, this._z = t.y, this._w = n)) : (this._x = t.y * e.z - t.z * e.y, this._y = t.z * e.x - t.x * e.z, this._z = t.x * e.y - t.y * e.x, this._w = n), this.normalize() }, e.angleTo = function (t) { return 2 * Math.acos(Math.abs(gt.clamp(this.dot(t), -1, 1))) }, e.rotateTowards = function (t, e) { var n = this.angleTo(t); if (0 === n) return this; var i = Math.min(1, e / n); return this.slerp(t, i), this }, e.identity = function () { return this.set(0, 0, 0, 1) }, e.invert = function () { return this.conjugate() }, e.conjugate = function () { return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this }, e.dot = function (t) { return this._x * t._x + this._y * t._y + this._z * t._z + this._w * t._w }, e.lengthSq = function () { return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w }, e.length = function () { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w) }, e.normalize = function () { var t = this.length(); return 0 === t ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (t = 1 / t, this._x = this._x * t, this._y = this._y * t, this._z = this._z * t, this._w = this._w * t), this._onChangeCallback(), this }, e.multiply = function (t, e) { return void 0 !== e ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), this.multiplyQuaternions(t, e)) : this.multiplyQuaternions(this, t) }, e.premultiply = function (t) { return this.multiplyQuaternions(t, this) }, e.multiplyQuaternions = function (t, e) { var n = t._x, i = t._y, r = t._z, a = t._w, o = e._x, s = e._y, c = e._z, l = e._w; return this._x = n * l + a * o + i * c - r * s, this._y = i * l + a * s + r * o - n * c, this._z = r * l + a * c + n * s - i * o, this._w = a * l - n * o - i * s - r * c, this._onChangeCallback(), this }, e.slerp = function (t, e) { if (0 === e) return this; if (1 === e) return this.copy(t); var n = this._x, i = this._y, r = this._z, a = this._w, o = a * t._w + n * t._x + i * t._y + r * t._z; if (o < 0 ? (this._w = -t._w, this._x = -t._x, this._y = -t._y, this._z = -t._z, o = -o) : this.copy(t), o >= 1) return this._w = a, this._x = n, this._y = i, this._z = r, this; var s = 1 - o * o; if (s <= Number.EPSILON) { var c = 1 - e; return this._w = c * a + e * this._w, this._x = c * n + e * this._x, this._y = c * i + e * this._y, this._z = c * r + e * this._z, this.normalize(), this._onChangeCallback(), this } var l = Math.sqrt(s), u = Math.atan2(l, o), h = Math.sin((1 - e) * u) / l, d = Math.sin(e * u) / l; return this._w = a * h + this._w * d, this._x = n * h + this._x * d, this._y = i * h + this._y * d, this._z = r * h + this._z * d, this._onChangeCallback(), this }, e.equals = function (t) { return t._x === this._x && t._y === this._y && t._z === this._z && t._w === this._w }, e.fromArray = function (t, e) { return void 0 === e && (e = 0), this._x = t[e], this._y = t[e + 1], this._z = t[e + 2], this._w = t[e + 3], this._onChangeCallback(), this }, e.toArray = function (t, e) { return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this._x, t[e + 1] = this._y, t[e + 2] = this._z, t[e + 3] = this._w, t }, e.fromBufferAttribute = function (t, e) { return this._x = t.getX(e), this._y = t.getY(e), this._z = t.getZ(e), this._w = t.getW(e), this }, e._onChange = function (t) { return this._onChangeCallback = t, this }, e._onChangeCallback = function () { }, st(t, [{ key: "x", get: function () { return this._x }, set: function (t) { this._x = t, this._onChangeCallback() } }, { key: "y", get: function () { return this._y }, set: function (t) { this._y = t, this._onChangeCallback() } }, { key: "z", get: function () { return this._z }, set: function (t) { this._z = t, this._onChangeCallback() } }, { key: "w", get: function () { return this._w }, set: function (t) { this._w = t, this._onChangeCallback() } }]), t }(), Lt = function () { function t(t, e, n) { void 0 === t && (t = 0), void 0 === e && (e = 0), void 0 === n && (n = 0), Object.defineProperty(this, "isVector3", { value: !0 }), this.x = t, this.y = e, this.z = n } var e = t.prototype; return e.set = function (t, e, n) { return void 0 === n && (n = this.z), this.x = t, this.y = e, this.z = n, this }, e.setScalar = function (t) { return this.x = t, this.y = t, this.z = t, this }, e.setX = function (t) { return this.x = t, this }, e.setY = function (t) { return this.y = t, this }, e.setZ = function (t) { return this.z = t, this }, e.setComponent = function (t, e) { switch (t) { case 0: this.x = e; break; case 1: this.y = e; break; case 2: this.z = e; break; default: throw new Error("index is out of range: " + t) }return this }, e.getComponent = function (t) { switch (t) { case 0: return this.x; case 1: return this.y; case 2: return this.z; default: throw new Error("index is out of range: " + t) } }, e.clone = function () { return new this.constructor(this.x, this.y, this.z) }, e.copy = function (t) { return this.x = t.x, this.y = t.y, this.z = t.z, this }, e.add = function (t, e) { return void 0 !== e ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(t, e)) : (this.x += t.x, this.y += t.y, this.z += t.z, this) }, e.addScalar = function (t) { return this.x += t, this.y += t, this.z += t, this }, e.addVectors = function (t, e) { return this.x = t.x + e.x, this.y = t.y + e.y, this.z = t.z + e.z, this }, e.addScaledVector = function (t, e) { return this.x += t.x * e, this.y += t.y * e, this.z += t.z * e, this }, e.sub = function (t, e) { return void 0 !== e ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(t, e)) : (this.x -= t.x, this.y -= t.y, this.z -= t.z, this) }, e.subScalar = function (t) { return this.x -= t, this.y -= t, this.z -= t, this }, e.subVectors = function (t, e) { return this.x = t.x - e.x, this.y = t.y - e.y, this.z = t.z - e.z, this }, e.multiply = function (t, e) { return void 0 !== e ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."), this.multiplyVectors(t, e)) : (this.x *= t.x, this.y *= t.y, this.z *= t.z, this) }, e.multiplyScalar = function (t) { return this.x *= t, this.y *= t, this.z *= t, this }, e.multiplyVectors = function (t, e) { return this.x = t.x * e.x, this.y = t.y * e.y, this.z = t.z * e.z, this }, e.applyEuler = function (t) { return t && t.isEuler || console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."), this.applyQuaternion(Ct.setFromEuler(t)) }, e.applyAxisAngle = function (t, e) { return this.applyQuaternion(Ct.setFromAxisAngle(t, e)) }, e.applyMatrix3 = function (t) { var e = this.x, n = this.y, i = this.z, r = t.elements; return this.x = r[0] * e + r[3] * n + r[6] * i, this.y = r[1] * e + r[4] * n + r[7] * i, this.z = r[2] * e + r[5] * n + r[8] * i, this }, e.applyNormalMatrix = function (t) { return this.applyMatrix3(t).normalize() }, e.applyMatrix4 = function (t) { var e = this.x, n = this.y, i = this.z, r = t.elements, a = 1 / (r[3] * e + r[7] * n + r[11] * i + r[15]); return this.x = (r[0] * e + r[4] * n + r[8] * i + r[12]) * a, this.y = (r[1] * e + r[5] * n + r[9] * i + r[13]) * a, this.z = (r[2] * e + r[6] * n + r[10] * i + r[14]) * a, this }, e.applyQuaternion = function (t) { var e = this.x, n = this.y, i = this.z, r = t.x, a = t.y, o = t.z, s = t.w, c = s * e + a * i - o * n, l = s * n + o * e - r * i, u = s * i + r * n - a * e, h = -r * e - a * n - o * i; return this.x = c * s + h * -r + l * -o - u * -a, this.y = l * s + h * -a + u * -r - c * -o, this.z = u * s + h * -o + c * -a - l * -r, this }, e.project = function (t) { return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix) }, e.unproject = function (t) { return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld) }, e.transformDirection = function (t) { var e = this.x, n = this.y, i = this.z, r = t.elements; return this.x = r[0] * e + r[4] * n + r[8] * i, this.y = r[1] * e + r[5] * n + r[9] * i, this.z = r[2] * e + r[6] * n + r[10] * i, this.normalize() }, e.divide = function (t) { return this.x /= t.x, this.y /= t.y, this.z /= t.z, this }, e.divideScalar = function (t) { return this.multiplyScalar(1 / t) }, e.min = function (t) { return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this.z = Math.min(this.z, t.z), this }, e.max = function (t) { return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this.z = Math.max(this.z, t.z), this }, e.clamp = function (t, e) { return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this.z = Math.max(t.z, Math.min(e.z, this.z)), this }, e.clampScalar = function (t, e) { return this.x = Math.max(t, Math.min(e, this.x)), this.y = Math.max(t, Math.min(e, this.y)), this.z = Math.max(t, Math.min(e, this.z)), this }, e.clampLength = function (t, e) { var n = this.length(); return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))) }, e.floor = function () { return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this }, e.ceil = function () { return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this }, e.round = function () { return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this }, e.roundToZero = function () { return this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x), this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y), this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z), this }, e.negate = function () { return this.x = -this.x, this.y = -this.y, this.z = -this.z, this }, e.dot = function (t) { return this.x * t.x + this.y * t.y + this.z * t.z }, e.lengthSq = function () { return this.x * this.x + this.y * this.y + this.z * this.z }, e.length = function () { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z) }, e.manhattanLength = function () { return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) }, e.normalize = function () { return this.divideScalar(this.length() || 1) }, e.setLength = function (t) { return this.normalize().multiplyScalar(t) }, e.lerp = function (t, e) { return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this.z += (t.z - this.z) * e, this }, e.lerpVectors = function (t, e, n) { return this.x = t.x + (e.x - t.x) * n, this.y = t.y + (e.y - t.y) * n, this.z = t.z + (e.z - t.z) * n, this }, e.cross = function (t, e) { return void 0 !== e ? (console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), this.crossVectors(t, e)) : this.crossVectors(this, t) }, e.crossVectors = function (t, e) { var n = t.x, i = t.y, r = t.z, a = e.x, o = e.y, s = e.z; return this.x = i * s - r * o, this.y = r * a - n * s, this.z = n * o - i * a, this }, e.projectOnVector = function (t) { var e = t.lengthSq(); if (0 === e) return this.set(0, 0, 0); var n = t.dot(this) / e; return this.copy(t).multiplyScalar(n) }, e.projectOnPlane = function (t) { return Rt.copy(this).projectOnVector(t), this.sub(Rt) }, e.reflect = function (t) { return this.sub(Rt.copy(t).multiplyScalar(2 * this.dot(t))) }, e.angleTo = function (t) { var e = Math.sqrt(this.lengthSq() * t.lengthSq()); if (0 === e) return Math.PI / 2; var n = this.dot(t) / e; return Math.acos(gt.clamp(n, -1, 1)) }, e.distanceTo = function (t) { return Math.sqrt(this.distanceToSquared(t)) }, e.distanceToSquared = function (t) { var e = this.x - t.x, n = this.y - t.y, i = this.z - t.z; return e * e + n * n + i * i }, e.manhattanDistanceTo = function (t) { return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) + Math.abs(this.z - t.z) }, e.setFromSpherical = function (t) { return this.setFromSphericalCoords(t.radius, t.phi, t.theta) }, e.setFromSphericalCoords = function (t, e, n) { var i = Math.sin(e) * t; return this.x = i * Math.sin(n), this.y = Math.cos(e) * t, this.z = i * Math.cos(n), this }, e.setFromCylindrical = function (t) { return this.setFromCylindricalCoords(t.radius, t.theta, t.y) }, e.setFromCylindricalCoords = function (t, e, n) { return this.x = t * Math.sin(e), this.y = n, this.z = t * Math.cos(e), this }, e.setFromMatrixPosition = function (t) { var e = t.elements; return this.x = e[12], this.y = e[13], this.z = e[14], this }, e.setFromMatrixScale = function (t) { var e = this.setFromMatrixColumn(t, 0).length(), n = this.setFromMatrixColumn(t, 1).length(), i = this.setFromMatrixColumn(t, 2).length(); return this.x = e, this.y = n, this.z = i, this }, e.setFromMatrixColumn = function (t, e) { return this.fromArray(t.elements, 4 * e) }, e.setFromMatrix3Column = function (t, e) { return this.fromArray(t.elements, 3 * e) }, e.equals = function (t) { return t.x === this.x && t.y === this.y && t.z === this.z }, e.fromArray = function (t, e) { return void 0 === e && (e = 0), this.x = t[e], this.y = t[e + 1], this.z = t[e + 2], this }, e.toArray = function (t, e) { return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.x, t[e + 1] = this.y, t[e + 2] = this.z, t }, e.fromBufferAttribute = function (t, e, n) { return void 0 !== n && console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."), this.x = t.getX(e), this.y = t.getY(e), this.z = t.getZ(e), this }, e.random = function () { return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this }, t }(), Rt = new Lt, Ct = new At, Pt = function () { function t(t, e) { Object.defineProperty(this, "isBox3", { value: !0 }), this.min = void 0 !== t ? t : new Lt(1 / 0, 1 / 0, 1 / 0), this.max = void 0 !== e ? e : new Lt(-1 / 0, -1 / 0, -1 / 0) } var e = t.prototype; return e.set = function (t, e) { return this.min.copy(t), this.max.copy(e), this }, e.setFromArray = function (t) { for (var e = 1 / 0, n = 1 / 0, i = 1 / 0, r = -1 / 0, a = -1 / 0, o = -1 / 0, s = 0, c = t.length; s < c; s += 3) { var l = t[s], u = t[s + 1], h = t[s + 2]; l < e && (e = l), u < n && (n = u), h < i && (i = h), l > r && (r = l), u > a && (a = u), h > o && (o = h) } return this.min.set(e, n, i), this.max.set(r, a, o), this }, e.setFromBufferAttribute = function (t) { for (var e = 1 / 0, n = 1 / 0, i = 1 / 0, r = -1 / 0, a = -1 / 0, o = -1 / 0, s = 0, c = t.count; s < c; s++) { var l = t.getX(s), u = t.getY(s), h = t.getZ(s); l < e && (e = l), u < n && (n = u), h < i && (i = h), l > r && (r = l), u > a && (a = u), h > o && (o = h) } return this.min.set(e, n, i), this.max.set(r, a, o), this }, e.setFromPoints = function (t) { this.makeEmpty(); for (var e = 0, n = t.length; e < n; e++)this.expandByPoint(t[e]); return this }, e.setFromCenterAndSize = function (t, e) { var n = Dt.copy(e).multiplyScalar(.5); return this.min.copy(t).sub(n), this.max.copy(t).add(n), this }, e.setFromObject = function (t) { return this.makeEmpty(), this.expandByObject(t) }, e.clone = function () { return (new this.constructor).copy(this) }, e.copy = function (t) { return this.min.copy(t.min), this.max.copy(t.max), this }, e.makeEmpty = function () { return this.min.x = this.min.y = this.min.z = 1 / 0, this.max.x = this.max.y = this.max.z = -1 / 0, this }, e.isEmpty = function () { return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z }, e.getCenter = function (t) { return void 0 === t && (console.warn("THREE.Box3: .getCenter() target is now required"), t = new Lt), this.isEmpty() ? t.set(0, 0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5) }, e.getSize = function (t) { return void 0 === t && (console.warn("THREE.Box3: .getSize() target is now required"), t = new Lt), this.isEmpty() ? t.set(0, 0, 0) : t.subVectors(this.max, this.min) }, e.expandByPoint = function (t) { return this.min.min(t), this.max.max(t), this }, e.expandByVector = function (t) { return this.min.sub(t), this.max.add(t), this }, e.expandByScalar = function (t) { return this.min.addScalar(-t), this.max.addScalar(t), this }, e.expandByObject = function (t) { t.updateWorldMatrix(!1, !1); var e = t.geometry; void 0 !== e && (null === e.boundingBox && e.computeBoundingBox(), Nt.copy(e.boundingBox), Nt.applyMatrix4(t.matrixWorld), this.union(Nt)); for (var n = t.children, i = 0, r = n.length; i < r; i++)this.expandByObject(n[i]); return this }, e.containsPoint = function (t) { return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y || t.z < this.min.z || t.z > this.max.z) }, e.containsBox = function (t) { return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y && this.min.z <= t.min.z && t.max.z <= this.max.z }, e.getParameter = function (t, e) { return void 0 === e && (console.warn("THREE.Box3: .getParameter() target is now required"), e = new Lt), e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y), (t.z - this.min.z) / (this.max.z - this.min.z)) }, e.intersectsBox = function (t) { return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y || t.max.z < this.min.z || t.min.z > this.max.z) }, e.intersectsSphere = function (t) { return this.clampPoint(t.center, Dt), Dt.distanceToSquared(t.center) <= t.radius * t.radius }, e.intersectsPlane = function (t) { var e, n; return t.normal.x > 0 ? (e = t.normal.x * this.min.x, n = t.normal.x * this.max.x) : (e = t.normal.x * this.max.x, n = t.normal.x * this.min.x), t.normal.y > 0 ? (e += t.normal.y * this.min.y, n += t.normal.y * this.max.y) : (e += t.normal.y * this.max.y, n += t.normal.y * this.min.y), t.normal.z > 0 ? (e += t.normal.z * this.min.z, n += t.normal.z * this.max.z) : (e += t.normal.z * this.max.z, n += t.normal.z * this.min.z), e <= -t.constant && n >= -t.constant }, e.intersectsTriangle = function (t) { if (this.isEmpty()) return !1; this.getCenter(kt), Vt.subVectors(this.max, kt), Bt.subVectors(t.a, kt), zt.subVectors(t.b, kt), Ft.subVectors(t.c, kt), Ht.subVectors(zt, Bt), Gt.subVectors(Ft, zt), Ut.subVectors(Bt, Ft); var e = [0, -Ht.z, Ht.y, 0, -Gt.z, Gt.y, 0, -Ut.z, Ut.y, Ht.z, 0, -Ht.x, Gt.z, 0, -Gt.x, Ut.z, 0, -Ut.x, -Ht.y, Ht.x, 0, -Gt.y, Gt.x, 0, -Ut.y, Ut.x, 0]; return !!Ot(e, Bt, zt, Ft, Vt) && (!!Ot(e = [1, 0, 0, 0, 1, 0, 0, 0, 1], Bt, zt, Ft, Vt) && (Wt.crossVectors(Ht, Gt), Ot(e = [Wt.x, Wt.y, Wt.z], Bt, zt, Ft, Vt))) }, e.clampPoint = function (t, e) { return void 0 === e && (console.warn("THREE.Box3: .clampPoint() target is now required"), e = new Lt), e.copy(t).clamp(this.min, this.max) }, e.distanceToPoint = function (t) { return Dt.copy(t).clamp(this.min, this.max).sub(t).length() }, e.getBoundingSphere = function (t) { return void 0 === t && console.error("THREE.Box3: .getBoundingSphere() target is now required"), this.getCenter(t.center), t.radius = .5 * this.getSize(Dt).length(), t }, e.intersect = function (t) { return this.min.max(t.min), this.max.min(t.max), this.isEmpty() && this.makeEmpty(), this }, e.union = function (t) { return this.min.min(t.min), this.max.max(t.max), this }, e.applyMatrix4 = function (t) { return this.isEmpty() || (It[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t), It[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t), It[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t), It[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t), It[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t), It[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t), It[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t), It[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t), this.setFromPoints(It)), this }, e.translate = function (t) { return this.min.add(t), this.max.add(t), this }, e.equals = function (t) { return t.min.equals(this.min) && t.max.equals(this.max) }, t }(); function Ot(t, e, n, i, r) { for (var a = 0, o = t.length - 3; a <= o; a += 3) { jt.fromArray(t, a); var s = r.x * Math.abs(jt.x) + r.y * Math.abs(jt.y) + r.z * Math.abs(jt.z), c = e.dot(jt), l = n.dot(jt), u = i.dot(jt); if (Math.max(-Math.max(c, l, u), Math.min(c, l, u)) > s) return !1 } return !0 } var It = [new Lt, new Lt, new Lt, new Lt, new Lt, new Lt, new Lt, new Lt], Dt = new Lt, Nt = new Pt, Bt = new Lt, zt = new Lt, Ft = new Lt, Ht = new Lt, Gt = new Lt, Ut = new Lt, kt = new Lt, Vt = new Lt, Wt = new Lt, jt = new Lt, qt = new Pt, Xt = function () { function t(t, e) { this.center = void 0 !== t ? t : new Lt, this.radius = void 0 !== e ? e : -1 } var e = t.prototype; return e.set = function (t, e) { return this.center.copy(t), this.radius = e, this }, e.setFromPoints = function (t, e) { var n = this.center; void 0 !== e ? n.copy(e) : qt.setFromPoints(t).getCenter(n); for (var i = 0, r = 0, a = t.length; r < a; r++)i = Math.max(i, n.distanceToSquared(t[r])); return this.radius = Math.sqrt(i), this }, e.clone = function () { return (new this.constructor).copy(this) }, e.copy = function (t) { return this.center.copy(t.center), this.radius = t.radius, this }, e.isEmpty = function () { return this.radius < 0 }, e.makeEmpty = function () { return this.center.set(0, 0, 0), this.radius = -1, this }, e.containsPoint = function (t) { return t.distanceToSquared(this.center) <= this.radius * this.radius }, e.distanceToPoint = function (t) { return t.distanceTo(this.center) - this.radius }, e.intersectsSphere = function (t) { var e = this.radius + t.radius; return t.center.distanceToSquared(this.center) <= e * e }, e.intersectsBox = function (t) { return t.intersectsSphere(this) }, e.intersectsPlane = function (t) { return Math.abs(t.distanceToPoint(this.center)) <= this.radius }, e.clampPoint = function (t, e) { var n = this.center.distanceToSquared(t); return void 0 === e && (console.warn("THREE.Sphere: .clampPoint() target is now required"), e = new Lt), e.copy(t), n > this.radius * this.radius && (e.sub(this.center).normalize(), e.multiplyScalar(this.radius).add(this.center)), e }, e.getBoundingBox = function (t) { return void 0 === t && (console.warn("THREE.Sphere: .getBoundingBox() target is now required"), t = new Pt), this.isEmpty() ? (t.makeEmpty(), t) : (t.set(this.center, this.center), t.expandByScalar(this.radius), t) }, e.applyMatrix4 = function (t) { return this.center.applyMatrix4(t), this.radius = this.radius * t.getMaxScaleOnAxis(), this }, e.translate = function (t) { return this.center.add(t), this }, e.equals = function (t) { return t.center.equals(this.center) && t.radius === this.radius }, t }(), Yt = new Lt, Zt = new Lt, Jt = new Lt, Qt = new Lt, Kt = new Lt, $t = new Lt, te = new Lt, ee = function () { function t(t, e) { this.origin = void 0 !== t ? t : new Lt, this.direction = void 0 !== e ? e : new Lt(0, 0, -1) } var e = t.prototype; return e.set = function (t, e) { return this.origin.copy(t), this.direction.copy(e), this }, e.clone = function () { return (new this.constructor).copy(this) }, e.copy = function (t) { return this.origin.copy(t.origin), this.direction.copy(t.direction), this }, e.at = function (t, e) { return void 0 === e && (console.warn("THREE.Ray: .at() target is now required"), e = new Lt), e.copy(this.direction).multiplyScalar(t).add(this.origin) }, e.lookAt = function (t) { return this.direction.copy(t).sub(this.origin).normalize(), this }, e.recast = function (t) { return this.origin.copy(this.at(t, Yt)), this }, e.closestPointToPoint = function (t, e) { void 0 === e && (console.warn("THREE.Ray: .closestPointToPoint() target is now required"), e = new Lt), e.subVectors(t, this.origin); var n = e.dot(this.direction); return n < 0 ? e.copy(this.origin) : e.copy(this.direction).multiplyScalar(n).add(this.origin) }, e.distanceToPoint = function (t) { return Math.sqrt(this.distanceSqToPoint(t)) }, e.distanceSqToPoint = function (t) { var e = Yt.subVectors(t, this.origin).dot(this.direction); return e < 0 ? this.origin.distanceToSquared(t) : (Yt.copy(this.direction).multiplyScalar(e).add(this.origin), Yt.distanceToSquared(t)) }, e.distanceSqToSegment = function (t, e, n, i) { Zt.copy(t).add(e).multiplyScalar(.5), Jt.copy(e).sub(t).normalize(), Qt.copy(this.origin).sub(Zt); var r, a, o, s, c = .5 * t.distanceTo(e), l = -this.direction.dot(Jt), u = Qt.dot(this.direction), h = -Qt.dot(Jt), d = Qt.lengthSq(), p = Math.abs(1 - l * l); if (p > 0) if (a = l * u - h, s = c * p, (r = l * h - u) >= 0) if (a >= -s) if (a <= s) { var f = 1 / p; o = (r *= f) * (r + l * (a *= f) + 2 * u) + a * (l * r + a + 2 * h) + d } else a = c, o = -(r = Math.max(0, -(l * a + u))) * r + a * (a + 2 * h) + d; else a = -c, o = -(r = Math.max(0, -(l * a + u))) * r + a * (a + 2 * h) + d; else a <= -s ? o = -(r = Math.max(0, -(-l * c + u))) * r + (a = r > 0 ? -c : Math.min(Math.max(-c, -h), c)) * (a + 2 * h) + d : a <= s ? (r = 0, o = (a = Math.min(Math.max(-c, -h), c)) * (a + 2 * h) + d) : o = -(r = Math.max(0, -(l * c + u))) * r + (a = r > 0 ? c : Math.min(Math.max(-c, -h), c)) * (a + 2 * h) + d; else a = l > 0 ? -c : c, o = -(r = Math.max(0, -(l * a + u))) * r + a * (a + 2 * h) + d; return n && n.copy(this.direction).multiplyScalar(r).add(this.origin), i && i.copy(Jt).multiplyScalar(a).add(Zt), o }, e.intersectSphere = function (t, e) { Yt.subVectors(t.center, this.origin); var n = Yt.dot(this.direction), i = Yt.dot(Yt) - n * n, r = t.radius * t.radius; if (i > r) return null; var a = Math.sqrt(r - i), o = n - a, s = n + a; return o < 0 && s < 0 ? null : o < 0 ? this.at(s, e) : this.at(o, e) }, e.intersectsSphere = function (t) { return this.distanceSqToPoint(t.center) <= t.radius * t.radius }, e.distanceToPlane = function (t) { var e = t.normal.dot(this.direction); if (0 === e) return 0 === t.distanceToPoint(this.origin) ? 0 : null; var n = -(this.origin.dot(t.normal) + t.constant) / e; return n >= 0 ? n : null }, e.intersectPlane = function (t, e) { var n = this.distanceToPlane(t); return null === n ? null : this.at(n, e) }, e.intersectsPlane = function (t) { var e = t.distanceToPoint(this.origin); return 0 === e || t.normal.dot(this.direction) * e < 0 }, e.intersectBox = function (t, e) { var n, i, r, a, o, s, c = 1 / this.direction.x, l = 1 / this.direction.y, u = 1 / this.direction.z, h = this.origin; return c >= 0 ? (n = (t.min.x - h.x) * c, i = (t.max.x - h.x) * c) : (n = (t.max.x - h.x) * c, i = (t.min.x - h.x) * c), l >= 0 ? (r = (t.min.y - h.y) * l, a = (t.max.y - h.y) * l) : (r = (t.max.y - h.y) * l, a = (t.min.y - h.y) * l), n > a || r > i ? null : ((r > n || n != n) && (n = r), (a < i || i != i) && (i = a), u >= 0 ? (o = (t.min.z - h.z) * u, s = (t.max.z - h.z) * u) : (o = (t.max.z - h.z) * u, s = (t.min.z - h.z) * u), n > s || o > i ? null : ((o > n || n != n) && (n = o), (s < i || i != i) && (i = s), i < 0 ? null : this.at(n >= 0 ? n : i, e))) }, e.intersectsBox = function (t) { return null !== this.intersectBox(t, Yt) }, e.intersectTriangle = function (t, e, n, i, r) { Kt.subVectors(e, t), $t.subVectors(n, t), te.crossVectors(Kt, $t); var a, o = this.direction.dot(te); if (o > 0) { if (i) return null; a = 1 } else { if (!(o < 0)) return null; a = -1, o = -o } Qt.subVectors(this.origin, t); var s = a * this.direction.dot($t.crossVectors(Qt, $t)); if (s < 0) return null; var c = a * this.direction.dot(Kt.cross(Qt)); if (c < 0) return null; if (s + c > o) return null; var l = -a * Qt.dot(te); return l < 0 ? null : this.at(l / o, r) }, e.applyMatrix4 = function (t) { return this.origin.applyMatrix4(t), this.direction.transformDirection(t), this }, e.equals = function (t) { return t.origin.equals(this.origin) && t.direction.equals(this.direction) }, t }(), ne = function () { function t() { Object.defineProperty(this, "isMatrix4", { value: !0 }), this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.") } var e = t.prototype; return e.set = function (t, e, n, i, r, a, o, s, c, l, u, h, d, p, f, m) { var v = this.elements; return v[0] = t, v[4] = e, v[8] = n, v[12] = i, v[1] = r, v[5] = a, v[9] = o, v[13] = s, v[2] = c, v[6] = l, v[10] = u, v[14] = h, v[3] = d, v[7] = p, v[11] = f, v[15] = m, this }, e.identity = function () { return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this }, e.clone = function () { return (new t).fromArray(this.elements) }, e.copy = function (t) { var e = this.elements, n = t.elements; return e[0] = n[0], e[1] = n[1], e[2] = n[2], e[3] = n[3], e[4] = n[4], e[5] = n[5], e[6] = n[6], e[7] = n[7], e[8] = n[8], e[9] = n[9], e[10] = n[10], e[11] = n[11], e[12] = n[12], e[13] = n[13], e[14] = n[14], e[15] = n[15], this }, e.copyPosition = function (t) { var e = this.elements, n = t.elements; return e[12] = n[12], e[13] = n[13], e[14] = n[14], this }, e.setFromMatrix3 = function (t) { var e = t.elements; return this.set(e[0], e[3], e[6], 0, e[1], e[4], e[7], 0, e[2], e[5], e[8], 0, 0, 0, 0, 1), this }, e.extractBasis = function (t, e, n) { return t.setFromMatrixColumn(this, 0), e.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this }, e.makeBasis = function (t, e, n) { return this.set(t.x, e.x, n.x, 0, t.y, e.y, n.y, 0, t.z, e.z, n.z, 0, 0, 0, 0, 1), this }, e.extractRotation = function (t) { var e = this.elements, n = t.elements, i = 1 / ie.setFromMatrixColumn(t, 0).length(), r = 1 / ie.setFromMatrixColumn(t, 1).length(), a = 1 / ie.setFromMatrixColumn(t, 2).length(); return e[0] = n[0] * i, e[1] = n[1] * i, e[2] = n[2] * i, e[3] = 0, e[4] = n[4] * r, e[5] = n[5] * r, e[6] = n[6] * r, e[7] = 0, e[8] = n[8] * a, e[9] = n[9] * a, e[10] = n[10] * a, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, this }, e.makeRotationFromEuler = function (t) { t && t.isEuler || console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); var e = this.elements, n = t.x, i = t.y, r = t.z, a = Math.cos(n), o = Math.sin(n), s = Math.cos(i), c = Math.sin(i), l = Math.cos(r), u = Math.sin(r); if ("XYZ" === t.order) { var h = a * l, d = a * u, p = o * l, f = o * u; e[0] = s * l, e[4] = -s * u, e[8] = c, e[1] = d + p * c, e[5] = h - f * c, e[9] = -o * s, e[2] = f - h * c, e[6] = p + d * c, e[10] = a * s } else if ("YXZ" === t.order) { var m = s * l, v = s * u, g = c * l, y = c * u; e[0] = m + y * o, e[4] = g * o - v, e[8] = a * c, e[1] = a * u, e[5] = a * l, e[9] = -o, e[2] = v * o - g, e[6] = y + m * o, e[10] = a * s } else if ("ZXY" === t.order) { var x = s * l, _ = s * u, b = c * l, w = c * u; e[0] = x - w * o, e[4] = -a * u, e[8] = b + _ * o, e[1] = _ + b * o, e[5] = a * l, e[9] = w - x * o, e[2] = -a * c, e[6] = o, e[10] = a * s } else if ("ZYX" === t.order) { var M = a * l, S = a * u, T = o * l, E = o * u; e[0] = s * l, e[4] = T * c - S, e[8] = M * c + E, e[1] = s * u, e[5] = E * c + M, e[9] = S * c - T, e[2] = -c, e[6] = o * s, e[10] = a * s } else if ("YZX" === t.order) { var A = a * s, L = a * c, R = o * s, C = o * c; e[0] = s * l, e[4] = C - A * u, e[8] = R * u + L, e[1] = u, e[5] = a * l, e[9] = -o * l, e[2] = -c * l, e[6] = L * u + R, e[10] = A - C * u } else if ("XZY" === t.order) { var P = a * s, O = a * c, I = o * s, D = o * c; e[0] = s * l, e[4] = -u, e[8] = c * l, e[1] = P * u + D, e[5] = a * l, e[9] = O * u - I, e[2] = I * u - O, e[6] = o * l, e[10] = D * u + P } return e[3] = 0, e[7] = 0, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, this }, e.makeRotationFromQuaternion = function (t) { return this.compose(ae, t, oe) }, e.lookAt = function (t, e, n) { var i = this.elements; return le.subVectors(t, e), 0 === le.lengthSq() && (le.z = 1), le.normalize(), se.crossVectors(n, le), 0 === se.lengthSq() && (1 === Math.abs(n.z) ? le.x += 1e-4 : le.z += 1e-4, le.normalize(), se.crossVectors(n, le)), se.normalize(), ce.crossVectors(le, se), i[0] = se.x, i[4] = ce.x, i[8] = le.x, i[1] = se.y, i[5] = ce.y, i[9] = le.y, i[2] = se.z, i[6] = ce.z, i[10] = le.z, this }, e.multiply = function (t, e) { return void 0 !== e ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), this.multiplyMatrices(t, e)) : this.multiplyMatrices(this, t) }, e.premultiply = function (t) { return this.multiplyMatrices(t, this) }, e.multiplyMatrices = function (t, e) { var n = t.elements, i = e.elements, r = this.elements, a = n[0], o = n[4], s = n[8], c = n[12], l = n[1], u = n[5], h = n[9], d = n[13], p = n[2], f = n[6], m = n[10], v = n[14], g = n[3], y = n[7], x = n[11], _ = n[15], b = i[0], w = i[4], M = i[8], S = i[12], T = i[1], E = i[5], A = i[9], L = i[13], R = i[2], C = i[6], P = i[10], O = i[14], I = i[3], D = i[7], N = i[11], B = i[15]; return r[0] = a * b + o * T + s * R + c * I, r[4] = a * w + o * E + s * C + c * D, r[8] = a * M + o * A + s * P + c * N, r[12] = a * S + o * L + s * O + c * B, r[1] = l * b + u * T + h * R + d * I, r[5] = l * w + u * E + h * C + d * D, r[9] = l * M + u * A + h * P + d * N, r[13] = l * S + u * L + h * O + d * B, r[2] = p * b + f * T + m * R + v * I, r[6] = p * w + f * E + m * C + v * D, r[10] = p * M + f * A + m * P + v * N, r[14] = p * S + f * L + m * O + v * B, r[3] = g * b + y * T + x * R + _ * I, r[7] = g * w + y * E + x * C + _ * D, r[11] = g * M + y * A + x * P + _ * N, r[15] = g * S + y * L + x * O + _ * B, this }, e.multiplyScalar = function (t) { var e = this.elements; return e[0] *= t, e[4] *= t, e[8] *= t, e[12] *= t, e[1] *= t, e[5] *= t, e[9] *= t, e[13] *= t, e[2] *= t, e[6] *= t, e[10] *= t, e[14] *= t, e[3] *= t, e[7] *= t, e[11] *= t, e[15] *= t, this }, e.determinant = function () { var t = this.elements, e = t[0], n = t[4], i = t[8], r = t[12], a = t[1], o = t[5], s = t[9], c = t[13], l = t[2], u = t[6], h = t[10], d = t[14]; return t[3] * (+r * s * u - i * c * u - r * o * h + n * c * h + i * o * d - n * s * d) + t[7] * (+e * s * d - e * c * h + r * a * h - i * a * d + i * c * l - r * s * l) + t[11] * (+e * c * u - e * o * d - r * a * u + n * a * d + r * o * l - n * c * l) + t[15] * (-i * o * l - e * s * u + e * o * h + i * a * u - n * a * h + n * s * l) }, e.transpose = function () { var t, e = this.elements; return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this }, e.setPosition = function (t, e, n) { var i = this.elements; return t.isVector3 ? (i[12] = t.x, i[13] = t.y, i[14] = t.z) : (i[12] = t, i[13] = e, i[14] = n), this }, e.invert = function () { var t = this.elements, e = t[0], n = t[1], i = t[2], r = t[3], a = t[4], o = t[5], s = t[6], c = t[7], l = t[8], u = t[9], h = t[10], d = t[11], p = t[12], f = t[13], m = t[14], v = t[15], g = u * m * c - f * h * c + f * s * d - o * m * d - u * s * v + o * h * v, y = p * h * c - l * m * c - p * s * d + a * m * d + l * s * v - a * h * v, x = l * f * c - p * u * c + p * o * d - a * f * d - l * o * v + a * u * v, _ = p * u * s - l * f * s - p * o * h + a * f * h + l * o * m - a * u * m, b = e * g + n * y + i * x + r * _; if (0 === b) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var w = 1 / b; return t[0] = g * w, t[1] = (f * h * r - u * m * r - f * i * d + n * m * d + u * i * v - n * h * v) * w, t[2] = (o * m * r - f * s * r + f * i * c - n * m * c - o * i * v + n * s * v) * w, t[3] = (u * s * r - o * h * r - u * i * c + n * h * c + o * i * d - n * s * d) * w, t[4] = y * w, t[5] = (l * m * r - p * h * r + p * i * d - e * m * d - l * i * v + e * h * v) * w, t[6] = (p * s * r - a * m * r - p * i * c + e * m * c + a * i * v - e * s * v) * w, t[7] = (a * h * r - l * s * r + l * i * c - e * h * c - a * i * d + e * s * d) * w, t[8] = x * w, t[9] = (p * u * r - l * f * r - p * n * d + e * f * d + l * n * v - e * u * v) * w, t[10] = (a * f * r - p * o * r + p * n * c - e * f * c - a * n * v + e * o * v) * w, t[11] = (l * o * r - a * u * r - l * n * c + e * u * c + a * n * d - e * o * d) * w, t[12] = _ * w, t[13] = (l * f * i - p * u * i + p * n * h - e * f * h - l * n * m + e * u * m) * w, t[14] = (p * o * i - a * f * i - p * n * s + e * f * s + a * n * m - e * o * m) * w, t[15] = (a * u * i - l * o * i + l * n * s - e * u * s - a * n * h + e * o * h) * w, this }, e.scale = function (t) { var e = this.elements, n = t.x, i = t.y, r = t.z; return e[0] *= n, e[4] *= i, e[8] *= r, e[1] *= n, e[5] *= i, e[9] *= r, e[2] *= n, e[6] *= i, e[10] *= r, e[3] *= n, e[7] *= i, e[11] *= r, this }, e.getMaxScaleOnAxis = function () { var t = this.elements, e = t[0] * t[0] + t[1] * t[1] + t[2] * t[2], n = t[4] * t[4] + t[5] * t[5] + t[6] * t[6], i = t[8] * t[8] + t[9] * t[9] + t[10] * t[10]; return Math.sqrt(Math.max(e, n, i)) }, e.makeTranslation = function (t, e, n) { return this.set(1, 0, 0, t, 0, 1, 0, e, 0, 0, 1, n, 0, 0, 0, 1), this }, e.makeRotationX = function (t) { var e = Math.cos(t), n = Math.sin(t); return this.set(1, 0, 0, 0, 0, e, -n, 0, 0, n, e, 0, 0, 0, 0, 1), this }, e.makeRotationY = function (t) { var e = Math.cos(t), n = Math.sin(t); return this.set(e, 0, n, 0, 0, 1, 0, 0, -n, 0, e, 0, 0, 0, 0, 1), this }, e.makeRotationZ = function (t) { var e = Math.cos(t), n = Math.sin(t); return this.set(e, -n, 0, 0, n, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this }, e.makeRotationAxis = function (t, e) { var n = Math.cos(e), i = Math.sin(e), r = 1 - n, a = t.x, o = t.y, s = t.z, c = r * a, l = r * o; return this.set(c * a + n, c * o - i * s, c * s + i * o, 0, c * o + i * s, l * o + n, l * s - i * a, 0, c * s - i * o, l * s + i * a, r * s * s + n, 0, 0, 0, 0, 1), this }, e.makeScale = function (t, e, n) { return this.set(t, 0, 0, 0, 0, e, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this }, e.makeShear = function (t, e, n) { return this.set(1, e, n, 0, t, 1, n, 0, t, e, 1, 0, 0, 0, 0, 1), this }, e.compose = function (t, e, n) { var i = this.elements, r = e._x, a = e._y, o = e._z, s = e._w, c = r + r, l = a + a, u = o + o, h = r * c, d = r * l, p = r * u, f = a * l, m = a * u, v = o * u, g = s * c, y = s * l, x = s * u, _ = n.x, b = n.y, w = n.z; return i[0] = (1 - (f + v)) * _, i[1] = (d + x) * _, i[2] = (p - y) * _, i[3] = 0, i[4] = (d - x) * b, i[5] = (1 - (h + v)) * b, i[6] = (m + g) * b, i[7] = 0, i[8] = (p + y) * w, i[9] = (m - g) * w, i[10] = (1 - (h + f)) * w, i[11] = 0, i[12] = t.x, i[13] = t.y, i[14] = t.z, i[15] = 1, this }, e.decompose = function (t, e, n) { var i = this.elements, r = ie.set(i[0], i[1], i[2]).length(), a = ie.set(i[4], i[5], i[6]).length(), o = ie.set(i[8], i[9], i[10]).length(); this.determinant() < 0 && (r = -r), t.x = i[12], t.y = i[13], t.z = i[14], re.copy(this); var s = 1 / r, c = 1 / a, l = 1 / o; return re.elements[0] *= s, re.elements[1] *= s, re.elements[2] *= s, re.elements[4] *= c, re.elements[5] *= c, re.elements[6] *= c, re.elements[8] *= l, re.elements[9] *= l, re.elements[10] *= l, e.setFromRotationMatrix(re), n.x = r, n.y = a, n.z = o, this }, e.makePerspective = function (t, e, n, i, r, a) { void 0 === a && console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); var o = this.elements, s = 2 * r / (e - t), c = 2 * r / (n - i), l = (e + t) / (e - t), u = (n + i) / (n - i), h = -(a + r) / (a - r), d = -2 * a * r / (a - r); return o[0] = s, o[4] = 0, o[8] = l, o[12] = 0, o[1] = 0, o[5] = c, o[9] = u, o[13] = 0, o[2] = 0, o[6] = 0, o[10] = h, o[14] = d, o[3] = 0, o[7] = 0, o[11] = -1, o[15] = 0, this }, e.makeOrthographic = function (t, e, n, i, r, a) { var o = this.elements, s = 1 / (e - t), c = 1 / (n - i), l = 1 / (a - r), u = (e + t) * s, h = (n + i) * c, d = (a + r) * l; return o[0] = 2 * s, o[4] = 0, o[8] = 0, o[12] = -u, o[1] = 0, o[5] = 2 * c, o[9] = 0, o[13] = -h, o[2] = 0, o[6] = 0, o[10] = -2 * l, o[14] = -d, o[3] = 0, o[7] = 0, o[11] = 0, o[15] = 1, this }, e.equals = function (t) { for (var e = this.elements, n = t.elements, i = 0; i < 16; i++)if (e[i] !== n[i]) return !1; return !0 }, e.fromArray = function (t, e) { void 0 === e && (e = 0); for (var n = 0; n < 16; n++)this.elements[n] = t[n + e]; return this }, e.toArray = function (t, e) { void 0 === t && (t = []), void 0 === e && (e = 0); var n = this.elements; return t[e] = n[0], t[e + 1] = n[1], t[e + 2] = n[2], t[e + 3] = n[3], t[e + 4] = n[4], t[e + 5] = n[5], t[e + 6] = n[6], t[e + 7] = n[7], t[e + 8] = n[8], t[e + 9] = n[9], t[e + 10] = n[10], t[e + 11] = n[11], t[e + 12] = n[12], t[e + 13] = n[13], t[e + 14] = n[14], t[e + 15] = n[15], t }, t }(), ie = new Lt, re = new ne, ae = new Lt(0, 0, 0), oe = new Lt(1, 1, 1), se = new Lt, ce = new Lt, le = new Lt, ue = function () { function t(e, n, i, r) { void 0 === e && (e = 0), void 0 === n && (n = 0), void 0 === i && (i = 0), void 0 === r && (r = t.DefaultOrder), Object.defineProperty(this, "isEuler", { value: !0 }), this._x = e, this._y = n, this._z = i, this._order = r } var e = t.prototype; return e.set = function (t, e, n, i) { return this._x = t, this._y = e, this._z = n, this._order = i || this._order, this._onChangeCallback(), this }, e.clone = function () { return new this.constructor(this._x, this._y, this._z, this._order) }, e.copy = function (t) { return this._x = t._x, this._y = t._y, this._z = t._z, this._order = t._order, this._onChangeCallback(), this }, e.setFromRotationMatrix = function (t, e, n) { var i = gt.clamp, r = t.elements, a = r[0], o = r[4], s = r[8], c = r[1], l = r[5], u = r[9], h = r[2], d = r[6], p = r[10]; switch (e = e || this._order) { case "XYZ": this._y = Math.asin(i(s, -1, 1)), Math.abs(s) < .9999999 ? (this._x = Math.atan2(-u, p), this._z = Math.atan2(-o, a)) : (this._x = Math.atan2(d, l), this._z = 0); break; case "YXZ": this._x = Math.asin(-i(u, -1, 1)), Math.abs(u) < .9999999 ? (this._y = Math.atan2(s, p), this._z = Math.atan2(c, l)) : (this._y = Math.atan2(-h, a), this._z = 0); break; case "ZXY": this._x = Math.asin(i(d, -1, 1)), Math.abs(d) < .9999999 ? (this._y = Math.atan2(-h, p), this._z = Math.atan2(-o, l)) : (this._y = 0, this._z = Math.atan2(c, a)); break; case "ZYX": this._y = Math.asin(-i(h, -1, 1)), Math.abs(h) < .9999999 ? (this._x = Math.atan2(d, p), this._z = Math.atan2(c, a)) : (this._x = 0, this._z = Math.atan2(-o, l)); break; case "YZX": this._z = Math.asin(i(c, -1, 1)), Math.abs(c) < .9999999 ? (this._x = Math.atan2(-u, l), this._y = Math.atan2(-h, a)) : (this._x = 0, this._y = Math.atan2(s, p)); break; case "XZY": this._z = Math.asin(-i(o, -1, 1)), Math.abs(o) < .9999999 ? (this._x = Math.atan2(d, l), this._y = Math.atan2(s, a)) : (this._x = Math.atan2(-u, p), this._y = 0); break; default: console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + e) }return this._order = e, !1 !== n && this._onChangeCallback(), this }, e.setFromQuaternion = function (t, e, n) { return he.makeRotationFromQuaternion(t), this.setFromRotationMatrix(he, e, n) }, e.setFromVector3 = function (t, e) { return this.set(t.x, t.y, t.z, e || this._order) }, e.reorder = function (t) { return de.setFromEuler(this), this.setFromQuaternion(de, t) }, e.equals = function (t) { return t._x === this._x && t._y === this._y && t._z === this._z && t._order === this._order }, e.fromArray = function (t) { return this._x = t[0], this._y = t[1], this._z = t[2], void 0 !== t[3] && (this._order = t[3]), this._onChangeCallback(), this }, e.toArray = function (t, e) { return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this._x, t[e + 1] = this._y, t[e + 2] = this._z, t[e + 3] = this._order, t }, e.toVector3 = function (t) { return t ? t.set(this._x, this._y, this._z) : new Lt(this._x, this._y, this._z) }, e._onChange = function (t) { return this._onChangeCallback = t, this }, e._onChangeCallback = function () { }, st(t, [{ key: "x", get: function () { return this._x }, set: function (t) { this._x = t, this._onChangeCallback() } }, { key: "y", get: function () { return this._y }, set: function (t) { this._y = t, this._onChangeCallback() } }, { key: "z", get: function () { return this._z }, set: function (t) { this._z = t, this._onChangeCallback() } }, { key: "order", get: function () { return this._order }, set: function (t) { this._order = t, this._onChangeCallback() } }]), t }(); ue.DefaultOrder = "XYZ", ue.RotationOrders = ["XYZ", "YZX", "ZXY", "XZY", "YXZ", "ZYX"]; var he = new ne, de = new At, pe = function () { function t() { this.mask = 1 } var e = t.prototype; return e.set = function (t) { this.mask = 1 << t | 0 }, e.enable = function (t) { this.mask |= 1 << t | 0 }, e.enableAll = function () { this.mask = -1 }, e.toggle = function (t) { this.mask ^= 1 << t | 0 }, e.disable = function (t) { this.mask &= ~(1 << t | 0) }, e.disableAll = function () { this.mask = 0 }, e.test = function (t) { return 0 != (this.mask & t.mask) }, t }(), fe = 0, me = new Lt, ve = new At, ge = new ne, ye = new Lt, xe = new Lt, _e = new Lt, be = new At, we = new Lt(1, 0, 0), Me = new Lt(0, 1, 0), Se = new Lt(0, 0, 1), Te = { type: "added" }, Ee = { type: "removed" }; function Ae() { Object.defineProperty(this, "id", { value: fe++ }), this.uuid = gt.generateUUID(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = Ae.DefaultUp.clone(); var t = new Lt, e = new ue, n = new At, i = new Lt(1, 1, 1); e._onChange((function () { n.setFromEuler(e, !1) })), n._onChange((function () { e.setFromQuaternion(n, void 0, !1) })), Object.defineProperties(this, { position: { configurable: !0, enumerable: !0, value: t }, rotation: { configurable: !0, enumerable: !0, value: e }, quaternion: { configurable: !0, enumerable: !0, value: n }, scale: { configurable: !0, enumerable: !0, value: i }, modelViewMatrix: { value: new ne }, normalMatrix: { value: new xt } }), this.matrix = new ne, this.matrixWorld = new ne, this.matrixAutoUpdate = Ae.DefaultMatrixAutoUpdate, this.matrixWorldNeedsUpdate = !1, this.layers = new pe, this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.userData = {} } Ae.DefaultUp = new Lt(0, 1, 0), Ae.DefaultMatrixAutoUpdate = !0, Ae.prototype = Object.assign(Object.create(dt.prototype), { constructor: Ae, isObject3D: !0, onBeforeRender: function () { }, onAfterRender: function () { }, applyMatrix4: function (t) { this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(t), this.matrix.decompose(this.position, this.quaternion, this.scale) }, applyQuaternion: function (t) { return this.quaternion.premultiply(t), this }, setRotationFromAxisAngle: function (t, e) { this.quaternion.setFromAxisAngle(t, e) }, setRotationFromEuler: function (t) { this.quaternion.setFromEuler(t, !0) }, setRotationFromMatrix: function (t) { this.quaternion.setFromRotationMatrix(t) }, setRotationFromQuaternion: function (t) { this.quaternion.copy(t) }, rotateOnAxis: function (t, e) { return ve.setFromAxisAngle(t, e), this.quaternion.multiply(ve), this }, rotateOnWorldAxis: function (t, e) { return ve.setFromAxisAngle(t, e), this.quaternion.premultiply(ve), this }, rotateX: function (t) { return this.rotateOnAxis(we, t) }, rotateY: function (t) { return this.rotateOnAxis(Me, t) }, rotateZ: function (t) { return this.rotateOnAxis(Se, t) }, translateOnAxis: function (t, e) { return me.copy(t).applyQuaternion(this.quaternion), this.position.add(me.multiplyScalar(e)), this }, translateX: function (t) { return this.translateOnAxis(we, t) }, translateY: function (t) { return this.translateOnAxis(Me, t) }, translateZ: function (t) { return this.translateOnAxis(Se, t) }, localToWorld: function (t) { return t.applyMatrix4(this.matrixWorld) }, worldToLocal: function (t) { return t.applyMatrix4(ge.copy(this.matrixWorld).invert()) }, lookAt: function (t, e, n) { t.isVector3 ? ye.copy(t) : ye.set(t, e, n); var i = this.parent; this.updateWorldMatrix(!0, !1), xe.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? ge.lookAt(xe, ye, this.up) : ge.lookAt(ye, xe, this.up), this.quaternion.setFromRotationMatrix(ge), i && (ge.extractRotation(i.matrixWorld), ve.setFromRotationMatrix(ge), this.quaternion.premultiply(ve.invert())) }, add: function (t) { if (arguments.length > 1) { for (var e = 0; e < arguments.length; e++)this.add(arguments[e]); return this } return t === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", t), this) : (t && t.isObject3D ? (null !== t.parent && t.parent.remove(t), t.parent = this, this.children.push(t), t.dispatchEvent(Te)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", t), this) }, remove: function (t) { if (arguments.length > 1) { for (var e = 0; e < arguments.length; e++)this.remove(arguments[e]); return this } var n = this.children.indexOf(t); return -1 !== n && (t.parent = null, this.children.splice(n, 1), t.dispatchEvent(Ee)), this }, clear: function () { for (var t = 0; t < this.children.length; t++) { var e = this.children[t]; e.parent = null, e.dispatchEvent(Ee) } return this.children.length = 0, this }, attach: function (t) { return this.updateWorldMatrix(!0, !1), ge.copy(this.matrixWorld).invert(), null !== t.parent && (t.parent.updateWorldMatrix(!0, !1), ge.multiply(t.parent.matrixWorld)), t.applyMatrix4(ge), t.updateWorldMatrix(!1, !1), this.add(t), this }, getObjectById: function (t) { return this.getObjectByProperty("id", t) }, getObjectByName: function (t) { return this.getObjectByProperty("name", t) }, getObjectByProperty: function (t, e) { if (this[t] === e) return this; for (var n = 0, i = this.children.length; n < i; n++) { var r = this.children[n].getObjectByProperty(t, e); if (void 0 !== r) return r } }, getWorldPosition: function (t) { return void 0 === t && (console.warn("THREE.Object3D: .getWorldPosition() target is now required"), t = new Lt), this.updateWorldMatrix(!0, !1), t.setFromMatrixPosition(this.matrixWorld) }, getWorldQuaternion: function (t) { return void 0 === t && (console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"), t = new At), this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(xe, t, _e), t }, getWorldScale: function (t) { return void 0 === t && (console.warn("THREE.Object3D: .getWorldScale() target is now required"), t = new Lt), this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(xe, be, t), t }, getWorldDirection: function (t) { void 0 === t && (console.warn("THREE.Object3D: .getWorldDirection() target is now required"), t = new Lt), this.updateWorldMatrix(!0, !1); var e = this.matrixWorld.elements; return t.set(e[8], e[9], e[10]).normalize() }, raycast: function () { }, traverse: function (t) { t(this); for (var e = this.children, n = 0, i = e.length; n < i; n++)e[n].traverse(t) }, traverseVisible: function (t) { if (!1 !== this.visible) { t(this); for (var e = this.children, n = 0, i = e.length; n < i; n++)e[n].traverseVisible(t) } }, traverseAncestors: function (t) { var e = this.parent; null !== e && (t(e), e.traverseAncestors(t)) }, updateMatrix: function () { this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0 }, updateMatrixWorld: function (t) { this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || t) && (null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), this.matrixWorldNeedsUpdate = !1, t = !0); for (var e = this.children, n = 0, i = e.length; n < i; n++)e[n].updateMatrixWorld(t) }, updateWorldMatrix: function (t, e) { var n = this.parent; if (!0 === t && null !== n && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), null === this.parent ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), !0 === e) for (var i = this.children, r = 0, a = i.length; r < a; r++)i[r].updateWorldMatrix(!1, !0) }, toJSON: function (t) { var e = void 0 === t || "string" == typeof t, n = {}; e && (t = { geometries: {}, materials: {}, textures: {}, images: {}, shapes: {}, skeletons: {}, animations: {} }, n.metadata = { version: 4.5, type: "Object", generator: "Object3D.toJSON" }); var i = {}; function r(e, n) { return void 0 === e[n.uuid] && (e[n.uuid] = n.toJSON(t)), n.uuid } if (i.uuid = this.uuid, i.type = this.type, "" !== this.name && (i.name = this.name), !0 === this.castShadow && (i.castShadow = !0), !0 === this.receiveShadow && (i.receiveShadow = !0), !1 === this.visible && (i.visible = !1), !1 === this.frustumCulled && (i.frustumCulled = !1), 0 !== this.renderOrder && (i.renderOrder = this.renderOrder), "{}" !== JSON.stringify(this.userData) && (i.userData = this.userData), i.layers = this.layers.mask, i.matrix = this.matrix.toArray(), !1 === this.matrixAutoUpdate && (i.matrixAutoUpdate = !1), this.isInstancedMesh && (i.type = "InstancedMesh", i.count = this.count, i.instanceMatrix = this.instanceMatrix.toJSON()), this.isMesh || this.isLine || this.isPoints) { i.geometry = r(t.geometries, this.geometry); var a = this.geometry.parameters; if (void 0 !== a && void 0 !== a.shapes) { var o = a.shapes; if (Array.isArray(o)) for (var s = 0, c = o.length; s < c; s++) { var l = o[s]; r(t.shapes, l) } else r(t.shapes, o) } } if (this.isSkinnedMesh && (i.bindMode = this.bindMode, i.bindMatrix = this.bindMatrix.toArray(), void 0 !== this.skeleton && (r(t.skeletons, this.skeleton), i.skeleton = this.skeleton.uuid)), void 0 !== this.material) if (Array.isArray(this.material)) { for (var u = [], h = 0, d = this.material.length; h < d; h++)u.push(r(t.materials, this.material[h])); i.material = u } else i.material = r(t.materials, this.material); if (this.children.length > 0) { i.children = []; for (var p = 0; p < this.children.length; p++)i.children.push(this.children[p].toJSON(t).object) } if (this.animations.length > 0) { i.animations = []; for (var f = 0; f < this.animations.length; f++) { var m = this.animations[f]; i.animations.push(r(t.animations, m)) } } if (e) { var v = M(t.geometries), g = M(t.materials), y = M(t.textures), x = M(t.images), _ = M(t.shapes), b = M(t.skeletons), w = M(t.animations); v.length > 0 && (n.geometries = v), g.length > 0 && (n.materials = g), y.length > 0 && (n.textures = y), x.length > 0 && (n.images = x), _.length > 0 && (n.shapes = _), b.length > 0 && (n.skeletons = b), w.length > 0 && (n.animations = w) } return n.object = i, n; function M(t) { var e = []; for (var n in t) { var i = t[n]; delete i.metadata, e.push(i) } return e } }, clone: function (t) { return (new this.constructor).copy(this, t) }, copy: function (t, e) { if (void 0 === e && (e = !0), this.name = t.name, this.up.copy(t.up), this.position.copy(t.position), this.rotation.order = t.rotation.order, this.quaternion.copy(t.quaternion), this.scale.copy(t.scale), this.matrix.copy(t.matrix), this.matrixWorld.copy(t.matrixWorld), this.matrixAutoUpdate = t.matrixAutoUpdate, this.matrixWorldNeedsUpdate = t.matrixWorldNeedsUpdate, this.layers.mask = t.layers.mask, this.visible = t.visible, this.castShadow = t.castShadow, this.receiveShadow = t.receiveShadow, this.frustumCulled = t.frustumCulled, this.renderOrder = t.renderOrder, this.userData = JSON.parse(JSON.stringify(t.userData)), !0 === e) for (var n = 0; n < t.children.length; n++) { var i = t.children[n]; this.add(i.clone()) } return this } }); var Le = new Lt, Re = new Lt, Ce = new xt, Pe = function () { function t(t, e) { Object.defineProperty(this, "isPlane", { value: !0 }), this.normal = void 0 !== t ? t : new Lt(1, 0, 0), this.constant = void 0 !== e ? e : 0 } var e = t.prototype; return e.set = function (t, e) { return this.normal.copy(t), this.constant = e, this }, e.setComponents = function (t, e, n, i) { return this.normal.set(t, e, n), this.constant = i, this }, e.setFromNormalAndCoplanarPoint = function (t, e) { return this.normal.copy(t), this.constant = -e.dot(this.normal), this }, e.setFromCoplanarPoints = function (t, e, n) { var i = Le.subVectors(n, e).cross(Re.subVectors(t, e)).normalize(); return this.setFromNormalAndCoplanarPoint(i, t), this }, e.clone = function () { return (new this.constructor).copy(this) }, e.copy = function (t) { return this.normal.copy(t.normal), this.constant = t.constant, this }, e.normalize = function () { var t = 1 / this.normal.length(); return this.normal.multiplyScalar(t), this.constant *= t, this }, e.negate = function () { return this.constant *= -1, this.normal.negate(), this }, e.distanceToPoint = function (t) { return this.normal.dot(t) + this.constant }, e.distanceToSphere = function (t) { return this.distanceToPoint(t.center) - t.radius }, e.projectPoint = function (t, e) { return void 0 === e && (console.warn("THREE.Plane: .projectPoint() target is now required"), e = new Lt), e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t) }, e.intersectLine = function (t, e) { void 0 === e && (console.warn("THREE.Plane: .intersectLine() target is now required"), e = new Lt); var n = t.delta(Le), i = this.normal.dot(n); if (0 === i) return 0 === this.distanceToPoint(t.start) ? e.copy(t.start) : void 0; var r = -(t.start.dot(this.normal) + this.constant) / i; return r < 0 || r > 1 ? void 0 : e.copy(n).multiplyScalar(r).add(t.start) }, e.intersectsLine = function (t) { var e = this.distanceToPoint(t.start), n = this.distanceToPoint(t.end); return e < 0 && n > 0 || n < 0 && e > 0 }, e.intersectsBox = function (t) { return t.intersectsPlane(this) }, e.intersectsSphere = function (t) { return t.intersectsPlane(this) }, e.coplanarPoint = function (t) { return void 0 === t && (console.warn("THREE.Plane: .coplanarPoint() target is now required"), t = new Lt), t.copy(this.normal).multiplyScalar(-this.constant) }, e.applyMatrix4 = function (t, e) { var n = e || Ce.getNormalMatrix(t), i = this.coplanarPoint(Le).applyMatrix4(t), r = this.normal.applyMatrix3(n).normalize(); return this.constant = -i.dot(r), this }, e.translate = function (t) { return this.constant -= t.dot(this.normal), this }, e.equals = function (t) { return t.normal.equals(this.normal) && t.constant === this.constant }, t }(), Oe = new Lt, Ie = new Lt, De = new Lt, Ne = new Lt, Be = new Lt, ze = new Lt, Fe = new Lt, He = new Lt, Ge = new Lt, Ue = new Lt, ke = function () { function t(t, e, n) { this.a = void 0 !== t ? t : new Lt, this.b = void 0 !== e ? e : new Lt, this.c = void 0 !== n ? n : new Lt } t.getNormal = function (t, e, n, i) { void 0 === i && (console.warn("THREE.Triangle: .getNormal() target is now required"), i = new Lt), i.subVectors(n, e), Oe.subVectors(t, e), i.cross(Oe); var r = i.lengthSq(); return r > 0 ? i.multiplyScalar(1 / Math.sqrt(r)) : i.set(0, 0, 0) }, t.getBarycoord = function (t, e, n, i, r) { Oe.subVectors(i, e), Ie.subVectors(n, e), De.subVectors(t, e); var a = Oe.dot(Oe), o = Oe.dot(Ie), s = Oe.dot(De), c = Ie.dot(Ie), l = Ie.dot(De), u = a * c - o * o; if (void 0 === r && (console.warn("THREE.Triangle: .getBarycoord() target is now required"), r = new Lt), 0 === u) return r.set(-2, -1, -1); var h = 1 / u, d = (c * s - o * l) * h, p = (a * l - o * s) * h; return r.set(1 - d - p, p, d) }, t.containsPoint = function (t, e, n, i) { return this.getBarycoord(t, e, n, i, Ne), Ne.x >= 0 && Ne.y >= 0 && Ne.x + Ne.y <= 1 }, t.getUV = function (t, e, n, i, r, a, o, s) { return this.getBarycoord(t, e, n, i, Ne), s.set(0, 0), s.addScaledVector(r, Ne.x), s.addScaledVector(a, Ne.y), s.addScaledVector(o, Ne.z), s }, t.isFrontFacing = function (t, e, n, i) { return Oe.subVectors(n, e), Ie.subVectors(t, e), Oe.cross(Ie).dot(i) < 0 }; var e = t.prototype; return e.set = function (t, e, n) { return this.a.copy(t), this.b.copy(e), this.c.copy(n), this }, e.setFromPointsAndIndices = function (t, e, n, i) { return this.a.copy(t[e]), this.b.copy(t[n]), this.c.copy(t[i]), this }, e.clone = function () { return (new this.constructor).copy(this) }, e.copy = function (t) { return this.a.copy(t.a), this.b.copy(t.b), this.c.copy(t.c), this }, e.getArea = function () { return Oe.subVectors(this.c, this.b), Ie.subVectors(this.a, this.b), .5 * Oe.cross(Ie).length() }, e.getMidpoint = function (t) { return void 0 === t && (console.warn("THREE.Triangle: .getMidpoint() target is now required"), t = new Lt), t.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3) }, e.getNormal = function (e) { return t.getNormal(this.a, this.b, this.c, e) }, e.getPlane = function (t) { return void 0 === t && (console.warn("THREE.Triangle: .getPlane() target is now required"), t = new Pe), t.setFromCoplanarPoints(this.a, this.b, this.c) }, e.getBarycoord = function (e, n) { return t.getBarycoord(e, this.a, this.b, this.c, n) }, e.getUV = function (e, n, i, r, a) { return t.getUV(e, this.a, this.b, this.c, n, i, r, a) }, e.containsPoint = function (e) { return t.containsPoint(e, this.a, this.b, this.c) }, e.isFrontFacing = function (e) { return t.isFrontFacing(this.a, this.b, this.c, e) }, e.intersectsBox = function (t) { return t.intersectsTriangle(this) }, e.closestPointToPoint = function (t, e) { void 0 === e && (console.warn("THREE.Triangle: .closestPointToPoint() target is now required"), e = new Lt); var n, i, r = this.a, a = this.b, o = this.c; Be.subVectors(a, r), ze.subVectors(o, r), He.subVectors(t, r); var s = Be.dot(He), c = ze.dot(He); if (s <= 0 && c <= 0) return e.copy(r); Ge.subVectors(t, a); var l = Be.dot(Ge), u = ze.dot(Ge); if (l >= 0 && u <= l) return e.copy(a); var h = s * u - l * c; if (h <= 0 && s >= 0 && l <= 0) return n = s / (s - l), e.copy(r).addScaledVector(Be, n); Ue.subVectors(t, o); var d = Be.dot(Ue), p = ze.dot(Ue); if (p >= 0 && d <= p) return e.copy(o); var f = d * c - s * p; if (f <= 0 && c >= 0 && p <= 0) return i = c / (c - p), e.copy(r).addScaledVector(ze, i); var m = l * p - d * u; if (m <= 0 && u - l >= 0 && d - p >= 0) return Fe.subVectors(o, a), i = (u - l) / (u - l + (d - p)), e.copy(a).addScaledVector(Fe, i); var v = 1 / (m + f + h); return n = f * v, i = h * v, e.copy(r).addScaledVector(Be, n).addScaledVector(ze, i) }, e.equals = function (t) { return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c) }, t }(), Ve = { aliceblue: 15792383, antiquewhite: 16444375, aqua: 65535, aquamarine: 8388564, azure: 15794175, beige: 16119260, bisque: 16770244, black: 0, blanchedalmond: 16772045, blue: 255, blueviolet: 9055202, brown: 10824234, burlywood: 14596231, cadetblue: 6266528, chartreuse: 8388352, chocolate: 13789470, coral: 16744272, cornflowerblue: 6591981, cornsilk: 16775388, crimson: 14423100, cyan: 65535, darkblue: 139, darkcyan: 35723, darkgoldenrod: 12092939, darkgray: 11119017, darkgreen: 25600, darkgrey: 11119017, darkkhaki: 12433259, darkmagenta: 9109643, darkolivegreen: 5597999, darkorange: 16747520, darkorchid: 10040012, darkred: 9109504, darksalmon: 15308410, darkseagreen: 9419919, darkslateblue: 4734347, darkslategray: 3100495, darkslategrey: 3100495, darkturquoise: 52945, darkviolet: 9699539, deeppink: 16716947, deepskyblue: 49151, dimgray: 6908265, dimgrey: 6908265, dodgerblue: 2003199, firebrick: 11674146, floralwhite: 16775920, forestgreen: 2263842, fuchsia: 16711935, gainsboro: 14474460, ghostwhite: 16316671, gold: 16766720, goldenrod: 14329120, gray: 8421504, green: 32768, greenyellow: 11403055, grey: 8421504, honeydew: 15794160, hotpink: 16738740, indianred: 13458524, indigo: 4915330, ivory: 16777200, khaki: 15787660, lavender: 15132410, lavenderblush: 16773365, lawngreen: 8190976, lemonchiffon: 16775885, lightblue: 11393254, lightcoral: 15761536, lightcyan: 14745599, lightgoldenrodyellow: 16448210, lightgray: 13882323, lightgreen: 9498256, lightgrey: 13882323, lightpink: 16758465, lightsalmon: 16752762, lightseagreen: 2142890, lightskyblue: 8900346, lightslategray: 7833753, lightslategrey: 7833753, lightsteelblue: 11584734, lightyellow: 16777184, lime: 65280, limegreen: 3329330, linen: 16445670, magenta: 16711935, maroon: 8388608, mediumaquamarine: 6737322, mediumblue: 205, mediumorchid: 12211667, mediumpurple: 9662683, mediumseagreen: 3978097, mediumslateblue: 8087790, mediumspringgreen: 64154, mediumturquoise: 4772300, mediumvioletred: 13047173, midnightblue: 1644912, mintcream: 16121850, mistyrose: 16770273, moccasin: 16770229, navajowhite: 16768685, navy: 128, oldlace: 16643558, olive: 8421376, olivedrab: 7048739, orange: 16753920, orangered: 16729344, orchid: 14315734, palegoldenrod: 15657130, palegreen: 10025880, paleturquoise: 11529966, palevioletred: 14381203, papayawhip: 16773077, peachpuff: 16767673, peru: 13468991, pink: 16761035, plum: 14524637, powderblue: 11591910, purple: 8388736, rebeccapurple: 6697881, red: 16711680, rosybrown: 12357519, royalblue: 4286945, saddlebrown: 9127187, salmon: 16416882, sandybrown: 16032864, seagreen: 3050327, seashell: 16774638, sienna: 10506797, silver: 12632256, skyblue: 8900331, slateblue: 6970061, slategray: 7372944, slategrey: 7372944, snow: 16775930, springgreen: 65407, steelblue: 4620980, tan: 13808780, teal: 32896, thistle: 14204888, tomato: 16737095, turquoise: 4251856, violet: 15631086, wheat: 16113331, white: 16777215, whitesmoke: 16119285, yellow: 16776960, yellowgreen: 10145074 }, We = { h: 0, s: 0, l: 0 }, je = { h: 0, s: 0, l: 0 }; function qe(t, e, n) { return n < 0 && (n += 1), n > 1 && (n -= 1), n < 1 / 6 ? t + 6 * (e - t) * n : n < .5 ? e : n < 2 / 3 ? t + 6 * (e - t) * (2 / 3 - n) : t } function Xe(t) { return t < .04045 ? .0773993808 * t : Math.pow(.9478672986 * t + .0521327014, 2.4) } function Ye(t) { return t < .0031308 ? 12.92 * t : 1.055 * Math.pow(t, .41666) - .055 } var Ze = function () { function t(t, e, n) { return Object.defineProperty(this, "isColor", { value: !0 }), void 0 === e && void 0 === n ? this.set(t) : this.setRGB(t, e, n) } var e = t.prototype; return e.set = function (t) { return t && t.isColor ? this.copy(t) : "number" == typeof t ? this.setHex(t) : "string" == typeof t && this.setStyle(t), this }, e.setScalar = function (t) { return this.r = t, this.g = t, this.b = t, this }, e.setHex = function (t) { return t = Math.floor(t), this.r = (t >> 16 & 255) / 255, this.g = (t >> 8 & 255) / 255, this.b = (255 & t) / 255, this }, e.setRGB = function (t, e, n) { return this.r = t, this.g = e, this.b = n, this }, e.setHSL = function (t, e, n) { if (t = gt.euclideanModulo(t, 1), e = gt.clamp(e, 0, 1), n = gt.clamp(n, 0, 1), 0 === e) this.r = this.g = this.b = n; else { var i = n <= .5 ? n * (1 + e) : n + e - n * e, r = 2 * n - i; this.r = qe(r, i, t + 1 / 3), this.g = qe(r, i, t), this.b = qe(r, i, t - 1 / 3) } return this }, e.setStyle = function (t) { function e(e) { void 0 !== e && parseFloat(e) < 1 && console.warn("THREE.Color: Alpha component of " + t + " will be ignored.") } var n; if (n = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)) { var i, r = n[1], a = n[2]; switch (r) { case "rgb": case "rgba": if (i = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)) return this.r = Math.min(255, parseInt(i[1], 10)) / 255, this.g = Math.min(255, parseInt(i[2], 10)) / 255, this.b = Math.min(255, parseInt(i[3], 10)) / 255, e(i[4]), this; if (i = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)) return this.r = Math.min(100, parseInt(i[1], 10)) / 100, this.g = Math.min(100, parseInt(i[2], 10)) / 100, this.b = Math.min(100, parseInt(i[3], 10)) / 100, e(i[4]), this; break; case "hsl": case "hsla": if (i = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)) { var o = parseFloat(i[1]) / 360, s = parseInt(i[2], 10) / 100, c = parseInt(i[3], 10) / 100; return e(i[4]), this.setHSL(o, s, c) } } } else if (n = /^\#([A-Fa-f\d]+)$/.exec(t)) { var l = n[1], u = l.length; if (3 === u) return this.r = parseInt(l.charAt(0) + l.charAt(0), 16) / 255, this.g = parseInt(l.charAt(1) + l.charAt(1), 16) / 255, this.b = parseInt(l.charAt(2) + l.charAt(2), 16) / 255, this; if (6 === u) return this.r = parseInt(l.charAt(0) + l.charAt(1), 16) / 255, this.g = parseInt(l.charAt(2) + l.charAt(3), 16) / 255, this.b = parseInt(l.charAt(4) + l.charAt(5), 16) / 255, this } return t && t.length > 0 ? this.setColorName(t) : this }, e.setColorName = function (t) { var e = Ve[t]; return void 0 !== e ? this.setHex(e) : console.warn("THREE.Color: Unknown color " + t), this }, e.clone = function () { return new this.constructor(this.r, this.g, this.b) }, e.copy = function (t) { return this.r = t.r, this.g = t.g, this.b = t.b, this }, e.copyGammaToLinear = function (t, e) { return void 0 === e && (e = 2), this.r = Math.pow(t.r, e), this.g = Math.pow(t.g, e), this.b = Math.pow(t.b, e), this }, e.copyLinearToGamma = function (t, e) { void 0 === e && (e = 2); var n = e > 0 ? 1 / e : 1; return this.r = Math.pow(t.r, n), this.g = Math.pow(t.g, n), this.b = Math.pow(t.b, n), this }, e.convertGammaToLinear = function (t) { return this.copyGammaToLinear(this, t), this }, e.convertLinearToGamma = function (t) { return this.copyLinearToGamma(this, t), this }, e.copySRGBToLinear = function (t) { return this.r = Xe(t.r), this.g = Xe(t.g), this.b = Xe(t.b), this }, e.copyLinearToSRGB = function (t) { return this.r = Ye(t.r), this.g = Ye(t.g), this.b = Ye(t.b), this }, e.convertSRGBToLinear = function () { return this.copySRGBToLinear(this), this }, e.convertLinearToSRGB = function () { return this.copyLinearToSRGB(this), this }, e.getHex = function () { return 255 * this.r << 16 ^ 255 * this.g << 8 ^ 255 * this.b << 0 }, e.getHexString = function () { return ("000000" + this.getHex().toString(16)).slice(-6) }, e.getHSL = function (t) { void 0 === t && (console.warn("THREE.Color: .getHSL() target is now required"), t = { h: 0, s: 0, l: 0 }); var e, n, i = this.r, r = this.g, a = this.b, o = Math.max(i, r, a), s = Math.min(i, r, a), c = (s + o) / 2; if (s === o) e = 0, n = 0; else { var l = o - s; switch (n = c <= .5 ? l / (o + s) : l / (2 - o - s), o) { case i: e = (r - a) / l + (r < a ? 6 : 0); break; case r: e = (a - i) / l + 2; break; case a: e = (i - r) / l + 4 }e /= 6 } return t.h = e, t.s = n, t.l = c, t }, e.getStyle = function () { return "rgb(" + (255 * this.r | 0) + "," + (255 * this.g | 0) + "," + (255 * this.b | 0) + ")" }, e.offsetHSL = function (t, e, n) { return this.getHSL(We), We.h += t, We.s += e, We.l += n, this.setHSL(We.h, We.s, We.l), this }, e.add = function (t) { return this.r += t.r, this.g += t.g, this.b += t.b, this }, e.addColors = function (t, e) { return this.r = t.r + e.r, this.g = t.g + e.g, this.b = t.b + e.b, this }, e.addScalar = function (t) { return this.r += t, this.g += t, this.b += t, this }, e.sub = function (t) { return this.r = Math.max(0, this.r - t.r), this.g = Math.max(0, this.g - t.g), this.b = Math.max(0, this.b - t.b), this }, e.multiply = function (t) { return this.r *= t.r, this.g *= t.g, this.b *= t.b, this }, e.multiplyScalar = function (t) { return this.r *= t, this.g *= t, this.b *= t, this }, e.lerp = function (t, e) { return this.r += (t.r - this.r) * e, this.g += (t.g - this.g) * e, this.b += (t.b - this.b) * e, this }, e.lerpColors = function (t, e, n) { return this.r = t.r + (e.r - t.r) * n, this.g = t.g + (e.g - t.g) * n, this.b = t.b + (e.b - t.b) * n, this }, e.lerpHSL = function (t, e) { this.getHSL(We), t.getHSL(je); var n = gt.lerp(We.h, je.h, e), i = gt.lerp(We.s, je.s, e), r = gt.lerp(We.l, je.l, e); return this.setHSL(n, i, r), this }, e.equals = function (t) { return t.r === this.r && t.g === this.g && t.b === this.b }, e.fromArray = function (t, e) { return void 0 === e && (e = 0), this.r = t[e], this.g = t[e + 1], this.b = t[e + 2], this }, e.toArray = function (t, e) { return void 0 === t && (t = []), void 0 === e && (e = 0), t[e] = this.r, t[e + 1] = this.g, t[e + 2] = this.b, t }, e.fromBufferAttribute = function (t, e) { return this.r = t.getX(e), this.g = t.getY(e), this.b = t.getZ(e), !0 === t.normalized && (this.r /= 255, this.g /= 255, this.b /= 255), this }, e.toJSON = function () { return this.getHex() }, t }(); Ze.NAMES = Ve, Ze.prototype.r = 1, Ze.prototype.g = 1, Ze.prototype.b = 1; var Je = function () { function t(t, e, n, i, r, a) { void 0 === a && (a = 0), this.a = t, this.b = e, this.c = n, this.normal = i && i.isVector3 ? i : new Lt, this.vertexNormals = Array.isArray(i) ? i : [], this.color = r && r.isColor ? r : new Ze, this.vertexColors = Array.isArray(r) ? r : [], this.materialIndex = a } var e = t.prototype; return e.clone = function () { return (new this.constructor).copy(this) }, e.copy = function (t) { this.a = t.a, this.b = t.b, this.c = t.c, this.normal.copy(t.normal), this.color.copy(t.color), this.materialIndex = t.materialIndex; for (var e = 0, n = t.vertexNormals.length; e < n; e++)this.vertexNormals[e] = t.vertexNormals[e].clone(); for (var i = 0, r = t.vertexColors.length; i < r; i++)this.vertexColors[i] = t.vertexColors[i].clone(); return this }, t }(), Qe = 0; function Ke() { Object.defineProperty(this, "id", { value: Qe++ }), this.uuid = gt.generateUUID(), this.name = "", this.type = "Material", this.fog = !0, this.blending = 1, this.side = 0, this.flatShading = !1, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.blendSrc = 204, this.blendDst = 205, this.blendEquation = i, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.depthFunc = 3, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = 519, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = et, this.stencilZFail = et, this.stencilZPass = et, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaTest = 0, this.premultipliedAlpha = !1, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0 } function $e(t) { Ke.call(this), this.type = "MeshBasicMaterial", this.color = new Ze(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = 0, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.skinning = !1, this.morphTargets = !1, this.setValues(t) } Ke.prototype = Object.assign(Object.create(dt.prototype), { constructor: Ke, isMaterial: !0, onBeforeCompile: function () { }, customProgramCacheKey: function () { return this.onBeforeCompile.toString() }, setValues: function (t) { if (void 0 !== t) for (var e in t) { var n = t[e]; if (void 0 !== n) if ("shading" !== e) { var i = this[e]; void 0 !== i ? i && i.isColor ? i.set(n) : i && i.isVector3 && n && n.isVector3 ? i.copy(n) : this[e] = n : console.warn("THREE." + this.type + ": '" + e + "' is not a property of this material.") } else console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = 1 === n; else console.warn("THREE.Material: '" + e + "' parameter is undefined.") } }, toJSON: function (t) { var e = void 0 === t || "string" == typeof t; e && (t = { textures: {}, images: {} }); var n = { metadata: { version: 4.5, type: "Material", generator: "Material.toJSON" } }; function i(t) { var e = []; for (var n in t) { var i = t[n]; delete i.metadata, e.push(i) } return e } if (n.uuid = this.uuid, n.type = this.type, "" !== this.name && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), void 0 !== this.roughness && (n.roughness = this.roughness), void 0 !== this.metalness && (n.metalness = this.metalness), this.sheen && this.sheen.isColor && (n.sheen = this.sheen.getHex()), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity && 1 !== this.emissiveIntensity && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), void 0 !== this.shininess && (n.shininess = this.shininess), void 0 !== this.clearcoat && (n.clearcoat = this.clearcoat), void 0 !== this.clearcoatRoughness && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(t).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(t).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(t).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(t).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(t).uuid), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(t).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(t).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(t).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(t).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(t).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(t).uuid, n.reflectivity = this.reflectivity, n.refractionRatio = this.refractionRatio, void 0 !== this.combine && (n.combine = this.combine), void 0 !== this.envMapIntensity && (n.envMapIntensity = this.envMapIntensity)), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(t).uuid), void 0 !== this.size && (n.size = this.size), void 0 !== this.sizeAttenuation && (n.sizeAttenuation = this.sizeAttenuation), 1 !== this.blending && (n.blending = this.blending), !0 === this.flatShading && (n.flatShading = this.flatShading), 0 !== this.side && (n.side = this.side), this.vertexColors && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), !0 === this.transparent && (n.transparent = this.transparent), n.depthFunc = this.depthFunc, n.depthTest = this.depthTest, n.depthWrite = this.depthWrite, n.stencilWrite = this.stencilWrite, n.stencilWriteMask = this.stencilWriteMask, n.stencilFunc = this.stencilFunc, n.stencilRef = this.stencilRef, n.stencilFuncMask = this.stencilFuncMask, n.stencilFail = this.stencilFail, n.stencilZFail = this.stencilZFail, n.stencilZPass = this.stencilZPass, this.rotation && 0 !== this.rotation && (n.rotation = this.rotation), !0 === this.polygonOffset && (n.polygonOffset = !0), 0 !== this.polygonOffsetFactor && (n.polygonOffsetFactor = this.polygonOffsetFactor), 0 !== this.polygonOffsetUnits && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth && 1 !== this.linewidth && (n.linewidth = this.linewidth), void 0 !== this.dashSize && (n.dashSize = this.dashSize), void 0 !== this.gapSize && (n.gapSize = this.gapSize), void 0 !== this.scale && (n.scale = this.scale), !0 === this.dithering && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), !0 === this.premultipliedAlpha && (n.premultipliedAlpha = this.premultipliedAlpha), !0 === this.wireframe && (n.wireframe = this.wireframe), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), "round" !== this.wireframeLinecap && (n.wireframeLinecap = this.wireframeLinecap), "round" !== this.wireframeLinejoin && (n.wireframeLinejoin = this.wireframeLinejoin), !0 === this.morphTargets && (n.morphTargets = !0), !0 === this.morphNormals && (n.morphNormals = !0), !0 === this.skinning && (n.skinning = !0), !1 === this.visible && (n.visible = !1), !1 === this.toneMapped && (n.toneMapped = !1), "{}" !== JSON.stringify(this.userData) && (n.userData = this.userData), e) { var r = i(t.textures), a = i(t.images); r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a) } return n }, clone: function () { return (new this.constructor).copy(this) }, copy: function (t) { this.name = t.name, this.fog = t.fog, this.blending = t.blending, this.side = t.side, this.flatShading = t.flatShading, this.vertexColors = t.vertexColors, this.opacity = t.opacity, this.transparent = t.transparent, this.blendSrc = t.blendSrc, this.blendDst = t.blendDst, this.blendEquation = t.blendEquation, this.blendSrcAlpha = t.blendSrcAlpha, this.blendDstAlpha = t.blendDstAlpha, this.blendEquationAlpha = t.blendEquationAlpha, this.depthFunc = t.depthFunc, this.depthTest = t.depthTest, this.depthWrite = t.depthWrite, this.stencilWriteMask = t.stencilWriteMask, this.stencilFunc = t.stencilFunc, this.stencilRef = t.stencilRef, this.stencilFuncMask = t.stencilFuncMask, this.stencilFail = t.stencilFail, this.stencilZFail = t.stencilZFail, this.stencilZPass = t.stencilZPass, this.stencilWrite = t.stencilWrite; var e = t.clippingPlanes, n = null; if (null !== e) { var i = e.length; n = new Array(i); for (var r = 0; r !== i; ++r)n[r] = e[r].clone() } return this.clippingPlanes = n, this.clipIntersection = t.clipIntersection, this.clipShadows = t.clipShadows, this.shadowSide = t.shadowSide, this.colorWrite = t.colorWrite, this.precision = t.precision, this.polygonOffset = t.polygonOffset, this.polygonOffsetFactor = t.polygonOffsetFactor, this.polygonOffsetUnits = t.polygonOffsetUnits, this.dithering = t.dithering, this.alphaTest = t.alphaTest, this.premultipliedAlpha = t.premultipliedAlpha, this.visible = t.visible, this.toneMapped = t.toneMapped, this.userData = JSON.parse(JSON.stringify(t.userData)), this }, dispose: function () { this.dispatchEvent({ type: "dispose" }) } }), Object.defineProperty(Ke.prototype, "needsUpdate", { set: function (t) { !0 === t && this.version++ } }), $e.prototype = Object.create(Ke.prototype), $e.prototype.constructor = $e, $e.prototype.isMeshBasicMaterial = !0, $e.prototype.copy = function (t) { return Ke.prototype.copy.call(this, t), this.color.copy(t.color), this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.skinning = t.skinning, this.morphTargets = t.morphTargets, this }; var tn = new Lt, en = new yt; function nn(t, e, n) { if (Array.isArray(t)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); this.name = "", this.array = t, this.itemSize = e, this.count = void 0 !== t ? t.length / e : 0, this.normalized = !0 === n, this.usage = nt, this.updateRange = { offset: 0, count: -1 }, this.version = 0 } function rn(t, e, n) { nn.call(this, new Int8Array(t), e, n) } function an(t, e, n) { nn.call(this, new Uint8Array(t), e, n) } function on(t, e, n) { nn.call(this, new Uint8ClampedArray(t), e, n) } function sn(t, e, n) { nn.call(this, new Int16Array(t), e, n) } function cn(t, e, n) { nn.call(this, new Uint16Array(t), e, n) } function ln(t, e, n) { nn.call(this, new Int32Array(t), e, n) } function un(t, e, n) { nn.call(this, new Uint32Array(t), e, n) } function hn(t, e, n) { nn.call(this, new Uint16Array(t), e, n) } function dn(t, e, n) { nn.call(this, new Float32Array(t), e, n) } function pn(t, e, n) { nn.call(this, new Float64Array(t), e, n) } function fn(t) { if (0 === t.length) return -1 / 0; for (var e = t[0], n = 1, i = t.length; n < i; ++n)t[n] > e && (e = t[n]); return e } Object.defineProperty(nn.prototype, "needsUpdate", { set: function (t) { !0 === t && this.version++ } }), Object.assign(nn.prototype, { isBufferAttribute: !0, onUploadCallback: function () { }, setUsage: function (t) { return this.usage = t, this }, copy: function (t) { return this.name = t.name, this.array = new t.array.constructor(t.array), this.itemSize = t.itemSize, this.count = t.count, this.normalized = t.normalized, this.usage = t.usage, this }, copyAt: function (t, e, n) { t *= this.itemSize, n *= e.itemSize; for (var i = 0, r = this.itemSize; i < r; i++)this.array[t + i] = e.array[n + i]; return this }, copyArray: function (t) { return this.array.set(t), this }, copyColorsArray: function (t) { for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) { var a = t[i]; void 0 === a && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", i), a = new Ze), e[n++] = a.r, e[n++] = a.g, e[n++] = a.b } return this }, copyVector2sArray: function (t) { for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) { var a = t[i]; void 0 === a && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", i), a = new yt), e[n++] = a.x, e[n++] = a.y } return this }, copyVector3sArray: function (t) { for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) { var a = t[i]; void 0 === a && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", i), a = new Lt), e[n++] = a.x, e[n++] = a.y, e[n++] = a.z } return this }, copyVector4sArray: function (t) { for (var e = this.array, n = 0, i = 0, r = t.length; i < r; i++) { var a = t[i]; void 0 === a && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", i), a = new St), e[n++] = a.x, e[n++] = a.y, e[n++] = a.z, e[n++] = a.w } return this }, applyMatrix3: function (t) { if (2 === this.itemSize) for (var e = 0, n = this.count; e < n; e++)en.fromBufferAttribute(this, e), en.applyMatrix3(t), this.setXY(e, en.x, en.y); else if (3 === this.itemSize) for (var i = 0, r = this.count; i < r; i++)tn.fromBufferAttribute(this, i), tn.applyMatrix3(t), this.setXYZ(i, tn.x, tn.y, tn.z); return this }, applyMatrix4: function (t) { for (var e = 0, n = this.count; e < n; e++)tn.x = this.getX(e), tn.y = this.getY(e), tn.z = this.getZ(e), tn.applyMatrix4(t), this.setXYZ(e, tn.x, tn.y, tn.z); return this }, applyNormalMatrix: function (t) { for (var e = 0, n = this.count; e < n; e++)tn.x = this.getX(e), tn.y = this.getY(e), tn.z = this.getZ(e), tn.applyNormalMatrix(t), this.setXYZ(e, tn.x, tn.y, tn.z); return this }, transformDirection: function (t) { for (var e = 0, n = this.count; e < n; e++)tn.x = this.getX(e), tn.y = this.getY(e), tn.z = this.getZ(e), tn.transformDirection(t), this.setXYZ(e, tn.x, tn.y, tn.z); return this }, set: function (t, e) { return void 0 === e && (e = 0), this.array.set(t, e), this }, getX: function (t) { return this.array[t * this.itemSize] }, setX: function (t, e) { return this.array[t * this.itemSize] = e, this }, getY: function (t) { return this.array[t * this.itemSize + 1] }, setY: function (t, e) { return this.array[t * this.itemSize + 1] = e, this }, getZ: function (t) { return this.array[t * this.itemSize + 2] }, setZ: function (t, e) { return this.array[t * this.itemSize + 2] = e, this }, getW: function (t) { return this.array[t * this.itemSize + 3] }, setW: function (t, e) { return this.array[t * this.itemSize + 3] = e, this }, setXY: function (t, e, n) { return t *= this.itemSize, this.array[t + 0] = e, this.array[t + 1] = n, this }, setXYZ: function (t, e, n, i) { return t *= this.itemSize, this.array[t + 0] = e, this.array[t + 1] = n, this.array[t + 2] = i, this }, setXYZW: function (t, e, n, i, r) { return t *= this.itemSize, this.array[t + 0] = e, this.array[t + 1] = n, this.array[t + 2] = i, this.array[t + 3] = r, this }, onUpload: function (t) { return this.onUploadCallback = t, this }, clone: function () { return new this.constructor(this.array, this.itemSize).copy(this) }, toJSON: function () { return { itemSize: this.itemSize, type: this.array.constructor.name, array: Array.prototype.slice.call(this.array), normalized: this.normalized } } }), rn.prototype = Object.create(nn.prototype), rn.prototype.constructor = rn, an.prototype = Object.create(nn.prototype), an.prototype.constructor = an, on.prototype = Object.create(nn.prototype), on.prototype.constructor = on, sn.prototype = Object.create(nn.prototype), sn.prototype.constructor = sn, cn.prototype = Object.create(nn.prototype), cn.prototype.constructor = cn, ln.prototype = Object.create(nn.prototype), ln.prototype.constructor = ln, un.prototype = Object.create(nn.prototype), un.prototype.constructor = un, hn.prototype = Object.create(nn.prototype), hn.prototype.constructor = hn, hn.prototype.isFloat16BufferAttribute = !0, dn.prototype = Object.create(nn.prototype), dn.prototype.constructor = dn, pn.prototype = Object.create(nn.prototype), pn.prototype.constructor = pn; var mn = { Int8Array: Int8Array, Uint8Array: Uint8Array, Uint8ClampedArray: "undefined" != typeof Uint8ClampedArray ? Uint8ClampedArray : Uint8Array, Int16Array: Int16Array, Uint16Array: Uint16Array, Int32Array: Int32Array, Uint32Array: Uint32Array, Float32Array: Float32Array, Float64Array: Float64Array }; function vn(t, e) { return new mn[t](e) } var gn = 0, yn = new ne, xn = new Ae, _n = new Lt, bn = new Pt, wn = new Pt, Mn = new Lt; function Sn() { Object.defineProperty(this, "id", { value: gn++ }), this.uuid = gt.generateUUID(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {} } Sn.prototype = Object.assign(Object.create(dt.prototype), { constructor: Sn, isBufferGeometry: !0, getIndex: function () { return this.index }, setIndex: function (t) { return Array.isArray(t) ? this.index = new (fn(t) > 65535 ? un : cn)(t, 1) : this.index = t, this }, getAttribute: function (t) { return this.attributes[t] }, setAttribute: function (t, e) { return this.attributes[t] = e, this }, deleteAttribute: function (t) { return delete this.attributes[t], this }, hasAttribute: function (t) { return void 0 !== this.attributes[t] }, addGroup: function (t, e, n) { void 0 === n && (n = 0), this.groups.push({ start: t, count: e, materialIndex: n }) }, clearGroups: function () { this.groups = [] }, setDrawRange: function (t, e) { this.drawRange.start = t, this.drawRange.count = e }, applyMatrix4: function (t) { var e = this.attributes.position; void 0 !== e && (e.applyMatrix4(t), e.needsUpdate = !0); var n = this.attributes.normal; if (void 0 !== n) { var i = (new xt).getNormalMatrix(t); n.applyNormalMatrix(i), n.needsUpdate = !0 } var r = this.attributes.tangent; return void 0 !== r && (r.transformDirection(t), r.needsUpdate = !0), null !== this.boundingBox && this.computeBoundingBox(), null !== this.boundingSphere && this.computeBoundingSphere(), this }, rotateX: function (t) { return yn.makeRotationX(t), this.applyMatrix4(yn), this }, rotateY: function (t) { return yn.makeRotationY(t), this.applyMatrix4(yn), this }, rotateZ: function (t) { return yn.makeRotationZ(t), this.applyMatrix4(yn), this }, translate: function (t, e, n) { return yn.makeTranslation(t, e, n), this.applyMatrix4(yn), this }, scale: function (t, e, n) { return yn.makeScale(t, e, n), this.applyMatrix4(yn), this }, lookAt: function (t) { return xn.lookAt(t), xn.updateMatrix(), this.applyMatrix4(xn.matrix), this }, center: function () { return this.computeBoundingBox(), this.boundingBox.getCenter(_n).negate(), this.translate(_n.x, _n.y, _n.z), this }, setFromPoints: function (t) { for (var e = [], n = 0, i = t.length; n < i; n++) { var r = t[n]; e.push(r.x, r.y, r.z || 0) } return this.setAttribute("position", new dn(e, 3)), this }, computeBoundingBox: function () { null === this.boundingBox && (this.boundingBox = new Pt); var t = this.attributes.position, e = this.morphAttributes.position; if (t && t.isGLBufferAttribute) return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), void this.boundingBox.set(new Lt(-1 / 0, -1 / 0, -1 / 0), new Lt(1 / 0, 1 / 0, 1 / 0)); if (void 0 !== t) { if (this.boundingBox.setFromBufferAttribute(t), e) for (var n = 0, i = e.length; n < i; n++) { var r = e[n]; bn.setFromBufferAttribute(r), this.morphTargetsRelative ? (Mn.addVectors(this.boundingBox.min, bn.min), this.boundingBox.expandByPoint(Mn), Mn.addVectors(this.boundingBox.max, bn.max), this.boundingBox.expandByPoint(Mn)) : (this.boundingBox.expandByPoint(bn.min), this.boundingBox.expandByPoint(bn.max)) } } else this.boundingBox.makeEmpty(); (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this) }, computeBoundingSphere: function () { null === this.boundingSphere && (this.boundingSphere = new Xt); var t = this.attributes.position, e = this.morphAttributes.position; if (t && t.isGLBufferAttribute) return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this), void this.boundingSphere.set(new Lt, 1 / 0); if (t) { var n = this.boundingSphere.center; if (bn.setFromBufferAttribute(t), e) for (var i = 0, r = e.length; i < r; i++) { var a = e[i]; wn.setFromBufferAttribute(a), this.morphTargetsRelative ? (Mn.addVectors(bn.min, wn.min), bn.expandByPoint(Mn), Mn.addVectors(bn.max, wn.max), bn.expandByPoint(Mn)) : (bn.expandByPoint(wn.min), bn.expandByPoint(wn.max)) } bn.getCenter(n); for (var o = 0, s = 0, c = t.count; s < c; s++)Mn.fromBufferAttribute(t, s), o = Math.max(o, n.distanceToSquared(Mn)); if (e) for (var l = 0, u = e.length; l < u; l++)for (var h = e[l], d = this.morphTargetsRelative, p = 0, f = h.count; p < f; p++)Mn.fromBufferAttribute(h, p), d && (_n.fromBufferAttribute(t, p), Mn.add(_n)), o = Math.max(o, n.distanceToSquared(Mn)); this.boundingSphere.radius = Math.sqrt(o);}},computeFaceNormals:function(){},computeTangents:function(){var t=this.index,e=this.attributes;if(null!==t&&void 0!==e.position&&void 0!==e.normal&&void 0!==e.uv){var n=t.array,i=e.position.array,r=e.normal.array,a=e.uv.array,o=i.length/3;void 0===e.tangent&&this.setAttribute("tangent",new nn(new Float32Array(4*o),4));for(var s=e.tangent.array,c=[],l=[],u=0;u0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};var i=this.index;null!==i&&(t.data.index={type:i.array.constructor.name,array:Array.prototype.slice.call(i.array)});var r=this.attributes;for(var a in r){var o=r[a],s=o.toJSON(t.data);""!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var u in this.morphAttributes){for(var h=this.morphAttributes[u],d=[],p=0,f=h.length;p0&&(c[u]=d,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={center:y.center.toArray(),radius:y.radius}),t},clone:function(){return(new Sn).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var i=t.attributes;for(var r in i){var a=i[r];this.setAttribute(r,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;un.far?null:{distance:c,point:Un.clone(),object:t}}(t,e,n,i,Ln,Rn,Cn,Gn);if(g){s&&(zn.fromBufferAttribute(s,l),Fn.fromBufferAttribute(s,u),Hn.fromBufferAttribute(s,h),g.uv=ke.getUV(Gn,Ln,Rn,Cn,zn,Fn,Hn,new yt)),c&&(zn.fromBufferAttribute(c,l),Fn.fromBufferAttribute(c,u),Hn.fromBufferAttribute(c,h),g.uv2=ke.getUV(Gn,Ln,Rn,Cn,zn,Fn,Hn,new yt));var y=new Je(l,u,h);ke.getNormal(Ln,Rn,Cn,y.normal),g.face=y}return g}kn.prototype=Object.assign(Object.create(Ae.prototype),{constructor:kn,isMesh:!0,copy:function(t){return Ae.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var i=e[n[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var r=0,a=i.length;r0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){var n,i=this.geometry,r=this.material,a=this.matrixWorld;if(void 0!==r&&(null===i.boundingSphere&&i.computeBoundingSphere(),An.copy(i.boundingSphere),An.applyMatrix4(a),!1!==t.ray.intersectsSphere(An)&&(Tn.copy(a).invert(),En.copy(t.ray).applyMatrix4(Tn),null===i.boundingBox||!1!==En.intersectsBox(i.boundingBox))))if(i.isBufferGeometry){var o=i.index,s=i.attributes.position,c=i.morphAttributes.position,l=i.morphTargetsRelative,u=i.attributes.uv,h=i.attributes.uv2,d=i.groups,p=i.drawRange;if(null!==o)if(Array.isArray(r))for(var f=0,m=d.length;f0?1:-1,h.push(A.x,A.y,A.z),d.push(C/m),d.push(1-L/v),T+=1}for(var O=0;O0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var r={};for(var a in this.extensions)!0===this.extensions[a]&&(r[a]=!0);return Object.keys(r).length>0&&(e.extensions=r),e},Zn.prototype=Object.assign(Object.create(Ae.prototype),{constructor:Zn,isCamera:!0,copy:function(t,e){return Ae.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Lt),this.updateWorldMatrix(!0,!1);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Ae.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){Ae.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),Jn.prototype=Object.assign(Object.create(Zn.prototype),{constructor:Jn,isPerspectiveCamera:!0,copy:function(t,e){return Zn.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){var e=.5*this.getFilmHeight()/t;this.fov=2*gt.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){var t=Math.tan(.5*gt.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*gt.RAD2DEG*Math.atan(Math.tan(.5*gt.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=this.near,e=t*Math.tan(.5*gt.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;r+=a.offsetX*i/o,e-=a.offsetY*n/s,i*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(r+=t*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){var e=Ae.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Qn=90;function Kn(t,e,n){if(Ae.call(this),this.type="CubeCamera",!0===n.isWebGLCubeRenderTarget){this.renderTarget=n;var i=new Jn(Qn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Lt(1,0,0)),this.add(i);var r=new Jn(Qn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Lt(-1,0,0)),this.add(r);var a=new Jn(Qn,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(new Lt(0,1,0)),this.add(a);var o=new Jn(Qn,1,t,e);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new Lt(0,-1,0)),this.add(o);var s=new Jn(Qn,1,t,e);s.layers=this.layers,s.up.set(0,-1,0),s.lookAt(new Lt(0,0,1)),this.add(s);var c=new Jn(Qn,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new Lt(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();var l=t.xr.enabled,u=t.getRenderTarget();t.xr.enabled=!1;var h=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,s),n.texture.generateMipmaps=h,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(u),t.xr.enabled=l}}else console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.")}function $n(t,e,n,i,r,o,s,c,l,u){t=void 0!==t?t:[],e=void 0!==e?e:a,s=void 0!==s?s:E,wt.call(this,t,e,n,i,r,o,s,c,l,u),this.flipY=!1,this._needsFlipEnvMap=!0}Kn.prototype=Object.create(Ae.prototype),Kn.prototype.constructor=Kn,$n.prototype=Object.create(wt.prototype),$n.prototype.constructor=$n,$n.prototype.isCubeTexture=!0,Object.defineProperty($n.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}});var ti=function(t){function e(e,n,i){var r;return Number.isInteger(n)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),n=i),r=t.call(this,e,e,n)||this,Object.defineProperty(lt(r),"isWebGLCubeRenderTarget",{value:!0}),n=n||{},r.texture=new $n(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),r.texture._needsFlipEnvMap=!1,r}ct(e,t);var n=e.prototype;return n.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=A,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={tEquirect:{value:null}},i="\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",r="\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",a=new Wn(5,5,5),o=new Yn({name:"CubemapFromEquirect",uniforms:jn(n),vertexShader:i,fragmentShader:r,side:1,blending:0});o.uniforms.tEquirect.value=e;var s=new kn(a,o),c=e.minFilter;return e.minFilter===x&&(e.minFilter=g),new Kn(1,10,this).update(t,s),e.minFilter=c,s.geometry.dispose(),s.material.dispose(),this},n.clear=function(t,e,n,i){for(var r=t.getRenderTarget(),a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,i);t.setRenderTarget(r)},e}(Tt);function ei(t,e,n,i,r,a,o,s,c,l,u,h){wt.call(this,null,a,o,s,c,l,i,r,u,h),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:f,this.minFilter=void 0!==l?l:f,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}ei.prototype=Object.create(wt.prototype),ei.prototype.constructor=ei,ei.prototype.isDataTexture=!0;var ni=new Xt,ii=new Lt,ri=function(){function t(t,e,n,i,r,a){this.planes=[void 0!==t?t:new Pe,void 0!==e?e:new Pe,void 0!==n?n:new Pe,void 0!==i?i:new Pe,void 0!==r?r:new Pe,void 0!==a?a:new Pe]}var e=t.prototype;return e.set=function(t,e,n,i,r,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},e.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,i=n[0],r=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],u=n[7],h=n[8],d=n[9],p=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-i,u-s,f-h,y-m).normalize(),e[1].setComponents(o+i,u+s,f+h,y+m).normalize(),e[2].setComponents(o+r,u+c,f+d,y+v).normalize(),e[3].setComponents(o-r,u-c,f-d,y-v).normalize(),e[4].setComponents(o-a,u-l,f-p,y-g).normalize(),e[5].setComponents(o+a,u+l,f+p,y+g).normalize(),this},e.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ni.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)},e.intersectsSprite=function(t){return ni.center.set(0,0,0),ni.radius=.7071067811865476,ni.applyMatrix4(t.matrixWorld),this.intersectsSphere(ni)},e.intersectsSphere=function(t){for(var e=this.planes,n=t.center,i=-t.radius,r=0;r<6;r++){if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,ii.y=i.normal.y>0?t.max.y:t.min.y,ii.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(ii)<0)return!1}return!0},e.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},t}();function ai(){var t=null,e=!1,n=null,i=null;function r(e,a){n(e,a),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function oi(t,e){var n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);var n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){var a=i.get(e);(!a||a.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},li={common:{diffuse:{value:new Ze(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new xt},uv2Transform:{value:new xt},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new yt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ze(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ze(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new xt}},sprite:{diffuse:{value:new Ze(15658734)},opacity:{value:1},center:{value:new yt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new xt}}},ui={basic:{uniforms:qn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.fog]),vertexShader:ci.meshbasic_vert,fragmentShader:ci.meshbasic_frag},lambert:{uniforms:qn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.fog,li.lights,{emissive:{value:new Ze(0)}}]),vertexShader:ci.meshlambert_vert,fragmentShader:ci.meshlambert_frag},phong:{uniforms:qn([li.common,li.specularmap,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.fog,li.lights,{emissive:{value:new Ze(0)},specular:{value:new Ze(1118481)},shininess:{value:30}}]),vertexShader:ci.meshphong_vert,fragmentShader:ci.meshphong_frag},standard:{uniforms:qn([li.common,li.envmap,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.roughnessmap,li.metalnessmap,li.fog,li.lights,{emissive:{value:new Ze(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:ci.meshphysical_vert,fragmentShader:ci.meshphysical_frag},toon:{uniforms:qn([li.common,li.aomap,li.lightmap,li.emissivemap,li.bumpmap,li.normalmap,li.displacementmap,li.gradientmap,li.fog,li.lights,{emissive:{value:new Ze(0)}}]),vertexShader:ci.meshtoon_vert,fragmentShader:ci.meshtoon_frag},matcap:{uniforms:qn([li.common,li.bumpmap,li.normalmap,li.displacementmap,li.fog,{matcap:{value:null}}]),vertexShader:ci.meshmatcap_vert,fragmentShader:ci.meshmatcap_frag},points:{uniforms:qn([li.points,li.fog]),vertexShader:ci.points_vert,fragmentShader:ci.points_frag},dashed:{uniforms:qn([li.common,li.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:ci.linedashed_vert,fragmentShader:ci.linedashed_frag},depth:{uniforms:qn([li.common,li.displacementmap]),vertexShader:ci.depth_vert,fragmentShader:ci.depth_frag},normal:{uniforms:qn([li.common,li.bumpmap,li.normalmap,li.displacementmap,{opacity:{value:1}}]),vertexShader:ci.normal_vert,fragmentShader:ci.normal_frag},sprite:{uniforms:qn([li.sprite,li.fog]),vertexShader:ci.sprite_vert,fragmentShader:ci.sprite_frag},background:{uniforms:{uvTransform:{value:new xt},t2D:{value:null}},vertexShader:ci.background_vert,fragmentShader:ci.background_frag},cube:{uniforms:qn([li.envmap,{opacity:{value:1}}]),vertexShader:ci.cube_vert,fragmentShader:ci.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ci.equirect_vert,fragmentShader:ci.equirect_frag},distanceRGBA:{uniforms:qn([li.common,li.displacementmap,{referencePosition:{value:new Lt},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:ci.distanceRGBA_vert,fragmentShader:ci.distanceRGBA_frag},shadow:{uniforms:qn([li.lights,li.fog,{color:{value:new Ze(0)},opacity:{value:1}}]),vertexShader:ci.shadow_vert,fragmentShader:ci.shadow_frag}};function hi(t,e,n,i,r){var a,o,s=new Ze(0),c=0,u=null,h=0,d=null;function p(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e){void 0===e&&(e=1),s.set(t),p(s,c=e)},getClearAlpha:function(){return c},setClearAlpha:function(t){p(s,c=t)},render:function(n,r,f,m){var 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this.uniforms.t2D.value}}),i.update(a)),a.material.uniforms.t2D.value=v,!0===v.matrixAutoUpdate&&v.updateMatrix(),a.material.uniforms.uvTransform.value.copy(v.matrix),u===v&&h===v.version&&d===t.toneMapping||(a.material.needsUpdate=!0,u=v,h=v.version,d=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null))}}}function di(t,e,n,i){var r=t.getParameter(34921),a=i.isWebGL2?null:e.get("OES_vertex_array_object"),o=i.isWebGL2||null!==a,s={},c=d(null),l=c;function u(e){return i.isWebGL2?t.bindVertexArray(e):a.bindVertexArrayOES(e)}function h(e){return i.isWebGL2?t.deleteVertexArray(e):a.deleteVertexArrayOES(e)}function d(t){for(var e=[],n=[],i=[],a=0;a=0){var y=c[h];if(void 0!==y){var x=y.normalized,_=y.itemSize,b=n.get(y);if(void 0===b)continue;var w=b.buffer,M=b.type,S=b.bytesPerElement;if(y.isInterleavedBufferAttribute){var T=y.data,E=T.stride,A=y.offset;T&&T.isInstancedInterleavedBuffer?(m(d,T.meshPerAttribute),void 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$r(t){Ke.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function ta(t){Ke.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Lt,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}$r.prototype=Object.create(Ke.prototype),$r.prototype.constructor=$r,$r.prototype.isMeshDepthMaterial=!0,$r.prototype.copy=function(t){return Ke.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},ta.prototype=Object.create(Ke.prototype),ta.prototype.constructor=ta,ta.prototype.isMeshDistanceMaterial=!0,ta.prototype.copy=function(t){return Ke.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};function ea(t,e,n){var i=new ri,r=new yt,a=new yt,o=new St,s=[],c=[],l={},u={0:1,1:0,2:2},h=new Yn({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new yt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),d=h.clone();d.defines.HORIZONTAL_PASS=1;var p=new Sn;p.setAttribute("position",new nn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var m=new kn(p,h),v=this;function y(n,i){var r=e.update(m);h.uniforms.shadow_pass.value=n.map.texture,h.uniforms.resolution.value=n.mapSize,h.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,h,m,null),d.uniforms.shadow_pass.value=n.mapPass.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,d,m,null)}function x(t,e,n){var i=t<<0|e<<1|n<<2,r=s[i];return void 0===r&&(r=new $r({depthPacking:3201,morphTargets:t,skinning:e}),s[i]=r),r}function _(t,e,n){var i=t<<0|e<<1|n<<2,r=c[i];return void 0===r&&(r=new ta({morphTargets:t,skinning:e}),c[i]=r),r}function b(e,n,i,r,a,o,s){var c=null,h=x,d=e.customDepthMaterial;if(!0===r.isPointLight&&(h=_,d=e.customDistanceMaterial),void 0===d){var p=!1;!0===i.morphTargets&&(p=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?f=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),c=h(p,f,!0===e.isInstancedMesh)}else c=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){var m=c.uuid,v=i.uuid,g=l[m];void 0===g&&(g={},l[m]=g);var y=g[v];void 0===y&&(y=c.clone(),g[v]=y),c=y}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=3===s?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,!0===r.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(r.matrixWorld),c.nearDistance=a,c.farDistance=o),c}function w(n,r,a,o,s){if(!1!==n.visible){if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===s)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse,n.matrixWorld);var c=e.update(n),l=n.material;if(Array.isArray(l))for(var u=c.groups,h=0,d=u.length;hn||r.y>n)&&(r.x>n&&(a.x=Math.floor(n/b.x),r.x=a.x*b.x,_.mapSize.x=a.x),r.y>n&&(a.y=Math.floor(n/b.y),r.y=a.y*b.y,_.mapSize.y=a.y)),null===_.map&&!_.isPointLightShadow&&3===this.type){var M={minFilter:g,magFilter:g,format:A};_.map=new Tt(r.x,r.y,M),_.map.texture.name=x.name+".shadowMap",_.mapPass=new Tt(r.x,r.y,M),_.camera.updateProjectionMatrix()}if(null===_.map){var S={minFilter:f,magFilter:f,format:A};_.map=new Tt(r.x,r.y,S),_.map.texture.name=x.name+".shadowMap",_.camera.updateProjectionMatrix()}t.setRenderTarget(_.map),t.clear();for(var T=_.getViewportCount(),E=0;E=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(R)[1]),A=L>=2);var C=null,P={},O=new St,I=new St;function D(e,n,i){var r=new Uint8Array(4),a=t.createTexture();t.bindTexture(e,a),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(var o=0;oi||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){var a=e?gt.floorPowerOfTwo:Math.floor,o=a(r*t.width),s=a(r*t.height);void 0===l&&(l=P(o,s));var c=n?P(o,s):l;return c.width=o,c.height=s,c.getContext("2d").drawImage(t,0,0,o,s),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+o+"x"+s+")."),c}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function I(t){return gt.isPowerOfTwo(t.width)&>.isPowerOfTwo(t.height)}function D(t,e){return t.generateMipmaps&&e&&t.minFilter!==f&&t.minFilter!==g}function N(e,n,r,a){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log(Math.max(r,a))*Math.LOG2E}function B(n,i,r){if(!1===u)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}var a=i;return 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t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);i.remove(e.texture),i.remove(e)}(n),o.memory.textures--}var G=0;function U(t,e){var r=i.get(t);if(t.isVideoTexture&&function(t){var e=o.render.frame;_.get(t)!==e&&(_.set(t,e),t.update())}(t),t.version>0&&r.__version!==t.version){var a=t.image;if(void 0===a)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==a.complete)return void X(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function k(e,r){var o=i.get(e);e.version>0&&o.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;q(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment);for(var o=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),s=i.image[0]&&i.image[0].isDataTexture,c=[],l=0;l<6;l++)c[l]=o||s?s?i.image[l].image:i.image[l]:O(i.image[l],!1,!0,p);var h,d=c[0],f=I(d)||u,m=a.convert(i.format),v=a.convert(i.type),g=B(i.internalFormat,m,v);if(j(34067,i,f),o){for(var y=0;y<6;y++){h=c[y].mipmaps;for(var x=0;x1||i.get(a).__currentAnisotropy)&&(t.texParameterf(n,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,r.getMaxAnisotropy())),i.get(a).__currentAnisotropy=a.anisotropy)}}function q(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",F),e.__webglTexture=t.createTexture(),o.memory.textures++)}function X(e,i,r){var o=3553;i.isDataTexture2DArray&&(o=35866),i.isDataTexture3D&&(o=32879),q(e,i),n.activeTexture(33984+r),n.bindTexture(o,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment);var s,c=function(t){return!u&&(t.wrapS!==d||t.wrapT!==d||t.minFilter!==f&&t.minFilter!==g)}(i)&&!1===I(i.image),l=O(i.image,c,!1,y),h=I(l)||u,p=a.convert(i.format),m=a.convert(i.type),v=B(i.internalFormat,p,m);j(o,i,h);var x=i.mipmaps;if(i.isDepthTexture)v=6402,u?v=i.type===M?36012:i.type===w?33190:i.type===T?35056:33189:i.type===M&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===L&&6402===v&&i.type!==b&&i.type!==w&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=b,m=a.convert(i.type)),i.format===R&&6402===v&&(v=34041,i.type!==T&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat 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c=!0===e.isWebGLCubeRenderTarget,l=!0===e.isWebGLMultisampleRenderTarget,h=I(e)||u;if(!u||e.texture.format!==E||e.texture.type!==M&&e.texture.type!==S||(e.texture.format=A,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),c){r.__webglFramebuffer=[];for(var d=0;d<6;d++)r.__webglFramebuffer[d]=t.createFramebuffer()}else if(r.__webglFramebuffer=t.createFramebuffer(),l)if(u){r.__webglMultisampledFramebuffer=t.createFramebuffer(),r.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,r.__webglColorRenderbuffer);var p=a.convert(e.texture.format),f=a.convert(e.texture.type),m=B(e.texture.internalFormat,p,f),v=Q(e);t.renderbufferStorageMultisample(36161,v,m,e.width,e.height),t.bindFramebuffer(36160,r.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,r.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(r.__webglDepthRenderbuffer=t.createRenderbuffer(),Z(r.__webglDepthRenderbuffer,e,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(c){n.bindTexture(34067,s.__webglTexture),j(34067,e.texture,h);for(var g=0;g<6;g++)Y(r.__webglFramebuffer[g],e,36064,34069+g);D(e.texture,h)&&N(34067,e.texture,e.width,e.height),n.bindTexture(34067,null)}else n.bindTexture(3553,s.__webglTexture),j(3553,e.texture,h),Y(r.__webglFramebuffer,e,36064,3553),D(e.texture,h)&&N(3553,e.texture,e.width,e.height),n.bindTexture(3553,null);e.depthBuffer&&J(e)},this.updateRenderTargetMipmap=function(t){var e=t.texture;if(D(e,I(t)||u)){var r=t.isWebGLCubeRenderTarget?34067:3553,a=i.get(e).__webglTexture;n.bindTexture(r,a),N(r,e,t.width,t.height),n.bindTexture(r,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(u){var n=i.get(e);t.bindFramebuffer(36008,n.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,n.__webglFramebuffer);var r=e.width,a=e.height,o=16384;e.depthBuffer&&(o|=256),e.stencilBuffer&&(o|=1024),t.blitFramebuffer(0,0,r,a,0,0,r,a,o,9728),t.bindFramebuffer(36160,n.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===K&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),K=!0),t=t.texture),U(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===$&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. 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n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===I)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===D||t===N||t===B||t===z){if(null===(n=e.get("WEBGL_compressed_texture_pvrtc")))return null;if(t===D)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===B)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===z)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return null!==(n=e.get("WEBGL_compressed_texture_etc1"))?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===F||t===H)&&null!==(n=e.get("WEBGL_compressed_texture_etc"))){if(t===F)return n.COMPRESSED_RGB8_ETC2;if(t===H)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?null!==(n=e.get("WEBGL_compressed_texture_astc"))?t:null:36492===t?null!==(n=e.get("EXT_texture_compression_bptc"))?t:null:t===T?i?34042:null!==(n=e.get("WEBGL_depth_texture"))?n.UNSIGNED_INT_24_8_WEBGL:null:void 0}}}function aa(t){void 0===t&&(t=[]),Jn.call(this),this.cameras=t}function oa(){Ae.call(this),this.type="Group"}function sa(){this._targetRay=null,this._grip=null,this._hand=null}function ca(t,e){var n=this,i=null,r=1,a=null,o="local-floor",s=null,c=[],l=new Map,u=new Jn;u.layers.enable(1),u.viewport=new St;var h=new Jn;h.layers.enable(2),h.viewport=new St;var d=[u,h],p=new aa;p.layers.enable(1),p.layers.enable(2);var f=null,m=null;function v(t){var e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function g(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),f=null,m=null,t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),M.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){for(var e=i.inputSources,n=0;n0&&Ot(a,t,e),o.length>0&&Ot(o,t,e),!0===t.isScene&&t.onAfterRender(m,t,e),null!==b&&(K.updateRenderTargetMipmap(b),K.updateMultisampleRenderTarget(b)),Z.buffers.depth.setTest(!0),Z.buffers.depth.setMask(!0),Z.buffers.color.setMask(!0),Z.setPolygonOffset(!1),f.pop(),p=f.length>0?f[f.length-1]:null,d=null}}else console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")},this.setFramebuffer=function(t){g!==t&&null===b&&ft.bindFramebuffer(36160,t),g=t},this.getActiveCubeFace=function(){return y},this.getActiveMipmapLevel=function(){return x},this.getRenderList=function(){return d},this.setRenderList=function(t){d=t},this.getRenderTarget=function(){return b},this.setRenderTarget=function(t,e,n){void 0===e&&(e=0),void 0===n&&(n=0),b=t,y=e,x=n,t&&void 0===Q.get(t).__webglFramebuffer&&K.setupRenderTarget(t);var i=g,r=!1;if(t){var a=Q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?Q.get(t).__webglMultisampledFramebuffer:a,L.copy(t.viewport),R.copy(t.scissor),C=t.scissorTest}else L.copy(B).multiplyScalar(I).floor(),R.copy(z).multiplyScalar(I).floor(),C=F;if(w!==i&&(ft.bindFramebuffer(36160,i),w=i),Z.viewport(L),Z.scissor(R),Z.setScissorTest(C),r){var o=Q.get(t.texture);ft.framebufferTexture2D(36160,36064,34069+e,o.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,a,o){if(t&&t.isWebGLRenderTarget){var s=Q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==o&&(s=s[o]),s){var c=!1;s!==w&&(ft.bindFramebuffer(36160,s),c=!0);try{var l=t.texture,u=l.format,h=l.type;if(u!==A&&dt.convert(u)!==ft.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");var d=h===S&&(q.has("EXT_color_buffer_half_float")||X.isWebGL2&&q.has("EXT_color_buffer_float"));if(!(h===_||dt.convert(h)===ft.getParameter(35738)||h===M&&(X.isWebGL2||q.has("OES_texture_float")||q.has("WEBGL_color_buffer_float"))||d))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===ft.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&ft.readPixels(e,n,i,r,dt.convert(u),dt.convert(h),a):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{c&&ft.bindFramebuffer(36160,w)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);var i=Math.pow(2,-n),r=Math.floor(e.image.width*i),a=Math.floor(e.image.height*i),o=dt.convert(e.format);K.setTexture2D(e,0),ft.copyTexImage2D(3553,n,o,t.x,t.y,r,a,0),Z.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i){void 0===i&&(i=0);var r=e.image.width,a=e.image.height,o=dt.convert(n.format),s=dt.convert(n.type);K.setTexture2D(n,0),ft.pixelStorei(37440,n.flipY),ft.pixelStorei(37441,n.premultiplyAlpha),ft.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?ft.texSubImage2D(3553,i,t.x,t.y,r,a,o,s,e.image.data):e.isCompressedTexture?ft.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,o,e.mipmaps[0].data):ft.texSubImage2D(3553,i,t.x,t.y,o,s,e.image),0===i&&n.generateMipmaps&&ft.generateMipmap(3553),Z.unbindTexture()},this.initTexture=function(t){K.setTexture2D(t,0),Z.unbindTexture()},this.resetState=function(){Z.reset(),pt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function ha(t){ua.call(this,t)}aa.prototype=Object.assign(Object.create(Jn.prototype),{constructor:aa,isArrayCamera:!0}),oa.prototype=Object.assign(Object.create(Ae.prototype),{constructor:oa,isGroup:!0}),Object.assign(sa.prototype,{constructor:sa,getHandSpace:function(){return null===this._hand&&(this._hand=new oa,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new oa,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new oa,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){var i=null,r=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(c&&t.hand){a=!0;for(var l,u=ht(t.hand.values());!(l=u()).done;){var h=l.value,d=e.getJointPose(h,n);if(void 0===c.joints[h.jointName]){var p=new oa;p.matrixAutoUpdate=!1,p.visible=!1,c.joints[h.jointName]=p,c.add(p)}var f=c.joints[h.jointName];null!==d&&(f.matrix.fromArray(d.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.jointRadius=d.radius),f.visible=null!==d}var m=c.joints["index-finger-tip"],v=c.joints["thumb-tip"],g=m.position.distanceTo(v.position);c.inputState.pinching&&g>.025?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&g<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&null!==(i=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==s&&t.gripSpace&&null!==(r=e.getPose(t.gripSpace,n))&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale));return null!==o&&(o.visible=null!==i),null!==s&&(s.visible=null!==r),null!==c&&(c.visible=null!==a),this}}),Object.assign(ca.prototype,dt.prototype),ha.prototype=Object.assign(Object.create(ua.prototype),{constructor:ha,isWebGL1Renderer:!0});var da=function(){function t(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new Ze(t),this.density=void 0!==e?e:25e-5}var e=t.prototype;return e.clone=function(){return new t(this.color,this.density)},e.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}},t}(),pa=function(){function t(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new Ze(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}var e=t.prototype;return e.clone=function(){return new t(this.color,this.near,this.far)},e.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}},t}(),fa=function(t){function e(){var e;return e=t.call(this)||this,Object.defineProperty(lt(e),"isScene",{value:!0}),e.type="Scene",e.background=null,e.environment=null,e.fog=null,e.overrideMaterial=null,e.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:lt(e)})),e}ct(e,t);var n=e.prototype;return n.copy=function(e,n){return t.prototype.copy.call(this,e,n),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this},n.toJSON=function(e){var n=t.prototype.toJSON.call(this,e);return null!==this.background&&(n.object.background=this.background.toJSON(e)),null!==this.environment&&(n.object.environment=this.environment.toJSON(e)),null!==this.fog&&(n.object.fog=this.fog.toJSON()),n},e}(Ae);function ma(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=nt,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=gt.generateUUID()}Object.defineProperty(ma.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(ma.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(var i=0,r=this.stride;it.far||e.push({distance:s,point:_a.clone(),uv:ke.getUV(_a,Ea,Aa,La,Ra,Ca,Pa,new yt),face:null,object:this})}},copy:function(t){return Ae.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});var Da=new Lt,Na=new Lt;function Ba(){Ae.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}Ba.prototype=Object.assign(Object.create(Ae.prototype),{constructor:Ba,isLOD:!0,copy:function(t){Ae.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,i=e.length;n0){var n,i;for(n=1,i=e.length;n0){Da.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(Da);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){var e=this.levels;if(e.length>1){Da.setFromMatrixPosition(t.matrixWorld),Na.setFromMatrixPosition(this.matrixWorld);var n,i,r=Da.distanceTo(Na)/t.zoom;for(e[0].object.visible=!0,n=1,i=e.length;n=e[n].distance;n++)e[n-1].object.visible=!1,e[n].object.visible=!0;for(this._currentLevel=n-1;no)){u.applyMatrix4(this.matrixWorld);var x=t.ray.origin.distanceTo(u);xt.far||e.push({distance:x,point:l.clone().applyMatrix4(this.matrixWorld),index:m,face:null,faceIndex:null,object:this})}}else for(var _=0,b=p.count-1;_o)){u.applyMatrix4(this.matrixWorld);var w=t.ray.origin.distanceTo(u);wt.far||e.push({distance:w,point:l.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var i=e[n[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var r=0,a=i.length;r0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});var ao=new Lt,oo=new Lt;function so(t,e){ro.call(this,t,e),this.type="LineSegments"}function co(t,e){ro.call(this,t,e),this.type="LineLoop"}function lo(t){Ke.call(this),this.type="PointsMaterial",this.color=new Ze(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}so.prototype=Object.assign(Object.create(ro.prototype),{constructor:so,isLineSegments:!0,computeLineDistances:function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[],i=0,r=e.count;ir.far)return;a.push({distance:l,distanceToRay:Math.sqrt(s),point:c,index:e,face:null,object:o})}}function go(t,e,n,i,r,a,o,s,c){wt.call(this,t,e,n,i,r,a,o,s,c),this.format=void 0!==o?o:E,this.minFilter=void 0!==a?a:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;var l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function yo(t,e,n,i,r,a,o,s,c,l,u,h){wt.call(this,null,a,o,s,c,l,i,r,u,h),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function xo(t,e,n,i,r,a,o,s,c){wt.call(this,t,e,n,i,r,a,o,s,c),this.needsUpdate=!0}function _o(t,e,n,i,r,a,o,s,c,l){if((l=void 0!==l?l:L)!==L&&l!==R)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&l===L&&(n=b),void 0===n&&l===R&&(n=T),wt.call(this,null,i,r,a,o,s,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==o?o:f,this.minFilter=void 0!==s?s:f,this.flipY=!1,this.generateMipmaps=!1}mo.prototype=Object.assign(Object.create(Ae.prototype),{constructor:mo,isPoints:!0,copy:function(t){return Ae.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){var n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),po.copy(n.boundingSphere),po.applyMatrix4(i),po.radius+=r,!1!==t.ray.intersectsSphere(po)){uo.copy(i).invert(),ho.copy(t.ray).applyMatrix4(uo);var a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){var s=n.index,c=n.attributes.position;if(null!==s)for(var l=s.array,u=0,h=l.length;u0){var i=e[n[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var r=0,a=i.length;r0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),go.prototype=Object.assign(Object.create(wt.prototype),{constructor:go,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){var t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),yo.prototype=Object.create(wt.prototype),yo.prototype.constructor=yo,yo.prototype.isCompressedTexture=!0,xo.prototype=Object.create(wt.prototype),xo.prototype.constructor=xo,xo.prototype.isCanvasTexture=!0,_o.prototype=Object.create(wt.prototype),_o.prototype.constructor=_o,_o.prototype.isDepthTexture=!0;var bo=function(t){function e(e,n,i,r){var a;void 0===e&&(e=1),void 0===n&&(n=8),void 0===i&&(i=0),void 0===r&&(r=2*Math.PI),(a=t.call(this)||this).type="CircleGeometry",a.parameters={radius:e,segments:n,thetaStart:i,thetaLength:r},n=Math.max(3,n);var o=[],s=[],c=[],l=[],u=new Lt,h=new yt;s.push(0,0,0),c.push(0,0,1),l.push(.5,.5);for(var d=0,p=3;d<=n;d++,p+=3){var f=i+d/n*r;u.x=e*Math.cos(f),u.y=e*Math.sin(f),s.push(u.x,u.y,u.z),c.push(0,0,1),h.x=(s[p]/e+1)/2,h.y=(s[p+1]/e+1)/2,l.push(h.x,h.y)}for(var m=1;m<=n;m++)o.push(m,m+1,0);return a.setIndex(o),a.setAttribute("position",new dn(s,3)),a.setAttribute("normal",new dn(c,3)),a.setAttribute("uv",new dn(l,2)),a}return ct(e,t),e}(Sn),wo=function(t){function e(e,n,i,r,a,o,s,c){var l;void 0===e&&(e=1),void 0===n&&(n=1),void 0===i&&(i=1),void 0===r&&(r=8),void 0===a&&(a=1),void 0===o&&(o=!1),void 0===s&&(s=0),void 0===c&&(c=2*Math.PI),(l=t.call(this)||this).type="CylinderGeometry",l.parameters={radiusTop:e,radiusBottom:n,height:i,radialSegments:r,heightSegments:a,openEnded:o,thetaStart:s,thetaLength:c};var u=lt(l);r=Math.floor(r),a=Math.floor(a);var h=[],d=[],p=[],f=[],m=0,v=[],g=i/2,y=0;function x(t){for(var i=m,a=new yt,o=new Lt,l=0,v=!0===t?e:n,x=!0===t?1:-1,_=1;_<=r;_++)d.push(0,g*x,0),p.push(0,x,0),f.push(.5,.5),m++;for(var b=m,w=0;w<=r;w++){var M=w/r*c+s,S=Math.cos(M),T=Math.sin(M);o.x=v*T,o.y=g*x,o.z=v*S,d.push(o.x,o.y,o.z),p.push(0,x,0),a.x=.5*S+.5,a.y=.5*T*x+.5,f.push(a.x,a.y),m++}for(var E=0;E0&&x(!0),n>0&&x(!1)),l.setIndex(h),l.setAttribute("position",new dn(d,3)),l.setAttribute("normal",new dn(p,3)),l.setAttribute("uv",new dn(f,2)),l}return ct(e,t),e}(Sn),Mo=function(t){function e(e,n,i,r,a,o,s){var c;return void 0===e&&(e=1),void 0===n&&(n=1),void 0===i&&(i=8),void 0===r&&(r=1),void 0===a&&(a=!1),void 0===o&&(o=0),void 0===s&&(s=2*Math.PI),(c=t.call(this,0,e,n,i,r,a,o,s)||this).type="ConeGeometry",c.parameters={radius:e,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:o,thetaLength:s},c}return ct(e,t),e}(wo),So=function(t){function e(e,n,i,r){var a;void 0===i&&(i=1),void 0===r&&(r=0),(a=t.call(this)||this).type="PolyhedronGeometry",a.parameters={vertices:e,indices:n,radius:i,detail:r};var o=[],s=[];function c(t,e,n,i){for(var r=i+1,a=[],o=0;o<=r;o++){a[o]=[];for(var s=t.clone().lerp(n,o/r),c=e.clone().lerp(n,o/r),u=r-o,h=0;h<=u;h++)a[o][h]=0===h&&o===r?s:s.clone().lerp(c,h/u)}for(var d=0;d.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),a.setAttribute("position",new dn(o,3)),a.setAttribute("normal",new dn(o.slice(),3)),a.setAttribute("uv",new dn(s,2)),0===r?a.computeVertexNormals():a.normalizeNormals(),a}return ct(e,t),e}(Sn),To=function(t){function e(e,n){var i;void 0===e&&(e=1),void 0===n&&(n=0);var r=(1+Math.sqrt(5))/2,a=1/r,o=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-a,-r,0,-a,r,0,a,-r,0,a,r,-a,-r,0,-a,r,0,a,-r,0,a,r,0,-r,0,-a,r,0,-a,-r,0,a,r,0,a];return(i=t.call(this,o,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,n)||this).type="DodecahedronGeometry",i.parameters={radius:e,detail:n},i}return ct(e,t),e}(So),Eo=new Lt,Ao=new Lt,Lo=new Lt,Ro=new ke,Co=function(t){function e(e,n){var i;if((i=t.call(this)||this).type="EdgesGeometry",i.parameters={thresholdAngle:n},n=void 0!==n?n:1,!0===e.isGeometry)return console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. 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u=i[c];if(isNaN(u)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,c,u),t=!1;break}}return t},optimize:function(){for(var t=Os.arraySlice(this.times),e=Os.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===k,r=t.length-1,a=1,o=1;o0){t[a]=t[r];for(var g=r*n,y=a*n,x=0;x!==n;++x)e[y+x]=e[g+x];++a}return a!==t.length?(this.times=Os.arraySlice(t,0,a),this.values=Os.arraySlice(e,0,a*n)):(this.times=t,this.values=e),this},clone:function(){var t=Os.arraySlice(this.times,0),e=Os.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),Fs.prototype=Object.assign(Object.create(zs.prototype),{constructor:Fs,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:G,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Hs.prototype=Object.assign(Object.create(zs.prototype),{constructor:Hs,ValueTypeName:"color"}),Gs.prototype=Object.assign(Object.create(zs.prototype),{constructor:Gs,ValueTypeName:"number"}),Us.prototype=Object.assign(Object.create(Is.prototype),{constructor:Us,interpolate_:function(t,e,n,i){for(var r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=(n-e)/(i-e),c=t*o,l=c+o;c!==l;c+=4)At.slerpFlat(r,0,a,c-o,a,c,s);return r}}),ks.prototype=Object.assign(Object.create(zs.prototype),{constructor:ks,ValueTypeName:"quaternion",DefaultInterpolation:U,InterpolantFactoryMethodLinear:function(t){return new Us(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),Vs.prototype=Object.assign(Object.create(zs.prototype),{constructor:Vs,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:G,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Ws.prototype=Object.assign(Object.create(zs.prototype),{constructor:Ws,ValueTypeName:"vector"}),Object.assign(js,{parse:function(t){for(var e=[],n=t.tracks,i=1/(t.fps||1),r=0,a=n.length;r!==a;++r)e.push(qs(n[r]).scale(i));var o=new js(t.name,t.duration,e,t.blendMode);return o.uuid=t.uuid,o},toJSON:function(t){for(var e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode},r=0,a=n.length;r!==a;++r)e.push(zs.toJSON(n[r]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){for(var r=e.length,a=[],o=0;o1){var l=c[1],u=i[l];u||(i[l]=u=[]),u.push(s)}}var h=[];for(var d in i)h.push(js.CreateFromMorphTargetSequence(d,i[d],e,n));return h},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var n=function(t,e,n,i,r){if(0!==n.length){var a=[],o=[];Os.flattenJSON(n,a,o,i),0!==a.length&&r.push(new t(e,a,o))}},i=[],r=t.name||"default",a=t.fps||30,o=t.blendMode,s=t.length||-1,c=t.hierarchy||[],l=0;l0||0===t.search(/^data\:image\/jpeg/);r.format=i?E:A,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(ac.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){var n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){var t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,n=[],i=this.getPoint(0),r=0;n.push(0);for(var a=1;a<=t;a++)r+=(e=this.getPoint(a/t)).distanceTo(i),n.push(r),i=e;return this.cacheArcLengths=n,n},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){var n,i=this.getLengths(),r=0,a=i.length;n=e||t*i[a-1];for(var o,s=0,c=a-1;s<=c;)if((o=i[r=Math.floor(s+(c-s)/2)]-n)<0)s=r+1;else{if(!(o>0)){c=r;break}c=r-1}if(i[r=c]===n)return r/(a-1);var l=i[r];return(r+(n-l)/(i[r+1]-l))/(a-1)},getTangent:function(t,e){var n=1e-4,i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);var a=this.getPoint(i),o=this.getPoint(r),s=e||(a.isVector2?new yt:new Lt);return s.copy(o).sub(a).normalize(),s},getTangentAt:function(t,e){var n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){for(var n=new Lt,i=[],r=[],a=[],o=new Lt,s=new ne,c=0;c<=t;c++){var l=c/t;i[c]=this.getTangentAt(l,new Lt),i[c].normalize()}r[0]=new Lt,a[0]=new Lt;var u=Number.MAX_VALUE,h=Math.abs(i[0].x),d=Math.abs(i[0].y),p=Math.abs(i[0].z);h<=u&&(u=h,n.set(1,0,0)),d<=u&&(u=d,n.set(0,1,0)),p<=u&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),a[0].crossVectors(i[0],r[0]);for(var f=1;f<=t;f++){if(r[f]=r[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(i[f-1],i[f]),o.length()>Number.EPSILON){o.normalize();var m=Math.acos(gt.clamp(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(s.makeRotationAxis(o,m))}a[f].crossVectors(i[f],r[f])}if(!0===e){var v=Math.acos(gt.clamp(r[0].dot(r[t]),-1,1));v/=t,i[0].dot(o.crossVectors(r[0],r[t]))>0&&(v=-v);for(var g=1;g<=t;g++)r[g].applyMatrix4(s.makeRotationAxis(i[g],v*g)),a[g].crossVectors(i[g],r[g])}return{tangents:i,normals:r,binormals:a}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){var t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),oc.prototype=Object.create(ac.prototype),oc.prototype.constructor=oc,oc.prototype.isEllipseCurve=!0,oc.prototype.getPoint=function(t,e){for(var n=e||new yt,i=2*Math.PI,r=this.aEndAngle-this.aStartAngle,a=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(c)/o)+1)*o:0===l&&c===o-1&&(c=o-2,l=1),this.closed||c>0?n=a[(c-1)%o]:(lc.subVectors(a[0],a[1]).add(a[0]),n=lc);var u=a[c%o],h=a[(c+1)%o];if(this.closed||c+2i.length-2?i.length-1:a+1],u=i[a>i.length-3?i.length-1:a+2];return n.set(fc(o,s.x,c.x,l.x,u.x),fc(o,s.y,c.y,l.y,u.y)),n},Mc.prototype.copy=function(t){ac.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var r=n[i]-e,a=this.curves[i],o=a.getLength(),s=0===o?0:1-r/o;return a.getPointAt(s)}i++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,i=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(t){ac.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var u=c.getPoint(1);return this.currentPoint.copy(u),this},copy:function(t){return Tc.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){var t=Tc.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Tc.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),Ac.prototype=Object.assign(Object.create(Ec.prototype),{constructor:Ac,getPointsHoles:function(t){for(var e=[],n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(var r in t.uniforms){var a=t.uniforms[r];switch(i.uniforms[r]={},a.type){case"t":i.uniforms[r].value=n(a.value);break;case"c":i.uniforms[r].value=(new Ze).setHex(a.value);break;case"v2":i.uniforms[r].value=(new yt).fromArray(a.value);break;case"v3":i.uniforms[r].value=(new Lt).fromArray(a.value);break;case"v4":i.uniforms[r].value=(new St).fromArray(a.value);break;case"m3":i.uniforms[r].value=(new xt).fromArray(a.value);break;case"m4":i.uniforms[r].value=(new ne).fromArray(a.value);break;default:i.uniforms[r].value=a.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(var o in t.extensions)i.extensions[o]=t.extensions[o];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){var s=t.normalScale;!1===Array.isArray(s)&&(s=[s,s]),i.normalScale=(new yt).fromArray(s)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new yt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});var Vc={decodeText:function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);for(var e="",n=0,i=t.length;n0){var o=new Ys(e);(n=new ec(o)).setCrossOrigin(this.crossOrigin);for(var s=0,c=t.length;sNumber.EPSILON){if(l<0&&(o=e[a],c=-c,s=e[r],l=-l),t.ys.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var u=l*(t.x-o.x)-c*(t.y-o.y);if(0===u)return!0;if(u<0)continue;i=!i}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return i}var r,a,o,s=ns.isClockWise,c=this.subPaths;if(0===c.length)return[];if(!0===e)return n(c);var l=[];if(1===c.length)return a=c[0],(o=new Ac).curves=a.curves,l.push(o),l;var u=!s(c[0].getPoints());u=t?!u:u;var h,d,p=[],f=[],m=[],v=0;f[v]=void 0,m[v]=[];for(var g=0,y=c.length;g1){for(var x=!1,_=[],b=0,w=f.length;b0&&(x||(m=p))}for(var C=0,P=f.length;C0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(var c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,i);break}},saveOriginalState:function(){var t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(var r=n,a=i;r!==a;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){for(var t=this._addIndex*this.valueSize,e=t+this.valueSize,n=t;n=.5)for(var a=0;a!==r;++a)t[e+a]=t[n+a]},_slerp:function(t,e,n,i){At.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){var a=this._workIndex*r;At.multiplyQuaternionsFlat(t,a,t,e,t,n),At.slerpFlat(t,e,t,e,t,a,i)},_lerp:function(t,e,n,i,r){for(var a=1-i,o=0;o!==r;++o){var s=e+o;t[s]=t[s]*a+t[n+o]*i}},_lerpAdditive:function(t,e,n,i,r){for(var a=0;a!==r;++a){var o=e+a;t[o]=t[o]+t[n+a]*i}}});var Tl="\\[\\]\\.:\\/",El=new RegExp("[\\[\\]\\.:\\/]","g"),Al="[^\\[\\]\\.:\\/]",Ll="[^"+Tl.replace("\\.","")+"]",Rl=/((?:WC+[\/:])*)/.source.replace("WC",Al),Cl=/(WCOD+)?/.source.replace("WCOD",Ll),Pl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Al),Ol=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Al),Il=new RegExp("^"+Rl+Cl+Pl+Ol+"$"),Dl=["material","materials","bones"];function Nl(t,e,n){var i=n||Bl.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function Bl(t,e,n){this.path=e,this.parsedPath=n||Bl.parseTrackName(e),this.node=Bl.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function zl(){this.uuid=gt.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var t={};this._indicesByUUID=t;for(var e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var i=this;this.stats={objects:{get total(){return i._objects.length},get inUse(){return this.total-i.nCachedObjects_}},get bindingsPerObject(){return i._bindings.length}}}Object.assign(Nl.prototype,{getValue:function(t,e){this.bind();var n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){for(var n=this._bindings,i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(Bl,{Composite:Nl,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new Bl.Composite(t,e,n):new Bl(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(El,"")},parseTrackName:function(t){var e=Il.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);var n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){var r=n.nodeName.substring(i+1);-1!==Dl.indexOf(r)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){var n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){var i=function t(n){for(var i=0;i=r){var u=r++,h=t[u];e[h.uuid]=l,t[l]=h,e[c]=u,t[u]=s;for(var d=0,p=i;d!==p;++d){var f=n[d],m=f[u],v=f[l];f[l]=m,f[u]=v}}}this.nCachedObjects_=r},uncache:function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length,r=this.nCachedObjects_,a=t.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,u=e[l];if(void 0!==u)if(delete e[l],u0&&(e[b.uuid]=u),t[u]=b,t.pop();for(var w=0,M=i;w!==M;++w){var S=n[w];S[u]=S[_],S.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){var n=this._bindingsIndicesByPath,i=n[t],r=this._bindings;if(void 0!==i)return r[i];var a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,l=this.nCachedObjects_,u=new Array(c);i=r.length,n[t]=i,a.push(t),o.push(e),r.push(u);for(var h=l,d=s.length;h!==d;++h){var p=s[h];u[h]=new Bl(p,t,e)}return u},unsubscribe_:function(t){var e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){var i=this._paths,r=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o];e[t[o]]=n,a[n]=s,a.pop(),r[n]=r[o],r.pop(),i[n]=i[o],i.pop()}}});var Fl=function(){function t(t,e,n,i){void 0===n&&(n=null),void 0===i&&(i=e.blendMode),this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;for(var r=e.tracks,a=r.length,o=new Array(a),s={endingStart:V,endingEnd:V},c=0;c!==a;++c){var l=r[c].createInterpolant(null);o[c]=l,l.settings=s}this._interpolantSettings=s,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}var e=t.prototype;return e.play=function(){return this._mixer._activateAction(this),this},e.stop=function(){return this._mixer._deactivateAction(this),this.reset()},e.reset=function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},e.isRunning=function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},e.isScheduled=function(){return this._mixer._isActiveAction(this)},e.startAt=function(t){return this._startTime=t,this},e.setLoop=function(t,e){return this.loop=t,this.repetitions=e,this},e.setEffectiveWeight=function(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()},e.getEffectiveWeight=function(){return this._effectiveWeight},e.fadeIn=function(t){return this._scheduleFading(t,0,1)},e.fadeOut=function(t){return this._scheduleFading(t,1,0)},e.crossFadeFrom=function(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){var i=this._clip.duration,r=t._clip.duration,a=r/i,o=i/r;t.warp(1,a,e),this.warp(o,1,e)}return this},e.crossFadeTo=function(t,e,n){return t.crossFadeFrom(this,e,n)},e.stopFading=function(){var t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},e.setEffectiveTimeScale=function(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()},e.getEffectiveTimeScale=function(){return this._effectiveTimeScale},e.setDuration=function(t){return this.timeScale=this._clip.duration/t,this.stopWarping()},e.syncWith=function(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()},e.halt=function(t){return this.warp(this._effectiveTimeScale,0,t)},e.warp=function(t,e,n){var i=this._mixer,r=i.time,a=this.timeScale,o=this._timeScaleInterpolant;null===o&&(o=i._lendControlInterpolant(),this._timeScaleInterpolant=o);var s=o.parameterPositions,c=o.sampleValues;return s[0]=r,s[1]=r+n,c[0]=t/a,c[1]=e/a,this},e.stopWarping=function(){var t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},e.getMixer=function(){return this._mixer},e.getClip=function(){return this._clip},e.getRoot=function(){return this._localRoot||this._mixer._root},e._update=function(t,e,n,i){if(this.enabled){var r=this._startTime;if(null!==r){var a=(t-r)*n;if(a<0||0===n)return;this._startTime=null,e=n*a}e*=this._updateTimeScale(t);var o=this._updateTime(e),s=this._updateWeight(t);if(s>0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case X:for(var u=0,h=c.length;u!==h;++u)c[u].evaluate(o),l[u].accumulateAdditive(s);break;case q:default:for(var d=0,p=c.length;d!==p;++d)c[d].evaluate(o),l[d].accumulate(i,s)}}}else this._updateWeight(t)},e._updateWeight=function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e},e._updateTimeScale=function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n)e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}return this._effectiveTimeScale=e,e},e._updateTime=function(t){var e=this._clip.duration,n=this.loop,i=this.time+t,r=this._loopCount,a=2202===n;if(0===t)return-1===r?i:a&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),i>=e||i<0){var o=Math.floor(i/e);i-=e*o,r+=Math.abs(o);var s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=i;if(a&&1==(1&r))return e-i}return i},e._setEndings=function(t,e,n){var i=this._interpolantSettings;n?(i.endingStart=W,i.endingEnd=W):(i.endingStart=t?this.zeroSlopeAtStart?W:V:j,i.endingEnd=e?this.zeroSlopeAtEnd?W:V:j)},e._scheduleFading=function(t,e,n){var i=this._mixer,r=i.time,a=this._weightInterpolant;null===a&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=r,s[0]=e,o[1]=r+t,s[1]=n,this},t}();function Hl(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Hl.prototype=Object.assign(Object.create(dt.prototype),{constructor:Hl,_bindAction:function(t,e){var n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,a=t._propertyBindings,o=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var u=0;u!==r;++u){var h=i[u],d=h.name,p=l[d];if(void 0!==p)a[u]=p;else{if(void 0!==(p=a[u])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,s,d));continue}var f=e&&e._propertyBindings[u].binding.parsedPath;++(p=new Sl(Bl.create(n,d,f),h.ValueTypeName,h.getValueSize())).referenceCount,this._addInactiveBinding(p,s,d),a[u]=p}o[u].resultBuffer=p.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}for(var r=t._propertyBindings,a=0,o=r.length;a!==o;++a){var s=r[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,i=e.length;n!==i;++n){var r=e[n];0==--r.useCount&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;for(var e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),a=this._accuIndex^=1,o=0;o!==n;++o){e[o]._update(i,t,r,a)}for(var s=this._bindings,c=this._nActiveBindings,l=0;l!==c;++l)s[l].apply(a);return this},setTime:function(t){this.time=0;for(var e=0;ethis.max.x||t.ythis.max.y)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},e.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new yt),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},e.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},e.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new yt),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return Yl.copy(t).clamp(this.min,this.max).sub(t).length()},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}(),Jl=new Lt,Ql=new Lt,Kl=function(){function t(t,e){this.start=void 0!==t?t:new Lt,this.end=void 0!==e?e:new Lt}var e=t.prototype;return e.set=function(t,e){return this.start.copy(t),this.end.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.start.copy(t.start),this.end.copy(t.end),this},e.getCenter=function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Lt),t.addVectors(this.start,this.end).multiplyScalar(.5)},e.delta=function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Lt),t.subVectors(this.end,this.start)},e.distanceSq=function(){return this.start.distanceToSquared(this.end)},e.distance=function(){return this.start.distanceTo(this.end)},e.at=function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Lt),this.delta(e).multiplyScalar(t).add(this.start)},e.closestPointToPointParameter=function(t,e){Jl.subVectors(t,this.start),Ql.subVectors(this.end,this.start);var n=Ql.dot(Ql),i=Ql.dot(Jl)/n;return e&&(i=gt.clamp(i,0,1)),i},e.closestPointToPoint=function(t,e,n){var i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Lt),this.delta(n).multiplyScalar(i).add(this.start)},e.applyMatrix4=function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},e.equals=function(t){return t.start.equals(this.start)&&t.end.equals(this.end)},t}();function $l(t){Ae.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}$l.prototype=Object.create(Ae.prototype),$l.prototype.constructor=$l,$l.prototype.isImmediateRenderObject=!0;var tu=new Lt,eu=function(t){function e(e,n){var i;(i=t.call(this)||this).light=e,i.light.updateMatrixWorld(),i.matrix=e.matrixWorld,i.matrixAutoUpdate=!1,i.color=n;for(var r=new Sn,a=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],o=0,s=1;o<32;o++,s++){var c=o/32*Math.PI*2,l=s/32*Math.PI*2;a.push(Math.cos(c),Math.sin(c),1,Math.cos(l),Math.sin(l),1)}r.setAttribute("position",new dn(a,3));var u=new Ka({fog:!1,toneMapped:!1});return i.cone=new so(r,u),i.add(i.cone),i.update(),i}ct(e,t);var n=e.prototype;return n.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},n.update=function(){this.light.updateMatrixWorld();var t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),tu.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(tu),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)},e}(Ae),nu=new Lt,iu=new ne,ru=new ne,au=function(t){function e(e){for(var n,i=ou(e),r=new Sn,a=[],o=[],s=new Ze(0,0,1),c=new Ze(0,1,0),l=0;l.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Ru.set(t.z,0,-t.x).normalize();var e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Ru,e)}},n.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},n.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},n.copy=function(e){return t.prototype.copy.call(this,e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this},e}(Ae),Pu=function(t){function e(e){var n;void 0===e&&(e=1);var i=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],r=new Sn;r.setAttribute("position",new dn(i,3)),r.setAttribute("color",new dn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));var a=new Ka({vertexColors:!0,toneMapped:!1});return(n=t.call(this,r,a)||this).type="AxesHelper",n}return ct(e,t),e}(so),Ou=new Float32Array(1),Iu=new Int32Array(Ou.buffer),Du={toHalfFloat:function(t){Ou[0]=t;var e=Iu[0],n=e>>16&32768,i=e>>12&2047,r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e):r<113?n|=((i|=2048)>>114-r)+(i>>113-r&1):(n|=r-112<<10|i>>1,n+=1&i)}},Nu=Math.pow(2,8),Bu=[.125,.215,.35,.446,.526,.582],zu=5+Bu.length,Fu=20,Hu=((Su={})[3e3]=0,Su[3001]=1,Su[3002]=2,Su[3004]=3,Su[3005]=4,Su[3006]=5,Su[3007]=6,Su),Gu=new $e({side:1,depthWrite:!1,depthTest:!1}),Uu=new kn(new Wn,Gu),ku=new Nc,Vu=eh(),Wu=Vu._lodPlanes,ju=Vu._sizeLods,qu=Vu._sigmas,Xu=new Ze,Yu=null,Zu=(1+Math.sqrt(5))/2,Ju=1/Zu,Qu=[new Lt(1,1,1),new Lt(-1,1,1),new Lt(1,1,-1),new Lt(-1,1,-1),new Lt(0,Zu,Ju),new Lt(0,Zu,-Ju),new Lt(Ju,0,Zu),new Lt(-Ju,0,Zu),new Lt(Zu,Ju,0),new Lt(-Zu,Ju,0)];function Ku(t){var e=Math.max(t.r,t.g,t.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);return t.multiplyScalar(Math.pow(2,-n)),(n+128)/255}var $u=function(){function t(t){var e,n,i;this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=(e=Fu,n=new Float32Array(e),i=new Lt(0,1,0),new ws({name:"SphericalGaussianBlur",defines:{n:e},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i},inputEncoding:{value:Hu[3e3]},outputEncoding:{value:Hu[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}var e=t.prototype;return e.fromScene=function(t,e,n,i){void 0===e&&(e=0),void 0===n&&(n=.1),void 0===i&&(i=100),Yu=this._renderer.getRenderTarget();var r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r},e.fromEquirectangular=function(t){return this._fromTexture(t)},e.fromCubemap=function(t){return this._fromTexture(t)},e.compileCubemapShader=function(){null===this._cubemapShader&&(this._cubemapShader=ah(),this._compileMaterial(this._cubemapShader))},e.compileEquirectangularShader=function(){null===this._equirectShader&&(this._equirectShader=rh(),this._compileMaterial(this._equirectShader))},e.dispose=function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var t=0;t2?Nu:0,Nu,Nu),s.setRenderTarget(i),h&&s.render(Uu,r),s.render(t,r)}s.toneMapping=u,s.outputEncoding=l,s.autoClear=c},e._textureToCubeUV=function(t,e){var n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=ah()):null==this._equirectShader&&(this._equirectShader=rh());var i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new kn(Wu[0],i),a=i.uniforms;a.envMap.value=t,t.isCubeTexture||a.texelSize.value.set(1/t.image.width,1/t.image.height),a.inputEncoding.value=Hu[t.encoding],a.outputEncoding.value=Hu[e.texture.encoding],ih(e,0,0,3*Nu,2*Nu),n.setRenderTarget(e),n.render(r,ku)},e._applyPMREM=function(t){var e=this._renderer,n=e.autoClear;e.autoClear=!1;for(var i=1;iFu&&console.warn("sigmaRadians, "+r+", is too large and will clip, as it requested "+f+" samples when the maximum is set to "+Fu);for(var m=[],v=0,g=0;g4?i-8+4:0),3*b,2*b),s.setRenderTarget(e),s.render(l,ku)},t}();function th(t){return void 0!==t&&t.type===_&&(t.encoding===Y||t.encoding===Z||t.encoding===J)}function eh(){for(var t=[],e=[],n=[],i=8,r=0;r4?o=Bu[r-8+4-1]:0==r&&(o=0),n.push(o);for(var s=1/(a-1),c=-s/2,l=1+s/2,u=[c,c,l,c,l,l,c,c,l,l,c,l],h=new Float32Array(108),d=new Float32Array(72),p=new Float32Array(36),f=0;f<6;f++){var m=f%3*2/3-1,v=f>2?0:-1,g=[m,v,0,m+2/3,v,0,m+2/3,v+1,0,m,v,0,m+2/3,v+1,0,m,v+1,0];h.set(g,18*f),d.set(u,12*f);var y=[f,f,f,f,f,f];p.set(y,6*f)}var x=new Sn;x.setAttribute("position",new nn(h,3)),x.setAttribute("uv",new nn(d,2)),x.setAttribute("faceIndex",new nn(p,1)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function nh(t){var e=new Tt(3*Nu,3*Nu,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function ih(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function rh(){return new ws({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new yt(1,1)},inputEncoding:{value:Hu[3e3]},outputEncoding:{value:Hu[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ah(){return new ws({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Hu[3e3]},outputEncoding:{value:Hu[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function oh(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),pc.call(this,t),this.type="catmullrom",this.closed=!0}function sh(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),pc.call(this,t),this.type="catmullrom"}function ch(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),pc.call(this,t),this.type="catmullrom"}ac.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(ac.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Ec.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),oh.prototype=Object.create(pc.prototype),sh.prototype=Object.create(pc.prototype),ch.prototype=Object.create(pc.prototype),Object.assign(ch.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),du.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},au.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},Object.assign(Js.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Vc.extractUrlBase(t)}}),Js.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(Zl.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(Pt.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(Xt.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),ri.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Kl.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},Object.assign(gt,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),gt.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),gt.ceilPowerOfTwo(t)}}),Object.assign(xt.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(ne.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Lt).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,a){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,a)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Pe.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(At.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(ee.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(ke.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(ke,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),ke.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),ke.getNormal(t,e,n,i)}}),Object.assign(Ac.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new as(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new ds(this,t)}}),Object.assign(yt.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Lt.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(St.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Ae.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Ae.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(kn.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(kn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Ba.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(qa.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),ka.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(ac.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),Jn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Lc.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(nn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===it},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(it)}}}),Object.assign(nn.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?it:nt),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Sn.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new nn(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Sn.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Wc.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Vl.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(ma.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===it},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(ma.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?it:nt),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(as.prototype,{getArrays:function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")}}),Object.assign(fa.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Gl.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(Ke.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Ze}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(Ts.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Ss.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(Yn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(ua.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(ua.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Z:Y}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(ea.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Tt.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(gl.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var e=this;return(new rl).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),Ml.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Kn.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Kn.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)};var lh={merge:function(t,e,n){var i;console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead."),e.isMesh&&(e.matrixAutoUpdate&&e.updateMatrix(),i=e.matrix,e=e.geometry),t.merge(e,i,n)},center:function(t){return console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. 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Use THREE.DDSLoader instead.")};var uh={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:n}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=n),t.ACESFilmicToneMapping=4,t.AddEquation=i,t.AddOperation=2,t.AdditiveAnimationBlendMode=X,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=Fc,t.AmbientLightProbe=ol,t.AnimationClip=js,t.AnimationLoader=$s,t.AnimationMixer=Hl,t.AnimationObjectGroup=zl,t.AnimationUtils=Os,t.ArcCurve=sc,t.ArrayCamera=aa,t.ArrowHelper=Cu,t.Audio=gl,t.AudioAnalyser=Ml,t.AudioContext=il,t.AudioListener=vl,t.AudioLoader=rl,t.AxesHelper=Pu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new Pu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ic(t)},t.Bone=Va,t.BooleanKeyframeTrack=Fs,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Eu(t,e)},t.Box2=Zl,t.Box3=Pt,t.Box3Helper=Au,t.BoxBufferGeometry=Wn,t.BoxGeometry=Wn,t.BoxHelper=Eu,t.BufferAttribute=nn,t.BufferGeometry=Sn,t.BufferGeometryLoader=qc,t.ByteType=1010,t.Cache=Xs,t.Camera=Zn,t.CameraHelper=_u,t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=xo,t.CatmullRomCurve3=pc,t.CineonToneMapping=3,t.CircleBufferGeometry=bo,t.CircleGeometry=bo,t.ClampToEdgeWrapping=d,t.Clock=ul,t.ClosedSplineCurve3=oh,t.Color=Ze,t.ColorKeyframeTrack=Hs,t.CompressedTexture=yo,t.CompressedTextureLoader=tc,t.ConeBufferGeometry=Mo,t.ConeGeometry=Mo,t.CubeCamera=Kn,t.CubeReflectionMapping=a,t.CubeRefractionMapping=o,t.CubeTexture=$n,t.CubeTextureLoader=nc,t.CubeUVReflectionMapping=l,t.CubeUVRefractionMapping=u,t.CubicBezierCurve=gc,t.CubicBezierCurve3=yc,t.CubicInterpolant=Ds,t.CullFaceBack=1,t.CullFaceFront=2,t.CullFaceFrontBack=3,t.CullFaceNone=0,t.Curve=ac,t.CurvePath=Tc,t.CustomBlending=5,t.CustomToneMapping=5,t.CylinderBufferGeometry=wo,t.CylinderGeometry=wo,t.Cylindrical=Xl,t.DataTexture=ei,t.DataTexture2DArray=Ti,t.DataTexture3D=Ei,t.DataTextureLoader=ic,t.DataUtils=Du,t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=Zs,t.DepthFormat=L,t.DepthStencilFormat=R,t.DepthTexture=_o,t.DirectionalLight=zc,t.DirectionalLightHelper=gu,t.DiscreteInterpolant=Bs,t.DodecahedronBufferGeometry=To,t.DodecahedronGeometry=To,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new nn(t,e).setUsage(it)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=it,t.DynamicReadUsage=35049,t.EdgesGeometry=Co,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new so(new Co(t.geometry),new Ka({color:void 0!==e?e:16777215}))},t.EllipseCurve=oc,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=s,t.EquirectangularRefractionMapping=c,t.Euler=ue,t.EventDispatcher=dt,t.ExtrudeBufferGeometry=as,t.ExtrudeGeometry=as,t.Face3=Je,t.Face4=function(t,e,n,i,r,a,o){return console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead."),new Je(t,e,n,r,a,o)},t.FaceColors=1,t.FileLoader=Ks,t.FlatShading=1,t.Float16BufferAttribute=hn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. 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Use new THREE.Float64BufferAttribute() instead."),new pn(t,e)},t.Float64BufferAttribute=pn,t.FloatType=M,t.Fog=pa,t.FogExp2=da,t.Font=tl,t.FontLoader=nl,t.FrontSide=0,t.Frustum=ri,t.GLBufferAttribute=kl,t.GLSL1="100",t.GLSL3=rt,t.GammaEncoding=J,t.GeometryUtils=lh,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=du,t.Group=oa,t.HalfFloatType=S,t.HemisphereLight=Rc,t.HemisphereLightHelper=hu,t.HemisphereLightProbe=al,t.IcosahedronBufferGeometry=ss,t.IcosahedronGeometry=ss,t.ImageBitmapLoader=Qc,t.ImageLoader=ec,t.ImageUtils=_t,t.ImmediateRenderObject=$l,t.IncrementStencilOp=7682,t.IncrementWrapStencilOp=34055,t.InstancedBufferAttribute=jc,t.InstancedBufferGeometry=Wc,t.InstancedInterleavedBuffer=Ul,t.InstancedMesh=Qa,t.Int16Attribute=function(t,e){return console.warn("THREE.Int16Attribute has been removed. 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Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t},t.MultiplyBlending=4,t.MultiplyOperation=0,t.NearestFilter=f,t.NearestMipMapLinearFilter=1005,t.NearestMipMapNearestFilter=1004,t.NearestMipmapLinearFilter=v,t.NearestMipmapNearestFilter=m,t.NeverDepth=0,t.NeverStencilFunc=512,t.NoBlending=0,t.NoColors=0,t.NoToneMapping=0,t.NormalAnimationBlendMode=q,t.NormalBlending=1,t.NotEqualDepth=7,t.NotEqualStencilFunc=517,t.NumberKeyframeTrack=Gs,t.Object3D=Ae,t.ObjectLoader=Xc,t.ObjectSpaceNormalMap=1,t.OctahedronBufferGeometry=ls,t.OctahedronGeometry=ls,t.OneFactor=201,t.OneMinusDstAlphaFactor=207,t.OneMinusDstColorFactor=209,t.OneMinusSrcAlphaFactor=205,t.OneMinusSrcColorFactor=203,t.OrthographicCamera=Nc,t.PCFShadowMap=1,t.PCFSoftShadowMap=2,t.PMREMGenerator=$u,t.ParametricBufferGeometry=us,t.ParametricGeometry=us,t.Particle=function(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new 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lo(t)},t.PointLight=Dc,t.PointLightHelper=su,t.Points=mo,t.PointsMaterial=lo,t.PolarGridHelper=pu,t.PolyhedronBufferGeometry=So,t.PolyhedronGeometry=So,t.PositionalAudio=wl,t.PropertyBinding=Bl,t.PropertyMixer=Sl,t.QuadraticBezierCurve=bc,t.QuadraticBezierCurve3=wc,t.Quaternion=At,t.QuaternionKeyframeTrack=ks,t.QuaternionLinearInterpolant=Us,t.REVISION=n,t.RGBADepthPacking=3201,t.RGBAFormat=A,t.RGBAIntegerFormat=1033,t.RGBA_ASTC_10x10_Format=37819,t.RGBA_ASTC_10x5_Format=37816,t.RGBA_ASTC_10x6_Format=37817,t.RGBA_ASTC_10x8_Format=37818,t.RGBA_ASTC_12x10_Format=37820,t.RGBA_ASTC_12x12_Format=37821,t.RGBA_ASTC_4x4_Format=37808,t.RGBA_ASTC_5x4_Format=37809,t.RGBA_ASTC_5x5_Format=37810,t.RGBA_ASTC_6x5_Format=37811,t.RGBA_ASTC_6x6_Format=37812,t.RGBA_ASTC_8x5_Format=37813,t.RGBA_ASTC_8x6_Format=37814,t.RGBA_ASTC_8x8_Format=37815,t.RGBA_BPTC_Format=36492,t.RGBA_ETC2_EAC_Format=H,t.RGBA_PVRTC_2BPPV1_Format=z,t.RGBA_PVRTC_4BPPV1_Format=B,t.RGBA_S3TC_DXT1_Format=P,t.RGBA_S3TC_DXT3_Format=O,t.RGBA_S3TC_DXT5_Format=I,t.RGBDEncoding=tt,t.RGBEEncoding=Q,t.RGBEFormat=1023,t.RGBFormat=E,t.RGBIntegerFormat=1032,t.RGBM16Encoding=$,t.RGBM7Encoding=K,t.RGB_ETC1_Format=36196,t.RGB_ETC2_Format=F,t.RGB_PVRTC_2BPPV1_Format=N,t.RGB_PVRTC_4BPPV1_Format=D,t.RGB_S3TC_DXT1_Format=C,t.RGFormat=1030,t.RGIntegerFormat=1031,t.RawShaderMaterial=ws,t.Ray=ee,t.Raycaster=Vl,t.RectAreaLight=Hc,t.RedFormat=1028,t.RedIntegerFormat=1029,t.ReinhardToneMapping=2,t.RepeatWrapping=h,t.ReplaceStencilOp=7681,t.ReverseSubtractEquation=102,t.RingBufferGeometry=hs,t.RingGeometry=hs,t.SRGB8_ALPHA8_ASTC_10x10_Format=37851,t.SRGB8_ALPHA8_ASTC_10x5_Format=37848,t.SRGB8_ALPHA8_ASTC_10x6_Format=37849,t.SRGB8_ALPHA8_ASTC_10x8_Format=37850,t.SRGB8_ALPHA8_ASTC_12x10_Format=37852,t.SRGB8_ALPHA8_ASTC_12x12_Format=37853,t.SRGB8_ALPHA8_ASTC_4x4_Format=37840,t.SRGB8_ALPHA8_ASTC_5x4_Format=37841,t.SRGB8_ALPHA8_ASTC_5x5_Format=37842,t.SRGB8_ALPHA8_ASTC_6x5_Format=37843,t.SRGB8_ALPHA8_ASTC_6x6_Format=37844,t.SRGB8_ALPHA8_ASTC_8x5_Format=37845,t.SRGB8_ALPHA8_ASTC_8x6_Format=37846,t.SRGB8_ALPHA8_ASTC_8x8_Format=37847,t.Scene=fa,t.SceneUtils=uh,t.ShaderChunk=ci,t.ShaderLib=ui,t.ShaderMaterial=Yn,t.ShadowMaterial=bs,t.Shape=Ac,t.ShapeBufferGeometry=ds,t.ShapeGeometry=ds,t.ShapePath=Kc,t.ShapeUtils=ns,t.ShortType=1011,t.Skeleton=qa,t.SkeletonHelper=au,t.SkinnedMesh=ka,t.SmoothShading=2,t.Sphere=Xt,t.SphereBufferGeometry=ps,t.SphereGeometry=ps,t.Spherical=ql,t.SphericalHarmonics3=Gc,t.Spline=ch,t.SplineCurve=Mc,t.SplineCurve3=sh,t.SpotLight=Oc,t.SpotLightHelper=eu,t.Sprite=Oa,t.SpriteMaterial=xa,t.SrcAlphaFactor=204,t.SrcAlphaSaturateFactor=210,t.SrcColorFactor=202,t.StaticCopyUsage=35046,t.StaticDrawUsage=nt,t.StaticReadUsage=35045,t.StereoCamera=ll,t.StreamCopyUsage=35042,t.StreamDrawUsage=35040,t.StreamReadUsage=35041,t.StringKeyframeTrack=Vs,t.SubtractEquation=101,t.SubtractiveBlending=3,t.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},t.TangentSpaceNormalMap=0,t.TetrahedronBufferGeometry=fs,t.TetrahedronGeometry=fs,t.TextBufferGeometry=ms,t.TextGeometry=ms,t.Texture=wt,t.TextureLoader=rc,t.TorusBufferGeometry=vs,t.TorusGeometry=vs,t.TorusKnotBufferGeometry=gs,t.TorusKnotGeometry=gs,t.Triangle=ke,t.TriangleFanDrawMode=2,t.TriangleStripDrawMode=1,t.TrianglesDrawMode=0,t.TubeBufferGeometry=ys,t.TubeGeometry=ys,t.UVMapping=r,t.Uint16Attribute=function(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new cn(t,e)},t.Uint16BufferAttribute=cn,t.Uint32Attribute=function(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new un(t,e)},t.Uint32BufferAttribute=un,t.Uint8Attribute=function(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new an(t,e)},t.Uint8BufferAttribute=an,t.Uint8ClampedAttribute=function(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new on(t,e)},t.Uint8ClampedBufferAttribute=on,t.Uniform=Gl,t.UniformsLib=li,t.UniformsUtils=Xn,t.UnsignedByteType=_,t.UnsignedInt248Type=T,t.UnsignedIntType=w,t.UnsignedShort4444Type=1017,t.UnsignedShort5551Type=1018,t.UnsignedShort565Type=1019,t.UnsignedShortType=b,t.VSMShadowMap=3,t.Vector2=yt,t.Vector3=Lt,t.Vector4=St,t.VectorKeyframeTrack=Ws,t.Vertex=function(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Lt(t,e,n)},t.VertexColors=2,t.VideoTexture=go,t.WebGL1Renderer=ha,t.WebGLCubeRenderTarget=ti,t.WebGLMultisampleRenderTarget=Et,t.WebGLRenderTarget=Tt,t.WebGLRenderTargetCube=function(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new ti(t,n)},t.WebGLRenderer=ua,t.WebGLUtils=ra,t.WireframeGeometry=xs,t.WireframeHelper=function(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new so(new xs(t.geometry),new Ka({color:void 0!==e?e:16777215}))},t.WrapAroundEnding=j,t.XHRLoader=function(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new Ks(t)},t.ZeroCurvatureEnding=V,t.ZeroFactor=200,t.ZeroSlopeEnding=W,t.ZeroStencilOp=0,t.sRGBEncoding=Z,Object.defineProperty(t,"__esModule",{value:!0})}));